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General Forums => Aces High General Discussion => Topic started by: grizz441 on October 16, 2008, 06:43:52 PM

Title: Scoring System
Post by: grizz441 on October 16, 2008, 06:43:52 PM
Being an engineer and having a math oriented mind, I can't help but scratch my head about this inefficient and illogical scoring system that is used in the game.  Every player has their 2 cents about the system but I think we can all agree that the system is fundamentally flawed and to rank high you need to perform a laundry list of tasks each month and milk the scoring system to maximize your rank.  I can't sit on my hands any longer without trying to get this system changed.  I have thought of the most efficient, most simplistic solution to the scoring woes that HTC would be foolish not to implement as soon as possible. 

Let me focus on Fighter scoring for the sake of this discussion.  The facts I will outline can be applied to all the categories but for simplifying the discussion I will focus on Fighter scoring.  As it is set up now, 5 categories dictate a fighter's score.  Hit Percentage, Kills/Death, Kills/Sortie, Kills/Time, and Points.  Each category has a weight of 20% of importance to overall Fighter Rank.  In the current system, a player can fly 5 Fighter sorties that he chooses (Probably very easy fights where it will be very easy to gets a mass number of kills and land) and milk his stats and easily get a top 15 Fighter rank that will stand for the entire camp.  He will be able to capitalize on Kills/Death, Hit Percentage, Kills/Sortie, and Kills/Time while sacrificing Points for the campaign (That's milking 80% of the total weight).  Let me use an analogy now:  In baseball, the batting title goes to the player with the best batting average over the course of a season.  It is obviously a great achievement to win the batting title.  In a season a player will probably have 500+ at bats and the more at bats he accumulates, the harder it is to maintain his average and his 'true hitting skills' will be displayed as his number of at bats increases.  Is it fair for a player who only has 75 at bats in a season but hits .400 to win the batting title? Of course not!  You have to qualify with a certain number of at bats to win the award.  This same concept can be applied to the Fighter scoring system.  It sounds like a headache, but it is really simple to do.  Here's how:  All HTC has to do is weight Points to be worth 40-50% of the total fighter rank.  This will have a two prong effect:  One, it will discourage stat milking because if you fly 5 missions all campaign to dominate the other 4 statistical categories(K/D,K/Sortie,K/Time,Hit%) You will only be taking advantage of 50-60% of the total ranking weight.  Flying more missions to accumulate more points will be the only significant way to improve rank.  In doing so, a fighter's true stats will be exposed as the number of flights increase.  The more points he accumulates, the lower his K/D,K/sortie,K/time, and hit percentage will be, exposing his true skills.  The fighter rank of a pilot will be exponentially more accurate and fair using this system.  The implementation of this system will be simple by changing a couple lines of code in the scoring function of the game.

This system can be applied to the remaining categories of attack, vehicle, and bomber and will dramatically improve the scoring aspect of the game.  A fair system will encourage competition and smart flight and will ultimately make the game better.  Any new idea needs support of the community and if you support this change you need to reply and voice your opinion.  It will take many voices in support of this idea to get it implemented.  So show your support for a fair scoring system that you can be proud to be a part of.  <Salute>

Grizz -=Most Wanted=-
Title: Re: Scoring System
Post by: Steve on October 16, 2008, 06:59:46 PM
I agree that a person who spends more time acquiring stats should be rated higher than a person with the same stats but less time in fighter mode.

In other words, one guy who has spent 60 hours in fighter mode who has a K/S of 3/1 should have this stat rank better than a guy who has spent 5 hours to get a K/S of 3/1. The same applies to the other stat categories. Currently a guy fly  6 to 8 sorties in a perk plane and get a top 1-5 rank.


Look at Amsoil21.  This tour he has spent about 4 and 1/2 hours in fighter mode and is currently ranked #1.  He has flown just 12 sorties, has 68 kills. Coincidentally he has 52 kills in a Tempest,  15 in a chog.

With just 4.5 hours of flight time, he has no business being the #1 guy.  Time/ points should weigh the other stats accordingly.

Title: Re: Scoring System
Post by: grizz441 on October 16, 2008, 07:02:15 PM
Exactly Steve, the point you made about Time will be factored in by making Points worth 50% of the total weight.  To score points you have to increase flight time.  The two work in unison.
Title: Re: Scoring System
Post by: Zazen13 on October 16, 2008, 07:03:24 PM
The point category kind of takes care of that. Toward the end of the tour, the guy with only 5-10 fighter sorties will be 500+ in the points sub-stat as it is based on total damage dealt modified by sortie outcome (landed/bailed/ditched etc). The person with the exact same sub-stats in every other category but 300 sorties will blow the 10 sortie guy out of the water due to damage points.
Title: Re: Scoring System
Post by: grizz441 on October 16, 2008, 07:06:30 PM
The point category kind of takes care of that. Toward the end of the tour, the guy with only 5-10 fighter sorties will be 500+ in the points sub-stat as it is based on total damage dealt modified by sortie outcome (landed/bailed/ditched etc). The person with the exact same sub-stats in every other category but 300 sorties will blow the 10 sortie guy out of the water due to damage points.

True but right now you can milk 80% of the stats.  80%!!!!.  There is no incentive right now to fly more missions to improve Points while damaging your other Stats.  The only way to fix this problem is increasing Point Weight to 50%.
Title: Re: Scoring System
Post by: Lusche on October 16, 2008, 07:22:44 PM
True but right now you can milk 80% of the stats.  80%!!!!.  There is no incentive right now to fly more missions to improve Points while damaging your other Stats.  The only way to fix this problem is increasing Point Weight to 50%.

So no-life guys  like me, logging insane number of hours in this game, could easily boost their rank, even when their success/ actual fighting skills are less than average.
I don't think that's a better, fairer scoring system. You will then have mediocre pilots outranking skilled fighters (that only have time to play a few hours a week) again.
Title: Re: Scoring System
Post by: grizz441 on October 16, 2008, 07:24:10 PM
This this extreme example.  Say a pilot with 2 accounts flies one fighter mission all campaign, he shoots down his other account (which ups in a bomber continuously for one 40 kill mission.  His hit percentage will be 90%, Kills/D: 40 Kills/Sortie: 40 Kills/Time like .1 Points: 5k.  By the end of the campaign here will be his ranks in each category: Hit Percentage:1 Kills/D: 1. Kills/Sortie: 1. Kills/Time: 1. Points: 500. Average these all out (500+1+1+1+1)/5 = 100.8 Which will more than likely make him the #1 Fighter for that campaign despite only have 1 mission flown. 

Take the same scenario in my new system:  (1)(.125) + 1(.125) +1(.125) +1(.125) + 500(.5) = 250.5.  This pilots will be nowhere near #1.  Although this scenario is EXTREME, it illustrates the point I am trying to make. 
Title: Re: Scoring System
Post by: grizz441 on October 16, 2008, 07:27:55 PM
So no-life guys  like me, logging insane number of hours in this game, could easily boost their rank, even when their success/ actual fighting skills are less than average.
I don't think that's a better, fairer scoring system. You will then have mediocre pilots outranking skilled fighters (that only have time to play a few hours a week) again.

You must not understand the system very well Snailman.  The more flights you log, the more your other stats will 'normalize'  showing your true skills.  You are right though that a pilot can log many hours and score a lot of points and beat a more skilled player who only flew 5 sorties all campaign.  This actually is fair because in no way should a player only flying 5 sorties even be qualified to be scoring.  You attack the idea as if  I want to weight points as 100% of the scoring formula, which would be unfair on the other side of the spectrum as you state.  My idea balances the two philosophies by weighting points as 50%.

Another thing Snailman...shouldn't rank be a combination of DEDICATION and Skill?
Title: Re: Scoring System
Post by: Motherland on October 16, 2008, 07:32:28 PM
You must not understand the system very well Snailman.
Lusche understands the system VERY well. ;)

In the end no matter how you're scored, score will never mean anything to the majority of the community. Don't worry about it and just have fun.
Title: Re: Scoring System
Post by: grizz441 on October 16, 2008, 07:37:24 PM
Lusche understands the system VERY well. ;)

In the end no matter how you're scored, score will never mean anything to the majority of the community. Don't worry about it and just have fun.

Then get rid of it all together.  Of course scoring doesn't mean anything to the community, everyone knows how flawed it is.  It is the worst scoring formula that was ever thought up.  Either fix it or get rid of it.  I vote to fix it, which is why I explained how to fix it.  I know my plan will fix it.  I think the people that read this and take the time to analyze it will also agree that it will fix it.

 P.S. I didn't mean to sound condescending to you Snailman, I know you are a veteran who understands how things work around here very well. 
Title: Re: Scoring System
Post by: Lusche on October 16, 2008, 07:38:23 PM

 P.S. I didn't mean to sound condescending to you Snailman

Don't worry, I didn't take it that way for a second  :aok
Title: Re: Scoring System
Post by: Motherland on October 16, 2008, 07:45:57 PM
Then get rid of it all together.  Of course scoring doesn't mean anything to the community, everyone knows how flawed it is.  It is the worst scoring formula that was ever thought up.  Either fix it or get rid of it.  I vote to fix it, which is why I explained how to fix it.  I know my plan will fix it.  I think the people that read this and take the time to analyze it will also agree that it will fix it.
No matter how you 'fix' the scoring system it would be nearly impossible to make it mean anything. To do well you have to make a conscious effort to, no matter what. You still have to fly timidly to get a good K/D and K/S. Vulching will still improve your KpS. People will still spawn camp and milk run to improve their rank. Everything that makes being a score potato dweeby now will always be there.
Doesn't mean you shouldn't fix it, but I can't imagine anyone will more highly regard those who get their names on the front page if it is 'fixed'.
Title: Re: Scoring System
Post by: Steve on October 16, 2008, 07:49:24 PM
Quote
You still have to fly timidly to get a good K/D and K/S.
Crap, pure crap.
Title: Re: Scoring System
Post by: grizz441 on October 16, 2008, 07:55:04 PM
No matter how you 'fix' the scoring system it would be nearly impossible to make it mean anything. To do well you have to make a conscious effort to, no matter what. You still have to fly timidly to get a good K/D and K/S. Vulching will still improve your KpS. People will still spawn camp and milk run to improve their rank. Everything that makes being a score potato dweeby now will always be there.
Doesn't mean you shouldn't fix it, but I can't imagine anyone will more highly regard those who get their names on the front page if it is 'fixed'.

You are right to an extent but you are looking at this from an obstructed perspective.  In this new system, of course there will still be opportunities to 'fly timid' and 'vulch' But missions like these aren't always available.  To capitalize on Points (50% of the Weight) you have to fly more missions, meaning you won't have the opportunity to always pick out the 'perfect fight'. As fly time increases STATS WILL NORMALIZE to true indication of one's skill.
Title: Re: Scoring System
Post by: Motherland on October 16, 2008, 07:57:11 PM
You are right to an extent but you are looking at this from an obstructed perspective.  In this new system, of course there will still be opportunities to 'fly timid' and 'vulch' But missions like these aren't always available.  To capitalize on Points (50% of the Weight) you have to fly more missions, meaning you won't have the opportunity to always pick out the 'perfect fight'. As fly time increases STATS WILL NORMALIZE to true indication of one's skill.
The stats can only normalize to the way you usually fly. If you fly timidly all the time the stats will never normalize to your skill. This is how score potatos fly and this is why they are disliked. That's why score means nothing.
Title: Re: Scoring System
Post by: Steve on October 16, 2008, 07:58:33 PM
If you fly timidly all the time the stats will never normalize to your skill. This is how score potatos fly and this is why they are disliked. That's why score means nothing.

What about kills per time?
Title: Re: Scoring System
Post by: Motherland on October 16, 2008, 08:01:04 PM
Crap, pure crap.
Ok... the people who have a good K/D generally fly timidly. There are obvious exceptions.
What about kills per time?
I'm not sure how this works, but I've seen people such as Dextur and others who are notorious for being timid and skilless amass very high KpH.
Title: Re: Scoring System
Post by: grizz441 on October 16, 2008, 08:01:30 PM
The stats can only normalize to the way you usually fly. If you fly timidly all the time the stats will never normalize to your skill. This is how score potatos fly and this is why they are disliked. That's why score means nothing.

The objective of the game should be to stay alive, while helping your country, and landing kills after the first two are achieved.  You can't criticize this system because it doesn't fix the 'flying smart' problem that you state.  Flying smart isn't a problem, it's just the way you should fly!  There is a dueling arena for a reason and if people want to furball and not worry about death then that is the place to be.  Regardless of your philosophy on this subject, you have to agree that in the current system, score means a great deal more of nothing than my system.
Title: Re: Scoring System
Post by: Steve on October 16, 2008, 08:03:12 PM
Ok... the people who have a good K/D generally fly timidly. There are obvious exceptions.

Fair enough.



Quote
but I've seen people such as Dextur and others who are notorious for being timid and skilless amass very high KpH.
  Dextur vulches a second account.
Title: Re: Scoring System
Post by: Zazen13 on October 16, 2008, 08:06:01 PM
What about kills per time?

Yup, anyone who thinks flying extremely timidly is good for fighter rank has no clue wtf they are talking about. K/D reaches its point of diminishing returns at about 5:1, anything more than 10:1 is just for personal amusement and has ZERO positive effect on your overall fighter rank. However, the more timidly you fly the worse your K/T, which is an extremely competitive sub-stat, it almost never reaches the point of diminishing returns, all the way up to 15-20+ Kills/Hour. So, flying timidly is actually a guarenteed way to totally screw your fighter rank.
Title: Re: Scoring System
Post by: PFactorDave on October 16, 2008, 08:08:19 PM
My problem with K/T is that it encourages people to bail out when they run out of ammo or fuel, rather then return to base. 
Title: Re: Scoring System
Post by: Spikes on October 16, 2008, 08:09:47 PM
You must not understand the system very well Snailman. 
That's a sin and a half to say.
Title: Re: Scoring System
Post by: Zazen13 on October 16, 2008, 08:10:05 PM
My problem with K/T is that it encourages people to bail out when they run out of ammo or fuel, rather then return to base. 

Yup, so long as you have a 5:1'ish K/D you are better off bailing than wasting time RTB'ing, K/T is gold for fighter rank. So, if you can kill 5 per hop on average, you actually never have to land at all, much less fly timidly, to have a fabulous fighter rank. If you want to look good on paper just hit the silk as soon as you squeeze off your last round.
Title: Re: Scoring System
Post by: Steve on October 16, 2008, 08:10:27 PM
My problem with K/T is that it encourages people to bail out when they run out of ammo or fuel, rather then return to base. 

Good point.  another reason why Grizz can say weighting points would make fighter rank less moot. You get more points for landing kills than not.
Title: Re: Scoring System
Post by: grizz441 on October 16, 2008, 08:10:32 PM
That's a sin and a half to say.

I was referring to my proposed system, not the actual system.
Title: Re: Scoring System
Post by: xbrit on October 16, 2008, 08:41:24 PM
In the end no matter how you're scored, score will never mean anything to the majority of the community. Don't worry about it and just have fun.

All your quote above shows is that the way the system for scoring used now "will never mean anything to the majority of the communtiy". This is why Grizz actually tried to think of something to improve it rather than just sit back and take your attitude of "yeah it's broke but why fix it".
Oh BTW Grizz may have only registered on the BBS this month but he's been around for many years here and in AW before this.
Title: Re: Scoring System
Post by: Ack-Ack on October 16, 2008, 08:46:57 PM
You still have to fly timidly to get a good K/D and K/S.

No you don't.  The ones that are a mark of a true timid warrior are those with high K/D with a low K/S and low Kills per Hour along with a high hit %.  Those are your pickers and vulchers.


ack-ack
Title: Re: Scoring System
Post by: Ack-Ack on October 16, 2008, 08:47:59 PM
I've seen people such as Dextur and others who are notorious for being timid and skilless amass very high KpH.

Vulching will do that.

ack-ack
Title: Re: Scoring System
Post by: xbrit on October 16, 2008, 08:59:55 PM


ack-ack  <-----dweeb


Well said !!!<G>
Title: Re: Scoring System
Post by: grizz441 on October 16, 2008, 09:02:43 PM
All your quote above shows is that the way the system for scoring used now "will never mean anything to the majority of the communtiy". This is why Grizz actually tried to think of something to improve it rather than just sit back and take your attitude of "yeah it's broke but why fix it".
Oh BTW Grizz may have only registered on the BBS this month but he's been around for many years here and in AW before this.

Yes xbrit, I am very confident my idea would vastly improve the scoring system to the point of respectability.  It's easy to sit back and grumble about scoring and give up on it but I feel I took the time to think of a simple way to fix it.
Title: Re: Scoring System
Post by: Motherland on October 16, 2008, 09:03:05 PM
Yup, anyone who thinks flying extremely timidly is good for fighter rank has no clue wtf they are talking about.
I disagree. I'll compare a squady and I for an example.

I fly for the fun of it, and generally don't like to BnZ/pick (though I can and do do it depending on the situation and my mood). I've never cared for rank and it shows. These are my stats as of time of posting;
(http://i156.photobucket.com/albums/t5/AK_Comrade/ScoresBubi.png)
My overall fighter rank is 270.
Nothing spectacular as you can see; I don't expect it to be, I do a lot of stupid stuff that I don't expect to get out of, just to have fun.


Now, Gavagai (aka Anaxogoras) is a squaddy of mine who flies... 'smartly'. :D Not like an idiot like I do.
(http://i156.photobucket.com/albums/t5/AK_Comrade/ScoresGavagai.png)
Gavagai's overall fighter rank is 18.
As you can see, he not only has a much higher K/D than me, but he also has a slightly higher KpH than I do. (He has also logged more sorties than I) This correlates with my experience, as I seem to do a lot more killing myself while I'm picking through a furball than when I'm surrounded by 5 Spitfires 200 feet away from the dirt.

Now, if you'd look only at that you can make the assumption that Gavagai is a much better stick than I. However I know from experience, having dueled him a few times (albeit a few months ago), that though he is undoubtedly a better stick than I, not to the point that the gap in our scores would suggest; even as he beat me the majority of the times, the duels were drawn out and fairly close (and very fun, we have to duel again soon :) ). Much closer, at least, than the large gap in our scores would suggest.

Picking/BnZ is far from detrimental to your score.
Title: Re: Scoring System
Post by: grizz441 on October 16, 2008, 09:09:09 PM
His kills/hour is higher than yours because once he gets to a fight, he stays alive and kills more guys than you.  You are spending more time dying and flying back to fights and not racking up enough kills in between.

There is a lot of random philosophical scoring discussion so far in this thread and not so much actually giving thumbs up or thumbs down on my 'fix' to the scoring system.  I'd like some direct feedback from some of you veterans out there.  We can get this thing fixed if we put our heads to it! 

P.S. Steve <S>, thank you for taking the time to understand how my idea will better the game and jumpin on board.
Title: Re: Scoring System
Post by: Motherland on October 16, 2008, 09:18:01 PM
His kills/hour is higher than yours because once he gets to a fight, he stays alive and kills more guys than you.  You are spending more time dying and flying back to fights and not racking up enough kills in between.
This was actually exactly my point.
Quote
There is a lot of random philosophical scoring discussion so far in this thread and not so much actually giving thumbs up or thumbs down on my 'fix' to the scoring system.  I'd like some direct feedback from some of you veterans out there.  We can get this thing fixed if we put our heads to it! 
You're right, I'm missing the point. As far as scoring goes I do actually think your idea is good, even if not so much in fighter mode as in bomber in GV mode, where it seems most of the 'fly one or two sorties to get #1 and then don't fly again' type score whoring happens. In fact, your idea would probably help a lot in those particular categories.
Title: Re: Scoring System
Post by: BnZ on October 16, 2008, 09:50:00 PM
Motherland, the Hit% tells the tale. The thing that jumps out at me is 7.5% vs. 14.1%. People who kill every time they pull the trigger always have the advantage, really no matter what their flying style is.

BTW, stat of my own.

K/D in the two planes I have flown the most this tour.

P-47N 21/4

HurriIIC 29/7

One I boom and zoom mostly with, the other I almost without exception up for base defense. One is among the fastest planes in the game and poorest turning, the other is one of the slowest planes in the game. You aren't bnzing anybody in that thing. K/D in the Hurri isn't that much lower despite vulchers and 5'' guns to contend with. K/T and hit% is undoubtedly higher with the Hurri. 8 x .50s and 4x20mms can help anyone to kill every time they squeeze the trigger-like I said, that may be what counts more than anything else.

IMO, for a good score, you need a good-turning multi cannon bird and a target rich environment. A little performance doesn't hurt either. Hence, the relative success of the N1K statistically.

Title: Re: Scoring System
Post by: LYNX on October 16, 2008, 09:55:43 PM
It's ok by me but honestly feel it would reward me even further.  I log alot of hours per month being off ill.  Those that are better than me in a fighter but only fly say 15 or 30 hrs per month will be penalised.
Title: Re: Scoring System
Post by: Zazen13 on October 16, 2008, 10:30:44 PM
I disagree. I'll compare a squady and I for an example.


Honestly, K/D is the least of your worries. You're nowhere even vaguely close to him in any sub-stat except K/T. Gav, could easily dump his excess K/D above 5:1 and improve his rank dramatically with few more K/H's if he cared to. Look at how dramatically poor his sub-stat rank in K/T is compared to the others, that's what I mean when I say K/T is far more important than K/D for fighter rank, you get a lot more "bang for your buck" with K/T. K/D is the most meaningless and least competitive sub-stat of fighter rank, he is way overkill on K/D at just 11:1. That is why flying timidly and being a K/D buzzard is very bad for fighter rank...

Comparing those two sheets is like comparing Rosanne Barr and a European super-model. How you feel you stack up in a 1 vs 1 duel with Gav has almost nothing whatsoever to do with what makes a successful MA fighter pilot...
Title: Re: Scoring System
Post by: Zazen13 on October 16, 2008, 10:39:48 PM
No you don't.  The ones that are a mark of a true timid warrior are those with high K/D with a low K/S and low Kills per Hour along with a high hit %.  Those are your pickers and vulchers.


ack-ack

The only BnZers with a good hit% either hunt buffs a lot or come down to vulch. The shots you get with a fast, poor turner vs. other more maneuverable fighters are not exactly conducive to a high hit %.
Title: Re: Scoring System
Post by: Steve on October 16, 2008, 10:46:33 PM
The only BnZers with a good hit% either hunt buffs a lot or come down to vulch. The shots you get with a fast, poor turner vs. other more maneuverable fighters are not exactly conducive to a high hit %.

Some people say I'm a BnZ'er. I almost never vulch.  Frankly, I suck at it, lol...... seriously.
Title: Re: Scoring System
Post by: Zazen13 on October 16, 2008, 10:48:15 PM
Some people say I'm a BnZ'er. I almost never vulch.  Frankly, I suck at it, lol...... seriously.

You kill buffs a fair amount and you're an excellent shot, top 5% gunnery...
Title: Re: Scoring System
Post by: Steve on October 16, 2008, 10:50:26 PM
You kill buffs a fair amount and you're an excellent shot...

You are right about buffs... I hadn't considered how they effect my hit%... I am like a moth to a flame when it comes to buffs.. I can see that it would raise hit % to kill buffs.. I wonder how many points it would be worth in an average tour... if one killed  an "average" amount of buffs.
Title: Re: Scoring System
Post by: Anaxogoras on October 16, 2008, 10:52:56 PM
Yup.  Our scores may be far apart, but Bubi is no doubt my equal in a duel.  I wouldn't be surprised if he beat me in a best out of 5 match. :salute
Title: Re: Scoring System
Post by: Zazen13 on October 16, 2008, 10:55:37 PM
You are right about buffs... I hadn't considered how they effect my hit%... I am like a moth to a flame when it comes to buffs.. I can see that it would raise hit % to kill buffs.. I wonder how many points it would be worth in an average tour... if one killed  an "average" amount of buffs.

I did an experiment for a couple of tours back when I played a lot more. I avoided buffs like the plague in attack mode and hunted them mercilessly in fighter mode. I had a 10% hit % vs. just fighters and an 18% hit % in fighter mode, buffs made up about 10% of my total kills in fighter mode. That's almost doubling my hit% with just 1 buff kill every two hops or so on average...
Title: Re: Scoring System
Post by: Zazen13 on October 16, 2008, 10:59:48 PM
Yup.  Our scores may be far apart, but Bubi is no doubt my equal in a duel.  I wouldn't be surprised if he beat me in a best out of 5 match. :salute

I have no doubt he can wield a stick, I know Bubi, I've also watched you. You are a very well rounded MA flyer. You're judgement of when to press the attack and when to consolidate your position and E is impeccable. That makes all the difference in the MA, where timing and balancing aggression and wisdom is the trick to effectiveness...
Title: Re: Scoring System
Post by: Anaxogoras on October 16, 2008, 11:03:02 PM
Btw, call me a picker or a BnZ lame-tard or whatever you like.  I'd be surprised if anyone else in the top 25 has as high a % of their fighter kills in 20+ ENY aircraft:

Bf 109F-4     6   
Bf 109G-14   11   
Bf 109G-2     24   
Bf 109G-6     29   
Bf 109K-4     50   
C.205          12
Fw 190A-5   31   
Fw 190A-8   1   
Fw 190D-9   11   
Me 262         9   
Ta 152H       6
Title: Re: Scoring System
Post by: Zazen13 on October 16, 2008, 11:06:08 PM
Btw, call me a picker or a BnZ lame-tard or whatever you like.  I'd be surprised if anyone else in the top 25 has as high a % of their fighter kills in 20+ ENY aircraft:

Bf 109F-4     6   
Bf 109G-14   11   
Bf 109G-2     24   
Bf 109G-6     29   
Bf 109K-4     50   
C.205          12
Fw 190A-5   31   
Fw 190A-8   1   
Fw 190D-9   11   
Me 262         9   
Ta 152H       6

KillnU, wetrat and moot (just off the top of my head) can routinely get almost 20% hit % with the 30mm tater tossers...
Title: Re: Scoring System
Post by: Chalenge on October 16, 2008, 11:15:47 PM
From here the thread will degrade into a bragging festival.   :rofl
Title: Re: Scoring System
Post by: Anaxogoras on October 16, 2008, 11:18:50 PM
Yeah, I guess I should add that it doesn't really mean anything. :P
Title: Re: Scoring System
Post by: BnZ on October 16, 2008, 11:19:37 PM
Anax, I don't have a problem with you, but don't kid a kidder. :D The Kurt may be ENY 20 for some inexplicable reason, but we know that it is for all intents and purposes superior to some ENY 15, 10, 8, even 5 planes. ;)

OTOH, well done on having 31 in the A5.  :aok
Title: Re: Scoring System
Post by: Anaxogoras on October 16, 2008, 11:21:08 PM
Anax, I don't have a problem with you, but don't kid a kidder. The Kurt may be ENY 20 for some inexplicable reason, but we know that it is for all intents and purposes superior to some ENY 15, 10, 8, even 5 planes.

It's to compensate for the aircraft that deserve a perk price but don't have one. :D
Title: Re: Scoring System
Post by: Anaxogoras on October 16, 2008, 11:22:54 PM
I have no doubt he can wield a stick, I know Bubi, I've also watched you. You are a very well rounded MA flyer. You're judgement of when to press the attack and when to consolidate your position and E is impeccable. That makes all the difference in the MA, where timing and balancing aggression and wisdom is the trick to effectiveness...

Thanx for the compliment! :salute
Title: Re: Scoring System
Post by: Zazen13 on October 16, 2008, 11:39:03 PM
Yeah, I guess I should add that it doesn't really mean anything. :P

Fighter rank can mean nothing because it can be consciously manipulated. But, the sub-stats themselves can mean something. Of course they can also be manipulated, but we all know the cast of characters that does that, so they aren't fooling anyone.

Let's be honest here, say you've just had a great run, you have 9 kills in your pelt pouch and you're hoping to bring them home. But, of course there's 3 guys hot on your heels looking for a revenge kill. You're out of ammo and they're closing. You have a choice of two players to come help you, tell me which one you have faith can possibly save your ass...

Player #1

AverageJoe

K/D 0.34
K/S 0.45
K/H 1.67
Hit % 3.74%


Or..

Player #2

AirStud

K/D 7.89
K/S 2.39
K/H 8.165
Hit % 10.87%

You can say that means nothing, but that's a load of horse-crap and anyone who tries to tell you differently is either high as a monkey or trying to sell you something. I want Airstud to come save my bacon, AverageJoe needs to get a beer and go back to the TA.
Title: Re: Scoring System
Post by: Steve on October 16, 2008, 11:41:07 PM
Airstud vulched me earlier!
Title: Re: Scoring System
Post by: Anaxogoras on October 16, 2008, 11:48:19 PM
Yeah, all the people who talk big on 200 say airstud is a picker.
Title: Re: Scoring System
Post by: BaldEagl on October 17, 2008, 12:25:13 AM
No you don't.  The ones that are a mark of a true timid warrior are those with high K/D with a low K/S and low Kills per Hour along with a high hit %.  Those are your pickers and vulchers.


ack-ack

Absolute total BS.  Here's my current stats and I am not a vulcher.  I don't have a vulch yet this camp and I don't fly timidly or run from fights.  I fly in the less populated areas of the map,  I do hunt buffs whenever possible and I always fly home to land my kills.

Late War Tour 105 Fighter Scores for BaldEagl
 Score   Rank   
Kills per Death + 1 5.25 103
Kills per Sortie 1.50 258
Kills per Hour of Flight 4.07 1430
Kills Hit Percentage 12.91 82
Kill Points 15871.86 219

That's on 42 sorties (15:30 hours).

As to the idea posted, I'd say no.  It's too much like the days of AW where those who could spend all day playing were the highest ranked.  It would give the few hours a week guys no chance whatsoever of gaining any sort of rank.
Title: Re: Scoring System
Post by: Steve on October 17, 2008, 12:31:22 AM
Absolute total BS.  Here's my current stats and I am not a vulcher.  I don't have a vulch yet this camp and I don't fly timidly or run from fights.  I fly in the less populated areas of the map,  I do hunt buffs whenever possible and I always fly home to land my kills.

Late War Tour 105 Fighter Scores for BaldEagl
 Score   Rank   
Kills per Death + 1 5.25 103
Kills per Sortie 1.50 258
Kills per Hour of Flight 4.07 1430
Kills Hit Percentage 12.91 82
Kill Points 15871.86 219

As to the idea posted, I'd say no.  It's too much like the days of AW where those who could spend all day playing were the highest ranked.  It would give the few hours a week guys no chance whatsoever of gaining any sort of rank.

Well, I noticed the few times I've seen you that you tend to fly pretty high. This takes time and will reduce K/T.. generally speaking.
Title: Re: Scoring System
Post by: Chalenge on October 17, 2008, 12:45:02 AM
Its not impossible to get good hit scores shooting at fighters in the air. A larger majority of fliers in AH dont know how to avoid a BNZ fighter.


http://vimeo.com/1989878
Title: Re: Scoring System
Post by: grizz441 on October 17, 2008, 12:50:18 AM
Lol, this thread has totally degraded to jungle law.  Let me try and steer it back on course... Snailman and LYNX made reasonable points that with a 50% Weight on Points, it will penalize pilots that don't have time to score and reward pilots who have too much time on their hands.  It is a reasonable gripe but let me counter with this point...Firstly Points would only be worth 50%, so if a dweeb is scoring all sorts of points, he probably has bad ratios and won't rank as high as you think.  Secondly, shouldn't rank be determined by a combination of Skill AND Determination?  You should be able to improve your rank by logging more hours and the #1 Fighter and/or Overall Ranker should be someone who has committed themselves to the campaign.  Rank should be valued as a combination of skill and time commitment/determination.  Once again I'll state, I feel my new scoring system takes care of these aforementioned aspects.

P.S. Can we stop talking about each other's stats and start discussing my proposal again?  Someone start a "I pwn you all" thread if you want to talk about who has the best stats.
Title: Re: Scoring System
Post by: grizz441 on October 17, 2008, 01:07:48 AM

As to the idea posted, I'd say no.  It's too much like the days of AW where those who could spend all day playing were the highest ranked.  It would give the few hours a week guys no chance whatsoever of gaining any sort of rank.

In AW, points were 100% of the scoring formula, in mine they would only be 50%.  What's more fair, a guy who logs a lot of hours, scores a lot of points, while keeping his ratios high over hundreds of sorties... OR... a player who hand picks 15 missions a camp that he deems 'perfect conditions' for mass kill opportunities and dominates the fighter ranks?

I feel that strong pilots that log a few hours a week to play can still rank high in my system by putting up good stats still.  While they won't score as many points, they will still score a decent amount of points by flying 15-30 hours a campaign.  I would say ranking in the top 30-50 would not be unreasonable at all.
Title: Re: Scoring System
Post by: BnZ on October 17, 2008, 01:08:37 AM
Secondly, shouldn't rank be determined by a combination of Skill AND Determination? 

No. Primarily, because it is asinine to speak of "determination" in a video game.  :rofl

 Rocky Marciano winning a fight with his nose split in two...THAT is an example of determination.

(http://www.geocities.com/Colosseum/Arena/1047/cut.jpg)

Hours logged in-game meanwhile, is a good measure of how few worthwhile or necessary things to do a person has in their life.  :devil

Plus, realistically speaking, life doesn't reward determination either. Any number of brave and determined fighter pilots probably went to their deaths on their first sortie, resulting in a net loss of machinery, training time expended, and manpower.
Title: Re: Scoring System
Post by: grizz441 on October 17, 2008, 01:13:47 AM
No. Primarily, because it is asinine to speak of "determination" in a video game.  :rofl

 Rocky Marciano winning a fight with his nose split in two...THAT is an example of determination.

Hours logged in-game meanwhile, is a good measure of how few worthwhile or necessary things to do a person has in their life.  :devil

Plus, realistically speaking, life doesn't reward determination either. Any number of brave and determined fighter pilots probably went to their deaths on their first sortie, resulting in a net loss of machinery, training time expended, and manpower.

Clearly 'determination' is a bad word to describe what points embody.  But, Aces high measures 'determination' right now at 20% in Points.  So are you saying we should get rid of points all together?  I mean cmon, you are clearly just arguing for the sake of arguing.  The system in place is sick.  No offense to SHawk because I know he is a great pilot and under my scoring system I know he'd be a top ranker as well.  But, he is a master at gaming the system.  Any system that can be 'gamed' is no system at all.  Weighting points at 50% will eliminate this 'gaming' to a very high degree.

I feel like I am Galileo trying to explain to the masses that the earth isn't flat or something.  If no one cares though <shrug> we can just keep our horse crap scoring system and keep seeing the same names on the front page for the end of time and complaining about how score means nothing as an excuse to fly like a total fool.
Title: Re: Scoring System
Post by: RTHolmes on October 17, 2008, 03:29:47 AM
"determination" (or "unemployment") is already rewarded by weighting the rank by 20%, so a player who flies twice as long with the same stats as another player will be rewarded by higher rank (which I think is what you're after). nothing broke, nothing to fix.
Title: Re: Scoring System
Post by: grizz441 on October 17, 2008, 03:46:47 AM
"determination" (or "unemployment") is already rewarded by weighting the rank by 20%, so a player who flies twice as long with the same stats as another player will be rewarded by higher rank (which I think is what you're after). nothing broke, nothing to fix.

20% isn't enough.  It allows for blatant exploitation of the ranking system.  <SIGHHHHHH> No one understands.
Title: Re: Scoring System
Post by: RTHolmes on October 17, 2008, 04:11:16 AM
well the 20% loading achieves what you want - reward for "determination" (or time in flight).

If the only change you're suggesting is to raise it to 50%, how does this prevent score manipulation?
Title: Re: Scoring System
Post by: grizz441 on October 17, 2008, 04:21:33 AM
well the 20% loading achieves what you want - reward for "determination" (or time in flight).

If the only change you're suggesting is to raise it to 50%, how does this prevent score manipulation?

please read at the very least my first post before chiming in, I thoroughly explained it.
Title: Re: Scoring System
Post by: RTHolmes on October 17, 2008, 04:36:58 AM
read it before posting, read it again to make sure. the only change I see to rank scoring is increasing the loading of points. If I missed something, please enlighten me.

If not, my question still stands - how does just increasing the loading prevent score manipulation?
Title: Re: Scoring System
Post by: WarTooth on October 17, 2008, 07:58:37 AM
>> Then get rid of it all together.  Of course scoring doesn't mean anything to the community, everyone knows how flawed it is.

If it cannot accurately match flying skills and be nearly impossible to manipulate...gut it baby.  Gut all scoring NOW!  This will force pilots to fly against...pilots (and not score perception techniques).

Get rid of scoring all together!  :aok

WT
Title: Re: Scoring System
Post by: CAP1 on October 17, 2008, 08:03:21 AM
Being an engineer and having a math oriented mind, I can't help but scratch my head about this inefficient and illogical scoring system that is used in the game.  Every player has their 2 cents about the system but I think we can all agree that the system is fundamentally flawed and to rank high you need to perform a laundry list of tasks each month and milk the scoring system to maximize your rank.  I can't sit on my hands any longer without trying to get this system changed.  I have thought of the most efficient, most simplistic solution to the scoring woes that HTC would be foolish not to implement as soon as possible. 

Let me focus on Fighter scoring for the sake of this discussion.  The facts I will outline can be applied to all the categories but for simplifying the discussion I will focus on Fighter scoring.  As it is set up now, 5 categories dictate a fighter's score.  Hit Percentage, Kills/Death, Kills/Sortie, Kills/Time, and Points.  Each category has a weight of 20% of importance to overall Fighter Rank.  In the current system, a player can fly 5 Fighter sorties that he chooses (Probably very easy fights where it will be very easy to gets a mass number of kills and land) and milk his stats and easily get a top 15 Fighter rank that will stand for the entire camp.  He will be able to capitalize on Kills/Death, Hit Percentage, Kills/Sortie, and Kills/Time while sacrificing Points for the campaign (That's milking 80% of the total weight).  Let me use an analogy now:  In baseball, the batting title goes to the player with the best batting average over the course of a season.  It is obviously a great achievement to win the batting title.  In a season a player will probably have 500+ at bats and the more at bats he accumulates, the harder it is to maintain his average and his 'true hitting skills' will be displayed as his number of at bats increases.  Is it fair for a player who only has 75 at bats in a season but hits .400 to win the batting title? Of course not!  You have to qualify with a certain number of at bats to win the award.  This same concept can be applied to the Fighter scoring system.  It sounds like a headache, but it is really simple to do.  Here's how:  All HTC has to do is weight Points to be worth 40-50% of the total fighter rank.  This will have a two prong effect:  One, it will discourage stat milking because if you fly 5 missions all campaign to dominate the other 4 statistical categories(K/D,K/Sortie,K/Time,Hit%) You will only be taking advantage of 50-60% of the total ranking weight.  Flying more missions to accumulate more points will be the only significant way to improve rank.  In doing so, a fighter's true stats will be exposed as the number of flights increase.  The more points he accumulates, the lower his K/D,K/sortie,K/time, and hit percentage will be, exposing his true skills.  The fighter rank of a pilot will be exponentially more accurate and fair using this system.  The implementation of this system will be simple by changing a couple lines of code in the scoring function of the game.

This system can be applied to the remaining categories of attack, vehicle, and bomber and will dramatically improve the scoring aspect of the game.  A fair system will encourage competition and smart flight and will ultimately make the game better.  Any new idea needs support of the community and if you support this change you need to reply and voice your opinion.  It will take many voices in support of this idea to get it implemented.  So show your support for a fair scoring system that you can be proud to be a part of.  <Salute>

Grizz -=Most Wanted=-

typical engineer.......trying to fix something that ain't broken. and they wonder why those of us that spend our time fixing their screw ups don't like em, or respect their degrees :rolleyes: :rolleyes:
Title: Re: Scoring System
Post by: CAP1 on October 17, 2008, 08:05:09 AM


Another thing Snailman...shouldn't rank be a combination of DEDICATION and Skill?

rank is irrelevent.........fun is rellevent
Title: Re: Scoring System
Post by: Anaxogoras on October 17, 2008, 08:23:04 AM
typical engineer.......trying to fix something that ain't broken. and they wonder why those of us that spend our time fixing their screw ups don't like em, or respect their degrees :rolleyes: :rolleyes:

Don't be a jerk.  I've seen you show you're good side now and then. ;)  There's no reason for ad hominem attacks.
Title: Re: Scoring System
Post by: CAP1 on October 17, 2008, 08:34:12 AM
Don't be a jerk.  I've seen you show you're good side now and then. ;)  There's no reason for ad hominem attacks.

in all honesty......i have more good side than bad side. i absolutley hate engineers though. if you spent 23 or so year workign 8-12 hours a day fixing their screw ups, wouldn't you? they also seem to think that they know everything...most of em anyway.......and refuse to listen, or think anything different from what they were taught can or will work......

 had he simply started off talking about the scoring system, and not mentioned being an engineer, i'd have been a little nicer :D
Title: Re: Scoring System
Post by: Anaxogoras on October 17, 2008, 09:03:12 AM
Hehe, I can understand your reaction a little better now that you point that out. :D

Engineers can't be half as bad as marketing departments. :uhoh
Title: Re: Scoring System
Post by: BaldEagl on October 17, 2008, 09:08:38 AM
I disagree with the proposed solution as I stated above, however, I do believe there are areas of the scoring system that should be addressed:

1.  Kill hit % in attack and vehicle mode should be determined only by hits against aircraft or GV's, not by hitting buildings/objects.  Buildings and objects are inatimate and cannot be killed.  The hit % should count for any weapon used.

2.  Damage hit % in attack and GV's should be determined when using any type of weapon against buildings or objects.  The restriction to rockets and torpedos is just silly.

3.  There should be no seperate catagory/rank statistic for field captures in Goons or GV's.  Lower the perks gained for captures and increase the points to the equivalent of 1 or 2 damaged buildings for each troop that gets into the maproom, then simply add that total to damage points and factor into damage per sortie, death, etc.

4.  Kills in bombers should become a rankable stat and be tracked by points, K/D, K/S, K/H, etc.  This will reward those who fly into danger rather than those who milk run.  This should, however, ONLY include air kills, not GV kills, to reflect the actual role of the bomber in WWII.

5.  Kills and deaths should be awarded in ship guns and manned acks with all stats blended into the GV category.

6.  Finally, get rid of the attack field capture stat line.

These small changes would make the scoring system simpler and more striagtforward IMO.
Title: Re: Scoring System
Post by: BnZ on October 17, 2008, 09:10:57 AM
For the life of me I can't figure out why people complain about SHawk. He is really good at killing stuff in the MA. He flies like he has some damned sense. There seems to be some kind of expectation that once a pilot reaches a certain experience level, he should fly alone on the deck in P-40B or something into vastly superior numbers. Same goes for Steve.

The one problematic and shameful thing people do to game the game IMO, vulching a second account or the like, is something your change in the system does not fix.

Dude, fly like a total fool? People who are open to the notion of flying like a total fool sometimes have more fun.


  No offense to SHawk because I know he is a great pilot and under my scoring system I know he'd be a top ranker as well.  But, he is a master at gaming the system.  Any system that can be 'gamed' is no system at all.  Weighting points at 50% will eliminate this 'gaming' to a very high degree.

I feel like I am Galileo trying to explain to the masses that the earth isn't flat or something.  If no one cares though <shrug> we can just keep our horse crap scoring system and keep seeing the same names on the front page for the end of time and complaining about how score means nothing as an excuse to fly like a total fool.
Title: Re: Scoring System
Post by: LYNX on October 17, 2008, 10:46:34 AM
I disagree with the proposed solution as I stated above, however, I do believe there are areas of the scoring system that should be addressed:

1.  Kill hit % in attack and vehicle mode should be determined only by hits against aircraft or GV's, not by hitting buildings/objects.  Buildings and objects are inatimate and cannot be killed.  The hit % should count for any weapon used.  Agreed

2.  Damage hit % in attack and GV's should be determined when using any type of weapon against enemy buildings or objects.  The restriction to rockets and torpedos is just silly.  Agreed and scored as to the actual amount of damage a player does over the tour as opposed to a few nuka stuka runs.  It's not to much insulting to a dedicated bomber player just disheartening to be out prioritised.

3.  There should be no seperate catagory/rank statistic for field captures in Goons or GV's.  Lower the perks gained for captures and increase the points to the equivalent of 1 or 2 damaged buildings for each troop that gets into the maproom, then simply add that total to damage points and factor into damage per sortie, death, etc.  Disagreed.  WB Fighter Ops used a similar idea.  Folk would de-ack and game a few points with troops even though the capture was impossible.  Keep it as is would be my suggestion

4.  Kills in bombers should become a rankable stat and be tracked by points, K/D, K/S, K/H, etc.  This will reward those who fly into danger rather than those who milk run.  This should, however, ONLY include air kills, not GV kills, to reflect the actual role of the bomber in WWII.  Disagreed / Agree.  WB had this and the ack star was a pain in the arse.  Ack staring is riding your bombers into a furball for the sole perpose of gaining a few kills / points.  GV kills should be taken out as fighters are now.  GV kills would best be scored only in attack / GV mode.

5.  Kills and deaths should be awarded in ship guns and manned acks with all stats blended into the GV category.  Disagreed.  Top ranker's would again hold CV's over PT spawn points for a few PT kills / points

6.  Finally, get rid of the attack field capture stat line. Agreed

These small changes would make the scoring system simpler and more striagtforward IMO.
Title: Re: Scoring System
Post by: CAP1 on October 17, 2008, 11:31:48 AM
Lusche understands the system VERY well. ;)

In the end no matter how you're scored, score will never mean anything to the majority of the community. Don't worry about it and just have fun.

you can't prove fun. the numbers prove fun doesn't exist.  :rofl
Title: Re: Scoring System
Post by: CAP1 on October 17, 2008, 11:37:23 AM
My problem with K/T is that it encourages people to bail out when they run out of ammo or fuel, rather then return to base. 

hijack in progress......

i was in a p39 the last week......got into a fight with a p38....and i ran outta ammo.(was attackign a panzer when he inned me) i kept turning with him, while calling someone with ammo to come get him.....i didn't feel it wise to run, as he'd run me down....bailing wasn't an option, cause it would've given him a kill he didn't deserve :D, so i hadda keep fighting....it went for almost 2 minutes before he realized i had no ammo left! :rofl :rofl

hijack attempt complete :aok
Title: Re: Scoring System
Post by: CAP1 on October 17, 2008, 11:39:43 AM
No you don't.  The ones that are a mark of a true timid warrior are those with high K/D with a low K/S and low Kills per Hour along with a high hit %.  Those are your pickers and vulchers.


ack-ack

hey!!!!!  zip it you alt tard timid non turnfighting meanie!!!!!!! :rofl


sorry dude.....but it was fun watching a certain player rant at ya last night in mw :rofl
Title: Re: Scoring System
Post by: grizz441 on October 17, 2008, 01:56:52 PM
I disagree with the proposed solution as I stated above, however, I do believe there are areas of the scoring system that should be addressed:

These small changes would make the scoring system simpler and more striagtforward IMO.

read it before posting, read it again to make sure. the only change I see to rank scoring is increasing the loading of points. If I missed something, please enlighten me.

If not, my question still stands - how does just increasing the loading prevent score manipulation?

I'll try to explain this in a different way.  Firstly RTHolmes.  Stat Milking is when you only fly a hand selected few missions and focus on boosting your ratios.  Obviously having a Shot Percentage of 25% and K/D of 20 and K/S of 20 etc isn't feasible if you fly a lot of missions over a campaign.  But it is feasible if you only fly 5-10 vulch missions.  If you beef up your ratios doing this you can completely ignore points for the rest of the campaign, as it is only worth an additional 20% to your overall fighter rank.  Look at Shawk's fighter score for example (again like I said before no offense to SHawk's skills, I know he is very good but knows how to game the system) Now in my system if points were weighted at 50%... Gaming your ratios would no longer be feasible since you are now sacrificing a whopping 50% of the total weight of fighter.  This concept can be applied to attack, vehicle, and bomber as well.


Now, to address your point BaldEagl, you are under the impression that all the players that play the most will have the best ranks, and that is far from true.  Although points would be worth 50%, their significance would still have diminishing returns as you fly more and more.  Going from rank 15 to rank 2 in Points is a lot of points to accumulate but it wouldn't help your rank that much.  As long as a player could achieve a point total for a campaign in the upper 50 Percentile with good ratios, he will still have a respectable rank.
Title: Re: Scoring System
Post by: grizz441 on October 17, 2008, 02:03:12 PM
For the life of me I can't figure out why people complain about SHawk. He is really good at killing stuff in the MA. He flies like he has some damned sense. There seems to be some kind of expectation that once a pilot reaches a certain experience level, he should fly alone on the deck in P-40B or something into vastly superior numbers. Same goes for Steve.

The one problematic and shameful thing people do to game the game IMO, vulching a second account or the like, is something your change in the system does not fix.

Dude, fly like a total fool? People who are open to the notion of flying like a total fool sometimes have more fun.



Who was complaining about SHawk?  I said he is a great pilot who games the system.  I don't even blame him, he likes to rank high and he knows how to do it. 
Title: Re: Scoring System
Post by: Chalenge on October 17, 2008, 02:14:46 PM
Grizz it seems you want a bell curve on scoring categories and rather then consider the right hand valley as the top score you want the peak of the curve? Average performance doesnt deserve any better placement then it already has and your idea would only squish the curve not change it. I dont think the few random variables (pilot encounters) in the game will change much and thats the only thing holding the top rankers down now. Your idea will only force them to fly a little more in fighter mode and once they achieve the position they want they will stop again. So when it fails to make any difference your next idea will be to change the percentages again?

I think the community knows the scores dont mean much just accept it and have fun.  :aok
Title: Re: Scoring System
Post by: grizz441 on October 17, 2008, 02:28:57 PM
Your idea will only force them to fly a little more in fighter mode and once they achieve the position they want they will stop again. So when it fails to make any difference your next idea will be to change the percentages again?

I think the community knows the scores dont mean much just accept it and have fun.  :aok

Actually it will force them to fly quite a bit more to achieve the rank they want and in doing so, their ratios will normalize and their stats wont be gamed anymore but more of a reflection just like any other pilot who flies in that category regularly
Title: Re: Scoring System
Post by: BaldEagl on October 17, 2008, 02:48:53 PM
Actually it will force them to fly quite a bit more to achieve the rank they want and in doing so, their ratios will normalize and their stats wont be gamed anymore but more of a reflection just like any other pilot who flies in that category regularly

Since you like math, go back and look at the top fighter pilots over the past twelve months.  They haven't really changed much but the reason I ask you to do so is so that you can "normalize" their stats.  I think you'll find that, if they can do it 1 time or 6 times they can do it 20 times or 30 times.

I anxiously await the results.
Title: Re: Scoring System
Post by: pluck on October 17, 2008, 02:54:31 PM
In a game like AH, scores will never reflect true pilot skill when compared to the rest of the community.  For several reasons I'm sure the obvious would be connection issues, and those who auger for what ever reason, be it boredom, fun, or just wanting to be quickly out of plane.

The main issue is that there is no way to calculate the quality of fights you are getting.  I don't think killing 10 noobs is equal to killing 10 guys who know who to fly.  There is no way to quantify the quality of your kills....vulches, picks, kill steals, etc.

Also given the fact that quite a few don't really care that much right there skews the rank system, not to mention the shade vulchers.  

In short, if you want to play for rank, I would just make do with what you have and learn to game the game.  If you don't want to game the game, just forget about that number.  As a personal number it might be helpfull to see if you are improving in certain areas, though always calculated against how you are flying (reasons above).  anyone worth their salt knows scores are a poor indicator of your actually cartoon airplane talent.  A better indicator is personal experience against pilots.  It doesn't matter how you change, those who want will find the easiest most efficient way to be at the top....again skewing the results.

Title: Re: Scoring System
Post by: grizz441 on October 17, 2008, 03:37:52 PM
Since you like math, go back and look at the top fighter pilots over the past twelve months.  They haven't really changed much but the reason I ask you to do so is so that you can "normalize" their stats.  I think you'll find that, if they can do it 1 time or 6 times they can do it 20 times or 30 times.

I anxiously await the results.

As you requested, I looked at some of the top pilots over the last few camps to see how their ratios fared as their points increased.  I don't feel there is enough data by just looking at one campaign, you'd have to look at the ratio trends over the course of a campaign to see how they are affected.  I did notice a stat though that the majority of the 'top pilots' have in common.  Their Point stat rank is always significantly worse than the 4 ratio ranks.  This just shows you what stats they are concerned with more.

As for your points about top fighter pilots being able to duplicate their successes...you're right, the TOP fighter pilots will be able to achieve this making them the top fighter pilots. 

I feel in a campaign there will be around 10 missions that you spot on the map that are conditions for the absolute perfect kill mission so you take up your best ammo tank and go to work on the low dweebs.  If you upped the Point weight, you'd force stat milkers to fly a lot more missions in 'less than ideal' conditions.  If they are truly skilled they will still put up great stats.

Obviously there will always be ways to game the system.  But I think it is simply too easy to game the system right now and at least in my scoring system it would be more difficult to do.
Title: Re: Scoring System
Post by: BaldEagl on October 17, 2008, 04:06:12 PM
Well, I disagree about limited missions with ideal conditions.  You only have to look at all the ideal conditions that had to be in place for every top pilot for every sortie to see that those conditions are not limited.

I'll make a couple of last comments before bowing out of this though.

First, I've seen plenty of requests over the years from people who want to force a minimum number of sorties, want to make points more valuable, etc.  In general, these requests come from those who fly hundreds of hours each camp and have marginal ratios.  I haven't looked at your score, nor will I, but I would guess that you fit that mold and that this change would be beneficial to you.  I could be wrong.

Second, if you look at the top ranked pilots what you'll generally see is that their fighter sorties are limited but their attack sorties are numerous.  Further, their ratios in attack mode are generally lower than in fighter mode.  Adoption of your plan would likely have the following effects:

Instead of these pilots switching over to attack mode and getting their noses dirty after they are satisfied with their fighter ranks, you will force them to remain in fighter mode, determined to equal their past successes.  I have no doubt that they would do so.  This artificially inhibits their fun and the fun of Joe Average, who must now fight off a host of skilled players determined to kill him and unlikely to make a mistake.  This would create a rich get richer and the poor get poorer scenario.  I think that you're better off encouraging them to move to attack mode and let down some of their defenses as soon as possible.

I'm glad that you want to try to improve things.  I just don't agree with your solution.

 :salute
Title: Re: Scoring System
Post by: zuii on October 17, 2008, 04:54:17 PM
i tried to look at the score system one time, tried to figure it out.
This line of action made my brain hurt, alot.

Now I just move the pointy part of my plane towards an enemy plane and pull the trigger, im much happier that way.


zuii
Title: Re: Scoring System
Post by: grizz441 on October 17, 2008, 04:56:48 PM
Well, I disagree about limited missions with ideal conditions.  You only have to look at all the ideal conditions that had to be in place for every top pilot for every sortie to see that those conditions are not limited.

I'll make a couple of last comments before bowing out of this though.

First, I've seen plenty of requests over the years from people who want to force a minimum number of sorties, want to make points more valuable, etc.  In general, these requests come from those who fly hundreds of hours each camp and have marginal ratios.  I haven't looked at your score, nor will I, but I would guess that you fit that mold and that this change would be beneficial to you.  I could be wrong.

Second, if you look at the top ranked pilots what you'll generally see is that their fighter sorties are limited but their attack sorties are numerous.  Further, their ratios in attack mode are generally lower than in fighter mode.  Adoption of your plan would likely have the following effects:

Instead of these pilots switching over to attack mode and getting their noses dirty after they are satisfied with their fighter ranks, you will force them to remain in fighter mode, determined to equal their past successes.  I have no doubt that they would do so.  This artificially inhibits their fun and the fun of Joe Average, who must now fight off a host of skilled players determined to kill him and unlikely to make a mistake.  This would create a rich get richer and the poor get poorer scenario.  I think that you're better off encouraging them to move to attack mode and let down some of their defenses as soon as possible.

I'm glad that you want to try to improve things.  I just don't agree with your solution.

 :salute

Hah fair enough I'm glad you took the time to analyze it though.  I'm certain my scoring system will make milking more difficult though but I don't really have a vested interest in it.  I'm actually ranked top 3 right now in Fighter under the current system so I'm not trying to give myself an edge or anything.  I always thought AW3 had the best scoring system even though it was entirely point based and I think AH has the worst scoring system which is ratio based.  Blending the two together seems fairest to me.  Anyways I've made my point already, some people agree, some don't.
Title: Re: Scoring System
Post by: choker41 on October 17, 2008, 05:19:23 PM
The only thing I get from the scoring system is that I can't do anything great but i'm not terrible either.  Sure I could take stukas to a city drop 1 bomb and pray no one comes to kill me, or fly across the map afk in lancs just to drop on a city.  I could take 110's or A20's to the strats and annihilate them in attack or Gv's.  But fighter mode i'm just not good enough to make that one work for me. 
Title: Re: Scoring System
Post by: SHawk on October 18, 2008, 03:35:27 AM
OK, I don't get in here much. So I just came across this thread.

1st off each category is NOT weighed at 20%.

it's the total # of all 5.
Also 1+1+1+1+500 equals 504 but does NOT equal #1 Fighter rank. Not even close.
Last month I flew 39 Sorties in fighter and ended up with a 211 Total.

Category                    Stat        Rank (In that Category)
Kills per Death + 1      27.17      3
Kills per Sortie               4.18     16
Kills per Hour of Flight  12.20    55
Kills Hit Percentage      15.32    29
Kill Points               37912.37  108
                                               ------

                                               211 Total in 13 hours 21 mins
      Steve finished 2nd with a 272
          and Croft at 3rd with a 273

Steve finished #1 in fighter the tour before that with a 213 Total but spent 109 hours doing it.

I've rarely see A #1 fighter score total ranking over 250 and over 500 rarely gets even top 10 kudos

511 total finished 14th last tour.

You'll never ever pull off #1 in fighter with less than 30 sorties without cheating/vulching a 2nd account. I don't care how damn good you are. There is just to many variables involved. If you bail to achieve a good k/time # you'll hurt your k/d and get 1/4 points for the sortie. It takes a well rounded fighter score to get #1. Fly smart but not timid, get in, get your kills and get out. Long flights of picking will hurt some #'s but help others. Furballling will help some but hurt others. Time spent playing should NOT be a factor in rank. (just as it is now)

Take my word for it, no one knows the scoring system better than I. I'm a Math Major and work with numbers all day. I can look at your fighter score and tell you exactly what you need to work on to make it better. :aok
Title: Re: Scoring System
Post by: Delirium on October 18, 2008, 03:42:55 AM
Frankly, as long as Pacerr is rated as high score-wise, it will never be a real yardstick of skill.

Title: Re: Scoring System
Post by: SHawk on October 18, 2008, 12:53:55 PM
Frankly, as long as Pacerr is rated as high score-wise, it will never be a real yardstick of skill.



LMAO, True dat!
Title: Re: Scoring System
Post by: grizz441 on October 18, 2008, 01:03:34 PM

You'll never ever pull off #1 in fighter with less than 30 sorties without cheating/vulching a 2nd account. I don't care how damn good you are. There is just to many variables involved. If you bail to achieve a good k/time # you'll hurt your k/d and get 1/4 points for the sortie. It takes a well rounded fighter score to get #1. Fly smart but not timid, get in, get your kills and get out. Long flights of picking will hurt some #'s but help others. Furballling will help some but hurt others. Time spent playing should NOT be a factor in rank. (just as it is now)

Take my word for it, no one knows the scoring system better than I. I'm a Math Major and work with numbers all day. I can look at your fighter score and tell you exactly what you need to work on to make it better. :aok

Whether the stat cats are averaged out or just added up, they are still effectively each weighted at 20% but I see your point.  You make some good points and while you are correct that it is unlikely a player will get #1 or #2 even in fighter by only flying 30 sorties, I still think it is unfair if he can achieve a top 20 rank from flying less than 30 sorties.  But regardless you make a strong case for the current system, nice post.
Title: Re: Scoring System
Post by: Nisky on October 18, 2008, 01:51:33 PM


Category                    Stat        Rank (In that Category)
Kills per Death + 1      27.17      3
Kills per Sortie               4.18     16
Kills per Hour of Flight  12.20    55
Kills Hit Percentage      15.32    29
Kill Points               37912.37  108
                                               ------

                                               211 Total in 13 hours 21 mins

Ok these are my tour stats from march i finished the tour ranked 29th in fighter mode.


Late War Tour 98 Fighter Scores for A8Nisky
 Score   Rank   
Kills per Death + 1 5.62       92
Kills per Sortie 1.63           277
Kills per Hour of Flight 9.79 162
Kills Hit Percentage 12.57    91
Kill Points 51309.18            89

This makes no sence to me if you look at SHawks compared to mine he outclasses me everywhere except kill points. Any one care to take a jab at explaining that?
Right now the kill points are the determining factor between these two scores, but maybe its because its from a different tour.
Title: Re: Scoring System
Post by: iTunes on October 18, 2008, 04:48:56 PM
Or it could change on a daily /weekly basis? so there would be #1's for different modes (Fighter/Attack etc) That way there would be a lot of names up on the web page and make the score guys feel better.
Title: Re: Scoring System
Post by: A8TOOL on October 18, 2008, 06:05:02 PM
Ok these are my tour stats from march i finished the tour ranked 29th in fighter mode.


Late War Tour 98 Fighter Scores for A8Nisky
 Score   Rank   
Kills per Death + 1 5.62       92
Kills per Sortie 1.63           277
Kills per Hour of Flight 9.79 162
Kills Hit Percentage 12.57    91
Kill Points 51309.18            89

This makes no sence to me if you look at SHawks compared to mine he outclasses me everywhere except kill points. Any one care to take a jab at explaining that?
Right now the kill points are the determining factor between these two scores, but maybe its because its from a different tour.




 :O  :O  :O   OH NO you didn't just do that!  :rofl


I can explain. Shawk knows how to do it and you don't.

The only reason you scored so well or even ever score well is because you use a 2nd acct. to vulch yourself with.

I Should mention,  Our CO at the time wanted to hide this and I was booted because of this. I don't agree with this behavior or that he was letting you get away with it against my recommendation  to have you removed from the XO position.  I also do not agree with you repeatedly shooting down Rook missions while an A8 in Bishland.
 I should also mention so as not to discredit all of the A8's just because of this one dweeb, NO OTHER A8 has ever been involved with any type of Dweebery or disrespect for the game as you have. I repeat...NO other A8 has done this or any of the other thing he has been involved in. With this lone exception, The A8's are and will continue to be an honorable and respectful squad.
You've had many names nisky and this is one of them.

(http://i265.photobucket.com/albums/ii226/A8TOOL/YahooMail-no_ripoff_retailyahoocom_.png)



(http://s265.photobucket.com/albums/ii226/A8TOOL/YahooMail-no_ripoff_retailyahooc-1.png)
Title: Re: Scoring System
Post by: NoBaddy on October 18, 2008, 06:08:49 PM
....has anyone seen may can of Extra Strength Care???

The scoring system is there to give dweebs something to argue about. It does it's job VERY well.  :devil

BTW, you might want to avoid trying to tell HT that his scoring system is broken....it ain't wise to tug on Superman's cape. :D

Title: Re: Scoring System
Post by: thrila on October 18, 2008, 06:27:11 PM
This thread just became interesting. :) Care to comment nisky?
Title: Re: Scoring System
Post by: Fugita on October 18, 2008, 06:27:27 PM
 :O WOW! Look at all this information :O You could fill a textbook with it.

The only score I really care about is dropping in on someones six and making them squirm for a while.Then close in to about 200 or 300 and blast em. It makes me happy. :)
Title: Re: Scoring System
Post by: BaldEagl on October 18, 2008, 06:34:30 PM
Obviously ace pilot isn't very good at ramming.

[EDIT]  Oops... forgot.  This is gonna get good.  Popcorn?
Title: Re: Scoring System
Post by: Steve on October 18, 2008, 06:56:06 PM
Blahahahaha!  Nisky              BUSTED
Title: Re: Scoring System
Post by: Lusche on October 18, 2008, 07:39:58 PM
 :rofl
Title: Re: Scoring System
Post by: Delirium on October 18, 2008, 08:46:21 PM
Tool! Bravo! That has to be the biggest dish of 'pwn' I have ever seen on the forums.

Even better that it involved someone vulching a second account.

You've had many names nisky and this is one of them.

What are the other names?
Title: Re: Scoring System
Post by: grizz441 on October 19, 2008, 04:50:23 PM
This discussion has gone completely off course....but I don't care anymore!!! Off with Nisky's head!  :lol :aok :lol
Title: Re: Scoring System
Post by: hitech on October 20, 2008, 09:52:00 AM
grizz441: you claim each stat is 20% of scoring that is incorrect.

Assume some one flys 1 perfect sortie.
After the first 1 hour of the tour his over all rank could look something like this.

Kills per Death + 1 1
Kills per Sortie 5.63           1
Kills per Hour of Flight 9.79 1
Kills Hit Percentage 12.57    1
Kill Points 2309.18            1

Overall Ranking total 5 over all rank #1

Now after a few days of other people playing his score would look like this
Kills per Death + 1               1
Kills per Sortie 5.63             1
Kills per Hour of Flight 9.79   1
Kills Hit Percentage 12.57     1
Kill Points 2309.18            1500

Overall Ranking total 1504 over all rank #200

As you SHOULD be able to see, you have to do well in all categories.  And I would not view 1500 Vs 5 as 20% of your score. A person ranking #100 in all categories could easily beat you if you do not fly again.


HiTech
Title: Re: Scoring System
Post by: grizz441 on October 20, 2008, 11:12:28 AM
grizz441: you claim each stat is 20% of scoring that is incorrect.

Assume some one flys 1 perfect sortie.
After the first 1 hour of the tour his over all rank could look something like this.

Kills per Death + 1 1
Kills per Sortie 5.63           1
Kills per Hour of Flight 9.79 1
Kills Hit Percentage 12.57    1
Kill Points 2309.18            1

Overall Ranking total 5 over all rank #1

Now after a few days of other people playing his score would look like this
Kills per Death + 1               1
Kills per Sortie 5.63             1
Kills per Hour of Flight 9.79   1
Kills Hit Percentage 12.57     1
Kill Points 2309.18            1500

Overall Ranking total 1504 over all rank #200

As you SHOULD be able to see, you have to do well in all categories.  And I would not view 1500 Vs 5 as 20% of your score. A person ranking #100 in all categories could easily beat you if you do not fly again.


HiTech

Yeah I see your point if you are in the lower percentile of points with milked stats, but if you want a great example of the problem I speak of, take a minute to look up Amsoil21's fighter score this campaign.  We are on day 20 and I think he is ranked #2 in fighter still with a very limited number of sorties flown compared to the other top pilots focusing on fighter.  It's pretty easy to look at the clipboard map and only take a plane up in Fighter Mode when a vulch fest is about to commence; do this 20-30 times a campaign and you are a Top 5 fighter.

Anyways, thanks for replying HiTech, it's nice to hear some words from you other than <check 6!>  :lol

<EDIT> I grabbed Amsoil21's stats so you don't have to look them up.

Kills per Death + 1    17.00    10
Kills per Sortie            5.67      5
Kills per Hour of Flight    14.76    33
Kills Hit Percentage    23.87    8
Kill Points                    20679.11    139

Sorties 12
Landed 9

He's only flown 12 sorties and is competing for #1 fighter.  If he can vulch 6-8 more 10 kill missions, he'll win fighter by only having flown 20 missions.
Title: Re: Scoring System
Post by: Furball on October 20, 2008, 11:17:33 AM
Kills per Death + 1 28.00 4
Kills per Sortie 9.33 1
Kills per Hour of Flight 24.23 7
Kills Hit Percentage 24.73 6
Kill Points 9258.68 590

:D i r teh rank potato

(Generally the only time i fight scored as fighter is when i fly the 262 - that also can skew figures un-intentionally)
Title: Re: Scoring System
Post by: grizz441 on October 24, 2008, 04:58:41 PM
Amsoil21 Overall Fighter Rank #1  Day 24 of Campaign.
Sorties 14 Landed 11

Kills per Death + 1     23.00    8
Kills per Sortie    6.57    5
Kills per Hour of Flight    16.20    22
Kills Hit Percentage    26.03    5
Kill Points    32941.41    96

Grizz Rank #2
Sorties 209 Landed 112

Kills per Death + 1     8.93    33
Kills per Sortie    3.89    22
Kills per Hour of Flight    11.92    56
Kills Hit Percentage    14.62    40
Kill Points    91991.77    5

Steve Rank #3
Sorties 137 Landed 92

Kills per Death + 1     16.93    15
Kills per Sortie    4.26    17
Kills per Hour of Flight    10.87    82
Kills Hit Percentage    13.15    62
Kill Points    96247.12    4

TOTAL HOURS IN FIGHTER FLOWN
Amsoil21: 5:40:41   :huh
Grizz: 68:11:56
Steve: 53:43:58

Some people like SHawk and HiTech have said the system is perfectly fair.  Does this seem fair to anyone?
Title: Re: Scoring System
Post by: lunatic1 on October 24, 2008, 05:17:20 PM
when i fly i always get shot down.i have never shot down another plane in a fighter--but i have in a bomber.
i don't know anything about the scoring..BUT i think if a guy flys for 5 hours and shoots down 60 planes.his stats should be better than a guy who flys for 100 hours with 60 kills. like i said i'm not any good in a fighter,and probably should shut up.
Title: Re: Scoring System
Post by: lunatic1 on October 24, 2008, 05:19:59 PM
and another thing if people keep complaining about the game and all that people think is wrong with it.they might get ticked off and just shut down shop.then what will u all do.
Title: Re: Scoring System
Post by: RTHolmes on October 24, 2008, 06:28:45 PM
Does this seem fair to anyone?

well Amsoils stats are better in every category than those ranked below him by quite a margin, so yes I would say its fair.
Title: Re: Scoring System
Post by: Steve on October 24, 2008, 06:46:12 PM
well Amsoils stats are better in every category than those ranked below him by quite a margin, so yes I would say its fair.

I think the point is that Amsoil has maintained those stats for less than 10% of the time than the two scores mentioned.
Title: Re: Scoring System
Post by: BaldEagl on October 24, 2008, 06:57:04 PM
Looks to me like Amsoil kills nothing but bombers.  I haven't looked to be sure but it sure looks like it on the surface.
Title: Re: Scoring System
Post by: grizz441 on October 24, 2008, 09:11:28 PM
Amsoil's stats are a scam and I question the legitimacy of his missions
Title: Re: Scoring System
Post by: grizz441 on October 24, 2008, 09:13:30 PM
and another thing if people keep complaining about the game and all that people think is wrong with it.they might get ticked off and just shut down shop.then what will u all do.

I nominate this post for dumbest post of the month award.
Title: Re: Scoring System
Post by: SHawk on October 24, 2008, 10:04:44 PM
I'd have to agree with Baldeagle. He's either shooting buffs or he's cheating. I'm not thinking the latter.
Besides, if he is cheating, who really cares? If he has to cheat to achieve #1 it would be a hollow victory.
I've talked to him a few times. Seems like a bloody good bloke.
Title: Re: Scoring System
Post by: BnZ on October 24, 2008, 10:13:04 PM
 So it would be just okay if Amsoil hunted buffs for 50 hours to achieve his fighter score, but only doing it for five hours makes some huge difference? :rolleyes:
Title: Re: Scoring System
Post by: Steve on October 24, 2008, 10:21:21 PM
So it would be just okay if Amsoil hunted buffs for 50 hours to achieve his fighter score, but only doing it for five hours makes some huge difference? :rolleyes:


yes.
Title: Re: Scoring System
Post by: BnZ on October 24, 2008, 10:35:48 PM
I'm sorry Steve, I don't see how Grizz's idea of applying time to the matter fixes anything. We can always say that X guy got most of his kills hunting buffs, or vulching, or in perk rides, or 1,001 objections. Grizz's demanded change doesn't fix any of that. What it does mean though is that I theoretically could be half as good as you in all stats yet get a higher score than you by playing five times as much. Which doesn't seem fair either.
Title: Re: Scoring System
Post by: Steve on October 24, 2008, 11:05:14 PM
I'm sorry Steve, I don't see how Grizz's idea of applying time to the matter fixes anything. We can always say that X guy got most of his kills hunting buffs, or vulching, or in perk rides, or 1,001 objections. Grizz's demanded change doesn't fix any of that. What it does mean though is that I theoretically could be half as good as you in all stats yet get a higher score than you by playing five times as much. Which doesn't seem fair either.

None of the objections you mentioned apply to this thread. What he is saying a guy who has statsd like amsoil's should be less weighted because he only maintained those stats for a mere 5 or 6 hours. How he got them isn't all that important, although gamey.
Title: Re: Scoring System
Post by: PK1Mw on October 24, 2008, 11:18:44 PM
Look at football stats...

Every category there's a "minimum per ..." so people who have 1 good game doesn't rank higher and take anything away from those who play all the time.

Baseball does the same thing.. Minimum X IP pitched, or Minimum X at bats.

The way things currently are set, it would be like saying Joe So and So batted 1.000 in 5 at bats, so he's up for consideration above someone who has batted .400 over 600 at bats.

Same principle.
Title: Re: Scoring System
Post by: RTHolmes on October 24, 2008, 11:29:32 PM
Amsoil's stats are a scam and I question the legitimacy of his missions

ive flown a few sorties with him - he ups a fighter, shoots down some planes, then lands. nothing dodgy there, he seems like a decent bloke and flys well. thats quite an accusation without evidence and I question your motives. oh hang on I just noticed whos ranked #2 ...
Title: Re: Scoring System
Post by: BnZ on October 24, 2008, 11:51:04 PM
How he obtained them is all important.

The idea about minimum time is valid, but it seems to me that if you can make X stats for 14 sorties, you can probably do whatever you've been doing indefinitely.
Title: Re: Scoring System
Post by: Steve on October 25, 2008, 01:02:21 AM
but it seems to me that if you can make X stats for 14 sorties, you can probably do whatever you've been doing indefinitely.

That's like saying a guy who pitches a no hitter can do it for a whole season.
Title: Re: Scoring System
Post by: PFactorDave on October 25, 2008, 01:12:06 AM
That's like saying a guy who pitches a no hitter can do it for a whole season.

I think that the point is, it's easy to pitch a no hitter every game if you know ahead of time that all of the batters are blind.  I could be wrong, but I believe that the accusation is that Amsoil is not only gaming the scoring system, but perhaps he is also doing something extra slimey, like vulching a shade or a friends.
Title: Re: Scoring System
Post by: Bruv119 on October 25, 2008, 01:26:27 AM
ive flown a few sorties with him - he ups a fighter, shoots down some planes, then lands. nothing dodgy there, he seems like a decent bloke and flys well. thats quite an accusation without evidence and I question your motives. oh hang on I just noticed whos ranked #2 ...

Ams has been doing much work on his score.  He has been asking Shawk questions and I've helped him alot.  As far as I know he has been killing buffs and there is nothing criminal in that.   I disagree with penalising people who can't get to fly much.   US pilots have a distinct advantage in having a target rich environment. 

If you were to put me, kaz, ams on US prime time every run would be 10 kills or more without even trying.

I'll let him know he is pissing on your cornflakes by being number one fighter  :lol

Title: Re: Scoring System
Post by: grizz441 on October 25, 2008, 01:44:13 AM
First of all, how do you 'hunt buffs'... how do you only fly 14 missions a camp in fighter yet somehow always magically find buffs to kill.  PLUS, they never shoot you down?  Not even shoot your engine out once? His K/S is 6 and has only died 3 times so he is apparently never getting blasted by these buffs that he 'hunts'.  What happens if he takes off in fighter one mission and can't find any buffs?  I guess his stats are going to plummet, but that circumstance never happens of course because he always finds these magical unicorn buffs who have horrible gunnery.  I'm not buying it!!!   :mad:

ive flown a few sorties with him - he ups a fighter, shoots down some planes, then lands. nothing dodgy there, he seems like a decent bloke and flys well. thats quite an accusation without evidence and I question your motives. oh hang on I just noticed whos ranked #2 ...

Question my motives? Well you're probably right that I wouldn't care if I was ranked 2000.  I also wouldn't care if Steve was ranked ahead of me because his flight time is respectable therefore if he attains better stats then he was the better fighter that month.  Here's what I'm going to do next month...I'm going to only fly attack mode until I see perfect missions for fighter...then I'm going to radio in to my squaddies to see if there are dweeb bombers in the area.  I'll take up a CHog or a Temp and land 10 kills/mission.  I will look for these golden missions all campaign, switch sides if I have to to find them also.  Hopefully there will be 15 or so of them that present themselves in the campaign.  I will have the stupidest ratios ever and SOME people will think what I did was fair.  :lol Lol...nah I won't do that but don't you see how cheap it is?  Ack Ack this is why you can't just duplicate success over and over again, these miracle opportunities(with magical unicorn buffs with dweeb gunnery) don't present themselves that often!!
Title: Re: Scoring System
Post by: Bruv119 on October 25, 2008, 02:49:05 AM
if its not skyrock being the score police its somebody else.   

I'll carry out my own investigation into this matter but I will say in these cases sometimes the impossible IS possible however much you think you know about the game something or someone will be able to out do yourself.  Calling into question a persons integrity based on pure statistical information is a bit of a cheek if you don't mind me saying so.

Title: Re: Scoring System
Post by: Lusche on October 25, 2008, 02:49:22 AM
First of all, how do you 'hunt buffs'... how do you only fly 14 missions a camp in fighter yet somehow always magically find buffs to kill.  PLUS, they never shoot you down?  Not even shoot your engine out once? His K/S is 6 and has only died 3 times so he is apparently never getting blasted by these buffs that he 'hunts'.  What happens if he takes off in fighter one mission and can't find any buffs?  I guess his stats are going to plummet, but that circumstance never happens of course because he always finds these magical unicorn buffs who have horrible gunnery.  I'm not buying it!!!   :mad:

I don't know what his doing, but the thing you are describing is quite easy to accomplish.
If I wanted to do that, I would up in fighter mode only when being sure to find bombers. It's all about flying at the right time of day, in the right portion of the map ( buffs tend to follow some standard patterns - a big CV battle, a 5.k base one or two sectors away almost guarantee a steady stream of buffs) and of course watching the countrychannel for sightings. Maybe even take a 262 to get quickly to any identified buffs within several sectors. Mission planning ;)

And a K/D of 6 against buff ain't that difficult to achieve at all. When properly setting up your attacks in a fast, heavily armed plane, it needs much more than an average buff gunner to stop you...

Title: Re: Scoring System
Post by: Bruv119 on October 25, 2008, 02:53:35 AM
exactly lusche ,

I've had tours before see  97  when  the number 2 guy  gets  148 Lancaster kills!!!   I'm thinking to myself wow what a stroke of luck that guy gets.   I don't make threads calling the guy out for being a dweeb,   I just refined my hunting skills in a 262 to know how the Buff driver thinks. 

Reading the map like a book to achieve your ultimate Rank glory is part and parcel of being able to finish number one in any category.
Title: Re: Scoring System
Post by: Lusche on October 25, 2008, 03:00:42 AM
exactly lusche ,

I've had tours before see  97  when  the number 2 guy  gets  148 Lancaster kills!!! 

I have a lot of tours were I killed more than 100 Lancs & B-24s each. Buffs are almost always on top of my "kills of" list. Hunting buffs is my AH specialty :)
Title: Re: Scoring System
Post by: Steve on October 25, 2008, 03:17:00 AM
I think that the point is, it's easy to pitch a no hitter every game if you know ahead of time that all of the batters are blind.  I could be wrong, but I believe that the accusation is that Amsoil is not only gaming the scoring system, but perhaps he is also doing something extra slimey, like vulching a shade or a friends.

ahhh.  I'm not basing my position on that, nor am I accusing.... FWIW
Title: Re: Scoring System
Post by: Steve on October 25, 2008, 03:19:42 AM
If you were to put me, kaz, ams on US prime time every run would be 10 kills or more without even trying.

Uh-huh.
Title: Re: Scoring System
Post by: Bruv119 on October 25, 2008, 03:25:22 AM
Sadly we haven't had the chance to get acquainted.
Title: Re: Scoring System
Post by: grizz441 on October 25, 2008, 04:17:10 AM

And a K/D of 6 against buff ain't that difficult to achieve at all. When properly setting up your attacks in a fast, heavily armed plane, it needs much more than an average buff gunner to stop you...


Lusche, his K/S is 6, not K/D.  His K/D is actually like 22 or something ridiculous. 


I've had tours before see  97  when  the number 2 guy  gets  148 Lancaster kills!!!   I'm thinking to myself wow what a stroke of luck that guy gets.   I don't make threads calling the guy out for being a dweeb,   I just refined my hunting skills in a 262 to know how the Buff driver thinks. 

Reading the map like a book to achieve your ultimate Rank glory is part and parcel of being able to finish number one in any category.

First of all it's obvious you and Amsoil21 are best friends forever. 2nd i didn't make this thread to call him out.  I didn't call him out till page 8 as a matter of fact.  Never did I accuse him of cheating or vulching a 2nd account.  I said i question the legitimacy of his missions which is gaming the system.  The entire thread about scoring problems is dedicated to THIS EXACT manipulation of the system.  There should either be a) Weight on Points or b) Some sort of Min Missions Flown Formula. 

So here's my next stab at the scoring problem! READ UP

Minimum Missions Flown Formula would be as follows: You take your total rank# and divide it by variable Fm (Min Mission Factor) Fm will level off as your mission # goes up.
Fm will be a number that approaches 1 as your missions increase.  For example if you have only 10 missions flown, your Fm # will be like 0.5, If you have 30 missions flown your Fm # will be like 0.8 if you have 300 missions flown, your Fm will be 0.9987 or something.
The Fm curve would have to be opinionated at what HTC would deem "reasonable number of missions for a campaign" For example, 1 Mission a day would get you 30 missions, which would probably be good enough for like a 0.8 Fm or something.

Example 1: Amsoil21's Fighter Stats All Ranks Add up to 136.  Since he only has 14 missions flown, his Fm would be something like, 0.6 So you take 136/0.6 = 227 which would probably put him somewhere from ranked 8-15 in fighter.
Example 2: Take Steve's Fighter Stats All Ranks Add up to 180.  Since he has 137 missions flown, his Fm would be something like, 0.98 So you take 180/0.98 = 184 which would put him top 2 fighter.

Since you all hated my idea to increase the weights of points, what do you think of this idea?  This shouldn't penalize you for lack of flight time as long as you fly a very reasonable number of missions for a campaign.  It just really penalizes those who only fly in the range of 10-20 missions in a camp trying to score big
Title: Re: Scoring System
Post by: A8TOOL on October 25, 2008, 04:55:32 AM













(http://www.pinnycohen.com/wp-content/uploads/2008/01/tired-of-social-networking.jpg)

Title: Re: Scoring System
Post by: A8TOOL on October 25, 2008, 05:02:59 AM
Page 7 was more interesting to me. The rest is just arguments between each other that won't be fixed... IMO


 Then again, neither can 2nd account vulchers

Were all just blowing (http://www.prairienet.org/tim/cgi-bin/timbecca/Honeymoon/honeymoonpics/crap.jpg) out our




Title: Re: Scoring System
Post by: Bruv119 on October 25, 2008, 05:04:19 AM
Personally I think we should do away with the tours and keep a record of every game name and total everything they have ever done and have it searchable for various categories.  Least that will stop the obsession of being number one.  The guys who stick in the time will feature up the top but you could always have a search that factors in K/D etc.

Whatever idea you come up with people will work out the best way to "game" it to their advantage.  Whenever I look up fighter scores the first 20 guys or so are usually some well known decent sticks so the current system isn't exactly failing.
Title: Re: Scoring System
Post by: grizz441 on October 25, 2008, 05:06:52 AM
Personally I think we should do away with the tours and keep a record of every game name and total everything they have ever done and have it searchable for various categories.  Least that will stop the obsession of being number one.  The guys who stick in the time will feature up the top but you could always have a search that factors in K/D etc.

Whatever idea you come up with people will work out the best way to "game" it to their advantage.  Whenever I look up fighter scores the first 20 guys or so are usually some well known decent sticks so the current system isn't exactly failing.

It's not failing but it can be improved, Check out my new Topic I posted because I came up with an idea I feel is good enough to warrant a new topic for a new discussion to start on.
http://bbs.hitechcreations.com/smf/index.php/topic,250509.0.html

In fact, this thread can be closed if a moderator wants it to, the discussion is over
Title: Re: Scoring System
Post by: Stang on October 25, 2008, 07:40:15 AM
Does it really bother you that badly that you aren't #1 in fighters? 
Title: Re: Scoring System
Post by: Lusche on October 25, 2008, 08:25:47 AM
Lusche, his K/S is 6, not K/D.  His K/D is actually like 22 or something ridiculous. 

Doesn't matter. If you do it the way I described, you can get that numbers too. Select "fighter" mode only when doing that kind of buff interception sorties and your k/d, k/s ect will go up. Been there, done that.
In tour 84 for example, I had a K/D of 29, and I wasn't even hunting buffs exclusively, in that case my k/d and k/s would have been much higher. My actual numbers vs buffs in that tour:
B-17: 54-1
B-24: 128-2
Lancaster: 113-2

BTW, I ended up #84 in fighter rank in that tour, whereas today, with much worse k/d and a similar k/s im usually ranked in the top 10. Flying only a few sorties doesn't help you that much in ranking at all...
Title: Re: Scoring System
Post by: Steve on October 25, 2008, 11:24:28 AM
Sadly we haven't had the chance to get acquainted.

I'm basing it on numbers. You're saying you're more than twice as good as anyone else in the game.  I call bullchit.

Besides, you're just another person gaming the score system. You have 70 kills in fighter mode and more than that in Tempy and F4u-4. You and I both know that every one of your fighter-mode kills was in one of these planes. Please spare the BS how you tell me  how you wre down in the weeds turn fighting your tempy.

You may or may not be a good stick, but you know how to manipulate the system... wow.

Now go ahead and tell me how awesome you are.  ::spits::

I find self adulating blowhards only slightly less detestible than liars.
Title: Re: Scoring System
Post by: RTHolmes on October 25, 2008, 12:11:34 PM
I guess it was too much to hope that a discussion about something abstract like score/rank wouldn't descend into name calling.

well done steve. *slow claps*
Title: Re: Scoring System
Post by: Steve on October 25, 2008, 01:25:20 PM
I guess it was too much to hope that a discussion about something abstract like score/rank wouldn't descend into name calling.

well done steve. *slow claps*

Heh, another holier-than-thou loon at a keyboard; whos views are so twisted by the neutered teachings of political correctness that any direct speech which is critical is considered nothing but name calling.
Title: Re: Scoring System
Post by: RTHolmes on October 25, 2008, 02:24:56 PM
 :huh
Title: Re: Scoring System
Post by: papa43 on October 25, 2008, 02:51:35 PM
I found  the best way to inflate my virtual machismo in my toy airplane was to keep my own score. After an evening of virtual heroics I check how I did..."lets see, 26 sorties I died 25 times...Im improving".
Title: Re: Scoring System
Post by: grizz441 on October 25, 2008, 03:00:39 PM
Does it really bother you that badly that you aren't #1 in fighters? 

Actually Stang when I made this thread I was #1 in fighter. 
Title: Re: Scoring System
Post by: Steve on October 25, 2008, 03:30:55 PM
I found  the best way to inflate my virtual machismo in my toy airplane was to keep my own score. After an evening of virtual heroics I check how I did..."lets see, 26 sorties I died 25 times...Im improving".

You've got the right mindset. I'm all screwed up. Sometimes I try not to die.... I fail often.
Fortunately, this is a game you can "lose" in and still have a blast.  :aok
Title: Re: Scoring System
Post by: BaldEagl on October 25, 2008, 04:10:18 PM
If you just go out (or more appropriately stay in), play and have fun playing the whole game then score and rank will take care of themselves.

If you're running around looking for the "perfect" mission you'll often be disappointed. 
Title: Re: Scoring System
Post by: ink on November 20, 2008, 11:45:14 AM
The objective of the game should be to stay alive, while helping your country, and landing kills after the first two are achieved.  You can't criticize this system because it doesn't fix the 'flying smart' problem that you state.  Flying smart isn't a problem, it's just the way you should fly!  There is a dueling arena for a reason and if people want to furball and not worry about death then that is the place to be.  Regardless of your philosophy on this subject, you have to agree that in the current system, score means a great deal more of nothing than my system.

wow i very much agree with your origanal post, but this "people who want to furball should go to DA...",   now whoa hold on a second right there, that is so not right, the objective of the "GAME" is to have fun!!! so no i don't care if i die, yes i try to stay alive, but not at the expense of my "fun" (killing red guys), flying into a pack and killing as many NME as i can, That's my fun and to return home with killz is even better, why should i be only able to do this in DA?
I cant stand the DA with its f3 view, so i don't go there. do disrespect intended, just a little bit of incite to others way of fun. and view of what this game is.

now i do want to say that i like your idea of the score, but  how could you put into the equation the other pilots around them?
   in other words if you and your squad  of say 8 members go out and climb to say 14 k and kill a bunch of lone cons, or just Vulch a base and get a crap load of killz, your points or score should not be good, but say if your that lone con that goes out and does battle and wins most of his 1vs1 even when there is a disadvantage to him/her, or is always fighting against greater numbers...

i have killed up to 7 nme that where attacking me, i know im the the "most UBER fighter stick" in AH, but i know i can fight and i am confident that i am above average, but you can not see that from my score, and definitely not from my rank.     score does not really matter but i do look at mine and if it was fixed properly,(for it does not take into account flying style.) i think more people would stay away from the hourd and look for real fights.



 
Title: Re: Scoring System
Post by: Tr1gg22 on November 20, 2008, 06:43:29 PM
Being an engineer and having a math oriented mind, I can't help but scratch my head about this inefficient and illogical scoring system that is used in the game.  Every player has their 2 cents about the system but I think we can all agree that the system is fundamentally flawed and to rank high you need to perform a laundry list of tasks each month and milk the scoring system to maximize your rank.  I can't sit on my hands any longer without trying to get this system changed.  I have thought of the most efficient, most simplistic solution to the scoring woes that HTC would be foolish not to implement as soon as possible. 

Let me focus on Fighter scoring for the sake of this discussion.  The facts I will outline can be applied to all the categories but for simplifying the discussion I will focus on Fighter scoring.  As it is set up now, 5 categories dictate a fighter's score.  Hit Percentage, Kills/Death, Kills/Sortie, Kills/Time, and Points.  Each category has a weight of 20% of importance to overall Fighter Rank.  In the current system, a player can fly 5 Fighter sorties that he chooses (Probably very easy fights where it will be very easy to gets a mass number of kills and land) and milk his stats and easily get a top 15 Fighter rank that will stand for the entire camp.  He will be able to capitalize on Kills/Death, Hit Percentage, Kills/Sortie, and Kills/Time while sacrificing Points for the campaign (That's milking 80% of the total weight).  Let me use an analogy now:  In baseball, the batting title goes to the player with the best batting average over the course of a season.  It is obviously a great achievement to win the batting title.  In a season a player will probably have 500+ at bats and the more at bats he accumulates, the harder it is to maintain his average and his 'true hitting skills' will be displayed as his number of at bats increases.  Is it fair for a player who only has 75 at bats in a season but hits .400 to win the batting title? Of course not!  You have to qualify with a certain number of at bats to win the award.  This same concept can be applied to the Fighter scoring system.  It sounds like a headache, but it is really simple to do.  Here's how:  All HTC has to do is weight Points to be worth 40-50% of the total fighter rank.  This will have a two prong effect:  One, it will discourage stat milking because if you fly 5 missions all campaign to dominate the other 4 statistical categories(K/D,K/Sortie,K/Time,Hit%) You will only be taking advantage of 50-60% of the total ranking weight.  Flying more missions to accumulate more points will be the only significant way to improve rank.  In doing so, a fighter's true stats will be exposed as the number of flights increase.  The more points he accumulates, the lower his K/D,K/sortie,K/time, and hit percentage will be, exposing his true skills.  The fighter rank of a pilot will be exponentially more accurate and fair using this system.  The implementation of this system will be simple by changing a couple lines of code in the scoring function of the game.

This system can be applied to the remaining categories of attack, vehicle, and bomber and will dramatically improve the scoring aspect of the game.  A fair system will encourage competition and smart flight and will ultimately make the game better.  Any new idea needs support of the community and if you support this change you need to reply and voice your opinion.  It will take many voices in support of this idea to get it implemented.  So show your support for a fair scoring system that you can be proud to be a part of.  <Salute>

Grizz -=Most Wanted=-

don't worry man very little makes since in this game :rofl
Title: Re: Scoring System
Post by: ColKLink on November 21, 2008, 04:20:41 AM
see quote :salute
Title: Re: Scoring System
Post by: grizz441 on November 21, 2008, 05:14:20 AM
How did this old thread get pulled up again? This discussion is over I was wrong anyways!
Title: Re: Scoring System
Post by: Yenny on November 21, 2008, 12:41:29 PM
I think it kinda work in the long run. Here's a stat from when I used to play this game daily. Over tons of hours in fighter. I was still able to make it to top 10.

http://bbs.hitechcreations.com/newscores/pilot.php?selectTour=LWTour101&playername=Yenny&action=1