Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Someguy63 on November 14, 2014, 11:01:41 AM
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Do you think are the best fighters that currently play the game or have played recently (recently being the past 6-12 months)?
I've never been around when one of these threads were started and am curious on the matter.
I bring forth my list. :old: (in random order)
Grizz
Bruv119
kappa
SunsFan
TonyJoey
DrBone
JOACH1M
Latrobe
Dolby
RedBull
Krupnski
2cmex
Violator
Delirium
NathBDP
Add some to the list if you want, disagree if you may.
Discuss.
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Define 'best player' ;)
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I'll edit that to best dogfighter, if that better describes it.
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the p39 ACE raynos32 :airplane:
with the p40c ACE GlzzUhu :ahand
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This reminds me of something....
(http://www.navycthistory.com/images/midway_aerial_banner_1.jpg)
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the p39 ACE raynos32 :airplane:
with the p40c ACE GlzzUhu :ahand
Get out.
<3 :)
This reminds me of something....
(http://www.navycthistory.com/images/midway_aerial_banner_1.jpg)
Wtf is this?
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Wtf is this?
Its... its an island... a certain island :devil
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Its... its an island... a certain island :devil
Ahhh! Don't say it!!! :x
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This reminds me of something....
(http://www.navycthistory.com/images/midway_aerial_banner_1.jpg)
LOL that is just "plane" evil :devil
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Ahhh! Don't say it!!! :x
Midway :bolt:
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I give up already. :bhead
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I give up already. :bhead
my work here is done :D
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Midway :bolt:
What ever happened to him?
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What ever happened to him?
He around. Vultched him the other night.
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What ever happened to him?
He is 'round and a trollin'.
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He around. Vultched him the other night.
ME TOO :devil
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Do you think are the best fighters that currently play the game or have played recently (recently being the past 6-12 months)?
I've never been around when one of these threads were started and am curious on the matter.
I bring forth my list. :old: (in random order)
Grizz
Bruv119
kappa
SunsFan
TonyJoey
DrBone
JOACH1M
Latrobe
Dolby
RedBull
Krupnski
2cmex
Add some to the list if you want, disagree if you may.
Discuss.
I'm sad I didn't make the list :(
But that is a good list
Edit: quick mention,
Delirium
And many of the blue knights.
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I'm sad I didn't make the list :(
But that is a good list
There were people I knew I was forgetting.
:salute
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oh sh*t how could i forget
Violator Ace of whatever he is flying at the moment :cheers:
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Yeah Delirium is good, and the only other Blue Knight that I've fought was NathBDP.
Added to the list in a moment.
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ME TOO :devil
Yeah but I used rockets... :banana:
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Is Midway still...Midway?
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^^^
yes
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Lol great an ego stroking thread, well I am the most awesome pilot that ever flew this game :old: or is this really a game?
Honestly though it's not about stats or K/D it's how the player carries himself in game, you could be the crappiest pilot but your willingness to help everyone and continue to learn the game in my opinion makes you one of the best pilots. don't get me wrong I do get a great laugh at all the egos that appear in this game, or is this a game.
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Lol great an ego stroking thread, well I am the most awesome pilot that ever flew this game :old: or is this really a game?
Honestly though it's not about stats or K/D it's how the player carries himself in game, you could be the crappiest pilot but your willingness to help everyone and continue to learn the game in my opinion makes you one of the best pilots. don't get me wrong I do get a great laugh at all the egos that appear in this game, or is this a game.
This isn't an ego stroking thread, at least by my part it wasn't created for that intention.
Nice way to look at it though, sir.
:salute
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Anarchy is a good stick but he flys the k4 insted of the inferior but way better p39 for some noob reason :devil
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In addition One guy I always see landing kills but only fought him once..didn't last long..and yes I was sent to tower..that's Messiah..seems to like the jug..and of course the one and only p38 terror of the sky's..AKAK
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You mean "superior" ray. :old:
I do not like 39's at all. :old:
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Have to agree with the names listed and there are certainly others at the same level at dogfighting. What matters more to me is who the best players are. To me, AH is like a weekend softball league. Who "wins" is a distant second to who I want to play along side and against. Hitting it over the fence and making diving catches is great, but the guy that brings the cooler full of beer and runs the grill at the end of season cookout is probably more valuable.
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oh sh*t how could i forget
Violator Ace of whatever he is flying at the moment :cheers:
:cheers: thx mate, like to fly them all
Anarchy is a good stick but he flys the k4 insted of the inferior but way better p39 for some noob reason :devil
Most started with the K4. I flew it for a while too (still do) It's a good 109 to fly when learning the 109s and learning how the 109 is meant to be flown. Anarchy is a good stick, especially for the time he has been playing. And its always fun to battle other people who like to fight in 109s. I even helped grizz turn into the monster he was from dueling the 109ks.
The ole master who got me into them was Yaws in the 109g10 in the H2H. He was like the first person who I saw land >10 kills. At the time, I was no where near experienced to fly the 109s and I hated it.
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I learned the 109s from the F, E, and G2 with gondies :D
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me myself and irene as usual
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Lol great an ego stroking thread, well I am the most awesome pilot that ever flew this game :old: or is this really a game?
Honestly though it's not about stats or K/D it's how the player carries himself in game, you could be the crappiest pilot but your willingness to help everyone and continue to learn the game in my opinion makes you one of the best pilots. don't get me wrong I do get a great laugh at all the egos that appear in this game, or is this a game.
Yeah, it sounds like you're really busting a gut here.
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anarchy when ur doing 10 in the pen in a few years or so you will look back fondly on all of this.. enjoy it while it lasts young fella.. nice thread..got to love the energy
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Humbolt if i got his name right because you will find him fighting in the middle of a furball pushing that F4u1A to the Limit.
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Not in any particular order.
Violator
Anarchy
Zack1234
Any Canadian playaz :old:
Huzzah!
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Honestly though it's not about stats or K/D it's how the player carries himself in game, you could be the crappiest pilot but your willingness to help everyone and continue to learn the game in my opinion makes you one of the best pilots. don't get me wrong I do get a great laugh at all the egos that appear in this game, or is this a game.
This.
is why I will never be one
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Many pilots can fly their plane trough their full envelope but i would say Bruv, i havent seen anyone else having so big impact on his enemies when showing up to a furball.
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^ ^ ^ He just isn't human....just say'n :devil
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the p39 ACE raynos32 :airplane:
with the p40c ACE GlzzUhu :ahand
(http://i.dailymail.co.uk/i/pix/2008/09/08/article-0-0290058B00000578-290_468x286.jpg)
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Oh Poison as well....nuff said :old:
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TONGS
1 MAN AIRFORCE ...
<S>
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You mean "superior" ray. :old:
I do not like 39's at all. :old:
was suppose to be "inferior"
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This reminds me of something....
(http://www.navycthistory.com/images/midway_aerial_banner_1.jpg)
(http://i2.photobucket.com/albums/y22/ferretmaster/Isee.jpg) (http://s2.photobucket.com/user/ferretmaster/media/Isee.jpg.html)
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Oh Poison as well....nuff said :old:
(http://cdn.breitbart.com/mediaserver/Breitbart/Big-Hollywood/2013/08/27/obama/obama.jpg)
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I think Greebo is one, That Dodger guy is good too. My definition of good is getting into the weeds and living longer than the guys zooming around at 400mph trying to protect a score.
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I would inc. Joker in the list
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I think Greebo is one, That Dodger guy is good too. My definition of good is getting into the weeds and living longer than the guys zooming around at 400mph trying to protect a score.
Greebo use to be a beast in the F6F. He still killing in that thing?
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Define 'best player' ;)
the quickest definition would be, not you!
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I would inc. Joker in the list
If you mean the ability to stay a high score then ya :aok
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too many to list
good attitude + willing to actually fight = on the list
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Greebo use to be a beast in the F6F. He still killing in that thing?
I believe so.. where are you?
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I believe so.. where are you?
Behind you :joystick: pew pew pew
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Last time I fought Bruv was ToC.
Last time I fought kazaa was when I first joined the few... Love to have him back ingame.
Last time I fought grizz was about a year and half ago. He kick my bellybutton in k4 7 out of 10. But other 109s I was getting the better of him.
Dbone and I haven't fought in ages.
Never really fought Latrobe other than MA run ins
Redbull... Well me and Dbone never took it easy on him and he learned very quickly lol
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Skyrock, Batfink, joach1m, TW9, Poison, and Laser are all the best!
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Skyrock, Batfink, joach1m, TW9, Poison, and Laser are all the best!
lol thanks! But i think the OP asked about recent players. I haven't played since last year and even then I only played for a month and wasn't that good. In fact I don't think I've been "good" for almost a decade :D :D :D :bhead
That being said I still got my MS twisty stick and an itch :joystick:
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If you mean the ability to stay a high score then ya :aok
the quickest definition would be, not you!
:rofl :rofl :rofl :rofl
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:rofl :rofl :rofl :rofl
:rofl :rofl :rofl :rofl
:headscratch: :headscratch: :headscratch: :headscratch:
:noid
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I don't think you'll ever find a "best" Anarchy we just don't have the means to measure it accurately apart from dueling brackets, 1vs1 sessions, top scenario killer or TOC KOTH. All of which can be on a given day basis. Some of the pilots on your list I would put on my BEAST mode list, guys who MAKE a difference in whatever they are flying.
But if you really have to label one particular player then my shoulders and ankles have undergone much strengthening and I can deal with that pressure. ;)
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Do you think are the best fighters that currently play the game or have played recently
Depends on your context of "best".
For many, it comes down to: who is the best at flying cautious for about a day and rack up a high K/D ratio then switch all remaining sorties on all planes to Attack. Because K/D is the gold standard that "good" pilots are measured by in this game. It could never be skewed or mis-interpreted. <== That was sarcasm BTW.
Another definition\context might be: Who would you find the most challenging at co-altitude?
Too many to name. Off the top of my head:
Bruv119
Greebo
Dolby
Zack1234
TwinBoom
Latrobe
Debrody
Another very valid context is in the boom and zoom. In this I think Rocky is a precisionist in the P-51. He's not going to fly a 51 like a zero. Not saying a 51 cant do other ACM. Just saying I've seen him retain enough E to take out 4+ fighters in a span of 2-3 minutes multiple times.
One who combines boom and zoom with other ACM to great effect is Jayro in his F4u.
This opens up other contexts. Who is the "best" in X or at X.
* Flying ___ planes.
* Flying early war planes in late war etc. etc. etc.
Who is the best pilot I ever saw though? Your looking at him. <== jk Had to put that in. You guys know why. (Line from "The Right Stuff")
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good attitude + willing to actually fight = on the list
+1
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Had to add...
2cmex
Sawzaw
Bozon in his Mossie :rock
Latrobe
Batfink
Nath
Then if we talk just good attitude, fun and what have ya
Max
Obx
Any of the flying Circus guys. Even Bush when he gets all mad at me! :D
The guys in Loose Deuce :cheers:
Jokers Jokers....my Buddy Hamrdown comes to mind :aok
Beef!
Puller
Pervert
Twinboom
Fugi
Oldshakey
Iraqvet
Midway :old:
Everyone currently playing as a Knight. :salute
Everyone who currently doesn't play as a Knight :banana:
And the band plays on.................
Can I just say everyone who plays AH? It would be easier :rofl
Ill be back!
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DR7 and Rondar.
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I give my vote to NathBDP and Frenchy. Scary good in basic mid-war AC. There are others that are pretty good but not worth mentioning.
From a by gone time - Drex, Levi, Nash, Hristo, and others who I can't remember ;)
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The biggest hurrah goes to the organisers of the Excellent scenarios and other special events
They give up huge chunks of free time to give us loads of fun and challenges
So Muzzy,Brooke,Swoop,Flossy and many others
Cheers peeps
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So many asking how I define best. ^___^
Think it's best to go with what Bruv and Slade. :old:
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Leviathan, the guy who lands 131 kills in a P40B. I'd say he's the best.
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Leviathan, the guy who lands 131 kills in a P40B. I'd say he's the best.
:O
When did this happen???
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Guys that haven't played in a long time like Levi and Drex were incredible in their day. Too many to list in that department, the Wldthngs and so on like that.
Many of the current muppets listed or otherwise. Guys like Lazerr, AckAck, so many others. Bruv and a number of The Few. Some of the current Top Gun guys. Joe a Cheem and Drboner. Dolby and his Cardigan.
Batfink has a great point too, anyone willing to fight and has a good attitude = a good pilot, or at the very least has the potential to be a good pilot.
One guy I haven't seen listed that should be, IMO, is Fester. That guy isn't just a good pilot, he's good at every facet of the game. I think he got nearly all the achievements HTC created before he stopped flying recently, or came closer than anyone. Any challenge out there, he seems to attack it and master it within the game. I can think of only a very very select few other pilots that are such expert/Beasts like Bruv puts it, in every facet of the entire game, be it ACM fighting or whatever else.
I would like to see one of these "list" threads for "best accomplishments" or some such. I still think that video Grizz made of the 99 262 kills is probably the best and hardest to replicate feat I've seen in 15 years here now. I honestly can't think of anything to top that, and it still makes me laugh watching it. I know there are others that are impressive, but I've never seen anyone match that streak, and doubt I will.
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I know of Fester and just how good he was, but I just wasn't sure when the last time he played was, I'll make the exception though since I know he simply wasn't just great.
And that 99 kill thing in a 262 was definitely something, though I think it was done due to the fact that so many more people used to play? And it wasn't too hard to find a place with lots of red. I'm not saying that it was luck, but that for someone that wanted to try today would be at a disadvantage in that aspect.
That's just my assumption though, since I wasn't around when it happened.
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My 'beast mode' list... no order.
Grizz
m00t
Bighorn
Kazaa
Fester
SunsFan
JunkyII
Kappa
Joach1m
....did I say no order? I'm obviously at the top of this list. :neener:
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My 'beast mode' list... no order.
Grizz
m00t
Bighorn
Kazaa
Fester
SunsFan
JunkyII
Kappa
Joach1m
....did I say no order? I'm obviously at the top of this list. :neener:
Is Moot playing again?
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No, I just realized half my list is irrelevant as they haven't flown in the past year. :uhoh :rofl
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I often feel like because me a krup got off on a really bad foot, Krup and I never really came close to actually fighting for fun and learning from each other because we kinda had it out for each other. lol But as of lately me and him have gotten some really good clean fights and i would add him to my list aswell.
Also pervert too, he is tits.
MickyD if he still plays he gets a vote from me too :rock
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Leviathan, the guy who lands 131 kills in a P40B. I'd say he's the best.
All of those were proxy kills when he did that in the P-40B. He and the other Blue Knights were playing a joke on the arena.
ack-ack
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The "Best" player, is a person who can read a fight the best. Know when to stay high, know when turn fight, know when to stall fight, know when to hold em, know when to fold em. :aok
But the first person that comes to mind who has the BEST ability to read a fight is Anarchy and Bruvv. They always seem to make the right move or know what do when they're outnumbered.
Vudu15 is a beast in the KI84. He can easily handle a 3v1.
But yea, the best pilots, are those who can read and analyze a fight very quickly and take advantage of a persons weakness.
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I have always wanted to fight Vudu15, never got to, lol
Good analyzation of a best player, JRjolleh.
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All of those were proxy kills when he did that in the P-40B. He and the other Blue Knights were playing a joke on the arena.
ack-ack
Yes, I LOVE this guy^^^^^^^^^^
See, your momma's were right...if it seems to good to be true, it prolly is boys.
EDIT: When you have a minute, please explain the old hit model and when it changed. That was a great explanation of how things "were" and how things "are now"
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Hah, as I've said many times before, Ack Ack is the walking talking repository for all historical events AH related. I've yet to stump him with a question about a 1/2 remembered incident. It's quite remarkable really.
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Who.
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All of those were proxy kills when he did that in the P-40B. He and the other Blue Knights were playing a joke on the arena.
ack-ack
</3
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Shemp! :old:
From the good ole days
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In my prime, those in TopGun were a handful of good dogfighters; I never carried myself well in the DA mainly because I tried to balance MA/FSO and DA at the same time. What's funny is I could handle DrBone in the MA 1vs2, problem was going to DA I'd usually lose 3 of 5 against everyone else.
To many good pilots over the years to list; most are now gone.
/on an interesting note my first DA was with vOid in 109K and last duel was with AgentOne in 109k.
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A lot of folks think K/D is what determines skill or how good a player is based on score or W/E but my opinion is different and I think K/D is easy to achieve givin the fact that you could land 2 kills every sortie and have an amazing K/D after a while.
As far as stats and such go. I think the most important stat is Kills/Sortie.
This indicates how many kills on average a player can achieve per every sortie they attempt. I think the higher the K/S is, the better they are at overall combat in the MA givin the fact that they can achieve more kills in a sortie than many others. This group is also difficult to achieve because you must perform at least 1 kill over your K/S to improve it. Where as K/D, all you have to do is land 1 kill to improve it. To me this is the most challenging aspect to see how many kills you can get on average per sortie.
Edit: also, if a player were to achieve 5 kills/sortie, yet die every fight, they still have a good 2.5-5 K/D which ain't bad haha.
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A lot of folks think K/D is what determines skill or how good a player is based on score or W/E but my opinion is different and I think K/D is easy to achieve givin the fact that you could land 2 kills every sortie and have an amazing K/D after a while.
As far as stats and such go. I think the most important stat is Kills/Sortie.
This indicates how many kills on average a player can achieve per every sortie they attempt. I think the higher the K/S is, the better they are at overall combat in the MA givin the fact that they can achieve more kills in a sortie than many others. This group is also difficult to achieve because you must perform at least 1 kill over your K/S to improve it. Where as K/D, all you have to do is land 1 kill to improve it. To me this is the most challenging aspect to see how many kills you can get on average per sortie.
1 word... Rearm :bolt:
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kills per time and hit% is what is important
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kills per time and hit% is what is important
A lot of people shoot at the ground or shoot ground targets in fighter mode so I don't think hit % is very accurate... (No pun intended)
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The only thing that is important is how much fun you are having, and score never shows that. There are many players that play for fun and their score is just what it is, and then there are those that obviously play for score and seem miserable doing it if you listen to 200.
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1 word... Rearm :bolt:
Rearming still leaves you with the risk or getting vulched and leaves you with the risk of losing all your kills.
It is not a bad idea if you are a K/S player and it may help your K/D too.
kills per time and hit% is what is important
Your K/H time will be enhanced if you achieve higher K/S and. If it takes you a whole hour to get 12 kills in 1 sortie. That's still a 12 k/h which is not bad. So you are better off trying to get as many kills/sortie as you can. Plus, If you die, you k/h will be higher because you can reup more quickly to achieve kills more quickly in that hour. K/H is tough when you normally fly off hours and there are not a lot of people to shoot. My K/H has gone down considerably since 4 years ago when I played because there were a lot more people to shoot.
Hit% is tough and is the only thing that is %100 all about you. Having a good one will help you get kills more quickly and will be better off in a good position after you kill them. But you can still get a ton of kills and have a terrible hit%. For me it has to do with my terrible graphics, and I have a hard time shooting people when they blend in with the ground.
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Having great aim is what separates the wheat from the chaff. There are some great flyers, but average Joes that can hit what they aim at are just as dangerous.
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kills per time and hit% is what is important
This.
K/D and K/S means nothing.
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kills per time and hit% is what is important
I agree.
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For right now yes score is considerably favored those with higher hit% and K/H. I think points are another huge factor as well. Points always killed me about 4 years ago when all my stats were great except for those pesky points.
From a statistical stand point. Not very many players have an above 2 K/S. While hit% is tough because any person can up their first sortie and walk away with a 15 hit% and not fly another fighter sortie.
Back then points made a big difference because there were a lot more people flying. K/H have gone down because of the lack of players to shoot. If a ton of people had a lot of points, you wouldn't see players with 4 sorties and 20 kills in the top 10.
K/S is really the only justafiable score because it shows how good the player is at getting kills every time they up. If a player goes out and shoots down 1 b17 for example, and clobbers em, then goes to land, they will get a high hit%, a 1 K/D, and ton of points, and only a 1 Kill/S. So if they were to do this for 10 sorties and land. Their stats would look excelent with a 10 K/D >20 hit% and close to 10k points. Depending on fast you land and reup to get those kills, you could he looking at a about a 7K/H which is low, but still sturdy. However, you'd only end with a 1 K/S which would crutch you. Now imagine killing 2 B17s every sortie, you'd be #1 fighter easily.
This is why I think K/S is what really makes a player better than average regardless of what their score is. Granted, those who take it seriously.
Now many players don't care about K/D. So you can really get a good indication of how players fly based on their kills/S in the MA.
Conversily K/S also has a huge impact on K/H. If you get 5 kills every sortie and die. You will have a better K/H than someone who gets 5 kills and lands every sortie.
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The best thing about the AH score system is that it resets every month.
Score is only relative to a persons perception....I will never be a super star of AH but I have moments of glory where I can fight and beat 1,2,3,4 Vs me..now if I was to play a different way I could strive to be awesomesauce but I have tried and it bores the crud out of me,..... there is only a handful of people who have a true representation of their score.... and here is the true score..... we know who they are and who they are not.......... sure you can have an awesome score in a particular area...but there is only 1% that can do this in every area of the scoring system without pretentiousness
The rest are why we have bollock filled posts about this and that.....
My score sucks but I don't feel it is a true representation of my ability.... maybe it is..
As for the Who, for me it was Spatula who gave me a start in the arenas....then Agent360 showed me(through fighting him) how to apply better tactics in a slow fight....Grizz pointed out tips on throttle work..... many guys have helped me along the way and still do..... Sads, trogdor, archiaus, GRIM...... Slapshot for pointing out my flaw of jumping into a 1 v 1 without asking..Silat for allowing me to feel comfortable in heels.....SHawk...well just because he has a mullet... The list goes on...
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The best thing about the AH score system is that it resets every month.
Score is only relative to a persons perception....I will never be a super star of AH but I have moments of glory where I can fight and beat 1,2,3,4 Vs me..now if I was to play a different way I could strive to be awesomesauce but I have tried and it bores the crud out of me,..... there is only a handful of people who have a true representation of their score.... and here is the true score..... we know who they are and who they are not.......... sure you can have an awesome score in a particular area...but there is only 1% that can do this in every area of the scoring system without pretentiousness
The rest are why we have bollock filled posts about this and that.....
My score sucks but I don't feel it is a true representation of my ability.... maybe it is..
As for the Who, for me it was Spatula who gave me a start in the arenas....then Agent360 showed me(through fighting him) how to apply better tactics in a slow fight....Grizz pointed out tips on throttle work..... many guys have helped me along the way and still do..... Sads, trogdor, archiaus, GRIM...... Slapshot for pointing out my flaw of jumping into a 1 v 1 without asking..Silat for allowing me to feel comfortable in heels.....SHawk...well just because he has a mullet... The list goes on...
Let the record show that I presumably mean by players who strive to create successful sorties for there own well being in order to achieve score on their abilities compared to others.
Players like
Latrobe, skyrock, tongs, and such ect, are great duelers and furballers who just do not care and they are great sticks as well in a different category of being good.
I too agree tongs that it is great that scores reset every month.
I'd also like to add that plane choice highly epetimizes the players success in scores as well, nowadays players have to fly faster planes to get higher K/H since there aren't as many planes flying around. Faster planes are easier to get kills and land in. Tongs, you fly a very hard plane to be successful when gauging score compared to someone who only fly's La7s.
And I agree tongs, flying that perfect suitable score style is veryyy boring IMO to always be patient and constantly get 90% of your kills through picking and extending.
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Let the record show that I presumably mean by players who strive to create successful sorties for there own well being in order to achieve score on their abilities compared to others.
Players like
Latrobe, skyrock, tongs, and such ect, are great duelers and furballers who just do not care and they are great sticks as well in a different category of being good.
I too agree tongs that it is great that scores reset every month.
I'd also like to add that plane choice highly epetimizes the players success in scores as well, nowadays players have to fly faster planes to get higher K/H since there aren't as many planes flying around. Faster planes are easier to get kills and land in. Tongs, you fly a very hard plane to be successful when gauging score compared to someone who only fly's La7s.
And I agree tongs, flying that perfect suitable score style is veryyy boring IMO to always be patient and constantly get 90% of your kills through picking and extending.
I kindda disagree with this. I used to fly the zero and the spit8 and I would land many times over the kills I do in my ponyd.
semp
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Score can give you a clue about how good someone is but it can also be twisted. A player who only ups in fighter mode when the vulching is on is going to have a high hit percentage and high kill to time.
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I kindda disagree with this. I used to fly the zero and the spit8 and I would land many times over the kills I do in my ponyd.
This.
It's actually harder to get kills in a faster plane (it's a simple matter of physics and angles); however, faster planes (up to a point) increase your ability to survive. So while it's harder to get kills, you typically end up living longer and therefore land more kills over time compared to flying a slower plane. This only fully applies to many vs many combat.
The best planes for kills, from a tactics perspective, are good turning planes with medium airspeed ranges, such as the Spixteen, Spit 8/9, Ki-84, etc.
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I kindda disagree with this. I used to fly the zero and the spit8 and I would land many times over the kills I do in my ponyd.
semp
Only for you semp, not the top 9 players in fighter scores. The top most used planes by the highest scores in fighter are:
262- over 465 kills total
K4
152
Temp
P51
F4U4
La7
190D
Which unmistakably just so happen to be the fastest planes in the game.
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P40C isn't on that list :headscratch:
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I kindda disagree with this. I used to fly the zero and the spit8 and I would land many times over the kills I do in my ponyd.
semp
Agreed.
The scoring system is slanted heavily towards encouraging turn fighting as opposed to other tactics. Certainly adds to the "action", but the emersion and simulation aspects are minimized......if you actually care about your score. I personally don't...which explains why I rarely even pay attention to if I up a plane as "Attack" or "Fighter".
The past few tours I've upped several times and forgot I was flying as "fighter" when I shot something on the ground or "attack" when killing things in the air. Example: I've flown the 110 this month several times and only recently noticed they were all in "attack" mode. :frown:
What makes it funnier is my hit% and kills per hour are better than my fighter scores in "better" air to air rides....not sure why, to be honest. :headscratch:
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[quote author=Zerstorer link=topic=367297.msg4892574#msg4892574 date=1416257285
Agreed.
The scoring system is slanted heavily towards encouraging turn fighting as opposed to other tactics. Certainly adds to the "action", but the emersion and simulation aspects are minimized......[/quote]
This is not true, it is heavily slanted to those who can get a lot of kills quickly, with good shooting, and land their kills, considering most fly the fastest plane, they can land and get their kills faster. Turn fighting does not workout very well considering it makes you easy to pick.
Like I said those were the top planes flown by the top 9 pilots. Gee I wonder why the 262 has the most kills lol
The top best fighters show to fly the fastest planes in the game, I don't see how you can contradict me on that.
I'm not knacking anyone's style. Just these are what the stats show.
If you don't believe me, grab a ki61, and become top 5 with that plane next tour. Bet you give up half way through?
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I agree for the most part, but not totally Violator.
In my case, I suck in faster planes (other than the K4, and even then) compared to say the SpitV or Nik, so far as kills/time go. I've flown little this year, but 4 or 5 out of the first 6 months I flew about 2 hours each month, pretty much just in the SpitV, N1k, and a bit of LA7. My kill/hour was 10 to 12 for most of these months. If I was to try and get a high k/h in say a P51 or D9, I'd never be able to equal what I can do with the SpitV or N1k. It comes down to conditions and strengths/abilities in this department - if there are a lot of fights in the middle or even friendly bases under attack, I can easily get 10+ kills/hour, and replicate that whenever I wish. I can never say the same in the Mustang, K4, D9, or even La7.
I do agree that overall, for the most part and most players, getting k/h is easier and more consistently possible in a faster plane. Just not for everyone.
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This.
It's actually harder to get kills in a faster plane (it's a simple matter of physics and angles); however, faster planes (up to a point) increase your ability to survive. So while it's harder to get kills, you typically end up living longer and therefore land more kills over time compared to flying a slower plane. This only fully applies to many vs many combat.
The best planes for kills, from a tactics perspective, are good turning planes with medium airspeed ranges, such as the Spixteen, Spit 8/9, Ki-84, etc.
Rubbish! A faster plane can slow down to make the kill. A slower plane cannot invent speed it does not have.
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I can fly a FW190A8 to a fight and land 15 kills in a 30 minute sortie(which I have) because I was "shooting fish in a barrel", same fight in a KI84 and I can probably squeeze out 10(the most I've landed in single sortie for a KI84).
If I was flying for the other country who would be pretty much getting vulched, I might get lucky and get 2 kills in the A8 prior to landing, but in the KI84 I have a good chance of getting 5.
The score literally does not matter at all, it's very easy to manipulate. It's not a matter of what type of plane your in, it's what type of fight your in.
Snailman style player vs Bruv119 style player.
Snailman is in 152s all the time because he's normally fighting against strat raiders. Bruv flies Spits (because he needs the crutch :aok :aok ) because he normally out front in a furball fighting other spits, KIs, 109s, Dora, ect ect ect everything in a furball.
Both get a lot of kills, switch them around, neither would land very many kills at all....Spit 9 will have problems with the faster fighters at high alt, the lower fighters will chew on the clumsy 152 below 10 K.
If your talking about score, the only number that should be brought up are 1. Dueling Bracket Wins 2. Kills in special events/FSO 3. KOTH/TOC wins. With most of the better sticks in this game none of those really matter because most are just looking for the blooding pumping fight.
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Only for you semp, not the top 9 players in fighter scores. The top most used planes by the highest scores in fighter are:
262- over 465 kills total
K4
152
Temp
P51
F4U4
La7
190D
Which unmistakably just so happen to be the fastest planes in the game.
I would get that in a zero by myself.
semp
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Rubbish! A faster plane can slow down to make the kill. A slower plane cannot invent speed it does not have.
By stating a faster plane can slow down, you just proved my point.
It is not the speed of a fast aircraft that helps it kill, as it would not need to slow down. All speed does is allow the aircraft to survive better than a slower aircraft would. Slower aircraft in general have better wing loading and therefore lose less airspeed during maneuvering, providing more maneuverability and more stable guns platforms.
A perfect example of this is an LA-7 vs an Me-262. Given equal pilots, the LA-7 will almost always have more kills and better accuracy, yet it is slower. This is because maneuverability is the key to getting kills, not speed. Speed simply dictates tactics; without maneuverability (which is inversely related to airspeed above corner speed, as a general rule), all of the airspeed in the world is useless.
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By stating a faster plane can slow down, you just proved my point.
It is not the speed of a fast aircraft that helps it kill, as it would not need to slow down. All speed does is allow the aircraft to survive better than a slower aircraft would. Slower aircraft in general have better wing loading and therefore lose less airspeed during maneuvering, providing more maneuverability and more stable guns platforms.
A perfect example of this is an LA-7 vs an Me-262. Given equal pilots, the LA-7 will almost always have more kills and better accuracy, yet it is slower. This is because maneuverability is the key to getting kills, not speed. Speed simply dictates tactics; without maneuverability (which is inversely related to airspeed above corner speed, as a general rule), all of the airspeed in the world is useless.
Skyyr is right, though this doesn't apply to all players.
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turn fighting in a 262 is fun
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Only for you semp, not the top 9 players in fighter scores. The top most used planes by the highest scores in fighter are:
262- over 465 kills total
K4
152
Temp
P51
F4U4
La7
190D
Which unmistakably just so happen to be the fastest planes in the game.
The 152 isn't fast :bolt:
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Agreed.
The scoring system is slanted heavily towards encouraging turn fighting as opposed to other tactics.
As others have already said: It's very much the opposite. If you really want to get to fighter rank number one without actually being the best of the best, try flying a hard hitting high speed monster plane.
Very few players would be able to get to #1 by using a relatively slow, but 'turny' plane, where often your fight ends by your opponent speeding away in his Pony or LA or you are getting picked off. A fast monster plane allows you to rush in, kill, then race away looking for the next victims. This allows you to keep up your kills/sortie and kills/hour. Planes like the Pony (yes, I'm serious), Tempest, Me 262 and so on are perfect for this.
With something like a Tempest, you can swoop through a furball or smash a Jabo raid and harvest half a dozen kills while staying almost untouchable the whole time.
Of course there's also a good dose of skill required still, but much less than doign the same thing in a slow turner.
I have been ranked #1 fighter 8 times in my AH career. Each time, without exception, it only happened because I was flying almost exclusively monsters like that - Me 262, Me 163, Tempest. No way I would ever be ranked #1 in something like a Zero or even Spit 8.
There are players capable of pulling that off, but it's only a very tiny minority... perhaps like 10-20 at most?
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Skyyr is right, though this doesn't apply to all players.
False, skill is always the determining factor.. regardless of the tool being used.. so if you fly like a flea-infested baboon, your results will reflect that
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It's actually harder to get kills in a faster plane
:rofl that is exactly why all the air forces of the world were trying to make their planes faster... to make the killing harder! :aok
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As others have already said: It's very much the opposite. If you really want to get to fighter rank number one without actually being the best of the best, try flying a hard hitting high speed monster plane.
Very few players would be able to get to #1 by using a relatively slow, but 'turny' plane, where often your fight ends by your opponent speeding away in his Pony or LA or you are getting picked off. A fast monster plane allows you to rush in, kill, then race away looking for the next victims. This allows you to keep up your kills/sortie and kills/hour. Planes like the Pony (yes, I'm serious), Tempest, Me 262 and so on are perfect for this.
With something like a Tempest, you can swoop through a furball or smash a Jabo raid and harvest half a dozen kills while staying almost untouchable the whole time.
Of course there's also a good dose of skill required still, but much less than doign the same thing in a slow turner.
I have been ranked #1 fighter 8 times in my AH career. Each time, without exception, it only happened because I was flying almost exclusively monsters like that - Me 262, Me 163, Tempest. No way I would ever be ranked #1 in something like a Zero or even Spit 8.
There are players capable of pulling that off, but it's only a very tiny minority... perhaps like 10-20 at most?
Welp, there you have it folks. He understands what I am trying to say.
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:rofl that is exactly why all the air forces of the world were trying to make their planes faster... to make the killing harder! :aok
To lessen their deaths maybe. Listen to german pilot's opinions on the 262, they often mention how hard it was to line up a shot.
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To lessen their deaths maybe. Listen to german pilot's opinions on the 262, they often mention how hard it was to line up a shot.
German pilots had trouble lining up shots anyways by then. Most of their good pilots were already dead by the time the 262 came out.
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:rofl that is exactly why all the air forces of the world were trying to make their planes faster... to make the killing harder! :aok
You neglect to mention how things like missiles, radar and automation help negate the difficulties.... but I'm sure that's just an oversight on your part. Or that the actual knife fighting speeds jets engage at are below their maximum speed..
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You neglect to mention how things like missiles, radar and automation help negate the difficulties.... but I'm sure that's just an oversight on your part. Or that the actual knife fighting speeds jets engage at are below their maximum speed..
During WWII lol. As in, like, this game.
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You neglect to mention how things like missiles, radar and automation help negate the difficulties.... but I'm sure that's just an oversight on your part. Or that the actual knife fighting speeds jets engage at are below their maximum speed..
keyword from SkyRock was were....lets not bring Fighter Jet talk up in here or Mace is going to put everyone in their place.
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As others have already said: It's very much the opposite. If you really want to get to fighter rank number one without actually being the best of the best, try flying a hard hitting high speed monster plane.
Very few players would be able to get to #1 by using a relatively slow, but 'turny' plane, where often your fight ends by your opponent speeding away in his Pony or LA or you are getting picked off. A fast monster plane allows you to rush in, kill, then race away looking for the next victims. This allows you to keep up your kills/sortie and kills/hour. Planes like the Pony (yes, I'm serious), Tempest, Me 262 and so on are perfect for this.
With something like a Tempest, you can swoop through a furball or smash a Jabo raid and harvest half a dozen kills while staying almost untouchable the whole time.
Of course there's also a good dose of skill required still, but much less than doign the same thing in a slow turner.
I have been ranked #1 fighter 8 times in my AH career. Each time, without exception, it only happened because I was flying almost exclusively monsters like that - Me 262, Me 163, Tempest. No way I would ever be ranked #1 in something like a Zero or even Spit 8.
There are players capable of pulling that off, but it's only a very tiny minority... perhaps like 10-20 at most?
That makes Grizzs accomplishments even better. His months, what, 22, and always in fighter mode. Lots of 262 sorties but mostly K4 and 152
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During WWII lol. As in, like, this game.
Radar computing gun sights at the end of WWII into Korea, etc. Air forces have always tried to find an edge... for most of WWII through the 70s that edge was speed but it required TECHNOLOGY to help translate that into more effective killing.
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:rofl that is exactly why all the air forces of the world were trying to make their planes faster... to make the killing harder! :aok
Actually they made faster planes to intercept the enemy (which is a different role than dogfighting, or air superiority); dogfighting was never an initial thought. Pilots actually stated that the age of dogfighting was over when planes started breaking 300mph. When faster planes first emerged, tactics didn't even exist for less maneuverable planes. Tactics for killing in fast planes came about as an afterthought.
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kills per time and hit% is what is important
It's still all relative ;)
I hunt bombers. Preferably the high altitude ones. That means my k/h will suffer a lot. For I can easily spend 45 minutes to hunt down a set of B-29 only to get proudly home with a single kill, while some other dude may have gotten 10 in the same time from vulching.
On the other hand, my hit% will get a significant boost.
In the end, a pilot's score sheet (combined with his plane stats!) is just like a business card to me, explaining to a large extend what he's doing but only to a smaller one how 'good' he is. By the way, in the 'bomber' category not even that.
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I've begged HTC To delete all my stats :bhead but I'm still having a blast :aok
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I've begged HTC To delete all my stats :bhead but I'm still having a blast :aok
They put it to a vote and the decision was made not to. I is all part of a bigger plan to make fun of you later on :t :D
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They put it to a vote and the decision was made not to. I is all part of a bigger plan to make fun of you later on :t :D
I knew it!!! :rofl :furious
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By stating a faster plane can slow down, you just proved my point.
It is not the speed of a fast aircraft that helps it kill, as it would not need to slow down. All speed does is allow the aircraft to survive better than a slower aircraft would. Slower aircraft in general have better wing loading and therefore lose less airspeed during maneuvering, providing more maneuverability and more stable guns platforms.
A perfect example of this is an LA-7 vs an Me-262. Given equal pilots, the LA-7 will almost always have more kills and better accuracy, yet it is slower. This is because maneuverability is the key to getting kills, not speed. Speed simply dictates tactics; without maneuverability (which is inversely related to airspeed above corner speed, as a general rule), all of the airspeed in the world is useless.
No, I think you've elaborated somewhat on your original statement to make it look like I proved a point that you hadn't yet made. :)
If I'm in a 109E and you're in a tempest and we both dive in together to tackle a flock of 10 aircraft, who do you think is going to score more kills? Who do you think is going to escape to land safely? It is undoubtedly easier to make kills and also to get away with it in a faster plane in Aces High. If you want to convince me otherwise then show me the stats that confirm the slower planes do most of the killing in this game.
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No, I think you've elaborated somewhat on your original statement to make it look like I proved a point that you hadn't yet made. :)
If I'm in a 109E and you're in a tempest and we both dive in together to tackle a flock of 10 aircraft, who do you think is going to score more kills? Who do you think is going to escape to land safely? It is undoubtedly easier to make kills and also to get away with it in a faster plane in Aces High. If you want to convince me otherwise then show me the stats that confirm the slower planes do most of the killing in this game.
What if you were climbing to engage someone :bolt:
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No, I think you've elaborated somewhat on your original statement to make it look like I proved a point that you hadn't yet made. :)
If I'm in a 109E and you're in a tempest and we both dive in together to tackle a flock of 10 aircraft, who do you think is going to score more kills? Who do you think is going to escape to land safely? It is undoubtedly easier to make kills and also to get away with it in a faster plane in Aces High. If you want to convince me otherwise then show me the stats that confirm the slower planes do most of the killing in this game.
I think the 109E should stay up high and pick off the line of dweebs behind the trolling temp :airplane: :x :x :x :x :banana: :joystick:
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I think the 109E should stay up high and pick off the line of dweebs behind the trolling temp :airplane: :x :x :x :x :banana: :joystick:
:banana:
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What if you were climbing to engage someone :bolt:
Good question. Though you are still much better off in the higher performing plane. Much more likely to catch the enemy up and equalise E. Or, if the situation happens to be one of defence against a higher enemy the tempest still has more chance at survival and going on to kill others. One simple evasive and nose down and escape for the tempest. Endless evasives without ever earning a shot for the 109e and no chance to escape the fight to reposition.
Staying alive is the priority if you intend to destroy as many enemies as possible in your sortie. Speed above all facilitates survival. Speed provides options. If flying at speed wasn't the easiest way to get kills then we wouldn't see 75% of the arena flying late war monsters the entire time. To suggest that a faster plane has a harder time making a kill shot is silly. It's like saying an F1 car can't beat a VW campervan because it's harder to corner at 180mph. The F1 car can drive at the same slow speeds, it just has so much more to give if desired.
Speed(read: energy) is the number one advantage in the Aces High Main Arena. The greatest player in the game cannot kill the worst if matched in an FM2 vs a 190D that is maintaining a 150mph advantage.
I think the 109E should stay up high and pick off the line of dweebs behind the trolling temp :airplane: :x :x :x :x :banana: :joystick:
:D
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Staying alive is the priority if you intend to destroy as many enemies as possible in your sortie. Speed above all facilitates survival. Speed provides options.
Speed doesn't only help survival, but also helps killining a direct way (enemy can't escape easily, has much less reaction time) and - often overlooked - allows YOU to reach the enemy before your teammates in slower planes can do.
That's one of the biggest downsides in flying slow planes like a Hurri I or I-16 - you get your 12 cleared by faster & heavier armed planes before you can close in for the kill.
Too bad we got the # of sorties taken away on the plane stats - would be interesting to see not only K/D, but also kills per sortie :old:
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Speed gives you the ability to close on vulnerable targets before they recover. Sure its tougher for a 190D to kill a fm2 than it would be for a a6m5, but why go for the FM2 when you see a p47s full flaps out in a power climb.
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Speed doesn't only help survival, but also helps killining a direct way (enemy can't escape easily, has much less reaction time) and - often overlooked - allows YOU to reach the enemy before your teammates in slower planes can do.
That's one of the biggest downsides in flying slow planes like a Hurri I or I-16 - you get your 12 cleared by faster & heavier armed planes before you can close in for the kill.
Too bad we got the # of sorties taken away on the plane stats - would be interesting to see not only K/D, but also kills per sortie :old:
Was just wondering that same thing last night.
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Speed doesn't only help survival, but also helps killing a direct way (enemy can't escape easily, has much less reaction time) and - often overlooked - allows YOU to reach the enemy before your teammates in slower planes can do.
That's one of the biggest downsides in flying slow planes like a Hurri I or I-16 - you get your 12 cleared by faster & heavier armed planes before you can close in for the kill.
Good point. From a "game" perspective, I didn't think about that to be honest....and I should have as it happens to me quite a bit when flying the 110. :frown:
Experience has taught me to get fairly close before shooting. Why? Because the 12 clearing types usually don't mind flying THROUGH your stream of 20mm and 30mm i.e. Killshoot and *poof*...Instant Tower for you. So the choices are:
1.) Get close, make it harder for the guy to nudge in but run the risk of losing the kill to a faster plane
2.) Firing farther away but risk ending up in the tower due as a 51 dweeb comes blazing in to get the kill and runs through your fire.
Third option, of course, is to fly away from friendlies as much as possible...which I generally try to do...but it seems to be more and more difficult to as the decline in numbers tends to compress fights in the MA to a few very large furballs. Ah well...
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It's like saying an F1 car can't beat a VW campervan because it's harder to corner at 180mph.
:D
lmao... what we need now is someone to explain how you're wrong because as the f1's turn radius increases proportionally with speed and inversely with braking distance and all the while the vw will maintain the same or better proportional turn radius at relative speeds... clearly this makes the vw faster around a given track...
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Del is trash. AKAK is our one true god.
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lmao... what we need now is someone to explain how you're wrong because as the f1's turn radius increases proportionally with speed and inversely with braking distance and all the while the vw will maintain the same or better proportional turn radius at relative speeds... clearly this makes the vw faster around a given track...
Rotflmao!!!
Edit: I'm fairly certain they won't be back now
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Rotflmao!!!
Edit: I'm fairly certain they won't be back now
Rotflmao!!!
Edit: I'm fairly certain they won't be back now
:lol
What? And leave before the unveiling of the "Big Surprise"*? Why on earth would we do that? :rofl
* "Big Surprise" and "They Are Returning" are both copyright 2014 by The ChangeUp Hyperventilation Foundation, Inc. All rights reserved.
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lmao... what we need now is someone to explain how you're wrong because as the f1's turn radius increases proportionally with speed and inversely with braking distance and all the while the vw will maintain the same or better proportional turn radius at relative speeds... clearly this makes the vw faster around a given track...
You make a great point! It's actually the same reason that Corvettes typically do better on turn-heavy tracks against Dodge Vipers, even though the Viper has a higher top speed.
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What? And leave before the unveiling of the "Big Surprise"*? Why on earth would we do that? :rofl
Oh the irony, eh, Fulcrum? :rofl :aok
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Getting back to the subject of the OP, the best fighters in game, in my opinion, are definitely NOT found among those who consistently derail forum threads by turning them into squad purse fights. (Examples can be found above.)
Many of the best fighter pilots in game are actually the least vocal on 200 and in the general forums.
<S>
Ryno
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And I thought mah bait was too stinky, :rofl :rofl
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Well in this game there's a difference between a good pilot and a good player
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Well in this game there's a difference between a good pilot and a good player
We've noted. :old:
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You did it anarchy you started a flame thread :banana: :banana: