Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Debrody on June 15, 2012, 05:39:15 PM

Title: 60 of my buddies vs the ack (hangars dropped)
Post by: Debrody on June 15, 2012, 05:39:15 PM
Do you find it worthy? What do you find fun in it? Does it give you a collective satisfaction? Whats the difference between this kind of gameplay and, lets say, Diablo or WoW (havent played either, just curious)? What makes people follow orders in a computer game?

no bad willing here, im just curious. Trollers plz stay away, also no cursing plz. Would like to get a normal human discussion going.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Ack-Ack on June 15, 2012, 06:07:22 PM
People like to play as a team in a game that encourages others to team up to engage in the same objectives. 

ack-ack
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Debrody on June 15, 2012, 06:09:11 PM
I like playing as a team too.
But dont you find it more interesting to wing with 9 buds against 10 red guys than 10 autoacks? Arent there more variations to play through? (varietas delectat, or maybe not?)
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Midway on June 15, 2012, 06:11:35 PM
When I did this as part of the v guys, it was my first couple of months, and I wouldn't last but a few minutes without a giant horde around me.  Gave me a chance to fly, do something useful (like strafe a town or field ack), watch others, and sometimes even land a few rounds on a red guy without dying. :x

Was fun, and didn't mind following orders to do my part in helping the "team" accomplish a goal.  Felt proud of my contribution, although minor. :)
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Tank-Ace on June 15, 2012, 07:30:05 PM
Personally, I've always enjoyed it when theres some resistance or opposition to overcome. I mean for all practical purposes, it would be just as fun to create a private arena, get 10-15 guys to enter and come to one side, and then strafe down field ack for hours on end.

Or for variety's sake, you could take turns being the 2-3 enemies you meet, and then quickly overwhelm before an actual fight ensues.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: titanic3 on June 15, 2012, 07:44:49 PM
People attract other people. I think everyone new was like that.

*First Day of AH*

vTard: Mission posted! Please join!
Newbie: Huh? what's that? Lemme ask.

...

Newbie: 30 guys?! Wow, it must be important!

*At the base*

Newbie: Ooh, enemies! *pew pew pew* MY FIRST KILL! This is awesome! I should do this more often!


Some people continues to think it's "awesome", while some gets bored of it after a while (especially after their first few 1v1s and find out there are others who are better than them, and try to reach a point where they can succesfully win a 1v1.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Butcher on June 15, 2012, 07:47:17 PM
Generally most grow out of the Alchemist horde everything mentality, most seek training eventually getting better and off to do their own thing with a different squad.

Perfect example I can think of was Jughead, I am not saying the horder's are bad guys, vBobo happens to be one of the nicest devils I ever run across, in fact I am looking forward to training some of the v guys, would laugh my pants off if they come back a dog fighters squadron (maybe not soon but possibly) :)
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Tank-Ace on June 15, 2012, 08:09:32 PM
I would love to see some of the dedicated horders try and 1v1. I wonder just how severe a deficency we'd be looking at.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Debrody on June 15, 2012, 08:18:13 PM
i would like to see the dedicated horders...   fight in 10v10!
btw Jughead and Bobo are cool guys indeed. Still im curious about the horders opinion about themselves.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Lusche on June 15, 2012, 08:32:54 PM
Still im curious about the horders opinion about themselves.

Hard to get an answer on that, because almost nobody is thinking of himself as a horder. So when you call "Horders, step forward!"... ;)

And I have another theory on top of that: I'd guess that most players making up the core of those 'hordes' you are thinking of aren't even on this BBS...
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Butcher on June 15, 2012, 08:33:15 PM
I would love to see some of the dedicated horders try and 1v1. I wonder just how severe a deficency we'd be looking at.

I faced Chuwie enough times, without 40+ behind him there is a reason for the hording.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Tank-Ace on June 15, 2012, 08:37:17 PM
I faced Chuwie enough times, without 40+ behind him there is a reason for the hording.
:rofl

Oh, thats funny.


Hard to get an answer on that, because almost nobody is thinking of himself as a horder. So when you call "Horders, step forward!"... ;)

And I have another theory on top of that: I'd guess that most players making up the core of those 'hordes' you are thinking of aren't even on this BBS...

^^^^ this.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: StokesAk on June 15, 2012, 09:01:08 PM
It is obviously competition between oneself and their own lack of skill...

"YES! I didn't auger this time!
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: AWwrgwy on June 16, 2012, 12:41:32 AM
  wouldn't last but a few minutes without a giant horde around

That's why.



wrongway
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: bacon8tr on June 16, 2012, 01:08:45 AM
Early in my AH career, I joined a mega-squad, in large part as a way to accelerate the steep learning curve.  Along the way I found a core group of squad mates that I enjoyed flying with.  When my idea of fun became a direct contradiction to the squads MO I left and joined another mega squad, mainly due to the fact that the guys I enjoyed flying with had migrated over as well.  Fast forward a year later and I found that my mindset had changed.  I found that I enjoyed defending, even against larger numbers, more so than rolling along in the "horde".  Just my opinion, but I enjoy the game more now than I can ever remember before.  Going "solo" allows me the freedom to do what I want, when I want and how I want.  I have taken on the role of support more than anything else.  I still get  :ahand on a regular basis, but now it's all in my definition of fun.  Just my 2cents worth.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Ruah on June 16, 2012, 02:21:46 AM
sometimes I find myself in a horde to capture a base I think is important. . .but for the most part I relish the 1v1 2v1. . .
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: waystin2 on June 16, 2012, 08:49:25 AM
sometimes I find myself in a horde to capture a base I think is important. . .but for the most part I relish the 1v1 2v1. . .

Hey Ruah, don't forget the fun 3 v 2, 4 v 2, 5 v 2, etc that we have found ourselves in! :uhoh :D :)
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: --)SF---- on June 16, 2012, 09:00:34 AM
Herd Mentality.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: The Fugitive on June 16, 2012, 09:30:56 AM
I wish the score table kept all the old numbers for squads. I'd love to be able to look back to compare the Mafia back when I, Tzr, and Mugz ran the squad, with the "mega" squads of today.  I think we were one of the first "mega" squads in Aces High. We had two full squads, and a third with just a few guys in it (porking wing), over 60 guys with at least 20 showing up for a squad night twice a week. We got to the point the taking a base was nothing (11 bases in 3 hours once, on one front, against defenders), also it was VERY boring. Splitting up the squad to hit 2 and 3 bases at once upped the challenge for us and made it much more fun. It also gave the defenders a chance to be able to fight back and win now and then, which in turned made us adjust our attack on the fly to continue the attack.

We KNEW we were a horde, but instead of using those numbers to roll over base after base, we instead went for the challenge of spreading ourselves out. It was more fun for everyone involved. Did we ever take 11 bases in a squad night again? LOL!! nope! I think the best we ever did after that was 4-5, but we had a lot more fun. The thrill of taking a base doesn't mean you just roll over it. If you fight, and fight hard for it, it is so much more thrilling. The suspense of wondering do we have enough fighters for cover? Will the VH stay down long enough? Will the goon be found? All added to the thrill. Which roller coaster is more fun, one with a long climb, and sudden drop and you unload, or one that has a long climb and number of drops, rolls, another long climb followed by more drops and turns and rolls to finally unload?

I understand a newbs need to hide in a horde, but it's my opinion that it's up to a mission leader/squad leader to push these people to get better. Better players means better game play for everyone.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Getback on June 16, 2012, 11:54:17 AM
Well it's good and bad for me. First the bad. One night this week I look over the map and knights are being heavily horded by both sides and both sides had huge numbers over us. Some of the missions were numbering in the 50s. Maybe half that country was in the mission. It was just too much for me that day. I logged.

The good. It sure is fun knocking some of the mission guys down while they think they are safe. Had a run the other day where a large horde was upping. They were a tight packed group of 17s with pony escorts. Just as they got out of their dar I attacked. Found 2 folks afk. hehe. Now the escorts were higher and gunning for me. I dove out hoping to drag them down. One bit. We got into a bit of a fight, right on the razor's edge. Finally he lost control and smacked mother earth. Now that was pretty cool.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: bustr on June 16, 2012, 05:54:33 PM
Everyone goes through the same roughly 1 to 3 year cycle with this game when they start.

Of 100 new players 80% who stay with the game through the first year will choose to play with a larger group of friends and countrymen for the rest of their career in the game with changing priorities as their skill sets improve over time. Many will not have the spare time to seek training or be interested in anything but logging on and shooting at things while interacting with their freinds. In varying degrees the social "belonging" is the attraction while the uniquness of this game creates a fun gathering location to enjoy a shared experience.

The remaining 20% will exhibit varying degrees of inate talent, agressiveness and EGO need to excell at all costs with an extreme intollerance of anyone not like themselves. Predictably they tend to spend time in the DA jousting with the like minded 20% still active from past generations and their current generation. A common theme over the generations of this 20% is a visceral disguste for how many of the other 80% choose to play this game and an ongoing misguided campaign that with enough negative peer preassure, the other 80% will be humiliated into to becomeing like themselves or even leave the game.

Predictably the 20% are some of the first to burn out by the third year and leave this game out of bordom or blaming the other 80% for creating an environment of lousy game play. Other than the eyecandy and new players, this game dosen't change very much. A nearly unrestriced sandbox to express your imagination in.

This is a game that cannot be won. You can only play it in the face of your current perceptions of yourself and what you feel you need from it. Everything else is a reflection of how you view and react to other people's choice of game play. Respecting HTC's few rules, there is no right or wrong way to play this game. Just the illusion that other player's opinions about you matter.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: vTM on June 16, 2012, 06:40:31 PM
Well as one of the oldest members of the vTards i joined in the hording just to learn how the game worked. Dogfite taught me alot. but ill tell you ive learned more in the last yr from flying alot of two man patrols with vReaper. Getting killed an going right back into the fray. Ive killed an been killed by the best guys in the game. Shawk on more than one occasion has pm'ed me a after he blew me out of the sky an asked if i learned something. as for butcher, id love the chance to improve. I know my squad isn't liked but i think that's cus some members have a rather dubious reputation. but trust me  you couldn't find a better group to help you.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: captain1ma on June 16, 2012, 09:16:27 PM
once apon a time, JG54 would announce on 200 what base we were going to take, and head for it. by the time we got there, it was swarming with defenders. while milking bases was fun at times, jumping into a hornets nest was even more fun. we mostly never survived but we sure had fun trying!
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Dace on June 16, 2012, 09:35:18 PM
Everyone goes through the same roughly 1 to 3 year cycle with this game when they start.

Of 100 new players 80% who stay with the game through the first year will choose to play with a larger group of friends and countrymen for the rest of their career in the game with changing priorities as their skill sets improve over time. Many will not have the spare time to seek training or be interested in anything but logging on and shooting at things while interacting with their freinds. In varying degrees the social "belonging" is the attraction while the uniquness of this game creates a fun gathering location to enjoy a shared experience.

The remaining 20% will exhibit varying degrees of inate talent, agressiveness and EGO need to excell at all costs with an extreme intollerance of anyone not like themselves. Predictably they tend to spend time in the DA jousting with the like minded 20% still active from past generations and their current generation. A common theme over the generations of this 20% is a visceral disguste for how many of the other 80% choose to play this game and an ongoing misguided campaign that with enough negative peer preassure, the other 80% will be humiliated into to becomeing like themselves or even leave the game.

Predictably the 20% are some of the first to burn out by  :bolt: third year and leave this game out of bordom or blaming the other 80% for creating an environment of lousy game play. Other than the eyecandy and new players, this game dosen't change very much. A nearly unrestriced sandbox to express your imagination in.

This is a game that cannot be won. You can only play it in the face of your current perceptions of yourself and what you feel you need from it. Everything else is a reflection of how you view and react to other people's choice of game play. Respecting HTC's few rules, there is no right or wrong way to play this game. Just the illusion that other player's opinions about you matter.

Nothing I've ever read on this board was able to explain it better. Very good post bustr. :aok
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: matt on June 17, 2012, 09:59:15 AM
I faced Chuwie enough times, without 40+ behind him there is a reason for the hording.
all HAIL butcher kinG of AH  :headscratch::aok  :rolleyes:
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: matt on June 17, 2012, 04:47:12 PM
Everyone goes through the same roughly 1 to 3 year cycle with this game when they start.

Of 100 new players 80% who stay with the game through the first year will choose to play with a larger group of friends and countrymen for the rest of their career in the game with changing priorities as their skill sets improve over time. Many will not have the spare time to seek training or be interested in anything but logging on and shooting at things while interacting with their freinds. In varying degrees the social "belonging" is the attraction while the uniquness of this game creates a fun gathering location to enjoy a shared experience.

The remaining 20% will exhibit varying degrees of inate talent, agressiveness and EGO need to excell at all costs with an extreme intollerance of anyone not like themselves. Predictably they tend to spend time in the DA jousting with the like minded 20% still active from past generations and their current generation. A common theme over the generations of this 20% is a visceral disguste for how many of the other 80% choose to play this game and an ongoing misguided campaign that with enough negative peer preassure, the other 80% will be humiliated into to becomeing like themselves or even leave the game.

Predictably the 20% are some of the first to burn out by the third year and leave this game out of bordom or blaming the other 80% for creating an environment of lousy game play. Other than the eyecandy and new players, this game dosen't change very much. A nearly unrestriced sandbox to express your imagination in.

This is a game that cannot be won. You can only play it in the face of your current perceptions of yourself and what you feel you need from it. Everything else is a reflection of how you view and react to other people's choice of game play. Respecting HTC's few rules, there is no right or wrong way to play this game. Just the illusion that other player's opinions about you matter.
:salute
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Bender on June 17, 2012, 04:52:59 PM
I find it mildly amusing that a guy who I hear accused of cheating a lot of time, complains of hoarding.  Is that why you cheat, your hatred of hoarding missions?  I don't know you from a hole in the ground nor do I have any proof, I just hear people saying, "Debrody is spying again and such"
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Lusche on June 17, 2012, 04:54:24 PM
Someone looking for PNG by the first post?  :noid
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: bustr on June 17, 2012, 05:35:01 PM
Wow, that was a "Shiny Metal Bite"......

Hoarding is part of the game culture. But, even I have experienced hoards that make you go play target in the TA for a while.

You can't win this game. You can only play it and weather the crapola that blows your way sometimes. Very often in 15-30 minutes an opportunity presents itself for you to harvest baby seals or knock heads with the likes of Debrody on a different side of the map.

If you get frustrated in real life with how others conduct themselves easily. This game will eventualy become a personal rage fest for you. The 20% I mentioned earlier tend to have this issue as an occupational hazzard of driving themselves a bit harder than they percieve others are willing to do for the same goals.

Perception then becomes everything to the personal self esteem currency of the results.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: BaldEagl on June 17, 2012, 05:47:54 PM
You can't win this game.

Balony.  There's a hundred ways to win in this game which is a big part of it's appeal.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: bustr on June 17, 2012, 07:18:59 PM
You can win in the moment of any given engagement or, if you sign up for a winner takes all game event.

Just as your "Kill to Death" like mine will show you loose like I do and everyone else at any given time. And just like golf, it's up to you to fill in your card truthfully or how ever you please if you are simply playing 18 to play 18. Everyone playing this game eventualy makes a mistake and dies. Everyone playing this game has the same unlimited lives to take unlimited "Mulligans".

This game cannot be won. It can only be played.

Unless after all of these years it realy matters to you what anyone else thinks about the way you play in an unliitied lives free for all madhouse?
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Oddball-CAF on June 18, 2012, 02:48:33 PM
I find it mildly amusing that a guy who I hear accused of cheating a lot of time, complains of hoarding.  Is that why you cheat, your hatred of hoarding missions?  I don't know you from a hole in the ground nor do I have any proof, I just hear people saying, "Debrody is spying again and such"

You oughtta be more careful of spreadin' crap like that about, Bender. Especially in your first (under that handle) post.
I've had my share of pissin' contests with Debrody in the past, but I've -never-, repeat, -never-, seen or heard
anything about him being either a "cheat" or a "spy". You'd better go find another ankle to hump, cuz I
can guarantee you that nobody in here who's flown with or against Debrody is buyin' into that load
of malarkey you just posted.

Oddball
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: tunnelrat on June 18, 2012, 03:43:14 PM
You oughtta be more careful of spreadin' crap like that about, Bender. Especially in your first (under that handle) post.
I've had my share of pissin' contests with Debrody in the past, but I've -never-, repeat, -never-, seen or heard
anything about him being either a "cheat" or a "spy". You'd better go find another ankle to hump, cuz I
can guarantee you that nobody in here who's flown with or against Debrody is buyin' into that load
of malarkey you just posted.

Oddball


I completely concur...  Debrody might be a avacado, but he's no cheater.

Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Shuffler on June 18, 2012, 03:44:11 PM
Still im curious about the horders opinion about themselves.

I'll chime in here. I've now had 2 of the v guys express interest in setting up training for their guys. From what I gather there is quite a bit of interest internally for the group to improve. I'm not sure if it is a direct reaction to outside pressure or just a group of guys gaining experience and wanting to move to the next phase.

In either case I think the v guys may be doing some improvement in areas hitherto unheard of by the outside masses.

I see that as a plus.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Lusche on June 18, 2012, 04:12:39 PM
I I'm not sure if it is a direct reaction to outside pressure or just a group of guys gaining experience and wanting to move to the next phase.

I'd see that more like following the standard AH evolutionary pattern of squads. AT some point almost everybody is getting bored by the 10th quick, unopposed base capture during a night. But don't worry, if that really happens to the V's now, the next basegrabbin megasquad will surely show up soon. they always do ;)



Generally speaking, peer pressure rarely works, particularly not when being thrown out in a very negative way, i.e. insulting people, calling out their "lamery" and so on. That only tends to reinforce such habits ("Everybody is calling us tards, so let's show them how tardy we really can be!"). Pressure induces counter-pressure.

Set an example, guide players, train them, help them and accept when they don't follow your way all the time. That's the way of changing things, but of course that's laborious, slow and doesn't give the instant 1337 feeling as throwing out insults on CH200 ;)
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: surfinn on June 18, 2012, 04:22:32 PM
Got to say I've actually met a couple of Vs in 1v1 combat recently and enjoyed the fight. It was their top flyer's but I was still impressed that they stayed in and fought instead of running to the ack or the nearest mass of bad guys.  :salute to you guys. ( I still reserve the right to complain when ya jump me in mass though )  :rofl
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Threeup on June 27, 2012, 01:52:18 AM
Haters gonna hate
.
Playas ‘gon play.

I have absolutely no idea what that means. I’m not even convinced it’s English.

V Crew are frustrating at times, but they seem to pay their subscription and, to that end, can do what they like. And I think they enjoy what they do. If they enjoy it more than anyone else, they win. And to the rest of us, I like it when they’re coming to a base near me. It’s a good chance to beat back the foe and kill some pixelated planes in the process.

V-guys posts are cool – they dig the game, like we all do. The Musketeers lack of anything resembling “having a go” annoys me – same deal. The Fishing, Ho’ing, Running, score mongering, English is my third language crew annoy me – same deal. The last two groups annoy me for probably the same reason they annoy DeBrody – lack of respect for the fight – total respect for the score.

And whilst mentioning DeBrody, I wouldn’t be using his handle and the word cheat in the same sentence, post or internet page. From my viewpoint, he is one of the shining lights in a game peppered with mediocrity. He flies well, is a great stick to fight against or fight with and takes his wins and losses with equal grace.

In short, a good guy.

Public retraction in order Champ. 
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Midway on June 27, 2012, 06:36:42 AM
Haters gonna hate
.
Playas ‘gon play.

I have absolutely no idea what that means. I’m not even convinced it’s English.

V Crew are frustrating at times, but they seem to pay their subscription and, to that end, can do what they like. And I think they enjoy what they do. If they enjoy it more than anyone else, they win. And to the rest of us, I like it when they’re coming to a base near me. It’s a good chance to beat back the foe and kill some pixelated planes in the process.

V-guys posts are cool – they dig the game, like we all do. The Musketeers lack of anything resembling “having a go” annoys me – same deal. The Fishing, Ho’ing, Running, score mongering, English is my third language crew annoy me – same deal. The last two groups annoy me for probably the same reason they annoy DeBrody – lack of respect for the fight – total respect for the score.

And whilst mentioning DeBrody, I wouldn’t be using his handle and the word cheat in the same sentence, post or internet page. From my viewpoint, he is one of the shining lights in a game peppered with mediocrity. He flies well, is a great stick to fight against or fight with and takes his wins and losses with equal grace.

In short, a good guy.

Public retraction in order Champ.  


 :huh Try picking him in the MA a few times.   :rolleyes:

Just sayin...

Otherwise, I agree, for the most part.   :salute
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Debrody on June 27, 2012, 07:03:36 AM
Thanks Threeup,
still, i never meant to offend anyone with this topic.
     I know two vguys who are jerks, i cant stand him, but the others arent bad folks at all. To be honest, i would rather play with them than the "im in a spixteen/pony/4hog/tempy, im at 20k, i BnZed you to death, die beyotch, my score is better than yours muwhaha" ones. Thats why i wanted to understand why they do what they do. Its better for my little soul if i can accept it.
     As for being a good one... you decide, i found myself to be horrible. I give back exactly what i got: if a good fight, then a salute, if crap, then the same crap. Anyway, im inactive right now, trying to forget the boring/annoying stuff and remember the niceties. Couse all i need now is just a little peace...

Pure luck Midway is ignored and i dont have to see the scum he is trying to throw at me... or its just my wicked mind?
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Midway on June 27, 2012, 07:12:40 AM
Thanks Threeup,
still, i never meant to offend anyone with this topic.
     I know two vguys who are jerks, i cant stand him, but the others arent bad folks at all. To be honest, i would rather play with them than the "im in a spixteen/pony/4hog/tempy, im at 20k, i BnZed you to death, die beyotch, my score is better than yours muwhaha" ones. Thats why i wanted to understand why they do what they do. Its better for my little soul if i can accept it.
     As for being a good one... you decide, i found myself to be horrible. I give back exactly what i got: if a good fight, then a salute, if crap, then the same crap. Anyway, im inactive right now, trying to forget the boring/annoying stuff and remember the niceties. Couse all i need now is just a little peace...

Pure luck Midway is ignored and i dont have to see the scum he is trying to throw at me... or its just my wicked mind?

Oh come on... you know you looked... How can you not look? :D

Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Hap on June 27, 2012, 07:18:38 AM
I'd see that more like following the standard AH evolutionary pattern of squads. AT some point almost everybody is getting bored by the 10th quick, unopposed base capture during a night. But don't worry, if that really happens to the V's now, the next basegrabbin megasquad will surely show up soon. they always do ;)



Generally speaking, peer pressure rarely works, particularly not when being thrown out in a very negative way, i.e. insulting people, calling out their "lamery" and so on. That only tends to reinforce such habits ("Everybody is calling us tards, so let's show them how tardy we really can be!"). Pressure induces counter-pressure.

Set an example, guide players, train them, help them and accept when they don't follow your way all the time. That's the way of changing things, but of course that's laborious, slow and doesn't give the instant 1337 feeling as throwing out insults on CH200 ;)
:aok :aok
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Debrody on June 27, 2012, 07:23:15 AM
:aok :aok
see vBobo, vJazzi or (v)Woody. Its working.  :salute
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Dead Man Flying on June 27, 2012, 08:35:33 AM
Why horde?  Because it's fun, it's effective, and it works.  And as Lusche's data show in another thread, new players see pretty significant improvement over their first year in terms of game stats (K/D, K/S, etc).  I have to assume that this includes players flying in hordes as much as anyone else, so even in the horde they manage to demonstrably improve their performance.

The short version: AH rewards and encourages hording, so we see hording.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: oboe on June 27, 2012, 08:54:32 AM
Why horde?  Because it's fun, it's effective, and it works.  And as Lusche's data show in another thread, new players see pretty significant improvement over their first year in terms of game stats (K/D, K/S, etc).  I have to assume that this includes players flying in hordes as much as anyone else, so even in the horde they manage to demonstrably improve their performance.

The short version: AH rewards and encourages hording, so we see hording.


Hording might even be considered human nature - not that much different from early humans banding together for common defense or exploitation of weaker groups that possess something the larger group wants.

Behavior can be altered though, especially in a game like AH where conditions can be controlled.  What if, for example, the initial map state had random but equal field ownership all over the map, instead of starting with a large contiguous area for each country?  Sortof like the random start in Risk.   There would be dozens of fronts, and fights would be theoretically be smaller, shorter distance to get to, etc.  I imagine it would be quite an active map while countries tried to consolidate contiguous zones of control.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Lusche on June 27, 2012, 08:58:48 AM
What if, for example, the initial map state had random but equal field ownership all over the map, instead of starting with a large contiguous area for each country? 

It would not change the general tendency to "join up". We would still have a few 'hordes' flying around, with possibly even less chances of seeing them run into each other. The main difference would be much more bases being hit by surprise raids or being sneak, because you can't keep attention or even cover them all.

IMHO, for gameplay this would be much worse than the current set up. I would wish for less fragmentation, not more.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Midway on June 27, 2012, 08:59:47 AM
Behavior can be altered though, especially in a game like AH where conditions can be controlled.  What if, for example, the initial map state had random but equal field ownership all over the map, instead of starting with a large contiguous area for each country?  Sortof like the random start in Risk.   There would be dozens of fronts, and fights would be theoretically be smaller, shorter distance to get to, etc.  I imagine it would be quite an active map while countries tried to consolidate contiguous zones of control.


 :aok :aok :aok Already made that a wish previously.  Think it would be great.  No response fom HTC yet though.   Just thinking about all the variety and how the countries evolve with strategic base taking gets me all  :x

HTC could hire someone just focused on map improvements/adjustments, base assignments, etc.  

Please HTC.... Would pay a little extra each month too.   :)
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: tunnelrat on June 27, 2012, 09:02:59 AM
Why horde?  Because it's fun, it's effective, and it works.  And as Lusche's data show in another thread, new players see pretty significant improvement over their first year in terms of game stats (K/D, K/S, etc).  I have to assume that this includes players flying in hordes as much as anyone else, so even in the horde they manage to demonstrably improve their performance.

The short version: AH rewards and encourages hording, so we see hording.


Also because that's the entire point of the Main Arena...

Playing this game to exclusively circle-jerk furball with a dozen other people is akin to buying a Pagani Zonda so you can sit in it and listen to the radio.  It's still a great sound system, but there are plenty of other ways to listen to music.  Crying when your neighbors actually DRIVE their Sports Cars, well that's too absurd for an analogy.

Calling any group of more than 4 people with a defined "mission" a horde is the method by which those without friends (or too cool for friends) soothe their butthurt after they are trounced by "pick and run tards" who happen to be flying finger four.  (You'll notice that the people who cry the most about "hording" are the first to crow when they win a lopsided fight... which the "horde" provided them with in the first place)

I had a lot of fun flying in the DA... really not sure why those who hate "hordes" as they call them don't simply stay there...  but I suspect it is because the audience is not quite large enough for their ego stroking and .200 smack talk...

You AH sociologists can theorize and debate all you want... you can graciously put lipstick on a pig and politely define "hording" as the AH equivalent of little baby fish schooling up to survive.  The bottom line is this: a successfully coordinated combined arms assault bringing together 20-30 guys and gals from across the planet is an actual accomplishment.  

Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Delirium on June 27, 2012, 10:28:27 AM
Tunnelrat, that was the largest amount of unsubstantiated generalizations I have seen on the forums in a long time.


The bottom line is this: a successfully coordinated combined arms assault bringing together 20-30 guys and gals from across the planet is an actual accomplishment

No, that is 'herding cats' and all it takes is a bunch of upper case sentences to keep them in moving. It isn't an accomplishment, it isn't teamwork, its cat herding.
---------------

edit: This is a good place to re-post my 'arm-chair general' rules for Aces High.

1. YOU MUST USE CAPS FOR EVERYTHING ON CHANNEL 2!

2. You must alternate between exclamation marks (!) and one digits (1) at the end of every sentence!!!!111!!!

3. You must forgo the use of the S keyz and use Z keyz instead.

4. You must repeat everything twice.

4. You must repeat everything twice.

5. You must know that any difficulty can be solved by adding another 30 guys to your mission. Continue to use caps to announce your mission on channel 2 until you get the number needed.

6. Excessive use of hypothetical questions directed at nobody. "Ummm rooks, why is 65 ord not porked we have a cv their!!!!1!!!1!" (by Trotter)

7. Request that HitechCreations create a Command structure so you can horde, err practice 'Teamwork' more effectively.  (added 6-16-2011)
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Delirium on June 27, 2012, 10:32:31 AM
The players themselves cannot police themselves, so the game needs to do this for them. I propose a modified zone ENY idea, allow me to explain.

Upon logging in, Player A notices his side has 40 more guys than the other 2 chess pieces. He can;

1. Continue to fly for that side and look for roughly equal numbered fights and suffer ENY penalties as they are now.

2. Fly in an area that is very thin on friendly aircraft; in this case, the ENY penalty he would normally have is diminished or disappears altogether.

3. If he continues to fly 'with the pack' and fly where lots of friendlies aren't opposing any enemy, he is going to suffer with very high ENY aircraft or not be able to fly at all.


Player B logs on and notices he belongs to a chess piece with 40 less guys than the other team. He can;

1. Fly with his pack, even though they aren't opposed and fly whatever he wants, (depending on overall numbers) he may have a small ENY penalty.

2. Fly aircraft against overwhelming numbers and benefit with a large boost to perk earning/lessened perk plane costs.

3. Fly against equal numbers and enjoy a moderate perk earning/cheap perk plane bonus


The above idea would require ENY penalties to be twice as severe and I would also start resetting perk points every month upon the billing day to actually make perk earning worthwhile.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: tunnelrat on June 27, 2012, 10:52:50 AM
Tunnelrat, that was the largest amount of unsubstantiated generalizations I have seen on the forums in a long time.

So you go and spill your sewer's worth of your own personal opinions/unsubstantiated generalizations?

Way to go?  :headscratch:



Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Delirium on June 27, 2012, 10:56:09 AM
Thanks... I figured this thread needed opposing generalizations, least I did it with a little bit of humor.  :D
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Shuffler on June 27, 2012, 10:56:54 AM
So you go and spill your sewer's worth of your own personal opinions/unsubstantiated generalizations?

Way to go?  :headscratch:





There are those who just don't get it. You are a prime example.

Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Dead Man Flying on June 27, 2012, 11:14:15 AM
Also because that's the entire point of the Main Arena...

I don't think that's true.  The current sandbox structure of the MA encourages and rewards hording, and thus we see lots of hording.  This goes back to the days of Air Warrior, mind you, and not just AH.  To say that hording is the "point" though is a stretch.  One could reasonably argue that winning the map is the "point," and hording facilitates that, but that's a far cry from saying that hording is the point.

Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: tunnelrat on June 27, 2012, 11:46:00 AM
I don't think that's true.  The current sandbox structure of the MA encourages and rewards hording, and thus we see lots of hording.  This goes back to the days of Air Warrior, mind you, and not just AH.  To say that hording is the "point" though is a stretch.  One could reasonably argue that winning the map is the "point," and hording facilitates that, but that's a far cry from saying that hording is the point.



No, the POINT is to be able to play a war game with a LOT of other people.  As soon as you get too many other people together, you're called a horde.  If you don't want a "horde", there are literally a dozen other arenas people can go to... or, instead, whine.

When we up a "horde" mission, we coordinate 10-20 people on private VOX and (now and again) various other squads or trusted "pick-ups".

This includes someone taking a goon and most likely an M3.  Depending on the base, we may have a ground roll of AFVs and SPAAGS.  A flight of heavy bombers will lift from base A, along with a high alt escort.  Once the bombers are at altitude, an NOE strike package lifts from base B.

Sometimes we win, sometimes we don't, but we have a great time.  To then hear the tired b/s from people like Derpbrody 24/7 gets tedious.   Of course, this is the same crowd that will bleat non-stop if you fight using the advantages of a P-51 or P-47.

Teamwork =/= Horde.

As far as what the POINT is of the main arena.... well, that's the war.  People can argue this all they want, at the end of the day... you can call it a sandbox all you want... just because you can do whatever you want, that doesn't mean that is the point.

The day they come out with an arena called the "War Arena" or the "Base Capture" arena, that argument will have some merit.

(BTW, the above isn't directed at you (DMF) or anyone else personally... just the silliness of the "I've been playing this game for 10 years and... :old:" crowd that is so condescending with their blanket statements)
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: tunnelrat on June 27, 2012, 11:48:19 AM
There are those who just don't get it. You are a prime example.

If by "just don't get it" you mean not a part of your old boy's BBS club, then I suppose I am guilty as charged.

Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Midway on June 27, 2012, 12:04:35 PM
No, the POINT is to be able to play a war game with a LOT of other people.  As soon as you get too many other people together, you're called a horde.  If you don't want a "horde", there are literally a dozen other arenas people can go to... or, instead, whine.

When we up a "horde" mission, we coordinate 10-20 people on private VOX and (now and again) various other squads or trusted "pick-ups".

This includes someone taking a goon and most likely an M3.  Depending on the base, we may have a ground roll of AFVs and SPAAGS.  A flight of heavy bombers will lift from base A, along with a high alt escort.  Once the bombers are at altitude, an NOE strike package lifts from base B.

Sometimes we win, sometimes we don't, but we have a great time.  To then hear the tired b/s from people like Derpbrody 24/7 gets tedious.   Of course, this is the same crowd that will bleat non-stop if you fight using the advantages of a P-51 or P-47.

Teamwork =/= Horde.

As far as what the POINT is of the main arena.... well, that's the war.  People can argue this all they want, at the end of the day... you can call it a sandbox all you want... just because you can do whatever you want, that doesn't mean that is the point.

The day they come out with an arena called the "War Arena" or the "Base Capture" arena, that argument will have some merit.

Horde to me is 30+ guys to take a base when only 10 or 15 are needed and the rest could have been more productive taking another close by base.   In other words it's when the numbers seem ridiculous for the task and could easily be split into two or three groups to accomplish 2 or 3 times as much.   Having been in hoardes, I found most of the time there is nothing for me to do except fly around waiting to land at the soon to be captured base.  I'm lucky to beat another guy to shoot an ack gun.  :rolleyes:

That's my only issue with it, the overkill and seeming waste of a lot of people's potential to accomplish more during that time.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Oldman731 on June 27, 2012, 12:35:18 PM
Whats the difference between this kind of gameplay and, lets say, Diablo or WoW (havent played either, just curious)? What makes people follow orders in a computer game?


I've often suspected that there really isn't any difference.  Apparently there are a lot of MMPGs, or even online first person shooters, that are simply cooperative efforts against the artificial intelligence.  To the extent that people enjoy that kind of game, they might not care whether they face human opposition, or any opposition at all.  They derive satisfaction simply from having real people to talk to as they perform some sort of task.

- oldman
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Wiley on June 27, 2012, 01:01:55 PM
They derive satisfaction simply from having real people to talk to as they perform some sort of task.

- oldman

And that is why I think a lot of people do what they do.  'Gaming' in a lot of cases, particularly multiplayer, has devolved into 'perform repetitive task, get a reward.'  Most other games, the ones listed above are good examples, have taught people to find the easiest way to accomplish something, then do it a whole bunch of times.

I mean a BUNCH of times.  It seems to create a person that somehow has become immunized to boredom, content to do the same thing over and over and over again, regardless of how monotonous it may be.  I sort of half-seriously wonder what the psychological effects of that are over time.

That's what I like about this game.  Perk planes excluded, on day one of your two week trial you have access to the same gear someone who's been here for 10 years has.  The difference is knowing what to do with it.

It doesn't matter if you've got 20 hours a day to sit at the PC and play this game, unless you as a player actually improve, you don't get any advantage over someone who doesn't have that kind of time to throw at the game.  It's all in what you learn as a player, not how much time you put in, though time in does help.

Numbers work, and they don't require a lot of effort to do so if the opposition isn't equal.  That IMO is why people get into unopposed hordes.

If there was one thing I wish I could snap my fingers and magically make happen, it would be a call of, 'Hey guys, there's a giant bardar a sector out headed into our field.  Let's go stop them.' would produce something other than 4 or 5 guys grumbling about nobody being at the field to help them when the 20 enemy planes get there.

Nobody organizes defense because it takes forces away from the unopposed hording your side is doing 2 sectors over and slows it down.

Wiley.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Zoney on June 27, 2012, 01:02:15 PM
I like this game.  I have alot of fun playing it.  I like interacting with foes and friends.  Sometimes when I am playing I don't get what I want.  Sometimes my plans have to change while I am flying.  I never fly in a horde but I do fly in a plane and sometimes there are alot of friendly planes around.  Sometimes there are alot of enemy planes around.  If I do not like what I am doing I change what I am doing, I don't try to make others do what I want so what someone else is doing, is just fine.  I'm nice to my fellow players.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Lusche on June 27, 2012, 01:11:29 PM
If there was one thing I wish I could snap my fingers and magically make happen, it would be a call of, 'Hey guys, there's a giant bardar a sector out headed into our field.  Let's go stop them.' would produce something other than 4 or 5 guys grumbling about nobody being at the field to help them when the 20 enemy planes get there.

Nobody organizes defense because it takes forces away from the unopposed hording your side is doing 2 sectors over and slows it down.


While I generally agree with you (defense is more unpopular than the attack), there is one inherent difficulty even if there were enough players inclined to defend more: The time factor.

A smash'n'grab mission is easier to organize, because you can set a time in advance and wait until the necessary number of players finally has assembled on the launch base. The defenders have to react, and depending on the type of mission being inbound, the hardly have time to. Most players are in a sortie at the time the alert is triggered, and it takes a lot of time for them to finish their sortie and get to the base under attack.
Only very few players are probably willing to spend their time in the tower, watching the map for any incoming missions while everybody else is 'out there' and having fun.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: tunnelrat on June 27, 2012, 01:48:13 PM
I like this game.  I have alot of fun playing it.  I like interacting with foes and friends.  Sometimes when I am playing I don't get what I want.  Sometimes my plans have to change while I am flying.  I never fly in a horde but I do fly in a plane and sometimes there are alot of friendly planes around.  Sometimes there are alot of enemy planes around.  If I do not like what I am doing I change what I am doing, I don't try to make others do what I want so what someone else is doing, is just fine.  I'm nice to my fellow players.

+1  :aok
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: lulu on June 27, 2012, 02:17:31 PM
"i would like to see the dedicated horders...   fight in 10v10!"

This is not the point.

The point is ""i would like to see" only or too.

It seems not so difficult to realize.

Some times ago, for all the time that i played one night, i was outnumbered
by a squadron whos members flew p40 only, about 4 or 5 players.


 :salute
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Wiley on June 27, 2012, 03:32:44 PM

While I generally agree with you (defense is more unpopular than the attack), there is one inherent difficulty even if there were enough players inclined to defend more: The time factor.

A smash'n'grab mission is easier to organize, because you can set a time in advance and wait until the necessary number of players finally has assembled on the launch base. The defenders have to react, and depending on the type of mission being inbound, the hardly have time to. Most players are in a sortie at the time the alert is triggered, and it takes a lot of time for them to finish their sortie and get to the base under attack.
Only very few players are probably willing to spend their time in the tower, watching the map for any incoming missions while everybody else is 'out there' and having fun.

Agreed on all counts, that's why I mentioned magic.  I realize it's just unfortunately not practical in most cases. :)  The smash and grabs you just can't mount a reasonable defense against in time.

The thing that just makes me laugh and shake my head though is when you get a situation you can see developing for 2 or 3 sectors, that people call out 20-30 minutes before it gets there, and nobody ups to defend until there are 20 dots within a mile of the base and somebody calls 'Alert 103!!!'  Sorry, I mean '*****************ALERT 103!!!!11!!!1!' on country and then gets irate when nobody beams in at altitude to defend.

I realize people are up to stuff a lot of the time, but with a situation like that you've got say, 10 minutes to get shot down/RTB, still gives you 10-20 minutes to get up to alt.  If you're flying something that can climb that's plenty of time to get up for many of the attacks I see come in.  Few people come in above 15k.

I quite often see these things develop, see someone call them out on country, and have time to get above all of them in a P-47D-11 before they get on dar.  I say again, in a P-47D-11, usually without WEP!!! ;)  If I can do it, anybody that likes flying Luftwaffe iron could be there in half the time.

But, it's not a popular mode of play.  I've come to terms with that.  I just wish it was sometimes.  My favorite parts of the game are multi on multi engagements, and they just don't happen as often as I'd like.

Wiley.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: The Fugitive on June 27, 2012, 03:37:25 PM

You AH sociologists can theorize and debate all you want... you can graciously put lipstick on a pig and politely define "hording" as the AH equivalent of little baby fish schooling up to survive.  The bottom line is this: a successfully coordinated combined arms assault bringing together 20-30 guys and gals from across the planet is an actual accomplishment.  



If you have all 20-30 of them diving on the same FH then its a horde. If you have them porking/setting up 2 other fields while the main force uses bombers and fighters both heavy and light to attack a third field at the same time, then yes it's a coordinated mission.

Most games have objectives, using rules to guide the game so that both/all sides have a chance to best the other players. Unfortunately, this game has a loop hole in it and the use of that hole takes away that chance and so we get hordes running around trying to capture enough bases for the "win" before the other teams. There is no defense against a good horde, other than a half dozen people spending the night porking ords or troops along the front. Even that won't stop it, but it will slow it.

The horde has taken a lot of the fight out of the game. The horde attacks and if they don't grab the base, they disappear to attack NOE some place else. They need to avoid the fight either due to poor skill, or it gets in the way of capturing the base. SO now we have a large population ( because all side do it) of players just running from fights.

These "horders" believe they are skilled. I'd like to see how skilled. Like Lusche said, getting a defense together is tough because players being in the air and occupied so don't have the time to get organized. My proposal, when the "horders" are loading up the mission and as Del said "YOU MUST USE CAPS FOR EVERYTHING ON CHANNEL 2!" in stead type everything out on channel 200. This way the defenders will have time to get organized and maybe mount a defense. Of course, the horders being what they are won't go for this as they go out of their way to avoid a fight. On the other hand, if they are so good they shouldn't have any problem capturing the base any way right? So which is it?    
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: tunnelrat on June 27, 2012, 04:37:04 PM
If you have all 20-30 of them diving on the same FH then its a horde. If you have them porking/setting up 2 other fields while the main force uses bombers and fighters both heavy and light to attack a third field at the same time, then yes it's a coordinated mission.

Agreed, completely.

Quote
Most games have objectives, using rules to guide the game so that both/all sides have a chance to best the other players. Unfortunately, this game has a loop hole in it and the use of that hole takes away that chance and so we get hordes running around trying to capture enough bases for the "win" before the other teams. There is no defense against a good horde, other than a half dozen people spending the night porking ords or troops along the front. Even that won't stop it, but it will slow it.

Yeah, doing the ords/dar/troops runs can feel like work after awhile... but I kind of like it... makes the Ki-67 useful anyway =)

Quote
The horde has taken a lot of the fight out of the game. The horde attacks and if they don't grab the base, they disappear to attack NOE some place else. They need to avoid the fight either due to poor skill, or it gets in the way of capturing the base. SO now we have a large population ( because all side do it) of players just running from fights.

I think this is true to an extent, but I think the problem is deeper than that... it's one thing for a squad (not a horde) to call a bust and move on.  The "path of least resistance NoE bomb and bail" is what I would agree to the use of the term horde for (for whatever that is worth).  And I also agree that it's pretty lame, though an occasional NoE base take can be a lot of fun.

On the topic of running from fights, the problem is how easy it is to defend a base.  I can see why some squads will abandon an attack and regroup... especially when its a goon-cap only field and you have the magical goon finders out and about.  But, here the problem is game mechanics and rewards.

Quote
These "horders" believe they are skilled. I'd like to see how skilled. Like Lusche said, getting a defense together is tough because players being in the air and occupied so don't have the time to get organized. My proposal, when the "horders" are loading up the mission and as Del said "YOU MUST USE CAPS FOR EVERYTHING ON CHANNEL 2!" in stead type everything out on channel 200. This way the defenders will have time to get organized and maybe mount a defense.

When my squad launches an attack, we climb out with our massive darbar for 3-4 sectors, guaranteeing fun for all over the target.  This is why I object to any coordinated effort being blanket labeled "hording".

Quote
Of course, the horders being what they are won't go for this as they go out of their way to avoid a fight. On the other hand, if they are so good they shouldn't have any problem capturing the base any way right? So which is it?    

Anyone going out of their way to avoid a fight... that's just... I dunno...  unclean.

Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Stampf on June 27, 2012, 04:46:44 PM

(http://i559.photobucket.com/albums/ss35/stampf/v.jpg)

Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: ink on June 27, 2012, 05:58:15 PM
Also because that's the entire point of the Main Arena...

Playing this game to exclusively circle-jerk furball with a dozen other people is akin to buying a Pagani Zonda so you can sit in it and listen to the radio.  It's still a great sound system, but there are plenty of other ways to listen to music.  Crying when your neighbors actually DRIVE their Sports Cars, well that's too absurd for an analogy.

Calling any group of more than 4 people with a defined "mission" a horde is the method by which those without friends (or too cool for friends) soothe their butthurt after they are trounced by "pick and run tards" who happen to be flying finger four.  (You'll notice that the people who cry the most about "hording" are the first to crow when they win a lopsided fight... which the "horde" provided them with in the first place)

I had a lot of fun flying in the DA... really not sure why those who hate "hordes" as they call them don't simply stay there...  but I suspect it is because the audience is not quite large enough for their ego stroking and .200 smack talk...

You AH sociologists can theorize and debate all you want... you can graciously put lipstick on a pig and politely define "hording" as the AH equivalent of little baby fish schooling up to survive.  The bottom line is this: a successfully coordinated combined arms assault bringing together 20-30 guys and gals from across the planet is an actual accomplishment.  



wrong...the point to the MA is Virtual COMBAT using WW2 equipment, whether it be land, sea, or AIR..... :aok


attacking 1 con with 10 guys is NOT COMBAT except for the 1 guy


I always find COMBAT in the MA :rofl

Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Wiley on June 27, 2012, 06:55:37 PM
wrong...the point to the MA is Virtual COMBAT using WW2 equipment, whether it be land, sea, or AIR..... :aok


attacking 1 con with 10 guys is NOT COMBAT except for the 1 guy


I always find COMBAT in the MA :rofl



Close.  The point of the MA is sides-based virtual combat.  10v1 is combat.  1 guy shouldn't dive into a crowd of 10 and expect them to break out one at a time and fight him like he's Chuck Norris in a movie.  The one should've brought friends if he wanted to take on 10.

Wiley.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: ink on June 27, 2012, 07:16:51 PM
Close.  The point of the MA is sides-based virtual combat.  10v1 is combat.  1 guy shouldn't dive into a crowd of 10 and expect them to break out one at a time and fight him like he's Chuck Norris in a movie.  The one should've brought friends if he wanted to take on 10.

Wiley.

sorry but 10vs1 is NOT combat for the 10

it don't take 10 guys to kill one con.....3 or 4 is sufficient..... the others should stay high and watch for incoming baddies.... at the  least give the 1 con a fighting chance...it is after all a game....

but with the mentality of the majority of the MA pop, they don't want combat the just want a kill or a base...and they don't care how the achieve it.

honestly I don't care ether way, just want to point out that he is wrong in his assessment of the point of the MA.



Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Getback on June 27, 2012, 09:45:47 PM
sorry but 10vs1 is NOT combat for the 10

it don't take 10 guys to kill one con.....3 or 4 is sufficient..... the others should stay high and watch for incoming baddies.... at the  least give the 1 con a fighting chance...it is after all a game....

but with the mentality of the majority of the MA pop, they don't want combat the just want a kill or a base...and they don't care how the achieve it.

honestly I don't care ether way, just want to point out that he is wrong in his assessment of the point of the MA.





I try to remember to ask before engaging a 1 vs 1. Not always though. Remember this, whether you engage a 1 vs. 1 or not you've changed the fight just by your icon.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: ink on June 27, 2012, 10:18:17 PM
I try to remember to ask before engaging a 1 vs 1. Not always though. Remember this, whether you engage a 1 vs. 1 or not you've changed the fight just by your icon.

yup..... true....


I will tell the nme I am not engaging... not all the time but if I know who the nme is I will not engage and let them fight it out....

hell I wish I could remember who it was but we were fighting 1vs1 an nme came in....I broke off and the guy I was fighting killed my friendly...we resumed fighting....a friendly of his came in and he broke off...I killed him..... we resumed fighting....

this went that way for a bit until the furball over took us......was great and a true show of Honor in a silly game.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Butcher on June 27, 2012, 10:51:52 PM
yup..... true....


(http://www.stupidgifs.com/images/full/597.gif)

replace with ink.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Debrody on June 28, 2012, 12:46:04 AM
Why tunnelrat has to try to offend me with his every second post?
<tired sigh>  <moving away disappointed>
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Wiley on June 28, 2012, 11:46:00 AM
sorry but 10vs1 is NOT combat for the 10

Sure it is.  It's just not fair combat.

Quote
it don't take 10 guys to kill one con.

To quote a wise man, "I did not know how many of them it was going to take to kick my ass...  I did, however, know how many they were going to use." :)

Quote
....3 or 4 is sufficient..... the others should stay high and watch for incoming baddies.... at the  least give the 1 con a fighting chance...it is after all a game....

Never said it was efficient or smart, but it's a result you have to expect.  If I see 2,3,7, or 20 enemy aircraft, I am not expecting all but one or two of them to ignore me.

Like I've said before, I've occasionally been the 5th guy in on a bandit because the other guys were taking too long playing with their food.  The times I can remember doing it it was usually a Hurri2 turning on the deck. ;)

I just don't understand the mentality where you log into a side based free for all arena, and expect anybody to abide by any rules.  You can put all the restrictions you want on yourself, but you can't expect anybody else to have the same arbitrary restrictions.

The only thing you can count on is the guy won't attack you if his plane physically can't get to you.

Wiley.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: tunnelrat on June 28, 2012, 02:08:44 PM
I DEFINITELY should have clarified when I threw "Entire Point of The Main Arena" out there...

To simplify it as much as possible, what I meant was that the entire point of the main arena is a lot of people flying with and against each other.

That is all.   
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: tunnelrat on June 28, 2012, 04:46:43 PM
Why tunnelrat has to try to offend me with his every second post?
<tired sigh>  <moving away disappointed>

Brody, DA tonight, then we have beers, then we can be friends again.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: 321BAR on June 28, 2012, 05:54:32 PM
Generally most grow out of the Alchemist horde everything mentality, most seek training eventually getting better and off to do their own thing with a different squad.
anyone else notice that this quote used to be Clam Humpers and then VTards? now its the Alchemists :lol
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Tracers on June 28, 2012, 06:00:40 PM
I would love to see some of the dedicated horders try and 1v1. I wonder just how severe a deficency we'd be looking at.

Damn timezones! I wanna fight you and Dolby again. now THAT was fun  :aok  :salute
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: 68ZooM on June 28, 2012, 10:15:11 PM
 tankace doesn't have an active account so he won't be playing for awhile. :joystick:
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: titanic3 on June 28, 2012, 10:18:21 PM
Brody, DA tonight, then we have beers, then we can be friends again.


My money is on Debbie  :aok
And beer? I think Deb is one step ahead of you. :D
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Debrody on June 28, 2012, 11:52:53 PM
Im not playing for 10 days and wasnt drinking any alcohol for a week.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: coombz on June 29, 2012, 12:48:24 AM
I'm glad we have one of these threads every week so ink can remind us all that he has the biggest balls of anyone in AH, is the most honourable pilot ever seen, and always fights heroically alone against the hordes

My memory is pretty bad and I would probably forget if he didn't repeat the same things in every other post  :old:
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Slash27 on June 29, 2012, 12:57:31 AM
I'm glad we have one of these threads every week so ink can remind us all that he has the biggest balls of anyone in AH, is the most honourable pilot ever seen, and always fights heroically alone against the hordes

My memory is pretty bad and I would probably forget if he didn't repeat the same things in every other post  :old:
And you're a dick everytime your open your mouth. In case you forgot.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: ink on June 29, 2012, 01:28:16 AM
I'm glad we have one of these threads every week so ink can remind us all that he has the biggest balls of anyone in AH, is the most honourable pilot ever seen, and always fights heroically alone against the hordes

My memory is pretty bad and I would probably forget if he didn't repeat the same things in every other post  :old:

 :rofl

just wish more flew like that, the MA would be a much more fun sandbox :aok
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: coombz on June 29, 2012, 01:34:41 AM
just wish more flew like that, the MA would be a much more fun sandbox :aok

couldn't agree more!

And you're a dick everytime your open your mouth. In case you forgot.

(http://28.media.tumblr.com/tumblr_m1qbap9jVV1qbuypqo1_500.gif)
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Debrody on June 29, 2012, 09:09:27 AM
I respect Ink. If that means something.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: nrshida on June 29, 2012, 03:41:35 PM
Me too  :rock
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Babalonian on June 29, 2012, 03:59:14 PM
anyone else notice that this quote used to be Clam Humpers and then VTards? now its the Alchemists :lol

Almost like the natural process is doing it's thing....
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Getback on June 29, 2012, 04:56:31 PM
Im not playing for 10 days and wasnt drinking any alcohol for a week.

You back Debrody?
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: ink on June 29, 2012, 07:45:20 PM
I respect Ink. If that means something.

Me too  :rock

same to you guys  :salute
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Tank-Ace on June 29, 2012, 09:09:24 PM
You back Debrody?

Nobodys really sure whats going on. His name has flights logged recently, but then a while back he said something about not flying this summer, and being unable to make the upcomming scenario.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: 321BAR on June 30, 2012, 12:09:58 PM
couldn't agree more!

(http://28.media.tumblr.com/tumblr_m1qbap9jVV1qbuypqo1_500.gif)
hottest... TV show out there.... hottest i swear.... :banana:
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Shuffler on June 30, 2012, 12:23:06 PM
Close.  The point of the MA is sides-based virtual combat.  10v1 is combat.  1 guy shouldn't dive into a crowd of 10 and expect them to break out one at a time and fight him like he's Chuck Norris in a movie.  The one should've brought friends if he wanted to take on 10.

Wiley.

You mean one guy should not take off where 30 are vulching.


If the 10 that are on the one call it combat then they need some time in the TA
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: ink on June 30, 2012, 06:03:13 PM
You mean one guy should not take off where 30 are vulching.


If the 10 that are on the one call it combat then they need some time in the TA



spot on   :aok

I stopped Trying to understand that mentality

Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: bustr on June 30, 2012, 07:44:08 PM
INK,

Life takes place between the ears no matter how much you want something else to be the answer. That is where we all live our lives.

The recent phenomenon of the Online or server based multiplayer computer games is exposing you to that. If when you were a child you played orginaised sports or pickup sandlot versions of them you were exposed to only those children who wanted to be on that feild risking their ego and limbs becasue consiquences HURT versus delayed hard won rewards are the best. You can see the same phenomenon in how few in our population volinteer for the ARMY or Marines. With the advent of multiplayer online games you are being exposed to the far greater numbers who were never at the sandlot or Basic Camps exposing themselves to pain and risk.

Even though a computer game with unlimited lives is risk free at face value. Two conflicting genetic factors interfere with the simplicity of the risk free reality of unlimited lives in a fantasy.

1. - The majority of humans are not privleged by natural aptitiude or training with the ability to divorce their subconcious responces to conflict and personal danger from the action on the computer monitor. Also it is a genetic subset of males who's natural response to conflict and danger is to rush towards it's source versus self preservation. You can through intensive training like the ARMY and Marines condition those adverse to the danger to at least control the response by the virtue of the repetitius training regiments imposed in basic training and beyond.

2. - Loosing for the majority of the population is a negative and painful experience. Once in the moment of the action, most people's ability to calculate the future tense abstract of, this moment does not matter becasue I have unlimited opportunities to repeat it and ultimatly win is not online in their noggin. Very often in real life it is not well developed becasue you are describing risk aversion or risk tollerence which can be measuered these days vsia standardised testing and MRI imaging. Competition and conflict are siamese siblings in the mind. Each loss or potential of loss in each moment is independant of time and space to the subconcious. For most players in the game this potential loss now is "The only Loss" in the universe at that moment. It has to be lived through once the action is taken to step out into the arena. It is also colored by the player's intimate personal assesment of their ability to win in the current environment during each "The only Loss" moment.

It's a species of narcasism calling them a coward to assert they can spend the same time you chose to invest learning ACM and improve their chances of winning everytime. You do not live the same lives and the statement just pats you on the back for your fortune of having the time or genetic gift.

Once you know how something works where humans are concerned. Then you keep acting like it dosent. One could begin describing how "intollerance","narcasism", "sadism" and "dopamine addiction" are siblings of the same mother neruobilogicly. Recently the gene associated with tribalism and the human trait of treating outsiders as less human than insiders has been mapped. It's one of those core survival things that define us subconciously and powerfuly. You can extrapolate this to squads and how badly we treat each other in the game.

But, it do feel dopamine wise soo good to be able to justify: "I'm better than you becasue you are a coward neener, neener, neener" in an unlimited life cartoon game." Ultimately it's all about the dopamine self reward function of the brain. And it's 100% pure for just a meesly $14.95 a month.

Oh the thing called burning out on the game is realy reaching your personal tollerance for being able to produce dopamine in response to stimulation in the game. Often why those hottest sticks get bored and leave sooner than less talented players. And why they had very limited tollerances for the percieved short comings of other players. Not all that different from speed and cocain users profiles.

Thats a paper for another time titled: Adrenalin and Dopamine Addiction Motivation versus Imagination Fulfilment and Dopamine Self Reward in Online Gaming Communities.

Man's gotta have a hobby to temper his worst instincts so as not to become their slave.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: ink on June 30, 2012, 08:03:29 PM
INK,

Life takes place between the ears no matter how much you want something else to be the answer. That is where we all live our lives.

The recent phenomenon of the Online or server based multiplayer computer games is exposing you to that. If when you were a child you played orginaised sports or pickup sandlot versions of them you were exposed to only those children who wanted to be on that feild risking their ego and limbs becasue consiquences HURT versus delayed hard won rewards are the best. You can see the same phenomenon in how few in our population volinteer for the ARMY or Marines. With the advent of multiplayer online games you are being exposed to the far greater numbers who were never at the sandlot or Basic Camps exposing themselves to pain and risk.

Even though a computer game with unlimited lives is risk free at face value. Two conflicting genetic factors interfere with the simplicity of the risk free reality of unlimited lives in a fantasy.

1. - The majority of humans are not privleged by natural aptitiude or training with the ability to divorce their subconcious responces to conflict and personal danger from the action on the computer monitor. Also it is a genetic subset of males who's natural response to conflict and danger is to rush towards it's source versus self preservation. You can through intensive training like the ARMY and Marines condition those adverse to the danger to at least control the response by the virtue of the repetitius training regiments imposed in basic training and beyond.

2. - Loosing for the majority of the population is a negative and painful experience. Once in the moment of the action, most people's ability to calculate the future tense abstract of, this moment does not matter becasue I have unlimited opportunities to repeat it and ultimatly win is not online in their noggin. Very often in real life it is not well developed becasue you are describing risk aversion or risk tollerence which can be measuered these days vsia standardised testing and MRI imaging. Competition and conflict are siamese siblings in the mind. Each loss or potential of loss in each moment is independant of time and space to the subconcious. For most players in the game this potential loss now is "The only Loss" in the universe at that moment. It has to be lived through once the action is taken to step out into the arena. It is also colored by the player's intimate personal assesment of their ability to win in the current environment during each "The only Loss" moment.

It's a species of narcasism calling them a coward to assert they can spend the same time you chose to invest learning ACM and improve their chances of winning everytime. You do not live the same lives and the statement just pats you on the back for your fortune of having the time or genetic gift.

Once you know how something works where humans are concerned. Then you keep acting like it dosent. One could begin describing how "intollerance","narcasism", "sadism" and "dopamine addiction" are siblings of the same mother neruobilogicly. Recently the gene associated with tribalism and the human trait of treating outsiders as less human than insiders has been mapped. It's one of those core survival things that define us subconciously and powerfuly. You can extrapolate this to squads and how badly we treat each other in the game.

But, it do feel dopamine wise soo good to be able to justify: "I'm better than you becasue you are a coward neener, neener, neener" in an unlimited life cartoon game." Ultimately it's all about the dopamine self reward function of the brain. And it's 100% pure for just a meesly $14.95 a month.

Oh the thing called burning out on the game is realy reaching your personal tollerance for being able to produce dopamine in response to stimulation in the game. Often why those hottest sticks get bored and leave sooner than less talented players. And why they had very limited tollerances for the percieved short comings of other players. Not all that different from speed and cocain users profiles.

Thats a paper for another time titled: Adrenalin and Dopamine Addiction Motivation versus Imagination Fulfilment and Dopamine Self Reward in Online Gaming Communities.

Man's gotta have a hobby to temper his worst instincts so as not to become their slave.


holy hell batman :O

you think too much...... :D

Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Tank-Ace on June 30, 2012, 08:37:26 PM
Bustr, i think you've read too far into the situation. Explaining the biological and neurological reasons for a tendency is one thing. But then you've gone and tried to use it to explain, and to some extent justify, why people do things in game.


And really, it sounds a lot like the "everybodys a winner!" mentality thats been attacking society like a tumor in recent years. I mean you've essentially said "Its ok, you're just geneticaly and neruologically pusthed towards a tendency to horde. Don't bother trying to improve, its not your fault!  :aok".


And really, we (as in society) should under no circumstances and in no situation be forwarding that idiotic idea. If they are physically incapable of improving, then, and only then, should we stop pushing them to improve. If someone is underpreforming, they should not be told "its ok, just try your best". Rather, they should be told "Its ok, you're just starting out with a disadvantage. If you really want to do better, you can do XYZ to help you improve".



As to the coward/squad-bashing thing, I think thats only true to an extent. Theres rarely a squad that doesn't get along with at least ONE other squad in the game.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Wiley on June 30, 2012, 09:52:34 PM
You mean one guy should not take off where 30 are vulching.

No.  I mean if you are alone in the MA and wind up within engagement distance of 10 bandits by whatever means, be it taking off under their CAP, happening along them co-alt and co-E, or whatever, you should not expect them to come at you individually, and you shouldn't get mad when they don't.

To me, you guys are the ones that are leaning more towards the 'everybody's a winner' mentality, because you're demanding everybody give you a fair fight when you put or find yourself in a disadvantageous position.

Wiley.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: ink on June 30, 2012, 11:28:21 PM
No.  I mean if you are alone in the MA and wind up within engagement distance of 10 bandits by whatever means, be it taking off under their CAP, happening along them co-alt and co-E, or whatever, you should not expect them to come at you individually, and you shouldn't get mad when they don't.

To me, you guys are the ones that are leaning more towards the 'everybody's a winner' mentality, because you're demanding everybody give you a fair fight when you put or find yourself in a disadvantageous position.

Wiley.

never said only come at me 1vs1.....show me where I said that :headscratch:

and I don't get "mad" when they attack 10 or more.....I just fight harder wishing I could shoot better :rofl
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Oldman731 on June 30, 2012, 11:57:19 PM
No.  I mean if you are alone in the MA and wind up within engagement distance of 10 bandits by whatever means, be it taking off under their CAP, happening along them co-alt and co-E, or whatever, you should not expect them to come at you individually, and you shouldn't get mad when they don't.


I agree, Wiley.  The question is, though:  why would the ten want to pile onto the one?  Why would they not let two, even three, of their number head for him while the others went about their business?  I think that's what he's wondering; not the mind set of the attacker, but the mind set of the attacked.

- oldman
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Plawranc on July 01, 2012, 12:14:54 AM
(http://i690.photobucket.com/albums/vv266/Plawranc/barney-flight-suit-up_o_GIFSoupcom.gif)

Every Noob when they start playing.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Wiley on July 01, 2012, 12:41:07 AM
never said only come at me 1vs1.....show me where I said that :headscratch:

and I don't get "mad" when they attack 10 or more.....I just fight harder wishing I could shoot better :rofl

I'll grant you that point, but you do go on about how swell it is when someone on either side could attack but didn't.  To me, anything less than maximum effort from an opponent is artificial and a gift, not something to be expected or demanded.

10v1 isn't a display of skill, frankly it's boring.  However, in the MA, if you are within striking range of 10 bandits and you're the only green guy around, why wouldn't you expect them to come to kill you?


I agree, Wiley.  The question is, though:  why would the ten want to pile onto the one?  Why would they not let two, even three, of their number head for him while the others went about their business?  I think that's what he's wondering; not the mind set of the attacker, but the mind set of the attacked.

- oldman

That's the smart play, for certain.  However, the vast majority in the arena aren't thinking in terms of efficiency or working effectively in distributing their forces equally.  They are thinking 'if it's red, it's dead.'


Wiley.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Rob52240 on July 01, 2012, 07:07:41 AM
Maybe I'm just high.  But right now I see hording as analogous to street gangs.  Everyone wants to make their odds of survival better.

But when the mismatch becomes too lop-sided there just aren't enough kills to be had and it changes from advantageous to boring.

Sometimes it's fun to post a mission that not only looks stupid, but will also need a lot of participation for any chance of success.  I love putting together the occasional mission that looks so stupid that my own squad is skeptical it could possibly work but these missions have an uncanny track record of actually working.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Butcher on July 01, 2012, 08:23:49 AM
gotta love those that gang 10vs1 then salute the guy, never understood this mentality, but I love how fast they drop in the DA.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: titanic3 on July 01, 2012, 08:29:21 AM
Maybe I'm just high.  But right now I see hording as analogous to street gangs.  Everyone wants to make their odds of survival better.

But when the mismatch becomes too lop-sided there just aren't enough kills to be had and it changes from advantageous to boring.

Sometimes it's fun to post a mission that not only looks stupid, but will also need a lot of participation for any chance of success.  I love putting together the occasional mission that looks so stupid that my own squad is skeptical it could possibly work but these missions have an uncanny track record of actually working against undefended based

Anytime a NOE mission is spotted soon enough, at least one that is ran by vDallas or Chuwie, it gets raped. I think a have a film somewhere of myself, RedBull and Yarbles stopping an entire NOE mission with about 20 guys and then cleaning up the 5 stragglers behind.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Dead Man Flying on July 01, 2012, 08:55:04 AM
Oh the thing called burning out on the game is realy reaching your personal tollerance for being able to produce dopamine in response to stimulation in the game. Often why those hottest sticks get bored and leave sooner than less talented players. And why they had very limited tollerances for the percieved short comings of other players. Not all that different from speed and cocain users profiles.

"Hot sticks" get bored and leave sooner?  Some of the best sticks in this game have played for decades in Aces High and other games.  I would also argue that they have no more limited tolerance for the shortcomings of others than any other players.  The rest of this is just silly... speed and cocaine user profiles?  Really?

Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Butcher on July 01, 2012, 09:13:32 AM
"Hot sticks" get bored and leave sooner?  Some of the best sticks in this game have played for decades in Aces High and other games.  I would also argue that they have no more limited tolerance for the shortcomings of others than any other players.  The rest of this is just silly... speed and cocaine user profiles?  Really?

Actually Bustr hit this on the head, get's quite boring when you can win your share of 1vs1's in the main arena, but to be ganged 10vs1 every single day? I've been struggling to stay interested in the game since january, its either horde or be horded there is no middle line.

The very few fights that develop into furballs are getting rare, plus with fact I cannot switch countries - I switched Bishop and got stuck with the hordechemist and had to log off, I went rook yesterday hoping for a furball and only to see bish take tank town.

Spending more time reading history then actually flying lately, not sure how much longer my $15 will be spent watching hordes run a map in a days time without a single furball.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: FLS on July 01, 2012, 09:18:07 AM
I understand DeBrody's position on this and why it's popular with those who can expect to win 1v1 dogfights against most of the players, but the bottom line is that everybody pays to play and they get to play the way they want to. There is no absolute right or wrong way to play within the rules. What is wrong is telling somebody else how they should play and insulting them for having different preferences. I'm not pointing at anyone in particular here but if you want to talk about honor in a game, which we've seen a lot of in similar discussions, it's not whether you fly in a group or if you reverse or extend, it's about how you treat other players.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: guncrasher on July 01, 2012, 09:19:09 AM
Bustr, i think you've read too far into the situation. Explaining the biological and neurological reasons for a tendency is one thing. But then you've gone and tried to use it to explain, and to some extent justify, why people do things in game.


And really, it sounds a lot like the "everybodys a winner!" mentality thats been attacking society like a tumor in recent years. I mean you've essentially said "Its ok, you're just geneticaly and neruologically pusthed towards a tendency to horde. Don't bother trying to improve, its not your fault!  :aok".


And really, we (as in society) should under no circumstances and in no situation be forwarding that idiotic idea. If they are physically incapable of improving, then, and only then, should we stop pushing them to improve. If someone is underpreforming, they should not be told "its ok, just try your best". Rather, they should be told "Its ok, you're just starting out with a disadvantage. If you really want to do better, you can do XYZ to help you improve".



As to the coward/squad-bashing thing, I think thats only true to an extent. Theres rarely a squad that doesn't get along with at least ONE other squad in the game.

I agree not everybody should be a winner.  but everybody should have an account to post.


semp
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: The Fugitive on July 01, 2012, 09:38:36 AM
I was trying to play "wack a mole" again yesterday chasing the horde around. 25 guys to take a V base, I mean come on.

I understand DeBrody's position on this and why it's popular with those who can expect to win 1v1 dogfights against most of the players, but the bottom line is that everybody pays to play and they get to play the way they want to. There is no absolute right or wrong way to play within the rules. What is wrong is telling somebody else how they should play and insulting them for having different preferences. I'm not pointing at anyone in particular here but if you want to talk about honor in a game, which we've seen a lot of in similar discussions, it's not whether you fly in a group or if you reverse or extend, it's about how you treat other players.

I understand the "everybody pays to play and they get to play the way they want to", but to the detriment of other players? Personally I'm not good enough to take on 10 or more with me and a wingman. After a couple of these runs I'm off looking for something else to do and on a Saturday night there are not many other things to do. I can chase buffs doing milk runs, but even if I guess right as to where they are going next cutting wings off buffs gets boring pretty quit.

I could jump in a GV. Either I'm getting blown up as soon as I spawn, or I have to be lucky enough that a guy spawns in my site and I can get my shot off BEFORE the other 20 guys camping can. I can milk run town centers in a buff, or maybe try to get something going by dropping a few bombs on a town and look to fight someone who ups to defend. That usually turns into either the guy hugging or running to ack, or he up and sees your only one guy and no threat and just lands with out even trying to fight.

I name each film at the end of the "action" most of my films are "who is the running.....". This game is getting more and more away from "air combat" everyday. It has also pushed over into any kind of combat. The top of the page explaining the game play should be edited to state,

"To play the game either hide in the biggest crowd you can find to increase your chases of survival, or lacking a large crowd run as fast as you can to the nearest friendly base."

I'm not looking for a rule change to STOP hordes, but I certainly would like to see one that would make it POSSIBLE to have a chance at fighting one. As it is now you need 6-10 guys either sitting in the tower awaiting a scramble call, or have them split up in pairs and spend the night in ponies porking bases. Neither of which is any fun, and we all know that this GAME is suppose to be FUN right?
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: DrBone1 on July 01, 2012, 09:44:56 AM
"Hot sticks" get bored and leave sooner?  Some of the best sticks in this game have played for decades in Aces High and other games.  I would also argue that they have no more limited tolerance for the shortcomings of others than any other players.  The rest of this is just silly... speed and cocaine user profiles?  Really?


:rofl oh my gut.

Who could these "Top Sticks" be I wonder.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Debrody on July 01, 2012, 09:53:08 AM
to FLS:
i think you totally missed my point.
   I am too simple minded to understand why some people (the very large majority here) is acting the same way. I only brought this topic alive to get an answer, and maybe that might help my little soul to accept this kind of in-game behaviour.
   I have a little problem with the base takers, but i think i can solve it in a short way. If the hordes are pretty bad, let them take the base, i still have an Me-262 to collect the horde tax, and everyone can be happy that way. In the other hand, i cant stand the score-chasers, cowards, and yes, i did and will insult the "i was in a tempest/pony/190, with 10k alt and 10 buddies, you died beyotch, you suck muwhaha" ones. Nope score just cant interest me, i rather prefer to fly against better sticks than me, at least i can learn something. When someone is giving me something worthy, i will try to give it back, but when someone is just throwing crap on me, seriously, should i play the "good-boy"? In that case if you dont like it, well i never asked anyone to like me or try to make me better. Guessing i was straight enough.
   Best wishes,
   Debrődy
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: DrBone1 on July 01, 2012, 10:05:26 AM
I think a lot of ppl misunderstand you Debrody as did we have our difference in the past but as you can see all things can be left in the past.

I think its safe to say we agree on a majority of the stuff you have a problem with only difference with me is that it still doesn't affect my play time.

Had a good fight going few nights ago had some Muppets,JG11 and some 71RAF Members in the mix it went back an forth with horde putting down the other horde.

Always going to be that large populace that only wants to do that which is all they are good at, Some dont put the effort in to try and learn the game for what it really is.
Which is the reason for me taking and explaining to so many this game has a wider view than what most play it at.

You also have to remember some of these older folk have the lost the talent they once had and resort to the lame game play that works for them.

 :salute
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Dead Man Flying on July 01, 2012, 11:45:40 AM
:rofl oh my gut.

Who could these "Top Sticks" be I wonder.

Not you, in case you were wondering.

Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Dead Man Flying on July 01, 2012, 11:57:42 AM
Actually Bustr hit this on the head, get's quite boring when you can win your share of 1vs1's in the main arena, but to be ganged 10vs1 every single day? I've been struggling to stay interested in the game since january, its either horde or be horded there is no middle line.

But that's not what Bustr said.  He stated that you build up a tolerance to stimulation - that is, winning a lot and excelling at the game - and that eventually beating the crap out of everything isn't enough.  Thus there's a lot of turnover in "top sticks" because the game just doesn't do it for them anymore.  No amount of gameplay-fueled dopamine gives them that high.

Which is, of course, silly.  Guys like Citabria, kappa, Drex (who played since the early 1990s), Delirium, Blukitty/ManeTMP, Bruv (who played in Fighter Ace prior to joining AH if I'm not mistaken), Shane, Widewing, Bighorn and others have years upon years of experience.  Certainly there are other folks who became very good in a short period of time and then left, but in my experience that's less a result of Dopamine tolerance and more due to frustrations stemming from a disconnection between self-identity and the way others in the arena viewed them.  Ego rather than physiology in other words.

Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Stampf on July 01, 2012, 12:01:12 PM
But that's not what Bustr said.  He stated that you build up a tolerance to stimulation - that is, winning a lot and excelling at the game - and that eventually beating the crap out of everything isn't enough.  Thus there's a lot of turnover in "top sticks" because the game just doesn't do it for them anymore.  No amount of gameplay-fueled dopamine gives them that high.

Which is, of course, silly.  Guys like Citabria, kappa, Drex (who played since the early 1990s), Delirium, Blukitty/ManeTMP, Bruv (who played in Fighter Ace prior to joining AH if I'm not mistaken), Shane, Widewing, Bighorn and others have years upon years of experience.  Certainly there are other folks who became very good in a short period of time and then left, but in my experience that's less a result of Dopamine tolerance and more due to frustrations stemming from a disconnection between self-identity and the way others in the arena viewed them.  Ego rather than physiology in other words.



Wisdom.

Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: FLS on July 01, 2012, 12:17:09 PM
to FLS:
i think you totally missed my point.
   I am too simple minded to understand why some people (the very large majority here) is acting the same way. I only brought this topic alive to get an answer, and maybe that might help my little soul to accept this kind of in-game behaviour.
   I have a little problem with the base takers, but i think i can solve it in a short way. If the hordes are pretty bad, let them take the base, i still have an Me-262 to collect the horde tax, and everyone can be happy that way. In the other hand, i cant stand the score-chasers, cowards, and yes, i did and will insult the "i was in a tempest/pony/190, with 10k alt and 10 buddies, you died beyotch, you suck muwhaha" ones. Nope score just cant interest me, i rather prefer to fly against better sticks than me, at least i can learn something. When someone is giving me something worthy, i will try to give it back, but when someone is just throwing crap on me, seriously, should i play the "good-boy"? In that case if you dont like it, well i never asked anyone to like me or try to make me better. Guessing i was straight enough.
   Best wishes,
   Debrődy


I think I understood you perfectly DeBrody.  The short answer to your question is that everyone will naturally play the way that suits them and let's them have fun rather than playing to suit someone else. If you need to insult people at this time in your development as an adult I can live with that. It's between you and HTC how much of that you will get away with. I may be wrong but I like to think that you will eventually rise above that sort of behavior.   :aok



I understand the "everybody pays to play and they get to play the way they want to", but to the detriment of other players?

I see your point. Everyone should stop shooting down other players immediately.   :lol

More seriously, the main arenas are designed to promote teamwork in offense and defense.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: The Fugitive on July 01, 2012, 12:22:34 PM
I think I understood you perfectly DeBrody.  The short answer to your question is that everyone will naturally play the way that suits them and let's them have fun rather than playing to suit someone else. If you need to insult people at this time in your development as an adult I can live with that. It's between you and HTC how much of that you will get away with. I may be wrong but I like to think that you will eventually rise above that sort of behavior.   :aok


I see your point. Everyone should stop shooting down other players immediately.   :lol

More seriously, the main arenas are designed to promote teamwork in offense and defense.


Not it's only offense, defense is individual. There are no rewards to defend like there is for offense. That's why I'm NOT asking to remove the hordes, I'm just looking for something to be put in to help combat <---- notice the word? .... the horde. People want to group up and horde, that's fine, give the defenders a way to be able to have a fighting <----- notice the word?.... chance against them.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: FLS on July 01, 2012, 12:27:12 PM
Not it's only offense, defense is individual. There are no rewards to defend like there is for offense. That's why I'm NOT asking to remove the hordes, I'm just looking for something to be put in to help combat <---- notice the word? .... the horde. People want to group up and horde, that's fine, give the defenders a way to be able to have a fighting <----- notice the word?.... chance against them.

I see your point. How about if the base takers announce on 200 which field they want to take and ask how many defenders will be there so they don't bring too many attackers?
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Lusche on July 01, 2012, 12:29:51 PM
and ask how many defenders will be there so they don't bring too many attackers?

 :lol

Of course all the guys that havent answered because they not tuned to 200 (like myself) will not go to that base...  :noid
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: FLS on July 01, 2012, 12:35:06 PM
:lol

Of course all the guys that havent answered because they not tuned to 200 (like myself) will not go to that base...  :noid

No problem just PM everybody.   :D
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Karnak on July 01, 2012, 01:07:49 PM
Not it's only offense, defense is individual. There are no rewards to defend like there is for offense. That's why I'm NOT asking to remove the hordes, I'm just looking for something to be put in to help combat <---- notice the word? .... the horde. People want to group up and horde, that's fine, give the defenders a way to be able to have a fighting <----- notice the word?.... chance against them.
This thread detailed my idea on how to get defense to smash into the offense at least some of the time rather than having unopposed hordes running around capturing bases:
http://bbs.hitechcreations.com/smf/index.php/topic,325800.0.html
Quote
was talking to a friend and one of the things he didn't like about Aces High (he subscribed for about three months back in 2001) was the difficulty in finding a fight.  I was thinking about another MMO we play, World of Warcraft (sue me, but that is the one my RL friends play), and I thought that perhaps the daily quest idea could be transposed to Aces High.  They would not be structured like a player generated mission, but rather free form, bring your own tools and meet the requirement to get the reward.  The reward could be some score bonus, perk bonus or both, but nothing so high as to require participation by those disinclined.

The way I envision this would be system generated "quest" missions every one or two hours, whatever is balanced.  There would be a equal number of missions for each nation.  For example:

Bishops: Take A1 (Take field A1 from the Rooks within 1 hour)
Bishops: Defend A2 (Prevent the Rooks from taking field A2 for an hour)
Bishops: Take A3 (Take field A3 from the Knights within 1 hour)
Bishops: Defend A4 (Prevent the Knights from taking field A4 for an hour)
Bishops: Attack Rook City (Bomb Rook city to below 25% within one hour {could even stipulate that the bombs had to be dropped from above 15,000ft or so})
Bishops: Defend Bishop City (Prevent the Knights from reducing Bishop City below 25% for an hour)

Knights: Take A5 (Take field A5 from the Rooks within 1 hour)
Knights: Defend A6 (Prevent the Rooks from taking field A6 for an hour)
Knights: Take A4 (Take field A4 from the Bishops within 1 hour)
Knights: Defend A3 (Prevent the Bishops from taking field A3 for an hour)
Knights: Attack Bishop City (Bomb Bishop City to below 25% within one hour {could even stipulate that the bombs had to be dropped from above 15,000ft or so})
Knights: Defend Knight City (Prevent the Rooks from reducing Knight City below 25% for an hour)

Rooks: Take A2 (Take field A2 from the Bishops within 1 hour)
Rooks: Defend A1 (Prevent the Bishops from taking field A1 for an hour)
Rooks: Take A6 (Take field A6 from the Knights within 1 hour)
Rooks: Defend A5 (Prevent the Knights from taking field A5 for an hour)
Rooks: Attack Knight City (Bomb Knight city to below 25% within one hour {could even stipulate that the bombs had to be dropped from above 15,000ft or so})
Rooks: Defend Rook City (Prevent the Bishops from reducing Knight City below 25% for an hour)


As you can see, these mission quests are all pointed at another mission quest to encourage combat.

How would it work in gameplay?  While in the tower you would accept the mission you wanted to do, for example as a Bishop you could take "Take A1 (Take field A1 from the Rooks within 1 hour)".  Once the Mission Quest timer began (there might be a clock counting down to the mission start and then counting up until the time ran out) you would launch as normal, selecting your airplane or vehicle, and heading off for A1 to participate in the Bishop attempt to take it.  There would be no mass launching by the computer as in a player generated mission.  To determine if you were eligible for completing the Mission Quest and getting the score/perk reward the program would need to do a few spot checks to make sure you were participating in A1's sector and inflicting damage on A1 or A1's defenders.


The goal of this idea is not to mandate new behavior for all players, but rather to encourage a meeting of opposing forces to fight it out for something.  Players would be free to participate or not even without accepting the Mission Quest.  They would be free to use whatever airplane, vehicle or boat they wanted in order to participate, though a tank might well fail to score a City defense mission due to not damaging the attackers.  There should not be too many Mission Quests per iteration as it wouldn't be good to dilute the players interested in participating too much.

Concern:
A mechanism needs to be in place to discourage hordes.  This could be done via the ENY system reducing the rewards based on side balance, enough of an imbalance and the rewards would be zeroed out.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Lusche on July 01, 2012, 01:12:46 PM
I'm still all for my own idea of making certain points on the map much more important for the war victory than others. It should be a definite improvement in terms of actual combat particularly during the 'endgame' - because it's greatly reducing the value of  surprise NOE's against random, remote bases at that point, while not being too restrictive on the players at all other times.

And it should be much simpler to implement :)
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Karnak on July 01, 2012, 01:20:16 PM
I'm still all for my own idea of making certain points on the map much more important for the war victory than others. It should be a definite improvement in terms of actual combat particularly during the 'endgame' - because it's greatly reducing the value of  surprise NOE's against random, remote bases at that point, while not being too restrictive on the players at all other times.

And it should be much simpler to implement :)
I wouldn't object to both to be honest.  I think the game needs to provide a few nudges to get players to go in certain directions.  It shouldn't force players to go in those directions so that they don't have to if they don't want to.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: The Fugitive on July 01, 2012, 02:15:21 PM
This thread detailed my idea on how to get defense to smash into the offense at least some of the time rather than having unopposed hordes running around capturing bases:
http://bbs.hitechcreations.com/smf/index.php/topic,325800.0.html

I think "quest" type missions would be too restrictive, along the lines of the "field capture line" that was tried out. Pointing people toward a base to draw the fight there removes ALL elements of surprise or strategy.

I'm still all for my own idea of making certain points on the map much more important for the war victory than others. It should be a definite improvement in terms of actual combat particularly during the 'endgame' - because it's greatly reducing the value of  surprise NOE's against random, remote bases at that point, while not being too restrictive on the players at all other times.

And it should be much simpler to implement :)

I agree, and the "zone bases" use to do this. On the other hand todays player isn't after "strategic" targets, nor do they plan their missions with any objectives other than "grab the next base". We use to take a V base because it spawned in the area of the field we were really after. That type of consideration isn't even brought up any more. If your going to make a base more important it's going to REALLY have to be important to catch these players attention.

I wouldn't object to both to be honest.  I think the game needs to provide a few nudges to get players to go in certain directions.  It shouldn't force players to go in those directions so that they don't have to if they don't want to.

I agree, but if your not going to force people to play certain ways, you still have to make room for those that want to play their way as well. FLS jokingly said "How about if the base takers announce on 200 which field they want to take and ask how many defenders will be there so they don't bring too many attackers?". How about they simulate spies/coastal watchers/underground? If a large amount of players up from a field you start getting system messages. 15-20 players up or cross a sector line you get a system message stating something along the lines of "Heavy troop movement detected in the north." With 21+ players you get more precise information like "Heavy troop movement in sector 12,8". This way players who like to horde can still play their game, and defenders can have half a chance to organize some sort of defense.

Everyone should be able to play the game the way they want, but not so much so that others....who are paying as well can't.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Squire on July 01, 2012, 02:28:26 PM
I will admit when I see a single P-51D, P-38L or Fw190 come into a undefended base from 20k diving at 550 mph and drops on the radar or some other target I usually groan a bit and ask myself "this again, really?" but its their 15 bucks <shrug>. You just have to go find a fight somewhere else or be fast enought to catch them which can be its own reward. If you got too upset about every bit of dull gameplay it tends to wear a fellow down.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Lusche on July 01, 2012, 02:37:54 PM
I agree, and the "zone bases" use to do this. On the other hand todays player isn't after "strategic" targets, nor do they plan their missions with any objectives other than "grab the next base". We use to take a V base because it spawned in the area of the field we were really after. That type of consideration isn't even brought up any more. If your going to make a base more important it's going to REALLY have to be important to catch these players attention.

And that "really important" I had in mind. I don't think the old 'zone base' would work that way, because the effect is way too subtle. It should be very 'attractive' for the war score or even a necessity for the final push - Winning the war by storming Berlin and not by a surprise "Operation Overlord" on a totally unimportant Norwegian fishing village ;)

We could either simply assign different point values to different base types (from Vbase (low) to Large Airfield (high)) or create a kind of zone "capitals" that have to be captured. I would prefer the former one, as it doesn't make capturing of Vbases fully obsolete.
That way we wouldn't take away surprise and NOE's (which I do actually enjoy as a defender!), but as time goes on and the attackers have gained a foothold, they are much more likely to use it and to continue the push from there. And this can create more (epic?) battles instead of unopposed landgrabs until the map is over.

Surprise raids are great, I certainly don't want to see AH without them - but wouldn't it be much more fun to end the war with an epic battle...

(http://upload.wikimedia.org/wikipedia/en/1/14/Reichstag_flag_original.jpg)


...instead of of doing 2 or 3 basically unopposed NOEs at totally different places?
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Debrody on July 01, 2012, 02:45:55 PM
Yups Lusche, ending the war with an epic, more or less even battle is WAY more fun than with an non-interceptable, practically unstoppable random-ish located noe 60lancs+50ponies gigahorde.
I like the idea, even tho i did not mean this to be a wish topic.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Karnak on July 01, 2012, 02:57:43 PM
I think "quest" type missions would be too restrictive, along the lines of the "field capture line" that was tried out. Pointing people toward a base to draw the fight there removes ALL elements of surprise or strategy.
How so?  Sure, for the purpose of that mission it is and that is kinda the point, to generate combat, but players would still be free to sneak bases just as they are now.  The way I envisioned it was not like player generated missions at all.  It would be up to each player to up as normal.

Quote
I agree, but if your not going to force people to play certain ways, you still have to make room for those that want to play their way as well. FLS jokingly said "How about if the base takers announce on 200 which field they want to take and ask how many defenders will be there so they don't bring too many attackers?". How about they simulate spies/coastal watchers/underground? If a large amount of players up from a field you start getting system messages. 15-20 players up or cross a sector line you get a system message stating something along the lines of "Heavy troop movement detected in the north." With 21+ players you get more precise information like "Heavy troop movement in sector 12,8". This way players who like to horde can still play their game, and defenders can have half a chance to organize some sort of defense.

Everyone should be able to play the game the way they want, but not so much so that others....who are paying as well can't.
Indeed and, barring absurdly small maps, I can't think of any way that my suggestion would block anybody from playing how they want to.  In fact that was one of the central criteria I had when creating the suggestion.  Players would still be absolutely free to horde and sneak bases and such.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: The Fugitive on July 01, 2012, 03:16:34 PM
How so?  Sure, for the purpose of that mission it is and that is kinda the point, to generate combat, but players would still be free to sneak bases just as they are now.  The way I envisioned it was not like player generated missions at all.  It would be up to each player to up as normal.
Indeed and, barring absurdly small maps, I can't think of any way that my suggestion would block anybody from playing how they want to.  In fact that was one of the central criteria I had when creating the suggestion.  Players would still be absolutely free to horde and sneak bases and such.

That's what I mean, for the most part players would stay with the horde and continue as they are. There isn't any incentive to use the "quest" plans so they wouldn't.

Lusche,I can see the the big epic battle turning into a furball. While for some that is fun, but for other not so much. I remember when you won the war by taking out one team. The epic battle happened over the last field. People would either up hundreds of times to try and defend the last base while C47 after C47 tried to drop troops. It was so much a battle but a free for all that that had nothing but that final push for which ever side yo were on.

A point system might just setup more NOE's. Teams looking to sneak just enough bases to get the total points needed by picking a base here and there until the total is reached. Whats needed is a reason to defend. A reason to organize a defense. The only way to stop a horde attack is by having numbers in place to defend with. If there are going to allow the hordes they should have something to counter them other wise game play becomes lopsided.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Karnak on July 01, 2012, 03:19:10 PM
That's what I mean, for the most part players would stay with the horde and continue as they are. There isn't any incentive to use the "quest" plans so they wouldn't.
The reward was a number of perk points for the participants in a successful mission.   Other posters in that thread suggested other rewards as well.  Take a look at the full thread, not just my OP.

There definitely have to be rewards or there isn't a nudge, but the rewards can't be so large that players feel they have to participate if they don't want to.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Lusche on July 01, 2012, 03:25:33 PM
A point system might just setup more NOE's. Teams looking to sneak just enough bases to get the total points needed by picking a base here and there until the total is reached. Whats needed is a reason to defend. A reason to organize a defense. The only way to stop a horde attack is by having numbers in place to defend with.

We already have a point system in place. It's 1 base - 1 point. And that is the ultimate incentive for random base NOE's, as every base is worth the same. There is literally no reason to attack a defended place when you can grab an undefended one.
What my proposal would change is probabilities. If the attacker just needs 6 points from the defender's side to win, he might go for the large airbase that's worth exactly those 6 points - or he may smash'n'grab 6 Vbases worth 1 points each. So we have a high value target, and both sides know it - it's a great target for a last decisive attack, but the defender knows that and prepare himself. Or the attacker can go the 'easy', but longer road and continue to grab random small bases.

In the end, having higher value targets increases the probability they actually get attacked. And with that icnreased probability, the defender can better prepare himself and a battle can happen. If that battle really stalls, there is still a way to get enough 'point's by going for more smaller bases.

Nobody has to go for the big target, but it's worth trying. I don't want to change the very basic way of winnign the war, I just hope to see more 'fronts' and sustained thrusts towards a certain high-value location. (But without making things overly complicated, no intention to trun this into a real strategy game)
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Midway on July 01, 2012, 03:33:04 PM
Why not just be happy with what we have...  hordes for those that want them... small fights for those that want them... 1 v 1s... 1 v2s... & 1 v3s, etc.. for those that want them... GVing for those that want it... bombing for those that want it... FPS for those that want that (have to bail first)... :banana:

AH has it all...  maybe quit complaining about one or two of these and use SA to seek what you want... plenty of choices allways available. :rolleyes:

 :)

Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Karnak on July 01, 2012, 03:40:31 PM
Why not just be happy with what we have...  hordes for those that want them... small fights for those that want them... 1 v 1s... 1 v2s... & 1 v3s, etc.. for those that want them... GVing for those that want it... bombing for those that want it... FPS for those that want that (have to bail first)... :banana:

AH has it all...  maybe quit complaining about one or two of these and use SA to seek what you want... plenty of choices allways available. :rolleyes:

 :)


Because what you describe is not what we have.  Lusche and I both critique our ideas with an eye towards maintaining all the options that currently exist while trying to think of additions that could make the game better.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Midway on July 01, 2012, 03:42:02 PM
Because what you describe is not what we have.  Lusche and I both critique our ideas with an eye towards maintaining all the options that currently exist while trying to think of additions that could make the game better.

I can find any/all of these just about any time of day or night. :aok
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Karnak on July 01, 2012, 03:43:53 PM
I can find any/all of these just about any time of day or night. :aok
I can't.  The overwhelming activity in the AM is hording now.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Midway on July 01, 2012, 03:49:07 PM
I can't.  The overwhelming activity in the AM is hording now.

Next time you're on, pm me, and I'll use my SA and radar/ bar dar and find you any of the above mentioned situations.  Right now I'm on and I see them.

Just have to ignore the horde sectors and you'll see plenty of other red dots / small bar dars. :joystick:
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Karnak on July 01, 2012, 04:20:40 PM
Spending lots of time flying around looking for combat with little combat in it is not very fun.  I know people who I have gotten to try the game who left it for that reason.

Let me turn this around on you.  Why do you object to more activities if they don't block the activities that you already participate in?
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Midway on July 01, 2012, 04:23:43 PM
Spending lots of time flying around looking for combat with little combat in it is not very fun.  I know people who I have gotten to try the game who left it for that reason.

Let me turn this around on you.  Why do you object to more activities if they don't block the activities that you already participate in?

I don't object to more... am saying we have lots already... just tired of all the whining and sarcasm about hordes.... let em horde... you can almost always go to another sector and find the fights you like.  That's all I'm saying. :salute
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Karnak on July 01, 2012, 04:58:27 PM
Oh, I am not trying to kill the hordes.  I am trying to make the game more engaging for other players and new players to increase player retention.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Rob52240 on July 01, 2012, 05:20:34 PM
Do not fear the hordes.  They're hauling bombs and or flying low.  This should give the advantage to anyone who wishes to fight them.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: MrGeezer on July 01, 2012, 05:33:20 PM
I will admit when I see a single P-51D, P-38L or Fw190 come into a undefended base from 20k diving at 550 mph and drops on the radar or some other target I usually groan a bit and ask myself "this again, really?" but its their 15 bucks <shrug>. 


I am personally grateful to those who feel compelled to dive in (usually augering in the process) just to kill the radar. 

It's a fantastic way to earn gv perkies on their dime by resupplying the hurt base.  Then I get to roll perk tanks anytime I want.  THANK YOU radar porkers!
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Lusche on July 01, 2012, 05:35:53 PM
Do not fear the hordes.  They're hauling bombs and or flying low.  This should give the advantage to anyone who wishes to fight them.

If the horde is one with the intention to fight - yes. ;)

Unfortunately quite often the main trick is to strike in a way to absolutely minimize resistance - hit at one place, then hit a totally different one. I don't blame the players for that, they want to maximize their efficiency in winning the war.
It's a matter of game mechanics to channel and if necessary to limit this phenomenom.

Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: The Fugitive on July 01, 2012, 05:41:34 PM
The reward was a number of perk points for the participants in a successful mission.   Other posters in that thread suggested other rewards as well.  Take a look at the full thread, not just my OP.

There definitely have to be rewards or there isn't a nudge, but the rewards can't be so large that players feel they have to participate if they don't want to.

Your right, I didn't read the whole thing, my bad.

We already have a point system in place. It's 1 base - 1 point. And that is the ultimate incentive for random base NOE's, as every base is worth the same. There is literally no reason to attack a defended place when you can grab an undefended one.
What my proposal would change is probabilities. If the attacker just needs 6 points from the defender's side to win, he might go for the large airbase that's worth exactly those 6 points - or he may smash'n'grab 6 Vbases worth 1 points each. So we have a high value target, and both sides know it - it's a great target for a last decisive attack, but the defender knows that and prepare himself. Or the attacker can go the 'easy', but longer road and continue to grab random small bases.

In the end, having higher value targets increases the probability they actually get attacked. And with that icnreased probability, the defender can better prepare himself and a battle can happen. If that battle really stalls, there is still a way to get enough 'point's by going for more smaller bases.

Nobody has to go for the big target, but it's worth trying. I don't want to change the very basic way of winnign the war, I just hope to see more 'fronts' and sustained thrusts towards a certain high-value location. (But without making things overly complicated, no intention to trun this into a real strategy game)

and this all that would happen. It has been proven time and again that the quickest and easiest way is the ONLY way to play. All of the other options are available now and nobody uses them. I doubt very much anyone would look at grabbing one more "big points" base to win with even minor defense over 6 little grabs with out defense. The horde have shown that when a fight happens they bail out of that mission and move on. Heck Guppy talked about catching an NOE mission in his 38G and half the mission bailed on his first pass.

I have been told, "it is what it is". I accept the hordes, that's the way the majority want to play, but I feel there has to be a counter. There is always a counter other wise the game becomes lopsided and unfair. What is the counter to the horde?

Do not fear the hordes.  They're hauling bombs and or flying low.  This should give the advantage to anyone who wishes to fight them.

If the horde is one with the intention to fight - yes. ;)

Unfortunately quite often the main trick is to strike in a way to absolutely minimize resistance - hit at one place, then hit a totally different one. I don't blame the players for that, they want to maximize their efficiency in winning the war.
It's a matter of game mechanics to channel and if necessary to limit this phenomenom.



Exactly !
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Butcher on July 01, 2012, 05:46:47 PM
60 players launch p51-d's to drop all the hangers at a base/town so no resistance can up, and swarm whatever 3-4 defenders do manage to up.
How is this exactly fun? World of Warcraft at least you have a common goal of killing some boss as a group, Aces high it seems to "avoid" a fight all together.

I know 58 of those 60 couldn't fight out of a wet paper bag, but what fun is it to swarm 4 guys trying to defend? you "might" get a kill?

Pretty sad when I log on and all i see is one entire country focused on one base at a map, and no small fights going on.

Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Lusche on July 01, 2012, 05:48:29 PM
and this all that would happen. It has been proven time and again that the quickest and easiest way is the ONLY way to play. All of the other options are available now and nobody uses them. I doubt very much anyone would look at grabbing one more "big points" base to win with even minor defense over 6 little grabs with out defense.

But it's not always that simple. 6 "easy" grabs in a row can fail because the time runs out. Hordes can't always sustain their numbers for that long. So it's not as easy to decide which way is actually the quickest and easiest one. And most importantly, it's giving players a choice.
In the worst case, it's just the same as it is today (because we already have the point system in place ;)), but given the uncertainties and different constellations it won't always be as it is today.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Karnak on July 01, 2012, 05:57:32 PM
I play this game for the fighting.  I am totally opposed to gameplay mechanisms that make avoiding a fight the most desirable thing to do.  Aces High is, at its core, a PvP game.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: The Fugitive on July 01, 2012, 06:32:16 PM
But it's not always that simple. 6 "easy" grabs in a row can fail because the time runs out. Hordes can't always sustain their numbers for that long. So it's not as easy to decide which way is actually the quickest and easiest one. And most importantly, it's giving players a choice.
In the worst case, it's just the same as it is today (because we already have the point system in place ;)), but given the uncertainties and different constellations it won't always be as it is today.

ya, in a perfect world   :D Too many times I've seen them "go for the easy target". I don't think horde mentality and intelligence can be mentioned in the same sentence.... other than the way I just used it.  :P For them, 6 singles will ALWAYS be better than one tough one.

I play this game for the fighting.  I am totally opposed to gameplay mechanisms that make avoiding a fight the most desirable thing to do.  Aces High is, at its core, a PvP game.


agreed, I just want a fighting chance to fight. I don't want to pick "lemmings" as they auger their bombs in for their "all mighty commander". I don't want my tank to explode before I can get it rolling. I don't want bases to switch hands before I can get there from the next closes base. 
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Debrody on July 02, 2012, 01:35:40 AM
If you can intercept the horde: jummy.
But if the horde is coming noe, not showing any darbar (only the red dots from 25 miles), you just simply cant organize a counter fighter sweep due to the non-existing time window: by the time you get the sweep together and get there from the nearest base, their target is already taken (see the 90th cartoon). Also, if you decide to up a jet, you only have about 30 seconds to take off from when the first red dot - usually a fast mustang - appears before they can intercept the upping jet. Its even worse when they send a really intellingent suicide "dar-tard" forward.

As you said above, the fight should be the main part of this game, against other players. Give us a chance plz, to find a mass of 50-70-more players and fight with them. Couse 70 vs the ack is only a minor fun (if any), 1 vs 1 is fun, but 70 vs a fighter sweep of 10-15 is the best fun.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: coombz on July 02, 2012, 02:30:49 AM
Couse 70 vs the ack is only a minor fun (if any), 1 vs 1 is fun, but 70 vs a fighter sweep of 10-15 is the best fun.

I agree with this

But what is fun for some of us isn't the same for every player - the guys who are no good at (or have no interest in) flying fighter planes should be allowed to have fun too in Aces High don't you think?

If they enjoy hordeing bases, fighting with 60 against the ack and 'wtg' each other, and 'WOOHOO WE WIN THE WAR'.........they should be allowed to have that fun.

If you want to think of them as tards, then consider that in real life we have the Special Olympics - let the AH equivalents have their competition for 'special' pilots
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Rob52240 on July 02, 2012, 02:37:35 AM
'WOOHOO WE WIN THE WAR'.........they should be allowed to have that fun.


I'm definitely a horder by most people's opinion but winning the war sucks unless it's a terrible map.  Just hearing all the loud and incessant jibberjabber and mumbo-jumbo that follows the war being won and takes several minutes play out through my headset is definitely not worth 75 perk points.

ps.
like my new avatar?
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Debrody on July 02, 2012, 04:24:25 AM
Coombzy, you made me thinking.
Look, i still belive that the main point in this game is to interact with other players. I have always tryed to get and give that. Skill level does not count: if one needs a spit to outturn me, then grab a spit and fight me, i wont run, if they need a 70v15, well, let it be, i will be there.

Ergo, ok, win the war, have fun with it, but let us poor soul dogfighters have a chance to interact with them. Please. Thank you!
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Trukk on July 02, 2012, 10:42:14 AM
The main point in the game is to make a living for Hitech and associates.  As such, they control the gameplay as they see fit.  If anyone doesn't like how the game is being played they should direct their attention to Hitech.  To belittle others because they aren't playing the game as you think they should, while it may make you feel good and self-righteous, is a waste of time (other than making you feel good and self-righteous).  Folks play the game to have fun, not so you can have fun.

If you don't like the gameplay, show Hitech how your idea of how the game should be played is better than his and how it will attract more paying customers.

Note: These comments are not directed at any one person in particular.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Karnak on July 02, 2012, 10:47:29 AM
Trukk,

Not taking your comment personally, but that is why when I try to think of suggestions for improvements I do my best to consider those players that like doing things as they are now.  I don't want to close off gameplay options, but rather add new ones in addition to keeping the existing options.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Trukk on July 02, 2012, 10:54:54 AM
@Karnak:  From what I've seen your posts are positive in nature, but there's a lot of "play the game my way posts" or "if you're not playing it my way, you're a lemming, not a true pilot, etc".
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Zoney on July 02, 2012, 11:15:49 AM
1.) Foresight
     Learn everything you can and use the information that you have to comfortably predict where you can most likely expect an attack to take place.

2.) Patience
     When you have put yourself in place to defend the attack you have deduced is coming, have the patience to be there, not chasing something else you see somewhere else.

3.) Satisfaction
     Know that you can't kill them all, all the time.  Get your victories, get home.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: guncrasher on July 02, 2012, 05:02:08 PM
this is the main reason why 60 players are needed by the bishops.  film is about 6 min long but you get the point.   they had about 30 players all concentrating on dropping bombs and augering.  about 4 or 5 of us actually were able to take off and defend the field.  they never took it.  as I got shot down  the cv got sunk.

http://www.youtube.com/watch?v=Fj_uHQS-OqQ


semp
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Rob52240 on July 02, 2012, 08:18:23 PM
this is the main reason why 60 players are needed by the bishops.  film is about 6 min long but you get the point.   they had about 30 players all concentrating on dropping bombs and augering.  about 4 or 5 of us actually were able to take off and defend the field.  they never took it.  as I got shot down  the cv got sunk.

http://www.youtube.com/watch?v=Fj_uHQS-OqQ


semp

So true, semp and his comrades tried to stop the horde so they had a chance to stop the horde and they stopped the horde.  The horde can only be stopped if you try.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: guncrasher on July 03, 2012, 12:48:07 PM
So true, semp and his comrades tried to stop the horde so they had a chance to stop the horde and they stopped the horde.  The horde can only be stopped if you try.


see the thing is that I don't defend anymore.   We used to bust most of your mission but guess what, it got old a long time ago.   then you went from 30 players to 60 and I for one said the hell with let them take all the undefended bases they want.   sooner or later most of your players will realize that it isn't so much fun killing 1 or 2 buildings per mission.

Why do you guys think most of your good players are gone and the players that used to be really good now suck in 1v1.


semp

Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: FiLtH on July 03, 2012, 04:07:00 PM
  The teamwork isnt the problem. We need more of it.

  The OBJECTIVE is the problem. The targets should be leveling strats that do something even if its a tally of ord dropped on an enemy's strats at the end of a campaign.

   Base capture is the only game in town unfortunately, and the gander will flock to whatever is available.
Title: Re: 60 of my buddies vs the ack (hangars dropped)
Post by: Babalonian on July 03, 2012, 04:17:47 PM
  The teamwork isnt the problem. We need more of it.

  The OBJECTIVE is the problem. The targets should be leveling strats that do something even if its a tally of ord dropped on an enemy's strats at the end of a campaign.

   Base capture is the only game in town unfortunately, and the gander will flock to whatever is available.

I would tend to agree with this, it's not that you and 59 of your buddies online at the same time want to go collectively flog the snot out of soemthing, it's that you want to do it to an undefended field or one that only 2-5 enemy players are interested in defending it in the 5-minutes before being overwhelmed, shut down or having the field captured.