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General Forums => Aces High General Discussion => Topic started by: Guppy35 on May 24, 2010, 05:32:33 PM

Title: Seems kinda simple to solve the problem with arena caps
Post by: Guppy35 on May 24, 2010, 05:32:33 PM
So which squads are willing to commit to living in Blue?  200+ squads listed.  A bunch of us move to blue and stay there.  Rivalries develop between squads, people get to recognize folks fighting across from them and no whines about not being able to get into Orange and no one in Blue.

Community does the work, problem solved.  No issues with finding squaddies.  You know Blue is your home.  Each arena develops a personality based on the squads within.

Since the Muppets seem to be the most visible flavor of the month squad right now, imagine knowing they're flying in Blue.  You want to kill a Muppet, Blue is the place to be.   My 80th and our rag tag bunch of 38 drivers move in too.  Now if you want to avoid tators, you can shoot 38s.  Maybe the Few and the 71st commit to Blue just so you know that the RAF contingent will be there to fight those 109 flying tator spewing AoM birds. 

Kermit, Betty and Killuminati could make the commitiment.  Then you have to watch for Tiffies and yaks.  Maybe Chanzz and the Hells Angels guys show up with more yaks. 

PoTW show up to commit to the party and pretty soon the arena is hopping with air combat

Orange gets left to the Claim Jumpers and 145 of their closest freinds.  Any of the more like minded squads could remain in Orange winning the war


I seem to recall back in the Airwarrior days it went to multiple arenas and soon each had squads that took up residence.  If you wandered from your arena to theirs, it was stepping on someone elses turf.

We have the ability with our squadrons to do this

SO who else is willing to do this?  Obviously I'm throwing the 80th Headhunters into the ring.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Scotch on May 24, 2010, 05:34:28 PM
Solid idea
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Spikes on May 24, 2010, 05:36:03 PM
Actually a pretty neat idea. I like it.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: 321BAR on May 24, 2010, 05:36:34 PM
I'd commit the 582nd Kokutai only if there's enough in Blue to have a good fight going. Orange is where we go when blue has nobody in it (aka every freaking day)... some blue map rotations in my mind beat orange's but i kinda like killing the Clam Humpers
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: grizz441 on May 24, 2010, 05:37:59 PM
It would work if I could be guaranteed fights in blue at all times.  If there is nothing to be had in blue, I'm going to orange.  Not going to sacrifice fun for ideology in a video game.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Bear76 on May 24, 2010, 05:39:44 PM
I just want to know what flavor I am??  :D
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: 321BAR on May 24, 2010, 05:39:53 PM
how about one day out of the week multiple squads go blue for the day? maybe we'd get a day long good arena... sunday's our squad night, ill have us go blue if other squads promise to do so
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Guppy35 on May 24, 2010, 05:47:13 PM
THe point though Grizz, is it will take some commitment on the part of these squads to change the status quo.

I was reminded of the Airwarrior days when they split arenas.  Very quickly each developed a base of squads that for lack of a better word, were loyal to the particular arena and the other squads in there.  You knew if you crossed over the river towards a particular base it was the turf of a particular squad you'd have to battle them for.  Squad rivalries became a big deal.  Those rivalries and the relationships built from them were the best part of the game.

So you see if your squad is willing to make a two week trial commitment to see if this is viable.  If it doesn't work, at least we've done something to try and create a better game environment with the power of the community.  Maybe we see if HTC would start out a week with the same map in both Orange and Blue so it wouldn't be a map whine as an excuse not to follow through.

IT seems like a viable solution to the 'I want to fly with my squaddies' whine too.  You know where they'll be

So would the muppets commit to trying it?  80th will.  Any other squads that are willing to leave the flock of sheep and start something new in Blue?
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Guppy35 on May 24, 2010, 05:49:41 PM
how about one day out of the week multiple squads go blue for the day? maybe we'd get a day long good arena... sunday's our squad night, ill have us go blue if other squads promise to do so

I'm looking for a two week commitment to give it time to work.  Folks would have to stick with it to show they're willing to change for the cause.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: oTRALFZo on May 24, 2010, 05:50:23 PM
All my squadmates are in some mexican prison :D. I dont mind sticking to blue as long as it always has a small map. I like action and when you have 20/200 in the blue arena with such a huge map it makes for a rather dull gaming experience.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: grizz441 on May 24, 2010, 05:52:42 PM
THe point though Grizz, is it will take some commitment on the part of these squads to change the status quo.

I was reminded of the Airwarrior days when they split arenas.  Very quickly each developed a base of squads that for lack of a better word, were loyal to the particular arena and the other squads in there.  You knew if you crossed over the river towards a particular base it was the turf of a particular squad you'd have to battle them for.  Squad rivalries became a big deal.  Those rivalries and the relationships built from them were the best part of the game.

So you see if your squad is willing to make a two week trial commitment to see if this is viable.  If it doesn't work, at least we've done something to try and create a better game environment with the power of the community.  Maybe we see if HTC would start out a week with the same map in both Orange and Blue so it wouldn't be a map whine as an excuse not to follow through.

IT seems like a viable solution to the 'I want to fly with my squaddies' whine too.  You know where they'll be

So would the muppets commit to trying it?  80th will.  Any other squads that are willing to leave the flock of sheep and start something new in Blue?

Guppy, with all due respect, this is only looking at the game at prime time.  If I log in mid day and there are 30 people in Blue I'm not going to go there and sit around.  If it's a giant map I'm going to just hit Alt F4.  Also, for those that play late at night, Blue starts clearing out around midnight central time and everyone migrates to orange.  I'm not going to play in blue just because I am 'committed' to it.

There aren't any problems with caps during primetime, that's when they work best actually.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Tilt on May 24, 2010, 05:53:24 PM
ALL your bases are ours
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: ElGuapo1 on May 24, 2010, 05:57:02 PM
All my squadmates are in some mexican prison :D. I dont mind sticking to blue as long as it always has a small map. I like action and when you have 20/200 in the blue arena with such a huge map it makes for a rather dull gaming experience.
I'll need 10 freshly shaved sheep to spring your squaddies:)..oh...and a plethora of pinatas :D
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: FireDrgn on May 24, 2010, 06:09:49 PM
Ya  why not keep it simple.  Its yes or no.  Do we really need to listen to the ideology of what your not going to do something.....

I will  give it two weeks  i can only speak for my self  tho  as im  kinda low on the totem  pole.  Acctually i think im at the bottom.

<S> 
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Kazaa on May 24, 2010, 06:21:26 PM
Guppy,

As it happens, I've been thinking about the same idea and I for one am more than willing to pass on this information to Bruv and DBone. There would be a lot more action for "us people" who play at off peak times, what with everyone who's anyone populating the smaller map in Blue.

I hope it becomes a cess-pool on steriods, if you're a scrub nub and can't handle it, Orange arena is all yours.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: grizz441 on May 24, 2010, 06:36:44 PM
Sry, I just don't see what problem this addresses.  Blue is a damn good arena to fly in as is during prime time hours.  At off time hours, there are barely enough players on to capacitate one big arena.  AoM fly in blue a lot of the time, orange a lot of the time.  Both arenas offer different fights, different maps, and more options.  I'm not going to speak for my squadron but I, for one, am not going to commit to one arena when that commitment doesn't accomplish anything or solve any problem. 

So I ask to the OP title "Seems kinda simple to solve the problem with arena caps".  What problem is being solved?
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Shuffler on May 24, 2010, 06:44:30 PM
Yall don't worry about Grizz... I'll handle him with one engine tied behind my back :P
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Kazaa on May 24, 2010, 06:46:27 PM
Grizz,

I would rather be playing with 100 people on a smaller map than a fricking HUGE one at off peak times. Domino effect my friend.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: grizz441 on May 24, 2010, 06:46:35 PM
Yall don't worry about Grizz... I'll handle him with one engine tied behind my back :P

Heh, I don't mean to piss on anyone's flowers, I'm just wondering what problem this addresses and how it fixes it.  The main problem with the caps is when they initiate, when orange is at, say, 200/100, and Blue is at 20/150.  Sure, players can make the commitment to go start a fight in Blue, or milk run until someone ups to stop them, etc, but this squad commitment idea doesn't really address this core issue with the caps.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: grizz441 on May 24, 2010, 06:49:00 PM
Grizz,

I would rather be playing with 100 people on a smaller map than a fricking HUGE one at off peak times. Domino effect my friend.

Makes sense from an ideological perspective, but what problem is this addressing?
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Kazaa on May 24, 2010, 06:53:05 PM
Makes sense from an ideological perspective, but what problem is this addressing?

Edit: The problem of being bored out of our skulls at off peak hours. It would/could/also level out both arenas to the point where caps wouldn't be as much of an issue. Open your eyes.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Lusche on May 24, 2010, 06:55:52 PM
The problem of being bored out of our skulls at off peak hours. It might also level out both arenas to the point where caps wouldn't be an issue. Open your eyes.

How many players of those squads posting here are actually online when the caps kick in? 2? 3? 4? All in all a very small percentage that won't change the very basic problem that arises when the caps kick in and its LWO 180 and LWB 20.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: RTHolmes on May 24, 2010, 06:56:30 PM
nice idea, unfortunately the arena caps will stop it working because they prevent you from choosing which arena you fly in ...

I still like the idea of multiple arenas with fixed caps. would make this kind of thing possible :aok
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Bronk on May 24, 2010, 06:57:15 PM
How many players of those squads posting here are actually online when the caps kick in? 2? 3? 4? All in all a very small percentage that won't change the very basic problem that arises when the caps kick in and its LWO 180 and LWB 20.
Again... hard reset. :aok
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Lusche on May 24, 2010, 06:57:47 PM
I still like the idea of multiple arenas with fixed caps. would make this kind of thing possible :aok

How so?
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Kazaa on May 24, 2010, 07:01:43 PM
How many players of those squads posting here are actually online when the caps kick in? 2? 3? 4? All in all a very small percentage that won't change the very basic problem that arises when the caps kick in and its LWO 180 and LWB 20.

You couldn't be more wrong.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: TheRapier on May 24, 2010, 07:03:55 PM
Actually AW split arenas on game play types, ie. Full Real, Relaxed Real, etc., not along squad turf lines.

I think the difficult part is guaranteeing critical mass for good game play. I don't think that can be done now. I have to agree with Grizz, I don't want to be standing on the sidelines when I could be playing. The play should be efficient, that is, a person shouldn't have to fly 12 sectors to get to a fight between the other two countries.  
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Lusche on May 24, 2010, 07:03:58 PM
You couldn't be more wrong.

Wanna explain to me?
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: grizz441 on May 24, 2010, 07:04:29 PM
The problem of being bored out of our skulls at off peak hours. It might also level out both arenas to the point where caps wouldn't be an issue. Open your eyes.

Cmon Kazaa, telling me to open my eyes doesn't address legitimate points I have made.

Off hours, there really is no problem with the game, other than the fact that there flat out sometimes aren't enough players logged on.  Can't fix that.  When I'm flying in Blue, the fights start disappearing around midnight.  This is result of people logging off for sleep and the domino effect of people heading over to the more populated arena.  And why not, Late at night, I'd rather play in an arena with 150 people than one with 15 milk runners.  Everyone should be in the same arena at these off hours times.  People that want to dogfight are always able to find bases to fight at, that's never been an issue.  

As far as flying with squaddies, any squadron can make a commitment to blue on their own.  Blue is usually not capped out, and there are always great fights in there during prime time hours.  Blue, however, is not immune to being capped itself.  

The main problem with caps is when they first initiate, this 'solution' will not fix the main problem.  It doesn't even address it.  During peak hours, it is usually not hard to get into either arena of your choosing as Guppy has already pointed out:

In all my years of dying in AH, I've never not been able to get into an arena.  If the squaddies are that important, maybe they'll move for you.  

Conversation on squad usually goes something like this.

"Hows the fight in Blue?  It's looking kinda poor in Orange"

"Got a good fight between two fields here.  Come on over."

Next thing you know, I've got wingmen.

It's just not a problem.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: RTHolmes on May 24, 2010, 07:06:09 PM
ok maybe not the place to discuss the intricacies of dynamic caps ... I'll just rephrase it as:

nice idea, unfortunately the current dynamic arena caps will stop it working because they prevent you from choosing which arena you fly in most of the time...
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: grizz441 on May 24, 2010, 07:16:56 PM
Again... hard reset. :aok

I would argue that a hard reset fixes the problem but creates a bigger problem, a daily midday massive boot.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: FireDrgn on May 24, 2010, 07:20:32 PM
 I would guess that  blue will become the new Orange.  I think RT Homes has a point....  Just might have to have hard caps to make it work.

Still  ill be in blue for two weeks   let see what happens.

<S>
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Lusche on May 24, 2010, 07:21:53 PM
I would argue that a hard reset fixes the problem but creates a bigger problem, a daily midday massive boot.

I do not see that as much as a problem. We do have weekly TT resets, update resets, win the war resets, new tour resets, skuzzy-trips-a-cord-resets ;)

If you have it precisely at the same time each day, with automated countdown messages (30mins...15mins...10mins...) it shouldn't be as bad as it may seem at first - as long as the "war status" doesn't change.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: grizz441 on May 24, 2010, 07:28:12 PM
I do not see that as much as a problem. We do have weekly TT resets, update resets, win the war resets, new tour resets, skuzzy-trips-a-cord-resets ;)

If you have it precisely at the same time each day, with automated countdown messages (30mins...15mins...10mins...) it shouldn't be as bad as it may seem at first - as long as the "war status" doesn't change.

Yeah, I guess as long as the war status doesn't change and there is a visible countdown giving at least half an hour of warning.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Ack-Ack on May 24, 2010, 07:41:39 PM
Since Murdr in a drunken haze left me as the temporary CO of the 479th, I will gladly offer my squadron to help with this endeavor.


ack-ack
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Masherbrum on May 24, 2010, 07:43:19 PM
I'll help out as well.   
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: uptown on May 24, 2010, 07:48:15 PM
Our squad always goes to LWBlue. The only problem is we have only 2 other guys besides myself that play during the week.  :(
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Guppy35 on May 24, 2010, 08:15:00 PM
Grizz, the main thing  I was pointing to was the notion that "I can't get into the arena!"  "I can't fly with my squaddies!"

HTC is clear that the system is here to stay.  So how do we take what we have in squads and make the best possible outcome.  As the crowd wants to gravitate to the crowd, regardless of the impact, it's going to take some of us creating a separate crowd.  If Blue developed a different identity based on squads that called it home, it just might even out the balance in numbers.

To Rapier.  I think you are forgetting when there were numerous RR1, RR2, RR3 along with FR in Airwarrior.  Identical maps but different squads populated the different identical arenas  The style of play in those arenas were often determined by the style of the regular squads in them.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Ack-Ack on May 24, 2010, 08:19:56 PM
As a further incentive to induce squadrons to make Blue their home, I will offer up a date with Mensa for any squadron that moves to Blue on a permanent basis.

In case you guys forgot what Mensa looked like, this is a photo she posted awhile back on the S.A.P.P forum.

(http://english.people.com.cn/200507/20/images/0719_B99.jpg)

ack-ack
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Kazaa on May 24, 2010, 08:27:56 PM
Mensa's a hawt chick?
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: MrMeanie on May 24, 2010, 08:30:05 PM
As a further incentive to induce squadrons to make Blue their home, I will offer up a date with Mensa for any squadron that moves to Blue on a permanent basis.

In case you guys forgot what Mensa looked like, this is a photo she posted awhile back on the S.A.P.P forum.

(http://english.people.com.cn/200507/20/images/0719_B99.jpg)

ack-ack
:O :joystick:
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Kazaa on May 24, 2010, 08:31:11 PM
Cmon Kazaa, telling me to open my eyes doesn't address legitimate points I have made.

Off hours, there really is no problem with the game, other than the fact that there flat out sometimes aren't enough players logged on.  Can't fix that.  When I'm flying in Blue, the fights start disappearing around midnight.  This is result of people logging off for sleep and the domino effect of people heading over to the more populated arena.  And why not, Late at night, I'd rather play in an arena with 150 people than one with 15 milk runners.  Everyone should be in the same arena at these off hours times.  People that want to dogfight are always able to find bases to fight at, that's never been an issue.  

As far as flying with squaddies, any squadron can make a commitment to blue on their own.  Blue is usually not capped out, and there are always great fights in there during prime time hours.  Blue, however, is not immune to being capped itself.  

The main problem with caps is when they first initiate, this 'solution' will not fix the main problem.  It doesn't even address it.  During peak hours, it is usually not hard to get into either arena of your choosing as Guppy has already pointed out:

It's just not a problem.

I understand that we're never going to escape arena caps, but If we could turn Blue into the more populated arena than wouldn't it be justified? That alone would make playing off peak much more enjoyable for the reasons stated previous.

It's worth a try in my eyes, that's if enough squadrons are willing to partake.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: SIK1 on May 24, 2010, 08:32:18 PM
Actually AW split arenas on game play types, ie. Full Real, Relaxed Real, etc., not along squad turf lines.

I think the difficult part is guaranteeing critical mass for good game play. I don't think that can be done now. I have to agree with Grizz, I don't want to be standing on the sidelines when I could be playing. The play should be efficient, that is, a person shouldn't have to fly 12 sectors to get to a fight between the other two countries.  

I think you're forgetting about the RRpac1, RRpac2, RReto1,RReto2 FRpac etc. Each was distinctly it's own arena and if, for instance you lived in RRpac2 you didn't go to RRpac1 even though the  terrain was identical. Your "people" both friend and foe were in RRpac2, or what ever arena you flew in.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Ack-Ack on May 24, 2010, 08:38:13 PM
Mensa's a hawt chick?

As hot as a chick with a lazy eye and peg leg can be.


ack-ack
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Guppy35 on May 24, 2010, 08:39:04 PM
I think you're forgetting about the RRpac1, RRpac2, RReto1,RReto2 FRpac etc. Each was distinctly it's own arena and if, for instance you lived in RRpac2 you didn't go to RRpac1 even though the  terrain was identical. Your "people" both friend and foe were in RRpac2, or what ever arena you flew in.

That is what I'm remembering.  Communities within the larger community.  
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: grizz441 on May 24, 2010, 09:31:54 PM
I understand that we're never going to escape arena caps, but If we could turn Blue into the more populated arena than wouldn't it be justified? That alone would make playing off peak much more enjoyable for the reasons stated previous.

It's worth a try in my eyes, that's if enough squadrons are willing to partake.

It already is populated.  Well above the minimum needed to sustain good quality gameplay.

Screen shot 9:30 CST:
(http://dasmuppets.com/public/Grizz/lobby.jpg)
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: 321BAR on May 24, 2010, 09:33:52 PM
It already is populated.  Well above the minimum needed to sustain good quality gameplay.

Screen shot 9:30 CST:
(http://dasmuppets.com/public/Grizz/lobby.jpg)

at peak hours yes. but if you go online at 10am EST you'll see 130 in orange and 30 in blue
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: grizz441 on May 24, 2010, 09:35:16 PM
at peak hours yes. but if you go online at 10am EST you'll see 130 in orange and 30 in blue

Yeah exactly, not enough players to sustain two arenas.  You'd rather have instead of 130 and 30, 80 and 80 on giant maps?  I'd rather have 160 and 0 but I'll settle for 130 and 30 with the milk runners have their fun in blue.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: ZetaNine on May 24, 2010, 09:42:19 PM
I concur...that looks good up there.

my beef was sunday..when I only had 30 minutes...

and it looked more like:

245/150
 11/250
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: 321BAR on May 24, 2010, 09:50:29 PM
Yeah exactly, not enough players to sustain two arenas.  You'd rather have instead of 130 and 30, 80 and 80 on giant maps?  I'd rather have 160 and 0 but I'll settle for 130 and 30 with the milk runners have their fun in blue.
sometimes the 80 on some maps is worth it. no milk running but you get some nice 2 vs 2 or 1 vs 1 going
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Soulyss on May 24, 2010, 11:28:40 PM
Seems like this is a chance for the community to address what are considered by some to be the issues that reduce the enjoyment they get out of the game.  It could be an interesting experiment, I'm game.  If anyone wants to shoot my poor little 38G full of holes please queue up in an orderly fashion and head on over to blue. 
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: grizz441 on May 24, 2010, 11:30:32 PM
Seems like this is a chance for the community to address what are considered by some to be the issues that reduce the enjoyment they get out of the game.  It could be an interesting experiment, I'm game.  If anyone wants to shoot my poor little 38G full of holes please queue up in an orderly fashion and head on over to blue. 

How late will you be there because that place is going to start clearing out within an hour.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Guppy35 on May 24, 2010, 11:31:57 PM
Guess I'll wander into Blue now that the little guy is asleep.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Soulyss on May 24, 2010, 11:36:09 PM
How late will you be there because that place is going to start clearing out within an hour.

Sorry Grizz, I should have worded it differently my day started at about 5:00am this morning and I'm just dragging myself along at this point and heading to bed shortly. 

I meant to say that I'm going to try and do my part over the next couple weeks and make blue my home rather than OJ.  The way I see this is that it's a chance for the community to address some of it's issues rather than relying on HTC to do it and I plan to try and chip in.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Ack-Ack on May 25, 2010, 12:01:03 AM
Seems like this is a chance for the community to address what are considered by some to be the issues that reduce the enjoyment they get out of the game.  It could be an interesting experiment, I'm game.  If anyone wants to shoot my poor little 38G full of holes please queue up in an orderly fashion and head on over to blue. 

It will be an interesting experiment to say the least.  HiTech has always said that most of the solutions to our problems can be resolved by the community and it will be interesting to see if we can do it instead of just talking about it.


ack-ack
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: BaldEagl on May 25, 2010, 12:08:20 AM
Nice idea but somehow I'm thinking commiting my two man squad with one active member (me) who only manages a few hours a week of playtime won't make the difference.  If you look closely there's a lot of tiny squads like mine but hey, I'll take on the bigger squads alone... wth, what have I got to lose?
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Ack-Ack on May 25, 2010, 12:11:50 AM
Nice idea but somehow I'm thinking commiting my two man squad with one active member (me) who only manages a few hours a week of playtime won't make the difference.  If you look closely there's a lot of tiny squads like mine but hey, I'll take on the bigger squads alone... wth, what have I got to lose?

Your squadron and my squadron should hook up in Blue...we can plan some devastating 2 man raids.


ack-ack
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: grizz441 on May 25, 2010, 12:29:26 AM
I'm still trying to figure out how this solves the inherent critical problem with the caps, which is when they activate at 12:00 central standard time day in and day out.  But hey, it should make for better quality fights in blue.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Guppy35 on May 25, 2010, 01:27:57 AM
I'm still trying to figure out how this solves the inherent critical problem with the caps, which is when they activate at 12:00 central standard time day in and day out.  But hey, it should make for better quality fights in blue.

Maybe it doesn't.  But trying to equal out the population in both Orange and Blue can't be bad.  It also can't be a bad thing for squads to start helping to create some sort of culture in each arena.  Had some good fights tonite in Blue. 

I'd rather be doing something proactive to try and help folks who complain about not being able to 'fly with squaddies' then just waiting for the next BBS whine about arena caps.  HTC seems clear that things are not going to change when it comes to that stuff.  And frankly I don't think it has to. 

If you knew that the folks you like to fly with and against were in Blue, then you go to Blue.  If they commit to Orange, then you go to Orange. 

Right now the sheep flock to the highest number arena.  Why can't those of us who have been around a while, and have established squads, do something to change that?
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Kazaa on May 25, 2010, 01:32:19 AM
It already is populated.  Well above the minimum needed to sustain good quality gameplay.

Screen shot 9:30 CST:
(http://dasmuppets.com/public/Grizz/lobby.jpg)


9:00 PM:CET is not off peak time, try around 3/4/5PM: GMT and there's 30 max in blue and 140+ in orange. Lets say we reverse the situation and have 140+ in blue, which almost always has smaller sized map. Doesn't that sound like more fun for players who want solid action at those times? Lets just forget about the caps for a minute and just take this in.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Guppy35 on May 25, 2010, 01:42:04 AM
9:00 PM:CET is not off peak time, try around 3/4/5PM: GMT and there's 30 max in blue, 160+ in orange on a massive map. Lets say we reverse the situation and have 160+ in blue, with a samller map. Doesn't that sound like more fun to you?

The Few willing to commit to living in Blue?  80th is gonna set up house there.  Sounds like Kermit and his crew are thinking about it too.  had some good fights with them tonight.

Thanks to Wrongway and JUGgler for some fun 1 v 1s as well.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Kazaa on May 25, 2010, 01:49:58 AM
It's not my choice to make Guppy, it's Bruv's.

I for think it's a solid idea for the reason I mentioned in previous posts.

Will you have a promotional launch day?
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: jododger on May 25, 2010, 01:56:16 AM
If you knew that the folks you like to fly with and against were in Blue, then you go to Blue.  If they commit to Orange, then you go to Orange.  
I think Guppy35 is on to something.  If the people I like to fight are in blue, then i guess ill be spending the next couple weeks in blue with y'all.

If you build it they will come.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Bruv119 on May 25, 2010, 02:02:11 AM
For us it is a very small time window between  6pm  (when the cap kicks in)  to around 7:30pm.   The numbers in blue are likely to be around 20 to begin with then grow to 100 within the space of an hour or two.

If more people swapped from orange that is usually say 180 /100 at 6pm, Blue would hopefully fill out much quicker.   For us it would definitely mean all squaddies being able to get into the same arena.  I can see where Guppy is coming from and it will help alleviate the whole I can't get in and there is no-one in blue whines.

Blue is never really a guaranteed small map though  :headscratch:

The only problem I can see is we give up what little action we have been waiting all day for just to help solve an issue that we never really experience.  That experience is MMO gameplay.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: 321BAR on May 25, 2010, 06:28:26 AM
well for once i had the best GV fight in a long time last night in blue... im there to stay if the numbers go up...
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Skuzzy on May 25, 2010, 06:48:13 AM
I'd commit the 582nd Kokutai only if there's enough in Blue to have a good fight going. Orange is where we go when blue has nobody in it (aka every freaking day)... some blue map rotations in my mind beat orange's but i kinda like killing the Clam Humpers

Blue and Orange have the exact same terrain rotation.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: 321BAR on May 25, 2010, 06:56:39 AM
really? well then maybe i get in at the wrong times then
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Skuzzy on May 25, 2010, 07:08:10 AM
We make the effort to keep them staggered so they are not running the same terrain at the same time,  but the list and order is exactly the same for both arenas.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Kazaa on May 25, 2010, 07:09:54 AM
Blue and Orange have the exact same terrain rotation.

Well there goes my dream, didn't blue arena use to be small maps?
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Skuzzy on May 25, 2010, 07:12:56 AM
Well there goes my dream, didn't blue arena use to be small maps?

Never has been.  Both arenas have always used the same exact list of terrains.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: uptown on May 25, 2010, 07:14:25 AM
We make the effort to keep them staggered so they are not running the same terrain at the same time,  but the list and order is exactly the same for both arenas.
Really? I haven't seen Baltic in Orange for ages. Blue had Baltic last week. I just figured Orange was too populated to have the Baltic map in its' rotation.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Kazaa on May 25, 2010, 07:30:25 AM
Skuzzy, is Utarus and Baltic in Orange's map rotation, I can't remember the last time I've ever seen those maps in Orange.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: SunBat on May 25, 2010, 07:31:58 AM
How about HTC just change the name of the current Orange arena to Blue and the Blue arena to Orange?  Sroblem Polved.

Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Skuzzy on May 25, 2010, 07:51:10 AM
Skuzzy, is Utarus and Baltic in Orange's map rotation, I can't remember the last time I've ever seen those maps in Orange.

Yes.  Both arenas use the same file to get the next terrain to load.  They are identical.

How about HTC just change the name of the current Orange arena to Blue and the Blue arena to Orange?  Sroblem Polved.

We already did that to prove it has nothing to do with the arena.  I have to giggle a bit when I see someone say, "Orange is much better than Blue".  Sort of like saying the oxygen in East Texas is better than the oxygen in West Texas.

It all boils down to what is first in the list.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Flayed on May 25, 2010, 08:51:20 AM
 Hmm funny I always thought you Texans breathed Xenon or something......   :P
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Knite on May 25, 2010, 08:59:23 AM
We already did that to prove it has nothing to do with the arena.  I have to giggle a bit when I see someone say, "Orange is much better than Blue".  Sort of like saying the oxygen in East Texas is better than the oxygen in West Texas.

Take it from a Yankee who's been to Texas a few times...
There are definitely places in Texas where it's a bit easier for a Yank to breathe than others. ;-)
(and get a beer for that matter)
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: BillyD on May 25, 2010, 02:48:09 PM

  Sort of like saying the oxygen in East Texas is better than the oxygen in West Texas.


Hmm depends on the competition at the 4th annual HTC office Brisket and Bean Southern Soul Food Fart Dueling Bracket .....oxygen might be better somewhere else
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: grizz441 on May 25, 2010, 04:11:43 PM
Hmm depends on the competition at the 4th annual HTC office Brisket and Bean Southern Soul Food Fart Dueling Bracket .....oxygen might be better somewhere else

Lmao Billy.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: BillyD on May 25, 2010, 04:32:05 PM
Here at work I have some favorites

THE FLY BY  works best with SBD farts....leave it behind the sales counter and quickly walk past an associate wafting the smell trail behind you


THE DEATH TRAP wait till the manager is on the phone with a sales rep in the Office ( you know the call will be long ) and just blantantly Rip a huge one. Then as he looks on in dismay run out of the office and slam the door shut. Poor guy is tethered in stank    :rock


carry on
 :rofl

Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Bear76 on May 25, 2010, 09:34:22 PM
Hmm funny I always thought you Texans breathed Xenon or something......   :P

Methane, from all the BS  :D
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Guppy35 on May 25, 2010, 10:31:34 PM
Since you Muppet types derailed the thread, any chance you'll start calling Blue home and help the cause? :)
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: BaldEagl on May 25, 2010, 11:01:37 PM
Your squadron and my squadron should hook up in Blue...we can plan some devastating 2 man raids.


ack-ack

Love to.   :aok

Beware the pair.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: grizz441 on May 25, 2010, 11:11:48 PM
Since you Muppet types derailed the thread, any chance you'll start calling Blue home and help the cause? :)

Didn't derail the thread, it just doesn't solve any cap problems.  We are in Blue regularly.  See ya there.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: BillyD on May 26, 2010, 12:45:16 AM
Didn't derail the thread, it just doesn't solve any cap problems.  We are in Blue regularly.  See ya there.


diddly it was Tues.

see ya tomorrow
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: AWwrgwy on June 04, 2010, 02:47:15 AM
Is it my imagination or does this seem to be working.  Numbers between the two LW arenas seem to be closer and good fights in Blue.

 :aok


wrongway
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Spikes on June 04, 2010, 06:13:11 AM
at peak hours yes. but if you go online at 10am EST you'll see 130 in orange and 30 in blue
Then again, at 10AM you have no problems getting into Orange as the cap is at 400.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Lusche on June 04, 2010, 06:55:39 AM
Then again, at 10AM you have no problems getting into Orange as the cap is at 400.

All depends on where you live. Caps kick in at my prime time, 7pm... resulting 180/100 and 20/150. And with currently less player numbers online, it takes not only a long time to get the arenas balanced then. Im mainly stuck to play with only about 100 players per arena at my late prime time, which is on average definitely less fun than having 200 in a single one.
Would I play at US prime mainly, caps wouldn't bother me that much beyond issues lime not being able to get back to a battle in progress after being booted.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: LLogann on June 04, 2010, 06:59:00 AM
I hear Druidia has good oxygen. 

.....oxygen might be better somewhere else

And I have seen Muppets in BLUE.......   :headscratch:   Or was I in ORANGE that day......  :eek:
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: waystin2 on June 04, 2010, 07:18:43 AM
This Pig is considering...After fighting huge NOE hordes from both sides in Orange last night.  It can get quite frustrating.  A squaddie suggested maybe HTC could come up with an arena that you can only crop dust and take bases, that way there is no combat.  The squads that do this sort of stuff would love it! :aok
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: LLogann on June 04, 2010, 08:57:05 AM
As a member of a squad that goes all ways, these days.......  I can recall the days of FALCON23 NOE BishMish's......  And I just want you to know, you Pig,  :D , that it was also very frustrating not to have anybody come and defend.   :cry

This Pig is considering...After fighting huge NOE hordes from both sides in Orange last night.  It can get quite frustrating.  A squaddie suggested maybe HTC could come up with an arena that you can only crop dust and take bases, that way there is no combat.  The squads that do this sort of stuff would love it! :aok

And I find it asinine how many people complain about the hordes they see/hear on a map, yet don't get their squaddies together to stop it.  NOE horde?  Still needs to get to the base, which by that time has been flashing, for at least 120 seconds.  
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: gyrene81 on June 04, 2010, 09:40:22 AM
A squaddie suggested maybe HTC could come up with an arena that you can only crop dust and take bases, that way there is no combat.  The squads that do this sort of stuff would love it! :aok
I thought that was the EW arena. Wait no, I forgot that's the milkrun perk building arena.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: DrBone1 on June 04, 2010, 10:53:30 AM
 

And I find it asinine how many people complain about the hordes they see/hear on a map, yet don't get their squaddies together to stop it.
:aok
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: RTHolmes on June 04, 2010, 11:27:21 AM
And I find it asinine how many people complain about the hordes they see/hear on a map, yet don't get their squaddies together to stop it.  NOE horde?  Still needs to get to the base, which by that time has been flashing, for at least 120 seconds.

nice idea, but when I logged from LWO last night it was 140ish bishrooks "fighting" about 50 Knits. we got our squad together, but theres only so much you can do facing almost 1v3 odds with just a minor ENY restriction. you cant stop that.

likewise the large NOEs - 2mins from the base flashing til theyre all over it (@300mph). great if you're all sitting in the tower watching the map so you can up 10 guys at once to defend, otherwise unstoppable.


edit: the design of the current LWO map (trinity?) doesnt help either - one side getting ganged is inevitable on that map.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: waystin2 on June 04, 2010, 11:31:16 AM
And I find it asinine how many people complain about the hordes they see/hear on a map, yet don't get their squaddies together to stop it.  NOE horde?  Still needs to get to the base, which by that time has been flashing, for at least 120 seconds.  


Hello Llogan,

You know I am a scrapper always have been always will be.  I holler out to the Pigs whenever I spot an incoming horde.  It can take several minutes to get everybody at one location and oriented.  Even if I got all 8-10 Pigs upped in time, we are still usually looking at 3-1 odds with some of these raids.

Good example last night:  I see the base flashing, up a WW to see no less than 25 planes inbound.  I killed 9 outright (landed them kills).  VonMessa witnessed.  Upped again and killed 5 more and the base was taken.  Total time from flash to base take was about 3 minutes.  NOE with overwhelming numbers is near impossible to defend against. I called out to the five Pigs that were on, and two got there and upped before base was taken.

So asinine and complaining?  I think not.  I want to get the fight on.  The squadrons that run these raids do not.

 :salute

Way

Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: RTHolmes on June 04, 2010, 11:32:49 AM
I want to get the fight on.  The squadrons that run these raids do not.

:aok
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: ink on June 04, 2010, 12:01:56 PM
sorry but it's a bad idea.
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: LLogann on June 04, 2010, 01:21:20 PM
I totally hear where you coming from Holmes, my statement was based more on peak times where there usually equal numbers.   :salute 

nice idea, but when I logged from LWO last night it was 140ish bishrooks "fighting" about 50 Knits. we got our squad together, but theres only so much you can do facing almost 1v3 odds with just a minor ENY restriction. you cant stop that.
likewise the large NOEs - 2mins from the base flashing til theyre all over it (@300mph). great if you're all sitting in the tower watching the map so you can up 10 guys at once to defend, otherwise unstoppable.

You should know better... Never would I say such things about you personally.... :)  I just mean 7 out of 10 of the whiners are the ones that would not up.  Most of you Pigs are a class act and not afraid.   :aok
So asinine and complaining?  I think not.  I want to get the fight on.  The squadrons that run these raids do not.

 :salute

Way
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: LLogann on June 04, 2010, 01:23:47 PM
Double post
Title: Re: Seems kinda simple to solve the problem with arena caps
Post by: Bruv119 on June 04, 2010, 05:22:41 PM
kind of worked this evening,

the map was smaller in blue and we jumped in with about 50 guys in the arena,  started a ding dong furball between  A39 / 49 with rooks and had 3 hours of constant fighting.

Would like to have said the fights were fair and well fought but it was a kill or be killed MA style cluster that some can't handle.  :salute