Author Topic: Observations about Gameplay on Fester’s new map  (Read 3314 times)

Offline Grizzly

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Observations about Gameplay on Fester’s new map
« Reply #60 on: October 05, 2003, 12:56:05 PM »
I got a couple cents and a dog in this fight, so I'm gonna say what I think of all this.

FesterMA is, if nothing else, a bundle of action packed excitement. It's interesting in the little strange and mischievious features found there, like some vehicle bases so close together they can have an ack duel. And the spawn points that provide a form of tank town action, spread across the map (we all know how Fester loves to camp). There's so much going on all the time a person must try hard to get bored.

About the vulching and suicidal jabos: So what if it doesn't affect everyone else (you ain't gonna stop it anyway)? Why should one be bothered by what's what's going on somewhere in a sector far far away? It's only a problem when the red tide marches across the map devouring bases as it goes. We haven't seen this yet, and quite honestly, I haven't seen it much in the past few weeks. Maybe some of the discussion here has had an impact.

About the buffers. In a strategic sense, missions should be long and daring. This is one of the forms of game play that mimmics real life, and Ploesti wasn't a cake walk. IMHO, the strat targets shouldn't be located within spitting distance, for then something hard to achieve turns into a common occurance. There have been times I've played for days without seein a red radar blip. But if a buff driver needs purpose, what better purpose than killing CVs, massive GV raids, or the cities?

Speaking of cities, placing these at vehicle bases was a master stroke. Gone are the days when vehicle bases would drop like flies. One of the problems I have with bases so far is the lack of defense there. I'd like to see Fester add three times as many field guns and some dummy VHs to complicate capture.

There is something for everyone in FesterMA, if one would look for it rather than be bothered because someone else is doing something you don't like.

Each terrain has it's own flavor and character. None is one size fits all. Like Trinity and Big Isles, Fester's terrain has provided a new dimension in AH game play. I thank Fester for all the work he did to give it to us.

Offline beet1e

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Observations about Gameplay on Fester’s new map
« Reply #61 on: October 05, 2003, 03:20:48 PM »
Quote
Originally posted by Toad
You should make your own map, Beet1e. Or just go to the DA if you don't like it.
Oh, touché, Bufo Marinus! :lol

Wait a minute, I thought I was in the DA... Nope, it's Fester-ma - :p
« Last Edit: October 05, 2003, 05:21:48 PM by beet1e »

Offline BNM

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Observations about Gameplay on Fester’s new map
« Reply #62 on: October 05, 2003, 03:56:22 PM »
Quote
Originally posted by wetrat
LOL! beet1e makes enormous posts like this regularly; generally to pat himself on the back. I got a bit farther than you... I finished the first paragraph.

Hehehe that's a paragraph more than me. Great map Fester. WTG and thanks for all the work.  :D

Offline beet1e

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Observations about Gameplay on Fester’s new map
« Reply #63 on: October 05, 2003, 05:11:37 PM »
Quote
Originally posted by BNM
Hehehe that's a paragraph more than me. Great map Fester. WTG and thanks for all the work.  :D
LOL - BNM reading my threads - GREEN sig. text applies. :lol

Offline Blue Mako

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Observations about Gameplay on Fester’s new map
« Reply #64 on: October 05, 2003, 11:16:17 PM »
Kudos to Fester for taking the trouble to create this map.  Gotta say though that it looks like the furballers dream.  Most fields on the same level and really close together so you don't have to do annoying things like climb or travel from one base to the next...  Gotta say though the Quake style furballing thing gets old pretty quickly for me and this map seem to encourage it even more than the others, but that's just my opinion...

Offline Creamo

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Observations about Gameplay on Fester’s new map
« Reply #65 on: October 05, 2003, 11:21:11 PM »
Quote
Originally posted by beet1e
Fester, I'm not whining about your map. I'm making observations about the gameplay on this map. Read the title again. And I am not alone in having noticed all the extra vulching.


He's right, it is a huge vulch fest but I had fun doing so. Im afraid it may wear off soon if you play enough.

Online Shane

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Observations about Gameplay on Fester’s new map
« Reply #66 on: October 06, 2003, 12:44:00 AM »
you guys can eaisly take off the next base or 2 back, grab 15-20k easy and still find plenty of action up at that alt...

i'm not having any difficulty seeing a diversity in styles of gameplay on this map. this will be borne out as people start to explore various strategies on this map - the action will spread out somewhat. and those who love to furball will have the middle of the map.  everyone's happy.

of course it's harder to cherrypick a furball and make a clean escape due to closer fields, but not impossible.

i think this is a pretty good map that could use a *few* tweaks.

it's been amazingly bug-free too on my end.
Surrounded by suck and underwhelmed with mediocrity.
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Offline icemaw

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Observations about Gameplay on Fester’s new map
« Reply #67 on: October 06, 2003, 12:50:10 AM »
Quote
Originally posted by Toad
, when I filmed my 27 kill mission in a P-40B in 3 minutes and 17 seconds.

Erm?


 You killed 27 planes in air to air combat in a p40b in 3 mins and 17 secs???? That is a film I would like to see!
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Offline Pirate BK

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Observations about Gameplay on Fester’s new map
« Reply #68 on: October 06, 2003, 01:56:52 AM »
Damn fine map Fester .... Thank You!

Pirate

Offline SaburoS

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Observations about Gameplay on Fester’s new map
« Reply #69 on: October 06, 2003, 05:37:59 AM »
Fester, NICE MAP!!! Great work. :) ~S~!!!
I don't dislike any of the maps but this one is prob my favorite.
Beetle, interesting viewpoint. But since I like the fighting rather than the time flying to the fight, I like this map.
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Offline SLO

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Observations about Gameplay on Fester’s new map
« Reply #70 on: October 06, 2003, 08:03:19 AM »
you where for-warned about critizism Fester......

Beetle posted about Gameplay.....not the map.....

great gv battles.....quick fights.....always tryin to punch a hole somewhere to get adv......lotsa fun.

alot of niki's and lala's...but hey....thats normal:eek:

and Beetle...try keepin posts shorter mate

and its only for 1 week:D

Offline lazs2

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Observations about Gameplay on Fester’s new map
« Reply #71 on: October 06, 2003, 08:10:46 AM »
can't yu no action types read a radar?   All you have to do is look at the dar and then find a spot that is deserted and fly there.   you can still fly out a tank of fuel and not see any enemy players.
lazs

Online Shane

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Observations about Gameplay on Fester’s new map
« Reply #72 on: October 06, 2003, 08:21:04 AM »
Quote
Originally posted by Shane
i think once the novelty wears off, it's not gonna be that haaaaaard to reset... it'll be doable, but will take a lot of effort and numbers.

people said the same abt pizza and trinity...


and as of 10/06/03 the map has been reset.. by rooks i think;  the groundwork was laid by the rook RJO on sunday evening... massive rook #'s with the help of their bishes had knits down to a thin green line of bases that were finally taken sometime in the wee hours (US) of monday morning.
« Last Edit: October 06, 2003, 08:49:52 AM by Shane »
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline gofaster

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Observations about Gameplay on Fester’s new map
« Reply #73 on: October 06, 2003, 08:31:12 AM »
Quote
Originally posted by Citabria
I wanted instant action for ground vehicle and airplanes and buffs. for me personally I have found some of the best gv wars and fastest even sided furballs and seen more buffs than ive seen in quite a while.
 


I like this map.  I like the way it channels the path of conquest along certain lines.  It makes it easier to figure out what's going on as soon as I log on.

In fact, I like any map where an early or mid-war plane has a good chance of success.  I did some hops in a Spit Mk I, a P-40E, a FM2, a 109F, and a Spitfire Mk V over the weekend, just to test the map out.

I'm ruling the skies
In Spitfire Fives!  :D

With the bases close to each other, I'm encountering enemy planes about 10k off the deck.  The hilly terrain also makes it easier to do NOE runs on unsuspecting enemy bases, which is good for medium bombers that lack a belly gun.

I've seen some pretty good GV wars, too.  I think if we had more than 2 or 3 tanks to choose from, this map would really shine.
« Last Edit: October 06, 2003, 08:40:20 AM by gofaster »

Offline fullback

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Observations about Gameplay on Fester’s new map
« Reply #74 on: October 06, 2003, 08:34:02 AM »
It's a good map, Fester. Good job. It presents some fresh ideas and offers some fast-paced action.
And you made it in less than the 9 months people told you it would take.... :D