Aces High Bulletin Board
General Forums => Wishlist => Topic started by: fullmetalbullet on April 01, 2011, 03:33:40 PM
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Ok strats now are kind of a joke they offer nothing to bomber pilots in this game and they do almost nothing when you take them down becuase you can resupply them.that should be taken out or atleast have very little effect to its rebuild time.
Strategic targets should effect the country entirely. yeah i know whines will probably come, but thats nothing new. if you drop the fuel refinery below 10% 20% 30% then it should effect the countries fuel supply, and if its at 5% then you got no fuel to sustain flights and opperations. if you have alot of territory and alot of fields then that fuel supply should be thinned out and front lines suffer. and the opposite for countries with not alot of fields. some thing for ammunition troops radar, and AAA.
In WW2 those bombing of factories and refineries had a huge impact on the german war effort. imagine if we never did bomb those targets. well heh you get the idea. the same thing should apply in the MA. me personaly im tired of taking strategic bombers and only hitting small towns with them. and im sure people who fly bombers alot are too.
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People are paying money to play a game. If you take away the resources and they can't play, why should they pay? <--- and that "pay" word I'm sure is very near and dear to HiTechs heart :D
It's a very fine line for HTC to walk. Strats are there as "targets" to be bombed. As a hinderence to the "enemy" in the "war", not so much.
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When you shoot someone down, aren't you taking away their most important resource?
They just flew a whole sector to get to the fight and you shoot them down in the first couple of turns?
You're being a meany.
And why should my plane run out of ammo or gas. Thats taking away my fun.
:cry :cry :cry :cry :cry :cry :cry :cry :cry
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Do you know what the factories do now?
HiTech
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Do you know what the factories do now?
HiTech
Hmmmm...
Is the help page accurate?
http://www.hitechcreations.com/Help-Section/Flight-Sim-Information/aces-high-help-gameplay.html (http://www.hitechcreations.com/Help-Section/Flight-Sim-Information/aces-high-help-gameplay.html)
Wab
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Do you know what the factories do now?
HiTech
yes i do. but their back up before you land and i dont think thats should be. and yes they do need to be a hindrance to the country.
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Do you know what the factories do now?
HiTech
Actually, kind Sir, it would be very appropriate right about now for you to spell out exactly (or in general) how bombing the strategic targets effects the repair times of the radar, ammo bunkers, fuel tanks, barracks, and auto ack. :aok
While most of us know that it effects the repair times, no one seems to know just how much we need to bomb those very strategic targets to do enough damage to cause the times to change.
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Actually, kind Sir, it would be very appropriate right about now for you to spell out exactly (or in general) how bombing the strategic targets effects the repair times of the radar, ammo bunkers, fuel tanks, barracks, and auto ack. :aok
While most of us know that it effects the repair times, no one seems to know just how much we need to bomb those very strategic targets to do enough damage to cause the times to change.
i would like to know that aswell. but i think that they shouldnt be straight back up before you land you bombers. they should infact handicap the side thats getting their starts bombed back to the stone age.
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i would like to know that aswell. but i think that they shouldnt be straight back up before you land you bombers.
kill the city to 0% first, and they wont be back up for 3 hours.
oh wait, I see, you want to be able to shut an entire country down by yourself by bombing a refinery..
if you drop the fuel refinery below 10% 20% 30% then it should effect the countries fuel supply, and if its at 5% then you got no fuel to sustain flights and opperations.
you gonna force everyone to sit around in the tower not playing after you've got the refinery to 5%? somehow make them not log off? :huh
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kill the city to 0% first, and they wont be back up for 3 hours.
oh wait, I see, you want to be able to shut an entire country down by yourself by bombing a refinery..
you gonna force everyone to sit around in the tower not playing after you've got the refinery to 5%? somehow make them not log off? :huh
not what i mean at all. strat targets right now are not hit that often. i see strat raids on TT but thats once a week. strat targets need to be more valuble to the country, and what i mean by the 5% is that you can still fly but your limited by fuel. when its below 10% all you can take is 25% fuel in an aircraft. and secondly hitting the city shouldnt be hit first just to bring down a strat. just hitting the factory should bring it down for an hour at least. and should be multiplied by how much damage is done to the city. im not saying you should wait in the tower. just taking down the strats should limit a countries combat effectivness. i,e how much fuel and ammo you can carry.
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not what i mean at all. strat targets right now are not hit that often. i see strat raids on TT but thats once a week. strat targets need to be more valuble to the country, and what i mean by the 5% is that you can still fly but your limited by fuel. when its below 10% all you can take is 25% fuel in an aircraft. and secondly hitting the city shouldnt be hit first just to bring down a strat. just hitting the factory should bring it down for an hour at least. and should be multiplied by how much damage is done to the city. im not saying you should wait in the tower. just taking down the strats should limit a countries combat effectivness. i,e how much fuel and ammo you can carry.
right, but 25% is about as good as 0%.. I would guesstimate 90% of people wouldn't bother flying on 25%, so.. again, what makes you think they are gonna sit around in the tower.. they wont, they'll switch arenas or log off.
wtg! good work!
enjoy the eny!
:rolleyes:
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right, but 25% is about as good as 0%.. I would guesstimate 90% of people wouldn't bother flying on 25%, so.. again, what makes you think they are gonna sit around in the tower.. they wont, they'll switch arenas or log off.
wtg! good work!
enjoy the eny!
:rolleyes:
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Hmmmm...
Is the help page accurate?
http://www.hitechcreations.com/Help-Section/Flight-Sim-Information/aces-high-help-gameplay.html (http://www.hitechcreations.com/Help-Section/Flight-Sim-Information/aces-high-help-gameplay.html)
Wab
enquiring minds want to know
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not what i mean at all. strat targets right now are not hit that often. i see strat raids on TT but thats once a week. strat targets need to be more valuble to the country, and what i mean by the 5% is that you can still fly but your limited by fuel. when its below 10% all you can take is 25% fuel in an aircraft. and secondly hitting the city shouldnt be hit first just to bring down a strat. just hitting the factory should bring it down for an hour at least. and should be multiplied by how much damage is done to the city. im not saying you should wait in the tower. just taking down the strats should limit a countries combat effectivness. i,e how much fuel and ammo you can carry.
I just love all these wishes for things to help people AVOID a fight in a COMBAT game.
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Actually, kind Sir, it would be very appropriate right about now for you to spell out exactly (or in general) how bombing the strategic targets effects the repair times of the radar, ammo bunkers, fuel tanks, barracks, and auto ack. :aok
While most of us know that it effects the repair times, no one seems to know just how much we need to bomb those very strategic targets to do enough damage to cause the times to change.
me tooo! Id like to hear it from you as well. Because some time ago I spent months trying to figure it all out and it did seem to me like it was pointless. Even if you had 20 bombers bomb all the strats to 0% you don't get much time to pork the fields after.. its true it does help done properly. But an explanation may help us understnd better.
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Cities supply factories and HQ ... factories supply fields. You have to take out the head of the chain to make a difference.
So if you want to really pork a strat factory and not have it re-supplied before you land, you have to take the Cities out.
So if you reduce the Cities to 0%, and then reduce the Ammo factory to 0%, and then take out the ammo bunkers at a field, that field will not have ammo for quite some time ... up to 3 hours.
If a city is taken down to 0%, it will take 3 hours for that city to regenerate. So, while the city is completely down, it will not supply the factories and the factories will not supply the fields ... very simple in concept ... hard to accomplish.
I don't know how many time I have told people bombing the factories that there efforts are in vain unless they take down the city.
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I just love all these wishes for things to help people AVOID a fight in a COMBAT game.
There would be combat if people defended the city. There would be strats worth hitting if people hit the city.
oops, see above.
While most of us know that it effects the repair times, no one seems to know just how much we need to bomb those very strategic targets to do enough damage to cause the times to change.
Isn't it a straight % multiplier? % multiplier = % city remaining?
Easiest way to test it might be to go offline, detonate field ack (arena settings/objects/whatever exact top-level commands do it), measure down time. Once ack (man ack is shortest @15min) is back up, detonate capital city to some %, detonate field ack, measure down time.
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dp
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right, but 25% is about as good as 0%.. I would guesstimate 90% of people wouldn't bother flying on 25%, so.. again, what makes you think they are gonna sit around in the tower.. they wont, they'll switch arenas or log off.
wtg! good work!
enjoy the eny!
:rolleyes:
well ya know its a war game. just because the war is there to promote conflict dosnt mean it has to be fair to the other side. i used to play RTS games like blitzkrieg and i got a big kick outa destroying enemy supply depots in the field so as to make his supply truck drive all the way back to his starting point just to get supply for his front line troops. did i care. no, thats just something you have to deal with. i mean cmon its a game. dont quit just because its not going your way. and no we're not avoiding fights, its called planing our attack and making it harder for the other side to defend and stop our attack. its a smart thing to take out the means for the other side to fight. because its a war game. like it or not, that is something that everyone in this game needs to understand, and actually use to gain the upper hand in the fight.
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I just love all these wishes for things to help people AVOID a fight in a COMBAT game.
There were far more fights around the strats with the old system than there are with the new system. The new central starts have eliminated all those ground vs ground, air vs ground and air vs air fights that happened as people tried to take strats down or protect them.
And what's wrong with making strats more valuable? I'd think, in fact I know, it would start more fights.
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I just love all these wishes for things to help people AVOID a fight in a COMBAT game.
I'm amazed at the people who want to turn the the MA into the stratless Furball Lake. If you have strat, and you don't defend it, it should have a detrimental effect. And that might inconvenience a furballer at some point.
(Not saying it doesn't now. I'm just defending the principal of meaningful strat that effects the arena experience in a noticeable way. In a painfully negative way for those that choose not to defend it.)
Wab
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well ya know its a war game. just because the war is there to promote conflict dosnt mean it has to be fair to the other side. i used to play RTS games like blitzkrieg and i got a big kick outa destroying enemy supply depots in the field so as to make his supply truck drive all the way back to his starting point just to get supply for his front line troops. did i care. no, thats just something you have to deal with. i mean cmon its a game. dont quit just because its not going your way. and no we're not avoiding fights, its called planing our attack and making it harder for the other side to defend and stop our attack. its a smart thing to take out the means for the other side to fight. because its a war game. like it or not, that is something that everyone in this game needs to understand, and actually use to gain the upper hand in the fight.
If I read you correctly you want it to be easier for you to affect other people's game play. Well the current difficulty is something you have to deal with. The game doesn't have to change because you aren't as effective as you'd like to be.
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If I read you correctly you want it to be easier for you to affect other people's game play. Well the current difficulty is something you have to deal with. The game doesn't have to change because you aren't as effective as you'd like to be.
and HTC shouldnt have to bend over to those who want to furball 24/7. it is a war game. reducing your opponets combat effectivness is, and should be key to the game aswell.
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I'd like to see railyards and more trains and transportation systems.
I'd also like for them to add Iowa class battleships as well as the always elusive M18 Hellcat.
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I'd like to see railyards and more trains and transportation systems.
I'd also like for them to add Iowa class battleships as well as the always elusive M18 Hellcat.
true.
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and HTC shouldnt have to bend over to those who want to furball 24/7. it is a war game. reducing your opponets combat effectivness is, and should be key to the game aswell.
You can do that now and it's already near the sweet spot: You can't do it without the defending players having a chance to do something about it IOW without having to defeat some opposition. There shouldn't be a way to DoS the other team at no risk.
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it is a war game.
but it isn't.
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If I read you correctly you want it to be easier for you to affect other people's game play. Well the current difficulty is something you have to deal with. The game doesn't have to change because you aren't as effective as you'd like to be.
My gameplay is already affected by others every time the ENY goes up because other "less effective" players in other countries decide to log off or go to another arena.
A real strat system encourages combat by getting people to run missions to bomb strats, and by getting people to team up on defense and destroy the big buff missions heading into their backfield. People winging up on big missions is what you WANT - IMHO it is just more fun, and it also has the benefit of training newbies instead of leaving them to be easy meat on their own. The 'horde' that I constantly hear complaints about happens because people naturally want to work together towards an objective or fly with their friends / squads in this game.
$.02
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Or because they want the added safety of numbers.
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and HTC shouldnt have to bend over to those who want to furball 24/7.
Is that what's currently happening? You want the game to give you a reward you can't earn. Crying about it won't help.
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Is that what's currently happening? You want the game to give you a reward you can't earn. Crying about it won't help.
On there otherhand you have the players who want strat nerfed so that they can ignore attacks on it and it won't effect their furball.
I've even seen suggestions like making it just blow up and give some bomber points but not have any other effect.
Wab
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Is that what's currently happening? You want the game to give you a reward you can't earn. Crying about it won't help.
i would just like to see more bombing raids being done not just once a week and my quad has also talked about this.
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but it isn't.
it is a war game. no matter how you look at it, it's a war game.
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AH war is only a pretext for air combat. And that's air combat gameplay, not real air combat which is just a sub category of war. AH is a game.
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its a good idea.
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and what im asking for is to take the ability to resupply strats via C-47 out. all that work and 30 mins their back up because you got supply runners. you take that out and i bet more people would up to stop bombing raids and more people would run bombing raids everyday.
and yes AH is a war game. you have the 3 major areas for a war game. land, sea, and air. so it is a war game.
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i would just like to see more bombing raids being done not just once a week and my quad has also talked about this.
You can run as many bombing raids as you like. The current setup is pretty good at letting everybody do what they want to do. They just don't always get the results they want.
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You can run as many bombing raids as you like. The current setup is pretty good at letting everybody do what they want to do. They just don't always get the results they want.
yeah because you can resupply them. take that out and it handicaps thats side like its suppose to do.
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AH war is only a pretext for air combat.
Incomplete, IMHO.
The MA war is the incubator that spawns QUALITY air combat. Goal-Oriented-Combat. Quality air combat in the MA results from the friction between competing strategic missions. It provides the variety and diversity of unexpected combat situations that has kept HTC in business for the last decade. The most intense, hour long, blood curdling, fight to the death bloodbath combat I have ever seen in AH usually occurs at that last base before a reset. When the defending puts everything they got into the defense like their real lives depended on it and the attackers go all-in throwing every last resource at the target to clinch the win before the third country can destabilize the situation. However, for that magic synergy to work, the strat system has to mean something. There has to be a meaningful reward for one side to succeed in a mission and a painful punishment for the other side to fail to stop them. There have to be clear winners and losers. Not every kid at the soccer match gets a trophy.
Compare that with its opposite, say... in the WWI arena. There is combat there (when someone actually is in there) but it is devoid of a high level goal, of context, of purpose, of meaning. There may be some momentary sound and fury, but it signifies nothing. It may amuse for an hour, but its not the kind of thing that keeps you up to 3am because you're down to that last base and the war is almost won. Its all sugar and no protein. Inevitably, after the sugar high wears off, its unsatisfying. And its soooooooo predictable and boring. There is no where to go but the single furball, nothing else to do, and no reason to do it. So there is only one scenario, over, and over, and over, and over.
The Furball Lake fairs slightly better for 3 reasons I believe:
1. WWII has a broader fan base. No question.
2. The Furball Lake has a MUCH more varied plane-set available.
3. The Furball Lake has a better field layout than the WWI arena. The three country fields are equal distant and can access the same battle space simultaneously. That helps add a little variety as the furball ebbs and flows between the three spokes of the layout instead of just back and forth between 2 fields.
But even the lake is only marginally popular compared to the MA. It gets old quick. Eventually players yearn to get back to MA where simulated war is waging.
Regards,
Wab
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There were far more fights around the strats with the old system than there are with the new system. The new central starts have eliminated all those ground vs ground, air vs ground and air vs air fights that happened as people tried to take strats down or protect them.
And what's wrong with making strats more valuable? I'd think, in fact I know, it would start more fights.
The point is that if you attack the strats in the proper order now they do have an effect. They are a bit more trouble to do it this way, so now you get everyone wanting it to be easier, and more devastating. So ya I think these requests look like "Lets make it easier to stop the enemy" never mind trying to fight them, lets take away their fuel and ord.
The reason you don't see attacks to the starts is because they don't know "how" to do it (no body learns how to play the game these days) and the second reason is because its too hard. It takes skill to get the right places bombed, and organized well enough to get there and do the job.
There are a lot of things that were done in the "war" that people are not going to do here. Flying defensive cap over a base for an hour only to land because your shift is over. Or pork troops along a front. Smart yes, but how often do you see it happen? Not very, why because it's boring. This is a game, and most people here are here to have fun.
We already have horde rolling bases, lets make it so that the bases they haven't rolled no longer let you up to defend because a couple guys ran a B29 group over the fuel depot and flattened it. Yup, makes sense to me. I'd rather see them FIGHT to destroy the city, then FIGHT to destroy the factory, then FIGHT to pork the fields. If they want to make it easier, why not just hand out nukes?
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fullmetalbullet, considering you still don't understand the strat system as it currently works,
do you not realize your earlier idea about <5% refinery = 25% fuel works both / 3 ways? what if i hit your refinery first? what if everyone hits each others refineries? all 3 countries limited to 25% fuel. good thinking there. sounds like a good ole time!
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fullmetalbullet, considering you still don't understand the strat system as it currently works,
do you not realize your earlier idea about <5% refinery = 25% fuel works both / 3 ways? what if i hit your refinery first? what if everyone hits each others refineries? all 3 countries limited to 25% fuel. good thinking there. sounds like a good ole time!
well if thats the case then ill deal with it. you guys dont seem to get it. the is a war game. more over its a stretegic war game. but you guys dont wanna play that way, im not saying you in general but those who only wanna dogfight. thats not what this games only about. if it was only about that then there wouldnt be a win the war, and there wouldnt be strat targets. i know what the strat system is but its to uneffective to the country if you take them down. that 5% and below equaling 25% fuel for the whole country is well nearly realistic. take it down to 0% and only a few people could up from a field with 25% fuel. and i know its harsh, but its a war game not a regular air combat game. and to be honest you guys should start seeing that yourselfs. because those who only play for dogfighting are only seeing one piece of the AH pie that is actually there.
and another thing is if you can just fly like 10 20 C-47 supply runs to the strats well it makes no sence to hit them because there back up in 30 mins. defanetly not worth a large scale effort to hit them.
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The point is that if you attack the strats in the proper order now they do have an effect. They are a bit more trouble to do it this way, so now you get everyone wanting it to be easier, and more devastating. So ya I think these requests look like "Lets make it easier to stop the enemy" never mind trying to fight them, lets take away their fuel and ord.
I might be wrong but I don't think anyone suggested changing the fundamental way the strats work; only making them more valuable ( somewhat harsher reality when they are down) and not being able to resupply them. If you're going to let the enemy take down your strats and the corrsponding targets at your airfield then yes, you get what you get. You seem to be all about fighting; fight to defend your ability to wage war.
The reason you don't see attacks to the starts is because they don't know "how" to do it (no body learns how to play the game these days) and the second reason is because its too hard. It takes skill to get the right places bombed, and organized well enough to get there and do the job.
What a load of BS. The reason no one hits strats anymore is that no one wants to fly 15 sectors into a counties backfield only to have them back up before they leave enemy territory. I used to play around the strats all the time, both offensively and defensively. I've only seen the strat complexes twice since they changed. Why? BOOORING.
There are a lot of things that were done in the "war" that people are not going to do here. Flying defensive cap over a base for an hour only to land because your shift is over. Or pork troops along a front. Smart yes, but how often do you see it happen? Not very, why because it's boring. This is a game, and most people here are here to have fun.
And what exactly does this have to do with the topic of this post?
We already have horde rolling bases, lets make it so that the bases they haven't rolled no longer let you up to defend because a couple guys ran a B29 group over the fuel depot and flattened it. Yup, makes sense to me. I'd rather see them FIGHT to destroy the city, then FIGHT to destroy the factory, then FIGHT to pork the fields. If they want to make it easier, why not just hand out nukes?
And again, no ones suggested anything different; only making it more valuable to do so. Again, if you don't want to fight to defend it then you get what you get. It sounds more and more to me like you're the one trying to avoid a fight. Yep, leave those strats deep in the backfield next to some friendly bases so they can be quickly resupplied, then we won't have to fight to defend them. If they do go down we'll just wait for the enemy to leave then go resupply them.
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Goal-Oriented-Combat
Well yeah Wabb.. That's what I'm saying. Not free for all combat.. Not "low quality combat" - who wants that? :lol
but it is devoid of a high level goal, of context, of purpose, of meaning.
You could have that but it requires coordination between players. It means the players have to agree amongst themselves to set the goal posts in a certain spot and agree that you can't just offside or go out of bounds, etc. That just doesn't work on its own, not in any game with MMO level population.
That said, what happens in AH IMO is that there's enough developer-provided material already, for players to have plenty of goal oriented combat. If you add too many more "rules" forcing "goal orientation" you start to take away players' freedom to do as they please and that hurts fun real quick.
EG right now in AH nothing stops you from doing fighter sweeps. There's already more than enough for a whole country to organize into a lean mean fighting machine, while still not at all diminishing furballing fun. But it takes self policing (e.g. not attacking a base with 30 players when only 5 players are going to be defending) and again, that just doesn't quite happen.
The reason you don't see attacks to the starts is because they don't know "how" to do it (no body learns how to play the game these days) and the second reason is because its too hard. It takes skill to get the right places bombed, and organized well enough to get there and do the job.
I don't think so. Take the same numbers and organization that we have now focused on real estate and put em to work porking Capital and strats. It'd mean learning something new and most likely a string of failures before it started to become the kind of acquired knowledge that straight base-taking has come to be today, but eventually you'd have a similar ease to organizing it. There would be set jobs just like there's set jobs for the essential elements of base taking today - a goon, goon escort, air superiority, deacking, town razing, hangar killing, etc. Of course a Capital destroying mission and a strat destroying mission would be different animals from a bas taking mission, but I don't see why, as the strat system and maps are right now, it couldn't become as well oiled routine as base taking.
The only serious obstacle to this IMO is that it depends much more on A2A dogfighting. The very far end of the strategy/tactics spectrum IOW furballer skills, not macro level mission planning skills. And of course players have a harder time (note I'm not saying it really is so much more difficult that it's anywhere near unfeasible) learning that.
There are a lot of things that were done in the "war" that people are not going to do here. Flying defensive cap over a base for an hour only to land because your shift is over. Or pork troops along a front. Smart yes, but how often do you see it happen? Not very, why because it's boring. This is a game, and most people here are here to have fun.
But if everyone on both sides were doing it, I reckon there would be more combat action. Really. The fields aren't that far from each other.
I might be wrong but I don't think anyone suggested changing the fundamental way the strats work; only making them more valuable ( somewhat harsher reality when they are down) and not being able to resupply them.
The reason no one hits strats anymore is that no one wants to fly 15 sectors into a counties backfield only to have them back up before they leave enemy territory. I used to play around the strats all the time, both offensively and defensively. I've only seen the strat complexes twice since they changed. Why? BOOORING.
And again, no ones suggested anything different; only making it more valuable to do so.
leave those strats deep in the backfield next to some friendly bases so they can be quickly resupplied, then we won't have to fight to defend them. If they do go down we'll just wait for the enemy to leave then go resupply them.
Maybe make only the forward strat locations resuppliable? And/or make the strats larger so that they take a little more explosives/strafing to destroy (IIRC one or two bomber formations already have enough to raze a strat twice over.. ?) but a significantly more resupplying to repair? The former so that off-hours porkers can't so easily disable a whole country's resources so easily (and maybe strats could have wider proximity flashing range), the latter obviously so strat attackers efforts aren't so vain.
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and what im asking for is to take the ability to resupply strats via C-47 out. all that work and 30 mins their back up because you got supply runners. you take that out and i bet more people would up to stop bombing raids and more people would run bombing raids everyday.
and yes AH is a war game. you have the 3 major areas for a war game. land, sea, and air. so it is a war game.
I see, you want to play make believe I can smash your refineries to a point that the enemy has no fuel, but you don't want make believe I can resupply and rebuild my refineries.
They name streets after you ... "One Way".
You keep saying this is war ... it's not war ...
War is not supposed to be fun, a game is. Hence to try say one is the other, is an insult to both.
HiTech
Therefore we are a kinetic military simulator.
HiTech
Taking strats out should not be as easy and simple as you want it to be. You want strats out and down for a long time ? Take out the City first then take out the strat and then leave an attack group loitering around to take out any and all C-47s being flown in for re-supply and destroy any trains or convoys en-route to the City.
I'm guessing that would be too hard to do unless you got a lot of people to sign up for highly organized raid ... ummmm ... kinda like real war ?
Bottom line is, yes you can make an impact, but HT isn't going to let you or anyone take the "fun" out of the game, and sitting around in the tower for 3 hours waiting for fuel to be re-supplied isn't going to help the "fun" factor. That is why he allows resupply by C-47. If the country effected doesn't want to resupply, that is their choice and they can sit around for 3 hours waiting for a strat to resupply, but if they want to take the initiative and counter the effects it is there ... it's up to them to bring their "fun" back.
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As things are the proximity of Me 163 bases pretty much voids any useful air cap on city resupply.
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As things are the proximity of Me 163 bases pretty much voids any useful air cap on city resupply.
C'est la vie
EDIT: Bring more fighters ... point is, the mechanisms are there and no one said it should be simple (except fullmetalbullet).
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It is and I don't mind it. It would just be better if they weren't available for that. And I'm the first one to dweeb out in a 163, hotpadding to the front. But it doesn't seem fair for someone who made the effort to hit the city.
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There is a few things that (IMHO) reduce my impulse to fly and try to bomb a strat.
1: 163's The bomber pilot has spent alot of time to get where he is, maybe even hours. Certainly showing dar bar, maybe even walking though radar. Only to be shot down while he's in his sights, by someone who only upped in the last 3 minutes. The investment of time by the bomber pilot is huge, while the interceptor is minimal.
2: Resupply Say the bomber pilot has dropped on the city, then fights and flys his way back home, lands and gets a few points for what could have been two hours of flight. The resupply goons get nearly the same bomber points for flying resupply in friendly territory with much shorter flight time. The bombed country makes points when it's bombed....
The Resupply problem does seem to be easily fixed. Don't give points for resuppling. Make it a chore for the bombed country, not a gift. I don't think I have an acceptable solution to the 163 problem. Best I can come up with is just remove it.
-Smkn-
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1-Take a gunner and fly tight with another formation if you can. A good high alt fighter like the 51D, 38, 47N, 152H, can combine with a gunner and/or second formation to really reduce 163 effectiveness. The odds are still on the 163's side if it flies right, but not nearly as stacked. Other obvious choices: don't take bombers without full turret coverage, ie no Lancasters.
Removing 163s probably just isn't going to happen. I personally think the 163s are only unfair as resupply convoy defense.. It just seems so gamey and unfair to have so unlimited uber rockets right next door to the resupply problem. Not only do you have such easy resupply, but you also have 163s right there. Maybe move the capital strats far enough that 163 have only enough fuel for a minute or two of loitering in that area?
2-Putting a muzzle on resupply points doesn't seem like the best thing - they're doing the right thing, why penalize them? It'd be better to e.g. have more strat to destroy and rebuild, and/or add some more delay to rebuilding.
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There is a few things that (IMHO) reduce my impulse to fly and try to bomb a strat.
1: 163's The bomber pilot has spent alot of time to get where he is, maybe even hours. Certainly showing dar bar, maybe even walking though radar. Only to be shot down while he's in his sights, by someone who only upped in the last 3 minutes. The investment of time by the bomber pilot is huge, while the interceptor is minimal.
2: Resupply Say the bomber pilot has dropped on the city, then fights and flys his way back home, lands and gets a few points for what could have been two hours of flight. The resupply goons get nearly the same bomber points for flying resupply in friendly territory with much shorter flight time. The bombed country makes points when it's bombed....
The Resupply problem does seem to be easily fixed. Don't give points for resuppling. Make it a chore for the bombed country, not a gift. I don't think I have an acceptable solution to the 163 problem. Best I can come up with is just remove it.
-Smkn-
Of all the times I have run supplies, it was never for the perk points, it was to get the radar back up. The amount of points you get for a resupply is negligible to say the least. It's not quite the "carrot" you are making it out to be.
Maybe HT can limit the amount of 163s than can be launched in a specific time frame rather than letting the skies be filled with 163s. I don't believe that 163s were as prevalent back then as we have access to now.
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I might be wrong but I don't think anyone suggested changing the fundamental way the strats work; only making them more valuable ( somewhat harsher reality when they are down) and not being able to resupply them. If you're going to let the enemy take down your strats and the corrsponding targets at your airfield then yes, you get what you get. You seem to be all about fighting; fight to defend your ability to wage war.
What a load of BS. The reason no one hits strats anymore is that no one wants to fly 15 sectors into a counties backfield only to have them back up before they leave enemy territory. I used to play around the strats all the time, both offensively and defensively. I've only seen the strat complexes twice since they changed. Why? BOOORING.
And what exactly does this have to do with the topic of this post?
And again, no ones suggested anything different; only making it more valuable to do so. Again, if you don't want to fight to defend it then you get what you get. It sounds more and more to me like you're the one trying to avoid a fight. Yep, leave those strats deep in the backfield next to some friendly bases so they can be quickly resupplied, then we won't have to fight to defend them. If they do go down we'll just wait for the enemy to leave then go resupply them.
That is the point! That is what I mean by "There are a lot of things that were done in the "war" that people are not going to do here. Flying defensive cap over a base for an hour only to land because your shift is over. Or pork troops along a front. Smart yes, but how often do you see it happen? Not very, why because it's boring. This is a game, and most people here are here to have fun."
Take half a horde, 10 guys, 8 in buffs and 2 in fighters. Flatten the city, and have the fighters cover killing goon resupplies. Buff empty out the rest of their load RTB at a start, fuel. Second wave returns with 4 buffs and the rest fighters. Finish off fuel fighters continue to cap killing goons. Now as each bases fuel is taken down it is NOT resupplied. They have accomplished what they wanted, and with a decent cap of fighters killing goons it will stay down a long time.
Why you don't see it? Because it's boring, and has no glory. How many people are going to pat these people on the back for their organization, skill, effort to the "win the war" effort? This very easily done with the system we have, but it's BORINNNNNGGGGGGG. If people did this more often it would generate more fights because the goon drivers would be yelling for cover.
Todays player looks for the quickest easiest way to do what they want. If there is no easy way to do something they ask for a change to make it easier.
Want kills? vulch a field is easier than "learning" how to fight, same goes for GV kills
Want bases? Get 20-30 people together and flatten it, no need to learn how to bomb well or fight uppers. Buddies will get what you miss, and FH are down first nobody to fight.
Win the war? make it so the enemy can't fight back by making strats hurt more with out having to waste man power to do it like it is now.
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C'est la vie
EDIT: Bring more fighters ... point is, the mechanisms are there and no one said it should be simple (except fullmetalbullet).
i never said it should be simple, i said it should be more valuble as a target and to the country. i never said it should be simple i like it the way it is now, but just the ability to resupply it should be taken out. you take that out and we wouldnt have to leave our fighter escort behind to deal with goons and get chewed up by ME 163s.
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I don't think I have an acceptable solution to the 163 problem. Best I can come up with is just remove it.
Or maybe make 163 depend on airfield fuel tanks differently from other planes - all fuel tanks down = 50% fuel for the 163s. As it is, being limited 75% fuel from max. fuel tank porking is probably enough to really hurt their range. The current 75% minimum fuel is enough to hamstring their range to high altitude, but probably isn't enough of a handicap for low alt escort of resupply convoys.
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i never said it should be simple, i said it should be more valuble as a target and to the country. i never said it should be simple i like it the way it is now, but just the ability to resupply it should be taken out. you take that out and we wouldnt have to leave our fighter escort behind to deal with goons and get chewed up by ME 163s.
If the game was played the way you want it to be, as a "war", you would have to leave a cap behind at each base to discourage a counter attack to grab the base back. Rarely is that done. If more people played the game your way counter attacks would grab bases back just as fast as you capture them in the first place. Why shouldn't you try to control the air space over a strat to work to deny the enemy it's supplies?
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If the game was played the way you want it to be, as a "war", you would have to leave a cap behind at each base to discourage a counter attack to grab the base back. Rarely is that done. If more people played the game your way counter attacks would grab bases back just as fast as you capture them in the first place. Why shouldn't you try to control the air space over a strat to work to deny the enemy it's supplies?
true but in base captures we do leave some behind to mop up and seach for those who want the base back. and i would love to see AH like that. but unfortunatly you got the mojority who just want to furball. secondly you wont have the fuel yourself to stay behind and cap the area with the escorts. so either limiting the effect of resupplying or taking it out completely should be done. the only way that bombing of the strats would be effective. you take the rupply ability out of the picture and you bomb the strats thats your handicap. and t would work the same way for all side. people are complaining thats the bishops have far to many players on its side. well lets see the rooks and knights mount bombing raids to even up the odds.
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true but in base captures we do leave some behind to mop up and seach for those who want the base back. and i would love to see AH like that. but unfortunatly you got the mojority who just want to furball. secondly you wont have the fuel yourself to stay behind and cap the area with the escorts. so either limiting the effect of resupplying or taking it out completely should be done. the only way that bombing of the strats would be effective. you take the rupply ability out of the picture and you bomb the strats thats your handicap. and t would work the same way for all side. people are complaining thats the bishops have far to many players on its side. well lets see the rooks and knights mount bombing raids to even up the odds.
A pony can hang for over an hour with out refuel. People complain about the hordes, not just the Bishops. Bishops just seem to get it together more often than the others. :D
You keep blaming the "furballers" for not playing right, but if more people were of your mind and played as a war wouldn't there be more base takes, more hits on strats, more missions? Maybe it's because a lot of people play the game different ways which is what I think was the intentions of HTC. After all, if you make the game pleasing to more player types it would follow that MORE players would play....er pay :D
Trying to force players to just fight the war, or just furball, or just GV is going to cut out a bunch of players that don't want to play that "other way" which ever that is to them. The trick is for everyone to play their way with OUT really messing with any one else's play.
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A pony can hang for over an hour with out refuel. People complain about the hordes, not just the Bishops. Bishops just seem to get it together more often than the others. :D
You keep blaming the "furballers" for not playing right, but if more people were of your mind and played as a war wouldn't there be more base takes, more hits on strats, more missions? Maybe it's because a lot of people play the game different ways which is what I think was the intentions of HTC. After all, if you make the game pleasing to more player types it would follow that MORE players would play....er pay :D
Trying to force players to just fight the war, or just furball, or just GV is going to cut out a bunch of players that don't want to play that "other way" which ever that is to them. The trick is for everyone to play their way with OUT really messing with any one else's play.
This may be because im more a stetegic type of player. but furballing dosnt offer much to gameplay at all, its just a bunch of people out for kills. your not doing anything else. just dogfighting, i beleive if you play a game called blitzkrieg for a while you will also see that just going out a dogfighting is pointless. where as when you going out with the intent to cause chaos amongst the opposing sides or to get something acomplished twards winning the war, that it adds more to the gameplay. and i beleive as do others who have posted on this subject that if you take the resupply ability away when it comes to the strats you will see more people doing fighter sweeps, keeping their eyes on the map for large dar bars, and upping to defend the strat targets. along with more people actually going out to hit the strats, and conducting large scale bombing missions more often in a week, then say only going out once a week on TT. and i do beleive a game should be fun but the ability to either tip the balance in your favor when your outnumbered or further weaken an opposing side that you out number should also be utalized. dont get me wrong i have alot of fun but it does kinda get dull when all i see is furball after furball and only small numbers of people on all sides trying to take a base. i hear people say those who horde have no skill. no its called using what you have. if you have an advantage use it to win. if world war 2 was only about skill and not numbers the germans and japanese woulda won. only because they had better pilots better tactics and better equipment. and that is really why we bombed factories and other strategic targets during the war. we really didnt need to do that as much as we did on the japanese. i beleive it was more to show the japanese that they lost then anything else.
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That is the point! That is what I mean by "There are a lot of things that were done in the "war" that people are not going to do here. Flying defensive cap over a base for an hour only to land because your shift is over. Or pork troops along a front. Smart yes, but how often do you see it happen? Not very, why because it's boring. This is a game, and most people here are here to have fun."
What I'm saying is that the strats are too far away and the end result in hitting them isn't worth the time or effort anymore.
When the zone strats were in place they created fights. The new central strats don't for the reasons mentioned above.
Given your past rhetoric I can't believe that you are happy with the status quo. I'd have thought that you of all people would want to create more fights.
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and what im asking for is to take the ability to resupply strats via C-47 out.
yeah because you can resupply them. take that out and it handicaps thats side like its suppose to do.
You want to force people to attack bombers but you don't want to attack C-47s. They aren't even armed.
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A few misconceptions I think I see:
1. Me163s are available to protect HQ. Until "Factories Have Moved to the Rear" the 163's are just not there.
2. Resupply. The only thing anyone resupplies is HQ. It's obvious when it's down. I would wager that if one of those giant bomber missions actually did anything destructive besides bombing dars along the way, say killing the city and ONE strat, that no one would notice but it would actually make a difference.
Kill the city and AAA. No AAA at fields or cities for three hours when it goes down. Think anyone would notice?
Kill the city and Grunt Training. Pork troops and letssee how the hoard takes bases.
It is possible for strats going down to make a difference. No one does it. Don't worry about fuel and the enemy not being able to fly. Take away their ords or troops.
Instant gratification. Not only is it "Too Hard", the results are too subtle. Obviously FMB, you're not crafty enough to use what is available in game now to make a difference.
wrongway
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You want to force people to attack bombers but you don't want to attack C-47s. They aren't even armed.
thats the reason why no one bothers gathering people up to hit starts everyday. like i said you take that ability out of the picture and strats would be defended.
And wrongway i am crafty enough to use what i have. theres just no reason to in this war game. its all furballs make a game where you have to fight, and win. i would defenatly be crafty, and unpredictable.
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What I'm saying is that the strats are too far away and the end result in hitting them isn't worth the time or effort anymore.
When the zone strats were in place they created fights. The new central strats don't for the reasons mentioned above.
Given your past rhetoric I can't believe that you are happy with the status quo. I'd have thought that you of all people would want to create more fights.
Agreed, I think the large maps are bad, we just don't have the numbers to support a full 512 map. I don't remember who said it, but one of the map makers thought using the 512 size was ok, but you don't have to fill the whole map with bases. Meaning that they could have a 512 map, but instead of 100 bases use only the center area and have 70 bases. Still bigger than the small maps, but not so big as the large.
I also thought the zones where good too. Making the strats damage "country wide" also hinders the attacks on them. After all if the enemy comes in and wipes out your radar your going to try and do the same to them. OH and I'm up for anything that spreads out thwe hordes make more fun fights!
This may be because im more a stetegic type of player. but furballing dosnt offer much to gameplay at all, its just a bunch of people out for kills. your not doing anything else. just dogfighting, i beleive if you play a game called blitzkrieg for a while you will also see that just going out a dogfighting is pointless. where as when you going out with the intent to cause chaos amongst the opposing sides or to get something acomplished twards winning the war, that it adds more to the gameplay. and i beleive as do others who have posted on this subject that if you take the resupply ability away when it comes to the strats you will see more people doing fighter sweeps, keeping their eyes on the map for large dar bars, and upping to defend the strat targets. along with more people actually going out to hit the strats, and conducting large scale bombing missions more often in a week, then say only going out once a week on TT. and i do beleive a game should be fun but the ability to either tip the balance in your favor when your outnumbered or further weaken an opposing side that you out number should also be utalized. dont get me wrong i have alot of fun but it does kinda get dull when all i see is furball after furball and only small numbers of people on all sides trying to take a base. i hear people say those who horde have no skill. no its called using what you have. if you have an advantage use it to win. if world war 2 was only about skill and not numbers the germans and japanese woulda won. only because they had better pilots better tactics and better equipment. and that is really why we bombed factories and other strategic targets during the war. we really didnt need to do that as much as we did on the japanese. i beleive it was more to show the japanese that they lost then anything else.
WOW! I guess the last 5-6 years that I've been dogfighting has just been a waste of money. I seem to remember having a BLAST during a lot of those fights. Dogfighting is what the gameplay is all about, as well as to many others. All the other things that are available are just things to keep me busy while I look for another fight. Dogfighting is what STOPS people from taking a base, or to TAKE a base. With out dogfighting you have to count on hordes to get it done.
Again, people are PAYING to play a GAME. This is nothing like WAR comparing what "would have happened" in the war has nothing to do with this game. If Hitler wasn't such an Ahole and listened to his advisers we all may be speaking German these days. People are here to have FUN playing a game. Sure some play the strategic side, as well as some playing GVs and other playing at dogfighting. It's all tied together.
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thats the reason why no one bothers gathering people up to hit starts everyday. like i said you take that ability out of the picture and strats would be defended.
And wrongway i am crafty enough to use what i have. theres just no reason to in this war game. its all furballs make a game where you have to fight, and win. i would defenatly be crafty, and unpredictable.
Recap:
It is now possible in game to do what you want to do but it's not worth your time to do what you want to do.
Re: Resupply.
No one resupplies strats. They resupply bases because they see the ord/dar down. They don't notice it not being resupplied because the starts are down. They resupply HQ because they notice dar down.
The "no C-47 resupply" is a moot point in that no one does it anyway.
wrongway
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Agreed, I think the large maps are bad, we just don't have the numbers to support a full 512 map. I don't remember who said it, but one of the map makers thought using the 512 size was ok, but you don't have to fill the whole map with bases. Meaning that they could have a 512 map, but instead of 100 bases use only the center area and have 70 bases. Still bigger than the small maps, but not so big as the large.
I also thought the zones where good too. Making the strats damage "country wide" also hinders the attacks on them. After all if the enemy comes in and wipes out your radar your going to try and do the same to them. OH and I'm up for anything that spreads out thwe hordes make more fun fights!
WOW! I guess the last 5-6 years that I've been dogfighting has just been a waste of money. I seem to remember having a BLAST during a lot of those fights. Dogfighting is what the gameplay is all about, as well as to many others. All the other things that are available are just things to keep me busy while I look for another fight. Dogfighting is what STOPS people from taking a base, or to TAKE a base. With out dogfighting you have to count on hordes to get it done.
Again, people are PAYING to play a GAME. This is nothing like WAR comparing what "would have happened" in the war has nothing to do with this game. If Hitler wasn't such an Ahole and listened to his advisers we all may be speaking German these days. People are here to have FUN playing a game. Sure some play the strategic side, as well as some playing GVs and other playing at dogfighting. It's all tied together.
your not getting it again. furballing adds nothing to gameplay what so ever. thats what i mean i love the dogfight but only play this game for the dogfighting is pointless when you have so much more you can do to help your side win. your not going to win if all you do is furball. and i know dogfighting is what this game is about but its not all its about. when you add the ability to do stetegic missions and tactical missions then it becomes a war game, along with the fact that it has land sea and air battles also make it a war game. sure you can dogfight but be useful with it go out cause chaos to the opposing side. dont just up when you see a furball going. burballing is not doing anything for gameplay and its doing nothing to increase HTCs player growth. i bet more people leave because when they see the majority others just wanting to just go out and kill other people in the game and do nothing to try and win, it drives them away. making this game more of a strategic and team oriented game will attract more players who play for the win to this game. and thats just my belief. and again you guys are driving this subject off topic. and yes people do resupply strats. i do it when their hit by rooks or knights. and i bet others do to. the wish was for HTC to remove the ability to resupply strats after their hit.
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your not going to win if all you do is furball.
not if you don't win the dogfight.
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I lose all the time to my wife n kids. I a loser.
oh btw bring the old strats back :aok
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your not getting it again. furballing adds nothing to gameplay what so ever. thats what i mean i love the dogfight but only play this game for the dogfighting is pointless when you have so much more you can do to help your side win. your not going to win if all you do is furball. and i know dogfighting is what this game is about but its not all its about. when you add the ability to do stetegic missions and tactical missions then it becomes a war game, along with the fact that it has land sea and air battles also make it a war game. sure you can dogfight but be useful with it go out cause chaos to the opposing side. dont just up when you see a furball going. burballing is not doing anything for gameplay and its doing nothing to increase HTCs player growth. i bet more people leave because when they see the majority others just wanting to just go out and kill other people in the game and do nothing to try and win, it drives them away. making this game more of a strategic and team oriented game will attract more players who play for the win to this game. and thats just my belief. and again you guys are driving this subject off topic. and yes people do resupply strats. i do it when their hit by rooks or knights. and i bet others do to. the wish was for HTC to remove the ability to resupply strats after their hit.
I get it, but I don't think you do. I've been playing this game for 10 years. I have done things in this game that you haven't thought of yet. The game was built on dogfighting, that's how it started. I win EVERY TIME I survive a fight and the other guys back in the tower or running away. I have thousands of perks, many earned, and many from "wining da warz!" I was even a Bishop for years leading and participating in all kinds of missions.
This GAME is designed around "playing" and "having fun" THAT is what people are paying for. I've never seen anything about "world domination". Yes you can win the war, and this is to attract those types of players. How ever, if it was ONLY those types of players the game would close up pretty quickly. People get bored with the "capture" part of the game, yes even you will. It may take months, or it may take years, but it will most likely happen. What will you do then? Most look for something harder to do, master a fighter. Try to learn to win every fight they go into. Some play the "points" game and go for top score. The game leaves many avenues open to attract as many player types as possible.
By trying to make it so you can "force" players not to fly fighter your taking away part of the game. While in a war this might be a good thing, in a game where HTC it trying to earn money off of subscriptions, chasing away a part of the player base isn't a good thing.
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I get it, but I don't think you do. I've been playing this game for 10 years. I have done things in this game that you haven't thought of yet. The game was built on dogfighting, that's how it started. I win EVERY TIME I survive a fight and the other guys back in the tower or running away. I have thousands of perks, many earned, and many from "wining da warz!" I was even a Bishop for years leading and participating in all kinds of missions.
This GAME is designed around "playing" and "having fun" THAT is what people are paying for. I've never seen anything about "world domination". Yes you can win the war, and this is to attract those types of players. How ever, if it was ONLY those types of players the game would close up pretty quickly. People get bored with the "capture" part of the game, yes even you will. It may take months, or it may take years, but it will most likely happen. What will you do then? Most look for something harder to do, master a fighter. Try to learn to win every fight they go into. Some play the "points" game and go for top score. The game leaves many avenues open to attract as many player types as possible.
By trying to make it so you can "force" players not to fly fighter your taking away part of the game. While in a war this might be a good thing, in a game where HTC it trying to earn money off of subscriptions, chasing away a part of the player base isn't a good thing.
You are making the best arguments for revising the strat system yourself. HTC is trying to earn money from subscriptions, and there is a good portion of the player base that would like to see some changes to the strat system. As it is now, the "furballers' have no end of options - even IF the proposed strat changes are made. If the strats get porked in one arena, you can go to the other, or you can go to your dedicated furball arena anytime. Since all you are looking for is a furball to take a fighter into, it shouldn't matter to you where it is.
The guys that want to do big bombing missions really have few options other than obliterating a field someplace. THAT is what is getting boring. Hitting strats on the current system with resupply is just worthless. The game "leaves many avenues open", unless you want to do something other than endlessly furball. I submit that the mere existence of this thread, and the many others like it calling for a strat system shows that there is a portion of the player base getting bored and maybe being chased away already.
If you want more proof that there is a large portion of the player base that likes working together in a large cooperative mission environment, you don't have to look any further than FSO. You are regularly catching 400 or so players in there, and they don't seem to be bored out of their minds running an hour-long strike mission, or defending a CV or Base against a huge bombing raid. A worthwhile strat system would go a long way towards bringing this kind of cooperative environment into the MA.
$.02
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People get bored with the "capture" part of the game, yes even you will.
thats is where you are wrong. i been playing stategy games and getting extremly good at it for many years and i will never stop even if i do get bored with it. it will never be the same two times over. furballing is the same everytime. nothing but dogfights in the middle of nowhere between 2 fields. thats offers nothing to a player base that is much much bigger then the majority of AH player base i,e furballers. people want to play a game where yeah it is a challange to win the wars in the game, but it does nothing if the strats that they worked and fought their way into is back up in 30 mins.
not if you don't win the dogfight.
and what does it do to win the war? that player is just gonna come back up. shooting someone down dosnt do anything it just says you shot someone down. sure you get perks for it, but your not going to win the war by just shooting a player down in a furball. shooting them down when they try to take down strats and try to take a base thats doing something for the game play its creating challenge and fights. the true challenge is to win the war and have someone try and stop you. you say we attack undefended bases well there undefended because everyone off furballing. me personally i would love a challenge to stop me and my squad from winning the war. not watch people complain to HTC that people are hording and you should make it harder to take a base or increase radar range. you will find more then enough dogfights if we had stuff like unresupplyable strats and people making the effort to win the war or those who would actually go on fighter sweeps in areas with large dar bars. but no the simple thing for everyone to do is go out and furball. what does it do for gameplay. NOTHING. nobodies trying to win the war nobodies organizing to hit strat targets or take a base. i understand it may be boring to you probrably because you been doing dogfights more then actually trying to win and organize but thats the challenge right there is getting the organization needed to win. that more challenging then say starting a furball.
to be honest i dont care if the damage i cause to your side makes you wanna stay in the tower. if you dont want to lose the fuel or ammo, then watch the map for large dar bars and stop the attack before it happens. its very easy to do. its not my problem if you have no fuel. my goal is to win and if i dont want to be fair to you or play by your rules to win then i dont have to. but my suggestion for the strats would bring more of a player base of those who want to win into the game. most of your two weekers, are probraly those who want to play a game to win. to play a game to work as a team and organize, but if what they take down is back up in 30 mins then whats the point for them to play. sure theres dogfighting, but as i said before the majority of gamers wanna play to win not play to get massive amounts of kills and do nothign to win.
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to be honest i dont care if the damage i cause to your side makes you wanna stay in the tower. if you dont want to lose the fuel or ammo, then watch the map for large dar bars and stop the attack before it happens. its very easy to do. its not my problem if you have no fuel. my goal is to win and if i dont want to be fair to you or play by your rules to win then i dont have to.
You want to grief the fighters by bombing strats. You think the fighters should be forced to fly in circles at targets that may or may not be hit because otherwise they'll be stuck with 25% fuel. In either case they won't be able to dogfight.
You want a game that doesn't even need a flight model. :lol
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You are making the best arguments for revising the strat system yourself. HTC is trying to earn money from subscriptions, and there is a good portion of the player base that would like to see some changes to the strat system. As it is now, the "furballers' have no end of options - even IF the proposed strat changes are made. If the strats get porked in one arena, you can go to the other, or you can go to your dedicated furball arena anytime. Since all you are looking for is a furball to take a fighter into, it shouldn't matter to you where it is.
The guys that want to do big bombing missions really have few options other than obliterating a field someplace. THAT is what is getting boring. Hitting strats on the current system with resupply is just worthless. The game "leaves many avenues open", unless you want to do something other than endlessly furball. I submit that the mere existence of this thread, and the many others like it calling for a strat system shows that there is a portion of the player base getting bored and maybe being chased away already.
If you want more proof that there is a large portion of the player base that likes working together in a large cooperative mission environment, you don't have to look any further than FSO. You are regularly catching 400 or so players in there, and they don't seem to be bored out of their minds running an hour-long strike mission, or defending a CV or Base against a huge bombing raid. A worthwhile strat system would go a long way towards bringing this kind of cooperative environment into the MA.
$.02
Hitting strats is not worthless, it is time consuming and boring, but it works. And who says all these player want to do is furball? I for one love a good mission, horde no, mission YES! Yes FSO is well populated, but I don't know that it would be so if that was ALL you had. People don't run mission to strat because it's too much trouble.
thats is where you are wrong. i been playing stategy games and getting extremly good at it for many years and i will never stop even if i do get bored with it. it will never be the same two times over. furballing is the same everytime. nothing but dogfights in the middle of nowhere between 2 fields. thats offers nothing to a player base that is much much bigger then the majority of AH player base i,e furballers. people want to play a game where yeah it is a challange to win the wars in the game, but it does nothing if the strats that they worked and fought their way into is back up in 30 mins.
We'll see, after you have captured thousands of bases, and won the war hundreds of times we'll see how much it still excites you.
and what does it do to win the war? that player is just gonna come back up. shooting someone down dosnt do anything it just says you shot someone down. sure you get perks for it, but your not going to win the war by just shooting a player down in a furball. shooting them down when they try to take down strats and try to take a base thats doing something for the game play its creating challenge and fights. the true challenge is to win the war and have someone try and stop you. you say we attack undefended bases well there undefended because everyone off furballing. me personally i would love a challenge to stop me and my squad from winning the war. not watch people complain to HTC that people are hording and you should make it harder to take a base or increase radar range. you will find more then enough dogfights if we had stuff like unresupplyable strats and people making the effort to win the war or those who would actually go on fighter sweeps in areas with large dar bars. but no the simple thing for everyone to do is go out and furball. what does it do for gameplay. NOTHING. nobodies trying to win the war nobodies organizing to hit strat targets or take a base. i understand it may be boring to you probrably because you been doing dogfights more then actually trying to win and organize but thats the challenge right there is getting the organization needed to win. that more challenging then say starting a furball.
to be honest i dont care if the damage i cause to your side makes you wanna stay in the tower. if you dont want to lose the fuel or ammo, then watch the map for large dar bars and stop the attack before it happens. its very easy to do. its not my problem if you have no fuel. my goal is to win and if i dont want to be fair to you or play by your rules to win then i dont have to. but my suggestion for the strats would bring more of a player base of those who want to win into the game. most of your two weekers, are probraly those who want to play a game to win. to play a game to work as a team and organize, but if what they take down is back up in 30 mins then whats the point for them to play. sure theres dogfighting, but as i said before the majority of gamers wanna play to win not play to get massive amounts of kills and do nothign to win.
People don't defend against your squad because in most cases your squad becomes a horde and jst rolls over bases. Even trying to furball in that mess isn't fighting, it trying to survive and frankly get to frustrating after a while. So people move on to find other places to defend, or attack. Yes MANY are defending other places and attacking other places. To you it just looks like a furball, but in more case than not its a fight over land. Dogfighting is a skill and thrill you haven't gotten yet. You will, fighting takes a lot longer to get even "ok" at
How do you know that most of the 2 weekers are those types of players that are looking to win the war, and NOT those that like fights? Are you in charge of some entrance poll? Everyone finds a "way to play" in this game because there are many ways to play. Your proposing to make the removal of some of that game play player controlled. We have trouble letting players control CV's !
This game has never been about limiting play, it's been about add more and more avenues FOR play.
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Hitting strats is not worthless, it is time consuming and boring, but it works. And who says all these player want to do is furball? I for one love a good mission, horde no, mission YES! Yes FSO is well populated, but I don't know that it would be so if that was ALL you had. People don't run mission to strat because it's too much trouble.
We'll see, after you have captured thousands of bases, and won the war hundreds of times we'll see how much it still excites you.
People don't defend against your squad because in most cases your squad becomes a horde and jst rolls over bases. Even trying to furball in that mess isn't fighting, it trying to survive and frankly get to frustrating after a while. So people move on to find other places to defend, or attack. Yes MANY are defending other places and attacking other places. To you it just looks like a furball, but in more case than not its a fight over land. Dogfighting is a skill and thrill you haven't gotten yet. You will, fighting takes a lot longer to get even "ok" at
How do you know that most of the 2 weekers are those types of players that are looking to win the war, and NOT those that like fights? Are you in charge of some entrance poll? Everyone finds a "way to play" in this game because there are many ways to play. Your proposing to make the removal of some of that game play player controlled. We have trouble letting players control CV's !
This game has never been about limiting play, it's been about add more and more avenues FOR play.
but ya see furballing is 9 times outa ten all you see and yes winning the war will ston excite me even if it does seem to get boring and trust me it does but i will not get 100% bored of it. its always different every time you do it. and if you did like a good mission wuld you like it if your target you hit is brought back up before you leave the target area? no i think not. and no playing the strategic game in AH is so much better the mostly seeing furballs. and you are wrong people dont defend because their busy furballing, its not because that cant stop it. people say its easy to shoot us down but you dont wanna take the time to do it. and its not my problem if the furballers dont like the fact that we use numbers to take a base. and i believe HTC could grow more with the strategic end of AH, then the furballing end of it. all i want HTC to do is remove the ability to resupply the strats so that way their not back up before we leave enemy territory. thats all. why is it such a bad thing if you dont wanna try and up to stop the massive bombing raid thats going to smash your factories? its not like we are going to go around and pork fuel at a base so you cant up? i probrably would only because i get a big kick outa watching people complain about them not being able to do what they want.
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...and all you have to do is leave a few ponies there to cap the starts AFTER you take them down. Why don't you try a mission like that?
Take down the City first so it can't resupply the factories, then take down the factory you want, oh say ACK. leave a few ponies to cover the resupply goons and have the rest of your horde....err squad take out ack at a bunch of bases. Send a few guys to re-leave the ponies who now may have a number of kills to land, and then start hitting bases again. ACK will stay down much longer at all those bases. Or you could hit ammo to stop a retaliation.
With just a few ponies keeping cap your strat will stay down for hours.
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...and all you have to do is leave a few ponies there to cap the starts AFTER you take them down. Why don't you try a mission like that?
Take down the City first so it can't resupply the factories, then take down the factory you want, oh say ACK. leave a few ponies to cover the resupply goons and have the rest of your horde....err squad take out ack at a bunch of bases. Send a few guys to re-leave the ponies who now may have a number of kills to land, and then start hitting bases again. ACK will stay down much longer at all those bases. Or you could hit ammo to stop a retaliation.
With just a few ponies keeping cap your strat will stay down for hours.
do you relize that those escorts may not have the fuel to stay and get back home? you may think 80 mins is alot but think of the time it take to get up to alt escort your bombers in , may have to burn fuel dealing with those that up and then now they have to stay and provide a cap! with what fuel would they have to do that. keep in mind even if the escort up as close as possible to get the maximum range out of their planes they still might not have the fuel to get back.
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and what does it do to win the war? that player is just gonna come back up. shooting someone down dosnt do anything it just says you shot someone down. sure you get perks for it, but your not going to win the war by just shooting a player down in a furball.
what does it do to a good dogfight? the map is just gonna change in 3 minutes, winning the map doesn't do anything it just says you won the map. sure you get perks for it, but you're not gonna beat anyone in a dogfight just by winning the map.
I dunno about you, but I wanted to play a game against people, not against maps.
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what does it do to a good dogfight? the map is just gonna change in 3 minutes, winning the map doesn't do anything it just says you won the map. sure you get perks for it, but you're not gonna beat anyone in a dogfight just by winning the map.
I dunno about you, but I wanted to play a game against people, not against maps.
thats your choice. but right now i would like HTC to remove the ability to ressuply strats. it would bring more strat bombing missions and would promote the need to learn how to properly shoot down bombers.
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you didn't even see what I did there, did you?
btw I could care less about the strats, I'd personally rather have the old zone system, with the factories and cities scattered about, but as has been explained earlier this thread, you still don't get how the current system works. kill the city first, then the factory(s). The factories will stay down, if the city is down. You just find it too difficult. If you think people are actually flying goons with supplies to the factories after you half-arse bomb em, you're all wacked out.
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you didn't even see what I did there, did you?
yes i did, but i would like to get back on topic. people say nobody runs supplys to strats when their down. but in truth they do. i have seen it many times and thats one of the reasons i dont bother hitting them with a masive mission. but if you take out the ability to ressuply them then the hard work players put intio the missions to the strats wont go in vain. and another thing is it should be a massive handicap to that side that got the fuel refineries and ammo factories hit. regardless of what others want. thats what they are there for and thats what should happen if the get brought down to zero.
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ooops looks like i was editing previous message, i think my response is in there tho :)
again it seems like you want to be able to take 2 sets of b29's over the strat complex and essentially shut down the opposition..
"hard work" LOL
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ooops looks like i was editing previous message, i think my response is in there tho :)
again it seems like you want to be able to take 2 sets of b29's over the strat complex and essentially shut down the opposition..
"hard work" LOL
no frankly the opposite. i want to see massive 20 to 30 bombers hitting a strat target. but currently with the fact that they can be ressupplied by C-47 nobody is going to try and run a mission very often. and that is what i would love to see.
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1. Me163s are available to protect HQ. Until "Factories Have Moved to the Rear" the 163's are just not there.
Isn't the City permanently in the HQ zone? The City is what you must bomb if you want worthwhile strat hits.
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fullmetalbullet- you have said so much that I want to respond too I just don't know where to begin.....first off this is a COMBAT game not a WAR game.........
but ya see furballing is 9 times outa ten all you see and yes winning the war will ston excite me even if it does seem to get boring and trust me it does but i will not get 100% bored of it. its always different every time you do it. and if you did like a good mission wuld you like it if your target you hit is brought back up before you leave the target area? no i think not. and no playing the strategic game in AH is so much better the mostly seeing furballs. and you are wrong people dont defend because their busy furballing, its not because that cant stop it. people say its easy to shoot us down but you dont wanna take the time to do it. and its not my problem if the furballers dont like the fact that we use numbers to take a base. and i believe HTC could grow more with the strategic end of AH, then the furballing end of it. all i want HTC to do is remove the ability to resupply the strats so that way their not back up before we leave enemy territory. thats all. why is it such a bad thing if you dont wanna try and up to stop the massive bombing raid thats going to smash your factories? its not like we are going to go around and pork fuel at a base so you cant up? i probrably would only because i get a big kick outa watching people complain about them not being able to do what they want.
this right here tells me a lot about you......I am so very glad I do not know you as a person, this one statement speaks volumes about what kind of person you are...I would really tell you what I think of you but Skuzzy and HTC would never let me back on these boards....ever...every single thing you are spouting is rubbish, you want the GAME to be played How YOU want it, and you are willing to make people not do what they want.....what the f.. kinda sense does that make?????
people are explaining to you how to accomplish what you want yet you refuse to listen because you want it your way...well seems like all the furballing going on, says that MANY MANY MANY of the people here just want a good fight.
get over yourself your name isn't Custer....oh that's right at least he fought.
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Ink he's just a kid.
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fullmetalbullet- you have said so much that I want to respond too I just don't know where to begin.....first off this is a COMBAT game not a WAR game.........
this right here tells me a lot about you......I am so very glad I do not know you as a person, this one statement speaks volumes about what kind of person you are...I would really tell you what I think of you but Skuzzy and HTC would never let me back on these boards....ever...every single thing you are spouting is rubbish, you want the GAME to be played How YOU want it, and you are willing to make people not do what they want.....what the f.. kinda sense does that make?????
people are explaining to you how to accomplish what you want yet you refuse to listen because you want it your way...well seems like all the furballing going on, says that MANY MANY MANY of the people here just want a good fight.
get over yourself your name isn't Custer....oh that's right at least he fought.
funny but no matter how you look at it, it is still a war game. and you are mistaken that i am a kid. this is what i tell people when they think wrong about me, Obiwan kenobi once said you'r eyes will decieve you, dont trust them. and no i dont want this to be play how i want it to i just would like to see more strategic raid with strategic bombers that when you hit them they are not back up just because someone cant furball. it should be that if you strats you should not be able to resupply them. it is your fualt for not stopping the massive bombing raid to the strats so you should suffer. and what does that exactly tell you about me huh? that i love seeing chaos amongst those who only wanna furball? thats funny to watch others complain that your doing something thats actually smart in terms of trying to win. all i was asking was to remove the ability to ressuply the strats i never said change them to make them easier to hit and take down just to remove the ability to resupply them.
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Strat will NEVER be designed in a method in which fullmetalbullet could go out and do major impact to a country. Possibly him and 10 of his friends could have a significant impact. The reasons fullmetalbullet gives for wanting a change are directly opposed to good game design. You can aggravate a player or country , but you can not remove his ability to have fun fighting. Multiply times fullmetalbullet states he wants people to defend a target while he wants to go attack it.
This is classic player based game design. Players center design around what they perceive as fun and expect other people to fill in the other roles with out putting themselves in that roll. I.E. you do not hear fullmetalbullet saying that he wants to circle his city for hours waiting for some one to attack it. Then he would say something to the effect. I want cities and factories to have more of an impact so "I" can defend them. He makes a classic player assumption that a change will only effect what he wants it to effect, and does not think "what would I do if that was done to me".
The fact is that strat must ride a fine edge of having an effect on a country with out removing the fun of continuing a fight. If you take a close look at the strat system you will see that it is designed to remove a countries offensive ability but does not remove the roll of continuing to fight. It is folly to think people will spend time in the air guarding one area. People will do what is fun, flying a defensive patrol in an arena style play is not would most people would consider fun on a regular basis.
The only difference to the current strat system from what is written on the web page is that city buildings stay down for 6 hours instead of 3.
The only change I have been considering , and had starting to look at previously, was lowering the effects of supply drops. I believe it should take an equal or greater amount of time flying supplies as was spent attacking the target. So at some point I may lower the effect of supplies.
HiTech
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What about supply drops at airfields, HiTech? As it stands, one player can kill both ords bunkers in a single suicide pass with a 190, typhoon or La7. If he is still alive, he can swing around and gun down the dar in another pass. All it costs that player is a single flight of less than 10 minutes and results in a major loss of capability at the targeted base.
It currently requires a single player to make 4 or 5 trips in an M3 or C-47 to restore those damaged objects. That takes a hell of a lot more time and further reducing the effect of supplies would deal a major blow to any base trying to defend itself.
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caldera, you may have hit upon the issue. I believe it would take about the same amount of C47's if all factories were down. I may have to do some scalling.
HiTech
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can you disable resupply of factories and cities and up down time of factories to 6 hrs like the city to see if it will attract bombers?
you would have hq raids again if resupply of hq was also disabled.
nothing makes a bomber mission not fly again like a c47 weenie laughing at them saying haha dars back 5 minutes after its bombed out while they still have to rtb for 45 minutes under fighter attack.
side note: bombers want body count targets.
another way to make the strat more attractive is making it a larger concentration of dense targets. currently towns are denser targets for the highest amount of object damage and number of objects hit per bomb.
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caldera, you may have hit upon the issue. I believe it would take about the same amount of C47's if all factories were down. I may have to do some scalling.
HiTech
What is the elapsed time it takes for a train/convoy/barge to drop its supplies ? I don't see that on the help page.
Also, I don't think that Caldera's point had anything to do with factories being up or down but more addressing what you said ...
I believe it should take an equal or greater amount of time flying supplies as was spent attacking the target.
A cannon plane can seriously hamper a field with very little effort, while the task to reverse the effects requires a significant effort.
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What is the elapsed time it takes for a train/convoy/barge to drop its supplies ? I don't see that on the help page.
Also, I don't think that Caldera's point had anything to do with factories being up or down but more addressing what you said ...
I believe it should take an equal or greater amount of time flying supplies as was spent attacking the target.
A cannon plane can seriously hamper a field with very little effort, while the task to reverse the effects requires a significant effort.
10 Mins.
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10 Mins.
i dont get why we also cant play the game as a strategic game aswell. i,e being able to handicap a sides ability to fight in general terms. fuel and ammo limitations as a result of not upping to defend said factories. i get it that people just wanna have fun but the ability to screw over a sides ability to fight should also be a risk people have to face. this would and most likely create more fights and more people trying to defend aswell and give people the oppertunity to learn how to properly shoot down bombers as a squadie pointed out 95% of players in AH still dont now how to shoot down atleast one bomber in a formation before getting shot down themselfs.
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Look at it this way, your in one of your hordes...... Missions and you are about to bomb the crap out of the target and you see a large dar heading for your city. Are you goin to drop everything your doing to re-up to try and get enough alt to stop the attack? I doubt it, that's what Hitech is talking about.
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When I was playing, I pretty much never noticed when someone took out a strategic target. It literally had no impact on my ability to play the game in the way that I enjoyed.
As it should be. Play to "win" or whatever, but don't pretend like griefing furballers will suddenly motivate them to fly CAP around strategic targets. It'll just cause them to log off in frustration instead.
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Look at it this way, your in one of your hordes...... Missions and you are about to bomb the crap out of the target and you see a large dar heading for your city. Are you goin to drop everything your doing to re-up to try and get enough alt to stop the attack? I doubt it, that's what Hitech is talking about.
i would definetly do it. why because its a challenge and it would be more enjoyable if you had your team and worked together to stop it. and i get what HTC is saying but even in a game, a threat of losing your ability to furball(dogfight) or fight in general should loom over everybodies heads on all sides. just becuase its a game HiTech dosnt mean that you should only limit strat targets to disable a sides offensive base taking capabilities but limit their options on fuel and ammunition in all aspects offensive defensive and just plain going out and dogfighting.
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i dont get why we also cant play the game as a strategic game aswell. i,e being able to handicap a sides ability to fight in general terms. fuel and ammo limitations as a result of not upping to defend said factories. i get it that people just wanna have fun but the ability to screw over a sides ability to fight should also be a risk people have to face. this would and most likely create more fights and more people trying to defend aswell and give people the oppertunity to learn how to properly shoot down bombers as a squadie pointed out 95% of players in AH still dont now how to shoot down atleast one bomber in a formation before getting shot down themselfs.
Geesh ... He said the he is going to look at the risk/reward aspect of bombing strats so that you can have an effect and then require the effort to reduce your effect, to be equal to your effort. That's not good enough for you ?
I also got from him that he will NEVER allow you to completely devastate any aspect of the game to the point that you totally eliminate the "fun" for individuals.
If your wish were to come true, would you be one of the Devils Brigade who constantly flys cap over the strats for hours on end waiting for possibility of a strat raid ?
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Geesh ... He said the he is going to look at the risk/reward aspect of bombing strats so that you can have an effect and then require the effort to reduce your effect, to be equal to your effort. That's not good enough for you ?
I also got from him that he will NEVER allow you to completely devastate any aspect of the game to the point that you totally eliminate the "fun" for individuals.
If your wish were to come true, would you be one of the Devils Brigade who constantly flys cap over the strats for hours on end waiting for possibility of a strat raid ?
I know that. but the threat of it happening should be there. and i will stand by anyone else who agrees with that. alot game makers add threats like that to a game to create the enviroment for those who would do it. and i for one would. because i enjoy flying and if i were to gather teamates who would go along then that also creates enjoyment because now i have my team and now comes the ability to work together. i get it you dont want your fun crashed because you have no fuel. but now you can get together and get back at us, and crash our fun. the vicious circle effect. great for creating conflict in a game and great for creating conflict in this game aswell.
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i would definetly do it. why because its a challenge and it would be more enjoyable if you had your team and worked together to stop it. and i get what HTC is saying but even in a game, a threat of losing your ability to furball(dogfight) or fight in general should loom over everybodies heads on all sides. just becuase its a game HiTech dosnt mean that you should only limit strat targets to disable a sides offensive base taking capabilities but limit their options on fuel and ammunition in all aspects offensive defensive and just plain going out and dogfighting.
Don't know why I didn't see it earlier, but it just hit me.
After reading all your various threads and responses in other threads, it is quite apparently that you really despise the "furballers" and see absolutely no reason for their existence in "your" game.
Your intentions are a guise and are simply meant to stick it to the furballer's than anything really strategic. You want to effect strats (and you keep mentioning fuel) and ground the "furballers" and in your twisted mind, if that were to happen enough, they would change their evil ways and join the "win the war" effort or be waiting in line to up and fly for boring hour after boring hour to protect the strats, or simply quit the game all together.
Thank the stars that this is HT's game and not your.
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Don't know why I didn't see it earlier, but it just hit me.
After reading all your various threads and responses in other threads, it is quite apparently that you really despise the "furballers" and see absolutely no reason for their existence in "your" game.
Your intentions are a guise and are simply meant to stick it to the furballer's than anything really strategic. You want to effect strats (and you keep mentioning fuel) and ground the "furballers" and in your twisted mind, if that were to happen enough, they would change their evil ways and join the "win the war" effort or be waiting in line to up and fly for boring hour after boring hour to protect the strats, or simply quit the game all together.
Thank the stars that this is HT's game and not your.
i have nothing against furballers i just dont see what fun is in that. what are you doing for your team no body is working together and everybody gets mad when you get in and help someone whos trying to shoot someone down.
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I know that. but the threat of it happening should be there. and i will stand by anyone else who agrees with that. alot game makers add threats like that to a game to create the enviroment for those who would do it. and i for one would. because i enjoy flying and if i were to gather teamates who would go along then that also creates enjoyment because now i have my team and now comes the ability to work together. i get it you dont want your fun crashed because you have no fuel. but now you can get together and get back at us, and crash our fun. the vicious circle effect. great for creating conflict in a game and great for creating conflict in this game aswell.
OMG ... you are so full of it. You may be sick enough to fly in circles for hours (just because you like flying :rofl), but you will most likely find yourself in a wing of 1.
Base taking is really the root of all the conflict that is needed to sustain fighting and conflict in this game and has done it's job since I started playing 9 years ago. Making the changes to strat resupply that HT alluded to would only be a cherry on top of the "whole sundae" conflict paradigm.
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i have nothing against furballers i just dont see what fun is in that. what are you doing for your team no body is working together and everybody gets mad when you get in and help someone whos trying to shoot someone down.
Wow ... all I can say is ... wow. You really aren't quite in tune as you may think you are.
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What is the elapsed time it takes for a train/convoy/barge to drop its supplies ? I don't see that on the help page.
Also, I don't think that Caldera's point had anything to do with factories being up or down but more addressing what you said ...
I believe it should take an equal or greater amount of time flying supplies as was spent attacking the target.
A cannon plane can seriously hamper a field with very little effort, while the task to reverse the effects requires a significant effort.
Exactly my point. Thanks.
Don't know why I didn't see it earlier, but it just hit me.
After reading all your various threads and responses in other threads, it is quite apparently that you really despise the "furballers" and see absolutely no reason for their existence in "your" game.
Your intentions are a guise and are simply meant to stick it to the furballer's than anything really strategic. You want to effect strats (and you keep mentioning fuel) and ground the "furballers" and in your twisted mind, if that were to happen enough, they would change their evil ways and join the "win the war" effort or be waiting in line to up and fly for boring hour after boring hour to protect the strats, or simply quit the game all together.
Thank the stars that this is HT's game and not your.
You are dead on in this point too, Slap.
FMB, what kind of a person wants to remove everyone else's mode of fun if they don't play "for the team" (in other words, play your way)? Not much of a team player in reality, if you want to grief all the "furballers" on your own team. Who would they be fighting if all the enemy "furballers" were flying CAP over their own strats, instead of having fun? If griefing is your idea of fun, so be it. Understand that mentally balanced people pay for their fun here and usually good fights are fun for everyone, be they 1 on 1s or furballs. They don't pay to get their jollies making others want to log off.
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... HiTech dosnt mean that you should only limit strat targets to disable a sides offensive base taking capabilities...
Yes I do.
HiTech
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Yes I do.
HiTech
A burn so good the loaf of bread in the cabinet on the other side of my
house turned into a loaf of toast.
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A burn so good the loaf of bread in the cabinet on the other side of my
house turned into a loaf of toast.
:rofl :rofl :rofl
oh my thats awesome
and I am also very glad HiTech Knows what he is doing :aok
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Strat will NEVER be designed in a method in which fullmetalbullet could go out and do major impact to a country. Possibly him and 10 of his friends could have a significant impact.
-- thats what I am talking about - some kind of SIGNIFICANT IMPACT. I'm not advocating changes that allow 1 box of buffs to pork an entire country, but if an EPIC 30 box B-29 mission spends an hour blowing up someones HQ, the bloody HQ should stay down for more than the 10 minutes it currently takes for a half-dozen goons to fly from the nearest base. IMHO strats should not be able to be resupplied by players at the tactical level. It really isn't necessary since you can globally set the resupply frequency to set the time that you want 100% destroyed strats to stay down.
It is folly to think people will spend time in the air guarding one area. People will do what is fun, flying a defensive patrol in an arena style play is not would most people would consider fun on a regular basis.
-- people don't have to spend time in the air 'guarding' an area. No resupply of strats means nobody is going to have to sit there loitering for goons or m3s. The raid itself is picked up as a huge dar bar or a load of inbound dots on dar LONG before it gets to target. Loitering over an area for a half-hour is boring, but launching an INTERCEPT that consists of climbing to altitude and engaging incoming bombers and escorts for a half hour is actually kind of fun.
The only change I have been considering , and had starting to look at previously, was lowering the effects of supply drops. I believe it should take an equal or greater amount of time flying supplies as was spent attacking the target. So at some point I may lower the effect of supplies.
HiTech
Again, let me suggest removing the supplying of strats altogether. Caldera makes a good point as well - you don't want to gum up the base resupply process either. His point that a single suicide run fighter can easily pork the strats at a base is valid. I would suggest that it really should take a 500 or 1000lb bomb to do anything to a concrete ammo bunker. Upping the hardness of base strats in conjunction with dropping the supply of factories, cities, and HQ would seem like a good way to proceed IMHO.
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-- thats what I am talking about - some kind of SIGNIFICANT IMPACT. I'm not advocating changes that allow 1 box of buffs to pork an entire country, but if an EPIC 30 box B-29 mission spends an hour blowing up someones HQ, the bloody HQ should stay down for more than the 10 minutes it currently takes for a half-dozen goons to fly from the nearest base. IMHO strats should not be able to be resupplied by players at the tactical level. It really isn't necessary since you can globally set the resupply frequency to set the time that you want 100% destroyed strats to stay down.
-- people don't have to spend time in the air 'guarding' an area. No resupply of strats means nobody is going to have to sit there loitering for goons or m3s. The raid itself is picked up as a huge dar bar or a load of inbound dots on dar LONG before it gets to target. Loitering over an area for a half-hour is boring, but launching an INTERCEPT that consists of climbing to altitude and engaging incoming bombers and escorts for a half hour is actually kind of fun.
Again, let me suggest removing the supplying of strats altogether. Caldera makes a good point as well - you don't want to gum up the base resupply process either. His point that a single suicide run fighter can easily pork the strats at a base is valid. I would suggest that it really should take a 500 or 1000lb bomb to do anything to a concrete ammo bunker. Upping the hardness of base strats in conjunction with dropping the supply of factories, cities, and HQ would seem like a good way to proceed IMHO.
thats even better because it supports the idea that i had, plus i never said i would go out and pork ords after we land. and in no way have i said it would just be me. you guys totally missed what i said when i said 20 to 30 bombers in a mission to drop strats. and yes idk why you would loiter for hours just to intercept a large group of bombers inb to the target. a huge red bar is always the first sign that something big is coming.
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thats even better because it supports the idea that i had, plus i never said i would go out and pork ords after we land. and in no way have i said it would just be me. you guys totally missed what i said when i said 20 to 30 bombers in a mission to drop strats.
naah, you just want your style of play to be more effective with less effort.. remember earlier in this thread you wanted to be able to limit a country's fuel to 25% by getting the refinery down <5%, which could be done with a couple sets of b17's in 2 passes easily.
tell me how you'll like it if HTC takes away the resupply ability from the strats, but increases their hardness so it takes 1000lbs of bombs per object instead of 250lbs. Oh yeah, you're gonna take 20-30 bombers, so it shouldn't be a problem.
fullmetalbullet, I've been reading all these recent threads you are participating in, you occur to me to be someone who would want to add a nuke option to the B29 in the game. So one guy could flatten a base / town / HQ / factory in one drop? Am I correct?
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naah, you just want your style of play to be more effective with less effort.. remember earlier in this thread you wanted to be able to limit a country's fuel to 25% by getting the refinery down <5%, which could be done with a couple sets of b17's in 2 passes easily.
tell me how you'll like it if HTC takes away the resupply ability from the strats, but increases their hardness so it takes 1000lbs of bombs per object instead of 250lbs. Oh yeah, you're gonna take 20-30 bombers, so it shouldn't be a problem.
fullmetalbullet, I've been reading all these recent threads you are participating in, you occur to me to be someone who would want to add a nuke option to the B29 in the game. So one guy could flatten a base / town / HQ / factory in one drop? Am I correct?
actually you are wrong my friend o love a challenge and like geting people together and no i dint want to take down strats in one pass, i would love to see strats be more of a handicap to a side when you bring them down. that is what they should be, i done give a damn if it screws with your furball hell if i could i would get people to go around the map and take hangars just to break up furballs then maybe you will keep you eyes on the map looking for hordes that you can stop. but oh wait thats to much its not fair to you if i cant go out and furball 24/7. base takers who use numbers are skilless so i dont wanna do that because i dont have time to. i wanna spend my time working on my score by getting as many kills as i can. well furballer deal with it ok, im not here to play the way you want to im here to play the way i want to. and if i wanna go around and screw up your furball time then i can do that. as you say its my 14.99 a month. and all i suggested her is to remove the ability to ressupply strats and you guys take it as i want a nuke or i wanna go in like rambo and destroy everything in one swift move. no i wanted to see big bomber missions to the strats more offten then once a week.
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actually you are wrong my friend o love a challenge and like geting people together and no i dint want to take down strats in one pass, i would love to see strats be more of a handicap to a side when you bring them down. that is what they should be, i done give a damn if it screws with your furball hell if i could i would get people to go around the map and take hangars just to break up furballs then maybe you will keep you eyes on the map looking for hordes that you can stop. but oh wait thats to much its not fair to you if i cant go out and furball 24/7. base takers who use numbers are skilless so i dont wanna do that because i dont have time to. i wanna spend my time working on my score by getting as many kills as i can. well furballer deal with it ok, im not here to play the way you want to im here to play the way i want to. and if i wanna go around and screw up your furball time then i can do that. as you say its my 14.99 a month. and all i suggested her is to remove the ability to ressupply strats and you guys take it as i want a nuke or i wanna go in like rambo and destroy everything in one swift move. no i wanted to see big bomber missions to the strats more offten then once a week.
:rofl :rofl
oh man you crack me up :rofl
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-- thats what I am talking about - some kind of SIGNIFICANT IMPACT. I'm not advocating changes that allow 1 box of buffs to pork an entire country, but if an EPIC 30 box B-29 mission spends an hour blowing up someones HQ, the bloody HQ should stay down for more than the 10 minutes it currently takes for a half-dozen goons to fly from the nearest base. IMHO strats should not be able to be resupplied by players at the tactical level. It really isn't necessary since you can globally set the resupply frequency to set the time that you want 100% destroyed strats to stay down.
Did you not read this whole thread ? If you want to make a significant impact on HQ ... YOU HAVE TO TAKE THE CITY DOWN FIRST !!!
HT is not going to let you or anyone make a significant impact on any of the strats with a single action and he isn't going to let that action not be balanced with a counter-acting action. There is a "designed" linkage to strats ... from cities, to strat, to fields ... in that order.
He said that he is going to look at the re-supply process and possibly tweak to make the effort to resupply any strat equal to the effort that was expended to bring the strat down.
Sounds fair to me. Not allowing me to counter-act an action, with effort, is not fair.
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i done give a damn if it screws with your furball hell if i could i would get people to go around the map and take hangars just to break up furballs then maybe you will keep you eyes on the map looking for hordes that you can stop.
This one sentence speaks volumes. As I said before, your "agenda" is a guise for wanting to be able to grief those who don't want to participate in your war effort.
This one sentence is the reason why HT will never take anything you say seriously. If you had your way, you would drive his game into the ground and him out of business.
You are really nothing more than a "griefer" (or a troll), and I am done debating anything with you. Your intentions are yours alone and really aren't considering anyone else ... even the team and squad you fly for.
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Sounds fair to me. Not allowing me to counter-act an action, with effort, is not fair.
i know that. and i understand its suppose to be fair. and you can counter it by coming up and shooting the bombers down. how hard is that to do. i go up to bombers that come to the strat all the time sometimes i shoot them down sometime i only get one. it sounds to me that you dont wanna take the time to go up to 25,000 feet to shoot down a set of bombers or gather people together to go up and try to shoot down a massive bomber raid.
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FMB have you actually done a strat raid with 20 sets of buffs and dropped them to <5%? and seen what happens?
(btw thats 42 separate supply runs to get em back up to 100% btw, more if you dont do the city first, then the factories ...)
In my experience people will resupply HQ, but it takes 10mins til everyone notices, another 10mins of explaining on country how it works, and another 10 to resupply if you can get 6 people willing to do it. its rare that an HQ pops again in 10mins. 30mins is more usual. I cant remember seeing anyone resupplying the city strats, although maybe thats a knit thing :D
The downtime and resupply was balanced perfectly for the old zone system because of the shorter flight time - its pretty much the only bombing I used to do, with repeat sorties to keep the city down - and it had very noticeable effects when you were trying to take the zone base. people complain about vulching now but its a picnic compared to defending a zone base with no ack for 2h ...
edit: btw yes, that was a hint. bring back the zones! :aok
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FMB have you actually done a strat raid with 20 sets of buffs and dropped them to <5%? and seen what happens?
(btw thats 42 separate supply runs to get em back up to 100% btw, more if you dont do the city first, then the factories ...)
In my experience people will resupply HQ, but it takes 10mins til everyone notices, another 10mins of explaining on country how it works, and another 10 to resupply if you can get 6 people willing to do it. its rare that an HQ pops again in 10mins. 30mins is more usual. I cant remember seeing anyone resupplying the city strats, although maybe thats a knit thing :D
The downtime and resupply was balanced perfectly for the old zone system because of the shorter flight time - its pretty much the only bombing I used to do, with repeat sorties to keep the city down - and it had very noticeable effects when you were trying to take the zone base. people complain about vulching now but its a picnic compared to defending a zone base with no ack for 2h ...
yes a few times. but theres not alot of them and i would love to see that. more over that fine edge HT was talking about. that only effects offensive capabilities. another thing is i have taken part in resupplying of strats. and seen why nobody runs massive runs to the strats. their back up in 45 mins even when you hit the city. its still all back up in 45 mins. your not even out of enemy airspace by that time. and strats should have more of effect to that side if they lose them. i dont see why thats a bad thing. you dont need to fly around in circles over the strats waiting for some massive raid when theres a huge dar bar thats heading towords the starts. thats obviously a bid red flag thats somethings coming. i done a HQ raid once after the B-29 came out we did this in jugs and trust me they had a huge number of 163s up at 25 to 30k so people do see these raids. sure not all of our bombs hit the target but that right there shows that people to keep an eye on whats happening so you dont need to run fighter sweeps every hour just to stop these raids. and again HT there has to be more that strats effect, i dont really care how it is done. but it needs to do more effect and i bet it can do more effect without ruining everyones fight. it need to cause more damage to that side that getting bombed then to its offensive capabilities. if not limit them then what woukd people say as better then that? what should it do more then take away offensive capabilities?
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edit: btw yes, that was a hint. bring back the zones! :aok
yes! zones! with the factories and cities scattered about. :aok
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their back up in 45 mins even when you hit the city.
... and this is why I asked if you'd done it because, unless theres a recent bug I havent heard about, it works like it says on the tin.
me and a coupla squaddies took 2 T34s and an M3 to some strats a month ago. we spent about 2h there (and had to reverse up a massive hill to get there :lol) we hit 4 or 5 of the strats and then the city. got them all down to <5%. about 20% of the first strat we shelled popped up by the time we got to the 2nd (they were down when we rolled into town.) after 2h when we'd flattened the city, the 1st strat was still at 75%.
edit: 1st gear ratio too long to climb the hill? not a problem :D (I'd have been sat at the bottom of the hill without WildDog's cunning plan)
(http://i975.photobucket.com/albums/ae235/RTHolmes/AH%20stuff/t34sinreverse.png)
(bottom line of country chat is quite ... um ... ironic)
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it sounds to me that you dont wanna take the time to go up to 25,000 feet to shoot down a set of bombers or gather people together to go up and try to shoot down a massive bomber raid.
That's exactly right. Pretty much nobody wants to do that, nobody has to do that, and nobody does that. Most players save that kind of flying for scenarios. The rest of them don't have the 70+ hours per month to spend playing your kind of game.
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Holmes there's a bug at least in the MW arena where the strats pop back up fast. A couple of us had a CV parked on the rear shoreline of ndisles HQ island and kept hitting everything for maybe 12h straight. The factories would pop up quick despite city status.
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kept hitting everything for maybe 12h straight.
Say it ain't so ... :rolleyes:
Shifts ?
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I sent a cv over there the day before, without really thinking about it.. Next day I check in for a few flights and the CV's at destination with Fester there shelling everything.. So I join in and soon enough we've got everything razed incl HQ. Not long before we start flying stuff off the boat risking what I imagine Fester also expected would be deluge of suicide bombers etc, instead it was kinda hard but manageable IE perfect balance to keep the stubborn type of player trying to keep it going.. I think Fester logged maybe an hour or two after I showed up. I took one or two breaks and the CV was still there.. Unbelievable but then IIRC that night or the next morning the CV is still there and we're still hammering stuff as fast as it comes up... Flying into that strat zone with the flak towers was really fun, like the laser defense towers scenes in Star Wars.
Anyway it was my first time doing that and parking basically a mobile artillery unit in a country's backyard is just too fun. Woulda been cool to see the rage if we'd done it in the LW arena. So yeah, shifts. I still dunno why they let us in. Near the end they had us running back and forth with no CV radar shooting down bombers and so on, but how'd they not know what was coming as soon as the HQ strats started flashing?
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Did you not read this whole thread ? If you want to make a significant impact on HQ ... YOU HAVE TO TAKE THE CITY DOWN FIRST !!!
HT is not going to let you or anyone make a significant impact on any of the strats with a single action and he isn't going to let that action not be balanced with a counter-acting action. There is a "designed" linkage to strats ... from cities, to strat, to fields ... in that order.
He said that he is going to look at the re-supply process and possibly tweak to make the effort to resupply any strat equal to the effort that was expended to bring the strat down.
Sounds fair to me. Not allowing me to counter-act an action, with effort, is not fair.
1. Counteracting an attack on strats should be like counteracting an attack on a base - up and defend it if you think it is important.
2. The 'not fair' bit is allowing a couple of guys in goons or M3s the ability to completely undo the effect of a bunch of guys who just flew a long bombing mission.
3. Resupplying strats really makes NO sense since HT already has a supply system that continuously resupplies strats 24x7. All he has to do is tweak the frequency of supply runs and the % amount that each one fixes a strat.
4. Yes, I have read the whole thread. How many times do I have to write it - I am not calling for someone to be able to pork an entire country with one bomber box! I would however like it if a large bomber raid made enough of a difference to justify the time involved for all the people flying it.
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naah, you just want your style of play to be more effective with less effort.. remember earlier in this thread you wanted to be able to limit a country's fuel to 25% by getting the refinery down <5%, which could be done with a couple sets of b17's in 2 passes easily.
tell me how you'll like it if HTC takes away the resupply ability from the strats, but increases their hardness so it takes 1000lbs of bombs per object instead of 250lbs. Oh yeah, you're gonna take 20-30 bombers, so it shouldn't be a problem.
fullmetalbullet, I've been reading all these recent threads you are participating in, you occur to me to be someone who would want to add a nuke option to the B29 in the game. So one guy could flatten a base / town / HQ / factory in one drop? Am I correct?
1. If you remember, it used to be that porking all the fuel at a base made it so the opposition could only up with 25% fuel. That was changed - more fuels were added at the base, and the effect now is to only limit it to 75%. Hence you see MUCH LESS porking of fuel these days. (FYI - I suggested this should be 50% when all fuels were down, but that is another story).
2. HT doesn't have to make each strat (I'm talking city and factory strats) take 1000 lbs per object since he has exponentially increased the number of city buildings. 250 Lbs would be fine since there are many buildings to destroy - many more than can be done with ANY single bomber box, even our lovely B-29s. The proposed changes are only going to make a difference if a LOT of players get together and run raids.
3. No NUKES. Not now, not ever.
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In my experience people will resupply HQ, but it takes 10mins til everyone notices, another 10mins of explaining on country how it works, and another 10 to resupply if you can get 6 people willing to do it. its rare that an HQ pops again in 10mins. 30mins is more usual. I cant remember seeing anyone resupplying the city strats, although maybe thats a knit thing :D
The downtime and resupply was balanced perfectly for the old zone system because of the shorter flight time - its pretty much the only bombing I used to do, with repeat sorties to keep the city down - and it had very noticeable effects when you were trying to take the zone base. people complain about vulching now but its a picnic compared to defending a zone base with no ack for 2h ...
edit: btw yes, that was a hint. bring back the zones! :aok
1. I too liked the zone system - I think it would be a vast improvement having cities and strats in each zone, especially given the beautiful city we have to bomb now.
2. I've been on HQ resupply missions (knights) that had HQ back up easily within 10 minutes - there are some maps that had vehicle spawns running right near HQ, and all it took was me and a bunch of squaddies running M3s. One run and it was done.
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1. Counteracting an attack on strats should be like counteracting an attack on a base - up and defend it if you think it is important.
2. The 'not fair' bit is allowing a couple of guys in goons or M3s the ability to completely undo the effect of a bunch of guys who just flew a long bombing mission.
3. Resupplying strats really makes NO sense since HT already has a supply system that continuously resupplies strats 24x7. All he has to do is tweak the frequency of supply runs and the % amount that each one fixes a strat.
4. Yes, I have read the whole thread. How many times do I have to write it - I am not calling for someone to be able to pork an entire country with one bomber box! I would however like it if a large bomber raid made enough of a difference to justify the time involved for all the people flying it.
1) It happens now ... once the word is out, the 163s take off like mad hornets and pretty much devastate any attack.
2) Agreed ... HT said he would look at it, but will not cut out player delivered supplies.
3) Makes no sense ? ... HT's supply system without player supplies ...
City @ 0% - down for 6 hours
City @ 0% - HQ @ 0% - down for 2 hours
City @ 0% - AAA factory @ 0% - down for 3 hours
City @ 0% - Radar Factory @ 0% - down for 3 hours
City @ 0% - Ammo Factory @ 0% - down for 3 hours
City @ 0% - Fuel Factory @ 0% - down for 3 hours
City @ 0% - Troops Factory @ 0% - down for 3 hours
Now you tell me that you wouldn't mind any of those factories to be down for 3 hours ? and there is nothing you can do to help rebuild them.
Would you like total radar blindness for 2 hours ?
Would you like no ordinance at any field that has it's bunkers taken down for 3 hours ?
Yeah he has a resupply system but it's not good or quick enough and that is by design. He leaves the rest up to us to help rebuild the strats via supplies. If we choose to not re-supply, then we have to suffer the time period before things return to normal.
4) Well now that we know you have read the whole thread, then one can only surmise that you don't really understand the strat system and how to use it as an offensive weapon.
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After doing some research. At some point the player resupply had going to 30 mins, this is an arena variable that got changed at some point, it should be 15 min.
Other then that the system is functioning as expected, and the 45 mins down with out supply is BS. And cost me 6 hours of testing do to an INACCURATE off the cuff report.
What has inadvertently had an effect is do to the increase in buildings. Since supplies effect all buildings so if you have 1 or 100 buildings, the same # of c47 are needed to resupply but more bombers are needed to destroy. I think this is where the inequity came in.
The change I am considering is each supply drop will only effect a given number of buildings. So with more buildings more supplies are needed to re up. Not sure of the exact numbers on time or quantity the will be used first, but this change will be happening.
HiTech
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After doing some research. At some point the player resupply had going to 30 mins, this is an arena variable that got changed at some point, it should be 15 min.
Other then that the system is functioning as expected, and the 45 mins down with out supply is BS. And cost me 6 hours of testing do to an INACCURATE off the cuff report.
What has inadvertently had an effect is do to the increase in buildings. Since supplies effect all buildings so if you have 1 or 100 buildings, the same # of c47 are needed to resupply but more bombers are needed to destroy. I think this is where the inequity came in.
The change I am considering is each supply drop will only effect a given number of buildings. So with more buildings more supplies are needed to re up. Not sure of the exact numbers on time or quantity the will be used first, but this change will be happening.
HiTech
you know...Ive have NEVER been a kiss up..brown nose...trustie...what ever you want to call it...but you sir..Have my respect, I personally have zero interest in the war, never have, never will. but to see you come in here and actually talk too and hash out issues with players is just.....awesome.... :salute
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After doing some research. At some point the player resupply had going to 30 mins, this is an arena variable that got changed at some point, it should be 15 min.
Other then that the system is functioning as expected, and the 45 mins down with out supply is BS. And cost me 6 hours of testing do to an INACCURATE off the cuff report.
What has inadvertently had an effect is do to the increase in buildings. Since supplies effect all buildings so if you have 1 or 100 buildings, the same # of c47 are needed to resupply but more bombers are needed to destroy. I think this is where the inequity came in.
The change I am considering is each supply drop will only effect a given number of buildings. So with more buildings more supplies are needed to re up. Not sure of the exact numbers on time or quantity the will be used first, but this change will be happening.
HiTech
thank you hitech. i know that my opinions got in the way of the suggestion, but i still stand by the fact that the strats should do more damage if down to 0%, then they do now at 0%. with what you say, yes to having more bombers in a raid. to do more damage equals more action to be going on, and more fights.
and to slapshot. it would give me or eagle more of a reason to go up and shoot down the incoming bombers that are heading for the strat.
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What has inadvertently had an effect is do to the increase in buildings. Since supplies effect all buildings so if you have 1 or 100 buildings, the same # of c47 are needed to resupply but more bombers are needed to destroy. I think this is where the inequity came in.
The change I am considering is each supply drop will only effect a given number of buildings. So with more buildings more supplies are needed to re up. Not sure of the exact numbers on time or quantity the will be used first, but this change will be happening.
HiTech
That sounds like an excellent idea which will hopefully go a long way towards re-balancing things.
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right, but 25% is about as good as 0%.. I would guesstimate 90% of people wouldn't bother flying on 25%, so.. again, what makes you think they are gonna sit around in the tower.. they wont, they'll switch arenas or log off.
wtg! good work!
enjoy the eny!
:rolleyes:
arena cap problem solved........
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arena cap problem solved........
good point. i just solved the arena cap problem. your welcome.
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Hitech sorry but I'm pretty sure we saw the strats coming up that quick. It was in Mid War arena maybe a week or two ago. Are there logs of that you could check? There would be a long string of strat objects destroyed by 8 inch naval guns. Whatever country's North on the map on ndisles.. IIRC Knights. If you see that those strats in those logs were coming up as they should, then for sure we made a mistake.
Oops. :(
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Myself, I liked the layout of the old strats. They were all over and we (my squad & I) had to actually plan a good sortie, in order to make a successful run. Now it's everyone go get em', they're all lumped together.
Horrible on the frame-rate I might add. At least for me it is.
Coogan.
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Actually I have the whole strat episode filmed. I'll check the exact strat downtimes that happened.
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Actually I have the whole strat episode filmed. I'll check the exact strat downtimes that happened.
Send Hitech the film.
Then you can :ahand
:aok
wrongway
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me and a squaddie upped a b29 set.brought down each factory (exception of troop training) down to the 40-50% range.and the city down to 79%.after we had flown 2 sectors away everything was back up to 100% excpept the town.so 2 1/2 hours to bomb somthing that pops in 15 min just isnt right.i think what they have in place as far as the time delays depending on the % at the factories is eh well.. "ok" but the time it takes for them to be 100% isnt.if i want damage points i'l just hit 20 towns.
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did you film it? I'm dubious.
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Everyone does know that you can check all countries strat conditions?
Just makeing sure you were not looking at another countries strat.
HiTech
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did you film it? I'm dubious.
Does he need to film it?
I would assume HTC produces some sort of event logging. Could the datetime just be tracked down?
I think I seen similar logs generated from Scenarios. I'd assume the same is generated from the MA?
:headscratch:,
Wab
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If I see that someone is attacking enemy city often, I will up a tank and drive 2 hours.
When I get there, I finish off the strat that was bombed and wait for the train every few minutes while I work on the yard or a car.
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Does he need to film it?
I would assume HTC produces some sort of event logging. Could the datetime just be tracked down?
I think I seen similar logs generated from Scenarios. I'd assume the same is generated from the MA?
:headscratch:,
Wab
I would assume that if your assumption is correct that Hitech does check and finds that the :cry is full of it or he would do something about it.
Heck, he worked out the trajectory of a bullet from altitude for someone who asked.
wrongway
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I can report similar experiences of bombing the heck out of a strat and then finding it was regenerating quite rapidly (with no outside help from C-47s) before I even landed home.
P.S. film won't help... Last I check it doesn't record anything about strat %s....
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Film would help me greatly.
HiTech
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I'll run film on some bomber missions and take some screenshots if possible of the strat % screens before and after and then as I land. Maybe this weekend some time. I have a lot of older films but I'm not sure how valid they are with film viewer changes and the most recent AH version.
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Film would help me greatly.
HiTech
Working on it...