Aces High Bulletin Board
General Forums => Wishlist => Topic started by: dirtdart on May 04, 2012, 07:33:43 AM
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Hitec,
Issue: Seeking out good fights is complicated by side changing rules and ENY.
Discussion: My squad mates and I gravitate to wherever they may be a fight. The trouble is, they are mostly a group of no good european soccer hooligans. So, I log on a bit later than they do, or vice versa, look for the low numbers or the fight, switch to that side, and start playing. If they already logged in and changed to a side, which may have been low earlier, we are set to fly on a low fight side or apart. This is particularly important to me when it comes to GV fighting because the good fights seem to take place independent of what is going on in the air (I love GVrs in this game <S>). So, if there is a good GV fight, I gravitate there as well.
In the MA there are huge groups which ban together and do quite well, capturing bases, and winning the war. I do not see the issue with that, for some that is indeed the point of the game. On the ENY point, ENY is based on numbers of players in the arena, not in flight. So, if you are the country that looks like you are going to win the war, dudes just stay logged on in the hopes of some free chicken, despite the fact that they are not contributing. If they are not contributing to the fight, then how can they hinder other players?
The game dynamic is way too fluid to keep the current 12 hour side changing in effect. Any suggestion that guys are spying, etc... is just the rage rant of someone who does not really understand the game. It would seem that the only people who care about side changing are groups of ruffians like myself, who just look for a good fight and could really care less about winning the war. You lose a guy like me if I cant change to where the fight is, I log. Granted, we pay you a flat rate, but my "happiness index" drops when I log.
Recommendation: Change the ENY rate to aircraft in flight. It would be even sexier if it were based say on zones. So, when a field does have the Horde show up, they are in low ammo count slower planes, to give the defenders a chance of whittling them down. On the side changing rule, maybe instead of a hour based change, a you can change sides three times in a 24 hour period. This amounts to 8 hours, but if you do not change it to hour based and make it times based, you might see the MA balance out a bit more than it tends to be. There will be plenty of rants below on how folks can "just see it" goon is about to land and some guy changes sides and shoots the goon down just to be a dick. Oh well... call them out. The community has a real good way of sorting out who the bananas are and they get crammed into a corner after a while.
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Unfortunately...
(http://i239.photobucket.com/albums/ff107/tymekeepyr/BeatDeadHorse.gif)
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Unfortunately...
(http://i239.photobucket.com/albums/ff107/tymekeepyr/BeatDeadHorse.gif)
:rofl :rofl :rofl :rofl
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The game dynamic is way too fluid to keep the current 12 hour side changing in effect. Any suggestion that guys are spying, etc... is just the rage rant of someone who does not really understand the game. It would seem that the only people who care about side changing are groups of ruffians like myself, who just look for a good fight and could really care less about winning the war. You lose a guy like me if I cant change to where the fight is, I log. Granted, we pay you a flat rate, but my "happiness index" drops when I log.
are you kidding I think it should be a week to change countries
there are no spies BULL lol there are i've seen guys on ever country do it shoot i say if there is more than one account with the same IP they should have to be on the same country
and ENY is messed up enough i think the inflight thing might be a good idea
but basing it on numbers would be too right now its based on percent
so a great example at 8 am the number are 50 30 20 so the side with 50 has a eny of like 20 and can't fly crap
but then later that day the numbers are 150 190 170 and now the eny is 0 for all countries even though the out numbering is far worse now than ever
and if you can't walk over a base with 40 guys you suck you should be able to take a base with 10 and if you country out numbers the others they have a advantage and the numbers of how many are the problem not the percent
anyway but if you where going to do a country thing like that 2 thiings one look if your buddies are loged on when you get on and just go to where they are
2 why not make it so that a squad has to change country if you alone you can all you want but if you in a squad you have to all change and its a command decision
anyway your idea isn't that great the on thing they kinda have right is the country change time limiit i get there are people who want the fight but there are also people who cheat (its a game it happens always will) so you can't make it to easy
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so a great example at 8 am the number are 50 30 20 so the side with 50 has a eny of like 20 and can't fly crap
but then later that day the numbers are 150 190 170 and now the eny is 0 for all countries even though the out numbering is far worse now than ever
In the first example there are 2.5 players on the big country for every single player on the smallest country
In the second one it's only 1.3.. The advantage is marginally. To call that "far worse" is quite creative ;)
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are you kidding I think it should be a week to change countries
why not a month, 6 months or a year?, or how about, when you join, you're put on a country and can NEVER switch!!! :rock
:uhoh
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After 10 minutes of trying to read, I just had to assume that this was an attempt at using the English language (without grammar, punctuation or use of spell-check, of course) so, here we go...
are you kidding I think it should be a week to change countries To achieve what goal, in particular?
there are no spies BULL lol there are i've seen guys on ever country do it shoot i say if there is more than one account with the same IP they should have to be on the same country So, a customer does not have a right to spend his $14.95 (or $29.90) to play the way he wants?
and ENY is messed up enough i think the inflight thing might be a good idea
but basing it on numbers would be too right now its based on percent What percent is that?
so a great example at 8 am the number are 50 30 20 so the side with 50 has a eny of like 20 and can't fly crap Well, since we are talking about percentages 50 is 250% more than 20 and 60% more than 30. percentage-wise, of course
but then later that day the numbers are 150 190 170 and now the eny is 0 for all countries even though the out numbering is far worse now than ever How do you figure? the numbers are within 20% of each other :headscratch:
and if you can't walk over a base with 40 guys you suck you should be able to take a base with 10 and if you country out numbers the others they have a advantage and the numbers of how many are the problem not the percent
anyway but if you where going to do a country thing like that 2 thiings one look if your buddies are loged on when you get on and just go to where they are 2 why not make it so that a squad has to change country if you alone you can all you want but if you in a squad you have to all change and its a command decision I think I got an aneurysm from trying to translate that one..
anyway your idea isn't that great the on thing they kinda have right is the country change time limiit i get there are people who want the fight but there are also people who cheat (its a game it happens always will) so you can't make it to easy When and where have you seen folks "cheating"? Be specific, please no generalizations
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DirtDart, i can agree with you, but honestly, do you see any chance? Come to the DA with me, better fun :aok
As for Dover... man, i dont know i should cry or laugh... rather laugh :ahand
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Loyalty to an arbitrary chess piece is highly disturbing and an indication of deep seated personality issues and lack of emotional development.
:old:
Yes please let us change sides in search of good fights.
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Hitech I know this is a dead horse to some. How about you can change sides twice a day. Same as it already is, just gives the fight seekers more flexibility to move around the game.
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Loyalty to an arbitrary chess piece is highly disturbing and an indication of deep seated personality issues and lack of emotional development.
:old:
Yes please let us change sides in search of good fights.
why is it that the only good fights are on the other countries? why can't you guys start a good fight where you are. I'm pretty sure that people looking for good fights are devided among all 3 countries.
I would support the idea of people changing more often if they actually were honest and stop with the "I can't find a fight so I must switch, because whichever country I'm in has no fights ".
semp
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I would support the idea of people changing more often if they actually were honest and stop with the "I can't find a fight so I must switch, because whichever country I'm in has no fights ".
And what Is our real intention, if that is only an "excuse"?
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Well in my case I just look for the good fights. The other shady cas will abuse of any system so does it really matter. Guy will play cheap just because they lack charecter and integrity. To hinder the game play of others to police up what the business should be policing up seems a bit draconian.
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why is it that the only good fights are on the other countries? why can't you guys start a good fight where you are. I'm pretty sure that people looking for good fights are devided among all 3 countries.
Because sometimes the fights just are on the unaccessible front of the 3 country war.
The GFC can be one of the most trouble-making squads in Aces High, if you factor its size into the equation. Zack and I alone have started fights several times across four adjacent sectors simultaneously but it takes a lot of time doing that and we often have to leave just as the fight gets going.
The 12 hour restriction penalises non-US players and small squad-based / dogfighting fans the most. Not everyone is flying on a US Timezone Semp.
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are you kidding I think it should be a week to change countries
there are no spies BULL lol there are i've seen guys on ever country do it shoot i say if there is more than one account with the same IP they should have to be on the same country
and ENY is messed up enough i think the inflight thing might be a good idea
but basing it on numbers would be too right now its based on percent
so a great example at 8 am the number are 50 30 20 so the side with 50 has a eny of like 20 and can't fly crap
but then later that day the numbers are 150 190 170 and now the eny is 0 for all countries even though the out numbering is far worse now than ever
and if you can't walk over a base with 40 guys you suck you should be able to take a base with 10 and if you country out numbers the others they have a advantage and the numbers of how many are the problem not the percent
anyway but if you where going to do a country thing like that 2 thiings one look if your buddies are loged on when you get on and just go to where they are
2 why not make it so that a squad has to change country if you alone you can all you want but if you in a squad you have to all change and its a command decision
anyway your idea isn't that great the on thing they kinda have right is the country change time limiit i get there are people who want the fight but there are also people who cheat (its a game it happens always will) so you can't make it to easy
I don't see much cheating myself,come to think of it, the only time I saw it was when the guys would do the unlimited bomb thing and
HTC slapped them with a trout very quickly. Of course I don't have the experience that some do. :rolleyes:
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you should be able to switch to the lowest numbered side at will....that will only fix it a 90% of the time, I have seen the lower side with the biggest hoard.....
that is not always the case though and it is rare where it is the case, I would rather deal with that happening occasionally then being stuck on the side that is hoarding.
I absolutely can not stand flying around a bunch of green guys......since day one I would rather fight red guys for my kills then green.
the 12 hour rule is the only thing HTC has done that I truly can not stand.
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In the last 10 years a plethora of phych and neurobiology studies have come out of the British medical community trying to understand why some individuals seek belonging to a group, clan, village, country or nation. While others reject the concept. I suspect the less than homogenious population demographic in Britian these days is driving these studies in an attempt to help maintain public order.
The biological conclusion all of the studies agree upon is the inherit differences between Left brain dominance and Right brain dominance.
Left brain dominant types tend towards strong in-group affinities, religiosity, securing the future with children and cooperative self regulation. Group, village, clan, religion, buisiness, militairy, country, nation and history.
Right brain dominant types tend towards novilty seeking, low birth rates, degrees of narcasissm, drug use and rejection of religiosity. They do not affiliate as strongly to any type of group as much as they are in a constant search for novel input and experiences in conjunction with groups. Actors, entertainers, artists, college professors, activists, anarchists, tree huggers, whale savers, save the worlders, social workers and so on. Personal identity versus religion or history.
About 35% of a given population tends towards left brain dominance with about 20% right brain dominace. The rest are a spectrum in between. This is why moderates often determin the fortunes of politicians in the west during elections. Or in the past the group described as the "Great Unwashed Masses".
Novelty seeking drives the constant request to eliminate side switching restrictions regardless of the consiquences. Group(country) loyalty is why many players are ambivalent about changing countries versus belonging to something for the long term. Statisticly the number of novelty seekers is smaller than the side loyalty players.
Let the novelty seekers jump sides every 60 minutes for say 75-100 fighter perks.
Another interesting trait found with novelty seekers is that conceding to their wants is not the end of the wanting. It's just the end of that novelty. The novelty seeking trait is essentialy it's own self reward process what ever the outcome. Boredom is emotional death to the novelty seeking causing them to seek entertainment elsewhere much sooner than their counter part who tends to stay with their chosen loyalties far longer.
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It's not that.
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are you kidding I think it should be a week to change countries
there are no spies BULL lol there are i've seen guys on ever country do it shoot i say if there is more than one account with the same IP they should have to be on the same country
and ENY is messed up enough i think the inflight thing might be a good idea
but basing it on numbers would be too right now its based on percent
so a great example at 8 am the number are 50 30 20 so the side with 50 has a eny of like 20 and can't fly crap
but then later that day the numbers are 150 190 170 and now the eny is 0 for all countries even though the out numbering is far worse now than ever
and if you can't walk over a base with 40 guys you suck you should be able to take a base with 10 and if you country out numbers the others they have a advantage and the numbers of how many are the problem not the percent
anyway but if you where going to do a country thing like that 2 thiings one look if your buddies are loged on when you get on and just go to where they are
2 why not make it so that a squad has to change country if you alone you can all you want but if you in a squad you have to all change and its a command decision
anyway your idea isn't that great the on thing they kinda have right is the country change time limiit i get there are people who want the fight but there are also people who cheat (its a game it happens always will) so you can't make it to easy
Since you are new...I'll put it this way:
It used to be an hour. They changed it to 12. It did not help.
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I know, it's never that.
But, then there is no novelty when you cannot change sides to take part in the novelty your freinds have discovered in one of the other countries becasue it got boring in the one you are stuck in. Novelty seeking is driven by bordom at it's simplistic definition.
I think Hitech can facilitate the novelty seekers by letting them pay fighter perks to change countries once an hour. But, then that might generate a whole new kind of wish based on disatisfaction with yet another limitation to novelty seeking at will. Lowering the country change perk cost becasue of running out of perks too quickly or back to the holy grail of eliminating any time restrictions regardless of consequences.
Elimination of rules or restrictions that place limits on when novelty can be sought is a trait of novelty seekers becasue the seeking of novelty is a neural self reward mechanism. The non novelty seekers are rewarded by belonging to an In-group that they can function within. All that chess peice loyalty going on is another type of neural reward mechanism. Thats why they can log in every night and so boringly be satisfied with slogging away in that one country and not seek fun by changing sides to escape bordom.
Just different neural reward processes and tollerances to what constitutes bordom to the different types.
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Bustr, very mensa (that is a compliment). The fact remains that everyone has their own reasons for switching sides. The other fact is that there really very few players that defend the 12 hour rule. The 12 hour rule has not stopped people from parking CV is the middle of nowhere. The 12 hour rule has not stopped people from having more than one account. The 12 hour rule has not stopped people from shooting down shade accounts to boost their score. All of these despicable activities that the bulk of players loathe, are not checked by a 12 hour rule.
My main contention is that either the ENY system should balance sides by driving people to the low numbers side (ie adjust the percentages) or change the side switching rules.
I am not asking for a change (once every 12 hours = 2 times in one day), just let me pick the interval.
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Bustr, very mensa (that is a compliment). The fact remains that everyone has their own reasons for switching sides. The other fact is that there really very few players that defend the 12 hour rule. The 12 hour rule has not stopped people from parking CV is the middle of nowhere. The 12 hour rule has not stopped people from having more than one account. The 12 hour rule has not stopped people from shooting down shade accounts to boost their score. All of these despicable activities that the bulk of players loathe, are not checked by a 12 hour rule.
My main contention is that either the ENY system should balance sides by driving people to the low numbers side (ie adjust the percentages) or change the side switching rules.
I am not asking for a change (once every 12 hours = 2 times in one day), just let me pick the interval.
why not just start a fight of your own. I remember when i used to change every hour and lots of times I would go from one country to another that had even worst fights. with over 400 people playing at prime time, it's hard to say that you cant find a decent fight.
semp
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I know, it's never that.
But, then there is no novelty when you cannot change sides to take part in the novelty your freinds have discovered in one of the other countries becasue it got boring in the one you are stuck in. Novelty seeking is driven by bordom at it's simplistic definition.
You are overanalysing. Play on the European Timezone for a week and you'd understand it is not seeking novelty but opportunities to fight. And this in an arena where the majority of players only want to do that with an advantage in the first place.
Those requesting this change seem willing to fight outnumbered. How can any measure that stimulates fighting not be good for the game?
Also going from 1 hour to 12 isn't a minor adjustment.
why not just start a fight of your own. I remember when i used to change every hour and lots of times I would go from one country to another that had even worst fights. with over 400 people playing at prime time, it's hard to say that you cant find a decent fight.
(http://i1114.photobucket.com/albums/k526/rwrk2/facepalm.gif) Semp, have you considered taking up Yoga? It might help you
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You are overanalysing. Play on the European Timezone for a week and you'd understand it is not seeking novelty but opportunities to fight. And this in an arena where the majority of players only want to do that with an advantage in the first place.
Those requesting this change seem willing to fight outnumbered. How can any measure that stimulates fighting not be good for the game?
Also going from 1 hour to 12 isn't a minor adjustment.
(http://i1114.photobucket.com/albums/k526/rwrk2/facepalm.gif) Semp, have you considered taking up Yoga? It might help you
I work swing every other week. that means i log in at 10 pm pst at the earliest. I still dont have a problem finding fights. now I find it honest to say I dont like it and I wish I could change at will more than "i cant find good fights". as the statement "good fights" is so vague that it is hard to argue against.
semp
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Semp, you just don't comprehend the issue & if you don't have a problem with it you cannot understand how others can. How can we discuss things further?
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Semp, you just don't comprehend the issue & if you don't have a problem with it you cannot understand how others can. How can we discuss things further?
what exactly is the problem? how can most of us find fights and yet some of you cant? are we unique? or is it just like the grass is always greener on the other side?
semp
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what exactly is the problem? how can most of us find fights and yet some of you cant? are we unique? or is it just like the grass is always greener on the other side?
semp
honestly...what you call a fight and what I call a fight are 2 totally different things.
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I haven't got the energy. Sometimes trying to discuss things on this forum is like hitting yourself on the head with a hammer, you start to notice how good it feels when you stop (http://img831.imageshack.us/img831/5780/1053175781.gif)
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I haven't got the energy. Sometimes trying to discuss things on this forum is like hitting yourself on the head with a hammer, you start to notice how good it feels when you stop (http://img831.imageshack.us/img831/5780/1053175781.gif)
:rofl :aok
You should put that in your Sig
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what exactly is the problem? how can most of us find fights and yet some of you cant? are we unique? or is it just like the grass is always greener on the other side?
semp
Just an idea of the differences in what YOU call a fight and what someone like INK calls a fight.
Last month, using only the top 10 models you killed, of that total more than half of them were either a GV or a bomber. For INK using the same parameters, NONE were GVs or bombers.
It looks like your idea of a fight is something to shot at, and INKs is something that fights back. Sure we could fly around dropping bombs on GVs all day, or fly at 10k and pick off the buff hordes as they come in at 5k in there B24s, but to some of us thats NOT a fight. We are looking for players that fight back, challenge our ability to shoot them down.... well not many challenge INK, but I'm sure he likes it when they at least TRY to fight back :D
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Just an idea of the differences in what YOU call a fight and what someone like INK calls a fight.
Last month, using only the top 10 models you killed, of that total more than half of them were either a GV or a bomber. For INK using the same parameters, NONE were GVs or bombers.
It looks like your idea of a fight is something to shot at, and INKs is something that fights back. Sure we could fly around dropping bombs on GVs all day, or fly at 10k and pick off the buff hordes as they come in at 5k in there B24s, but to some of us thats NOT a fight. We are looking for players that fight back, challenge our ability to shoot them down.... well not many challenge INK, but I'm sure he likes it when they at least TRY to fight back :D
:D
I see someone gets it :salute
I cant think of the last time I attacked a GV....I know I must have at some point :headscratch:
and bombers....as soon as I hear trip 9 is around I give them a free pass :cry
good points you make though, perfect actually....
question....think he will get it?
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nope :cry
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and bombers....as soon as I hear trip 9 is around I give them a free pass :cry
Guess he doesn't like bombers that fight back. :devil
Killing bombers can be a fight too. I'd rather take on 999's buffs 1 on 1, than a pair (or more) of hand-holding 5 ENY wusses any day.
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Guess he doesn't like bombers that fight back. :devil
Killing bombers can be a fight too. I'd rather take on 999's buffs 1 on 1, than a pair (or more) of hand-holding 5 ENY wusses any day.
:rofl
I have killed that guy 1 time in 7 years....he is a phenomenal shot....
I was being a bit tongue in cheek when I said that though.... :old:
:neener:
I do agree 5 eny wussies drive me nuts...or the 51/typhy/190 drivers make one pass and run like hell only to engage when you are fighting their friends....they aggravate me the most.
just last night I started fighting a few 47's and 51's....but they fought.... I died... but was absolutely happy that they fought.
I am whacked...Happy that I died :rofl
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honestly...what you call a fight and what I call a fight are 2 totally different things.
and there's no fights your way anywhere on the country you are with 400 guys online?
semp
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(http://i1114.photobucket.com/albums/k526/rwrk2/facepalm.gif) Semp, have you considered taking up Yoga? It might help you
why will yoga help me start whining that I cant find any fights?
semp
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and there's no fights your way anywhere on the country you are with 400 guys online?
semp
are you seriously this dense?
just for you
(http://i178.photobucket.com/albums/w246/fieldsofink/inkscluebyfour.jpg)
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are you seriously this dense?
just for you
(http://i178.photobucket.com/albums/w246/fieldsofink/inkscluebyfour.jpg)
Quite easy to settle this:
Semp's most kills:
P-51D 116 10 8 71
Spitfire Mk VIII 7 3 0 5
Ink:
Ki-84-Ia 50 25 1 20
Bf 109K-4 17 5 0 3
Butcher:
Panther G 637 52 6 36
T-34/85 528 200 19 69
Ki-84-Ia 85 29 3 19
Me 262 48 1 0 0
Clear difference here how people fight.. one picks and bombs, other dogfights.
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Quite easy to settle this:
Semp's most kills:
P-51D 116 10 8 71
Spitfire Mk VIII 7 3 0 5
Ink:
Ki-84-Ia 50 25 1 20
Bf 109K-4 17 5 0 3
Butcher:
Panther G 637 52 6 36
T-34/85 528 200 19 69
Ki-84-Ia 85 29 3 19
Me 262 48 1 0 0
Clear difference here how people fight.. one picks and vulches and bombs, other dogfights.
fixed :D
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Quite easy to settle this:
Semp's most kills:
P-51D 116 10 8 71
Spitfire Mk VIII 7 3 0 5
Ink:
Ki-84-Ia 50 25 1 20
Bf 109K-4 17 5 0 3
Butcher:
Panther G 637 52 6 36
T-34/85 528 200 19 69
Ki-84-Ia 85 29 3 19
Me 262 48 1 0 0
Clear difference here how people fight.. one picks and bombs, other dogfights.
butcher last month you had 425 kills in a panther with only 5 deaths. which means you camped a lot. and you have the nerve to call me a picker? :rofl :rofl :rofl :rofl. and by the way I dont bomb gv's. i bring an Il2 and kill them. just ask around. and what does any of it has to do with not being able to find a fight? and really you can look at me in the face and tell me that those 262 kills were actually in a 1v1 fight and not just picks?
butcher you dont seem to have a problem finding a fight based on the number of camped kills you have you had 713 kills and 64 deaths. you arent that good bro you are just a camper which isnt any different than a picker :ahand.
and ask around how i got those kills on the spit8. none of them were vulchers or picks.
semp
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To get back on topic, how about you can change twice a day, you pick the interval of time? Yes / No
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To get back on topic, how about you can change twice a day, you pick the interval of time? Yes / No
Yes!
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we should be able to switch to the lowest numbered side at least once an hour.....with no cost of perks, if we switch to any side but the low side it should cost perks.
so as the fight swings and flows we can follow the low numbered side...
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To get back on topic, how about you can change twice a day, you pick the interval of time? Yes / No
isnt it a 12 hour interval? and the day has 24 hours so yes, you can change twice a day. another wish granted :)>
semp
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Interval: a space of time between events or states (Webster). Simply put, the player selects the timing of the change. I would use crayon, but there is no feature for that on our BBs. Maybe I need to start another thread for that.
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nope :cry
you called that one :D
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fixed :D
but did you notice the difference ink between people like you and people like butcher? see you and a few guys do want to switch to fight. but the majority of people who want to switch are like butcher. they only want to switch to camp, pick or whatever. as he himself proved it by his own statistics. that's why I think the 12 hour limit is working. yes it does sucks for the few people who actually will switch to help but the majority will be just switch to whichever country gives them the most kills. it isnt about the fight, it's about the look at me I can land more kills.
semp
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Frankly, the only ones opposed to the country switch times being decreased are the ones that never change, no matter how lopsided the fights may be.
I'm not necessarily referring to overall numbers. For example, if one country is getting it from both sides, it can completely skew any fair fights even if the numbers are equal across the board.
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why will yoga help me start whining that I cant find any fights?
No one is whining. Going from 1 hour to 12 hours is not an insignificant change. It is legitimate to discuss the issue.
No, but Yoga might help you with your incredibly rigid thinking and inability to empathise.
We had the idea whilst flying last night. If this is a peak hour measure, why not set it at 1, 2 or 3 hours in off peak times, and one swap only in peak times?
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but did you notice the difference ink between people like you and people like butcher? see you and a few guys do want to switch to fight. but the majority of people who want to switch are like butcher. they only want to switch to camp, pick or whatever. as he himself proved it by his own statistics. that's why I think the 12 hour limit is working. yes it does sucks for the few people who actually will switch to help but the majority will be just switch to whichever country gives them the most kills. it isnt about the fight, it's about the look at me I can land more kills.
semp
it honestly does not matter to me how anyone flies....or GV's for that matter...I do know sometimes I am stuck on the high number side and it straight up sux.
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:bolt:
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No one is whining. Going from 1 hour to 12 hours is not an insignificant change. It is legitimate to discuss the issue.
No, but Yoga might help you with your incredibly rigid thinking and inability to empathise.
We had the idea whilst flying last night. If this is a peak hour measure, why not set it at 1, 2 or 3 hours in off peak times, and one swap only in peak times?
actually i know more than a couple of players who actually do switch to help the low side. because I have flown with them many times. what I dont like it's the thing that was happening before when lots of players would switch to horde with the vtards late at night. when we got stuck fighting them 5 or 6 to 1 then you will understand why I would hate the change. it's nothing personal if it was done right. hell many a night I switched looking to get more kills. and some of the guys that are really so pro "help the low side" I flew with them when we did nothing but switch because on the other side we could get more kills.
look at the numbers when one country is about to win the war. more often than not the "wining" side gets more players while the other too all of a sudden have less. and dont tell me the winning side called up the reserves while the other two countries people just gave up.
semp
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butcher last month you had 425 kills in a panther with only 5 deaths. which means you camped a lot. and you have the nerve to call me a picker? :rofl :rofl :rofl :rofl. and by the way I dont bomb gv's. i bring an Il2 and kill them. just ask around. and what does any of it has to do with not being able to find a fight? and really you can look at me in the face and tell me that those 262 kills were actually in a 1v1 fight and not just picks?
butcher you dont seem to have a problem finding a fight based on the number of camped kills you have you had 713 kills and 64 deaths. you arent that good bro you are just a camper which isnt any different than a picker :ahand.
and ask around how i got those kills on the spit8. none of them were vulchers or picks.
semp
Yep just a camper, please tank against me.
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but did you notice the difference ink between people like you and people like butcher? see you and a few guys do want to switch to fight. but the majority of people who want to switch are like butcher. they only want to switch to camp, pick or whatever. as he himself proved it by his own statistics. that's why I think the 12 hour limit is working. yes it does sucks for the few people who actually will switch to help but the majority will be just switch to whichever country gives them the most kills. it isnt about the fight, it's about the look at me I can land more kills.
semp
I'm sorry you don't like me switching sides to kill your horde, I go against whatever country is hording. The most kills? Yeah you clearly are missing half of whats upstairs.
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I'm sorry you don't like me switching sides to kill your horde, I go against whatever country is hording. The most kills? Yeah you clearly are missing half of whats upstairs.
how the hell can you kill our horde when you are in a tank? you only switch to camp in your tank. based on your last score. dood you are the poster child of why the 12 hour should be changed to 24 hours.
semp
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how the hell can you kill our horde when you are in a tank? you only switch to camp in your tank. based on your last score. dood you are the poster child of why the 12 hour should be changed to 24 hours.
semp
You clearly haven't even seen me play, this is evident with your completely wrong assumption of how I play then again with your lack of knowledge on history its clearly evident here you just make stuff up as you go along.
LT is the one who enjoys switching countries to camp - I am the one who switches sides to bomb him. Then again you wouldn't know that because you don't even tank, how many kills do you have in a tank per tour? 20? Yep you know as much as Tank-Ace in that department.
Try tanking an entire tour, you see why I sit in a Panther - 90% of tanks can't kill me, and when the bombs come I run away - don't like me camping? stop hording my base.
If you really want to see how I tank, I can drop you 10 or so Films of the last 2 tours - your assumption would change in a heart beat.
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You clearly haven't even seen me play, this is evident with your completely wrong assumption of how I play then again with your lack of knowledge on history its clearly evident here you just make stuff up as you go along.
LT is the one who enjoys switching countries to camp - I am the one who switches sides to bomb him. Then again you wouldn't know that because you don't even tank, how many kills do you have in a tank per tour? 20? Yep you know as much as Tank-Ace in that department.
Try tanking an entire tour, you see why I sit in a Panther - 90% of tanks can't kill me, and when the bombs come I run away - don't like me camping? stop hording my base.
If you really want to see how I tank, I can drop you 10 or so Films of the last 2 tours - your assumption would change in a heart beat.
i have seen you play dood. we hve flown many times together. you arent the type that will go help the low guy being horded by somebody. your thing will be to stay up so you dont die.
as for tanks you are a camper, plain and simple. as for your comment that if I dont like you camping dont horde your base? really do I bring 30 or 40 tanks to take your base? that is dumb. if you see lots of planes coming in, you dont up a tank. you up a plane either from the base that you are on or a near base. but feel free to justify your camping because a base is getting vulched. point is, you just want to switch to make it easier for you to camp. it isnt about low numbers. because if you up a tank over a base that is getting vulching you arent gonna get dozens of kills and only a few deaths. justify it anyway you want, but you saying i vulch while there's plenty of proof that all you do is camp is stupid.
I'll vulch if it comes down to that, but at the same time I'll help whoever is low and slow anytime and there's plenty of knights that can say that. but you cant say the same for your tank can you :neener:
like I said before you are the poster child of why the 12 hour works. really do feel sorry for ink and cal and other who do switch to help out. but butcher you and lots of others are the reason why the 12 hour switch change works. and you prove it tour after tour.
semp
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i have seen you play dood. we hve flown many times together. you arent the type that will go help the low guy being horded by somebody. your thing will be to stay up so you dont die.
as for tanks you are a camper, plain and simple. as for your comment that if I dont like you camping dont horde your base? really do I bring 30 or 40 tanks to take your base? that is dumb. if you see lots of planes coming in, you dont up a tank. you up a plane either from the base that you are on or a near base. but feel free to justify your camping because a base is getting vulched. point is, you just want to switch to make it easier for you to camp. it isnt about low numbers. because if you up a tank over a base that is getting vulching you arent gonna get dozens of kills and only a few deaths. justify it anyway you want, but you saying i vulch while there's plenty of proof that all you do is camp is stupid.
I'll vulch if it comes down to that, but at the same time I'll help whoever is low and slow anytime and there's plenty of knights that can say that. but you cant say the same for your tank can you :neener:
like I said before you are the poster child of why the 12 hour works. really do feel sorry for ink and cal and other who do switch to help out. but butcher you and lots of others are the reason why the 12 hour switch change works. and you prove it tour after tour.
semp
I need to correct this...I Don't switch to "help" out the lower side, I don't care squat for the war, or any other aspect of AH...(bombing and GVing) I switch because I would rather fight red guys then green for my kills.....
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i have seen you play dood. we hve flown many times together. you arent the type that will go help the low guy being horded by somebody. your thing will be to stay up so you dont die.
like I said before you are the poster child of why the 12 hour works. really do feel sorry for ink and cal and other who do switch to help out. but butcher you and lots of others are the reason why the 12 hour switch change works. and you prove it tour after tour.
semp
Ever since I joined TopGun in January I have been switching sides to help whoever is in trouble, sorry you are making up assumptions just because you have no argument to base it on frankly I will just call you a liar. What you really need to do is get off my case and blame people like LT who are the reason the 12 hour switch comes on, he's one who switches sides to camp, I haven't tanked much since January in fact I dropped close to 90% of sorties in a Tank, unless there is absolutely nothing else to do in the air I do still hop in a tank.
Before you make up more assumptions (as typical) Check my August to December Sorties in a Ground Vehicle, then check January to May - I go from 3,000 sorties to barely a 100 and even last tour I don't believe I even topped 75.
I have been increasingly frustrated by the hording, this is why I bounce Knights to Rooks - depending whose on offense and whose defending - Most in TopGun do this as well. What you don't see is fact we get stuck for 12 hours - and the fight does shift.
Prime example is the map split into three countries with the mountains in the middle - we switched countless times Rooks to stop the Bish in the south.
I think this tour were permantly staying Knights - again unless Knights are in a dead zone (Where the are neither attacking or defending), we will switch back rooks as usual for 12/24 hours. You probably don't even notice this, which is understandable.
If you had any clue what kind of squad TopGun is you'd agree with me, but not likely.
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I need to correct this...I Don't switch to "help" out the lower side, I don't care squat for the war, or any other aspect of AH...(bombing and GVing) I switch because I would rather fight red guys then green for my kills.....
We do just this, usually we stay knights unless they are in a dead zone with no opposition. In that case we go to whoever has the most red available for targets. TG are not base takers, we just look for a fight.
When I only fly 1 hour of a day, I rather switch for 12 hours and get a good hour fight in before logging off.
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We do just this, usually we stay knights unless they are in a dead zone with no opposition. In that case we go to whoever has the most red available for targets. TG are not base takers, we just look for a fight.
When I only fly 1 hour of a day, I rather switch for 12 hours and get a good hour fight in before logging off.
ya I never understood what the fun is in shooting at objects that don't move or shoot back...but whatever, whats fun for me is not whats fun for everyone.....
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ya I never understood what the fun is in shooting at objects that don't move or shoot back...but whatever, whats fun for me is not whats fun for everyone.....
then ask fester why he hits so many undefended town.
semp
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We do just this, usually we stay knights unless they are in a dead zone with no opposition. In that case we go to whoever has the most red available for targets. TG are not base takers, we just look for a fight.
When I only fly 1 hour of a day, I rather switch for 12 hours and get a good hour fight in before logging off.
if you fly 1 hour a day then the 12 hours is meaningless as you can switch when you log in. this is what I call being a hypocrite. you come here accusing me of being a picker and a vulcher when all you do is camp. there's a big difference between what you do and what I do. I will vulch your plane if you are dumb enough to up over a field that I am in. but I will not stay there for hours like you do.
so if all you do is play 1 hour then the 12 hour switch wont help you. hell the 1 hour switch wont help you either as you will log before it's time to switch.
this is one thing that pisses me off about he guys who come here whining about the 12 hour switch. I would have more respect and even support you if you came right out and say that you want to switch anytime you want just to get more kill as that was the reason I switched many times when it was a 1 hour switch time. but dont try the bs that you will try to even the sides. at least ink was honest about it and I respect that. most of you dont really care who's losing or winning, it's all about getting more kills. and again i would respect that as that's what we all want to do, but dont pretend that you want to help the low side as most of you dont really care.
semp
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this is one thing that pisses me off about he guys who come here whining about the 12 hour switch. I would have more respect and even support you if you came right out and say that you want to switch anytime you want just to get more kill as that was the reason I switched many times when it was a 1 hour switch time. but dont try the bs that you will try to even the sides. at least ink was honest about it and I respect that. most of you dont really care who's losing or winning, it's all about getting more kills. and again i would respect that as that's what we all want to do, but dont pretend that you want to help the low side as most of you dont really care.
semp
So because I fly 1 hour a day and shoot down more planes then you Its suddenly about getting more kills?
*facepalm
Its about finding a fight - you know .......more red guys then GREEN guys.... If I have to switch countries to find them then I will, I am not going to take a base or camp when there are NO targets around is the whole point of the thread.
Some people DO switch countries to the lowest side, I only switch to 2 countries - Rook or Knights - depending the size of a Dar between both I switch as needed.
Back on Topic -
I'd like to see going back to a 6 hour change, frankly the whole thing started with people switching side to the winning team to get the perks when the war was won. Why not allow people to switch, but don't get the perks for 12 hours?
Makes more sense to me, even 24 hours for that matter. Most who do switch sides looking for a fight don't need the perks to begin with, i'd even say perk it so if someone wants to change they have to spend the perks.
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then ask fester why he hits so many undefended town.
semp
not sure why he does...guessing he likes it....just not for me.
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It is always about finding a fight. Sometimes, especially Saturday morning, that dynamic can change pretty quick.
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It is always about finding a fight. Sometimes, especially Saturday morning, that dynamic can change pretty quick.
I enjoyed the fight when the bish were hording the rooks - TG decided to hop over to rook and up a bunch of 262s based on the Dar, around the same time as Tracerfi rage quit via the BBS lol.
/Still sorry for the Ho, at 550mph things happen quick:)
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It is always about finding a fight. Sometimes, especially Saturday morning, that dynamic can change pretty quick.
:aok
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75-100 fighter perks to switch once an hour or your first time inside of your 12 hours.
250 fighter perks to switch at will inside of the last hour switched.
Make sure a popup menu apprises you of your perk account balance if you have enough or not, and what it is costing to switch sides at that moment.
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75-100 fighter perks to switch once an hour or your first time inside of your 12 hours.
250 fighter perks to switch at will inside of the last hour switched.
Make sure a popup menu apprises you of your perk account balance if you have enough or not, and what it is costing to switch sides at that moment.
Sounds extremely excessive for a country change cost? The popup box is a great idea, asking a person what bank they want it taken out of also i.e fighter, bomber and GVs.
The whole idea behind the 12 hour time frame was to stop people switching countries when the war was about to win - it hurt those otherwise (which is a very small percentage).
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Sounds just perfict if it's making you complain. Means very few players will be using it as a habit other than that sudden shift near the war win to the winning side. Also means those complaining will only be happy when they can side hop for free anytime they want. So the complaint will shift to trying to make the price so cheap it's virtualy side hopping at will.
But, then look how many years have gone by with the spit14 still perked and several long running posts with everything possible about the game and the spit14 in the universe argued about and no shift on the stance by HTC. At least you can switch sides once a day.
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The whole idea behind the 12 hour time frame was to stop people switching countries when the war was about to win - it hurt those otherwise (which is a very small percentage).
:huh: uhh anything to support this statement or are you just talking out of your bum?
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It should always be allowed to change to the country with the lowest numbers, when they are at a large enough disadvantage. It still counts as a country change, so switching again to another, not smallest country has a timer limit.
This solves two issues:
1. It is always possible to assist the smallest chess piece and players who like "target rich" environments can always go there.
2. Squadrons that logged in and found their players scattered between the chess pieces can always switch to the same piece - the smallest one. The squadron get to fly together and the smallest country gets a boost.
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:huh: uhh anything to support this statement or are you just talking out of your bum?
Late war country change time has been increased back to 12 hours. That is how long you will have to wait after changing countries before you can change again.
From news release:
on: July 19, 2011, 03:58:31 PM
http://bbs.hitechcreations.com/smf/index.php/topic,316855.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,316855.0.html)
If you do remember when we had two arenas, whoever was winning the war everyone hopped on that side to get the perks - this put an end to it.
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Late war country change time has been increased back to 12 hours. That is how long you will have to wait after changing countries before you can change again.
From news release:
on: July 19, 2011, 03:58:31 PM
http://bbs.hitechcreations.com/smf/index.php/topic,316855.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,316855.0.html)
If you do remember when we had two arenas, whoever was winning the war everyone hopped on that side to get the perks - this put an end to it.
Not quite. Even before the country switch time was getting back to 12h, this particular bug had been fixed - you didn't get the perks if you hadn't been on that country for at least 12 hours. That was independent from country switch limitations.
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Not quite. Even before the country switch time was getting back to 12h, this particular bug had been fixed - you didn't get the perks if you hadn't been on that country for at least 12 hours. That was independent from country switch limitations.
When was the bug fixed? I couldn't find the thread on it.
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When was the bug fixed? I couldn't find the thread on it.
Not too long before the country switch time was raised... a few weeks, certainly not more than 2 months. There was no extra notice on that, Hitech noticed that bug during a different discussion and fixed it shortly after.
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Not too long before the country switch time was raised... a few weeks, certainly not more than 2 months. There was no extra notice on that, Hitech noticed that bug during a different discussion and fixed it shortly after.
Were people not switching to get the perks for winning the war? I remember doing it a few times - can't recall how many years back.
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Were people not switching to get the perks for winning the war? I remember doing it a few times - can't recall how many years back.
Who is "them"? ;)
I saw that claim a lot, but rarely substance to it. As far as my experiense, nombers were/are often lopsided at reset because of A) the reset being a result of an often massive numerical superiority of one side in the first place and B) because the "losing" side members logging off in disgust.
The majority of players are actually quite country loyal, even when switch times were down to 2h.
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Not quite. Even before the country switch time was getting back to 12h, this particular bug had been fixed - you didn't get the perks if you hadn't been on that country for at least 12 hours. That was independent from country switch limitations.
it's not 12 hour. prior to the win. It's 12 hours per tour. and it hasn't stopped people from switching when the war is about to be won, but it did stop people from going from horde to horde.
semp
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Who is "them"? ;)
I saw that claim a lot, but rarely substance to it. As far as my experiense, nombers were/are often lopsided at reset because of A) the reset being a result of an often massive numerical superiority of one side in the first place and B) because the "losing" side members logging off in disgust.
The majority of players are actually quite country loyal, even when switch times were down to 2h.
I always remembered the whining of people switching to the winning side to get the perks :) I'm sure quite a few logged off in disgust, especially since when we had 2 LWA's one arena heavily favored one country, where other arena favored another and so on.
I personally prefer the single arena, where no country has the advantage period, if you were unlucky in the old days with 2 Arenas where more then half of your squad was in one arena, you had to wait it out to get into that Arena which generally was full, or go to the other arena and fly solo.
That being said - Back on the 12 hour Time shift - What purpose is it for now a days? If someones going to spy they will simply be outed for it same as vulching shades. Besides a few named squads that switch countries every tour, and a few random people.
I wish we had a pie graph to dictate how many switch countries per day, it would better understand what exactly people are motivated by.
I always enjoy the whining "A spy is in our shore battery and its not firing!" If someones going to use a shade they will simply keep it on a country without a squad tag, HTC is going to deny someones $15 to play timid.
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it's not 12 hour. prior to the win. It's 12 hours per tour. and it hasn't stopped people from switching when the war is about to be won, but it did stop people from going from horde to horde.
semp
edited for harsh language.
new version:
that's not correct.
:)
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I've never seen anyone argue with such determination for something they claimed not to care about.
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I've never seen anyone argue with such determination for something they claimed not to care about.
Oh, "score" is a topic that also is mostly discussed by people who "don't care" :D
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If you just care about the fight like most of you say
how bout you switch sides as much as you want you keep your perkies but your score is reset to 0 each time
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Not quite. Even before the country switch time was getting back to 12h, this particular bug had been fixed - you didn't get the perks if you hadn't been on that country for at least 12 hours. That was independent from country switch limitations.
Close , when we were running split arenas we had forgotten that the in country time for perks was slave to change country time. So you only had to be in country 1 hour at that time, that was the bug. We split it out to a new variable "WarWinInCountryTime" and set that to 12 hours.
We then could run a 1 hour change time, and a 12 hour in Country time.
When we changed back to 12 hour change time, the issue again became moot.
Also I don't believe the increase in numbers of the winning side is do to changing of sides, but rather people not leaving the arena from the winning country when a country is about to win, coupled with more people logging out from the loosing country.
HiTech
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It should always be allowed to change to the country with the lowest numbers, when they are at a large enough disadvantage. It still counts as a country change, so switching again to another, not smallest country has a timer limit.
Rule #1 of game design. When you think of an idea, the next thought should be how can it be exploited.
Person in low side changes to high side to find any info he wants, and then can instantly change back.
HiTech
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If you just care about the fight like most of you say
how bout you switch sides as much as you want you keep your perkies but your score is reset to 0 each time
What's a score?
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What's a score?
rank whatever it is you call it when you type .score in
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rank whatever it is you call it when you type .score in
We have something like that?
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how bout you switch sides as much as you want you keep your perkies but your score is reset to 0 each time
I'll go one better...
I'll abandon any score, retire from any system message upon landing, sacrifice any ability to carry ord, and ability to drive/fly anything that carries troops if the country switch was disabled.
That emphatic enough for you?
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I'll go one better...
I'll abandon any score, retire from any system message upon landing, sacrifice any ability to carry ord, and ability to drive/fly anything that carries troops if the country switch was disabled.
That emphatic enough for you?
If that means that I do not have to be stuck on one country for 12 hours at a shot, I'm with you, Del. :aok
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I'll go one better...
I'll abandon any score, retire from any system message upon landing, sacrifice any ability to carry ord, and ability to drive/fly anything that carries troops if the country switch was disabled.
That emphatic enough for you?
Count me in! :banana:
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I'll go one better...
I'll abandon any score, retire from any system message upon landing, sacrifice any ability to carry ord, and ability to drive/fly anything that carries troops if the country switch was disabled.
That emphatic enough for you?
Sounds good to me, where can I sign up?
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i give you guys props
if you truly want to do it no matter what the penalty
I SAY +1 with a penalty that will keep people from wanting to change sides and avoid them being able to take command of carriers and what not
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i give you guys props
if you truly want to do it no matter what the penalty
I SAY +1 with a penalty that will keep people from wanting to change sides and avoid them being able to take command of carriers and what not
For me at least, carriers mean virtually nothing. I rarely fly anything other than German planes, which are not available on carriers.
The biggest issue is right now, if I change sides to the low side (I would rather be ganged by enemy than fight green guys for kills) and a squaddie comes on, I have to wait for 12 hours to go back to the side that they are on. By the same token, if they were to switch to the side that I switched to, they are also stuck for 12 hours.
In addition, there are times that there is not much of a fight to be had on the country that I am on, yet there is a huge battle in progress between the other two countries somewhere else on the map. The problem (for me at least) is sometimes you switch to get involved in that fight and it only lasts for an hour, then dries up and you are stuck.
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For me at least, carriers mean virtually nothing. I rarely fly anything other than German planes, which are not available on carriers.
The biggest issue is right now, if I change sides to the low side (I would rather be ganged by enemy than fight green guys for kills) and a squaddie comes on, I have to wait for 12 hours to go back to the side that they are on. By the same token, if they were to switch to the side that I switched to, they are also stuck for 12 hours.
In addition, there are times that there is not much of a fight to be had on the country that I am on, yet there is a huge battle in progress between the other two countries somewhere else on the map. The problem (for me at least) is sometimes you switch to get involved in that fight and it only lasts for an hour, then dries up and you are stuck.
QFFT
HiTech
Please.... you mentioned that someone could switch find CV's and switch again right away.....Please...will you consider allowing switching to the lowest Numbered side once an hour
take away coms for a half hour after switch...make it so no ord is allowed for half hour after switch, heck do both of those, plus a perk cost.....there has to be some way to allow it so the ones that would rather fight red guys for their kills then green.... to actually do this......I know guys like me and Von and a few others here are not in the majority anymore and that is fine, you said this game is about COMBAT, you have even made rules to promote combat...
I use to switch with the ebb and flow of the fights.... now I just log....
I know it is your sandbox, and I am a fan......this 12 hour rule is like cat crap in the sand box......
no disrespect meant at all by that...but something has got to be done.
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are you kidding I think it should be a week to change countries
there are no spies BULL lol there are i've seen guys on ever country do it shoot i say if there is more than one account with the same IP they should have to be on the same country
and ENY is messed up enough i think the inflight thing might be a good idea
but basing it on numbers would be too right now its based on percent
so a great example at 8 am the number are 50 30 20 so the side with 50 has a eny of like 20 and can't fly crap
but then later that day the numbers are 150 190 170 and now the eny is 0 for all countries even though the out numbering is far worse now than ever
and if you can't walk over a base with 40 guys you suck you should be able to take a base with 10 and if you country out numbers the others they have a advantage and the numbers of how many are the problem not the percent
anyway but if you where going to do a country thing like that 2 thiings one look if your buddies are loged on when you get on and just go to where they are
2 why not make it so that a squad has to change country if you alone you can all you want but if you in a squad you have to all change and its a command decision
anyway your idea isn't that great the on thing they kinda have right is the country change time limiit i get there are people who want the fight but there are also people who cheat (its a game it happens always will) so you can't make it to easy
:rofl :rofl :rofl
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I'll go one better...
I'll abandon any score, retire from any system message upon landing, sacrifice any ability to carry ord, and ability to drive/fly anything that carries troops if the country switch was disabled.
That emphatic enough for you?
I'd do the same. It is just that bad at times.
I might add I have over 35000 fighter perks.
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I'd do the same. It is just that bad at times.
I might add I have over 35000 fighter perks.
Anyone who hops out of any plane under 15 eny and sticks to 20+ eny can easily rack up perks without a problem, in 1 full year on my account (with 4 months being off due to broken laptop) I managed over 9000 fighter perks.
Not likely I will ever use them since the 262 is my only perk ride and Ki84 a standard ride.
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Rule #1 of game design. When you think of an idea, the next thought should be how can it be exploited.
Person in low side changes to high side to find any info he wants, and then can instantly change back.
HiTech
Yes, but he can only do it once. After the first switch the timer is on and he cannot take another spy peak like this. Taking a peak and returning is equivalent to logging in into one chess piece and switching to another carrying the information one gathered on country channel and map with him. A squadron can "take turns" in peaking, but whoever does that will not be too shy to switch one player that will stay on the other country and report on ventrillo/teamspeak/whatever - and this can be done today.
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Yes, but he can only do it once. After the first switch the timer is on and he cannot take another spy peak like this. Taking a peak and returning is equivalent to logging in into one chess piece and switching to another carrying the information one gathered on country channel and map with him. A squadron can "take turns" in peaking, but whoever does that will not be too shy to switch one player that will stay on the other country and report on ventrillo/teamspeak/whatever - and this can be done today.
Thus is why shades rule the game. Buy a second account and ignore having to switch sides.
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Thus is why shades rule the game. Buy a second account and ignore having to switch sides.
at least the shades pay extra money. with switching back and forth to lowest country wont cost you a dime.
semp
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I wish .....
Hitech I understand your point on game design. What of my notion of changing twice in a 24 hour period. You get to select the interval. That should give most guys the chance to be on three different countries during a given day. Also it would prevent guys from hopping from country to country and spoiling other guys fun. I also reckon that few play more than six hours in a sitting so this would give plenty of flexibility to the furballers.
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I wish .....
Hitech I understand your point on game design. What of my notion of changing twice in a 24 hour period. You get to select the interval. That should give most guys the chance to be on three different countries during a given day. Also it would prevent guys from hopping from country to country and spoiling other guys fun. I also reckon that few play more than six hours in a sitting so this would give plenty of flexibility to the furballers.
With perks eliminated (meaning if you switch countries and someone wins the war you don't get any) - Why not allow players to switch every 6 hours then? I don't see a reason someone would bounce countries - most have country "loyalty" so not many are going to be switching countries to horde against their own country. Thus leaves those who are looking for a fight able to switch to find a fight..
There are those like LT who are going to switch regardless to find a camping spot like V135 and 85, otherwise the majority simply want a fight - there are a small handful of shades that bounce around, but what good is that going to do?
Then again there must be some sort of exploit here, I am guessing the side which is losing will have players jumping to other countries, then again Its only a small handful that do this.
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With perks eliminated (meaning if you switch countries and someone wins the war you don't get any) - Why not allow players to switch every 6 hours then? I don't see a reason someone would bounce countries - most have country "loyalty" so not many are going to be switching countries to horde against their own country. Thus leaves those who are looking for a fight able to switch to find a fight..
There are those like LT who are going to switch regardless to find a camping spot like V135 and 85, otherwise the majority simply want a fight - there are a small handful of shades that bounce around, but what good is that going to do?
Then again there must be some sort of exploit here, I am guessing the side which is losing will have players jumping to other countries, then again Its only a small handful that do this.
you accusing Lt of camping? you did nothing but camp last tour.
semp
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With perks eliminated (meaning if you switch countries and someone wins the war you don't get any) - Why not allow players to switch every 6 hours then? I don't see a reason someone would bounce countries - most have country "loyalty" so not many are going to be switching countries to horde against their own country. Thus leaves those who are looking for a fight able to switch to find a fight..
There are those like LT who are going to switch regardless to find a camping spot like V135 and 85, otherwise the majority simply want a fight - there are a small handful of shades that bounce around, but what good is that going to do?
Then again there must be some sort of exploit here, I am guessing the side which is losing will have players jumping to other countries, then again Its only a small handful that do this.
I don't even see an issue with folks "spying" to gain an advantage. What advantage, if any, does it really give them?
Anyone that does this really sucks at the game anyway. Once they realize that they need to get better at the game to actually become proficient at using the aircraft, etc because spying, etc will not help, they will either quit the game entirely or realize that score is not as important as having fun and that worrying about score actually ruins the experience and the fun.
Then you have the paranoid freaks that worry about spies, etc. Seriously? Have they nothing better to do than worry about who wins a map, in what amount of time in a cartoon world, with a fake war? No job? No wife to get nagged by? No dog to kick?
In the end, the conflict continues, and the map will change. As surely as the sun rises.
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I don't even see an issue with folks "spying" to gain an advantage. What advantage, if any, does it really give them?
In fact a lot. It may not matter to you, but many players do play the game with different intentions and for different reasons (the war), and actual abuse of the side-switching ability does impact them. Locating goons or CV's, transmitting planned missions and so on. OF course, the amount of spying is usually vastly exaggerated, being used as an excuse for everything that went wrong, but the problem is still there.
Seriously? Have they nothing better to do than worry about who wins a map, in what amount of time in a cartoon world, with a fake war? No job? No wife to get nagged by? No dog to kick?
We could ask you the same things just for flying a cartoon plane. Nothing better to do? ;)
It's not only a cartoon flying game, it's also a war game. Nothing wrong with taking it as such. The "war" is in Aces High for a good reason :)
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Then you have the paranoid freaks that worry about spies, etc. Seriously? Have they nothing better to do than worry about who wins a map, in what amount of time in a cartoon world, with a fake war? No job? No wife to get nagged by? No dog to kick?
:lol
The 12 hour side switch rule does NEARLY NOTHING to prevent the things that the whiners complain about, people who want intel on the baddie's hordling missions will still get it, they don't need to jump sides.
It was a change done to satisfy the whines, a change that hurts many people's enjoyment of the game to a far greater degree than it helps that small sad number who worry about SPIEZ and their hordes getting busted.
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you accusing Lt of camping? you did nothing but camp last tour.
semp
Not.going to argue with a troll.
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Not.going to argue with a troll.
I already posted your own statistics to prove that only reason you want lower time limit is so you can pick or camp more.
semp
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I already posted your own statistics to prove that only reason you want lower time limit is so you can pick or camp more.
semp
shh troll you arn't that good. And starting to annoy me so welcome to ignore.
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In fact a lot. It may not matter to you, but many players do play the game with different intentions and for different reasons (the war), and actual abuse of the side-switching ability does impact them. Locating goons or CV's, transmitting planned missions and so on. OF course, the amount of spying is usually vastly exaggerated, being used as an excuse for everything that went wrong, but the problem is still there.
We could ask you the same things just for flying a cartoon plane. Nothing better to do? ;)
It's not only a cartoon flying game, it's also a war game. Nothing wrong with taking it as such. The "war" is in Aces High for a good reason :)
I suppose that I could have gone into more depth with my sentiments, but I was in a hurry to go somewhere.
I understand that the war is important for generating the fights that I like, but confining a player to one country for 12 hours sometimes limits the fights when weighing the 12-hour switch against possibly wanting to switch sides in less time as sometimes the number of players in the arena and which country they are on can be quite dynamic. Hamstringing players to a 12-hour time switch for the few that may abuse the system is less-than desirable.
I completely agree, it happens, but the accusations and failures attributed to that kind of behavior are vastly exaggerated, like you said, and can be ascribed to many other reasons.
As far as flying a cartoon plane goes, it is a hobby. It is not something that consumes me to to point where I take it personally and call folks spies/cheats/hacks, etc if my side is not winning teh warz or cry about these players on the forum. Sure, it is a competitive game with some goal oriented strategy and modicum of skill required but It is still a game. The way that some folks take it to heart and blow a gasket leads me to seriously question the reality that some of them live in.
If someone needs to abuse the system to get kills, sink CV's or otherwise gain advancement for their beloved chess piece, than they probably aren't very good or sportsmanlike to begin with and, in the end, aren't worth being concerned about. If someone really wants to be a dick, they will. Trying to change doctrine of game-play rules only makes them more creative and harder to catch.
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Trying to change doctrine of game-play rules only makes them more creative and harder to catch.
^^^^ QFT :cheers: