Aces High Bulletin Board
General Forums => The O' Club => Topic started by: Treize69 on April 25, 2009, 04:38:08 PM
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http://riseofflight.com/Blogs.aspx
and
http://www.youtube.com/watch?v=oB-0ImSpQhw&eurl=http%3A%2F%2Friseofflight.com%2FBlogs.aspx&feature=player_embedded
I hope it lives up to the hype- and I hope its available at a reasonable price in Western Europe and the US soon, from all I've seen its mainly going to be available in Russia first. :(
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If this game is as good as the video's show, then HTC shouldn’t even bother straying into WW1.
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If this game is as good as the video's show, then HTC shouldn’t even bother straying into WW1.
If its as good as the videos show. HTC may have some competition catch up to do.
But competition is a good thing. It forces you to push harder to stay sharp and on top.
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Though this game would be a flight sim, I doubt it fills the niche market that HTC has. I don't think ROF will have the resources (nor was it designed to) fill massively filled servers.
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Though this game would be a flight sim, I doubt it fills the niche market that HTC has. I don't think ROF will have the resources (nor was it designed to) fill massively filled servers.
That's just a matter of bandwith and server-side software these days. Once upon a time internet bandwith was very limited and AH's highly optimized network code allowed it to host more players that other games. Now AH is itself limited by human crowd behavioral concerns (why we have multiple arenas if I understand correctly). However I can now run a 128 player Il-2 server on my home computer with my home broadband connection. With the high speed connections available these days it would be no problem for a company to run a game like Il2 or this new Rise of Flight with the same number of players as AH. However they would need to develop the server-side software that runs the "war".
I see great things in the future of online flight sims, but not necessarily for Hitech Creations, they have a lot of catching up to do; I realize this is like swearing in church, but the now 8 year old Il2 still looks better than AH and is more immersive. The only reason people still play AH is that no other game company has bothered taking the marked away from them by developing massively multiplayer server software for other combat flight sims. Maybe the marked isn't big enough for the big-boys to take much notice.
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That's just a matter of bandwith and server-side software these days. Once upon a time internet bandwith was very limited and AH's highly optimized network code allowed it to host more players that other games. Now AH is itself limited by human crowd behavioral concerns (why we have multiple arenas if I understand correctly). However I can now run a 128 player Il-2 server on my home computer with my home broadband connection. With the high speed connections available these days it would be no problem for a company to run a game like Il2 or this new Rise of Flight with the same number of players as AH. However they would need to develop the server-side software that runs the "war".
I see great things in the future of online flight sims, but not necessarily for Hitech Creations, they have a lot of catching up to do; I realize this is like swearing in church, but the now 8 year old Il2 still looks better than AH and is more immersive. The only reason people still play AH is that no other game company has bothered taking the marked away from them by developing massively multiplayer server software for other combat flight sims. Maybe the marked isn't big enough for the big-boys to take much notice.
Perhaps that is why we are seeing this new terrain push? Maybe they are giving it a start to catch up.
Another thing HTC has that few other games have is the fact that it is NEARLY as resource-taxing as games like IL-2, so you have the guys like me, with lower-end computers who are able to compete just fine with you billionaires with your super-computers. That and the customer service. Honestly, the customer service from HTC is just absolutely outstanding, and something no other game can hope to compete with.
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Whatever happened to Combat Theater? I havent played AH in a *long* time but I remember it was supposed to come out in two weeks...and that was 3 years ago.
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been watching this for a while. all i can say is oh shreck yes
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I'll be getting this. Long live the Albatross!
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Well if this game is any good Im out of here....
KAM
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Looks a lot like Over Flanders Fields. Which is a great mod for CFS3. Done by same company? OBD software? Would like to see a MMO WW1. The only one I know of is Dawn of Aces. And its not that good. If you like WW1 check out Over Flanders Fields. Excellent. And its out now. (overflandersfield.com)
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That's just a matter of bandwith and server-side software these days. Once upon a time internet bandwith was very limited and AH's highly optimized network code allowed it to host more players that other games. Now AH is itself limited by human crowd behavioral concerns (why we have multiple arenas if I understand correctly). However I can now run a 128 player Il-2 server on my home computer with my home broadband connection. With the high speed connections available these days it would be no problem for a company to run a game like Il2 or this new Rise of Flight with the same number of players as AH. However they would need to develop the server-side software that runs the "war".
Not true, and perhaps a somewhat nieve understanding of what the AH servers acheive.
Tell me have you ever had 128 players on your IL-2 server? What is your upstream bandwidth? And what sort of router do you use?
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If this game is as good as the video's show, then HTC shouldn’t even bother straying into WW1.
They shouldn't bother at all.
Their WWII sim isn't finished yet.
Flesh out the greatest aerial combat in history before moving onto its origin, I say.
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http://www.rockpapershotgun.com/2009/04/26/small-but-wiry-the-rise-of-flight-beta/
Rock Paper shotgun did a review of beta.
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Lol I dont know to many ppl that has the computers to run this game.
Recommended system requirements
Platform: PC
Operating system: Windows® XP (SP2)/Vista (SP1)
Processor: Intel® Core™2 Quad 2.6 GHz
RAM: 3 Gb
Hard disk: 8 Gb
Videocard: 768 Mb, compatible with DirectX 9.0c, with support of Pixel Shaders v3
Audio: compatible with DirectX 9.0c
Access to the Internet: 256 Kb/s
Joystick: compatible with Direct X 9.0
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Lol I dont know to many ppl that has the computers to run this game.
Recommended system requirements
Platform: PC
Operating system: Windows® XP (SP2)/Vista (SP1)
Processor: Intel® Core™2 Quad 2.6 GHz
RAM: 3 Gb
Hard disk: 8 Gb
Videocard: 768 Mb, compatible with DirectX 9.0c, with support of Pixel Shaders v3
Audio: compatible with DirectX 9.0c
Access to the Internet: 256 Kb/s
Joystick: compatible with Direct X 9.0
dam my gfx card is 128mb short :cry and i built this system over 2 years ago!
Oh wait those were recommended specs and not minimum :lol
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dam my gfx card is 128mb short :cry and i built this system over 2 years ago!
Oh wait those were recommended specs and not minimum :lol
Still, I see a lot of expensive upgrades in the future :D
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Still, I see a lot of expensive upgrades in the future :D
Need expensive upgrades for almost any current game anymore- I've gotten three box games in the last year that won't play on my computer. RoF is the final straw- I need a new comp.
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Still Im seeing alot of things in this game that make me have the same thoughts about Air Warrior the first time I downloaded Aces High.
"Damn. This is how Air Warrior should be already"
Apart from some of the obvious. Artillary peices,more detailed graphics. There are a few nuances that shoulda been added long ago.
Plane wreckage (if you can do bomb craters. plane and GV wreckage shouldnt be problem I would think)
Bomb blasts complete with flying debris.and explosions with shock waves is long overdue. and the shockaves would be a particular upgrade to the GV experience
http://www.youtube.com/watch?v=63KW_EQ72yU&feature=related
A more detailed looking damage graphics.
Here is a shot from a game I played on my old P500 Note the damage to the tail (That was 3 computers ago)
(http://i369.photobucket.com/albums/oo139/Wampas1/B-17FlyingFortressTheMighty8th-2.jpg)
And an area where the AH graphics actually took a step backwards. more realistic looking puffy ack. We actually used to have puffy ack that..well looked like real puffy ack. Now we have dark colored cotton balls which at a distance look realisic enough. but up close. looks like...dark colored cotton balls
I could go on with the list but I think you get my point
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I could go on with the list but I think you get my point
Yes. Flash over substance.
wrongway
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Yes. Flash over substance.
wrongway
No. but you need a combination of the two.
There isnt anything I've mentioned that would take away from the substance. All are experience inhancers. Which IMO is part of the "substance" Otherwise we might as well stay withthe old Air Warrior graphic model.
And all are overdue additions.
You want substance?
Then add on prop wash. turbulance, thermals generated by the fires at the strat targets. and realisic weather conditions.
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No. but you need a combination of the two.
There isnt anything I've mentioned that would take away from the substance. All are experience inhancers. Which IMO is part of the "substance" Otherwise we might as well stay withthe old Air Warrior graphic model.
And all are overdue additions.
You want substance?
Then add on prop wash. turbulance, thermals generated by the fires at the strat targets. and realisic weather conditions.
And icing, and bird strikes, and windows fogging every time you dive...
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Lol I dont know to many ppl that has the computers to run this game.
Recommended system requirements
Platform: PC
Operating system: Windows® XP (SP2)/Vista (SP1)
Processor: Intel® Core™2 Quad 2.6 GHz
RAM: 3 Gb
Hard disk: 8 Gb
Videocard: 768 Mb, compatible with DirectX 9.0c, with support of Pixel Shaders v3
Audio: compatible with DirectX 9.0c
Access to the Internet: 256 Kb/s
Joystick: compatible with Direct X 9.0
Oh no, I don't have 8GB of free hard disk space!
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Not true, and perhaps a somewhat nieve understanding of what the AH servers acheive.
Tell me have you ever had 128 players on your IL-2 server? What is your upstream bandwidth? And what sort of router do you use?
I've never run a 128 player server, however I did run a 32 player server a few years ago with 30 players on and little to no lag. However I manually tweaked the net settings on that server to optimize the bandwidth usage. The dedicated server PC had a 1.5 mbit connection and used about 750 kbit, or about half of the available bandwidth; it's always good to have a lot of headroom.
Now I have a 50/20 mbit connection and using the same settings I could in theory run a 400 player IL2FB server. In theory...
128 players should be no problem.
Oh and you shouldn't use big words if you don't know how to spell them. Kind of defeats the purpose.
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Tell me have you ever had 128 players on your IL-2 server? What is your upstream bandwidth? And what sort of router do you use?
The Il-2 online war Forgotten Skies has had up to 115 people on line, at one time - 60 Axis verses 55 Allied. I am not sure of the server specs - the server is donated to FS by the Fallen Angels Squadron (they run Winds Of War and several other servers as well).
FS recently went full mod - AAA UI 1.1.1 plus some custom mods so the overall numbers of players have fallen to about 70 - 35 per side. Last night there were 37 Axis verse 34 Allied. As people get more used to mods the numbers will go back. Many folks are "turned off" by having to download and install various mods - some not compatible outside of FS. A couple of squads were opposed to mods all together so they left FS. The numbers of folks that left FS due to playability issues is small.
We use "the moving dogfight" mod where we have moving ships / ground columns / trains and run off the modded 4.09bm1 dedicate server software - as opposed to COOPs that are hosted by a player. There are COOP mods that allow 64 and 94 players and I have flown in SEOW campaigns were we have had 60 players plus a full ground war and AI aircraft. Il-2 is what 7 years old? It doesn't require the best system to play well. For people play it plays well for others they are have issues.
I know several folks in the Rise of Flight beta and from what I hear its not that bad either. I think WW1 is boring as hell and regardless of how "good it looks" I doubt I will bother with it. The Korean War mod of BoB:Sow looks much more interesting.
Wotan
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I'm really surprised that no one has been banned from the forum for discussing this game.
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Why are you surprised by that?
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I've never run a 128 player server, however I did run a 32 player server a few years ago with 30 players on and little to no lag. However I manually tweaked the net settings on that server to optimize the bandwidth usage. The dedicated server PC had a 1.5 mbit connection and used about 750 kbit, or about half of the available bandwidth; it's always good to have a lot of headroom.
Now I have a 50/20 mbit connection and using the same settings I could in theory run a 400 player IL2FB server. In theory...
128 players should be no problem.
Oh and you shouldn't use big words if you don't know how to spell them. Kind of defeats the purpose.
400 player? Riiiiiiiiiiight. So you're saying IL2 uses less than 25kbps per player?
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I'm really surprised that no one has been banned from the forum for discussing this game.
This is Aces High run by HTC Not some second rate EA game run by..EA.
I've never seen HTC have a problem with discussing other games. And that is one of the things I respect about them.
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Why are you surprised by that?
Probobly because in the forums for other games its not uncommon for the subject of competing games to a taboo.
If I remember correctly. in Air Warrior they didnt even like it when you talked about other games while playing the game let alone in the forum.
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Oh no, I don't have 8GB of free hard disk space!
Better get rid of some of those lolcats pictures.
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400 player? Riiiiiiiiiiight. So you're saying IL2 uses less than 25kbps per player?
On my server I used 8-10 kbps per player. You do realize that the Il2 multi-player system was designed to run on 14.4 modems, right? You do realize we're talking about what is essentially a 8 year old game, right?
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This is Aces High run by HTC Not some second rate EA game run by..EA.
I've never seen HTC have a problem with discussing other games. And that is one of the things I respect about them.
Very true. +1
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On my server I used 8-10 kbps per player. You do realize that the Il2 multi-player system was designed to run on 14.4 modems, right? You do realize we're talking about what is essentially a 8 year old game, right?
8 years ago is not that long ago. AH was beta'ing in 99, if you weren't on broadband you'd have been on 56k minimum.
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Honestly, the customer service from HTC is just absolutely outstanding, and something no other game can hope to compete with.
[/quote]
customer service is not the forte of the larger companies.
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8 years ago is not that long ago. AH was beta'ing in 99, if you weren't on broadband you'd have been on 56k minimum.
In Russia? :lol
Here's a screen shot of Server Commander, which is used to control the Il2 dedicated server:
(http://wiki.sturmovik.de/images/a/a8/SC_Einstellingen2.JPG)
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Interesting, information about the game and server requirements seem somewhat in disagreement with what you're saying.
And I checked on that server commander, the speed section is irrelevant to what you claim and used for penalizing players with slow connections (in contrast to what you claim). Oooooops :)
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Perhaps that is why we are seeing this new terrain push? Maybe they are giving it a start to catch up.
Another thing HTC has that few other games have is the fact that it is NEARLY as resource-taxing as games like IL-2, so you have the guys like me, with lower-end computers who are able to compete just fine with you billionaires with your super-computers. That and the customer service. Honestly, the customer service from HTC is just absolutely outstanding, and something no other game can hope to compete with.
Of the complaints that I may have, this is one statement about HTC that I will agree with 100% :aok
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http://www.rockpapershotgun.com/2009/04/26/small-but-wiry-the-rise-of-flight-beta/
Rock Paper shotgun did a review of beta.
Best attempt of athmospheric perspective (blue haze at distance) modeling I've seen, really makes a difference! Two thumbs up! :aok :aok
(http://www.rockpapershotgun.com/wp-content/uploads/2009/04/rof1.jpg)
Camo
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Double post.
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Best attempt of athmospheric perspective (blue haze at distance) modeling I've seen, really makes a difference! Two thumbs up! :aok :aok
(http://www.rockpapershotgun.com/wp-content/uploads/2009/04/rof1.jpg)
Camo
Over flanders fields. storms, real looking clouds, rain, snow..
When this new game(rise of flight) comes out like all flight fans I'll be checkin it out.
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Interesting, information about the game and server requirements seem somewhat in disagreement with what you're saying.
And I checked on that server commander, the speed section is irrelevant to what you claim and used for penalizing players with slow connections (in contrast to what you claim). Oooooops :)
Hardly. That screen proves that you can play Il2 online with less than 14.4 kbps, and that you can run 128 player servers. I I tuned my server to throttle the max allotted bandwidth to 8-10 kbps per player and it ran fine with 30 players on. Wotan has told you that 128 player servers are in use now and gave you an example.
So why and what exactly are you arguing?
Even with the ISDN requirement for 128 players that's only 64 kbps. 64*128=8192 kbps ... Even with double of that, 128 kbps per player, it would be well within the capacity of my 20 Mbit connection to run a 128 player server.
What are you arguing? :huh
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wow, I really hope this game performs as well as it looks. This thing is SICK!
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http://www.youtube.com/watch?v=0XbjUwTEOZo&feature=related
This trailer demonstrating some of the games physics is interesting...
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Awesome!
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I've been waiting a decade for a AAA WWI sim. They'll get my money.
Regards,
Wab
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See Rule #4
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dunno why everyone's argueing , we will all probably buy it being fltsim nuts!!!!! :rofl
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http://www.youtube.com/watch?v=0XbjUwTEOZo&feature=related
This trailer demonstrating some of the games physics is interesting...
So much for the flash over substance argument LOL
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I'll be buying Rise of Flight for the "realistic" flight model, the eye candy is more then enough to make me want to orgasm! What a change this game will be from AH2 graphic wise, hell I don’t even like WWI as an aerial combat era, but I'll be flying around chasing down the Red barron! :aok
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See Rule #4
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I'll be buying Rise of Flight for the "realistic" flight model, the eye candy is more then enough to make me want to orgasm! What a change this game will be from AH2 graphic wise, hell I don’t even like WWI as a aerial combat era, but I'll be flying around chasing down the Red barron! :aok
"I hope he burn't all the way down"
Mick mannock on learning the fate of the red baron :aok
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pah ! red baron was just a fokker dweeb ....... :lol
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pah ! red baron was just a fokker dweeb ....... :lol
Pah! You Camel jocky! :D
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Real Men Fly Abatri.
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Here's another one showing a Net duel... Looks pretty good..
But I don't think I like how they did the gauges..
http://www.youtube.com/watch?v=41vJELcWNUY&feature=related
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Here's another one showing a Net duel... Looks pretty good..
But I don't think I like how they did the gauges..
http://www.youtube.com/watch?v=41vJELcWNUY&feature=related
nice but it looked like he was following him and not fighting him .. he flew were he was not were he was going to be
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will this be a huge multiplayer online too?
This game deos look good, and my cpu can handle that fairly easy
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I'm actually hoping its a box-based campaign sim, like IL2 and PF are. Putting up with all the whining, chest thumping and other BS in the MMP games has gotten very old for me- I haven't even flown AH (though I still have my account open and active) since last fall. I enjoy box games vs AI more, the computer doesn't call me a noob hacker when I shoot it down and go on about how uberl33t it is all the time.
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I'm actually hoping its a box-based campaign sim, like IL2 and PF are. Putting up with all the whining, chest thumping and other BS in the MMP games has gotten very old for me- I haven't even flown AH (though I still have my account open and active) since last fall. I enjoy box games vs AI more, the computer doesn't call me a noob hacker when I shoot it down and go on about how uberl33t it is all the time.
If you can read Russian, it should already be available over there. Probably won't be released to the civilized world until June (TBA).
ack-ack
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I use to love the campaign mode for red baron 2, that was a fantastic game. I was well happy when I got ace status and could have a custom paint scheme :D
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That....
Looks....
Amazing. :O