Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Bubbajj on December 18, 2010, 11:31:52 PM
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Seriously? One guy takes an airfield by himself. No one wants to fight, just knock out a few buildings, ack and run M3s in. If something isn't done to adjust this I'm done. Worst thing to happen to this game in a long time.
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Lol.
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Solved problem of needing a giant horde to take a base. As the release notes said, they're going to tweak it.
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Seriously? One guy takes an airfield by himself. No one wants to fight, just knock out a few buildings, ack and run M3s in. If something isn't done to adjust this I'm done. Worst thing to happen to this game in a long time.
O' ye of little patience. HiTech ain't done yet.
Wait.
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Seriously? One guy takes an airfield by himself. No one wants to fight, just knock out a few buildings, ack and run M3s in. If something isn't done to adjust this I'm done. Worst thing to happen to this game in a long time.
:cry :cry :cry :cry :cry :cry :cry :cry :cry :cry :cry :cry :bolt:
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Seriously? One guy takes an airfield by himself. No one wants to fight, just knock out a few buildings, ack and run M3s in. If something isn't done to adjust this I'm done. Worst thing to happen to this game in a long time.
Look through some of the other threads on this issue. I think Hitech him self said this is a trial period & will adjust if needed on amount of town that needs to be down. Also one man base captures are not just a recent thing it was the norm for a very long time.
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In the old version, I had numerious Solo Base Takes...But I cant see how the new towns can be captured by 1 man.
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In the old version, I had numerious Solo Base Takes...But I cant see how the new towns can be captured by 1 man.
I rolled the M4(75) (or which ever one has 97 HE rounds) to a town one night just messing around. Killed all the ack and knocked down enough to get a white flag. I towered and grabbed an M3, got to center of town and was about to release when all of a sudden a 190 is above me.
I think it definitely needs tweaking. To me it just seems too "easy mode." One guy can sneak a base no problem if no one is watching the map for flashing bases.
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I agree it is too easy, needs to be bumped up to 70%ish. 70/80/90 based on airfield size would be ideal. Make it so HiTech. :salute
I think even Dogfite would agree this would be fair and fun.
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I agree it is too easy, needs to be bumped up to 70%ish. 70/80/90 based on airfield size would be ideal. Make it so HiTech. :salute
I think even Dogfite would agree this would be fair and fun.
I was thinking the same (make it 75% instead of the current setup). I also think that the White Flag should be gone, but I realize that with the combination of the buildings being spread out and only a certain percentage of which has to be down the flag is necessary.
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I'll just say....
The first day I logged on (Tuesday I think it was) after this was implemented I saw more bases taken (on all sides) in the text buffer in 1.5 hours than I have in the past 2 YEARS....
So maybe it's too easy. That doesn't negate the fact that this is an IMPROVEMENT over the stalemates that have reigned in the arenas for so long. I haven't seen a map reset in lord knows how long, but now we'll have a real opportunity for that.
So, maybe bump it up to 60%, 70%, maybe 75%... Anything generating this much attack action, defense, action, and general action, it a good thing. I know base taking is not the only thing that goes on in here, but you have to admit it's one of the best ways to find a good fight!
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Seriously? One guy takes an airfield by himself. No one wants to fight, just knock out a few buildings, ack and run M3s in. If something isn't done to adjust this I'm done. Worst thing to happen to this game in a long time.
What is the complaint, that someone took a base? or nobody cared about someone taking the base?
Or perhaps did nobody care about the base you cared about? If it was 1 man sneak, why didn't you stop him?
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Seriously? One guy takes an airfield by himself. No one wants to fight, just knock out a few buildings, ack and run M3s in. If something isn't done to adjust this I'm done. Worst thing to happen to this game in a long time.
If the crew at HTC flew off the handle like this,
A) I'd be banned from these boards.
B) Skuzzy would be in an institution for the criminally insane.
C) It's possible that we wouldn't be playing this "game" at all.
Relax, and re-load.
<S> Melvin
P.S. Meeeeellllllllllllloooooooo Meeeeelllllllllllloooooooooo
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I agree it is too easy, needs to be bumped up to 70%ish. 70/80/90 based on airfield size would be ideal. Make it so HiTech. :salute
I think even Dogfite would agree this would be fair and fun.
+1 :aok
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Easy now... take some deep cleansing breaths... It's going to be OK.
The system will get tweaked like most new things it's going to take a little time to get dialed in.
This was in the last version's release notes.
Added the a new host system variable that controls how much of the town needs to be destroyed before it can be captured. There is a flag flying in each town that will be swapped out for a white surrender flag when the damage threshold is reached. At that point troops can be used to make the capture. The initial setting will be at 50% and we'll adjust it from there if needed.
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1) same for all sides
2) why have a heart attack over a base loss
3) but i agree that 50% is too low, should be 75% IMHO
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What is the complaint, that someone took a base? or nobody cared about someone taking the base?
Or perhaps did nobody care about the base you cared about? If it was 1 man sneak, why didn't you stop him?
:aok
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theres been great fights all over the map on mindanao on OFF PEAK hours.
not that hard anymore to find great fights. i prefer the current map settings.
having a base easily capture-able compels the other side to defend it, even with low numbers.
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theres been great fights all over the map on mindanao on OFF PEAK hours.
not that hard anymore to find great fights. i prefer the current map settings.
having a base easily capture-able compels the other side to defend it, even with low numbers.
Yup. You can't take a base solo unless no one bothers to defend it. And making the town easier to take down doesn't make it any easier to kill defenders or get an M3 or goon in past a bunch of guys determined to kill it.
I agree that bumping the % up would probably be better, but even as it is, I think there's harder fighting over base takes than there was two weeks ago - because the defenders have to fight hard to keep it, and the attackers know they can keep at it as long as it takes and still have a good chance for a capture without one little near-invisible building popping and ruining the whole attack.
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krusty is right on the mark :aok
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HTC buy me a new car or I quit!!! :cry :cry :cry :lol :lol
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Seriously? One guy takes an airfield by himself. No one wants to fight, just knock out a few buildings, ack and run M3s in. If something isn't done to adjust this I'm done. Worst thing to happen to this game in a long time.
have some cheese with that whine...
(http://nickobeano.files.wordpress.com/2008/01/cheese_oh_cheese.jpg)
What is the complaint, that someone took a base? or nobody cared about someone taking the base?
Or perhaps did nobody care about the base you cared about? If it was 1 man sneak, why didn't you stop him?
:lol :aok
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I'd be pretty embarrassed to admit that I couldn't stop 1 guy in an M3, but heck, I guess some
folks are just shameless. :rolleyes:
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Just in general - a little unclear about the concept of base capture being "too easy". It's different, but don't get how it could be "too" anything.
I mean, if bases change hands all the time, it does go both ways, so you can take the base back. From a game play standpoint, doesn't easy capture mean more diffusion of combat - spreading players out since more threats register at a given time?
Having trouble getting the idea across, I think. Everyone seems to be saying the thresh holds should be higher, but I find myself wondering, "why?" What's inherently bad about the flag going up sooner, and bases flipping back and forth all the time?
Am I miising something?
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see ya .....and leave your man card at the front desk please...
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Just in general - a little unclear about the concept of base capture being "too easy". It's different, but don't get how it could be "too" anything.
Spoken in general terms:
- if you make it "too difficult", players will try less (too much frustration), and possibly only when they have amassed a huge horde that ensures success. Players who are into the war game might simply go away.
- If you make it "too easy", the frustration will be all on the defenders part. Bases are getting sneaked left & right. It's very difficult to muster a number of defenders quickly enough to prevent a quick initial attack. Base taking squads will abort any mission getting any resistance knowing that they can strike elsewhere, yet come back later knowing the "town popping" problem is much less severe as with the "old" small towns. Possibly ending in a grab base with no one defending anymore, as attacking is way easier and less frustrating than defending
Unfortunately, there is no fixed "golden mean", a single number or clearly defined setting that says: "This is most balanced and fun, and that is not".
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I agree it is too easy, needs to be bumped up to 70%ish. 70/80/90 based on airfield size would be ideal.
:aok
I agree , but the map reset system to 40% of both teams is too much, especially with large maps. I was dreaming for long time to see HQ/ strats involved in war win/map reset. What we have to lose if the maps are changing more often? less players complaining about boring maps staled for weeks?!
When the vote came up, most of the players have chosen strategy vs a fighter, B29 vs Me410, but what are we going to do with it?! bomb the center of the town and strats for points without any effect on gameplay?! I would like the map in rotation during Euro time not to get closed at 5PM ET, let players finish the job, reduce caps and open the other arena . It's frustrating to capture bases and by the time you are close to accomplish the goal the map is closing .
Bombing certain % of the strats should have effect on amo, fuel, radar, towns and HQ destroyed keep radar down for 20-30 min without the resup option.
The map reset % would be more fun and make the game more dynamic if reduced to 25% of both teams or .. and here is my point ;some kind of a combination of 10% +HQ destroyed; Let's say Rooks have over 25% of the bish bases captured but only 10% of knight bases, bombing knight HQ => map reset, rooks win.Doing this would move the fights to "higher level",give a job for bombing sqds and B29, would motivate players to attack and defend strategic tgts,and it's fun to be part of a massive bombing raid or fight against.
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! I would like the map in rotation during Euro time not to get closed at 5PM ET, let players finish the job, reduce caps and open the other arena .
This is exactly how it was in the past, and it didn't work.
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:aok
I agree , but the map reset system to 40% of both teams is too much, especially with large maps. I was dreaming for long time to see HQ/ strats involved in war win/map reset. What we have to lose if the maps are changing more often? less players complaining about boring maps staled for weeks?!
You might want to take a look at this idea of mine http://bbs.hitechcreations.com/smf/index.php/topic,300883.msg3856410.html#msg3856410
The "point" system could easily accommodate strat targets into the "win" criteria.
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If the crew at HTC flew off the handle like this,
A) I'd be banned from these boards.
B) Skuzzy would be in an institution for the criminally insane.
C) It's possible that we wouldn't be playing this "game" at all.
Skuzzy will probably admit that (B) is already true.
- oldman
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I'm pretty sure we're going to see it adjusted based on the war period. There were a LOT of complaints that the new bases were INSANELY difficult to take in EW because of the vastly increased amount of ordinance needed to drop the town (as well as the associated speculation that it pushed EW even further into being a milkrunner arena than it already was).
I'd be interested in hearing how the 50% town drop is affecting things in EW, compared to the LW rides packing gobs of cannon and ordinance.
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In just this weak alone I've been caught twice up when the terrain changed and been killed three times trying to up as a base was taken out from under me. IT IS WAY WAY WAY TO SIMPLE TO TAKE BASES!!!! Oh, I'm sorry, I thought a game should involve some type of a challenge. My mistake. And all of this just in time for B-29s that carry a sweetie load more bombs. Maybe it's time to change the name of this game. It seems that AIR and COMBAT seem to be less and less involved in what's going on. The fun/irritation-boredom quotient is rapidly approaching "Why bother".
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I'd be interested in hearing how the 50% town drop is affecting things in EW, compared to the LW rides packing gobs of cannon and ordinance.
Population & activity plummeted to the ground with the new town layout in tour 126 and is currently going steep up... relatively spoken that is.
You can read the complete data & analysis in the upcoming "AH Stats 2010 Edition" - this time being bigger than ever! :rock
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In just this weak alone I've been caught twice up when the terrain changed and been killed three times trying to up as a base was taken out from under me. IT IS WAY WAY WAY TO SIMPLE TO TAKE BASES!!!! Oh, I'm sorry, I thought a game should involve some type of a challenge. My mistake. And all of this just in time for B-29s that carry a sweetie load more bombs. Maybe it's time to change the name of this game. It seems that AIR and COMBAT seem to be less and less involved in what's going on. The fun/irritation-boredom quotient is rapidly approaching "Why bother".
Have you read any of the replies? Hitech said he is not done changing the game, he never will be. Patience grasshopper.
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What a buncha...
(http://mickeyfeio.files.wordpress.com/2008/11/gcoelho.jpg)
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I'd be interested in hearing how the 50% town drop is affecting things in EW,
Daytime #'s, while often still in the single digits, have doubled. One an actually find a dogfite in there now n again.
On a side note, for the 2nd time this week, 262's, Tempy's etc have been enabled and free in MW.
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Seriously? One guy takes an airfield by himself. No one wants to fight, just knock out a few buildings, ack and run M3s in. If something isn't done to adjust this I'm done. Worst thing to happen to this game in a long time.
......and you didn't up something to prevent said "one person"? It's your own fault whiner.
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Hitech has created a opportunity for a new person or someone with out a sqaud to be able to have a impact on the war at hand. He can go into town with a gv or bomb town and have at least a chance to raise the white flag. He may or may not capture the base but he has accomplished 1 task in the capture giving him some sort of satisfaction that he was a instrament in a capture. All the while the defending team still has the choice of defending against the 1 person. This is a added aspect to the game for the solo players. If bases are so easy to take then the defenders should take them back. This game shoud be fun for all types, not for just 1 crowd. The fur balls still exist. I don't really see anything that has been taken away, only given.
I for 1 will no whine and say thank you hitech for the added aspects to the game.
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In just this weak alone I've been caught twice up when the terrain changed and been killed three times trying to up as a base was taken out from under me. IT IS WAY WAY WAY TO SIMPLE TO TAKE BASES!!!! Oh, I'm sorry, I thought a game should involve some type of a challenge. My mistake. And all of this just in time for B-29s that carry a sweetie load more bombs. Maybe it's time to change the name of this game. It seems that AIR and COMBAT seem to be less and less involved in what's going on. The fun/irritation-boredom quotient is rapidly approaching "Why bother".
Last night the Knights were just NOEing base after base along the coast. Once they ran out of bases along the coast they couldn't take a base. The terrain changes are at the same time each day....pretty easy to predict when it's going to happen. As for upping at a base as they take it, well that is your problem as well. While you are complaining about doing it, I upped at a couple just in time to shoot a couple of troops to stop a capture at one place, and help delay it at another. 3 or 4 of us stopped the capture of a V base long enough that the knights gave up (tho I'm sure they came back when things quieted down).
At least with all the "captures" going on there were a number of places to run into fights.
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In just this weak alone I've been caught twice up when the terrain changed and been killed three times trying to up as a base was taken out from under me. IT IS WAY WAY WAY TO SIMPLE TO TAKE BASES!!!! Oh, I'm sorry, I thought a game should involve some type of a challenge. My mistake. And all of this just in time for B-29s that carry a sweetie load more bombs. Maybe it's time to change the name of this game. It seems that AIR and COMBAT seem to be less and less involved in what's going on. The fun/irritation-boredom quotient is rapidly approaching "Why bother".
I wander if you just wait a weak or too things mite change?I think that would make more since and you wouldn't have to listen to all these week loosers and there clear explanations of how the capture sistem will be tweaked. Or just quit this week bellybutton game since HT don't got no cents no how.
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How many brilliant ideas ... like spaghetti ... :neener:
Happy New Next Year to all.
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I wander if you just wait a weak or too things mite change?I think that would make more since and you wouldn't have to listen to all these week loosers and there clear explanations of how the capture sistem will be tweaked. Or just quit this week bellybutton game since HT don't got no cents no how.
A great victory has just been won for the English language today.
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So the base WASN'T flashing??
Nobody upped to kill ONE guy?? :rofl
Yup, its the games fault. Taking towns is way too easy!! :rofl
Lets "tweak" it some more!! :rofl :rofl
Absolutely hysterical.
If one guy can take a base, there is NOTHING wrong with game.
Was it Chuck Norris or something? :rofl :rofl
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If the crew at HTC flew off the handle like this,
B) Skuzzy would be in an institution for the criminally insane.
He already is. How do you think he got his job here.
Welcome to the institution ;)
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It's too hard! It's too easy!
Why did the three bears story all of a sudden pop in my head :)
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It's too hard! It's too easy!
Why did the three bears story all of a sudden pop in my head :)
:lol
I know it seems like that, but honestly, it is a wittle too weasy now. Just goes to show you that us players that have been complaining about the game's difficulty level are in fact being objective in our analysis.
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It's too hard! It's too easy!
Why did the three bears story all of a sudden pop in my head :)
Because you have it just right.
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I want a bowl of porridge :banana:
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:lol
I know it seems like that, but honestly, it is a wittle too weasy now. Just goes to show you that us players that have been complaining about the game's difficulty level are in fact being objective in our analysis.
Perhaps its them whining that though its easy for them to take bases=good. The fact that its easy for others to do as well=not good. Soon were going to be faced with the issue the war cant be won unless we create the enviroment so perfect that we roll 10 maps a day. Soon were going to be faced with only having 2 countries because za war winnerz cant handle the fact that they have to defend as well as be on the offensive and no fair when you are trying to assault one front and the other is being attacked. :confused:
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I agree it is too easy, needs to be bumped up to 70%ish. 70/80/90 based on airfield size would be ideal. Make it so HiTech. :salute
I think even Dogfite would agree this would be fair and fun.
I think I have agreed with Grizz once in the last century and this is it. ^^^^^^ Needs to happen FAST!
ROX
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I'd be interested in hearing how the 50% town drop is affecting things in EW, compared to the LW rides packing gobs of cannon and ordinance.
I logged into EW Friday night before FSO. Saw large darbar heading to a VBase on the side with nobody on it. I switched sides and upped a SpitV to defend. Saved the VBase from the air, landed 6 kills, half those guys logged, and the other half started attacking the other side which only had one guy on to defend. So I guess things haven't changed in EW...they'll still attack a VBase in an undefended country.
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To me it just seems too "easy mode."
If you look at the recent threads, this is what the majority of the community has been clammering for.
ack-ack
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If you look at the recent threads, this is what the majority of the community has been clammering for.
ack-ack
If you feel this is what people have been asking for, then your reading comprehension skills might be lacking or English is not your primary language.
People have been asking for a more balanced game, which would be adjusting the balance between Town capture difficulty and Overall Win The War difficulty. HiTech agreed that it was off and he made adjustments which are a great start, however the balance shifted a little too far to the other side of the ideal point IMO. The difficulty needs to be enhanced just a tad more to get an ideal balance. Regardless, the current game being a little more easy, has been much more fun since the changes were made. The fights are intense once again, mission frequencies are up, and the fights are much more scattered across the map as opposed to giant rolling hordes in two locations. All of this equates to more modes of fun for the player. I don't expect you to understand this, since you only care about flying one plane in one mode of game play, but for the majorities who stick around, variety is the spice of life.
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Make it so
Capt. Picard FTW!
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Hijack is imminent.
Threat level Orange.
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A great victory has just been won for the English language today.
:salute
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Seriously? One guy takes an airfield by himself. No one wants to fight, just knock out a few buildings, ack and run M3s in. If something isn't done to adjust this I'm done. Worst thing to happen to this game in a long time.
In just this weak alone I've been caught twice up when the terrain changed and been killed three times trying to up as a base was taken out from under me. IT IS WAY WAY WAY TO SIMPLE TO TAKE BASES!!!! Oh, I'm sorry, I thought a game should involve some type of a challenge. My mistake. And all of this just in time for B-29s that carry a sweetie load more bombs. Maybe it's time to change the name of this game. It seems that AIR and COMBAT seem to be less and less involved in what's going on. The fun/irritation-boredom quotient is rapidly approaching "Why bother".
(http://i1213.photobucket.com/albums/cc473/UnkShadow/Facepalm.jpg)
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(http://i271.photobucket.com/albums/jj131/bayoubeach/TOWNDOWN.jpg)
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If you feel this is what people have been asking for, then your reading comprehension skills might be lacking or English is not your primary language.
People have been asking for a more balanced game, which would be adjusting the balance between Town capture difficulty and Overall Win The War difficulty. HiTech agreed that it was off and he made adjustments which are a great start, however the balance shifted a little too far to the other side of the ideal point IMO. The difficulty needs to be enhanced just a tad more to get an ideal balance. Regardless, the current game being a little more easy, has been much more fun since the changes were made. The fights are intense once again, mission frequencies are up, and the fights are much more scattered across the map as opposed to giant rolling hordes in two locations. All of this equates to more modes of fun for the player. I don't expect you to understand this, since you only care about flying one plane in one mode of game play, but for the majorities who stick around, variety is the spice of life.
Grizz said it best. Very true !!!!
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The towns need to be tweaked again. :rolleyes: Guess that's just me watching 20-30 plane hoard babyseal brigade running around exploiting the change last night. :banana:
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It does lend to faster action/more action over a field. With smaller groups of people the battles are less likely to be 30 attacker vs 3 defenders. No matter how HTC turns the dials, the hoards are always going to hoard.
The new settings allow for a more broad cross sections of battles to happen. No doubt. It is better than it was before. The %100 thing was difficult, it invited the hoard because teamwork and a bit of tactical skill is/was too hard for many players. :D
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Sounds like it's just right to me. Seems like it would spread the fights out over a larger area reducing the hoards and making the game more fun.
I mean is this a "I'm so bad I couldn't stop one guy from taking my base so I blame HT" thread?
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I got a capture today with the town up flag showing. Just as the first troops troops went in it changed from white to red.
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Seriously? One guy takes an airfield by himself. No one wants to fight, just knock out a few buildings, ack and run M3s in. If something isn't done to adjust this I'm done. Worst thing to happen to this game in a long time.
Guess you never took a T-76 with all HE loadout, spawned very close to a town, killed all ack and buildings, and then ran an M-3 into it for a capture? Hate to burst your bubble, but this has happened before the update. I have done it myself personally a number of times.
If you had played AH1 back when it was live, you would of quit a long, long time ago. Only a handful of buildings back then plus ammo bunker.
:cry :cry :cry :cry :cry :cry
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Seriously? One guy takes an airfield by himself. No one wants to fight, just knock out a few buildings, ack and run M3s in. If something isn't done to adjust this I'm done. Worst thing to happen to this game in a long time.
I guy taking a field was the norm up until last June when they came out with the new version with new town layout... I have reached one conclusion. No matter what HTC does, there will be some that will hate it... Nothing can be done to please everyone.. :salute
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I kind of like the idea of more dynamic base ownership... Makes the game much more exciting!
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Guess you never took a T-76 with all HE loadout, spawned very close to a town, killed all ack and buildings, and then ran an M-3 into it for a capture? Hate to burst your bubble, but this has happened before the update. I have done it myself personally a number of times.
If you had played AH1 back when it was live, you would of quit a long, long time ago. Only a handful of buildings back then plus ammo bunker.
:cry :cry :cry :cry :cry :cry
lol and there was a map room at the field :P
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New settings are AWESOME!!! I agree if you can't stop one guy from capturing a field then, that is kind of lame on your part, not HTC's fault.
I have longed to see the game return to some resemblance of its old self, where small groups of players were rewarded for intelligent teamwork. :rock
It will take some time for the horde programmed players to adjust. Sure you can be lazy and just fly to the biggest dar bar. Do that and be prepared to loose bases that are undefended. :rolleyes: Here's an idea, scan the map, look for strengths and weakness and take part in a number of different roles.
The BULLCRAP :furious has been building up for way too long, and it has been due to the need for large numbers to capture fields. Now, too many players are stuck in their old ways. 50% town captures may just be the shovel needed to clean it up.
For example, yesterday two goons were headed to a base that had been shut down, all hangars dead. We repeatedly announced on country and range channel our approach and ETA. We practically spammed to get any response. Although there were still a good number of friendlies over the base, we got no intel. We both arrive 5 minutes later and discover the friendlies zooming and porking the already porked airfield. All of the town's ack was up as well as its flag. After I raged for a lil bit, 3 came over and took the ack in town down. A good part of the town was also down so I dropped my troops to give them extra incentive to get the buildings down. Now 3 of the guys seemed to be working the town pretty effectively while another 3 were just zooming around the airfield, waiting for a hangar to pop to get an easy vulch kill. Eventually, a couple of fighters came from another base and killed the goons.
As far as I know, it only took 1 person to thwart the base capture, and with a lot less effort (fly to field and kill to unarmed C47s).
I WOULD MUCH RATHER HAVE the capture system as it is, than the I need to be number uno in kills system.
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This may be all well and good in LW where there are 536,982 people there. It's a bit of a problem when my entire country consist of six people.
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I'm fairly sure that with a determined effort, all by myself, employing skilful enterprise, and maybe a Tiger at the map room, I can pretty well prevent any other single player taking the base I am defending as long it is only ever being attacked by that other single player alone.
Two of em, sheesh, then I might have to think, or maybe get another guy to help. Next thing you know a blasted war would break out! Curse these attack minded players starting trouble all over the map. Trouble makers all. If we could only make it impossible for them to succeed by applying simple arena settings then we could all live in peace and maybe play WoW.
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Hordewise I havent seen any change n behavior. When I log on I see see large blobs of darbars that just roll one base after the next wherever there is no green to defend them untill resistance is put up at which point they go to a different location where there is no green. And vise verse.
A few nights ago for example I logged on the Knights were attacking bases with a zero darbar on one side of the map while we were being attacked on the other side of the map where there were no defenders. Against one of the two countries bish or rooks I forget which. There were no fights at all.
So long as there are no base limits that would force people to up over a wider front this is going to be how it is. Mark my words. All this did was make the bases easier to capture. And thats fine. I really dont care one way or the other how hard a base is to capture or what the dar height is.
But anyone thinking that this is going to change the horde behavior is kidding themselves. so long as the players are able to up an unlimited amount of planes from one area to attack another. Thats what we're going to have.
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disapointing to see certain bish squads running repeated 20-30 aircraft basetake missions over the weekend, despite the new easy captures.
it doesnt take 25 loaded P38s and 3 goons to take a base now (it never did actually), so why the horde? :headscratch:
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disapointing to see certain bish squads running repeated 20-30 aircraft basetake missions over the weekend, despite the new easy captures.
it doesnt take 25 loaded P38s and 3 goons to take a base now (it never did actually), so why the horde? :headscratch:
You could probably ask the same question of the Rooks last night in LW Orange who were steamrolling bases with those same numbers. We were defending with maybe six players. But it was a lot of fun. We lost our bases but had fun defending them....
As for the 25 loaded P38's going to take a base. I remember them being attacked by a similar horde of 262's. Several 262 drivers landed alot of P38 kills.. It created combat.
I think that it would be hard for anyone to say that they cannot find a fight on any map these days.. :salute
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As for the 25 loaded P38's going to take a base. I remember them being attacked by a similar horde of 262's. Several 262 drivers landed alot of P38 kills.. It created combat.
I dont remember seeing 25 knit 262s at any point yesterday. When I was on it was just me and a couple other knits brave/stupid enough to wade into the horde, although I did see 2 knits flying jets.
saying horde basetake missions are designed to "create combat" is just ... disingenuous.
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Had those 25 38's came light I would believe that they were there to create a fight, but you said they were heavy, that sounds like they were there to shut down the base and hangers which in fact would prevent combat. Had they came in noe that further would be from the truth of that statement of creating a fight.
Everything about your statement is contradicting in regards to creating combat.
Unless this is what you mean as combat......
(http://i271.photobucket.com/albums/jj131/bayoubeach/HORDECHILD.jpg)
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Bottom line for me:
If we had to choose between a system that was too static, frozen - and one that was too fluid, I'd go for the fluid one.
Let's give it some time, see how the community works it out, and make a judgementn later. I'd vots against an immediate change in the % required.
There. 2 cents.
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disapointing to see certain bish squads running repeated 20-30 aircraft basetake missions over the weekend, despite the new easy captures.
it doesnt take 25 loaded P38s and 3 goons to take a base now (it never did actually), so why the horde? :headscratch:
Because with a horde. You almost cant loose. Your odds increase significantly that you will not only take the base. But you can toss any thought of SA out the window because you will be free to shoot down any poor slob that tries to up and fight with little no no risk of yourself being shot down cept maybe by some field ack, You get free and easy perk points because even the field ack can shoot at only so many people at once. In fact. you biggest threat is your fellow horders in scrambling to see who can get that vulch or lone/few defenders first.
Then when your all done you get to slap each other on the back for all that uber skill and cooperation and the genius that was required to co ordinate and carry out such an operation which amounts to little more skill set then the equivalent skill needed of a gang of 20 to beat up on a cripple.
Weee HAAA! WTG
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disapointing to see certain bish squads running repeated 20-30 aircraft basetake missions over the weekend, despite the new easy captures.
it doesnt take 25 loaded P38s and 3 goons to take a base now (it never did actually), so why the horde? :headscratch:
Nits were doing this last night in blue arena. It ebbs & flows no biggie tomorrow the Rooks will do it & so on & so on.
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Bottom line for me:
If we had to choose between a system that was too static, frozen - and one that was too fluid, I'd go for the fluid one.
Let's give it some time, see how the community works it out, and make a judgementn later. I'd vots against an immediate change in the % required.
There. 2 cents.
Ditto. :aok
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Because with a horde. You almost cant loose. Your odds increase significantly that you will not only take the base...
In the off hours arena on Sunday alone, I watched repeated waves of Bish missions going into a few Knit bases. As each mission is posted there are calls of "need more, need more". Mission rolls ... watch out of corner of my eye ... in awhile more green dots up in congo line from mission launch base, soon ... "need more goons" ... finally planner announces "it's a bust ... MISSION UP".
New target in sight, the cheerleaders and pom pom swirlers spam country channel ... again.
Many attempts, none successful. They even lost A27 as one of their launch bases after an un-successful attempt. Well, they might have gotten one eventually if memory serves, A45 I think ...
There are times when depending who is on and participating, the thing works. There are a lot of times when it flat out doesn't and a horde does not guarantee much other than the noise level escalating from those on both sides of the fence. ;-)
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Then when your all done you get to slap each other on the back for all that uber skill and cooperation and the genius that was required to co ordinate and carry out such an operation which amounts to little more skill set then the equivalent skill needed of a gang of 20 to beat up on a cripple.
Weee HAAA! WTG
Very reminiscent of when the plethora of alt monkey pickers land their kills!!
Weeee Haaa!! WTG Skills.
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Bottom line for me:
If we had to choose between a system that was too static, frozen - and one that was too fluid, I'd go for the fluid one.
Let's give it some time, see how the community works it out, and make a judgment later. I'd vote against an immediate change in the % required.
There. 2 cents.
:cheers: Buy that man a beer! We are finally relieving the constipation and some of you are ready to call it diarrhea. :headscratch:
This may be all well and good in LW where there are 536,982 people there. It's a bit of a problem when my entire country consist of six people.
I think that you may have been stuck in EW or MW too long. Even with the one OFF HOURS LW arena, I haven't seen the numbers top 400. Now, I hadn't thought about the effects in those other arenas, but it would reason that it would work out even more in favor of smaller numbers. What is it that you guys did before? Pork and run up scores?
I am sorry, but I had a blast flying in MW when LW got shut down and there were finally enough numbers to find a willing combatant. My past experiences had left a bad taste in my mouth, chasing a single player around the map, until he either ditched or ran to ack ack. When LW closed down, it was sooooo refreshing to fly to a fight without Bf109 K4's 5k ft above and La7s scrounging around on the deck for the left over detritus from the K4 pickings.
Maybe if there is a system that needs to be tweaked next, it is the perk system. There have been ideas about coupling strategic targets to particular aircraft. Now that would definitely add immersion.
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Seriously? One guy takes an airfield by himself. No one wants to fight, just knock out a few buildings, ack and run M3s in. If something isn't done to adjust this I'm done. Worst thing to happen to this game in a long time.
If you're actually interested in getting the change you want, this might not be the most effective presentation. OTOH, if all you want to do is vent your emotions, then flame on...
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Gotta say that based upon gameplay during euro time zones the balance seems spot on.
As described above mass attacks have been repelled mainly due to them having a poor mix of bomber/attack/fighter and some poor timing. But that is typical of horde stuff. Its not organised, its just big.
If an attack is well timed and organised then (unless the defence is equally well orchestrated) it should win the field IMO. Plus a fluid capture and/or recapture dynamic gives much more inertia to game play IMO.
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Seriously? One guy takes an airfield by himself. No one wants to fight, just knock out a few buildings, ack and run M3s in. If something isn't done to adjust this I'm done. Worst thing to happen to this game in a long time.
I actually like it, you don't have to have 100% of town completely down like before, only about all the ack and 80-90% of it down. Sure it sucks, but in real life, what would you rather do, surrender and stop the bombings or be bombed and killed? To me, it's actually realistic... :)
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:lol
I know it seems like that, but honestly, it is a wittle too weasy now. Just goes to show you that us players that have been complaining about the game's difficulty level are in fact being objective in our analysis.
Yeah, the OP is being really objective :rofl
this is what happens when the majority of the players turn into women.
ack-ack
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this is what happens when the majority of the players turn into women.
jeez take a day off :rolleyes:
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I think having it easy is better. It gives the war-winners hope for taking a base that normally would be out of the question and therefore perpetuates a good fight. Last night in Orange between A4 and A6 was a good example. The bish were defending the heck out of A6 and ghi and his crew of IL-2’s and many many other players were upping to defend. In the past, once that kind of resistance showed up the war-winners would have moved elsewhere, but not last night. All of the little generals were sure that we could get that base. They were barking out commands and rallying the troops just like a real live Hollywood General. One of them even pointed out, “We have superior fighters here guys, there is no reason why we can’t get this. We are not superior in numbers but we are superior in skill.” (I was pretty sure he was talking about me.) The battle raged on for hours and hours and that flag changed from white to blue over and over. I would go so far as to that if the AH Empire and its Commonwealth last for a thousand years, men will still say, 'This was their finest hour.'
Then the arena changed.
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Great post Sunbat!
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Well the war winners are happy. I still chuckle when the base captures out pace the communication text. :lol
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:aok Sunbat.
I was all set, in ankle humping position :x ..... then ....... :O the arena changed :rofl
I have been there so, excellent post :D
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:old: i like new system more base captures more fun. Its only easy if not defenders, i more then a few time saw an incoming horde and either took off from a near by base to intercept of if there was time scrambled to meet them. even though town is easy to take down, that doesnt make it any easier to take a base that has at least one decent pilot defending. killing goons and m3 will a 262 will always stop any horde in its tracks
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1 M4 with rockets take done certain % till white flag appears, despawn grab a M3 drive fast, you just captured a town......... seriously? :rofl Chuck Norris would be proud,
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I think having it easy is better. It gives the war-winners hope for taking a base that normally would be out of the question and therefore perpetuates a good fight. Last night in Orange between A4 and A6 was a good example. The bish were defending the heck out of A6 and ghi and his crew of IL-2’s and many many other players were upping to defend. In the past, once that kind of resistance showed up the war-winners would have moved elsewhere, but not last night. All of the little generals were sure that we could get that base. They were barking out commands and rallying the troops just like a real live Hollywood General. One of them even pointed out, “We have superior fighters here guys, there is no reason why we can’t get this. We are not superior in numbers but we are superior in skill.” (I was pretty sure he was talking about me.) The battle raged on for hours and hours and that flag changed from white to blue over and over. I would go so far as to that if the AH Empire and its Commonwealth last for a thousand years, men will still say, 'This was their finest hour.'
Then the arena changed.
We were trying to take it?
I thought it was just a furball/gv battle.
wrongway
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People sure seem to be throwing these "battle" and "combat" words around a lot. There is no battle. Example: Before, a certain MW squad would do nothing late night but roll undefended bases. I'd log and and be the only Rook on and I'd go to the base with the flashing red icon and the fat dar bar. Now I know I'm not gonna be able to stop the capture most of the time, but they had to deal with me before they could roll the base. I could keep just enough pressure on the GVs that they had to divide their efforts and send air units to take me down. Nice, it involved actually fighting. I managed to actually chase them off occasionally and they'd lamely move to attacking the other country. The point is, it actually required some effort to take even an undefended base 'cause you had to manage all the little out-buildings before you cold roll in. Now, a few passes with a 110, a set of lanc-stukas, and roll M3s till the sun rises. No fighting, no effort, no skill, no real planning, just rolling the base. Now, If I log on and nothing but base rolling is happening, I log off. What's the point? No one wants to actually fight, they just want to take out the undefended bases. Now they don't even need to worry about resistance because it is, indeed, futile.
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Am I missing something here?
Do the bases still flash when under attack?
How do bases get "rolled" when they are flashing and the next base in line for attack should be very obvious.
And if they switch bases that are being attacked,shouldn't they be flashing also??
It would seem that its the same old same old, nobody wants to defend against them, but will complain about not being able to find a fight! :rolleyes:
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People sure seem to be throwing these "battle" and "combat" words around a lot. There is no battle. Example: Before, a certain MW squad would do nothing late night but roll undefended bases. I'd log and and be the only Rook on and I'd go to the base with the flashing red icon and the fat dar bar. Now I know I'm not gonna be able to stop the capture most of the time, but they had to deal with me before they could roll the base. I could keep just enough pressure on the GVs that they had to divide their efforts and send air units to take me down. Nice, it involved actually fighting. I managed to actually chase them off occasionally and they'd lamely move to attacking the other country. The point is, it actually required some effort to take even an undefended base 'cause you had to manage all the little out-buildings before you cold roll in. Now, a few passes with a 110, a set of lanc-stukas, and roll M3s till the sun rises. No fighting, no effort, no skill, no real planning, just rolling the base. Now, If I log on and nothing but base rolling is happening, I log off. What's the point? No one wants to actually fight, they just want to take out the undefended bases. Now they don't even need to worry about resistance because it is, indeed, futile.
Not a lot you can do when a squad decides to take over early or mid war when no one else is on. You have two choices become a minor irritant or get out of the way. Sorry but that is just how it is.
I would post a request in the wish forums for adjustments in the early war arenas. It is about the best shot your going to get.
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yea was fun yesterday...took a base then ran a fightersweep of brewsters into a6...was a blast.. :salute
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People sure seem to be throwing these "battle" and "combat" words around a lot. There is no battle. Example: Before, a certain MW squad would do nothing late night but roll undefended bases. (...) ? No one wants to actually fight, they just want to take out the undefended bases. Now they don't even need to worry about resistance because it is, indeed, futile.
Yet the most recent change still brings back some action to EW. Not only base captures, but also a lot more of fights, being visible in a sharp increase of kills&deaths being made in the arena.
EW had traditionally low numbers, but after the bigger towns were introduced, both player numbers as well as kills being made plummeted to the bottom. Since the new 50% rule was introduced, the number of kills in that arena has increased very significantly again - relatively spoken.
Which doesn't mean EW hasn't a lot of issues anymore... ;)
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:cry :cry :cry :cry :cry :cry :cry :cry :cry :cry :cry :cry :bolt:
There he is. My main man. Taking bases is easy mode now huh? Jets still kill Jugs my friend.
perdweeb
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Am I missing something here?
Do the bases still flash when under attack?
How do bases get "rolled" when they are flashing and the next base in line for attack should be very obvious.
And if they switch bases that are being attacked,shouldn't they be flashing also??
It would seem that its the same old same old, nobody wants to defend against them, but will complain about not being able to find a fight! :rolleyes:
I'll up to defend. but if nobody else shows up I just go and find something else, or log off. 1 V 20 is fun for all of about 1 fight.
Also. what are people supposed to do? Bail out of the flight they are currently in to go and run to try and save a base thats probobly already going to be capped by the time they get there?
Your also forgetting to mention that often these hordes take place off the beaten path or out of the range where most will have their map set at to see the base flashing. Dunno about you but most of the time I have my map set to a few sectors ranging from a little past where Im comming from. to a little past where Im going to. Only occasionally scanning the rest of the map to see whats going on elsewhere (Looking for flashing bases) Often. by the time you notice a base flashing then react to it. If its a horde its already too late.
c'mon. its not like these hordewarriors go to where people might defend. but rather where they are least likely to be noticed till its already too late
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In the off hours arena on Sunday alone, I watched repeated waves of Bish missions going into a few Knit bases. As each mission is posted there are calls of "need more, need more". Mission rolls ... watch out of corner of my eye ... in awhile more green dots up in congo line from mission launch base, soon ... "need more goons" ... finally planner announces "it's a bust ... MISSION UP".
New target in sight, the cheerleaders and pom pom swirlers spam country channel ... again.
Many attempts, none successful. They even lost A27 as one of their launch bases after an un-successful attempt. Well, they might have gotten one eventually if memory serves, A45 I think ...
There are times when depending who is on and participating, the thing works. There are a lot of times when it flat out doesn't and a horde does not guarantee much other than the noise level escalating from those on both sides of the fence. ;-)
Then I'd have to say that what you witnessed was a group of completely inept players LOL
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About the new capture system. Last night in LW Blue I was helping defend A199 from an attemped noe sneak. We killed 2 ...maybe 3 goons. During this time I would guess that 6 or 7 troops did make it into the maproom while the flag was white. We ran off the invaders and soon we had one of our guys camped by the maproom in a GV waiting for the town to pop or more troops.
Well after a while they didn't come back and the town started to pop and the flag turned to red again. I flew over the town to confirm that the flag was indeed red and the town was popping. I relayed this the our GV guy and he towered out and I proceeded to land. As I was about to land someone yelled goon over town. He was shot down but I was too far away to see any troops dropping. Also there was no GV spawn so no M3s were a factor.
Anyway, the base was captured by this last goon. I don't understand how the base could be taken if the flag was red when the last goon dropped his troops. Is this a bug or is there something about the new capture system that I'm not getting? :headscratch:
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I was the goon who ended up capturing 199, I noticed red flag, but dropped troops anyway as I was getting shot down
few seconds later got the capture, we were as surprised as you
All the town ack and alot of buildings were down, but it was clearly a red flag
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We do have a bug forum for that... ;)
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I was the goon who ended up capturing 199, I noticed red flag, but dropped troops anyway as I was getting shot down
few seconds later got the capture, we were as surprised as you
All the town ack and alot of buildings were down, but it was clearly a red flag
You sure you weren't at The Mustang Ranch?
<S> Oz
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lol, That place is overated, but I will be in Tahoe next week :cheers:
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While I don't agree with the OP's assessment that the new town capture is bull****, I do think that it is just a bit too easy. Perhaps moving the bar to 75% may be a little better. A couple of thousand pounder's in center of town pretty much raises the flag, deack and done, base taken.
I also believe that the flag change is the best thing that was added in the last release. With the town so spread out, and it (for some reason) being harder to see which buildings are down, that flag is fantastic!
Of course the whines about "taking undefended bases" is pretty lame. If there are numbers in the arena, whining about someone rolling undefended bases, while not attempting to defend them is a joke. The joke of course, is on the whiners...
:salute
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What is the complaint, that someone took a base? or nobody cared about someone taking the base?
Or perhaps did nobody care about the base you cared about? If it was 1 man sneak, why didn't you stop him?
:aok
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A couple of thousand pounder's in center of town pretty much raises the flag, deack and done, base taken.
I thought there were 80 some buildings in the town? While I agree it is too easy, it takes more than 2 thousand pounders to destroy 40 buildings.
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well from what i can see from playing last night, town caps are to easy and fast, period by the time i started my M3 and headed to town it was ready for troops, enemy cons all over but were to busy fighting our aircons to see me, we took a whole island in like 10 mins and yes the enemy was fighting back this was LWblue, adjustments need to be made for sure
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I thought there were 80 some buildings in the town? While I agree it is too easy, it takes more than 2 thousand pounders to destroy 40 buildings.
I haven't counted, and I did say "pretty much", (perhaps I should have said a "majority of what's required to raise the flag"), but you can get the flag up with what I feel is not a great effort. Sure, it's not as easy as flying a jet against prop planes, but at the current setting of 50%, it's easier than what it took to take an air base before the new towns came out.
Of course, this is just an opinion, and opinions vary.
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I haven't counted, and I did say "pretty much", (perhaps I should have said a "majority of what's required to raise the flag"), but you can get the flag up with what I feel is not a great effort.
You can get "pretty much" all of 40 buildings down with two 1k'ers? That's pretty incredible.
The point is, you shouldn't have to exaggerate your point if it is a valid one.
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I did a test offline in a 110G. I killed 24 buildings with 2 500ks bombs, then strafed down all gun emplacements and 20 additional houses, for a total of 44.
With a bit more concentration on my side, I guess probably could have gotten 2-4 buildings more. (BTW, there are 93 buildings in town)
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We do have a bug forum for that... ;)
Although this conversation in General was required to bring attention to the fact it should
be brought to the Bug Forum.
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Grizz, Kappa and I took a base last night. It was so awesome we are changing the squad name to vMuppets.
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vSunBat
hmm
Has a nice ring to it :lol
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well from what i can see from playing last night, town caps are to easy and fast, period by the time i started my M3 and headed to town it was ready for troops, enemy cons all over but were to busy fighting our aircons to see me, we took a whole island in like 10 mins and yes the enemy was fighting back this was LWblue, adjustments need to be made for sure
Keeping an eye on this type of thread, looking :noid for any real evidence that settings are too low. So far, this and one other are the only accounts that I have heard of where there is something with some meat on it. I have to question 68Zoom. How many folks were in on your capture? The point being, how many do you think should have to be in on a base capture?
Is there anything more than a white flag showing that will tell defenders to actually protect the maproom from troops? :lol
About the new capture system. Last night in LW Blue I was helping defend A199 from an attemped noe sneak. We killed 2 ...maybe 3 goons. During this time I would guess that 6 or 7 troops did make it into the maproom while the flag was white. We ran off the invaders and soon we had one of our guys camped by the maproom in a GV waiting for the town to pop or more troops.
Well after a while they didn't come back and the town started to pop and the flag turned to red again. I flew over the town to confirm that the flag was indeed red and the town was popping. I relayed this the our GV guy and he towered out and I proceeded to land. As I was about to land someone yelled goon over town. He was shot down but I was too far away to see any troops dropping. Also there was no GV spawn so no M3s were a factor.
Anyway, the base was captured by this last goon. I don't understand how the base could be taken if the flag was red when the last goon dropped his troops. Is this a bug or is there something about the new capture system that I'm not getting? :headscratch:
I hope that this has been reported in bug forum as Lusche has suggested. I can't say how it can be replicated, or if the flag was glitching or the percentage. Still, this does not report to be an instance where there was a rolled base. In fact, it sounds that there was an organized attempt by a group of individuals that eventually decided to flood the area with troops. :salute
To me this sounds like the troops have been mobilized by the new settings. Someone else characterized the game play as more "fluid". So unless there is evidence that tweaking the settings higher will further the goals of HTC to deliver a fun immersive form of entertainment that is engaging, let's try not and set the bar back to EZ mode base defense.
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Yes, I reported it in the Bug thread :salute
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I hope that this has been reported in bug forum as Lusche has suggested. I can't say how it can be replicated, or if the flag was glitching or the percentage. Still, this does not report to be an instance where there was a rolled base. In fact, it sounds that there was an organized attempt by a group of individuals that eventually decided to flood the area with troops. :salute
I fixed it today. Hope to have the host installed today. It is simply that if the town remains ready for over 30 mins with out changing , the flag is restored. But the correct number of buildings is down, the flag is simply not showing the state correctly after 30 mins.
HiTech
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I fixed it today. Hope to have the host installed today. It is simply that if the town remains ready for over 30 mins with out changing , the flag is restored. But the correct number of buildings is down, the flag is simply not showing the state correctly after 30 mins.
HiTech
He shoots....He SCORES!!
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I did a test offline in a 110G. I killed 24 buildings with 2 500ks bombs, then strafed down all gun emplacements and 20 additional houses, for a total of 44.
With a bit more concentration on my side, I guess probably could have gotten 2-4 buildings more. (BTW, there are 93 buildings in town)
Wow, 24 buildings with +/- 2K bombs, 44 buildings total, one plane, who'd-a-thunk...
Thanks Lusche for the efforts.
:rofl ***** <---unnamed hater....
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Keeping an eye on this type of thread, looking :noid for any real evidence that settings are too low. So far, this and one other are the only accounts that I have heard of where there is something with some meat on it. I have to question 68Zoom. How many folks were in on your capture? The point being, how many do you think should have to be in on a base capture?
Is there anything more than a white flag showing that will tell defenders to actually protect the maproom from troops? :lol
I hope that this has been reported in bug forum as Lusche has suggested. I can't say how it can be replicated, or if the flag was glitching or the percentage. Still, this does not report to be an instance where there was a rolled base. In fact, it sounds that there was an organized attempt by a group of individuals that eventually decided to flood the area with troops. :salute
To me this sounds like the troops have been mobilized by the new settings. Someone else characterized the game play as more "fluid". So unless there is evidence that tweaking the settings higher will further the goals of HTC to deliver a fun immersive form of entertainment that is engaging, let's try not and set the bar back to EZ mode base defense.
chilli, on the ground 2 me in a M3 and 1 M4, in the air maybe 3 to 5 friendlies , i set of lancs flew over town and it was ready to capture before we even got the GV's close, like i said friendlies were keeping the enemy cons busy as well as them chasing the lancs instead of watching the town closer, so i ran to the flag and dropped troops
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Wow, 24 buildings with +/- 2K bombs, 44 buildings total, one plane, who'd-a-thunk...
Thanks Lusche for the efforts.
:rofl ***** <---unnamed hater....
I'm not hating, just pointing out the absurd embelishment of your original statement:
A couple of thousand pounder's in center of town pretty much raises the flag, deack and done, base taken.
Even in Lusche's example, he gunned down 20+ buildings, that did not prove your point that you can take the town down with 2 bombs.
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I totally forgot about the base taking....so wrapped up in other forms of fun.....
Getting called names....hoed...picked....and beaten like a stepchild. Retirement looooommmmmssssssss
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Btw, I find the profanity in the title of this thread to be offensive.
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Grizz, Kappa and I took a base last night. It was so awesome we are changing the squad name to vMuppets.
:rofl :rofl :rofl :aok
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Just for kicks 3 of us tried to take a base a couple nights back. I was in lancs, we had 1 typh and 1 goon. Two passes basically shut down the (small) base (fh/vh/bh) and one pass on town white flagged it (4000 lber in the town center, and 2x 500 lbers on other building clusters) the white flag was up at that point. Typh deacked and the goon dropped. After that run I do agree that the number of town buildings to capture should be raised a touch. Either that, or add a couple more auto guns in the town.
That being said, overall gameplay has been far more enjoyable IMO. It seems like there's alot more variety when it comes to the fights to be had. Now, about those strats...
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I'm not hating, just pointing out the absurd embelishment of your original statement:
Even in Lusche's example, he gunned down 20+ buildings, that did not prove your point that you can take the town down with 2 bombs.
I never asserted that it took 2 bombs to take the entire town down, only a significant portion of it (I paraphrase of course). Now go do something productive like correct some spelling/grammer in someones post.
:neener:
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DREDIOCK has it spot on.
I suppose I should learn not to post on internet forums under the influence of irritation. However, the point is the same and many have seen the same problem I have but stated it more calmly.
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I fixed it today. Hope to have the host installed today. It is simply that if the town remains ready for over 30 mins with out changing , the flag is restored. But the correct number of buildings is down, the flag is simply not showing the state correctly after 30 mins.
HiTech
Thanks for the fast response.
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Thanks for the fast response.
I agree...Thank you HT.
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Just for kicks 3 of us tried to take a base a couple nights back. I was in lancs, we had 1 typh and 1 goon. Two passes basically shut down the (small) base (fh/vh/bh) and one pass on town white flagged it (4000 lber in the town center, and 2x 500 lbers on other building clusters) the white flag was up at that point. Typh deacked and the goon dropped. After that run I do agree that the number of town buildings to capture should be raised a touch. Either that, or add a couple more auto guns in the town.
That being said, overall gameplay has been far more enjoyable IMO. It seems like there's alot more variety when it comes to the fights to be had. Now, about those strats...
Okay..........
You did this in the Late War or EW/ MW arena? I am asking because I am seeing an entirely different thing. Anyway, two passes on the base in Lancasters and nobody was able to get up and challenge you and your Typhoon escort, before your second pass. I say that was a well put together and executed plan. You absolutely deserved that field.
Change the % of town buildings because :headscratch: no one bothers to check the map to see :noid what bases are under attack or bother to defend? :rolleyes: We might as well change the M4 75 while we are at it, because it does too good of a job destroying buildings. ;)
With all of the complaints about being too ridiculously easy, I am still hearing from folks how ridiculously fun the settings are.
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I agree with chilli. If nobody bothers to come defend it its not a fair test then. I am CO of a small squad and we also captured some towns last weekend( there was 8 of us on though) and the first 3 had very little resistance and we took them the 4 th had medium resistance and we had to call in help from other Knights. After that the rooks was defending everything and no more bases was captured without a very big fight.
The new system might be a little weak or maybe not but i have enjoyed the game so much more now than before. Everywhere you go you can find a fight, big or small there everywhere and its been a blast.
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Well I'm not complaining. I'm glad you're enjoying yourselves. I just liked the idea of tweaking the town %down for capture. Even if it's only for the medium ,or larger bases. That big arse white flag is funny to see. :rofl French towns, white flags, what are we trying to imply here Hitech hmm. :noid
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Okay..........
You did this in the Late War or EW/ MW arena? I am asking because I am seeing an entirely different thing. Anyway, two passes on the base in Lancasters and nobody was able to get up and challenge you and your Typhoon escort, before your second pass. I say that was a well put together and executed plan. You absolutely deserved that field.
Change the % of town buildings because :headscratch: no one bothers to check the map to see :noid what bases are under attack or bother to defend? :rolleyes: We might as well change the M4 75 while we are at it, because it does too good of a job destroying buildings. ;)
With all of the complaints about being too ridiculously easy, I am still hearing from folks how ridiculously fun the settings are.
There were plenty of people online, but nobody upped at all (LW Orange). I was fairly surprized by that as well. I wasn't trying to point out anything other than what CAN be done. I'm all for the new system, but wouldn't mind seeing it tweaked a bit.
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DREDIOCK has it spot on.
I suppose I should learn not to post on internet forums under the influence of irritation. However, the point is the same and many have seen the same problem I have but stated it more calmly.
Problem?
If by problem do you mean that people don't up to defend bases, then complain about bases being taken?
Thats been going on forever.
And if I see that a "undefended" base was taken waaaaaaay off the beaten path of the general population, I look at that as a new front that has just opened, NOT a problem.
I am glad to see that the fights have now spread out over the maps some more. I DON'T see any problems with the current set-up.
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Problem?
I am glad to see that the fights have now spread out over the maps some more. .
WHERE????
Sure as hell isnt when I log on. I havent noticed on bit of difference in how spread out fights are.
Typically I see one or two hordes from my country attacking one or two bases that are more often then not barely defended, if at all.
While I see a couple hordes from the other countries doing the same damn thing.
Maybe at one base there is a fight and Im finding those few and far between anymore.
Half the time I log on, look at the map and see my decisions as. Horde, or be horded. I'll stay on for about an hour or so then log off out of boredom
But the one thing Im not seeing in any way shape or form.. is a more "spread out" fight
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WHERE????
Sure as hell isnt when I log on. I havent noticed on bit of difference in how spread out fights are.
Typically I see one or two hordes from my country attacking one or two bases that are more often then not barely defended, if at all.
While I see a couple hordes from the other countries doing the same damn thing.
Maybe at one base there is a fight and Im finding those few and far between anymore.
Half the time I log on, look at the map and see my decisions as. Horde, or be horded. I'll stay on for about an hour or so then log off out of boredom
But the one thing Im not seeing in any way shape or form.. is a more "spread out" fight
Imho the fights are spread out ALOT more than they were a few weeks ago, and the bulk of the players seem ALOT happier than they were a few weeks ago.
Lookin for a fight? try climbing to 15k or higher, you'll find lots of guys up there lookin for a "fight". :salute
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Imho the fights are spread out ALOT more than they were a few weeks ago, and the bulk of the players seem ALOT happier than they were a few weeks ago.
Lookin for a fight? try climbing to 15k or higher, you'll find lots of guys up there lookin for a "fight". :salute
Not me man.
Im afraid of heights.
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lookin for a fight? try climbing to 15k or higher, you'll find lots of guys up there lookin for a "fight". :salute
And there are a lot that will fight up there. It's not that it's more noble "down there"...
I had some of my most memorable battles way above 20k. I remember a particular duel that started out at 30k and ending up on the deck 5 mins later.
And by the way, the majority of all deaths I suffered in planes this tour happened at 20+k... but also my kills :)
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Hooray for this setting, now the Knights have a chance, one determined group of guys can win t3h w@r! :x
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Imho the fights are spread out ALOT more than they were a few weeks ago, and the bulk of the players seem ALOT happier than they were a few weeks ago.
I cannot speak to the happier part, but the fights do seem to have spread a bit more. I was able to find small, medium and large sized fights (at both low and high alts) over the last few nights with no problem.
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The settings now allow a side to send 2 guys to every field along the front and expect captures.
The others can be floaters.
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The settings now allow a side to send 2 guys to every field along the front and expect captures.
The others can be floaters.
If nobody wants to defend the base, anything is possible.
Personally I couldn't care less if a field is taken, as long as I had a good time defending it.
Bases are just as easy to defend as they are to take.