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General Forums => Wishlist => Topic started by: Yeager on March 27, 2011, 11:47:03 PM

Title: Request for MidWar time change
Post by: Yeager on March 27, 2011, 11:47:03 PM
HTC,

Please reduce the time penalty for county change to 5 minutes (or less).   No need to explain why this is a good idea, it just is.

Thanks
Title: Re: Request for MidWar time change
Post by: dhart on March 27, 2011, 11:51:42 PM
Let me guess, cv is heading out of your sector and you need to warn your friends?  :lol
Title: Re: Request for MidWar time change
Post by: M0nkey_Man on March 27, 2011, 11:54:06 PM
balance teams
Title: Re: Request for MidWar time change
Post by: WWhiskey on March 28, 2011, 06:01:48 AM
HTC,

Please reduce the time penalty for county change to 5 minutes (or less).   No need to explain why this is a good idea, it just is.

Thanks
I think an explanation is needed,, what has changed that you now need to change sides on demand?
You do know you can change sides in the DA as often as you want whenever you want right?
Title: Re: Request for MidWar time change
Post by: gyrene81 on March 28, 2011, 06:49:39 AM
eny kicks in fast in there considering the numbers...some people want to change sides so they aren't affected by it.
Title: Re: Request for MidWar time change
Post by: WWhiskey on March 28, 2011, 08:47:17 AM
eny kicks in fast in there considering the numbers...some people want to change sides so they aren't affected by it.
I have been playing in there since midwar opened,, I understand what goes on in there,  a bunch of guys get on one side or the other, then eny gets to high and they can't fly anything more than a kite,   I have been changing sides lately to help avoid the ENY problem. I just want to know why someone now wants to change the rules?   
Title: Re: Request for MidWar time change
Post by: ImADot on March 28, 2011, 08:49:27 AM
I'm all for it.  I like defense, and when most everyone in EW or MW are on one side and I up to defend, they'll almost always start attacking the other side.  If I can switch, I will and keep defending.  Then they'll switch back to attacking the other lightly-or-un-defended side and I'm now stuck for an hour with nobody to defend against.  If I bother upping to attack one of their bases, they'll ignore me to continue toolshedding.

Absolutely not what a combat game should be.
Title: Re: Request for MidWar time change
Post by: Yeager on March 28, 2011, 08:55:00 AM
MidWar has been more suck than usual as of late.  

People need to be able to chase squads that attack low/no number countries.  Both rook changed sides to nit last night (only 1 nit on at that time) to fight these  7 bishop guys attacking a single nit and as soon as we got that fight up to 3 versus 7 the entire squad went and started attacking rook, who was now down to zero.  Had we been able to get back to rook we could have at least gotten one fight in.  Thinking on it they would probably have bailed mid flight.......

As it is I just logged off.  Been doing more of that lately than playing.
Title: Re: Request for MidWar time change
Post by: flatiron1 on March 28, 2011, 08:58:47 AM
I agree with Yeager and Dot
Title: Re: Request for MidWar time change
Post by: WWhiskey on March 28, 2011, 09:11:45 AM
MidWar has been more suck than usual as of late.  

People need to be able to chase squads that attack low/no number countries.  Both rook changed sides to nit last night (only 1 nit on at that time) to fight these  7 bishop guys attacking a single nit and as soon as we got that fight up to 3 versus 7 the entire squad went and started attacking rook, who was now down to zero.  Had we been able to get back to rook we could have at least gotten one fight in.  Thinking on it they would probably have bailed mid flight.......

As it is I just logged off.  Been doing more of that lately than playing.
this is one of the problems right now with the game  IMO.   there is nothing more to do than fight or defend, that's it!   no strats worth hitting other than HQ with the cv  no incentive to rebuild strats when they go down,  no points in it either way.
 It has become boring for anyone who likes to do anything other than capture bases and difficult to do even that without a large number of people,  defending has gotten easier for less people to do so and therefore drivin the base takers to not want to fight  the defenders  and instead attack the least numbered side!  the answer is not to change the rules, but instead to figure out how to make it fun for more people, if they change the time allowed for you to switch sides to 5 minutes, you will stop them from taking bases, now they to have lost there fun , they log and your in an arena all by yourself!
 
Title: Re: Request for MidWar time change
Post by: Shuffler on March 28, 2011, 11:29:12 AM
eny kicks in fast in there considering the numbers...some people want to change sides so they aren't affected by it.

I hazard to guess..... when one side has a huge advantage, as is often the case in there these days, they tend to attack the lowest number side. For instance 14 bish, 5 knights, 2 rooks...... bish attack the rooks. I only use this as a reference, it could be any side with huge numbers.

If your on knights you can switch to assist the rooks. Then when they realize knights are now low numbers..... you can switch back.


Used correctly it is a plus to the game. The unfortunate problem is that some folks tend to undermine such settings by switching to find CVs and such.

So one fix may may cause other things to be broken thereby making it worse than before.



As I was typing this I thought of.... what if the high number side had eny affected by the numbers of whatever side they fought against. That may help. I can see where it could be undermined when 3 sides are in close proximity. These are the type things that make Hitech  :rolleyes:
Title: Re: Request for MidWar time change
Post by: Alpo on March 28, 2011, 12:21:41 PM
you will stop them from taking bases, now they to have lost there fun
 

Don't you mean "milking" bases?  :huh

I too have seen the phenomena explained by Yeager (not necessarily those countries)

<snip>

Both rook changed sides to nit last night (only 1 nit on at that time) to fight these  7 bishop guys attacking a single nit and as soon as we got that fight up to 3 versus 7 the entire squad went and started attacking rook, who was now down to zero.  Had we been able to get back to rook we could have at least gotten one fight in.  Thinking on it they would probably have bailed mid flight.......




In such a small arena, discrete fights are the prize.  When you change to get that fight against a group, give it to them and they take their toys and go across the street and you aren't allowed to move too... it pretty much sucks.   :bhead


Title: Re: Request for MidWar time change
Post by: WWhiskey on March 28, 2011, 12:28:28 PM
Don't you mean "milking" bases?  :huh


milking would be to bomb it into nothingness   taking it would be more to the advantage of winning the war, so no,,  I stand by my statement
 and when I try to take bases, I try not to milk them, since I like to use there resources for the next capture! :noid
Title: Re: Request for MidWar time change
Post by: Alpo on March 28, 2011, 12:41:46 PM
milking would be to bomb it into nothingness 

Nope... milking would be attacking a defenseless country.

So in the above examples of 7 bish, 2 rook, 1 knit... the 7 bish are "trying to win a war" by pounding on the 1 knit.  The two rooks looking for a fight decide to change to knit and help defend in order to have an opportunity to actually combat PEOPLE, not buildings.  Now the team count is 7-0-3.  So, by your logic, to win the war... the bish should hit the defenseless rooks since they cannot back change for an hour... got it  :rofl
Title: Re: Request for MidWar time change
Post by: Krusty on March 28, 2011, 12:43:12 PM
You don't seem to understand the terms milking or milk run, whiskey.
Title: Re: Request for MidWar time change
Post by: WWhiskey on March 28, 2011, 12:50:04 PM
Nope... milking would be attacking a defenseless country.

So in the above examples of 7 bish, 2 rook, 1 knit... the 7 bish are "trying to win a war" by pounding on the 1 knit.  The two rooks looking for a fight decide to change to knit and help defend in order to have an opportunity to actually combat PEOPLE, not buildings.  Now the team count is 7-0-3.  So, by your logic, to win the war... the bish should hit the defenseless rooks since they cannot back change for an hour... got it  :rofl
No, they should take bases they need to win the war,  no one has said which ones they need,  but if it was rook bases they just out smarted the rooks into leaving there side wide open, if it was knights.  Then they just saved the map
There is a lot more strategy than most people understand.but a quick look into country status will tell you everything you need to know.
Title: Re: Request for MidWar time change
Post by: Alpo on March 28, 2011, 01:06:35 PM
No, they should take bases they need to win the war,  no one has said which ones they need,  but if it was rook bases they just out smarted the rooks into leaving there side wide open, if it was knights.  Then they just saved the map
There is a lot more strategy than most people understand.but a quick look into country status will tell you everything you need to know.

 :bhead

So, by protesting against the reduction of the "wait time" for side switching in MidWar, you aren't really protesting that it screws up the strategy of winning, you are protesting the fact that with three defenders able to move to where ever the milkers are, it might make life difficult by making them fight something other that auto-ack and those pesky town buildings...

Got it  :aok



 :rofl



Title: Re: Request for MidWar time change
Post by: WWhiskey on March 28, 2011, 01:24:21 PM
:bhead

So, by protesting against the reduction of the "wait time" for side switching in MidWar, you aren't really protesting that it screws up the strategy of winning, you are protesting the fact that with three defenders able to move to where ever the milkers are, it might make life difficult by making them fight something other that auto-ack and those pesky town buildings...

Got it  :aok



 :rofl




No, I am protesting changing the rules of the game simply so someone who otherwise has no clue what is going on can jump to knights then jump to bish or whatever side he wants at will!
if you change it for the people that don't know better, you make it easier to exploit other parts of the game by those less scrupulous players who might want to switch sides for reasons other than the noble ones you are supporting.
this game does not need to be dumb ed down to the lowest common denominator
I never said anything about what the "milkers " do,  I don't care if one side wants to take the map,  if I am not defending, then I will attack, If one side has me outnumbered, great!  If the other side is being overwhelmed, I would attack the aggressors and capture a base or two from the side I am on,, that will surely get there attention, If they can't win without the base I take from them.
I change sides to avoid High ENY that is the only reason,  if there is no fight, I go make one!
Title: Re: Request for MidWar time change
Post by: Yeager on March 28, 2011, 01:45:43 PM
I play AH to fight other players whiskey.  I dont give a toejam about winning the war, and when AH becomes nothing but a bunch of dope heads flying past each other in a race to take undefended bases "for the win", then the game will be dead to me. 
Title: Re: Request for MidWar time change
Post by: Yeager on March 28, 2011, 01:47:39 PM
You shouldn't be worried about people who have no clue.

I play AH to fight other players.  I don't give a shyt about winning the war, and when AH becomes nothing but a bunch of dope heads flying past each other in a race to take undefended bases "for the win", then the game will be dead to me. 
Title: Re: Request for MidWar time change
Post by: WWhiskey on March 28, 2011, 01:53:35 PM
well there is the DA, why mess with mid war?  if all you want is to fight.

just sayin,,,  :bhead
Title: Re: Request for MidWar time change
Post by: Yeager on March 28, 2011, 01:55:48 PM
well there is the DA, why mess with mid war?  if all you want is to fight.
====
well to be fair, these guys are reminding me alot of your old squad but the difference being is that you guys would occasionally stick around for a fight, at least for a few minutes, before going after the low number/empty country.

I can see where my request has you upset.

Title: Re: Request for MidWar time change
Post by: Krusty on March 28, 2011, 01:58:35 PM
well there is the DA, why mess with mid war?  if all you want is to fight.

just sayin,,,  :bhead

And if all YOU want is to hit auto ack, there's offline.


Just sayin
Title: Re: Request for MidWar time change
Post by: Karnak on March 28, 2011, 02:06:48 PM
I agree with Yeager and Krusty.

I also support removal of the time restriction to switch sides.  The points raised by WWhiskey are false, unless your only goal is to attack undefended bases.

well there is the DA, why mess with mid war?  if all you want is to fight.

just sayin,,,  :bhead
This is false.  People fighting against each other to take or defend changes the dynamics of a fight, something the DA completely lacks.
Title: Re: Request for MidWar time change
Post by: Alpo on March 28, 2011, 02:39:50 PM
if there is no fight, I go make one!

And if the other ten players online totally ignore your efforts... THEN WHAT?  :confused:

Better yet, you login and you are the single player on the country getting ganged.  You put up a brilliant defense and the gangtards take there toys and go hit the other team leaving you swinging in the breeze.  You then follow your own thinking and "I can go make a fight!" and again, no one comes to play as they are happy as clams killing auto-ack and bombing defenseless town buildings on the other side of the map.  Are you satisfied with your game play options?  You can switch sides... but wait... if you switch sides that opens up your front and a change back can't happen for a hour.

The point is, in a barely populated arena like MW, the fights are key... not the war.  All the OP and several others of us want is an opportunity to fight the hordelings and make them EARN the war if they want it so badly.  :salute

Title: Re: Request for MidWar time change
Post by: WWhiskey on March 28, 2011, 02:49:36 PM
And if the other ten players online totally ignore your efforts... THEN WHAT?  :confused:

Better yet, you login and you are the single player on the country getting ganged.  You put up a brilliant defense and the gangtards take there toys and go hit the other team leaving you swinging in the breeze.  You then follow your own thinking and "I can go make a fight!" and again, no one comes to play as they are happy as clams killing auto-ack and bombing defenseless town buildings on the other side of the map.  Are you satisfied with your game play options?  You can switch sides... but wait... if you switch sides that opens up your front and a change back can't happen for a hour.

The point is, in a barely populated arena like MW, the fights are key... not the war.  All the OP and several others of us want is an opportunity to fight the hordelings and make them EARN the war if they want it so badly.  :salute


so you want to ruin the game for ten players to satisfy your desire to have a fight  knock yourself out!
Title: Re: Request for MidWar time change
Post by: Alpo on March 28, 2011, 03:04:44 PM
so you want to ruin the game for ten players to satisfy your desire to have a fight  knock yourself out!

And you are saying it's better to stifle one person's ability to fight against real folks in an empty arena to satisfy ten players desire to milk bases to be the winners of the war.  I think we understand each other now  :D

Why am I getting pictures of multiple formations of low level lancs bombing and bailing in my head?  :rofl   Yep, much better game play.
Title: Re: Request for MidWar time change
Post by: Yeager on March 28, 2011, 03:07:05 PM
And you are saying it's better to stifle one person's ability to fight against real folks in an empty arena to satisfy ten players desire to milk bases to be the winners of the war.  I think we understand each other now  :D

Why am I getting pictures of multiple formations of low level lancs bombing and bailing in my head?  :rofl   Yep, much better game play.
you have it pictured perfectly I'm afraid.  MW is a pathetic shell of what it used to be.  Thanks to these guys.

Kill the timer entirely, lets bring player versus player combat back to the FRONT of the picture, not way down in the background map questing player versus environment clutter.
Title: Re: Request for MidWar time change
Post by: Seadog36 on March 28, 2011, 03:52:52 PM
I agree completely with WWhiskey. Lots of people like the dynamic of MW, not everyone wants to be a fighter jock, and it allows players to do it all; gv ,cv, bombing etc. without suffering the idiocy of LW vulch fests, uber everything aircraft, jets, rocket and the same map for a month syndrome.

The hoard rarely stays in the majority very long, and great fights happen all the time as the dynamic shifts. Lately MW seems to be a venue of LW peeps to fly around and farm perks in low value rides for B-29s. So what, makes for some fun buff hunting if you want  to chase a few sectors.

People change sides all the time looking for a fight. The 1 hr limit is a smart way HTC, to keep people from abusing sides for strategic purposes, don't hold your breath they are going to change it to please you. Way too many other opportunities to dogfight elsewhere.

Axis v Allies, which is a great venue for ACM and good fights, which is usually base capture restricted, it is also sparsely populated but lots of fun when it heats up. The quick side change works fine when there is no strategic advantage to be gained.

Stay in LW, WWI, go to the DA or AvA if it disturbs you so much. Not a small number of regulars like it the way it is regardless of the numerical odds for and against you. Enjoy
Title: Re: Request for MidWar time change
Post by: flatiron1 on March 28, 2011, 03:56:51 PM
fix your website link Seadog.
Title: Re: Request for MidWar time change
Post by: Yeager on March 28, 2011, 03:59:41 PM
Lots of people like the dynamic of MW
would be interesting to see a population trend graph for MidWar.  Far fewer people in there today than a year ago.  Far fewer people in there a year ago than three years ago.  In another year you should be down to WW1 levels.

I doubt if HTC would change the timer.  I hope they do though.  We need more F L E X I B I L I T Y to combat the weak sisters.
Title: Re: Request for MidWar time change
Post by: ImADot on March 28, 2011, 04:19:14 PM
People change sides all the time looking for a fight. The 1 hr limit is a smart way HTC, to keep people from abusing sides for strategic purposes, don't hold your breath they are going to change it to please you. Way too many other opportunities to dogfight elsewhere.

Well, I like to GV too.  So if I bring a GV to defend a base because I see other GV's, and they soil themselves because there's opposition and run to the other side of the map, where can I go to GV if I can't switch sides for another hour?  Not everything is about "opportunities to dogfight".  The key here is everyone that plays this game is entitled to "opportunities to fight".  Seems many people don't want to fight, and think the game is all about capturing bases and winning "teh warzez".

Perhaps the better solution is to have a special two-sided arena just for the toolshedders; where nobody can join the "other" side.  Leave the main arenas for people who actually want to fight other humans.
Title: Re: Request for MidWar time change
Post by: Seadog36 on March 28, 2011, 04:28:07 PM
fix your website link Seadog.

Fixed ty Flatiron
Title: Re: Request for MidWar time change
Post by: Seadog36 on March 28, 2011, 05:09:14 PM
Well, I like to GV too.  So if I bring a GV to defend a base because I see other GV's, and they soil themselves because there's opposition and run to the other side of the map, where can I go to GV if I can't switch sides for another hour?  Not everything is about "opportunities to dogfight".  The key here is everyone that plays this game is entitled to "opportunities to fight".  Seems many people don't want to fight, and think the game is all about capturing bases and winning "teh wzez".

Perhaps the better solution is to have a special two-sided arena just for the toolshedders; where nobody can join the "other" side.  Leave the main arenas for people who actually want to fight other humans.

I like the two side idea~AvA for example, is where I go to hopefully mess around turning planes if there are enough people~ and I still find strange people in there who don't want to engage and fly alone in lala land.  It does promote fights, but why force it?  It happens all by itself with the players that want to roll up their sleeves and brawl.

Even with 3 sides I would argue that usually there is one very low number side regardlees. It's fun organizing with your teammates to win a war too, and it provides lots of goon/m3/gv/bomber cannon fodder for the lucky defenders.

I would like to see the elimination of the two boring landlocked maps which mercifully, "toolshedders" roll quickly. Pizza and Island maps are good for gvs as airfields are far enough away to dissuade bomb trucks. There are some things that can be done to make the MA's better but eliminating the 1hr delay will not make players that don't want to engage do so; but there will never again be the thrill of stealthy cv attacks and sea battle. Folks won't be able to lift buffs or a goon without people switching sides briefly for tactical reasons and it would be pointless knocking out dar. The 1 hr limit slows down all other sorts of other dweebery in the long run.

Title: Re: Request for MidWar time change
Post by: sparow on March 28, 2011, 06:55:57 PM
Wouldn't smaller maps, with closer bases, help to avoid the huge distances?

In AvA we use a USRanger map Twin Rivers, that concentrates the fight so much that it is like shooting fish in a barrel... No one can hide...
Title: Re: Request for MidWar time change
Post by: flatiron1 on March 28, 2011, 06:59:56 PM
seems like the biggest problem with reduced switch times is the CV location. if someone could come up with a solution to that we might get somewhere.
Title: Re: Request for MidWar time change
Post by: Ack-Ack on March 28, 2011, 07:15:36 PM
I don't see any reason why we couldn't change the country switch timer to 15 minutes.  Lowering the timer is would only benefit the MW arena, not hurt it.

ack-ack
Title: Re: Request for MidWar time change
Post by: ImADot on March 28, 2011, 10:38:52 PM
Country switch timer is arena specific, yes?  Wouldn't hurt to try a shorter time and see what happens.  In EW and MW it shouldn't make the dweeby gameplay any dweebier that the dweebs that only roll undefended bases.  Once they switch sides to capture the CV for "another base towardz teh winzez", they would have no reason to switch anymore and the rest of us can make them fight for the rest.
Title: Re: Request for MidWar time change
Post by: Seadog36 on March 28, 2011, 11:08:07 PM
I could see a half hr vs 1 hr accomplishing the same objective~
Title: Re: Request for MidWar time change
Post by: Karnak on March 28, 2011, 11:16:36 PM
I could see a half hr vs 1 hr accomplishing the same objective~
Negative.  Even 15 minutes is probably too long.

The need is to be able to change sides in time to fight against the group trying to take bases unopposed.

This is a PvP game and rules and conditions that favor PvE over PvP should be changed so that they favor PvP over PvE.
Title: Re: Request for MidWar time change
Post by: Saxman on March 28, 2011, 11:26:54 PM
Negative.  Even 15 minutes is probably too long.

The need is to be able to change sides in time to fight against the group trying to take bases unopposed.

This is a PvP game and rules and conditions that favor PvE over PvP should be changed so that they favor PvP over PvE.

Maybe HiTech can add a "You must destroy X enemy aircraft that launch from any airfields within Y miles of this base" requirement to capture....

Granted, that would be too easily exploited by the defending side...

Maybe instead, if a base under attack is not defended within Z amount of time, a successful capture of the base does NOT count towards the war victory requirements, and NO points for the capture are rewarded. So yes, the milkrunners can roll all the undefended bases they want. But no perkies, and it doesn't help you win the war.
Title: Re: Request for MidWar time change
Post by: Yeager on March 29, 2011, 12:39:30 AM
60 minute penalty? just forget it and log off.  30 minute penalty?  might as well log too.

15 minutes I think most of us could live but even less is my preference....5 minutes is a long time when you want to oppose some weak sisters attacking undefended fields. 
Title: Re: Request for MidWar time change
Post by: Seadog36 on March 29, 2011, 02:11:23 AM
A CV is not going to travel very far in 15 mins~ What do you want to do? Switch sides every 5 mins to ensure when someone doesn't roll a goon or m3 into a base after spending a half hour taking the town down? Thats your idea of promoting combat?

Just make all bases uncaptureable and you can have your PvP in MW. You won't have to police all the arenas then, and you can finally get a good nights rest. You can let skuzzy know when you are ready for a map change. We could call it Karnak's Furballing War Arena, wait a second I think its called the Dualing Arena. Ludicrous :rofl

I would say, go to LW or anywhere else if it bothers you so much and let the strategically oriented and even late night milkers do what they want to do.

The fact is when the sides even up as they usually do evenings and weekends, MW has some of the best fights to be found.

I don't know why you care either ack-ack, I almost never see you in MW, and when you do show up its to bnz in a p38 from nosebleed altitudes for a couple of easy kills then poof.
Title: Re: Request for MidWar time change
Post by: Ack-Ack on March 29, 2011, 02:23:28 AM
I don't know why you care either ack-ack, I almost never see you in MW,

Because I, like yourself, pay $15 a month to play this game.  That is why I care.

Quote
and when you do show up its to bnz in a p38 from nosebleed altitudes for a couple of easy kills then poof.

Don't even start with that crap, you know how easily I can beat you.

ack-ack
Title: Re: Request for MidWar time change
Post by: Seadog36 on March 29, 2011, 03:32:06 AM
Don't even start with that crap, you know how easily I can beat you.

I haven't even seen or fought you since April 2010 and you had 2 kills to my 1, hardly definitive. Anytime you want a co-alt duel I'm game. I'll be back Wed 3pm EST in MW come and find me. We will see how easy I am.

~Seadog36
Title: Re: Request for MidWar time change
Post by: Alpo on March 29, 2011, 03:52:27 AM

 spending a half hour taking the town down? That's your idea of promoting combat?

 :rofl   One day, while I was logged in as Rook, I tried EXACTLY what has been suggested in order to "promote" a fight.  I upped a fighter, buzzed around a base... nothing.  All the red darbar stayed up at one single knit/bish base where they was at MOST one defender as no one else was online (I think two rooks were on).  "Ok... I'll try bombing them".  Upped a set of lancasters, not on the deck mind you.  I climbed high enough to be on radar.  A 4k egg and all of the 500lbers later over a town, nothing... they just stayed up there killing the other guys buildings.  "Hmmmm, wonder if I can white flag this base by myself?"  Went down to the deck, shot up a few remaining buildings.  No defense force shows.  Killed a few auto acks with the guns, no defense shows.  Ack over base finally finishes me.  At this point, I wanted to see if it could in fact be accomplished, so I upped a 110, killed a building, remaining ack in town, deacked much of the base before losing crucial parts.  Upped a goon, and ended up with the capture, all well within your "half an hour" while I was TRYING to "make a fight", so don't wave the worked hard at getting town down banner, it doesn't fly. 

Remember, we are talking about when one team is basically the only team in the arena.  Anyway, yes, I ended up saying screw it and logged for the LW arena.

I guess that's YOUR idea of promoting combat.  Maybe I missed the memo... does MW now stand for Milk-War Arena?




The fact is when the sides even up as they usually do evenings and weekends, MW has some of the best fights to be found.


 :O  WOW... you do have a clue.  Now I think all that some of us would like is the opportunity to GET to some of those glorious fights without being penalized for an hour after one switch.  As for the "oh so precious hidden CVs", who gives a rats butt?  Sure, some kids will be kids and will abuse it by running bombers five sectors, directly to it in order to sink it. 

Cool... gives me a chance to defend it.

Now... the real question, why are those protesting this arena setting change REALLY protesting it?  :noid
Title: Re: Request for MidWar time change
Post by: Seadog36 on March 29, 2011, 04:48:52 AM
Com'on Alpo,

So you bailed your lancs after bombing a town, flew a 110 in deacked the town and field without challange. (Did you accidentaly knock out the dar too?) Then you happend to stumble back w a goon to what? Vulch the deacked field but were forced to capture the undefended base when nobody upped. Outrageous! I'm outta here!

Basically you milked a base while claiming to look for a fight...then went to LW instead of going to where you knew the dar bar indicated the fight was all along...and you are complaining about milkers in MW and not being able to find a fight.  :headscratch:

Why didn't you go Knight or Bish to find some action, or type out "airfield__ white flagged" if you really wanted to rumble? Knight and Bish were obviously having so much fun sparring they couldn't be bothered with a lone milker:rofl But even if thats how you got your kicks, so what! I love finding scoundrels like you in my back yard. Let me know next time you try that, I'll be right over to enrich your MW experience. How would being able to switch sides every 5 mins help in that scenario? 
Title: Re: Request for MidWar time change
Post by: Alpo on March 29, 2011, 05:58:32 AM
Com'on Alpo,

So you bailed your lancs after bombing a town, flew a 110 in deacked the town and field without challange. (Did you accidentaly knock out the dar too?) Then you happend to stumble back w a goon to what? Vulch the deacked field but were forced to capture the undefended base when nobody upped. Outrageous! I'm outta here!

Basically you milked a base while claiming to look for a fight...then went to LW instead of going to where you knew the dar bar indicated the fight was all along...and you are complaining about milkers in MW and not being able to find a fight.  :headscratch:

Why didn't you go Knight or Bish to find some action, or type out "airfield__ white flagged" if you really wanted to rumble? Knight and Bish were obviously having so much fun sparring they couldn't be bothered with a lone milker:rofl But even if thats how you got your kicks, so what! I love finding scoundrels like you in my back yard. Let me know next time you try that, I'll be right over to enrich your MW experience. How would being able to switch sides every 5 mins help in that scenario? 

Seadog, I hope this clears things up a little. 

1) Yes, I did leave up dar... intentionally. 

2) No, I didn't bail from anything.  Enough passes over the evil auto-ack will force that on anyone

3) Yes, I could have easily switched sides but at the time I was hoping some of my squad would join me but no one showed so I moved on.

4) Good grief... is it now standard practice to announce "Hey lookit me, I'm a scoundrel in your back yard trying to find a fight"? 

5) You are probably right on one count, the 7-8 bish/knits fighting the single knit/bish was probably just too much fun for them to notice.  Which is why I thought the system capture message would work.  Wrong again.


Ok... now I really think several of us have expressed our desires to be able to switch sides every 10 - 15 minutes (I'm not asking for five).  Whether you agree or not with that request, what exactly is the reason to NOT change to this setting in a very sparsely populated arena???  If this is still about CVs and sPiEz, I'm really gonna puke.

Title: Re: Request for MidWar time change
Post by: WWhiskey on March 29, 2011, 06:47:11 AM
Negative.  Even 15 minutes is probably too long.

The need is to be able to change sides in time to fight against the group trying to take bases unopposed.

This is a PvP game and rules and conditions that favor PvE over PvP should be changed so that they favor PvP over PvE.
Why is there three sides then?
 PvPvP
 makes no sense to have three sides if you can change at will from one to any of the two other,
no need for sides at all  everyone on the same  side and kill shooter off!   if your gonna change the rules anyway  go all out!
 I know   set up the DA  but rename it MIDWAR  wow problem solved!
 if   someone or some group didn't want to fight you as a bish, why   would they want to fight you as a rook?
same result, you saved the arena you now set in alone!  Woo Who!!!! :x
There is the AvA there is the DA  both of which you  can change sides anytime you want
Title: Re: Request for MidWar time change
Post by: WWhiskey on March 29, 2011, 07:11:46 AM
would be interesting to see a population trend graph for MidWar.  Far fewer people in there today than a year ago.  Far fewer people in there a year ago than three years ago.  In another year you should be down to WW1 levels.

I doubt if HTC would change the timer.  I hope they do though.  We need more F L E X I B I L I T Y to combat the weak sisters.
  around 400 use mid war arena  give or take 50 as of last month
the second month it was open more than 750 used it  since then it stays between 350 and 500 
 
Title: Re: Request for MidWar time change
Post by: Alpo on March 29, 2011, 07:23:25 AM
you saved the arena you now set in alone!  Woo Who!!!! :x

Conversely... you reset the arena with little or no opposition  Woo Who!!!!  :x

Title: Re: Request for MidWar time change
Post by: EskimoJoe on March 29, 2011, 07:23:52 AM
Can I have the time back I wasted reading the first, second, and fourth
pages of this thread?

Thanks.
Title: Re: Request for MidWar time change
Post by: WWhiskey on March 29, 2011, 07:25:08 AM
Conversely... you reset the arena with little or no opposition  Woo Who!!!!  :x


I haven't reset the arena in a long time  I don't think i have seen you in there at all tho!  guess i will go see if you are there!
Title: Re: Request for MidWar time change
Post by: Saxman on March 29, 2011, 07:39:23 AM
Here's another idea: Bring back the side numbers caps in Mid War. If any one side has X number more players than the next smaller country, they can't take off at all until the sides are closer in balance. If possible set it as a % so it adjusts with the population size (IE, 50%). That will enforce balanced numbers. And if balanced numbers bring back actual fights as Seadog claims (personally, my experience has been otherwise. You just get balanced numbers milkrunning a different undefended base) that will force the balance necessary to generate fights.
Title: Re: Request for MidWar time change
Post by: Yeager on March 29, 2011, 09:37:20 AM
 around 400 use mid war arena  give or take 50 as of last month
the second month it was open more than 750 used it  since then it stays between 350 and 500  
 
I would be more interested to see the daily trend not the number of people who score over a month.  From my perspective 35-40 people prime time eve pacific (minus Tuesdays) used to be about average.  The past year that average is down to around 15-20.  The past few months we are lucky to log into MW eve pacific time to find anymore than 10-12 people and most of those are bish rolling the awesome undefended bases (edited for niceness).  The past few weeks there have been 0-1 rooks on, 2-3 nits and 7-8 bish.  MW is going through another death cycle.  Each rebound is weaker and weaker.
Title: Re: Request for MidWar time change
Post by: flatiron1 on March 29, 2011, 11:15:04 AM
bring back the playmates
Title: Re: Request for MidWar time change
Post by: WWhiskey on March 29, 2011, 11:50:58 AM
bring back the playmates
there are still a few in there. 
Title: Re: Request for MidWar time change
Post by: Yeager on March 29, 2011, 12:07:37 PM
there are still a few in there. 
ya what the hell happened to you guys? wheres rodent and alpha/w crew?
Title: Re: Request for MidWar time change
Post by: grizz441 on March 29, 2011, 12:09:30 PM
What's the current wait time in mid war?  An hour?
Title: Re: Request for MidWar time change
Post by: Seadog36 on March 29, 2011, 12:36:51 PM
What's the current wait time in mid war?  An hour?
[/quote

Yup, just an hr.
Title: Re: Request for MidWar time change
Post by: Yeager on March 29, 2011, 12:37:31 PM
What's the current wait time in mid war?  An hour?
way too long.  Sixty (60) minutes.  
Title: Re: Request for MidWar time change
Post by: ImADot on March 29, 2011, 12:39:56 PM
What's the current wait time in mid war?  An hour?

Yup, just an hr.

Yup, and an hour is an eternity when the only opposition in an under-populated arena keeps moving to the quiet side of the map to avoid conflict.
Title: Re: Request for MidWar time change
Post by: Seadog36 on March 29, 2011, 01:44:42 PM
Dot,

Why do you want to fight yellow bellies anyway amigo? If you have switch once for players just trying to run undefended bases is it worth it? Start grabbing their bases for a reaction or do what I do, log into AvA, there is usually an honorable opponent looking for a fight in there or wait a few mins and someone usually shows up generating further interest. You most likely will not get hoed on the first pass and you will most likely get to climb out co-alt to engage in a cool historical match up.
 
If you stick around in MW you usually get some help after a while anyway. :salute

The only way to force a fight is to go to the DA or AvA where it is a two sided conflict.
Title: Re: Request for MidWar time change
Post by: LLogann on March 29, 2011, 01:55:48 PM
So 7 guys who pay for the game don't want to fight, just take bases, and you somehow cant have that?  You want them to change the rules for you, and two others, versus the seven that like it the way it is?  Sorry, -1.  If more people played MidWar, none of this would be a problem.  Make a wish on how to better advertise the smaller arenas!

I should be specific in saying I do not visit MW regularly and simply playing the Devil's Advocate.

MidWar has been more suck than usual as of late.  

People need to be able to chase squads that attack low/no number countries.  Both rook changed sides to nit last night (only 1 nit on at that time) to fight these  7 bishop guys attacking a single nit and as soon as we got that fight up to 3 versus 7 the entire squad went and started attacking rook, who was now down to zero.  Had we been able to get back to rook we could have at least gotten one fight in.  Thinking on it they would probably have bailed mid flight.......

As it is I just logged off.  Been doing more of that lately than playing.
Title: Re: Request for MidWar time change
Post by: Yeager on March 29, 2011, 02:01:49 PM
I get pissed when players hide in plain site and I cant kill them.  Sucks.  Thats all I want, to kill these lemon drops, tardlings, droopy eyed armless children, instead of seeing them run away, run away,.... I want to kill them.

The only people you see arguing against reducing the timer to something more manageable are indeed those very people that run from fights, they just want to fight the stagnant interior, the ack and hangers...they want to roll maps unhindered by the killers.  us, we ....ME.

That is fine, I just wanted to out them here in plain sight.

 
Title: Re: Request for MidWar time change
Post by: Shuffler on March 29, 2011, 03:05:10 PM
so you want to ruin the game for ten players to satisfy your desire to have a fight  knock yourself out!

Your right. Maybe this arena 51 folks have been seeing is an arena with no defenses at all. That's right up the alley of what some seem to want.
Title: Re: Request for MidWar time change
Post by: grizz441 on March 29, 2011, 03:06:28 PM
Seems legitimate.  Make it 30 minutes at least to counteract the volatility in which how a small arena creates unbalance.
Title: Re: Request for MidWar time change
Post by: CAP1 on March 29, 2011, 03:07:19 PM
Dot,

Why do you want to fight yellow bellies anyway amigo? If you have switch once for players just trying to run undefended bases is it worth it? Start grabbing their bases for a reaction or do what I do, log into AvA, there is usually an honorable opponent looking for a fight in there or wait a few mins and someone usually shows up generating further interest. You most likely will not get hoed on the first pass and you will most likely get to climb out co-alt to engage in a cool historical match up.
 
If you stick around in MW you usually get some help after a while anyway. :salute

The only way to force a fight is to go to the DA or AvA where it is a two sided conflict.

DOT'S an ava reg.  :aok
Title: Re: Request for MidWar time change
Post by: WWhiskey on March 29, 2011, 05:19:21 PM
I get pissed when players hide in plain site and I cant kill them.  Sucks.  Thats all I want, to kill these lemon drops, tardlings, droopy eyed armless children, instead of seeing them run away, run away,.... I want to kill them.

The only people you see arguing against reducing the timer to something more manageable are indeed those very people that run from fights, they just want to fight the stagnant interior, the ack and hangers...they want to roll maps unhindered by the killers.  us, we ....ME.

That is fine, I just wanted to out them here in plain sight.

 
I don't remember running from any fights with you!
 am i wrong? yet I don't want the change
The only time I stop attacking one side and start attacking the other is if I have all the bases I need on one side and that is only if I am getting  close to winning a war, most of the time I would rather have a fight than try to take bases, yet I don't want this change,
 Your timing must just be a bit off  that you can't find the fight your looking for, no reason to change the way the game is played tho
 anytime you see me in midwar just say something  I'll give you whatever fight I can,  I might not let you whip me all day long, but I will let you try!
Title: Re: Request for MidWar time change
Post by: Seadog36 on March 29, 2011, 05:31:43 PM
I don't remember running from any fights with you!
 am i wrong? yet I don't want the change
The only time I stop attacking one side and start attacking the other is if I have all the bases I need on one side and that is only if I am getting  close to winning a war, most of the time I would rather have a fight than try to take bases, yet I don't want this change,
 Your timing must just be a bit off  that you can't find the fight your looking for, no reason to change the way the game is played tho
 anytime you see me in midwar just say something  I'll give you whatever fight I can,  I might not let you whip me all day long, but I will let you try!

:aok+1
Title: Re: Request for MidWar time change
Post by: Yeager on March 29, 2011, 07:57:22 PM
Oh hell Im good with you guys.  Unfortunately I dont see you in there near as much as I used to and miss the fights VF15 would put up.  Never had a complaint with that.  Always a fight.  Just with the lower numbers we have had the past few months and the bish tending to avoid the fights in the evening (dot and TJ exempt) have really started to frustrate me.
Title: Re: Request for MidWar time change
Post by: Karnak on March 30, 2011, 12:53:38 AM
Dot,

Why do you want to fight yellow bellies anyway amigo? If you have switch once for players just trying to run undefended bases is it worth it? Start grabbing their bases for a reaction or do what I do, log into AvA.
Because some people like the mid-war planeset and AvA is not at all everybody's thing?  I gave up on AvA back when it was still called the Combat Theater due to too many setups that were rigged only be fun for the players on one side.  There were occasional setups that interested me, but then they turned icons off and that was it for me.  I have no interest in chasing dots nor in fighting against people who can see much better, or worse, than I can simply due to hardware differences.
Title: Re: Request for MidWar time change
Post by: Seadog36 on March 30, 2011, 05:12:52 AM
Because some people like the mid-war planeset and AvA is not at all everybody's thing?  I gave up on AvA back when it was still called the Combat Theater due to too many setups that were rigged only be fun for the players on one side.  There were occasional setups that interested me, but then they turned icons off and that was it for me.  I have no interest in chasing dots nor in fighting against people who can see much better, or worse, than I can simply due to hardware differences.

MW, like AvA is especially rigged not to be fun for you too. But if you could switch back and forth every 5 mins...and hunt all the icon ranged goons and m3s on all 3 sides every 15 min then blast all the cvs in the spots where you directed them to, that would be a hoot. Participation is really going to spike with troop killers flocking to MW to teach those building killers a lesson. I suppose you will be starting threads complaining about cap limits and how it is rigged when it becomes over populated w goonbusters.

Sounds like your real issue in AvA is when those dots get on your six, get bigger then shoot you down. The absence of icons promotes great low altitude turn-fights exactly because, being low helps you see silhouettes against the sky and you can't just sit on your alt-tard perch and cherry pick the red icons all day. That combined with the two sides and no base capture still make it an authentic tactical Combat Theater for people who actually want to fight and not just up a 110 when bombers show up or a bomb truck when a gv shows up. And hey, you can switch side as fast as you can get in and out of the O'Club there.

The MA's are designed to be strategic arenas, thats why the smart folks at HTC set 1 hr time limits in the first place.
Title: Re: Request for MidWar time change
Post by: CAP1 on March 30, 2011, 07:42:33 AM
Because some people like the mid-war planeset and AvA is not at all everybody's thing?  I gave up on AvA back when it was still called the Combat Theater due to too many setups that were rigged only be fun for the players on one side.  There were occasional setups that interested me, but then they turned icons off and that was it for me.  I have no interest in chasing dots nor in fighting against people who can see much better, or worse, than I can simply due to hardware differences.

what about the current setups in the ava, that are rigged to make it fun for EVERYONE?
Title: Re: Request for MidWar time change
Post by: Alpo on March 30, 2011, 09:02:25 AM
A quote from Hitech in a thread on the latest radar changes which I think fits here as well.   :salute


A few simple thoughts.

1. Best way to win a war is to hit the enemy where they ain't.

2. Best way to have fun in a combat orientated game is to have combat.

3. Attacking undefended targets is not combat even though it is the best strategy to win.

4. This is a game and not work or war. Expecting some one to be on defense with no idea if a strike is coming is not a legitimate expectation.  Hence, you should defend your field is not a legitimate argument if it requires some one to do a very boring act with no guaranty of combat.

5. Defense now has more warning on a strike and time to organize a  defense, so now we are more likely to have an offense and defense playing against each other instead of 2 offenses playing by themselves.

Hence these changes have nothing to do with fur-ball vs tool shedding. But simply about putting offense and defense on a more = level.

HiTech

How this applies to this discussion...

Point #1 - Agreed.

Point #2 - Agreed x 10  :x

Point #3 - Agreed, even though he left out adjectives which eventually apply, like monotonous and boring (IMHO).  Sure, sneaking a base is fun... WHEN there is a chance of getting CAUGHT by the enemy, but when total enemy = one, not so much.

Point #4 - This is in fact, the main reason some of us would like a REDUCTION in the 60 minute wait time for switching.  Not elimination of it.  We wouldn't want sPiEz messing with CVs too much.

Point #5 - Defense is only possible if a side has folks to actually defend with.  The common practice is to hit the team with one or two players with the full force (albeit seven or eight players lately) and steamroll.  If my current team has just enough players to make life miserable for the steamrollers and I switch sides to help defend (see points 2 and 4) what is the steamroller going to do... (see point 1).  Leaving me swinging in the wind again for sixty minutes with little chance of combat other than against evil auto-ack. 


On a side note... good fun in there last night.  Scenario work for Battle over Germany, kept me in the LW flying my German rides for the past month plus and I have missed it.
Title: Re: Request for MidWar time change
Post by: WWhiskey on March 30, 2011, 09:36:17 AM
the only good idea i have about the cv is that you shouldn't be allowed to control it for a full hour after switching
Title: Re: Request for MidWar time change
Post by: ImADot on March 30, 2011, 10:18:16 AM
You don't need to control it to tell everyone where it is, and up a set of bombers yourself to go sink it.
Title: Re: Request for MidWar time change
Post by: Yeager on March 30, 2011, 10:19:46 AM
the only good idea i have about the cv is that you shouldn't be allowed to control it for a full hour after switching
why one hour?  why not four hours?  or eight hours?  why not fifteen minutes? or thirty minutes.

what is it about one hour (sixty minutes, three thousand six hundred seconds) that makes this "rule" so golden to you.  Why should a rule that seems appropriate for an arena with three hundred people in it still be appropriate for an arena with ten to fifteen people in it?
Title: Re: Request for MidWar time change
Post by: WWhiskey on March 30, 2011, 12:01:08 PM
why one hour?  why not four hours?  or eight hours?  why not fifteen minutes? or thirty minutes.

what is it about one hour (sixty minutes, three thousand six hundred seconds) that makes this "rule" so golden to you.  Why should a rule that seems appropriate for an arena with three hundred people in it still be appropriate for an arena with ten to fifteen people in it?



LOL  really I give up, I don't want to see the rules change but i am just one person, i have given my opinion,, you have yours,  that is all ,, if HTC was gonna make the change based on your idea,he probably would have chimed in by now
 I have watched many players just switch to kill a cv or find its location,  that will not change, but to be able to switch right back and sink it would not be fair. 
so for all the reasons you have listed  (one)  there are a good ten not to change it,, just because the arena is not populated while you were on  doesn't mean it is always that way.
When I logged on this morning I was the only knight,, the 7 bish that were on needed knight bases for the win,, I got all the kills I could handle,, they eventually logged off, if they had needed rook bases to win, I could have switched and defended there,, it only takes a few minutes to look at the map and find out where the fight is going to be,   maybe  you should try to figure that part of the game out.
as far as smaller maps for mid war and early war,, I am all for that,, you kill many problems with that solution, all three sides could be within a few minutes of flight time,, 10 bases per side, and you must take them all to win!
make the map bigger outside the bases with water so the bombers could get a little alt before having to engage the enemy!  granted I am not a map maker so unless someone could build it,, it won't happen,  but it is a better idea than changing the rules to dumb down the game!
Title: Re: Request for MidWar time change
Post by: Alpo on March 30, 2011, 12:12:38 PM

there are a good ten not to change it



Ze sPiEz and CV sinking... 1

I think I missed the other nine somewhere.
Title: Re: Request for MidWar time change
Post by: Yeager on March 30, 2011, 12:46:45 PM
they could delete the CVs for all I care.  or just make them unkillable and set along a predetermined course.  I really dont care about them at all.  They re spawn, just like all those captured bases on all those rolled maps.

This is all very interesting.  I could learn all the nuances about map rolling and winning the war but I do not care about that crap.  I am a fighter, a killer of other players in this game.  It is why I play the damned game, to kill other players.  Not to change the map.  Strategy is fine as long as it doesn't harm player versus player, which really has been the course of this game for the past 7 or 8 years.  HTC has created a game that really could be boxed up and sold as stand alone single player game.  That seems to be what a lot of people do these days anyway.  They play alone in a game full of other people just looking to be left alone as they attack and kill static assets.

I also disagree strongly that the 60 minute timer is a "rule"....it is not a rule, it is a parameter.  One that was designed to be adjusted as necessary.  I believe, given the current status of Mid War that this particular parameter needs adjusting. Five minutes feels like a good amount of time.  Enough time to go piss, grab a smoke or a drink.......and presto! we are back in the game!
Title: Re: Request for MidWar time change
Post by: grizz441 on March 30, 2011, 12:51:37 PM
Five minutes feels like a good amount of time.  Enough time to go piss, grab a smoke or a drink.......and presto! we are back in the game!

Unfortunately, five minutes is also a good amount of time for a tard to switch sides and see where a CV is, piss, grab a smoke or drink, and presto, back to his original side to go kill that CV.
Title: Re: Request for MidWar time change
Post by: ImADot on March 30, 2011, 12:56:03 PM
When I logged on this morning I was the only knight,, the 7 bish that were on needed knight bases for the win,, I got all the kills I could handle,, they eventually logged off, if they had needed rook bases to win, I could have switched and defended there,, it only takes a few minutes to look at the map and find out where the fight is going to be,   maybe  you should try to figure that part of the game out.

And if the map wasn't close to being rolled yet?  Those 7 bish would have switched to getting rook bases until you switched to rook to defend.  Then they'd move back to rolling knight bases.  "Bringing the fight to them" won't work because they could care less about fighting, or possibly losing one base which they'll just take back later when nobody from that country is on.

There really is no good programmatic solution for the human nature of taking the easiest route.  If people want to avoid combat, there is little you can do to prevent it.
Title: Re: Request for MidWar time change
Post by: Yeager on March 30, 2011, 12:56:22 PM
Unfortunately, five minutes is also a good amount of time for a tard to switch sides and see where a CV is, piss, grab a smoke or drink, and presto, back to his original side to go kill that CV.
I absolutely guarantee you .....this is happening with the 60 minute timer and would happen with a 24 hour timer as well.  Absolutely nothing will change this.  Nothing except perhaps forcing an account to pick a side (or do it automatically) and stay with it for the duration of that account.
Title: Re: Request for MidWar time change
Post by: grizz441 on March 30, 2011, 01:00:22 PM
Absolutely nothing will change this.

Is completely preventing it from happening equivalent to deterring it from happening?
Title: Re: Request for MidWar time change
Post by: Yeager on March 30, 2011, 01:00:30 PM
There really is no good programmatic solution for the human nature of taking the easiest route.  If people want to avoid combat, there is little you can do to prevent it.
In the good old days, before all the emphasis in AH was placed on winning the war (for perks don't you know?), people played the game to fight other people online, by and large.

It is too late though, like the tentacles of a corrosive cancer, global win the war strategy has embedded itself into the mindset of the AH gamer.  
Title: Re: Request for MidWar time change
Post by: WWhiskey on March 30, 2011, 02:26:41 PM

Ze sPiEz and CV sinking... 1

I think I missed the other nine somewhere.
   I see,, You can't even count to two,,  I am sorry,, I didn't mean to pick on you  slow kids
Title: Re: Request for MidWar time change
Post by: Karnak on March 30, 2011, 02:28:24 PM
what about the current setups in the ava, that are rigged to make it fun for EVERYONE?
You mean like the one where the Japanese are tasked with intercepting a bomber that is faster than all but one of their fighters, and that one is only slightly faster up to about 22,000ft?

Yup, loads of fun that.

Quote
Sounds like your real issue in AvA is when those dots get on your six, get bigger then shoot you down.
Ad hommes do not make effective arguments.

I dislike chasing dots.  Literally, that is what I meant.  I have chased a dot for 20 minutes before closing to range to get an icon only to find that it was a friendly running from a dot that he didn't know what it was.  That example was from the MA when radar was down, but it holds true for any arena in which icons are disabled as well.  For those 20 minutes I could not tell if I were gaining or losing ground.  It isn't fun, so I chose not to participate in it.

I also chose not to participate in an arena that is simulating pilots whose vision is so bad they would be denied drivers licenses.  It has nothing to do with being shot down or not.  I will readily admit that icons make things to easy in tracking enemies and enemy types, but no icons is even worse.


You may note that my complaint about the AvA and about the PvE milkrunning in Mid-War are both about the lack of combat, not about too much combat.
Title: Re: Request for MidWar time change
Post by: Yeager on March 30, 2011, 03:15:16 PM
   I see,, You can't even count to two,,  I am sorry,, I didn't mean to pick on you  slow kids
the spies and cv sinking are a single count.  What else are the spies supposed to spy on besides that stupid CV? 
Title: Re: Request for MidWar time change
Post by: WWhiskey on March 30, 2011, 03:43:59 PM
the spies and cv sinking are a single count.  What else are the spies supposed to spy on besides that stupid CV? 
missions, gv movements, bomber formations and locations, just your basic war game stuff!
stuff arcade players wouldn't understand!
Title: Re: Request for MidWar time change
Post by: Alpo on March 30, 2011, 03:45:20 PM
   I see,, You can't even count to two,,  I am sorry,, I didn't mean to pick on you  slow kids

Nope... that's one.  You can't be that paranoid can you???  It's not like anyone runs "way kewl mishunz" in MilkWar anyway so sPiEz only impact CVs.  

Keep clouding the issue with your paranoia and lame attempts name calling but I'm still trying to figure out your REAL arguments / agenda.  I'm simply stating that game play potentially suffers without combat.  All you've done is imply that you more concerned about the health and well-being of a CV or two versus PROMOTING combat.  This ain't GreenPeace and they aren't whales!

Perfect example of what some of us are talking about was last night.  Knits making a sneaky GV attack on A75.  Attack is spotted, the three rooks online respond.  Destruction on both side, town buildings destroyed, white flag raised.  In the end, lots of armor and plane parts littered the terrain amid smoking holes.  After three or four attempts, attack ceases as they decided to move against Bish.  I would have loved to switch to Bish, strengthened their numbers and provide them with an adequate defense (ie. get a fight).  However, I was hesitant because I reasoned that the minute I changed, helped defeat the attack, they would see the numbers and just switch back to attacking where little or no defense is present (ie. Rooks).  With a fifteen minute switch window, I would have done that.


Title: Re: Request for MidWar time change
Post by: Yeager on March 30, 2011, 04:13:53 PM
missions, gv movements, bomber formations and locations, just your basic war game stuff!
stuff arcade players wouldn't understand!
I believe it is the players with the "big picture" win the war mindset that have done the most damage to Mid War.  I fear the entire AH game is suffering a similar plight.
Title: Re: Request for MidWar time change
Post by: Alpo on March 30, 2011, 04:20:31 PM
missions, gv movements, bomber formations and locations, just your basic war game stuff!
stuff arcade players wouldn't understand!


 :rofl

And here I thought basic multi-player war game stuff included fighting other players... thanks for clearing that up.  I'll bet you nearly had a coronary when HTC changed radar settings and exposed undar missions more.  :furious

As far as gv movements... town flashing, no dar, up an IL2 or A20G, no need for sPiEz there.  Bomber formations... unless it is NKL5 doing his astronaut thing (fun to chase btw), it's probably Lancs at 5k or less, no need for sPiEz.  Bomber locations, yep... radar still works.  Just curious, do you horde your CVs in the corner of the map too?  If not, I don't see the reason for the paranoia.

War winning is great but if it's the perks everyone is after, they should learn that fighting from the low side is much more efficient a method of farming.

Attention all MW sPiEz... Your services in this arena are no longer needed.  Turn in your cloak and daggers effective immediately.



Title: Re: Request for MidWar time change
Post by: WWhiskey on March 30, 2011, 04:52:42 PM
I believe it is the players with the "big picture" win the war mindset that have done the most damage to Mid War.  I fear the entire AH game is suffering a similar plight.
So you think a more "arcade" style of play would be more attractive to everyone, or just you?
 plenty of those out there that are free,  and as of yet you still have not said if you think two sides would be better than three?
I would be alright with two sides, It would simplify most of your problems,, there is a reason there are three sides,,,I couldn't tell you what it is off the top of my head but I know HTC has at least one
so since there are three sides, I have yet to understand how unlimited side switching after 5 minutes would be helpful to anyone but you

 
you seem to be miss informed about how I play
combat is a big part of the game,,It is my favorite part!  but I don't think being able to switch  sides every five minutes is going to solve anything and you have yet to show me any reason to believe other wise.
 why don't you guys fly DA?  it is all combat isn't it?  you can change sides anytime you want,  no one is going to take your base, you can ask for a 1 v 1 anytime you want.
Title: Re: Request for MidWar time change
Post by: Yeager on March 30, 2011, 05:01:30 PM
all I wanted was to be able to go after the few guys online who were attacking fields on the other side of the map.  I changed sides to be able to attack them and they went to the other side of the map, where I just was.  And because of a 60 minute timer I was out of the game.

That is all that happened and that is what motivated me to start this thread. 
Title: Re: Request for MidWar time change
Post by: WWhiskey on March 30, 2011, 05:10:59 PM
all I wanted was to be able to go after the few guys online who were attacking fields on the other side of the map.  I changed sides to be able to attack them and they went to the other side of the map, where I just was.  And because of a 60 minute timer I was out of the game.

That is all that happened and that is what motivated me to start this thread. 
A bunch of that was directed at dog chow  I got confused  sorry!
Title: Re: Request for MidWar time change
Post by: Ack-Ack on March 30, 2011, 06:05:08 PM
Why are people so hostile towards teh idea of lowering the switch timer in MW?  The argument about how it will make it easier to spy is just a bunch of BS as most whines...err complaints of spying are based nothing more on someone's assumption which is usually false.  Nor do I see how shortening the timer invites a "more arcade style of play" into the arena, again another false assumption based on absolutely no evidence.

So, why is it wrong to have the switch timer shortened?  Is it really because those that are against it fear what it might bring to the arena (i.e. the prospect of having to fight)?

ack-ack
Title: Re: Request for MidWar time change
Post by: WWhiskey on March 30, 2011, 06:14:11 PM
Why are people so hostile towards teh idea of lowering the switch timer in MW?  The argument about how it will make it easier to spy is just a bunch of BS as most whines...err complaints of spying are based nothing more on someone's assumption which is usually false.  Nor do I see how shortening the timer invites a "more arcade style of play" into the arena, again another false assumption based on absolutely no evidence.

So, why is it wrong to have the switch timer shortened?  Is it really because those that are against it fear what it might bring to the arena (i.e. the prospect of having to fight)?

ack-ack
Why not just go to two sides then?   Same effect. If three sides are necessary  then why let people  switch at all?   
And if someone doesn't want to fight you on one side of the map, why does anyone think they will fight you on the other side?
So they log because in there eyes the game has been compromised 
You can't make people fight!  But you can make them leave
if you dog them enough
 
Title: Re: Request for MidWar time change
Post by: ImADot on March 30, 2011, 07:11:15 PM
So they log because in there eyes the game has been compromised 
You can't make people fight! 

Ruh-ro, a combat game might be compromised to the point of forcing combat.  Please tell me why people sign up and pay to play a combat game and go to the lengths they do to avoid combat...that logic has eluded me thus far.
Title: Re: Request for MidWar time change
Post by: WWhiskey on March 30, 2011, 07:17:51 PM
Ruh-ro, a combat game might be compromised to the point of forcing combat.  Please tell me why people sign up and pay to play a combat game and go to the lengths they do to avoid combat...that logic has eluded me thus far.
Can't tell you why people do the things they do, maybe they see it as more than a combat game,  I often wonder why people think they need to force others to  play" there way"
Title: Re: Request for MidWar time change
Post by: Ack-Ack on March 30, 2011, 07:20:23 PM
You can't make people fight!
 

Why play a PvP centric game if you don't want to fight?  There are plenty of MMOs out on the market like Free Realms and Hello KittyOnline if "fighting" is something you wish to avoid.

Quote
But you can make them leave
if you dog them enough

I hope so because those kind of people do not belong in a PvP centric game and do nothing to bring quality or improvement to the game play.

ack-ack
Title: Re: Request for MidWar time change
Post by: ImADot on March 30, 2011, 07:25:27 PM
I'm not trying to tell anyone to play "my way".  Just trying to find out what "more" they think this game is that causes them to avoid combat.  I don't remember seeing the HTC commercials and website promoting "a game where you can blow up buildings and capture bases and not have to engage in pesky combat in the air on the land and sea using 100's of WW2-era planes and vehicles".  Because I signed up to play a combat game, where you actually get to fight against other people from around the world, and expect there to be a way to do that.
Title: Re: Request for MidWar time change
Post by: WWhiskey on March 30, 2011, 07:50:05 PM
I'm done with this one. Any answers I have are there already.  I said I like combat. I said I don't know why others play the way they do.  Ask them not me. I voiced an opinion and have been attacked for doing so over and over.  I would imagine people don't want to fight you because of this same stupid repeditve treatment from some of you
Killing or getting killed over and over by the same players gets old quick. Good thing there are other things to do in this game than just fly around killing or being killed.
Have fun
Title: Re: Request for MidWar time change
Post by: Alpo on March 31, 2011, 09:37:47 AM
A bunch of that was directed at dog chow  I got confused  sorry!

Ahhhh WWhiskey... first a "slow kids" shot and now the jabs at then handle.  Tell tale signs of someone not being able to refute arguments. 

Even if I resign to your conspiracy theories, you still haven't come up with anything about the 60 minute wait which makes sense in the smaller arenas.  MW used to be populated with about forty players nightly, now you see half that if you are lucky.  Even on Titanic Tuesday which generally was MWs best night due to the lag TT caused for some folks, we had maybe 15 people.

Do you really think that too much combat is the reason for the decline in population?

You have brought forth at least one valid point in your paranoid ramblings :O and that one is that a two country setup might be better for MW. 

Personally, I don't give a rat's butt about chess pieces or whatever, so yes, IMHO a two country arena would be great in these less populated areas.  A two country setup would actually force the "want to win the war" folks to have to face the enemy they are milking without the opportunity to run and smack a town on the other side of the map unimpeded if someone actually challenged them.
Title: Re: Request for MidWar time change
Post by: fbEagle on March 31, 2011, 09:43:42 AM
Quote
HTC,

Please reduce the time penalty for county change to 5 minutes (or less).   No need to explain why this is a good idea, it just is.

Thanks
Its a great idea if your a spy!
Title: Re: Request for MidWar time change
Post by: CAP1 on March 31, 2011, 09:54:39 AM
i understand the reasons that they made it so long between switching.
'
 the problem, is that the balance changes so quickly in mw, that it would probably be helpful to be able to switch sooner, in order to help balance sides......or just to find a fight.
Title: Re: Request for MidWar time change
Post by: Yeager on March 31, 2011, 10:16:19 AM
Its a great idea if your a spy!
I'm not a spy and its still a great idea.  any other tidbits of wisdom you would like to share?
Title: Re: Request for MidWar time change
Post by: Karnak on March 31, 2011, 02:17:25 PM
Yeager,

The only people posting against this are the people who want to keep the ability to avoid a fight at all costs.  They claim other reasons, but all of those reasons are easily dismissed through a slight use of logic.

The root of it is that they want to be able to milkrun unopposed and your suggestion would take that away from them.
Title: Re: Request for MidWar time change
Post by: Ack-Ack on March 31, 2011, 02:41:43 PM

The root of it is that they want to be able to milkrun unopposed and your suggestion would take that away from them.

That's what I'm getting out of all the responses that are opposed to adjusting the switch timer.

ack-ack
Title: Re: Request for MidWar time change
Post by: WWhiskey on March 31, 2011, 03:03:50 PM
Yeager,

The only people posting against this are the people who want to keep the ability to avoid a fight at all costs.  They claim other reasons, but all of those reasons are easily dismissed through a slight use of logic.

The root of it is that they want to be able to milkrun unopposed and your suggestion would take that away from them.
I seem to be the only one posting against it,, or at least one of the few,, yet I love a good fight  so FAIL!!!!
Title: Re: Request for MidWar time change
Post by: CAP1 on March 31, 2011, 03:46:32 PM
i've never seen you run from a fight.............
Title: Re: Request for MidWar time change
Post by: WWhiskey on March 31, 2011, 03:49:17 PM
 



 those kind of people do not belong in a PvP centric game and do nothing to bring quality or improvement to the game play.

ack-ack
I am sure the people who get there paychecks from "ALL" the players in the game will be happy to know you want to run off the players that don't see the game the way you see it!

Bombers don't dogfight yet they are here, goons don't even have guns yet we see them all the time  so not all of this game revolves around combat! if it did those thing would not exist!
Title: Re: Request for MidWar time change
Post by: Karnak on April 01, 2011, 12:29:36 AM
I seem to be the only one posting against it,, or at least one of the few,, yet I love a good fight  so FAIL!!!!
You say that, but I don't believe you.  Or rather, I believe you, but I think you also want your arena where you can milkrun without fighting.
Title: Re: Request for MidWar time change
Post by: flatiron1 on April 03, 2011, 12:19:02 PM
this is one reason I would like a shorter change time. soon as I killed him he switched to the other side to milk and said have fun by yourself.  no combat here.

(http://i275.photobucket.com/albums/jj310/dmanuhone/farmville-1.jpg)
Title: Re: Request for MidWar time change
Post by: ImADot on April 03, 2011, 01:12:31 PM
That's hilarious, Flatiron.  He has to go to EW to get perkies against auto ack and buildings because he's not good enough to earn them in combat.  But, if he'd engage in combat he'd get better and earn more perkies faster.   :rofl