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General Forums => Wishlist => Topic started by: des506 on June 16, 2011, 01:58:13 AM

Title: Central command
Post by: des506 on June 16, 2011, 01:58:13 AM
today was a good day for rooks :banana:... we took back our own bases :rock :rock and i did notice something else that might help in way :pray... if we had a central command... from this central command.. every player will log into their own country.. and onto a certain vox... where the whole country will decide and horde together*good for new guys who are learning to go on missions*.. so at any 1 time.. we will have a pool of resources to form missions... you can log in at any time of the day or night and go to this special vox for country mission... instead of having to just rely on prominent squads or persons to make missions.. .. beats flying alone and getting jumped without check sixes.. i do understand this will encourage the horde more but it will provide people with more fun..its a simple system...maybe i haven't thought it all the way thru.. pls advise... :salute
Title: Re: Central command
Post by: RTHolmes on June 16, 2011, 02:01:15 AM
* grabs helmet and runs for cover *

 :bolt:
Title: Re: Central command
Post by: Guppy35 on June 16, 2011, 02:12:34 AM
Quick!  Where's the face palm brigade when we need em!?!?
Title: Re: Central command
Post by: des506 on June 16, 2011, 02:37:23 AM
wow... talk abt being constructive... wtg
Title: Re: Central command
Post by: Mayhem on June 16, 2011, 02:43:04 AM
(http://www.funnyforumpics.com/forums/WTF/1/WTF-Army_radio.jpg)
Title: Re: Central command
Post by: Guppy35 on June 16, 2011, 02:44:10 AM
OK so is there a command staff in place?  Who decided that group?  What if the numbers are off and I want to switch sides.  What if I could care less about winning the war and capturing bases as my limited AH time is spent looking for ways to bend my 38G against another pilot in his plane.  Where do we fit in?  Will there be specific assignments for all?  What if I don't want to participate in a mission or some overall plan to win the war?
Title: Re: Central command
Post by: des506 on June 16, 2011, 02:56:40 AM
OK so is there a command staff in place?  Who decided that group?  What if the numbers are off and I want to switch sides.  What if I could care less about winning the war and capturing bases as my limited AH time is spent looking for ways to bend my 38G against another pilot in his plane.  Where do we fit in?  Will there be specific assignments for all?  What if I don't want to participate in a mission or some overall plan to win the war?

in my humble opinion...why must we have command staff? literally having someone to control it? the mission leaders or players decides it themselves... well if you want to be a single hunter.. you dun wanna help win war.. you wanna furball.. so be it.. thats your choice,.. you wanna switch.. thats your choice.. but if you want missions.. tune to this country vox.. for missions... if numbers are down.. say 15pax to each country.. i am sure..  at least 4-5 guys will want to have an assortment of missions to take base... this central command is THAT pool of resources for those country missions..
Title: Re: Central command
Post by: des506 on June 16, 2011, 03:04:09 AM
(http://www.funnyforumpics.com/forums/WTF/1/WTF-Army_radio.jpg)

wtg dude..instead of helping :aok
Title: Re: Central command
Post by: RTHolmes on June 16, 2011, 03:18:43 AM
ok I'll bite ...

if we had a central command ... every player will log into their own country ... where the whole country will decide and horde together

thing is, most people here are trying to work out how to stop this kind of behaviour, not find a way to make it easier.
Title: Re: Central command
Post by: Assi29 on June 16, 2011, 03:19:01 AM
It's already available on text in green.

I've been trying to find out how to turn it off since 2007.
Title: Re: Central command
Post by: Guppy35 on June 16, 2011, 03:19:45 AM
But who is in charge of Central Command?  Do we have a General worthy of the job?
Title: Re: Central command
Post by: des506 on June 16, 2011, 03:23:14 AM
ok I'll bite ...

thing is, most people here are trying to work out how to stop this kind of behaviour, not find a way to make it easier.

well hordes are better than empty arenas dun you think? why stop the horde? if you can't beat it.. join it.. make it fun... make it interesting...
Title: Re: Central command
Post by: Assi29 on June 16, 2011, 03:24:16 AM
(http://i411.photobucket.com/albums/pp193/dmbear/bobs-1.jpg)
Title: Re: Central command
Post by: des506 on June 16, 2011, 03:28:44 AM
But who is in charge of Central Command?  Do we have a General worthy of the job?

do you really need a dictatorship? like i said...the mission leaders or the mission themselves decide who leads... we dun need a macarthur or a rommel or a zukov to lead the whole country... we just need to get organised. there is no status quo for this system.. no rank.... just need good mission leaders/planners to win the war...
Title: Re: Central command
Post by: des506 on June 16, 2011, 03:31:10 AM
It's already available on text in green.

I've been trying to find out how to turn it off since 2007.

be nice to change and get organised..planning for the future..
Title: Re: Central command
Post by: Assi29 on June 16, 2011, 03:33:01 AM
The easiest thing to do in this game is group up and hit something.

It's like you are asking for training wheels for your big wheel.
Title: Re: Central command
Post by: RTHolmes on June 16, 2011, 03:37:43 AM
well hordes are better than empty arenas dun you think? why stop the horde? if you can't beat it.. join it.. make it fun... make it interesting...

I'd say hordes are as bad as empty arenas, no fight in either case. they are also not fun or interesting for me.

I still think there should be a 1-country vs sheds arena for those players with zero Need for Achievement that do find unopposed toolshedding and basetaking fun and interesting. maybe park a few AI planes on the runway so people can vulch too.
Title: Re: Central command
Post by: des506 on June 16, 2011, 03:45:37 AM
The easiest thing to do in this game is group up and hit something.

It's like you are asking for training wheels for your big wheel.

well the idea is to beat the horde rite? the only way to beat the horde is to get organised.... imagine this... you see suddenly a big blob of red... you call out alert! 3-5 guys maybe respond if its a distant base from the rest of the battlefront...with this defense system there is a pool of players without missions to immediately go on defense to support that defense...say if everyone is out on missions and... and the enemy takes that base... then oour next step is to organise a retaliation on that front almost instantly...

what happening rite now.. is on certain days some guys pop in make a mission and go... rest of the days its waiting for someone to make missions....with this system everyone will have a mission  anytime.... like i said i might not have thought it all the way thru on the implementation part but the idea is there... maybe someone clever might think of a better way?
Title: Re: Central command
Post by: des506 on June 16, 2011, 03:54:31 AM
I'd say hordes are as bad as empty arenas, no fight in either case. they are also not fun or interesting for me.

I still think there should be a 1-country vs sheds arena for those players with zero Need for Achievement that do find unopposed toolshedding and basetaking fun and interesting. maybe park a few AI planes on the runway so people can vulch too.

Mr. holmes... let me get this st8.... you rather take a base alone.. fight alone or with that few that you have...and then that would be fair? and constitutes to better gaming? zero need for achievement?? well maybe they should make a furball DA arena with a point system so you can say you're awesome...from your this aspect i believe you can  fight on the same map for the longest time without change... just to get kills.... so that you can see yourself on the scoreboard.. am i rite?
Title: Re: Central command
Post by: Guppy35 on June 16, 2011, 04:05:34 AM
do you really need a dictatorship? like i said...the mission leaders or the mission themselves decide who leads... we dun need a macarthur or a rommel or a zukov to lead the whole country... we just need to get organised. there is no status quo for this system.. no rank.... just need good mission leaders/planners to win the war...

OK who is going to take the lead in the organization?
Title: Re: Central command
Post by: des506 on June 16, 2011, 04:12:03 AM
OK who is going to take the lead in the organization?

gups.... the mission leaders take the lead.. we dun need 1 higher directive on offense and defense... a base blinks... someone forms a missions from that pool or impromtu without using mission wizard.. and defend..the only thing is everyone has to be able to listen to orders and go where they supposed to defend or attack..no deviations and go furball alone..most rooks find that hard.. even myself...thats why we've lost our winning streak...
Title: Re: Central command
Post by: mbailey on June 16, 2011, 05:16:41 AM
But who is in charge of Central Command?  Do we have a General worthy of the job?
I vote for Corky........all those in favor say "I"
Title: Re: Central command
Post by: des506 on June 16, 2011, 05:26:08 AM
I vote for Corky........all those in favor say "I"

if everyone was willing to listen? i'd vote for shawk... on our side...
Title: Re: Central command
Post by: Lusche on June 16, 2011, 05:42:19 AM
But who is in charge of Central Command?  Do we have a General worthy of the job?


I think it's more like a committee... or a directorate... ?  Nevertheless  I was contacted by PM by one of them last night, while I tried to get a bit support for defending a rook airbase. I was told to stop giving out alerts on country channel, because it "would only divide the Rooks and keep them from joining out missions." I was also told defense is always useless and you have to attack all the time.


In other words: While they horde us, we horde them elsewhere, and the one who's taking down buildings faster than the other wins :)



But yesterday was the strange PM day anyway  ;)
Title: Re: Central command
Post by: des506 on June 16, 2011, 05:53:52 AM
i think today was a fine example of what i mean.... we have majority rooks all on 1 channel... we divided it into missions and we had enough left to call for defense at certain bases... we lost 1.. but took another within span of 5 mins and it was a "almost" horde vs our organised horde....so on till we got bish off our island..my solution to beat the horde.. is to get organised...well  the best defense is offense isn't it?
Title: Re: Central command
Post by: GNucks on June 16, 2011, 05:58:47 AM
The most fun defense is just straight up defense.
Title: Re: Central command
Post by: Shifty on June 16, 2011, 06:01:53 AM
I vote for Corky........all those in favor say "I"

 :lol
Title: Re: Central command
Post by: des506 on June 16, 2011, 06:03:47 AM
The most fun defense is just straight up defense.

organised defense is even more fun!
Title: Re: Central command
Post by: GNucks on June 16, 2011, 06:12:48 AM
organised defense is even more fun!

You said the best defense is offense, I argued that it's more fun to just defend. I never said anything about organization.
Title: Re: Central command
Post by: des506 on June 16, 2011, 06:24:33 AM
You said the best defense is offense, I argued that it's more fun to just defend. I never said anything about organization.

well i'm TELLING you.. its more fun... is organisation a taboo thing? I NEVER SAID THAT!! lol
Title: Re: Central command
Post by: buzurdteeth on June 16, 2011, 06:34:58 AM
 :aok
Title: Re: Central command
Post by: Midway on June 16, 2011, 07:13:28 AM
I'd say hordes are as bad as empty arenas, no fight in either case. they are also not fun or interesting for me.

I still think there should be a 1-country vs sheds arena for those players with zero Need for Achievement that do find unopposed toolshedding and basetaking fun and interesting. maybe park a few AI planes on the runway so people can vulch too.

I found upping a D9 at the next field over and goon hunting / map room strafing can be fun.  Especially looking behind you and seeing 12+ chasing you back and forth over town. After downing two or three goons I can almost hear the comments on their range channel.   :x  "Get him!"

 :airplane: :joystick: :neener:       :airplane: :airplane: :airplane: :airplane: :airplane: :airplane: :airplane: :airplane: :airplane:
 
 :D :aok


Title: Re: Central command
Post by: des506 on June 16, 2011, 07:18:56 AM
and then you run back to your buddies and they have to lose you :x..wooooo... i can feel the steam!! :rock

 :aok
Title: Re: Central command
Post by: oboe on June 16, 2011, 07:26:14 AM
Wasn't there some group called the "Rook Joint Command' or something like that, a while back?  They used the BB board and common channels and were really successful at rolling up maps - could force a reset in a few hours, if I recall correctly.   They formed this group using the tools currently available in the game - the nucleus I think was a few willing squads.

Anyway it sounds an awful lot like what Des506 is after.   
Title: Re: Central command
Post by: des506 on June 16, 2011, 07:31:49 AM
Wasn't there some group called the "Rook Joint Command' or something like that, a while back?  They used the BB board and common channels and were really successful at rolling up maps - could force a reset in a few hours, if I recall correctly.   They formed this group using the tools currently available in the game - the nucleus I think was a few willing squads.

Anyway it sounds an awful lot like what Des506 is after.  

really? :rock anyone know more abt it? need info pls!!!! :pray

but i think thes only happens if the RJC is ard.. if they aren't it doesn't happen rite? thats why we have to find a way to implement it into the system...so everyone can go on missions at anytime without too much trouble...
Title: Re: Central command
Post by: thndregg on June 16, 2011, 07:32:30 AM
<--- Looks at this and shakes his head thinking of a line from William Shatner on SNL: "Get a life!"
Title: Re: Central command
Post by: des506 on June 16, 2011, 07:42:57 AM
<--- Looks at this and shakes his head thinking of a line from William Shatner on SNL: "Get a life!"

 well exams are over... so my life is with aces now for while...
Title: Re: Central command
Post by: oboe on June 16, 2011, 09:04:26 AM
That's all I can remember about it, Des.   I think it was formed in response to Rookland constantly being hammered and defeated.   And it really changed the table when it was active - generated quite a few fights over the maps back then.   It just shows organization is a very effective force multiplier in this game, because for the most part, countries as very disorganized.   Everybody's doing their own thing, and when you get a group of people organized in such an environment, the results can be decimating to the opposition.   Isn't that also what the vTards are all about?   I'd check with them if I were you.

Enjoy your free time and have a blast in the game...

EDIT

I did a search for "Rook Joint Command" and found this thread:

http://bbs.hitechcreations.com/smf/index.php/topic,233754.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,233754.0.html)

Loved the telegram.  Be sure to click on it!   Nice touch....

Have fun!  
Title: Re: Central command
Post by: Rob52240 on June 16, 2011, 09:07:29 AM
Rooks did fight hard today <S>

Title: Re: Central command
Post by: CAP1 on June 16, 2011, 09:08:27 AM
today was a good day for rooks :banana:... we took back our own bases :rock :rock and i did notice something else that might help in way :pray... if we had a central command... from this central command.. every player will log into their own country.. and onto a certain vox... where the whole country will decide and horde together*good for new guys who are learning to go on missions*.. so at any 1 time.. we will have a pool of resources to form missions... you can log in at any time of the day or night and go to this special vox for country mission... instead of having to just rely on prominent squads or persons to make missions.. .. beats flying alone and getting jumped without check sixes.. i do understand this will encourage the horde more but it will provide people with more fun..its a simple system...maybe i haven't thought it all the way thru.. pls advise... :salute

 dam.....some how i thought this related to joe's garage...... :noid
Title: Re: Central command
Post by: des506 on June 16, 2011, 09:12:00 AM
That's all I can remember about it, Des.   I think it was formed in response to Rookland constantly being hammered and defeated.   And it really changed the table when it was active - generated quite a few fights over the maps back then.   It just shows organization is a very effective force multiplier in this game, because for the most part, countries as very disorganized.   Everybody's doing their own thing, and when you get a group of people organized in such an environment, the results can be decimating to the opposition.   Isn't that also what the vTards are all about?   I'd check with them if I were you.

Enjoy your free time and have a blast in the game!  Spread the word to your friends have get some of them on a two week trial.  I think that'd be really a blast - winging with friends from school, kncoking down and capturing bases, protecting each other's tails, etc.   Start small and form a squad.  Creat fun missions and soon people will be joining and then you can really do some damage!

i believe that too!!  :aok i think today was a good testiment of what we can or cannot do.. we drove bish out of our island.. and then it just simply stopped when mission leaders had to leave... this always happens... my suggestion is to keep the momentum going at any time.. even when arenas reach 15 players each side..

Title: Re: Central command
Post by: RufusLeaking on June 16, 2011, 09:14:50 AM
where the whole country will decide and horde together
On the OP, it seems like a good idea, but it rarely works in the game. Different preferences, schedules, skills and personalities will seldom allow for a clever and coordinated strategy.

“Horde” is not the ideal. It goes against the concept of economy of force. Twenty guys on an airfield can spare three or four to take a neighboring vehicle base, for example.

In defense of the OP, I occasionally think about coordinated actions:

- Hit adjacent bases’ vehicle hangars and ordnance.

- Maintain high CAP. Disciplined CAP, as in, five guys don’t dive after the first red guy to appear.

- Take out hangars, as required.

- Get troops on the way and get the town down as they arrive.

The overriding question is whether or not it is fun. It shouldn’t feel like work. What ‘fun’ is varies from night to night. Sometimes, I just want to fly around and shoot people.

 
<--- Looks at this and shakes his head thinking of a line from William Shatner on SNL: "Get a life!"
Great Saturday Night Live moment.  “Have you ever kissed a girl?”


Title: Re: Central command
Post by: des506 on June 16, 2011, 09:28:02 AM
On the OP, it seems like a good idea, but it rarely works in the game. Different preferences, schedules, skills and personalities will seldom allow for a clever and coordinated strategy.

“Horde” is not the ideal. It goes against the concept of economy of force. Twenty guys on an airfield can spare three or four to take a neighboring vehicle base, for example.

In defense of the OP, I occasionally think about coordinated actions:

- Hit adjacent bases’ vehicle hangars and ordnance.

- Maintain high CAP. Disciplined CAP, as in, five guys don’t dive after the first red guy to appear.

- Take out hangars, as required.

- Get troops on the way and get the town down as they arrive.

The overriding question is whether or not it is fun. It shouldn’t feel like work. What ‘fun’ is varies from night to night. Sometimes, I just want to fly around and shoot people.


see... you got that all wound up ..destined to be a mission leader i reckon :aok...yea... since fun is the word.. wouldn't you like to log in and there is a mission either a gv or a fiter sortie, and like 4-5 guys ready to go on mission with you? well i am sure there will be differences in opinion as we rooks all know what first hand what happened to Gldnbb :furious and :furious budgray... but i guess its a matter of majority wins as usual..

well the mission can break up the horde to attack another base.. depending on the mission leader... we almost wanted to attack 2 bases at once.. but the mission leader with his foresight decided not to break up the ample resource due to the time factor it takes to take a closed base(reupping, spawning last few gvs on ground)...i think if we sat down to explore this avenue further... gameplay will certainly improve...
Title: Re: Central command
Post by: shiv on June 16, 2011, 09:36:53 AM
-1000000. If you want this then just join the biggest base-taking squad you can find. But leave it up to each player and squad how they like to fly, and how to pick their fights, and whether they want to take bases or not.

Title: Re: Central command
Post by: DarkHawk on June 16, 2011, 09:42:37 AM
RJO's , run by the rooks, had a large number of squad CO's getting together, deciding on what night the RJO would happen, email squad members the time and date. From the squad CO a temp commanders was appointed, who over saw all the operations for that night, large squad would be given a target to hit, two or more small squads were grouped together and assigned a target. We did roll a few maps. This also brough non squad personnel into the fight by join a mission as they were posted. The other countries complained and the eny process we now have would prevent any good RJO from working like it did back then.
DHawk
Title: Re: Central command
Post by: des506 on June 16, 2011, 09:43:17 AM
-1000000. If you want this then just join the biggest base-taking squad you can find. But leave it up to each player and squad how they like to fly, and how to pick their fights, and whether they want to take bases or not.



like i said the idea is to have a pool of people to go a mission to do something... you have a squad that has mission... so be it.. i am sure you could do with more people in your squad mission rite? no? you want it a closed affair so be it too.. this is not going to affect your current gameplay watsoever.. except to make it more fun.. well if the majority of people in arena dun want missions wanna fly on their own like solo hunters.. so be it.. but at least there is a ready pool when you are ready to go..
Title: Re: Central command
Post by: Mayhem on June 16, 2011, 09:50:24 AM
wtg dude..instead of helping :aok

(http://www.funnyforumpics.com/forums/You-Are/1/You-Are-Faith_Disturbing.jpg)

OK who is going to take the lead in the organization?

My vote is for you!

if everyone was willing to listen?

Are you actually referring to Aces High?
Title: Re: Central command
Post by: des506 on June 16, 2011, 09:51:50 AM
RJO's , run by the rooks, had a large number of squad CO's getting together, deciding on what night the RJO would happen, email squad members the time and date. From the squad CO a temp commanders was appointed, who over saw all the operations for that night, large squad would be given a target to hit, two or more small squads were grouped together and assigned a target. We did roll a few maps. This also brough non squad personnel into the fight by join a mission as they were posted. The other countries complained and the eny process we now have would prevent any good RJO from working like it did back then.
DHawk

thats true... eny is the only problem i see with this... say RJO planned it on a random nite...which the bish or knits was not expecting... so therefore their numbers are significantly low...hence you get ENY... but in a peak period( say maybe avg 60 players a side or lull period say maybe 15 a side... this system will help improve those periods in terms of coordination.....really need to think further into this...
Title: Re: Central command
Post by: des506 on June 16, 2011, 09:54:00 AM
(http://www.funnyforumpics.com/forums/You-Are/1/You-Are-Faith_Disturbing.jpg)

My vote is for you!

Are you actually referring to Aces High?


 no dude.. i was referring to the schoolgirls in my class :bhead
Title: Re: Central command
Post by: shiv on June 16, 2011, 09:54:19 AM
like i said the idea is to have a pool of people to go a mission to do something... you have a squad that has mission... so be it.. i am sure you could do with more people in your squad mission rite? no? you want it a closed affair so be it too.. this is not going to affect your current gameplay watsoever.. except to make it more fun.. well if the majority of people in arena dun want missions wanna fly on their own like solo hunters.. so be it.. but at least there is a ready pool when you are ready to go..

It would lead to more base rolling, and the player base would take the path of least resistance to base taking, which is overwhelming force. The anarchic nature of AH is what makes it fun. More organization wouldn't necessarily lead to more "fun". You're assuming the goal is to take bases and win the war but not every player feels that way.

If you want something with more structure, there's FSO, Snapshots, and Scenarios. The MA is wide open, a lot of players enjoy it the way it is.
Title: Re: Central command
Post by: des506 on June 16, 2011, 10:02:44 AM
It would lead to more base rolling, and the player base would take the path of least resistance to base taking, which is overwhelming force. The anarchic nature of AH is what makes it fun. More organization wouldn't necessarily lead to more "fun". You're assuming the goal is to take bases and win the war but not every player feels that way.

If you want something with more structure, there's FSO, Snapshots, and Scenarios. The MA is wide open, a lot of players enjoy it the way it is.

the goal here is to have fun... in whatever you're doing.. fiter cap.. killling cvs...defending bases... vulching bases... gv blitzkreig... the idea i have is to have someone share that fun with you in a group~ this organising isn't abt winning bases.. its about having  more than 4-5 people to fly with you...whatever the outcome comes out of the mission.. maybe i am speaking from a rook's point of view.. therefore most of the other countries dun get me...
Title: Re: Central command
Post by: Mayhem on June 16, 2011, 10:10:38 AM
no dude.. i was referring to the schoolgirls in my class :bhead

Holly Donut Holes batman!  :O that's worse! Google "cityvibe" - that should fix you up!
Title: Re: Central command
Post by: des506 on June 16, 2011, 10:13:53 AM
Holly Donut Holes batman!  :O that's worse! Google "cityvibe" - that should fix you up!

 :aok
 :salute
Title: Re: Central command
Post by: RTHolmes on June 16, 2011, 10:14:36 AM
in whatever you're doing.. fiter cap.. killling cvs...defending bases... vulching bases... gv blitzkreig...... its about having more than 4-5 to 1 advantage ...

gotcha :aok
Title: Re: Central command
Post by: gyrene81 on June 16, 2011, 10:15:26 AM
you're "idea" is all over the place...wtf is the actual premise behind the "central command"? some obtuse way of allowing armchair generals do what they do already without some make believe command center? just looking at what you've said so far, you enjoy megahorde base rolling...if you lose just one base, while your megahorde is busy rolling a base your tactic is a fail. the idea is to take a base while sucessfully keeping the ones you already have. the only good thing about hordes is they are target rich environments.
Title: Re: Central command
Post by: Lusche on June 16, 2011, 10:16:12 AM
maybe i am speaking from a rook's point of view.. therefore most of the other countries dun get me...


Generally speaking there is no such thing as a "rook's point of view". All countries are being equal in having the same share of furballers, toolshedders, horders, "noble" duellers, GV guys and so on. Like in any chaotic environment like the AH universe, there are some temporary structures appearing every now and then. Some times one country get's ganged, then it's another country's turn for some time. Same for any kind of player's organization.

It simply goes in cycles: Some country gets rolled, at one point a sufficient number of players is not only fed up but finally manage to coordinate. With a bit of luck out of this tiny seed either a new base taking mega squad or a kind of alliance will grow. Quite often made up of players that are relatively new to AH and now think they are the first ones to be "organized" in such a large way;  in truth they are just the 783st incarnation of the Big Locust.
After some time, the megasquad or alliance starts to crumble: Players leave the game, others get bored with flying around in the swarm,´generals fight each other more over the right strategy than they do fight the enemy.

We have been through this cycles a lot of times in every country, and old AH players can name a quite a number of former mega horde squads and alliances.
Title: Re: Central command
Post by: Guppy35 on June 16, 2011, 10:18:29 AM
I vote for Corky........all those in favor say "I"

With a humble heart I accept your vote.  Now as supreme commander I issue my first order.  Disperse and disorganize!  Life's too short to worry about winning a cartoon war.  Get out there and dogfight!
Title: Re: Central command
Post by: des506 on June 16, 2011, 10:20:58 AM
you're "idea" is all over the place...wtf is the actual premise behind the "central command"? some obtuse way of allowing armchair generals do what they do already without some make believe command center? just looking at what you've said so far, you enjoy megahorde base rolling...if you lose just one base, while your megahorde is busy rolling a base your tactic is a fail. the idea is to take a base while sucessfully keeping the ones you already have. the only good thing about hordes is they are target rich environments.

dude...like i said this is isn't abt rolling bases..thats secondary...well the idea if you bother to read what i post earlier is to have a pool of people to help you accomplish what you want in the game..with this pool.. a base gets taken? no problem!... re organise another mission to hit it... or circumvent it till its ready to be taken... like i said... you wanna control the horde? get organised!
Title: Re: Central command
Post by: des506 on June 16, 2011, 10:27:41 AM

Generally speaking there is no such thing as a "rook's point of view". All countries are being equal in having the same share of furballers, toolshedders, horders, "noble" duellers, GV guys and so on. Like in any chaotic environment like the AH universe, there are some temporary structures appearing every now and then. Some times one country get's ganged, then it's another country's turn for some time. Same for any kind of player's organization.

It simply goes in cycles: Some country gets rolled, at one point a sufficient number of players is not only fed up but finally manage to coordinate. With a bit of luck out of this tiny seed either a new base taking mega squad or a kind of alliance will grow. Quite often made up of players that are relatively new to AH and now think they are the first ones to be "organized" in such a large way;  in truth they are just the 783st incarnation of the Big Locust.
After some time, the megasquad or alliance starts to crumble: Players leave the game, others get bored with flying around in the swarm,´generals fight each other more over the right strategy than they do fight the enemy.

We have been through this cycles a lot of times in every country, and old AH players can name a quite a number of former mega horde squads and alliances.

so you think there really isn't a point to this pool at all? i think there is still hope somewhere... cos the pool did help us today.. and it will help us if we continue..since now we have only 1 arena..game play might be how it was when we had brown town buildings and 2 churches...
Title: Re: Central command
Post by: des506 on June 16, 2011, 10:28:22 AM
With a humble heart I accept your vote.  Now as supreme commander I issue my first order.  Disperse and disorganize!  Life's too short to worry about winning a cartoon war.  Get out there and dogfight!

YES SIR! :salute
Title: Re: Central command
Post by: Shuffler on June 16, 2011, 10:30:07 AM
It would be terrible to teach new folks bad habits right off the bat.
Title: Re: Central command
Post by: shiv on June 16, 2011, 10:31:06 AM
the goal here is to have fun... in whatever you're doing.. fiter cap.. killling cvs...defending bases... vulching bases... gv blitzkreig... the idea i have is to have someone share that fun with you in a group~ this organising isn't abt winning bases.. its about having  more than 4-5 people to fly with you...whatever the outcome comes out of the mission.. maybe i am speaking from a rook's point of view.. therefore most of the other countries dun get me...

I appreciate your enthusiasm - but again you're assuming there's always a mission and that people enjoy flying with large groups. My only mission generally is to find a fight somewhere, usually a smaller one. When things get more organized then either a giant blob of red or a giant blob of green, and neither are much fun.
Title: Re: Central command
Post by: des506 on June 16, 2011, 10:44:13 AM
I appreciate your enthusiasm - but again you're assuming there's always a mission and that people enjoy flying with large groups. My only mission generally is to find a fight somewhere, usually a smaller one. When things get more organized then either a giant blob of red or a giant blob of green, and neither are much fun.

well if you wanna solo it.. so be it or even fly with just your squaddie...gameplay doesn't change much at all...the organisation..for most when the numbers are there... they want to win bases or maps... with this 1 arena.. dun forget its TT everyday... so wouldn't organising help till maybe the other arena's come back on..well smaller battles are won cos no one is defending.. but if i have aready pool of people.. i can easily make a impromtu mission to defend...and you wun like it... you'll call it hording... i call it organising
Title: Re: Central command
Post by: des506 on June 16, 2011, 10:50:50 AM
It would be terrible to teach new folks bad habits right off the bat.

in what way is this a bad habit? hording? you want single furballs only.. go DA....it seems its only fair to you guys if maybe 4-5 guys pesistantly go thru 1 or more hour's worth of trouble  just to take a base.. any faster than that.. its a horde.. i dun like it... too many people...

i think this method will actually help the new guys to pick up their skills in missions and maybe be good mission leaders one day..
Title: Re: Central command
Post by: Lusche on June 16, 2011, 10:54:02 AM
so you think there really isn't a point to this pool at all?


I was just putting things into perspective  :old:
Title: Re: Central command
Post by: des506 on June 16, 2011, 10:56:12 AM

I was just putting things into perspective  :old:

CC that sir! :salute

Title: Re: Central command
Post by: Becinhu on June 16, 2011, 10:58:25 AM
WHy would anyone want Corky to lead. We would just have a bunch of 38s running willy nilly spreading broken planes and parts all over the countryside.  UNLESS..............he could organize a 3 sector 38 gv attack......imagine it, 30+ 38s rolling toward an enemy town dodging trees, shrubs, wildebeasts, sloths, fruit bats, crossing shallow rivers to reach to goal.  It would be hours of heart pounding adventure.
Title: Re: Central command
Post by: des506 on June 16, 2011, 11:01:56 AM
WHy would anyone want Corky to lead. We would just have a bunch of 38s running willy nilly spreading broken planes and parts all over the countryside.  UNLESS..............he could organize a 3 sector 38 gv attack......imagine it, 30+ 38s rolling toward an enemy town dodging trees, shrubs, wildebeasts, sloths, fruit bats, crossing shallow rivers to reach to goal.  It would be hours of heart pounding adventure.

 :rock sounds like fun already!!
Title: Re: Central command
Post by: GNucks on June 16, 2011, 11:05:22 AM
Initiative, bro. If you want to take part in large strategic campaigns start your own!  :aok
Title: Re: Central command
Post by: The Fugitive on June 16, 2011, 11:07:13 AM
Yall ready have this pool of people, its called your team mates. You post a mission and those looking to join missions join. What more do you wAnt, oh thats right you want a horde to play your way.
Title: Re: Central command
Post by: des506 on June 16, 2011, 11:09:18 AM
Initiative, bro. If you want to take part in large strategic campaigns start your own!  :aok

sometimes it ain't abt initiative.. some people just wanna follow a certain set of people... and when this set of people are not ard what happens?
Title: Re: Central command
Post by: des506 on June 16, 2011, 11:18:07 AM
Yall ready have this pool of people, its called your team mates. You post a mission and those looking to join missions join. What more do you wAnt, oh thats right you want a horde to play your way.

well this pool of people need to get organised somehow... and the mission maker wizard is seriously not fully utilised at all! we could do more... mr fugitive... with today's current 1 arena you trying to tell people to not horde? do it the hard way...4-5 players  each base... open up a line of fronts....lose some take some... drag a map maybe for full 2 weekS? *how long does a map go for if no one wins?* also how is this playing my way? not asking anyone to change how they play... just asking them if they want to fight.. fight it with someone thats always available... maybe you like fighting and dogfighting alone constantly.. so be it...
Title: Re: Central command
Post by: waystin2 on June 16, 2011, 11:20:06 AM
My squad would never bend their knees to a Knight Central Command.   -1
Title: Re: Central command
Post by: des506 on June 16, 2011, 11:26:52 AM
My squad would never bend their knees to a Knight Central Command.   -1

 :salute

i dun see how getting organised via a proper system is regarded as bending knees.... do you read before you post or post just to get the numbers on the board?
Title: Re: Central command
Post by: shiv on June 16, 2011, 11:33:47 AM
:salute

i dun see how getting organised via a proper system is regarded as bending knees.... 

I do, well said Waystin. And be careful Des, a Pig always pays his debts.
Title: Re: Central command
Post by: des506 on June 16, 2011, 11:35:34 AM
I do, well said Waystin. And be careful Des, a Pig always pays his debts.

 :aok
Title: Re: Central command
Post by: RTHolmes on June 16, 2011, 11:36:13 AM
My squad would never bend their knees to a Knight Central Command.   -1

good luck to anyone who wants to try though, organising knits would be like trying to herd cats :D
Title: Re: Central command
Post by: des506 on June 16, 2011, 11:41:48 AM
good luck to anyone who wants to try though, organising knits would be like trying to herd cats :D

 :aok  i guess same thing goes for rooks too..
Title: Re: Central command
Post by: 68ZooM on June 16, 2011, 11:49:44 AM
My squad would never bend their knees to a Knight Central Command.   -1

+ more than you know.

You think this type of system would help the game, go talk to the crickets at WWII on line, the high command ( selected brown nose players) organized the fights, where to fight at and with how many resources to use, you start the battle, playing the game according to how the "high command" thinks you should, the fight starts stalling out you call for more reinforcements from " high command"  they say NO  and to RTB they have decided to already fight at some other town and allocate the resources there.  I still have my account there with a rank of General in almost all the persona's you can play, i was asked to be part of command at times and always declined, it's not up to a certain group of people to tell others how to play a game that each individual pays for his own account.  i think if you try that here your going to see a mass Exodus, go talk to the crickets in the other Game
Title: Re: Central command
Post by: Bear76 on June 16, 2011, 11:51:15 AM
But who is in charge of Central Command?  Do we have a General worthy of the job?

Where is DrDeath when you need him?
Title: Re: Central command
Post by: des506 on June 16, 2011, 12:04:17 PM
+ more than you know.

You think this type of system would help the game, go talk to the crickets at WWII on line, the high command ( selected brown nose players) organized the fights, where to fight at and with how many resources to use, you start the battle, playing the game according to how the "high command" thinks you should, the fight starts stalling out you call for more reinforcements from " high command"  they say NO  and to RTB they have decided to already fight at some other town and allocate the resources there.  I still have my account there with a rank of General in almost all the persona's you can play, i was asked to be part of command at times and always declined, it's not up to a certain group of people to tell others how to play a game that each individual pays for his own account.  i think if you try that here your going to see a mass Exodus, go talk to the crickets in the other Game

when you go on missions... i think we have currently let the leaders do the thinking for us.. we just do the flying... they pick the particular targets for us to drop...  they chose what alt they want.. they chose the plane... what do you do when you dun like either variable? you either make your own or join another rite? or maybe fly another plane but still join mission..this is not about bowing to a certain person or group or committee... this is abt getting a pool of people together to have fun via a certain mission wizard system. like you said everyone pays for their own acct.. you dun control gameplay.. you control the resources to where it is necessary and never again will you ever fly alone...... but thank you :salute.... i will have a look at them and see what i may gather to help us in anyway...
 :salute
Title: Re: Central command
Post by: The Fugitive on June 16, 2011, 12:11:24 PM
That's the problem you make when you build huge hordes. You don't teach any strategies all you teach is how to roll a base with huge numbers. No skill, just huge numbers

Taking bases with 20 guys or so gets the job done, and is more fun for each player as they get to help.


You don't need a central command, you just need a good squad.
Title: Re: Central command
Post by: waystin2 on June 16, 2011, 12:14:34 PM
when you go on missions... i think we have currently let the leaders do the thinking for us.. we just do the flying... they pick the particular targets for us to drop...  they chose what alt they want.. they chose the plane... what do you do when you dun like either variable? you either make your own or join another rite? or maybe fly another plane but still join mission..this is not about bowing to a certain person or group or committee... this is abt getting a pool of people together to have fun via a certain mission wizard system. like you said everyone pays for their own acct.. you dun control gameplay.. you control the resources to where it is necessary and never again will you ever fly alone...... but thank you :salute.... i will have a look at them and see what i may gather to help us in anyway...
 :salute

Forgive me Des, but I am just talking before thinking here.  Not to mention it is bumping my post count.  The Pigs have friendly squads within the Knights that we regularly interact with trying to achieve common objectives(68's, CH's, and some other great folks).  The missions are rarely if ever published.  The swine prefer to blaze our own path, as this allows us to be stingy with the red guys we find. :devil
Title: Re: Central command
Post by: bcadoo on June 16, 2011, 12:15:54 PM
I vote for Corky........all those in favor say "I"

You don't vote for Kings....

Arthur: How do you do, good lady. I am Arthur, King of the Britons. Whose castle is that?

Woman: King of the who?

Arthur: The Britons.

Woman: Who are the Britons?

Arthur: Well we all are... We are all Britons... And I am your king.

Woman: I didn't know we had a king... I thought we were an autonomous collective.

Dennis: You're foolin' yourself. We're livin' in a dictatorship! A self-perpetuating autocracy in which the working classes...

Title: Re: Central command
Post by: Bear76 on June 16, 2011, 12:18:07 PM
Forgive me Des, but I am just talking before thinking here.  Not to mention it is bumping my post count.  The Pigs have friendly squads within the Knights that we regularly interact with trying to achieve common objectives(68's, CH's, and some other great folks).  The missions are rarely if ever published.  The swine prefer to blaze our own path, as this allows us to be stingy with the red guys we find. :devil

This path is easy to track. Follow the trail of crispy strips of bacon  ;)
Title: Re: Central command
Post by: 68ZooM on June 16, 2011, 12:25:57 PM
This path is easy to track. Follow the trail of crispy strips of bacon  ;)

lol No need to track us, we don't hide  :aok
Title: Re: Central command
Post by: des506 on June 16, 2011, 12:26:29 PM
That's the problem you make when you build huge hordes. You don't teach any strategies all you teach is how to roll a base with huge numbers. No skill, just huge numbers

Taking bases with 20 guys or so gets the job done, and is more fun for each player as they get to help.


You don't need a central command, you just need a good squad.


so hording is a big issue for you i see.. and maybe you rather fly in small squads.. take maybe 4-5 bases on a good day.. and you prob also expect the defense numbers to be small.. cos if they aren't and you dun't take bases.. its called hording...well i dun think many new guys or even old guys will call organising a hording a bad habit...this game made anti-hording impossible... they tried splitting arenas cos we have so many whinners out there...so now with the 1 arena thing... i'd like to see you not take part in any horde...  cos if you come over and attack with more then what we have for defence.. its called hording...sure taking a undefended base with 20 guys is easy.. but a responsive 20 guys who up to defend against you... its not going to be an easy lunch for sure...as for teaching the new guys.. i also realised we taught many of the new guys today during the long auto pilot climb flights today... they will learn first hand how to dive bomb,.. how to handle cerrtain situations... most imptly of all.. they get to learn and maybe become future mission leaders... true we need a few good squads... but generally.. we need everyone to help... score and perky hunters aren't left out... i can assure you... there will be lots of action...
Title: Re: Central command
Post by: des506 on June 16, 2011, 12:33:11 PM
You don't vote for Kings....

Arthur: How do you do, good lady. I am Arthur, King of the Britons. Whose castle is that?

Woman: King of the who?

Arthur: The Britons.

Woman: Who are the Britons?

Arthur: Well we all are... We are all Britons... And I am your king.

Woman: I didn't know we had a king... I thought we were an autonomous collective.

Dennis: You're foolin' yourself. We're livin' in a dictatorship! A self-perpetuating autocracy in which the working classes...



i fart in your general direction sir! :lol :aok
Title: Re: Central command
Post by: des506 on June 16, 2011, 12:36:11 PM
Forgive me Des, but I am just talking before thinking here.  Not to mention it is bumping my post count.  The Pigs have friendly squads within the Knights that we regularly interact with trying to achieve common objectives(68's, CH's, and some other great folks).  The missions are rarely if ever published.  The swine prefer to blaze our own path, as this allows us to be stingy with the red guys we find. :devil

kudos dude..  :aok
Title: Re: Central command
Post by: gyrene81 on June 16, 2011, 12:36:48 PM
so hording is a big issue for you i see.. and maybe you rather fly in small squads.. take maybe 4-5 bases on a good day.. and you prob also expect the defense numbers to be small.. cos if they aren't and you dun't take bases.. its called hording...well i dun think many new guys or even old guys will call organising a hording a bad habit...this game made anti-hording impossible... they tried splitting arenas cos we have so many whinners out there...so now with the 1 arena thing... i'd like to see you not take part in any horde...  cos if you come over and attack with more then what we have for defence.. its called hording...sure taking a undefended base with 20 guys is easy.. but a responsive 20 guys who up to defend against you... its not going to be an easy lunch for sure...as for teaching the new guys.. i also realised we taught many of the new guys today during the long auto pilot climb flights today... they will learn first hand how to dive bomb,.. how to handle cerrtain situations... most imptly of all.. they get to learn and maybe become future mission leaders... true we need a few good squads... but generally.. we need everyone to help... score and perky hunters aren't left out... i can assure you... there will be lots of action...
that young "let's winz de warz" hero man is where you are very wrong...the only people who truly enjoy hordes aren't old enough to shave yet, or they fly bishop, or both...

in the mean time, though your idea may work for someone like yourself who thinks he knows how to take a base better than the 100 or so guys who have been doing it for many years...and for the lemmings who believe they need to fly in a horde under the leadership of an armchair general...the majority are generally of the "do your own thing" mindset.
Title: Re: Central command
Post by: 68ZooM on June 16, 2011, 12:38:24 PM
Hoarding is a big issue for alot of people, we see it as a weakness for not wanting to learn simple combat skills in a flight/land combat game.
Title: Re: Central command
Post by: Assi29 on June 16, 2011, 12:43:36 PM
Why is someone trying to turn the Rooks into the Bish?

Leave britney alone.
Title: Re: Central command
Post by: des506 on June 16, 2011, 12:48:17 PM
that young "let's winz de warz" hero man is where you are very wrong...the only people who truly enjoy hordes aren't old enough to shave yet, or they fly bishop, or both...

in the mean time, though your idea may work for someone like yourself who thinks he knows how to take a base better than the 100 or so guys who have been doing it for many years...and for the lemmings who believe they need to fly in a horde under the leadership of an armchair general...the majority are generally of the "do your own thing" mindset.

hey if the lemmings wanna up with us together and this group consitutues a horde... should we tell them lets break it up into smaller groups of .. say 4-5 planes so that the knit and bish can't say we horde? and battle it out 4-5 hours for 1 base? sounds a lot like a furball to me dude.... if you just wanna furball.. i am sure the DA has tons of action at furball city... as for the the 100 over guys.. i am sure.. they rather take bases with more help when they need it...what exactly have i said that is not abt doing your own thing? seriously? you need to read the rest of what i posted earlier...instead of posting just for the sake of posting...
Title: Re: Central command
Post by: Bear76 on June 16, 2011, 12:50:56 PM
lol No need to track us, we don't hide  :aok

Good, I love bacon :rock
Title: Re: Central command
Post by: des506 on June 16, 2011, 12:59:47 PM
Hoarding is a big issue for alot of people, we see it as a weakness for not wanting to learn simple combat skills in a flight/land combat game.

 weakness? cos you can't defend against the horde? get a horde up to defend.. you'll prob sing a diff tune if things go your way on defense...hording is many people, doing many things, all at the same time... tyou wanna prevent that... you should get many people up, to prevent them from doing what they supposed to do.. i personally love heading st8 alone for the horde.. try to break their momentum... get a few kills in the process...dun matter if i die.. cos i'll just reupp.. jsut to break the horde.. and also.. i am going to say this 1 last time.... with his 1 arena.. it is impossible to curb the horde... SO LETS GET ON WITH IT!! you learn dogfighting skills fast if you wanna survive the horde.. so dun associate combat dogfighting skills against the numbers.. its really not necessary.. :aok... give me 4 new guys to horde against 4 old guys... horde vs horde.. care to guess the outcome? so if you horde with new guys... your attack isn't necessary going to work is it? so it really isn't abt skills isn't it?
Title: Re: Central command
Post by: gyrene81 on June 16, 2011, 01:03:08 PM
hey if the lemmings wanna up with us together and this group consitutues a horde... should we tell them lets break it up into smaller groups of .. say 4-5 planes so that the knit and bish can't say we horde? and battle it out 4-5 hours for 1 base? sounds a lot like a furball to me dude.... if you just wanna furball.. i am sure the DA has tons of action at furball city... as for the the 100 over guys.. i am sure.. they rather take bases with more help when they need it...what exactly have i said that is not abt doing your own thing? seriously? you need to read the rest of what i posted earlier...instead of posting just for the sake of posting...
and you need to actually know what you're talking about before trying to get people who know better and agree with your hordeology theories...in case you haven't noticed the statements by people who have been at this a lot longer than you...your idea is lame.
Title: Re: Central command
Post by: des506 on June 16, 2011, 01:13:54 PM
and you need to actually know what you're talking about before trying to get people who know better and agree with your hordeology theories...in case you haven't noticed the statements by people who have been at this a lot longer than you...your idea is lame.

you're rating my exp instead of the idea? how is my exp related to the organising bit? are you trying a personal attack sir?  well i'm guessing you rate my exp from the year i was registered rite?  i'm sorry to disappoint you if thats the case..but this isn't abt me... or YOU.. or my exp in the game...this isn't even abt hording if you bothered to read what i post instead of ridiculous remarks such as this...this i abt ORGANISING the uncontrolllabe horde... either way you can have a disorganised horde or an organised horde....there is still going to be a horde...  so dun make it abt exp cos its stupid...you have a grudge.. take it elsewhere... i need constructive remarks not stupid comments from a exp bigot like you..
Title: Re: Central command
Post by: Bear76 on June 16, 2011, 01:19:02 PM
you're rating my exp instead of the idea? how is my exp related to the organising bit? are you trying a personal attack sir?  well i'm guessing you rate my exp from the year i was registered rite?  i'm sorry to disappoint you if thats the case..but this isn't abt me... or YOU.. or my exp in the game...this isn't even abt hording if you bothered to read what i post instead of ridiculous remarks such as this...this i abt ORGANISING the uncontrolllabe horde... either way you can have a disorganised horde or an organised horde....there is still going to be a horde...  so dun make it abt exp cos its stupid...you have a grudge.. take it elsewhere... i need constructive remarks not stupid comments from a exp bigot like you..

Your idea is not new. Been there, done that. Didn't work. Pissed many off and eventually led to ENY.
Title: Re: Central command
Post by: 68ZooM on June 16, 2011, 01:20:28 PM
you're rating my exp instead of the idea? how is my exp related to the organising bit? are you trying a personal attack sir?  well i'm guessing you rate my exp from the year i was registered rite?  i'm sorry to disappoint you if thats the case..but this isn't abt me... or YOU.. or my exp in the game...this isn't even abt hording if you bothered to read what i post instead of ridiculous remarks such as this...this i abt ORGANISING the uncontrolllabe horde... either way you can have a disorganised horde or an organised horde....there is still going to be a horde...  so dun make it abt exp cos its stupid...you have a grudge.. take it elsewhere... i need constructive remarks not stupid comments from a exp bigot like you..

OK explain to me how one big Horde will benefit the game.

let's use an example here, you have 55 people ready what do YOU do?  

there's two questions, lets see what you're answer is for each
Title: Re: Central command
Post by: des506 on June 16, 2011, 01:34:38 PM
Your idea is not new. Been there, done that. Didn't work. Pissed many off and eventually led to ENY.
never said it was new dude...i'm sure there is a way thru this organising business cos it worked for us today... 1 central vox..70% of rooks on vox...from the pool we were either attacking or sending people to go defend. and it worked.. we kicked bish off our island in no time..... bear in mind that numbers were the same today... if bish really wanted to defend.. i'm sure i will see a spawn of thousands of wirbs!......AAjagerX was also leading a mission today... which went well as well... small group.. not even considered a horde...but it was part of the organised roundup.. hence it worked :salute... so i am very sure there is still a glimmer of hope somewhere.....i remember a long time back.. waps3, whiskey, wonder and a bit recent was snoopy*the son*... were all good misision leaders.. they would communicate with knit or bish and set up a horde vs horde.. and say maybe a6ms vs f4us..everyday for a week...we need mission people like that.. rite now we only have an effective swoops and a  dedicated few who help make missions for us... getting us organised..  :salute you make me love this game!
Title: Re: Central command
Post by: des506 on June 16, 2011, 01:36:48 PM
OK explain to me how one big Horde will benefit the game.

let's use an example here, you have 55 people ready what do YOU do?  

there's two questions, lets see what you're answer is for each

how do you take it out of context? does it have to be 1 single huge horde? can't it be multiple hordes... cos the definition of how how you guys consider hording is when you have more then the other... and further more... if you need further reference on how this worked for us today.. i think we had more than 50 for sure today.. pls read earlier posts... its clearly stated there...dun be lazy..
Title: Re: Central command
Post by: Bear76 on June 16, 2011, 01:41:43 PM
never said it was new dude...i'm sure there is a way thru this organising business cos it worked for us today... 1 central vox..70% of rooks on vox...from the pool we were either attacking or sending people to go defend. and it worked.. we kicked bish off our island in no time..... bear in mind that numbers were the same today... if bish really wanted to defend.. i'm sure i will see a spawn of thousands of wirbs!......AAjagerX was also leading a mission today... which went well as well... small group.. not even considered a horde...but it was part of the organised roundup.. hence it worked :salute... so i am very sure there is still a glimmer of hope somewhere.....i remember a long time back.. waps3, whiskey, wonder and a bit recent was snoopy*the son*... were all good misision leaders.. they would communicate with knit or bish and set up a horde vs horde.. and say maybe a6ms vs f4us..everyday for a week...we need mission people like that.. rite now we only have an effective swoops and a  dedicated few who help make missions for us... getting us organised..  :salute you make me love this game!
 

It will have the same effect no matter how you spin it. Apparently you only care about everyone agreeing with you. You're in the wrong place.

And quit calling me "dude".  :lol
Title: Re: Central command
Post by: 68ZooM on June 16, 2011, 01:47:41 PM
how do you take it out of context? does it have to be 1 single huge horde? can't it be multiple hordes... cos the definition of how how you guys consider hording is when you have more then the other... and further more... if you need further reference on how this worked for us today.. i think we had more than 50 for sure today.. pls read earlier posts... its clearly stated there...dun be lazy..

not taking anything out of context, i asked you two simple questions under this central command theory of yours. I'm still waiting for you're answers.  my definition of a horde is no where near your thinking and has no bearing on my questions to you.  you have 55 lemmings that will follow your command what do you do?    how will hordes help the game?
Title: Re: Central command
Post by: des506 on June 16, 2011, 01:53:18 PM
 

It will have the same effect no matter how you spin it. Apparently you only care about everyone agreeing with you. You're in the wrong place.

And quit calling me "dude".  :lol

i'm looking for constructive comments... help... not abt getting a majority of people to agree with me..or even accepting my idea... cos from this perspective.. its how simple stuff like getting organised get so hard..and how you can make this idea into a personal attack abt  how i want people to agree with me..if i wanted to people to agree with me with everything i said i would get a dog.. and you sir are not dog.. so dun make this abt me again pls... keep your focus on the main point...
Title: Re: Central command
Post by: Shuffler on June 16, 2011, 01:58:25 PM
in what way is this a bad habit? hording? you want single furballs only.. go DA....it seems its only fair to you guys if maybe 4-5 guys pesistantly go thru 1 or more hour's worth of trouble  just to take a base.. any faster than that.. its a horde.. i dun like it... too many people...

i think this method will actually help the new guys to pick up their skills in missions and maybe be good mission leaders one day..

Hording is a bad habit.

You want hording go to the DA lake lol

Title: Re: Central command
Post by: whopper2 on June 16, 2011, 02:00:21 PM
Hoarding is a big issue for alot of people, we see it as a weakness for not wanting to learn simple combat skills in a flight/land combat game.


"we"  ?

If I may ask, who is "we"?


Title: Re: Central command
Post by: Westy on June 16, 2011, 02:00:52 PM
".i'm sure there is a way thru this organising business cos it worked for us today... "

Seems like you found the answer and are just posting now to hear yourself talk.
'cause the fact is the means to play your way are there and have been.

Login, use the mission planner and YOU are free to organize any and all that will
listen.


Stop talking in textbonics too.



Title: Re: Central command
Post by: des506 on June 16, 2011, 02:01:30 PM
not taking anything out of context, i asked you two simple questions under this central command theory of yours. I'm still waiting for you're answers.  my definition of a horde is no where near your thinking and has no bearing on my questions to you.  you have 55 lemmings that will follow your command what do you do?    how will hordes help the game?

my question back to you is what would these normal people do on a normal day in aces tat you would do diff in a system like that?? have i not explained gameplay doesn't change?  hordeing is a past old question... can you stop the horde? i can't.. so i make the time i get horded fun.. by gettting organised and hitting back.. so yes .. 55 guys.. anywhere that need hitting or defending will be sent (repeating myself here once again). easy as that.. how hard is it? so if i have to answer that question directtly... will hordeing help the game? prob yes... depending if its organised or not..no.. but since i can't change it.. i can have fun with it..
Title: Re: Central command
Post by: Bear76 on June 16, 2011, 02:01:53 PM
i'm looking for constructive comments... help... not abt getting a majority of people to agree with me..or even accepting my idea... cos from this perspective.. its how simple stuff like getting organised get so hard..and how you can make this idea into a personal attack abt  how i want people to agree with me..if i wanted to people to agree with me with everything i said i would get a dog.. and you sir are not dog.. so dun make this abt me again pls... keep your focus on the main point...
 

Personal attack? You're kidding right? I explained what happened in the past and the obvious flaw in such a large scale operation. You choose not to listen to others experience.
Title: Re: Central command
Post by: 2bighorn on June 16, 2011, 02:08:13 PM
my question back to you is what would these normal people do on a normal day in aces tat you would do diff in a system like that?? have i not explained gameplay doesn't change?  hordeing is a past old question... can you stop the horde? i can't.. so i make the time i get horded fun.. by gettting organised and hitting back.. so yes .. 55 guys.. anywhere that need hitting or defending will be sent (repeating myself here once again). easy as that.. how hard is it? so if i have to answer that question directtly... will hordeing help the game? prob yes... depending if its organised or not..no.. but since i can't change it.. i can have fun with it..

(http://sierra-host.net/bb/haha.jpg)
Title: Re: Central command
Post by: des506 on June 16, 2011, 02:08:26 PM
 

Personal attack? You're kidding right? I explained what happened in the past and the obvious flaw in such a large scale operations. You choose not to listen to others experience.

dear sir i told you.. we can carry on where the others have failed...if we think abt this constructively.. like a go home and think how to improve .. not think for 1o sec and blabber my mouth off..  and that is choosing not to listen? thank god you weren't next to the NASA people who sent man to the moon.. cos they will never get there...
Title: Re: Central command
Post by: Bear76 on June 16, 2011, 02:11:15 PM

dear sir i told you.. we can carry on where the others have failed...if we think abt this constructively.. like a go home and think how to improve .. not think for 1o sec and blabber my mouth off..  and that is choosing not to listen? thank god you weren't next to the NASA people who sent man to the moon.. cos they will never get there...
 

Now that IS a personal attack. You are learning  :lol


I at least learned to spell in school. Yes, that was a personal attack there Einstein.  :lol
Title: Re: Central command
Post by: des506 on June 16, 2011, 02:12:54 PM
".i'm sure there is a way thru this organising business cos it worked for us today... "

Seems like you found the answer and are just posting now to hear yourself talk.
'cause the fact is the means to play your way are there and have been.

Login, use the mission planner and YOU are free to organize any and all that will
listen.


Stop talking in textbonics too.

and if i'm not there or any of the mission planner not there what happens? no mission? soemthings gotta organise the rest and get them into missions rite? like during the lull hours?
Title: Re: Central command
Post by: des506 on June 16, 2011, 02:13:56 PM
 

Now that IS a personal attack. You are learning  :lol


I at least learned to spell in school. Yes, that was a personal attack there Einstein.  :lol
:aok
Title: Re: Central command
Post by: Westy on June 16, 2011, 02:18:50 PM
"and if i'm not there or any of the mission planner not there what happens?"

Absolutely nothing if no one else doesn't want to step up and organize some mishunz.

Which is as it should be.

And is!
Title: Re: Central command
Post by: 68ZooM on June 16, 2011, 02:19:41 PM
my question back to you is what would these normal people do on a normal day in aces tat you would do diff in a system like that?? have i not explained gameplay doesn't change?  hordeing is a past old question... can you stop the horde? i can't.. so i make the time i get horded fun.. by gettting organised and hitting back.. so yes .. 55 guys.. anywhere that need hitting or defending will be sent (repeating myself here once again). easy as that.. how hard is it? so if i have to answer that question directtly... will hordeing help the game? prob yes... depending if its organised or not..no.. but since i can't change it.. i can have fun with it..

Ok sense you're now going to dance around two simple questions i asked. Busting hordes? yes we do it all the time, and beating the little seals untill they can't handle getting there rears handed to them anymore. then they attack another undefended base, We'll land and go there rinse and repeat. It's fun at first but gets old Clubbing Seals.
Title: Re: Central command
Post by: 68ZooM on June 16, 2011, 02:20:30 PM

"we"  ?

If I may ask, who is "we"?




Simple Answer,  Not you  :aok
Title: Re: Central command
Post by: Rino on June 16, 2011, 02:22:58 PM
     This thread is just one gigantic train wreck  :rofl
Title: Re: Central command
Post by: des506 on June 16, 2011, 02:23:55 PM
Ok sense you're now going to dance around two simple questions i asked. Busting hordes? yes we do it all the time, and beating the little seals untill they can't handle getting there rears handed to them anymore. then they attack another undefended base, We'll land and go there rinse and repeat. It's fun at first but gets old Clubbing Seals.
well done sir  :aok doing it without the defence horde... well it doesn't get old to sit in plane climb 15k.. dive down attack.. nor does it in spawn camping gvs too...but its gets old hanging in organised horde.. sorry but i do not see that point..
Title: Re: Central command
Post by: Bear76 on June 16, 2011, 02:24:43 PM
     This thread is just one gigantic train wreck  :rofl

You know it's going to be ugly and you shouldn't watch. But you just can't help yourself  :D
Title: Re: Central command
Post by: gyrene81 on June 16, 2011, 02:24:54 PM
and if i'm not there or any of the mission planner not there what happens? no mission? soemthings gotta organise the rest and get them into missions rite? like during the lull hours?
you really didn't think that one through very well did you? first thing i'll point out...what makes you think the people online "need" someone to organize them, or that they want to do something organized? just because people don't post mishunz, doesn't mean there aren't groups doing something cooperatively...<gasp>...did you consider that in your graniose people's republic of des506 scheme?
Title: Re: Central command
Post by: Westy on June 16, 2011, 02:25:26 PM
"This thread is just one gigantic train wreck"

That it is

(http://www.plognark.com/Art/Sketches/Blogsketches/2008/thestupiditburns.jpg)
Title: Re: Central command
Post by: Delirium on June 16, 2011, 02:26:01 PM
Rules for Becoming a 'leet' Arm Chair General.

1. YOU MUST USE CAPS FOR EVERYTHING ON CHANNEL 2!

2. You must alternate between exclamation marks (!) and one digits (1) at the end of every sentence!!!!111!!!

3. You must forego the use of the S keyz and use Z keyz instead.

4. You must repeat everything twice.

4. You must repeat everything twice.

5. You must know that any difficulty can be solved by adding another 30 guys to your mission. Continue to use caps to announce your mission on channel 2 until you get the number needed.

6. Excessive use of hypothetical questions directed at nobody. "Ummm rooks, why is 65 ord not porked we have a cv their!!!!1!!!1!" (by Trotter)

7. Request that HitechCreations create a Command structure so you can horde more effectively.  (added 6-16-2011)
Title: Re: Central command
Post by: canacka on June 16, 2011, 02:26:37 PM
sorry but i do not see that point..

I don't see the point of this thread.  Everything you stated you wanted from the beginning already exists.  
Title: Re: Central command
Post by: des506 on June 16, 2011, 02:26:53 PM
"This thread is just one gigantic train wreck"

That it is

(http://www.plognark.com/Art/Sketches/Blogsketches/2008/thestupiditburns.jpg)

 ok i give up this is not the place to seek help nor the people to ask help from....thank you  :aok
Title: Re: Central command
Post by: Westy on June 16, 2011, 02:29:51 PM
Don't go away mad....
Title: Re: Central command
Post by: 68ZooM on June 16, 2011, 02:33:38 PM
I don't see the point of this thread.  Everything you stated you wanted from the beginning already exists.  

I think the point of this thread was for everyone to agree with the OP and not to ask questions as to why his theory is flawed. I'm sure he's a longtime players whos seen it all.
Title: Re: Central command
Post by: des506 on June 16, 2011, 02:34:31 PM
you really didn't think that one through very well did you? first thing i'll point out...what makes you think the people online "need" someone to organize them, or that they want to do something organized? just because people don't post mishunz, doesn't mean there aren't groups doing something cooperatively...<gasp>...did you consider that in your graniose people's republic of des506 scheme?
what makes you think they don't...you speaking for yourself or for every rook? are you even a rook?
Title: Re: Central command
Post by: canacka on June 16, 2011, 02:35:53 PM
what makes you think they don't...you speaking for yourself or for every rook? are you even a rook?

If they need to be organized tell them, over and over again.  They won't take offense to that at all.  :noid
Title: Re: Central command
Post by: des506 on June 16, 2011, 02:36:36 PM
I think the point of this thread was for everyone to agree with the OP and not to ask questions as to why his theory is flawed. I'm sure he's a longtime players whos seen it all.
did you ask questions??  and why is it flawed?
Title: Re: Central command
Post by: Shuffler on June 16, 2011, 02:37:09 PM
I do not want to be Organized..... I wish to keep all my organs thank you.
Title: Re: Central command
Post by: canacka on June 16, 2011, 02:38:35 PM
...maybe i haven't thought it all the way thru.. pls advise... :salute

You asked, and didn't like the answers you got. 
Title: Re: Central command
Post by: Bear76 on June 16, 2011, 02:42:43 PM
I do not want to be Organized..... I wish to keep all my organs thank you.


Slash says he has Tulips for your Organ  :D
Title: Re: Central command
Post by: des506 on June 16, 2011, 02:46:14 PM
You asked, and didn't like the answers you got.  

wat answers? that it can't be done? eny?  no one wants to get organised into missions? those are not answers..  that its a cycle after which it'll die? also are my answers not good enough for you?  well.. iit  won't work if you dun make it work.. so maybe i should address this question ONLY to those who were fighting there yesterday... they prob would have constructive ideas... and not say no.. cos my friend said no...

 so dun reply if you are not from yesterday's group as a rook...thank you..
Title: Re: Central command
Post by: canacka on June 16, 2011, 02:49:20 PM
I'm not replying to your questions.  I'm replying about how your so worked up over others answers.  And yes, they did answer your question.  And they even asked you some too.  Maybe you should re-read this thread from the beginning to see them instead of skimming over it looking for someone who says, "I agree 100%!"

Don't reply unless I was a part of your little group?  Then why post here?
Title: Re: Central command
Post by: des506 on June 16, 2011, 02:57:42 PM
I'm not replying to your questions.  I'm replying about how your so worked up over others answers.  And yes, they did answer your question.  And they even asked you some too.  Maybe you should re-read this thread from the beginning to see them instead of skimming over it looking for someone who says, "I agree 100%!"

Don't reply unless I was a part of your little group?  Then why post here?

 not worked up... you prob would get a bit pissed if people keep asking you the same questions all over again without reading your earlier posts...and then forming a general feel for what would help? so really.. if you just wanna be heard go rite ahead.. but i seriously welcome the guys who were with me yesterday...not to agree with mer.. but to maybe have a solution to contiunue this trend whioch is good for the rooks.. like skyryder says it everyday.. to all REAL rooks... rooks from day 1... you prob flown in your country for a long time.. i believe you know what works best for your country... for the rooks.. getting organised is step 1 in my opinion..good nite! god bless! :aok
Title: Re: Central command
Post by: 68ZooM on June 16, 2011, 03:01:41 PM
wat answers? that it can't be done? eny?  no one wants to get organised into missions? those are not answers..  that its a cycle after which it'll die? also are my answers not good enough for you?  well.. iit  won't work if you dun make it work.. so maybe i should address this question ONLY to those who were fighting there yesterday... they prob would have constructive ideas... and not say no.. cos my friend said no...

 so dun reply if you are not from yesterday's group as a rook...thank you..

OK so now its if you didn't fly with us yesterday you shouldn't be answering in this thread?  excuse me but how old are you?  People have already told you the answers it's just that you refuse to see the answers. If you want to Organize missions then have at it, scream your lttle head off on country channel about your mission, all the tools are already there for you to use, which has been explained already.
Title: Re: Central command
Post by: Bear76 on June 16, 2011, 03:06:02 PM
not worked up... you prob would get a bit pissed if people keep asking you the same questions all over again without reading your earlier posts...and then forming a general feel for what would help? so really.. if you just wanna be heard go rite ahead.. but i seriously welcome the guys who were with me yesterday...not to agree with mer.. but to maybe have a solution to contiunue this trend whioch is good for the rooks.. like skyryder says it everyday.. to all REAL rooks... rooks from day 1... you prob flown in your country for a long time.. i believe you know what works best for your country... for the rooks.. getting organised is step 1 in my opinion..good nite! god bless! :aok


That always makes me giggle...
Title: Re: Central command
Post by: Guppy35 on June 16, 2011, 03:14:46 PM
That always makes me giggle...

That or shake your head in wonder :)

Someday maybe we can all be real Rooks..... :huh
Title: Re: Central command
Post by: Bear76 on June 16, 2011, 03:20:37 PM
That or shake your head in wonder :)

Someday maybe we can all be real Rooks..... :huh

8 years and I never got my "Real Rook" badge  :cry
Title: Re: Central command
Post by: Rino on June 16, 2011, 03:23:46 PM
     How many years for a fake rook?  :D
Title: Re: Central command
Post by: 68ZooM on June 16, 2011, 03:26:45 PM
So hes a "real" rook,  I've never meet these mystical creatures before.  i better dumb down when i post so he can follow better, people really need to explain these things better.
Title: Re: Central command
Post by: Guppy35 on June 16, 2011, 03:29:49 PM
Maybe that's why things are so hard for me in AH.  I don't know who I am or what's real!?!?!? :cry
Title: Re: Central command
Post by: 68ZooM on June 16, 2011, 03:37:15 PM
Maybe that's why things are so hard for me in AH.  I don't know who I am or what's real!?!?!? :cry

Dan it's ok AH is REAL, everthing else is just a dream.
Title: Re: Central command
Post by: RufusLeaking on June 16, 2011, 04:02:23 PM
DES, at the very least, this thread should show you why anything like concept in the OP does not happen. At best, you can link up with like minded people. If your lucky, they are reliable enough not to leave you hanging.

Don't get discouraged by the naysayers. Catch me in a base takling mood, and I'll wing up with you.  :salute

. . .the 783st incarnation of the Big Locust.
Sounds like the end of “Ghostbusters III.”

it's not up to a certain group of people to tell others how to play a game that each individual pays for his own account. 
Mr. Zoom has a valid point. Voluntary cooperation is one thing; command should not be part of the game. I’m still up for some coordinated missions.

...and for the lemmings who believe they need to fly in a horde under the leadership of an armchair general...
Lemmings? Et tu, Gyrene? Another popular denigration of people is ‘baby seals.’

either way you can have a disorganised horde or an organised horde....there is still going to be a horde... 
You’ve got to stop using the word ‘horde.’

‘Organized horde’ is an oxymoron, anyway. I’m with you on the appeal of an organized offensive. While I will run with a horde occasionally, it isn’t the best way to attack.

     This thread is just one gigantic train wreck  :rofl
And I can’t look away.
Title: Re: Central command
Post by: The Fugitive on June 16, 2011, 04:14:51 PM
First off, I am a Rook. For the first 4 or so years I played I was a Bishop and ran a large squad that one night took 11 bases in 4 hours against opposition. For the last 6 years I've been a Rook and have played all aspects of this game, and still do.

First, only about 10% of the people who play the game read the message boards, so out of the 50 you were flying with yesterday maybe only 4 others visit the boards. Not a good place to build on what you did yesterday.

Second, hordes are bad. All they teach is how to over run bases with numbers/attrition. Half a dozen decent fighters can bust up a horde. It's fun for the first couple of minutes but then becomes as boring as watching the grass grow. Why, because the players in the horde rarely learn to fight. They are of a single mind, to drop their ard as close to the target assigned as they can BEFORE they are shot down or crash into the ground. Why would any body want to ADD to the horde by making it easier to do them?

Three, people have been answering your questions and giving you suggestions towards your idea. Most of them are NOT the answers or suggestions you wish to hear so you ignore them or just say that they are wrong.

The only way to STOP the hordes is to NOT encourage them! Give players other options in more missions. Spread the horde out.

If on the other hand you wish to work with the horde, I suggest you switch to the Bishops and join the "v" dudes. They are all about organising and grabbing land, and avoiding fights.
Title: Re: Central command
Post by: gyrene81 on June 16, 2011, 05:19:39 PM
Lemmings? Et tu, Gyrene? Another popular denigration of people is ‘baby seals.’
ya i went with the lemmings card...i know it wasn't the best one to use but it's easy to picture...just a bunch of mindless milling around until one alpha male in the herd decides to move and the rest follow...the op is looking for a single playpen to gather the mindless beasts until one wannabe alpha male can come along and "organize" the horde, uh i mean herd.
Title: Re: Central command
Post by: 2bighorn on June 16, 2011, 06:01:02 PM
only about 10% of the people who play the game read the message boards

Is there some hard data or is that just your estimate?
Title: Re: Central command
Post by: whopper2 on June 16, 2011, 06:25:08 PM
Simple Answer,  Not you  :aok

Funny you should post that.

Being around lawyers all day it's informative what they say about those being deposed and examined in the courtroom later at lunch.

"WE" means, either you are the king or queen of a sovereign nation, pregnant, or as they like to say "kick the w with a stick and it's an M...for ME"

Since those who say "we" really mean "me", they (who say "we") believe that a "we" brings forth more force and when on the stand they realize that the "we" actually means "me". 

So, are you a king, queen, pregnant, or speaking for others as a designated spokesman? 
Title: Re: Central command
Post by: The Fugitive on June 16, 2011, 06:30:35 PM
Is there some hard data or is that just your estimate?

I believe it was Skuzzy that said it was something like that, but not positive.
Title: Re: Central command
Post by: Guppy35 on June 16, 2011, 06:43:10 PM
Well if Fugi is a Rook, that explains a lot :)

But then again he was a Bish for a while, so maybe he's not a "Real" Rook?

Wait a minute.  If he was a Bish.....then went Rook......SPY!!!!! :noid
Title: Re: Central command
Post by: 68ZooM on June 16, 2011, 07:45:35 PM
Funny you should post that.

Being around lawyers all day it's informative what they say about those being deposed and examined in the courtroom later at lunch.

"WE" means, either you are the king or queen of a sovereign nation, pregnant, or as they like to say "kick the w with a stick and it's an M...for ME"

Since those who say "we" really mean "me", they (who say "we") believe that a "we" brings forth more force and when on the stand they realize that the "we" actually means "me".  

So, are you a king, queen, pregnant, or speaking for others as a designated spokesman?  

since this is your 3rd post when i spoke of "we" it was not me speaking of you, i have no need to write down every name of every person that thinks along the same lines as i do as far as the game is concerned, i know who they are and the same for goes for how they feel.  as far as the other lawyer mumble jumble, good stuff  :aok
Title: Re: Central command
Post by: AAJagerX on June 16, 2011, 07:55:12 PM
That or shake your head in wonder :)

Someday maybe we can all be real Rooks..... :huh

Dan, I know you mean well but that's just Skyryder's thing.  If chesspiece loyalty is something he likes, so be it.  There's no reason to make fun of something like that if it's what they like about the game.  

EDIT:  It's sad to see so many good people in here acting like total jerks just because they don't agree.   :(
Title: Re: Central command
Post by: WYOKIDIII on June 16, 2011, 08:09:54 PM
!QUAH!
Title: Re: Central command
Post by: DMGOD on June 16, 2011, 08:36:27 PM
Why is someone trying to turn the Rooks into the Bish?

Leave britney alone.


YAY BEAR IS BACK  (http://i1204.photobucket.com/albums/bb414/noelle1231/dmbear.jpg)
Title: Re: Central command
Post by: Oldman731 on June 16, 2011, 09:07:10 PM
So, are you a king, queen, pregnant, or speaking for others as a designated spokesman? 

Probably you have been spending too much time around lawyers.  Not healthy.

- oldman
Title: Re: Central command
Post by: Hap on June 16, 2011, 09:10:58 PM
its a simple system...maybe i haven't thought it all the way thru.. pls advise... :salute

you are right des.  it would win the war time and again.  i like that sort of thing.  many, do not.
Title: Re: Central command
Post by: Assi29 on June 16, 2011, 10:11:04 PM

YAY BEAR IS BACK

Thank you, Father...

(http://i411.photobucket.com/albums/pp193/dmbear/1371431869_3f9f41f75a.jpg)
Title: Re: Central command
Post by: Masherbrum on June 16, 2011, 10:17:00 PM
Where is DrDeath when you need him?

You mean Check7/drdeathx?     :rofl :rofl :rofl
Title: Re: Central command
Post by: des506 on June 16, 2011, 10:26:21 PM
OKAY.. i'm sorry for posting this thread in the forum... expecting constructive comments.... or maybe i  miscommunicated my idea totally... but that aside... i believe this place or the people are not up for it... you complain abt horde and i give you an idea..but none has given a solution to this hordeing... ok hordeing isn't fun at the back end of it... LIKE I SAID..GET ON WITH IT! yet no one has come up with an idea... instead of seeing it from my side of things and seeing if it reflects to you or whether it would work for you.. you'd rather take a higher than thou attitude and try to knock me down personallly... seriously feels like i'm pleading my idea with the court jesters! instead of the king... (i'm sure someone will make a thread out of this line)...

and to the guys that actually listened and gave constructive comments.. i sincerely thank you for your time and comments.. you make this game great... and i would love to fly with you guys anytime...

 :salute
Title: Re: Central command
Post by: des506 on June 16, 2011, 10:27:42 PM
OKAY.. i'm sorry for posting this thread in the forum... expecting constructive comments.... or maybe i  miscommunicated my idea totally... but that aside... i believe this place or the people are not up for it... you complain abt horde and i give you an idea..but none has given a solution to this hordeing... ok hordeing isn't fun at the back end of it... LIKE I SAID..GET ON WITH IT! yet no one has come up with an idea... instead of seeing it from my side of things and seeing if it reflects to you or whether it would work for you.. you'd rather take a higher than thou attitude and try to knock me down personallly... seriously feels like i'm pleading my idea with the court jesters! instead of the king... (i'm sure someone will make a thread out of this line)...

and to the guys that actually listened and gave constructive comments.. i sincerely thank you for your time and comments.. you make this game great... and i would love to fly with you guys anytime...

 :salute
Title: Re: Central command
Post by: FiLtH on June 16, 2011, 10:40:32 PM
 As long as its not required to join in if you dont want to I see no problem with it. The win the war types will flock together regardless. What would be nice is if the mission planner was more attractive. Maybe putting you in the ready shot we saw quite awhile back with all the pilots sitting. Do what AW had. Someone ran the breifing and people would raise their hands to speak.

 Have a map that waypoints can be placed and moved around and notes added for all to see. Stuff like that makes it more fun.
Title: Re: Central command
Post by: des506 on June 16, 2011, 11:00:26 PM
As long as its not required to join in if you dont want to I see no problem with it. The win the war types will flock together regardless. What would be nice is if the mission planner was more attractive. Maybe putting you in the ready shot we saw quite awhile back with all the pilots sitting. Do what AW had. Someone ran the breifing and people would raise their hands to speak.

 Have a map that waypoints can be placed and moved around and notes added for all to see. Stuff like that makes it more fun.

Well initial idea was to have a system that gets all the people who's not flying or grounded together to fly ..prob like an extra add on system,, so we know who's available for missions... and what mission to plan for with the limited numbers... its not complusory to join.. you join if you want missions...but the preflight briefing thingy is very interresting indeed.. gets people involved too!!  :aok
Title: Re: Central command
Post by: DMGOD on June 16, 2011, 11:09:21 PM
Thank you, Father...

(http://i411.photobucket.com/albums/pp193/dmbear/1371431869_3f9f41f75a.jpg)

I miss the old days. Remember this?

(http://i1204.photobucket.com/albums/bb414/noelle1231/gay.jpg)

Title: Re: Central command
Post by: Assi29 on June 16, 2011, 11:17:59 PM
I miss the old days. Remember this



Yup.  The good ol days.



Remember when I taught you guys how I picked up chicks?

(http://i411.photobucket.com/albums/pp193/dmbear/funnybear-hugetoungemassive.jpg)
Title: Re: Central command
Post by: Oddball-CAF on June 16, 2011, 11:23:22 PM
  My money's on Des becoming a "platinum" poster by the time this thread gets a decent burial.  :D
Title: Re: Central command
Post by: des506 on June 16, 2011, 11:58:54 PM
  My money's on Des becoming a "platinum" poster by the time this thread gets a decent burial.  :D

 i hope this gets buried rite away... save me some time from replying nonsense to people who just want numbers.....
Title: Re: Central command
Post by: oTRALFZo on June 17, 2011, 02:45:37 AM

I think it's more like a committee... or a directorate... ?  Nevertheless  I was contacted by PM by one of them last night, while I tried to get a bit support for defending a rook airbase. I was told to stop giving out alerts on country channel, because it "would only divide the Rooks and keep them from joining out missions." I was also told defense is always useless and you have to attack all the time.


In other words: While they horde us, we horde them elsewhere, and the one who's taking down buildings faster than the other wins :)



But yesterday was the strange PM day anyway  ;)
:rofl :rofl :rofl
This just made my morning, Thanks snail.
 I remember top brass armchair generals screaming on country channel for guys to stop d**** around in TT not too long ago saying how it is such a waste of valuable base taking resources  :rofl
Title: Re: Central command
Post by: Westy on June 17, 2011, 09:39:00 AM
"seriously feels like i'm pleading my idea with the court jesters! instead of the king... "

Kid. You've got some real issues and the least of them is reading comprehension
and listening. You've just about completed your trip to being a pariah. Just
finish by playing the tantrum card, posting you're quitting and then come back
as des507. No one will know it's you. I swear
Title: Re: Central command
Post by: R 105 on June 17, 2011, 09:47:53 AM
 War is numbers that is how it is won. Complaining about a horde in a game of war is like complaining about a race car being to fast. While it is each players $14.95 and they can play like they want an arena commander with the use of just half the the players for two hrs a day could run the map with ease. Regardless of how you try to rationalize your view of this game the very object of AH is to capture the map and win and that is that.
Title: Re: Central command
Post by: Shuffler on June 17, 2011, 09:54:26 AM
War is numbers that is how it is won. Complaining about a horde in a game of war is like complaining about a race car being to fast. While it is each players $14.95 and they can play like they want an arena commander with the use of just half the the players for two hrs a day could run the map with ease. Regardless of how you try to rationalize your view of this game the very object of AH is to capture the map and win and that is that.

Fortunately this is a game about fighting and not war.

How popular would baseball be with a team of 40 playing against a team of 5.

Tennis...... 5 on one side one on the other??

In a competitive game lopsided numbers make little sense.
Title: Re: Central command
Post by: Reaper90 on June 17, 2011, 10:14:59 AM

I think it's more like a committee... or a directorate... ?

Rook1: Oh. How do you do?
DES: How do you do, good lady? I am DES, King of the Rooks. Who is organizing a mission?
Rook1: King of the who?
DES: King of the Rooks.
Rook1: Who are the Rooks?
DES: Well, we all are. We are all Rooks. And I am your king.
Rook1: I didn't know we had a king. I thought we were an autonomous collective.
Rook2: You're foolin' yourself! We're living in a dictatorship. A self-perpetuating autocracy in which the working class...
Rook1: Oh, there you go bringing class into it again.
Rook2: Well, that's what it's all about! If only people would...
DES: Please, please, good people, I am in haste. Who is organizing a mission??
Rook1: No one is putting together any mission.
DES: Then who is in charge right now?
Woman: We don't have a leader.
Rook2: I told you, we're an anarcho-syndicalist commune. We take it in turns to be a sort of executive officer for the week...
DES: Yes...
Rook2: ...but all the decisions of that officer have to be ratified at a special bi-weekly meeting...
DES: Yes I see...
Rook2: ...by a simple majority in the case of purely internal affairs...
DES: Be quiet!
Rook2: ...but by a two thirds majority in the case of...
DES: Be quiet! I order you to be quiet!
Rook1: Order, eh? Who does he think he is?


 :D
Title: Re: Central command
Post by: oboe on June 17, 2011, 11:16:47 AM
 :rofl :rofl :rofl Reaper!
Title: Re: Central command
Post by: ink on June 17, 2011, 12:00:48 PM
War is numbers that is how it is won. Complaining about a horde in a game of war is like complaining about a race car being to fast. While it is each players $14.95 and they can play like they want an arena commander with the use of just half the the players for two hrs a day could run the map with ease. Regardless of how you try to rationalize your view of this game the very object of AH is to capture the map and win and that is that.


wrong :aok
Title: Re: Central command
Post by: bcadoo on June 17, 2011, 12:30:06 PM
Rook1: Oh. How do you do?
DES: How do you do, good lady? I am DES, King of the Rooks. Who is organizing a mission?
Rook1: King of the who?
DES: King of the Rooks.
Rook1: Who are the Rooks?
DES: Well, we all are. We are all Rooks. And I am your king.
Rook1: I didn't know we had a king. I thought we were an autonomous collective.
Rook2: You're foolin' yourself! We're living in a dictatorship. A self-perpetuating autocracy in which the working class...
Rook1: Oh, there you go bringing class into it again.
Rook2: Well, that's what it's all about! If only people would...
DES: Please, please, good people, I am in haste. Who is organizing a mission??
Rook1: No one is putting together any mission.
DES: Then who is in charge right now?
Woman: We don't have a leader.
Rook2: I told you, we're an anarcho-syndicalist commune. We take it in turns to be a sort of executive officer for the week...
DES: Yes...
Rook2: ...but all the decisions of that officer have to be ratified at a special bi-weekly meeting...
DES: Yes I see...
Rook2: ...by a simple majority in the case of purely internal affairs...
DES: Be quiet!
Rook2: ...but by a two thirds majority in the case of...
DES: Be quiet! I order you to be quiet!
Rook1: Order, eh? Who does he think he is?


 :D

I'm being repressed....
Title: Re: Central command
Post by: Reaper90 on June 17, 2011, 12:46:18 PM
I'm being repressed....

Ohhhh, now we see the violence inherant in the system!
Title: Re: Central command
Post by: kvuo75 on June 17, 2011, 03:02:42 PM
Complaining about a horde in a game of war is like complaining about a race car being to fast.


interesting you bring up racing.. real racing has quite strict restrictions. I also play Gran Turismo 5 on the PS3, and you remind me one of those guys that will start an online room called "street cars only", and jump into a LM or F1 ubercar while everyone else is wanting to run in their 300hp street cars.

as others have said, it isn't a game of war. its a game of combat.. i'm sure the LMP/F1 idiots online in GT5 have similar reasons for not wanting to actually race on an equal footing.. they just wanna "win", and to them the only objective is to win by any means necessary. 
Title: Re: Central command
Post by: The Fugitive on June 17, 2011, 03:45:12 PM

interesting you bring up racing.. real racing has quite strict restrictions. I also play Gran Turismo 5 on the PS3, and you remind me one of those guys that will start an online room called "street cars only", and jump into a LM or F1 ubercar while everyone else is wanting to run in their 300hp street cars.

as others have said, it isn't a game of war. its a game of combat.. i'm sure the LMP/F1 idiots online in GT5 have similar reasons for not wanting to actually race on an equal footing.. they just wanna "win", and to them the only objective is to win by any means necessary. 

^^What he said!^^
Title: Re: Central command
Post by: Soulyss on June 17, 2011, 03:51:42 PM
I didn't read the whole 12 page thread so forgive me if this has been brought up already but it strikes me that the OP's first post is a wish for a feature that we already have.  Anyone can tune any of the vox channels between 101 and 199 and chat within the country, it would be courtesy if one was chosen that wasn't already in use by another group (some squads use non-squad vox so friends can join in).  If the OP wants a dedicated channel to plan missions then all that needs to be done is find a couple like minded individuals and select a channel to operate on and take it from there.
Title: Re: Central command
Post by: The Fugitive on June 17, 2011, 04:10:16 PM
I didn't read the whole 12 page thread so forgive me if this has been brought up already but it strikes me that the OP's first post is a wish for a feature that we already have.  Anyone can tune any of the vox channels between 101 and 199 and chat within the country, it would be courtesy if one was chosen that wasn't already in use by another group (some squads use non-squad vox so friends can join in).  If the OP wants a dedicated channel to plan missions then all that needs to be done is find a couple like minded individuals and select a channel to operate on and take it from there.

Actually what he's looking for is a pool that "those who wish to" can add their names to. That way the "armchair Generals" can open the page to so a list of players available to use as resources in different types of missions. This way the "Generals" can plan their missions/horde better to roll base after base.

Personally I think anything that encourages hordes should be done away with. "I" think that the reason the squads are limited to 32 players is because it creates a workable force. If you have a squad of 32, on a squad night it should be easy to have 20 players show up. 20 players can be a pretty strong and in some cases able force. Having other squads to oppose them would create "rivalries" and before you know it we have small battles happening all over the place. If this is how the players worked it you would have the choice of half a dozen or more fights happening along both fronts.

Unfortunately people find the game and jump right in. Find that it's not as easy as it looks and compensate by teaming up with the largest force around. as ore and more join a horde is generated. If players looked at the game as the "challenge" of taking the base instead of looking at the game as "taking a base", then I think a lot more people would have a lot more fun.
Title: Re: Central command
Post by: des506 on June 17, 2011, 09:52:43 PM
Actually what he's looking for is a pool that "those who wish to" can add their names to. That way the "armchair Generals" can open the page to so a list of players available to use as resources in different types of missions. This way the "Generals" can plan their missions/horde better to roll base after base.

Personally I think anything that encourages hordes should be done away with. "I" think that the reason the squads are limited to 32 players is because it creates a workable force. If you have a squad of 32, on a squad night it should be easy to have 20 players show up. 20 players can be a pretty strong and in some cases able force. Having other squads to oppose them would create "rivalries" and before you know it we have small battles happening all over the place. If this is how the players worked it you would have the choice of half a dozen or more fights happening along both fronts.

Unfortunately people find the game and jump right in. Find that it's not as easy as it looks and compensate by teaming up with the largest force around. as ore and more join a horde is generated. If players looked at the game as the "challenge" of taking the base instead of looking at the game as "taking a base", then I think a lot more people would have a lot more fun.

does anyone here have an idea how to control the horde?  pls care to share...besides the irritating  arena cap? split arenas?  feels like you guys can't take the pressure of seeing more then what you have... and losing it thru sheer numbers...i reccoomeded this mission system to control the horde!... and instead of helping me control the horde.. you guys.. take a whole diff stand aginst the pure words... central command.. ok dun like that name.. change it... call it.. mission wizzard...the point is not the name.. or who controls what... and least above all.. isn't abt me or rank..really guys.. grow up...if you are really old.. i think you've reach senility... you keep condemming my idea.. yet none has come up with a better idea to control it.... really if this is about popularity for an idea to get passed... then you guys have failed this forum sadly...
Title: Re: Central command
Post by: The Fugitive on June 17, 2011, 10:27:56 PM
You can NOT control the horde, ya just kinda point it in one direction and let it go. As for stopping the horde, well there really is no way to do that either, that's why they are so successful at rolling over bases.

You can't ask people to sit in the tower, or cap a field on the off chance your going to spot where the horde is going to pop up next. It's a game after all and people are looking to have fun. It is NOT fun sitting in a tower, nor circling a field at 10k waiting for your fuel to run out. That is why defense is so low on the list of things to do. Sure once a group is spotted the defense will get rolling, IF it looks like they have time to up before all the hangers are down.

Creating a pool of players to have "at the ready" even if people would hang around for it...  would only be used for offense which means adding to the horde. It would wouldn't work as defense because a majority of players are below average in skill and would QUICKLY get tired of getting shot down by the horde and so would go look....once again... for those numbers they could hide in.

The forums are for discussing all things about the games. We are discussing your idea, and unfortunately for you so far it looks like most people don't like it or think it would work. The reason is we have seen these ideas in action before and have seen how they turn out. It doesn't end pretty.

The best you can do is post up a mission and if you get a bunch of takers run with it like you did the day you got the idea. If they don't respond then they don't want to play that way on that occasion. Try again later and you might get a different response. 
Title: Re: Central command
Post by: des506 on June 17, 2011, 10:47:51 PM
You can NOT control the horde, ya just kinda point it in one direction and let it go. As for stopping the horde, well there really is no way to do that either, that's why they are so successful at rolling over bases.

You can't ask people to sit in the tower, or cap a field on the off chance your going to spot where the horde is going to pop up next. It's a game after all and people are looking to have fun. It is NOT fun sitting in a tower, nor circling a field at 10k waiting for your fuel to run out. That is why defense is so low on the list of things to do. Sure once a group is spotted the defense will get rolling, IF it looks like they have time to up before all the hangers are down.

Creating a pool of players to have "at the ready" even if people would hang around for it...  would only be used for offense which means adding to the horde. It would wouldn't work as defense because a majority of players are below average in skill and would QUICKLY get tired of getting shot down by the horde and so would go look....once again... for those numbers they could hide in.

The forums are for discussing all things about the games. We are discussing your idea, and unfortunately for you so far it looks like most people don't like it or think it would work. The reason is we have seen these ideas in action before and have seen how they turn out. It doesn't end pretty.

The best you can do is post up a mission and if you get a bunch of takers run with it like you did the day you got the idea. If they don't respond then they don't want to play that way on that occasion. Try again later and you might get a different response. 

i beg to differ... we controlled the bish horde that day... the min the hrode entered dar ring... the call came...  whoever that jsut landed or got killed... immiediately went on the defence... all on 1 channel... 1 big bellybutton squad sepearted into diff fronts...and each having defence and offence at the same time... lose 1 no prob.. we get it back after reorganising... you've seen it work and failed because there wasn't a system in the game to support that function...all we had were a bunch of dedicated guys wit a common goal who failed because the sytem wasn't there to support them... have you ever thought it thru? you come in horde... every time this country has hordes to defend it... you stop come back again,, same thing.. you think hell... this is turning into 1 big furball..  so you stop* dun forget.. you have to fly wayyyy further than the defenders..... you THINK.. hey lets do sneaky missions.. steal bases... and how to take them objectively too..does it not stop hordes? whats hasppening rite now.. is you see a horde...you think.... hell i'm not getting vulched.... not going to up... so the horde has it way... i salute the new guys cos they dun know much... they up trying to defend thinking help is on the way... FYI your kind of thinking killed them... not the horde.. now turn it back.... you already have 2-3 new guys defending... and ready pool.. you send whoever wants to help them...horde may not be diverted... but hell.. their easy base capture is gone...
Title: Re: Central command
Post by: Assi29 on June 17, 2011, 11:08:27 PM
(http://i411.photobucket.com/albums/pp193/dmbear/3620348113_650be952b5.jpg)
Title: Re: Central command
Post by: des506 on June 17, 2011, 11:21:32 PM
(http://i411.photobucket.com/albums/pp193/dmbear/3620348113_650be952b5.jpg)

gathering of the fools :aok
Title: Re: Central command
Post by: The Fugitive on June 18, 2011, 09:40:49 AM
OK, this is the last one I'm going to reply to or read for that matter unless you start using full sentences, paragraphs, and proper spelling. Reading your post, and understanding them is giving me a headache. The reason they teach you this crap in school is because MOST people use it in everyday life to communicate with others.

i beg to differ... we controlled the bish horde that day... the min the hrode entered dar ring... the call came...  whoever that jsut landed or got killed... immiediately went on the defence... all on 1 channel... 1 big bellybutton squad sepearted into diff fronts...and each having defence and offence at the same time... lose 1 no prob.. we get it back after reorganising...

This happens sometimes as a large percentage of players that day "get into it" I myself have joined in and helped the war effort by defending or helping take bases. For the most part, I'd rather just find little fights and furball and couldn't care less about the "war".

Quote
you've seen it work and failed because there wasn't a system in the game to support that function...all we had were a bunch of dedicated guys wit a common goal who failed because the sytem wasn't there to support them... have you ever thought it thru? you come in horde... every time this country has hordes to defend it... you stop come back again,, same thing.. you think hell... this is turning into 1 big furball..  so you stop* dun forget.. you have to fly wayyyy further than the defenders..... you THINK.. hey lets do sneaky missions.. steal bases... and how to take them objectively too..does it not stop hordes?

No nothing stops a horde. A horde is 40-50 guys rolling over a base like a plague of locust. Some will up to defend but after killing a half dozen lemmings the FHs are down and MOST people look for a new fight (why fly all that way to get to a fight that is soon to disappear). The horde captures another base and moves on. Very rarely do hordes run into each other. Mayhem ensues, all fighters are as heavy as possible, and nobody has any alt, just speed which is soon either burned off in that first turn, or those that survive the HOs on the first pass continue on the their intended target both teams hoping to capture the target BEFORE he team they just passed does.

Quote
  whats hasppening rite now.. is you see a horde...you think.... hell i'm not getting vulched.... not going to up... so the horde has it way... i salute the new guys cos they dun know much... they up trying to defend thinking help is on the way... FYI your kind of thinking killed them... not the horde.. now turn it back.... you already have 2-3 new guys defending... and ready pool.. you send whoever wants to help them...horde may not be diverted... but hell.. their easy base capture is gone...


Many people, myself included couldn't care less about score. Upping from a field under attack is foolish, but we do it anyway to defend, and in my case grab a few easy kills  :devil I have seen this type of organization many times. ROC did it for the Rooks for awhile, the BOPS did it for the Bish, and the vTards are doing it for the bish now. Large groups, well organized used to swarm a base under with numbers for the sole purpose to capture the base. Personally I think there is much more to this game. Grabbing a base is easy. I prefer to look for a challenge. I fly into multi-con environments, it's more fun to fly against 3 than it is to pick someone who isn't paying attention tho I won't pass up those kills either  :devil The only reason a horde is fun...that I can see... is the sense of accomplishment a player can get being part of the horde that he can NOT get on his own.....yet.

Again, your idea will only work on those days the planets align and the majority want to work together. Use the mission planner. When the mission launches you see what you have for resources. That is when you plan on "what" the missions all about and hand out the assignments then. If only a few sign up, your a "porking mission" to kill dar someplace. If a bunch join, your a "base grab" mission. You don't need a special system/set-up to do what your looking to do.
Title: Re: Central command
Post by: des506 on June 19, 2011, 05:27:06 AM
OK, this is the last one I'm going to reply to or read for that matter unless you start using full sentences, paragraphs, and proper spelling. Reading your post, and understanding them is giving me a headache. The reason they teach you this crap in school is because MOST people use it in everyday life to communicate with others.

This happens sometimes as a large percentage of players that day "get into it" I myself have joined in and helped the war effort by defending or helping take bases. For the most part, I'd rather just find little fights and furball and couldn't care less about the "war".

No nothing stops a horde. A horde is 40-50 guys rolling over a base like a plague of locust. Some will up to defend but after killing a half dozen lemmings the FHs are down and MOST people look for a new fight (why fly all that way to get to a fight that is soon to disappear). The horde captures another base and moves on. Very rarely do hordes run into each other. Mayhem ensues, all fighters are as heavy as possible, and nobody has any alt, just speed which is soon either burned off in that first turn, or those that survive the HOs on the first pass continue on the their intended target both teams hoping to capture the target BEFORE he team they just passed does.


Many people, myself included couldn't care less about score. Upping from a field under attack is foolish, but we do it anyway to defend, and in my case grab a few easy kills  :devil I have seen this type of organization many times. ROC did it for the Rooks for awhile, the BOPS did it for the Bish, and the vTards are doing it for the bish now. Large groups, well organized used to swarm a base under with numbers for the sole purpose to capture the base. Personally I think there is much more to this game. Grabbing a base is easy. I prefer to look for a challenge. I fly into multi-con environments, it's more fun to fly against 3 than it is to pick someone who isn't paying attention tho I won't pass up those kills either  :devil The only reason a horde is fun...that I can see... is the sense of accomplishment a player can get being part of the horde that he can NOT get on his own.....yet.

Again, your idea will only work on those days the planets align and the majority want to work together. Use the mission planner. When the mission launches you see what you have for resources. That is when you plan on "what" the missions all about and hand out the assignments then. If only a few sign up, your a "porking mission" to kill dar someplace. If a bunch join, your a "base grab" mission. You don't need a special system/set-up to do what your looking to do.

well you are speaking only for yourself.. do you represent the rest? how do you decide on 1 thing when the majority f the people haven't even heard it? you say you can't control the horde? we did... we upped in hordes too... it worked.. why it didn't for you... i shan't comment on that... you are that sort of person who lets everyone do all the work for you... you're just plain happy playing the same map till its time for change... well they have failed like i said cos the system didn't supoort them... we need to fully utilise the mission planner somehow...all i am hearing from you pessimist guys is that hey.. someone did that and failed.. lets not venture into that area again... dear sir... if you were part of the NASA operations.. man will certainly would not have gone to the moon... pls reject this idea on the attributes rather than fact that someone has done it and failed (note. they failed cos they arranged a time for 30 rooks to take bases.. at a time when no enmy is ard... eny killed them) also why must we only wait for the certain few mission planners? everyone should be able to up missions at anytime with ease even with dwindling numbers...... most of you represent a small part of the community... the rest i believe are interested in taking bases and winning the war... or getting bish and knits off our land.. besides the perks along the way...have any of you seen any points from the other side of fence, or are you so very sure it wouldn't work? this idea is to make lull hours more interesting.. as well as controlling the horde in peak hours...i believe i already know what the next comment will be like..
Title: Re: Central command
Post by: RTHolmes on June 19, 2011, 06:10:38 AM
blah you are blahblah blah for blahblah.. do you blahblaht the blah? how do you blahde on 1 blahg blah the blahblah f the blahle blahn't blah blahd it? you say you can't blahrol the blahe? we did... we blahd in blahes too... it blahed.. why it blah't for you... i blah't blahent on blah... you are blah blah of blahon who blah blahblah do all the blah for you... you're blah blahn blahy blahing the blah map blah its blah for blahge... blah blah blah blahed blah i blah cos the blahem blah't blahort blah... we blah to blahy blahise the blahion blahner blahhow...all i am blahing blah you blahblaht blah is blah hey.. blahone did blah and blahed.. blah not blahure blah blah blah blahn... blah sir... if you blah blah of the blah blahblahns.. man blah blahblahy blahd not blah blah to the blah... pls blahct blah blah on the blahblahes blaher blah blah blah blahone has blah it and blahed (blah. blah blahed cos blah blahblah a blah for 30 blahs to blah blahs.. at a blah blah no blah is ard... eny blahed blah) blah why blah we blah blah for the blahain few blahion blahblah? blahblah blahld be blah to up blahblah at blahime blah blah blah blah blahblahg blahers...... blah of you blahblaht a blahl blah of the blahblahy... the blah i blaheve are blahblahed in blahng blahs and blahing the war... or blahing blah and blahs off our blah.. blahdes the blahs blahg the way...blah any of you blah any blahts blah the blahr blah of blahe, or are you so blah blah it blahdn't blah? blah blah is to blah blah blahs blah blahblahing.. as blah as blahblahing the blahe in blah blahs...i blaheve i blahady blah blah the blah blahent blah be blah..

just FYI thats how it reads with no paragraphs ...
Title: Re: Central command
Post by: The Fugitive on June 19, 2011, 09:52:46 AM
just FYI thats how it reads with no paragraphs ...

I'll bet that isn't what he thought the next comment would be like!  :rofl



OK Des, I know that you won't listen to anything I write, nor understand it but here goes anyway.

I have been playing this game for over 10 YEARS. What I am telling you when I say it won't work is because I have seen it before. How many times do you watch a rocket explode on the pad BEFORE you change your idea?

You can run a mission any time YOU want. If people don't want to join THEN THEY DON'T WANT TO JOIN there is nothing you can do about it. If they do join, then have at it. Did you not read the post where I said we took 11 bases in a few hours? I lead that attack with my squad. At one time I had over 25 missions saved in the mission planner. Don't presume to "know what kind of player" I am.

You asked for thoughts on your idea and you got them. It's too bad they are NOT the answers you were looking for, but they are the truth as far as they go. Good luck building your "pool" you are well on your way what with the hole you've been digging.
Title: Re: Central command
Post by: Meatwad on June 19, 2011, 09:57:30 AM
If you want people to take you seriously, drop the text speak. Only people that use it are little kids and people that are too lazy to type out complete words.
Title: Re: Central command
Post by: gyrene81 on June 19, 2011, 10:30:57 AM
well you are speaking only for yourself.. do you represent the rest? how do you decide on 1 thing when the majority f the people haven't even heard it? you say you can't control the horde? we did... we upped in hordes too... it worked.. why it didn't for you... i shan't comment on that... you are that sort of person who lets everyone do all the work for you... you're just plain happy playing the same map till its time for change... well they have failed like i said cos the system didn't supoort them... we need to fully utilise the mission planner somehow...all i am hearing from you pessimist guys is that hey.. someone did that and failed.. lets not venture into that area again... dear sir... if you were part of the NASA operations.. man will certainly would not have gone to the moon... pls reject this idea on the attributes rather than fact that someone has done it and failed (note. they failed cos they arranged a time for 30 rooks to take bases.. at a time when no enmy is ard... eny killed them) also why must we only wait for the certain few mission planners? everyone should be able to up missions at anytime with ease even with dwindling numbers...... most of you represent a small part of the community... the rest i believe are interested in taking bases and winning the war... or getting bish and knits off our land.. besides the perks along the way...have any of you seen any points from the other side of fence, or are you so very sure it wouldn't work? this idea is to make lull hours more interesting.. as well as controlling the horde in peak hours...i believe i already know what the next comment will be like..
you really don't get it do you? even after people who bothered to take the time and give your little idea more than the cursory dismissal it deserved, which you should have seen by now is all it was truly worth, you still insist on believing you have the answer.

the mission planner can be utilized by anyone at any time. not everyone can be successful planning and executing a mission, and the players who have been around a while know that. if you had been paying attention during your short time in the main arenas you would have noticed there are certain people who can plan missions and get a good following, and there are people who cannot. it has to do with the persons experience and how successful they have been in the past. timing has a lot to do with it as well, there are days and or times when few or even no players want to join missions, they just want to do their own thing. there is also the little point fugitive has repeatedly pointed out and you keep ignoring, people want to get into the action as quicly as possible and they will go where the numbers are. other than aircraft/vehicle selections, that is the primary reason for the consistent late war arena population, and the reason hordes form. during the summer months when there is no school, you will find more people wanting to take bases and win the war than you will in the fall/winter. judging only by your op and content of your subsequent responses, you either cannot or do not want to attempt to accept anything except your idea being that of pure genius. everything you're wanting is already in place, just not the way you picture it.

take heed what fugitive and others have said, they have been at it a lot longer than you have.
Title: Re: Central command
Post by: Assi29 on June 19, 2011, 12:57:02 PM
I'm starting to think this is just an attempt to get picked up by a certain vBish squad.
Title: Re: Central command
Post by: R 105 on June 19, 2011, 01:05:17 PM
 Sorry but I am not wrong. War ain't base ball and he who get there first with the most wins. That is why all Armies in the history of the world mass troops at a single point to overwhelm the enemy. (D-Day comes to mind) You may not like it but this is how war works and there is and end to it.
Title: Re: Central command
Post by: kvuo75 on June 19, 2011, 01:56:20 PM
Sorry but I am not wrong. War ain't base ball and he who get there first with the most wins. That is why all Armies in the history of the world mass troops at a single point to overwhelm the enemy. (D-Day comes to mind) You may not like it but this is how war works and there is and end to it.

whats that got to do with the game called aces high?

Title: Re: Central command
Post by: The Fugitive on June 19, 2011, 01:58:15 PM
Sorry but I am not wrong. War ain't base ball and he who get there first with the most wins. That is why all Armies in the history of the world mass troops at a single point to overwhelm the enemy. (D-Day comes to mind) You may not like it but this is how war works and there is and end to it.

Of course your wrong, and as soon as we go to war you let me know. The rest of us are playing a game that is meant to be fun. Being hammered by an over whelming force is NOT fun any way you look at it. That's why games have rules, that's why maps for the MA are almost always even sided almost mirroring each side. Football is about who can score the most points in a certain amount of time. I'd bet it would be easy to win ALL the time if my team had 50 players and the other only had 11.
Title: Re: Central command
Post by: slayem on June 19, 2011, 02:20:31 PM
 Lowering town capture limit to 50% makes it easier for smaller units to take bases. This causes the horde to have to disperse some to defend. You wind up with more numerous, smaller(8 to 20players) fights. See the numbers
Lusche posted on my thread about lowering %. They show a clear decrease in base captures and increase in
kills per capture(more hording less taking). 
Title: Re: Central command
Post by: des506 on June 19, 2011, 10:34:44 PM
Lowering town capture limit to 50% makes it easier for smaller units to take bases. This causes the horde to have to disperse some to defend. You wind up with more numerous, smaller(8 to 20players) fights. See the numbers
Lusche posted on my thread about lowering %. They show a clear decrease in base captures and increase in
kills per capture(more hording less taking). 

i feel the likely outcome of this is that most people in the horde will not even bother to defend since its already so easy to take..flying there and base is taken in 2 mins...they will just horde elsewhere..we need to beat the horde at its own game.. getting organized...horde vs horde... 1 horde will give up soon enough having to fly all the way there...
i'll think i'll do my stats to prove my point...maybe then people will open their minds to change.. so thank you all..  :salute
Title: Re: Central command
Post by: Delirium on June 20, 2011, 10:12:08 AM
we need to beat the horde at its own game.. getting organized...horde vs horde...

It takes longer to form a horde than it does for one to be found and intercepted before they can obtain CAP.

Good luck, you'll be doing this in no time.   :bhead
Title: Re: Central command
Post by: slayem on June 20, 2011, 01:55:32 PM
  Well, I can tell you guys that before base captures got harder smaller units could stop the horde. There were
many times that the Swampdragons,with only 5 or 6 players on line, would coordinate a counterattack with other units with similar availability of pilots, such as the Jokers or Rolling Thunder, and hit back at 2 or 3 bases.
The horde takes 1, we take 2 or 3, the horde disperses to defend. Did it more times than i can count. 12 to 15
guys have countered 30 or more. The harder bases are to take,the more the math flows to the horde. Also if the
horde from 2 countries attacks the third, forget about it if your the short straw.
  If you don't have the numbers to stop a tactical concentration in space, the horde, the best counter is a
tactical concentration in time, multiple coordinated smaller counterstrikes. Of course the counterstrikes must have some chance of success.
 Yes, a skilled pilot can get 50% in one pass, if the angle is right, but that still leaves town guns, sometimes some of the base guns, and defending against any uppers who only have to kill 1 troop. Still a good chore for a smaller or greener unit.