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General Forums => Aces High General Discussion => Topic started by: molybdenum on June 15, 2013, 05:14:30 PM

Title: side-switching abuse
Post by: molybdenum on June 15, 2013, 05:14:30 PM
Recently a nit player switched over to bish, white-flagged a nit town, then came back in a c47 and captured it. The base in question was a zone base and we bish had been pounding and GVing the crap out of the nit strats at the time. This of course had the effect of moving the strats back, annoying the h-ll out of a lot of us bish who'd worked hard taking the bases necessary for us to have the strats in GV range in the 1st place.

From a tactical standpoint the (heretofore) nit player made a smart move--he saved his strats from further abuse at the cost of having to stay bish for a day. But is it in the game's best interest that behavior be permitted? It's just the latest (but most egregious) example of abuse of the ability to switch sides and I'd really like this sort of thing to be stopped. If a player had to remain with the team he switched to for 3 days instead of 1, I imagine side-switching in order to hurt the side you've just joined would happen less often.

Thoughts?
Title: Re: side-switching abuse
Post by: Lusche on June 15, 2013, 05:21:11 PM
The basic problem is the flawed strats retreat concept.
Title: Re: side-switching abuse
Post by: thedoom26 on June 15, 2013, 05:22:28 PM
i agree. I was playing when that that happend, Everybody was telling him not to take the base, and Multiple PM were sent to him And he still took it, Then after He was trying to say it was not him, and he was not a Knight, I agree the Limit should be 2-3 days, not 12 hours, or maybe make it one day, lol
Title: Re: side-switching abuse
Post by: Schen on June 15, 2013, 05:47:53 PM
I would like to see squads tied to there co. Only squad Co, with a squad of 2 or more stay a country. All those not in a squad will not have the choice to which country they play but will instead be signed a country when logging on for the sake of keeping balance


Edit: i would like to add if a squad co switch sides his squid changes and i would say increase from 12 hours to 48 min
Title: Re: side-switching abuse
Post by: eeyore on June 15, 2013, 05:56:26 PM
I switch sides (between rook and knight) occasionally, just for fun. When I do, it is either right before I log off for the night or I make a concentrated effort NOT to fight on the side from which I came (which is why you will find me flying on the bish front often). I know there are people who switch sides, just to have a temporary tactical advantage, and others who do not need to switch because they have shade accounts. If there is a game out there, someone will find a way to use the rules to their advantage (gaming the game) and while I think this is despicable, it is the reality of playing games. Honor is a rarity in this world, and even rarer when people can hide behind online identities.

 :noid
Title: Re: side-switching abuse
Post by: ink on June 15, 2013, 06:20:03 PM
...12 hrs is way to long should be 1 hr..... :aok

and at night it should be whenever you want.


there are ways around it...if someone switches...make it so they can not load bombs...or have it cost perks......something....

not everyone cares about the "war"

some are only loyal to the fight....and the 12 hr rule is by far the worst rule made......
Title: Re: side-switching abuse
Post by: SIK1 on June 15, 2013, 06:32:48 PM
...12 hrs is way to long should be 1 hr..... :aok

and at night it should be whenever you want.


there are ways around it...if someone switches...make it so they can not load bombs...or have it cost perks......something....

not everyone cares about the "war"

some are only loyal to the fight....and the 12 hr rule is by far the worst rule made......

+1
Title: Re: side-switching abuse
Post by: james on June 15, 2013, 06:38:22 PM
The twelve hour rule should only apply when drinking. 12 hours from bottle to throttle. If you need more than 12 hours you might need a room and an aspirin in the AM.   :old:
Title: Re: side-switching abuse
Post by: LCADolby on June 15, 2013, 06:55:13 PM
Base capture guys are telling people not to capture bases.  :lol

Tower monkeys the lot of you.
Title: Re: side-switching abuse
Post by: Volron on June 15, 2013, 06:57:42 PM
The basic problem is the flawed strats retreat concept.

This.
Title: Re: side-switching abuse
Post by: 5PointOh on June 15, 2013, 07:19:53 PM
Get over it, it's bad enough many wizzed and moaned about switching, now we have 12hr changes...when that happened I noticed a lot of people stopped playing, or reduced playing time. 

By having 12hr the side inbalance it more often. 
Title: Re: side-switching abuse
Post by: Hondo101 on June 15, 2013, 07:40:42 PM
I was on at the time as described above and was one that was sending messages to the low life. Amazingly he has a ranking right at the top. If he so blatantly “gamed the system” in this fashion, makes one wonder about his ranking, hmmm.

Lusche is right about the strat retreat concept, but that is not the only problem here. How about those that jump just to spy and create havoc, dropping smoke on friendlies, or locate CV task groups, etc.

So from my $15 perspective, here are some recommendations for HTC to help alleviate this blatant “gaming of the system” problem:
1.   Can only change countries once per week.
2.   Loses 50% of all existing perk points. Regained 100% if stays a month.
3.   Earns only 50% value in perk points during week, Gains 100% if stays a month.
4.   The individual is subject to fragging for first 48 hours.
5.   The individuals vehicle and plane skins adorned in bright pink, with clown face. Icon in bright pink. (Applies to first week).
6.   Once each hour, in color specific text, announcement of all individuals who have jumped in the previous 24 hours.
7.   Possible test option to try, choice of changing for a month at jump time, none of the above apply.
8.   Also, kiddies on the “2 week free play” should be subject to fragging.

Option 4 above would be a quick and simple defensive tool. And how could anyone that plays the game straight up, not want loop holes closed? For those that want to “game the system”, who really cares what they think.

Ok, camp fire is lit, lawn chairs out, and weenies over the fire, beer in the cooler.
Title: Re: side-switching abuse
Post by: Sg11 on June 15, 2013, 07:48:49 PM
I understand it was annoying for the bish that.this could happen.
But even if the time limit of side switching would be for example 1 week it would'nt change the possibility to switch over and capture a field. The problem is the system. This problem is solved if the strat is at the same spot all the time. And btw. I don't think this is a great problem. There are only a few guys in this game that has the skills to do a capture like that he did by himself. I must say that I'm a little impressed of that guy. Even if he made the bish angry.
Title: Re: side-switching abuse
Post by: Tracerfi on June 15, 2013, 07:53:17 PM
I was on at the time as described above and was one that was sending messages to the low life. Amazingly he has a ranking right at the top. If he so blatantly “gamed the system” in this fashion, makes one wonder about his ranking, hmmm.

Lusche is right about the strat retreat concept, but that is not the only problem here. How about those that jump just to spy and create havoc, dropping smoke on friendlies, or locate CV task groups, etc.

So from my $15 perspective, here are some recommendations for HTC to help alleviate this blatant “gaming of the system” problem:
1.   Can only change countries once per week.
2.   Loses 50% of all existing perk points. Regained 100% if stays a month.
3.   Earns only 50% value in perk points during week, Gains 100% if stays a month.
4.   The individual is subject to fragging for first 48 hours.
5.   The individuals vehicle and plane skins adorned in bright pink, with clown face. Icon in bright pink. (Applies to first week).
6.   Once each hour, in color specific text, announcement of all individuals who have jumped in the previous 24 hours.
7.   Possible test option to try, choice of changing for a month at jump time, none of the above apply.
8.   Also, kiddies on the “2 week free play” should be subject to fragging.

Option 4 above would be a quick and simple defensive tool. And how could anyone that plays the game straight up, not want loop holes closed? For those that want to “game the system”, who really cares what they think.

Ok, camp fire is lit, lawn chairs out, and weenies over the fire, beer in the cooler.

ideas 1-8 NO!!! i like to switch when the fight is on another country i don't just switch i let my country mate/ squad mates know that i am doing it 12hrs is the most it should be and punishing someone that switches not a good idea, and i am not saying what they did is a good idea either but people are going to game it either way.
Title: Re: side-switching abuse
Post by: wrench on June 15, 2013, 08:40:06 PM
There was a bug report from knights they couldn't resupply strats after one of their guys side switched to cause it. Now that was funny! :ahand
Title: Re: side-switching abuse
Post by: guncrasher on June 15, 2013, 08:55:32 PM
...12 hrs is way to long should be 1 hr..... :aok

and at night it should be whenever you want.


there are ways around it...if someone switches...make it so they can not load bombs...or have it cost perks......something....

not everyone cares about the "war"

some are only loyal to the fight....and the 12 hr rule is by far the worst rule made......

I say make it so no ki84's are available :)


semp
Title: Re: side-switching abuse
Post by: ink on June 15, 2013, 08:57:54 PM
I say make it so no ki84's are available :)


semp

hey now...thats not even funny :furious


 :cry :cry :cry :cry
Title: Re: side-switching abuse
Post by: Hondo101 on June 15, 2013, 09:28:32 PM
There was a bug report from knights they couldn't resupply strats after one of their guys side switched to cause it. Now that was funny! :ahand

Now that is funny. But was it a case of them just looking at the War status page or were they actually looking at the .dt status? It would have taken them dozens of flights to bring it up, as a lot of time and effort was spent in taking them down. As anyone knows that has done much resupping at the strats, % doesn't change very fast unless you actually get to the point that the objects are coming up.

As far as the comment above about a lot of skill taking down a base and capturing it, no talent/skill needed there. When it's not defended, it's not a challenge at all. It's done all the time. And in this case the base was not defended by the Knights at all. Real shocker there, right.

Bottom line on this for everyone, no matter what country you belong to. You have guys that will game the system. And in this example you have absolutely no defense within the game. Same thing if someone jumps to spy, give away a CV task grp, give away positions, etc. If they have to stay an extended time in a jump, maybe they will have second thoughts about doing it. And of course being subject to fragging might make a difference also. Certainly would have prevented that base take. And when you have a lot of time invested in a mission and some knucklehead can wipe it out so simply and quickly, with no repercussion, then it makes you wonder if, "do I want to keep spending $15 on something that can be gamed so simply." For those that just want to furball and not do any strategic type missions, etc, well there's the DA.
Title: Re: side-switching abuse
Post by: ImADot on June 15, 2013, 09:38:11 PM
One map.
Switch sides as often as you want.
No perks for "winning the war".
Capture enough bases and it resets to default ownership.
Start fighting all over again - in the air, on the ground and on the sea.

 :aok
Title: Re: side-switching abuse
Post by: Sg11 on June 15, 2013, 09:43:43 PM
Honda! Maybe time for you to take a break from cyberspace and visit the real world a little more. I'm sure you will find a perfect world out there. No one that will game the system there.
Title: Re: side-switching abuse
Post by: Hondo101 on June 15, 2013, 10:20:59 PM
Honda! Maybe time for you to take a break from cyberspace and visit the real world a little more. I'm sure you will find a perfect world out there. No one that will game the system there.

Seems you are taking it to a personal level, rather than contributing anything useful in solving the problems.
Title: Re: side-switching abuse
Post by: Tinkles on June 15, 2013, 10:31:50 PM
Seems you are taking it to a personal level, rather than contributing anything useful in solving the problems.

Making it one week wouldn't do anything.  I too in the past have made similar suggestions of increasing the time between country switches.  But a few of the none-spies got me thinking. 

Sure, if we add your system the abusers surely won't want to side-switch anymore, they will have to wait a week!  But what about those who side-switch for fun, or when one side has many against few?  Then they are stuck on that side for another week, even if they outnumber everyone or there is no action!


Even if you couldn't side switch at all, you could still tell the enemy.

.p Jetsom Yo, C242 is at 12,9 4.  Have fun.. try not to fly directly at it this time!  :devil

While I never have 'betrayed' the bishops  :angel:...  that doesn't stop the rest of the players from doing so  :old:  .

And.. if we took communication away PMs/200, then it would feel like an even smaller game, because we wouldn't be able to talk to the 'enemy' and "interact".


This is definitely an issue that needs to be dealt with. However, as of right now, I have no idea of how to fix it without screwing something else up.  So sadly, we have to deal with this problem until HTC can figure a way of how to deal with this problem.

Until then, it looks like the "community" will have to deter these hooligans  :rolleyes:     :bolt:


Respectively,

Tinkles

 :salute
Title: Re: side-switching abuse
Post by: Sg11 on June 15, 2013, 10:32:56 PM
Nuff said
Title: Re: side-switching abuse
Post by: 1Cane on June 16, 2013, 01:02:53 AM
Everyone knew what he was doing. All we had to do was re-sup the town and game the gamer :x
Title: Re: side-switching abuse
Post by: Fonzy on June 16, 2013, 01:41:51 AM
...12 hrs is way to long should be 1 hr..... :aok

and at night it should be whenever you want.


there are ways around it...if someone switches...make it so they can not load bombs...or have it cost perks......something....

not everyone cares about the "war"

some are only loyal to the fight....and the 12 hr rule is by far the worst rule made......
.  Well said sir!  Winning the war goes to the hoard
  And now that the kiddies are out of school it's only going to get worse.  Most of the "side-switching abusers" have a second system, and a shade anyway.  The fight is always more prevalent than some dweebs who wanna bomb empty out houses lol. As for me, I'll continue my hiatus until school starts up again, and flying conditions deteriorate :).
Title: Re: side-switching abuse
Post by: guncrasher on June 16, 2013, 01:52:09 AM
you can participate in a horde without having any bombs or rockets. I remember when I first joined 7 years ago we would come into a town with only 110's cannons and level it.

one more thing I do remember was a certain squad that would not participate in a horde, but would defend the base the horde had just taken.  and this was back in the day when the bishops would roll base after base late at night or early morning when vdallas was still around.

you dont have to be in the middle of the horde to be part of the horde.  it's like saying I dont vulch, but I do kill airplanes that are near the end of the runway.

semp
Title: Re: side-switching abuse
Post by: MrRiplEy[H] on June 16, 2013, 02:18:59 AM
OMG classic!  :rofl

First you do your best to cripple the opposing sides gameplay by rolling strats with your overwhelming numbers, then cry when someone cripples YOUR efforts :D

I'd say that was poetic justice and wtg to whoever did it!  :devil
Title: Re: side-switching abuse
Post by: Bruv119 on June 16, 2013, 02:23:10 AM
Now that is funny. But was it a case of them just looking at the War status page or were they actually looking at the .dt status? It would have taken them dozens of flights to bring it up, as a lot of time and effort was spent in taking them down. As anyone knows that has done much resupping at the strats, % doesn't change very fast unless you actually get to the point that the objects are coming up.

As far as the comment above about a lot of skill taking down a base and capturing it, no talent/skill needed there. When it's not defended, it's not a challenge at all. It's done all the time. And in this case the base was not defended by the Knights at all. Real shocker there, right.

Bottom line on this for everyone, no matter what country you belong to. You have guys that will game the system. And in this example you have absolutely no defense within the game. Same thing if someone jumps to spy, give away a CV task grp, give away positions, etc. If they have to stay an extended time in a jump, maybe they will have second thoughts about doing it. And of course being subject to fragging might make a difference also. Certainly would have prevented that base take. And when you have a lot of time invested in a mission and some knucklehead can wipe it out so simply and quickly, with no repercussion, then it makes you wonder if, "do I want to keep spending $15 on something that can be gamed so simply." For those that just want to furball and not do any strategic type missions, etc, well there's the DA.


maybe if all the bish weren't holding hands being such a great team/horde   they could have upped a fighter and killed the guys defenseless goon.

amusing though!
Title: Re: side-switching abuse
Post by: Latrobe on June 16, 2013, 02:48:16 AM
There's so much hatred for people who switch sides. I'm a side switcher because of 2 things.

1. There is no fight on the country I'm currently on, but there is a fight between the other two countries.
2. I have friends on the other countries that I love to fly with.

I'm one of the most unloyal players there is. When I switch sides I don't help the side I was just on, I go and kill them all. Most the time I was just busy killing most of my now green friends just a few minutes ago. The 12 hour rule is already annoying enough, I really don't want to see some of the idea flying around in this thread added to that.



If HTC added a penalty for strats retreating then people would fight more for zone bases instead of switching sides to force it to retreat.
Title: Re: side-switching abuse
Post by: thedoom26 on June 16, 2013, 03:29:41 AM
I would like for everybody on here to send me a pack of beer, Cuz if everybody sends me beer, then i will have alot! show me some love  :rofl :rofl
Title: Re: side-switching abuse
Post by: Tracerfi on June 16, 2013, 07:57:34 AM
There's so much hatred for people who switch sides. I'm a side switcher because of 2 things.

1. There is no fight on the country I'm currently on, but there is a fight between the other two countries.
2. I have friends on the other countries that I love to fly with.

I'm one of the most unloyal players there is. When I switch sides I don't help the side I was just on, I go and kill them all. Most the time I was just busy killing most of my now green friends just a few minutes ago. The 12 hour rule is already annoying enough, I really don't want to see some of the idea flying around in this thread added to that.



If HTC added a penalty for strats retreating then people would fight more for zone bases instead of switching sides to force it to retreat.
i do the same thing
Title: Re: side-switching abuse
Post by: dirtdart on June 16, 2013, 08:28:53 AM
Bah on 12 Hours, double BAH on anything longer.

I tend to switch sides to the lower numbered country, just to find better fights. I liked the one hour thing.

Fact is, spies are going to spy... just as in war.  There will be "dishonorable" acts... just as in war. There will be those that choose to do whatever they want, instead of contributing to the war... just as in war.

It took me years to get over the lameness of it all. Live by your own set of "ethics" and stay true to them. Ignore the silliness of those, HO merger, win at all costs x-boxers, find some good squaddies, enjoy the combat.

 :salute
Title: Re: side-switching abuse
Post by: Getback on June 16, 2013, 08:43:09 AM
Well this Knit, albeit a bit unaware, was trying to save that base. I ran like 10 loads of supplies to that base. Uhg! Then when it was captured and the strats moved to the rear I was laughing. All those GVs left high and dry where the strats use to be.

I can tell you this, I saw one of our bases flashing on the old Trinity map. I also see one of our friendlies going to the town and then returning to the base. When I get there I recognize the friendly has being either Bish or Rooks the day before. He's flying over town and just staying up and not diving. I assume nothing is in town for a moment. then I see a flash. There's a tank in town. When I return he suddenly dives on the gv. I have eggs and kill the gv. Then I see vehicle supplies in town. The friendly had taken him vehicle supplies. That was why he went to town and then came back.

A couple of days ago I see a con heading to the port. In the area were two friendlies, one was a 2 weeker. The con then turns and heads straight for our cv which was in the middle of nowhere. I strongly suspect the 2 weeker told them exactly where it was.
Title: Re: side-switching abuse
Post by: caldera on June 16, 2013, 09:36:31 AM
Making you wait 12 hours is 11 hours of abuse.
Title: Re: side-switching abuse
Post by: Spikes on June 16, 2013, 10:16:04 AM
One of the reasons I only fly Special Events is the 12 hour rule...stabbed game play in the back.
Title: Re: side-switching abuse
Post by: LCADolby on June 16, 2013, 10:17:51 AM
One of the reasons I only fly Special Events is the 12 hour rule...stabbed game play in the back.

It certainly hasn't helped create combat.
Title: Re: side-switching abuse
Post by: Soulyss on June 16, 2013, 10:32:23 AM
I'm not convinced that the 12 hour side switch limit has much to do with preventing spying, I think the idea is more to prevent wild swings in numbers between the 3 sides.  As it is now you see one side being outnumbered by the other two but also those numbers changing over the course of the day, the key I believe is that those changes aren't radical and sudden.

When we had the 1 hour rule I got a taste of side switching freedom and I liked it.  Now that we're back to the 12 hour rule under the single arena it's really cramping my style of being able to bounce around and find the biggest and most fun fights of the night as well as fly with some friends that I've made on the two other countries.  I just have to accept that what I like to do may not be in the best interest of the community or game as a whole.

I proposed what I thought was a perfectly reasonable solution to the problem a while back, I never heard anything from HTC on it so I'm just assuming that it's on the "to-do" list and they will get to it eventually. 

My brilliant idea was just to allow ME to switch whenever I want because I know I won't upset the balance or do any spy related shenanigans, see EVERYONE wins with this plan.  Am I genius or what?

:)
Title: Re: side-switching abuse
Post by: Shifty on June 16, 2013, 10:34:19 AM
My brilliant idea was just to allow ME to switch whenever I want because I know I won't upset the balance or do any spy related shenanigans, see EVERYONE wins with this plan.  Am I genius or what?

:)

 :lol

Or what..  ;)
Title: Re: side-switching abuse
Post by: Zodiac on June 16, 2013, 01:04:28 PM
I was on at the time as described above and was one that was sending messages to the low life. Amazingly he has a ranking right at the top. If he so blatantly “gamed the system” in this fashion, makes one wonder about his ranking, hmmm.

Lusche is right about the strat retreat concept, but that is not the only problem here. How about those that jump just to spy and create havoc, dropping smoke on friendlies, or locate CV task groups, etc.

So from my $15 perspective, here are some recommendations for HTC to help alleviate this blatant “gaming of the system” problem:
1.   Can only change countries once per week.
2.   Loses 50% of all existing perk points. Regained 100% if stays a month.
3.   Earns only 50% value in perk points during week, Gains 100% if stays a month.
4.   The individual is subject to fragging for first 48 hours.
5.   The individuals vehicle and plane skins adorned in bright pink, with clown face. Icon in bright pink. (Applies to first week).
6.   Once each hour, in color specific text, announcement of all individuals who have jumped in the previous 24 hours.
7.   Possible test option to try, choice of changing for a month at jump time, none of the above apply.
8.   Also, kiddies on the “2 week free play” should be subject to fragging.

Option 4 above would be a quick and simple defensive tool. And how could anyone that plays the game straight up, not want loop holes closed? For those that want to “game the system”, who really cares what they think.

Ok, camp fire is lit, lawn chairs out, and weenies over the fire, beer in the cooler.


They pay the same $15 that you do...is their money not good enough to warrant an opinion?

And as far as "fragging" (your use of that term gives great insight into your post) may seem like a good idea until some bellybutton decides to follow someone around shooting them down relentlessly without worry of being shot down in return.
Title: Re: side-switching abuse
Post by: RedBull1 on June 16, 2013, 01:08:31 PM
I was on at the time as described above and was one that was sending messages to the low life. Amazingly he has a ranking right at the top. If he so blatantly “gamed the system” in this fashion, makes one wonder about his ranking, hmmm.

Lusche is right about the strat retreat concept, but that is not the only problem here. How about those that jump just to spy and create havoc, dropping smoke on friendlies, or locate CV task groups, etc.

So from my $15 perspective, here are some recommendations for HTC to help alleviate this blatant “gaming of the system” problem:
1.   Can only change countries once per week.
2.   Loses 50% of all existing perk points. Regained 100% if stays a month.
3.   Earns only 50% value in perk points during week, Gains 100% if stays a month.
4.   The individual is subject to fragging for first 48 hours.
5.   The individuals vehicle and plane skins adorned in bright pink, with clown face. Icon in bright pink. (Applies to first week).
6.   Once each hour, in color specific text, announcement of all individuals who have jumped in the previous 24 hours.
7.   Possible test option to try, choice of changing for a month at jump time, none of the above apply.
8.   Also, kiddies on the “2 week free play” should be subject to fragging.

Option 4 above would be a quick and simple defensive tool. And how could anyone that plays the game straight up, not want loop holes closed? For those that want to “game the system”, who really cares what they think.

Ok, camp fire is lit, lawn chairs out, and weenies over the fire, beer in the cooler.

Ranks up there as one of the all time dumbest things I've ever seen on this board... :aok
Title: Re: side-switching abuse
Post by: helbent on June 16, 2013, 01:18:22 PM
1 nit outsmarted all us bish!!!!

WAHHHH

I pay 15, change the rules again so we don't get outplayed!!!! ever!!!! NOW!!!!!

WAHHHH

My baseball team got a trophy, so that means I am GREAT!!!!

WAHHHH

MOMMY!!!!
Title: Re: side-switching abuse
Post by: Shifty on June 16, 2013, 01:23:53 PM
Ranks up there as one of the all time dumbest things I've ever seen on this board... :aok

+1  :huh
Title: Re: side-switching abuse
Post by: aztec on June 16, 2013, 03:28:26 PM
I would like for everybody on here to send me a pack of beer, Cuz if everybody sends me beer, then i will have alot! show me some love  :rofl :rofl

If that's you in your avatar better stick with Kool-Aid. :devil
Title: Re: side-switching abuse
Post by: Zacherof on June 16, 2013, 04:06:25 PM
If that's you in your avatar better stick with Kool-Aid. :devil
:rofl :rofl :rofl :rofl

take away 12 hour rule please. I change sides to sustain my BnZ asre monkey tactics.

Btw bish, stop hordeing every base with a good fight :neener:
I want all the kills for myself :t
Title: Re: side-switching abuse
Post by: Slash27 on June 16, 2013, 05:26:12 PM
One of the reasons I only fly Special Events is the 12 hour rule...stabbed game play in the back.
aye
Title: Re: side-switching abuse
Post by: pervert on June 16, 2013, 05:47:31 PM
One of the reasons I only fly Special Events is the 12 hour rule...stabbed game play in the back.

+1

The problem with pandering to the win the war crowd is that they go out of their way to avoid danger and load the odds overly in their favour to the detriment of overall gameplay.
Title: Re: side-switching abuse
Post by: Nathan60 on June 16, 2013, 05:56:58 PM
12 hours is just too long Ive been on late night/ early morning and there is no reason for a time switch penalty when the only fight going on is between the 2 countries your not a part of 1 hour  max.
Title: Re: side-switching abuse
Post by: Oldman731 on June 16, 2013, 06:58:48 PM
+1

The problem with pandering to the win the war crowd is that they go out of their way to avoid danger and load the odds overly in their favour to the detriment of overall gameplay.


...but...but...but....that's the OBJECTIVE of this game, didn't anyone ever TELL you that??

- oldman
Title: Re: side-switching abuse
Post by: Shifty on June 16, 2013, 07:32:31 PM
I have yet to figure out how side switching equates with abuse.  :headscratch:
Title: Re: side-switching abuse
Post by: Midway on June 16, 2013, 07:34:21 PM
12 hours is just too long Ive been on late night/ early morning and there is no reason for a time switch penalty when the only fight going on is between the 2 countries your not a part of 1 hour  max.

+1
Title: Re: side-switching abuse
Post by: Rino on June 16, 2013, 10:18:45 PM
     What I don't get is if someone knew this guy was base grabbing by himself, why not just defend the base?
Was what you were doing so critical you couldn't spare ONE guy to oppose the milkrunner?
Title: Re: side-switching abuse
Post by: xbrit on June 16, 2013, 10:23:47 PM
     What I don't get is if someone knew this guy was base grabbing by himself, why not just defend the base?
Was what you were doing so critical you couldn't spare ONE guy to oppose the milkrunner?
Phan you have to keep up, the people complaining were on the same country. They didn't like it because when he captured the base it made the Strats they were hitting retreat to the rear and they were left stranded after taking the time to get in position at those Strats.
Title: Re: side-switching abuse
Post by: Schen on June 16, 2013, 10:28:04 PM
So play the same tactic of the whole hord one or two pilots couldn't switch and contain one guy for the benefit of your oh so great chess piece
Title: Re: side-switching abuse
Post by: RotBaron on June 16, 2013, 10:45:38 PM
It's hilarious.

To whomever it was.  :aok

I thought it was about peeing in your Wheaties, and the peaved gents just consumed a lot of urea.  :rofl

Did this guy anti-horde the horde? Uhhh yeah  :ahand
Title: Re: side-switching abuse
Post by: Spikes on June 16, 2013, 10:47:14 PM
Phan you have to keep up, the people complaining were on the same country. They didn't like it because when he captured the base it made the Strats they were hitting retreat to the rear and they were left stranded after taking the time to get in position at those Strats.
I find it funny that one person took down a whole town and capped it by himself...with no opposition. Classic!
Title: Re: side-switching abuse
Post by: RotBaron on June 16, 2013, 10:49:34 PM
edit
Title: Re: side-switching abuse
Post by: Traveler on June 16, 2013, 11:29:02 PM
It's been discussed many times.  Perhaps HTC could take a new approach to switching sides.  Suppose instead of the current process for switching sides, the entire process was altered so that any player could elect to switch sides at any time, as often as they wanted.  But instead of picking the side you switched to, you were only presented with one option, a change sides button.  When you clicked on that button.  The system looked at the balance of numbers on each side, if all sides were within say 10% of each other, You stayed on your current side.  If one side was lopsided , your side had larger numbers than either of the other two sides, than you are placed onto the side with the fewest numbers.  In other words, you don't get to pick the side, the system does.  You always have the option of not clicking on the change side button.  You could click on the button as often as you want, the system decides what side you will be placed on based on the current numbers on each side.

This would allow players that want to switch sides to balance numbers to do so.  This would allow players that want to remain loyal to a side to do so.
This would help limit spying because a player could not change sides unless the numbers on each side were unbalanced and the potential spy would may not end up on the side he wanted to spy on.  Players that wanted to remain on a side to remain in a squad could do so, by not selecting the change side option.


Title: Re: side-switching abuse
Post by: xbrit on June 16, 2013, 11:54:48 PM
I find it funny that one person took down a whole town and capped it by himself...with no opposition. Classic!
Not that I know for certain but what was implied is that it was done with the knowledge of
the country that lost the base so that it would trigger the retreat of the Strats.
Title: Re: side-switching abuse
Post by: Zacherof on June 17, 2013, 12:48:12 AM
Traveler that's a good ideA.

But some of us don't switch sides due to balance.... :noid
Title: Re: side-switching abuse
Post by: Molsman on June 17, 2013, 01:52:32 AM
nature of the game end of thread      :devil :devil :devil :devil
Title: Re: side-switching abuse
Post by: Traveler on June 17, 2013, 07:55:20 AM
Traveler that's a good ideA.

But some of us don't switch sides due to balance.... :noid

So you would not select the button to switch sides. 
Title: Re: side-switching abuse
Post by: tuba515 on June 17, 2013, 02:34:22 PM
i have also noticed alot of side switching abuse from certin people (person ) , i think there should be a extension on when you can switch after you switch bec this person after switching to a side, to kill are cv ( but failed miserably ). was back to are side with in two days . that should def be extended to a week or longer   

<S> from tuba515 :airplane:


Title: Re: side-switching abuse
Post by: JimmyD3 on June 17, 2013, 03:14:50 PM
You people all sound just like Congress, Whine Whine, Blame Blame, and do nothing. Call "Right" wrong and "Wrong" right.  :huh
Title: Re: side-switching abuse
Post by: Arlo on June 17, 2013, 03:21:43 PM
It's been discussed many times.  Perhaps HTC could take a new approach to switching sides.  Suppose instead of the current process for switching sides, the entire process was altered so that any player could elect to switch sides at any time, as often as they wanted.  But instead of picking the side you switched to, you were only presented with one option, a change sides button.  When you clicked on that button.  The system looked at the balance of numbers on each side, if all sides were within say 10% of each other, You stayed on your current side.  If one side was lopsided , your side had larger numbers than either of the other two sides, than you are placed onto the side with the fewest numbers.  In other words, you don't get to pick the side, the system does.  You always have the option of not clicking on the change side button.  You could click on the button as often as you want, the system decides what side you will be placed on based on the current numbers on each side.

This would allow players that want to switch sides to balance numbers to do so.  This would allow players that want to remain loyal to a side to do so.
This would help limit spying because a player could not change sides unless the numbers on each side were unbalanced and the potential spy would may not end up on the side he wanted to spy on.  Players that wanted to remain on a side to remain in a squad could do so, by not selecting the change side option.




(http://www.sds.uk.com/productimages/icon_good_idea_04.jpg)
Title: Re: side-switching abuse
Post by: Zacherof on June 17, 2013, 03:28:05 PM
So you would not select the button to switch sides. 
then :rock :rock :rock :rock :rock :rock :rock :banana: :banana: :banana: :cheers: :joystick: :joystick: :t :t :t :t :aok :aok :aok :aok :aok
Title: Re: side-switching abuse
Post by: guncrasher on June 17, 2013, 04:34:16 PM
One of the reasons I only fly Special Events is the 12 hour rule...stabbed game play in the back.

so you wait days to join an event where you cannot switch sides but refuse to play where you can switch every 12 hours.


semp
Title: Re: side-switching abuse
Post by: bustr on June 17, 2013, 06:10:55 PM
Travler's idea has merit for the purist solution it would accomplish. I falls short with the squads who change countries every tour. ENY is supposed to address the side imbalance,.....I think it is.

We once had Titanic Tuesday. It often turned into a giant brawl because it was the Tuesday night fight date everyone could count on. It worked in that sense. I suspect many have great stories to tell from the TT times.

I don't know if side switching in shorter time periods would hurt the game. If anyone is supposed to know this it is Hitech. He's betting his company and his new child's future on knowing these things.

Over the years in the CT\AvA I've watched unlimited side switching be a fun fights balancing tool and just as often ignored and abused to the point of turning the place into Cricketville. When it was good it was rrreeeallly good and just the opposite at the hands of the average don't give a whizz and screw you crowd that inhabits our game 24x7.

Getting Hitech to try anything we want takes time and persistence. Also a reasonable argument or presentation. Why don't you start small and expect nothing more than asked for? Then if he gives it, allow him to see if the outcome over time is viable to his bottom line.

 
----------------------------------------------------------
Hitech, in the same spirit as the old Titanic Tuesday.

LWMA 60 Minute Side Switching Weekends.

Friday night at midnight Texas time until Sunday night midnight Texas time. Side switching in the LWMA is reduced to a 60 minute wait. All switches made before the "last" 60 minute clock runs out at midnight Sunday will be in force for 12 hours as normal into Monday.

Alternately, since many start their weekend MALW game play on Friday daytime. Have it begin 12 noon Friday Texas time until 12 midnight Sunday Texas time.

Have a countdown clock show up in everyone's client Friday thru Sunday. It can be an "event timer" option in the clipboard to bring up or toggle on\off to show how many hours and minutes are left for the LWMA 60min Weekend. Even add a second timer to it of time remaining on the current side switch.
-----------------------------------------------------------------------


This will either promote more combat, or the muppets and similar squads will push it too far and spend weekends abusing everyone for not being DA gods like themselves, forcing them to log or play the tank game for two days. Or it will be a greifer's wonder land:

1.- to spy. 60 minutes is a beer break for many players. So your squad mate will be back in 61 minutes.
2.- mess with CV. Yep I'll hold command and keep it straight you just bomb it, hehehehe.
3.- spoil missions. Gonna fix those hoard cowards this time.
4.- enhance missions with friends switching sides to interfere with defenses or CV.
5.- get even with other players for ch200 garbage or countrymen and sqweekers you really don't like. We all know a few.
6.- farm kills from missions by switching sides to meet them with a 262 and\or friends in 262. I know this has never happened in all the years I've been around since 2002. Nawww never, nope, nada....

But, would it make the majority of players look forward to playing on weekends and showing up in droves? Or would it turn the game into a greifer's paradise dominated by free ranging ACM monsters side switching every 60 minutes killing war win initiatives and missions? That could loose a few accounts after a few weekends.

After all of these years of showing Hitech the unvarnished truth of how we will play this game when restrictions are reduced.

What do you guys think you are going to do if Hitech lets you?

Hold a bible camp for boy scouts?   
Title: Re: side-switching abuse
Post by: Butcher on June 17, 2013, 06:24:09 PM
People will spy, second accounts will always be around Aces high, if someone wants all they need is two shades and you will never find them out - HTC benefits so he won't care.
I switch countries if not daily, then weekly depending on the fights available, however many times I switch countries to join in on a fight only to see it fizz out and nothing else happens for hours.

Let people switch countries, its not like the shades/spies will care - they have always existed and I doubt anyone with a shade is going to care whether the timer is 12 hours, 6 hours or 3 hours, its just more money in HTC's pocket.

I had a shade once, I got my nephew an account and tried to teach him to fly, ultimately that month went on to bust bish NOE's back in early 2000s, however it was rather hard to scream "SCRAMBLE" when there was no dar-bar around said base, that and nobody would up in time anyhow to bust said mission.
I see no point in a shade other then for killing, as the map tells you all you need to know, even if you had one whats the point if only a select few will scramble, even then you will be caught and wacked with a wiffle ball bat on the forums.

Shades now a days you will never find out who owns them, so who cares? HTC does - more money to fund the rest of us newer planes while other still need to kill shades to get perks.

Title: Re: side-switching abuse
Post by: bustr on June 17, 2013, 07:44:33 PM
Quit avoiding all the other poor conduct and griefing players engage in that eventually acquires a life of it's own due to no restrictions.

Spying is the "least" of all greifing and or time based human nature dynamics problems that would happen. The MA has no rules. Just enforced dynamics to control what evolves over time as players act out their urges. The shorter you make the time control, the faster urges can be acted upon as change in the environment.

12 hours stabilizes population in the MA as it's base control. It also provides a break on human nature. We never got to find out if the vTards would have stayed with the bish, or every 60 minutes launched a new hoard in a new country with new intel. Or attempted to help themselves with small groups sent to interfere with defenses at bases they were targeting. Over the years of nightly fighting against them, I think they would have taken advantage to the fullest of 60 minute side switching. Because there are no rules in the MA other than bad language and hacking the game code. And their conduct in the game reflected knowing that no rules were being broken by their game play style.

None of you guys will ever give Hitech a list of unintended consequences to your wishes. But, those of you with children I bet grill them about the responsibility and wisdom of thinking through the consequences of their actions to survive and prosper in life. It's no different in this game because human beings play it not AI.
Title: Re: side-switching abuse
Post by: StokesAk on June 17, 2013, 08:30:18 PM
so you wait days to join an event where you cannot switch sides but refuse to play where you can switch every 12 hours.


semp

I think he is meaning to say that because of the 12 hours side switch rule he has lost taste in the main arena therefore only flying in special events because that is the only thing in Aces High that he derives pleasure from...I think....
Title: Re: side-switching abuse
Post by: Spikes on June 17, 2013, 08:36:37 PM
so you wait days to join an event where you cannot switch sides but refuse to play where you can switch every 12 hours.


semp
No. I rarely fly in the MA anymore. This is how my MA experience goes:
Log in
Locate fight, switch sides
Fly 2-3 sorties, fight dies
No more fights on the map...time left on said country: ~11 hours
Alt F4.

If it were the old setup, it would be just about time for me to switch countries and find a new fight.

But yes. I will wait days to join an event where I can immerse myself in the setup and fight against historically accurate aircraft of the time. I have been involved in events as a pilot, CiC for FSO, Flight lead, Group lead, XO and CO of scenarios, and now I have the opportunity to make these events actually happen. I wouldn't have it any other way.
Title: Re: side-switching abuse
Post by: SIK1 on June 17, 2013, 08:46:36 PM
No. I rarely fly in the MA anymore. This is how my MA experience goes:
Log in
Locate fight, switch sides
Fly 2-3 sorties, fight dies
No more fights on the map...time left on said country: ~11 hours
Alt F4.

If it were the old setup, it would be just about time for me to switch countries and find a new fight.

But yes. I will wait days to join an event where I can immerse myself in the setup and fight against historically accurate aircraft of the time. I have been involved in events as a pilot, CiC for FSO, Flight lead, Group lead, XO and CO of scenarios, and now I have the opportunity to make these events actually happen. I wouldn't have it any other way.

Yeah, that pretty much sums it up for me too.
Title: Re: side-switching abuse
Post by: RELIC on June 17, 2013, 09:02:51 PM
I've been Bish for over 10 years and this whining about taking the "strat base" is embarrassing.  If keeping that base in enemy hands was so critical then why take adjoining bases on that section of the front?  If it was such a HUGE deal then why didn't one of you jump sides and kill the goon/troops?  This wasn't about winning the war but about milking strats and helping your personal ranks.  I got no problem with that... it's your $15, but enough with the soapbox.  If you want to play for the furball - good for you.  If you want to take bases - good for you.  If you want to milk your rank - good for you.  Do whatever makes you happy but stop crying when other players fail to support your opinion of what is the proper way to play the game.  Trust me, you will be a lot happier in the long run.
Title: Re: side-switching abuse
Post by: guncrasher on June 17, 2013, 09:06:08 PM
No. I rarely fly in the MA anymore. This is how my MA experience goes:
Log in
Locate fight, switch sides
Fly 2-3 sorties, fight dies
No more fights on the map...time left on said country: ~11 hours
Alt F4.

If it were the old setup, it would be just about time for me to switch countries and find a new fight.

But yes. I will wait days to join an event where I can immerse myself in the setup and fight against historically accurate aircraft of the time. I have been involved in events as a pilot, CiC for FSO, Flight lead, Group lead, XO and CO of scenarios, and now I have the opportunity to make these events actually happen. I wouldn't have it any other way.

ok let's see the special events and fso.  log in, cant switch sides at all.  cant even up at all if you are late.  fly for 1 hour and if you die, your plane gets damged, pw then you cant up another plane.  then you must wait days or weeks to join another sortie versus unlimited deaths and 12 hour switch for the MA.

it doesnt make sense. I sense it's something else.


semp
Title: Re: side-switching abuse
Post by: Nathan60 on June 17, 2013, 09:11:42 PM
I've been Bish for over 10 years and this whining about taking the "strat base" is embarrassing.  If keeping that base in enemy hands was so critical then why take adjoining bases on that section of the front?  If it was such a HUGE deal then why didn't one of you jump sides and kill the goon/troops?  This wasn't about winning the war but about milking strats and helping your personal ranks.  I got no problem with that... it's your $15, but enough with the soapbox.  If you want to play for the furball - good for you.  If you want to take bases - good for you.  If you want to milk your rank - good for you.  Do whatever makes you happy but stop crying when other players fail to support your opinion of what is the proper way to play the game.  Trust me, you will be a lot happier in the long run.
:aok
Title: Re: side-switching abuse
Post by: molybdenum on June 17, 2013, 09:16:52 PM
The basic problem is the flawed strats retreat concept.

That may be so, but that doesn't address the crux of my issue with what the nit player did. Granted that I'm being idealistic here, but I'd like there to be fair play. Joining one side in order to sabotage it is pretty much the opposite of fair play in my book. And "cheating" of this sort has recently been done in other ways than the one I referenced. I don't want to spell out what happened, though: I've read the thread and some of the posters would think that what was done was a really good idea and, sadly, might emulate it.

Am I being unrealistic here to hope that the great majority of people playing the game have an ethical sense beyond "if I can do it, it's okay"? Maybe so. And, if so, that's sad, too.

Apparently I'm in the minority here, but I'd still like the 12 (or whatever it is) hour side-switching rule extended to three days. It would definitely discourage anyone loyal enough to their side to sabotage the opposition via side-switching. And I guess I just don't get it why being able to be on any side at relatively short notice is such a precious thing. Some have said they need that flexibility in order to be where the action is (said action changes on an hourly basis, btw). I've never ever been unable to find a fight when I wanted one. Lol, except in Midwar!
Title: Re: side-switching abuse
Post by: molybdenum on June 17, 2013, 09:29:31 PM
IIf it was such a HUGE deal then why didn't one of you jump sides and kill the goon/troops? 

1) Because we didn't know someone would be unethical enough to do what he did until it had actually happened. All we saw was his icon headed for the flattened town, and warned him off (as we had done others, successfully, earlier).
2) Once the base had been taken, there was definitely talk about one or more of us switching to nit and retaking the base. But it was just talk. What the nit player had done was morally wrong, and we didn't want to emulate his behavior. What can't you understand about that?
Title: Re: side-switching abuse
Post by: Shifty on June 17, 2013, 09:32:55 PM
And I guess I just don't get it why being able to be on any side at relatively short notice is such a precious thing.

It is no less precious then over blown and over dramatic loyalty to a cartoon chess piece and winning a cartoon war.  :)
Title: Re: side-switching abuse
Post by: Spikes on June 17, 2013, 09:35:08 PM
ok let's see the special events and fso.  log in, cant switch sides at all.  cant even up at all if you are late.  fly for 1 hour and if you die, your plane gets damged, pw then you cant up another plane.  then you must wait days or weeks to join another sortie versus unlimited deaths and 12 hour switch for the MA.

it doesnt make sense. I sense it's something else.


semp
Unlimited deaths isn't me anymore. I've spent plenty of time in the MA. If you get one sortie a week you better make it a good one. There came a point where I didn't care about kills and deaths, score, perks etc. Events provide the immersion that was lacking in normal everyday gameplay. Landing your plane after a 2 hour flight with 2 bagged fighters has a sense of accomplishment to it rather than landing 20 kills in a plane in the MA.

I've been immersed down to late night/early mornings on Teamspeak, drawing up plans for the coming frame's planes to take...tossing out tons of possible plans just to find that "one" that should work. It's a great feeling to watch the plan take shape and be successful.

So yes, while the disappointing 12 hour rule limits the fun I was able to have in the MA, I have found a new fun aspect of the game...along with 300 of my friends on Friday nights.
Title: Re: side-switching abuse
Post by: guncrasher on June 17, 2013, 09:44:44 PM
Unlimited deaths isn't me anymore. I've spent plenty of time in the MA. If you get one sortie a week you better make it a good one. There came a point where I didn't care about kills and deaths, score, perks etc. Events provide the immersion that was lacking in normal everyday gameplay. Landing your plane after a 2 hour flight with 2 bagged fighters has a sense of accomplishment to it rather than landing 20 kills in a plane in the MA.

I've been immersed down to late night/early mornings on Teamspeak, drawing up plans for the coming frame's planes to take...tossing out tons of possible plans just to find that "one" that should work. It's a great feeling to watch the plan take shape and be successful.

So yes, while the disappointing 12 hour rule limits the fun I was able to have in the MA, I have found a new fun aspect of the game...along with 300 of my friends on Friday nights.

dont disagree with your idea of fun.  however not all 300 of your friends play only fso.  I for one play fso as often as i can when my work schedule allows.


semp
Title: Re: side-switching abuse
Post by: RELIC on June 17, 2013, 09:47:55 PM
1) Because we didn't know someone would be unethical enough to do what he did until it had actually happened. All we saw was his icon headed for the flattened town, and warned him off (as we had done others, successfully, earlier).
2) Once the base had been taken, there was definitely talk about one or more of us switching to nit and retaking the base. But it was just talk. What the nit player had done was morally wrong, and we didn't want to emulate his behavior. What can't you understand about that?
Oh I understand you completely.  I think you may have missed the point I was making but you really didn't want a debate - you just wanted to complain.
Title: Re: side-switching abuse
Post by: Spikes on June 17, 2013, 09:53:18 PM
dont disagree with your idea of fun.  however not all 300 of your friends play only fso.  I for one play fso as often as i can when my work schedule allows.


semp
Then you ought to know how it feels to be immersed.

Keep in mind I said one of the reasons in my OP.
Title: Re: side-switching abuse
Post by: Lab Rat 3947 on June 17, 2013, 10:01:05 PM
Howabout "progressive" switching ?
First switch - 1 hour duration.
Second switch - 2 hour duration.
Third switch - 4 hour duration.
Fourth switch - 8 hour duration.

just a thought   :old:


LtngRydr
Title: Re: side-switching abuse
Post by: ink on June 17, 2013, 10:17:35 PM
Howabout "progressive" switching ?
First switch - 1 hour duration.
Second switch - 2 hour duration.
Third switch - 4 hour duration.
Fourth switch - 8 hour duration.

just a thought   :old:


LtngRydr

 :aok :aok
Title: Re: side-switching abuse
Post by: perdue3 on June 17, 2013, 10:59:59 PM
(http://starboarddhs.com/wp-content/uploads/2012/01/000056m.jpg)
Title: Re: side-switching abuse
Post by: coombz on June 18, 2013, 01:21:10 AM
And I guess I just don't get it why being able to be on any side at relatively short notice is such a precious thing. Some have said they need that flexibility in order to be where the action is (said action changes on an hourly basis, btw). I've never ever been unable to find a fight when I wanted one.

Some people can only play at off-peak hours where there are a very low number of players on, and not having that flexibility can totally ruin your chances of getting even a few good fights

I guess some of us just don't get why winning or losing a video game 'war' that will start all over again in 3 minutes when the map changes is such an important thing...like, who cares if someone switches sides to do something shady like you are reporting in the OP? For every 1 person you are noticing that abuses the system like this, there are 5 more using extra accounts or out-of-game voice com programs to screw with your precious war effort. It's completely meaningless.

the 12 hour side switch rule has driven players away from the game, causing them to unsubscribe and harming Aces High (which is not overly blessed with a huge playerbase to begin with)

Title: Re: side-switching abuse
Post by: RedBull1 on June 18, 2013, 01:29:15 AM
Some people can only play at off-peak hours where there are a very low number of players on, and not having that flexibility can totally ruin your chances of getting even a few good fights

I guess some of us just don't get why winning or losing a video game 'war' that will start all over again in 3 minutes when the map changes is such an important thing...like, who cares if someone switches sides to do something shady like you are reporting in the OP? For every 1 person you are noticing that abuses the system like this, there are 5 more using extra accounts or out-of-game voice com programs to screw with your precious war effort. It's completely meaningless.

the 12 hour side switch rule has driven players away from the game, causing them to unsubscribe and harming Aces High (which is not overly blessed with a huge playerbase to begin with)


Aaaah, what would you know? You're just a mindless spy




And plus, what makes you think people really want the 12 hour rule reduced. anyway?


http://bbs.hitechcreations.com/smf/index.php/topic,339795.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,340444.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,329267.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,333021.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,335848.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,318782.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,319444.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,321084.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,327236.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,324359.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,320163.0.html



 :noid
Title: Re: side-switching abuse
Post by: RotBaron on June 18, 2013, 08:18:34 AM
That may be so, but that doesn't address the crux of my issue with what the nit player did. Granted that I'm being idealistic here, but I'd like there to be fair play. Joining one side in order to sabotage it is pretty much the opposite of fair play in my book. And "cheating" of this sort has recently been done in other ways than the one I referenced. I don't want to spell out what happened, though: I've read the thread and some of the posters would think that what was done was a really good idea and, sadly, might emulate it.

Am I being unrealistic here to hope that the great majority of people playing the game have an ethical sense beyond "if I can do it, it's okay"? Maybe so. And, if so, that's sad, too.

Apparently I'm in the minority here, but I'd still like the 12 (or whatever it is) hour side-switching rule extended to three days. It would definitely discourage anyone loyal enough to their side to sabotage the opposition via side-switching. And I guess I just don't get it why being able to be on any side at relatively short notice is such a precious thing. Some have said they need that flexibility in order to be where the action is (said action changes on an hourly basis, btw). I've never ever been unable to find a fight when I wanted one. Lol, except in Midwar!

Lighten up Francis, there is so much spying & "unethical" (lmao at the instance you are applying it to) play what do you want to do? Cleanse the game of all of it? Better start in your own backyard bishes side first, then...

You don't get it, so I'll help you out, go and fly against the horde and do it for a whole tour, then come back here and whine so more if you still desire to, I doubt you will. Do you think he was just slightly fed up with your horde...?

Seriously, unethical??? He played you at your own game and beat you, and now all you can do is whine. He didn't cheat, he didn't spy, he didn't tell someone where a CV is that there would be no way of knowing...

What is your in-game name?
Title: Re: side-switching abuse
Post by: Scca on June 18, 2013, 11:39:45 AM
It's been discussed many times.  Perhaps HTC could take a new approach to switching sides.  Suppose instead of the current process for switching sides, the entire process was altered so that any player could elect to switch sides at any time, as often as they wanted.  But instead of picking the side you switched to, you were only presented with one option, a change sides button.  When you clicked on that button.  The system looked at the balance of numbers on each side, if all sides were within say 10% of each other, You stayed on your current side.  If one side was lopsided , your side had larger numbers than either of the other two sides, than you are placed onto the side with the fewest numbers.  In other words, you don't get to pick the side, the system does.  You always have the option of not clicking on the change side button.  You could click on the button as often as you want, the system decides what side you will be placed on based on the current numbers on each side.

This would allow players that want to switch sides to balance numbers to do so.  This would allow players that want to remain loyal to a side to do so.
This would help limit spying because a player could not change sides unless the numbers on each side were unbalanced and the potential spy would may not end up on the side he wanted to spy on.  Players that wanted to remain on a side to remain in a squad could do so, by not selecting the change side option.



First, their are squads (eh, hem, the AK's) that would find that a challenge.  We rotate sides each month like clockwork.  This side switch button would potentially separate our squad causing a most outrageous whine...

How would you propose that be handled?
Title: Re: side-switching abuse
Post by: LCADolby on June 18, 2013, 11:45:52 AM
When HTC finally kill off the 12 hour rule I am going to pee on it's grave and utter the words;

"Goodbye you bastard"
Title: Re: side-switching abuse
Post by: Zacherof on June 18, 2013, 01:10:11 PM
When HTC finally kill off the 12 hour rule I am going to pee on it's grave and utter the words;

"Goodbye you bastard"
I forsee many good times with the squad :banana:
Title: Re: side-switching abuse
Post by: CAV on June 18, 2013, 06:40:36 PM
Quote
When HTC finally kill off the 12 hour rule I am going to pee on it's grave and utter the words;

"Goodbye you bastard"

So would I...............

But I want them to make it 24 hrs.

Cavalry
Title: Re: side-switching abuse
Post by: RotBaron on June 18, 2013, 07:05:35 PM
So would I...............

But I want them to make it 24 hrs.

Cavalry

My squad would like it to be a month.
Title: Re: side-switching abuse
Post by: Lusche on June 18, 2013, 07:16:08 PM
My squad would like it to be a month.

No matter if 1 week, 1 month or 1 year, nothing would ever decrease the flood of "spiez" accusations.
Title: Re: side-switching abuse
Post by: Arlo on June 18, 2013, 07:21:57 PM
(http://rocketdock.com/images/screenshots/Spy-VS-Spy.png)

(http://www.spyvsspyhq.com/spy291.jpg)
Title: Re: side-switching abuse
Post by: RotBaron on June 18, 2013, 07:25:57 PM
No matter if 1 week, 1 month or 1 year, nothing would ever decrease the flood of "spiez" accusations.

But  :old: would it decrease the flood of actual spying?

Since I know what your next answer is going to be Snail, I put in mine:

I'm starting not to care anymore either way, spy...do what ever one wants to. If they game the game and have cause to celebrate that, then I feel much sorrier for what their actual life must look/be like. However after even more evidence I've witnessed you're not going to ever convince me that it rarely happens (paraphrase of Snailman.)

There's an old phrase, it goes something like this arguing on the internet or cheating in a game across the internet are/is like _________________you're still _____________even when you win. I'm sure many can come up with fun phrases to insert. We're all starting to get to this point.
Title: Re: side-switching abuse
Post by: Lusche on June 18, 2013, 07:44:18 PM
But  :old: would it decrease the flood of actual spying?

Since I know what your next answer is going to be Snail, I put in mine:

I'm starting not to care anymore either way, spy...do what ever one wants to. If they game the game and have cause to celebrate that, then I feel much sorrier for what their actual life must look/be like. However after even more evidence I've witnessed you're not going to ever convince me that it rarely happens (paraphrase of Snailman.)


Syping happens and will always happen, no matter what you will come up with.

But indeed it's far less frequent as it's commonly portraied. In fact, 90% of all "spy" claimns are just the usual knee jerk reactions by the usual morons looking for an easy blame. Examples are legion.

Just one of them
A few months ago, a player complained about his sunk player, claiming it could have only been for spies that the enemy Lanc came DIRECTLY at his boat. After a few questions it came clear that said player and his CV were right off an enemy base and had already taken down most of the town.
"BUT IT WASNT FLASHING". - Well, a lot of players are regularly checking remote coastal bases for any sneak CV attacks, something which has even gotten easier with .dt command.
Unfortunately. said player refused to belive that anyone on the other side could ever have such and idea. It was hilarious and sad at the same time. Once a player is on the "spiez" track, he will see them anyhwere. And it's so convenient

You should know the name of that player quite well ... ;)


I could go on with actual examples for hours. RTB bombers drags enemy fighter over own CV. 15 minutes later enemy bombers come looking for that ship. Could the fighter pilot have radioed the position? NOOOOO - SPIIIIEZ
SB not firing because enemy ship not in firing arc! Never! It's spies! (Happened countless times to myself)
NOE was ruined because it flew directly through enemy CV dar, or gave itself away by darbar at takeoff or was just the next logical mission to happen (players are quite predictable)? NO WAY - SPIES!


I could go on for hours. I even was accused for spying by several players on several occasions for "finding" enemy multi bomber missions at 25k, slowly creeping across the map for 30 minutes.

It's always the same folks crying around several times a day each time something went bad.


And if someone was actually trying to spy, increasing switch time and even cutting cross country communication would help nothing at all. It just making things worse for everyone else.



Title: Re: side-switching abuse
Post by: RotBaron on June 18, 2013, 08:00:06 PM
Because of that example that you so testify that was not spying, I'd like to know how you KNOW that for certain? Answer is you can't know that for certain, unless you are the spy :headscratch:  Could it be you after all? We've all been so totally fooled  :furious  &  :noid

No, seriously now. I have started to keep film of the latest examples I've seen. I'll save and mark them special for you, I have no use for them at this point.

In all sincerity, I have publicly (text or range vox) stated the occurrence of such around 5 times (where I felt certain.) I have mused about it with my squad (really Flk4's squad) a bit more often, but I doubt to the point where you believe I am with it. Furthermore, as I previously stated, anymore I'm starting not to give a rat's. I have given up on flying to win the war and try to just have fun these days.

 :salute
Title: Re: side-switching abuse
Post by: molybdenum on June 18, 2013, 09:04:47 PM

What is your in-game name?

Havermyr.
Title: Re: side-switching abuse
Post by: MrGeezer on June 19, 2013, 02:14:51 PM
Side switching to spy---old and busted.

New M.O.?   People having multiple accounts, access to other players accounts, or having a laptop next to their PC with a 2 week shade account looking at the other side's country text.

Against AH's rules?  Definitely.  Enforced?  So far...NADA.
Title: Re: side-switching abuse
Post by: Lusche on June 19, 2013, 02:20:35 PM
Havermyr.


Ah, the Ki-67 ace!  :salute
Title: Re: side-switching abuse
Post by: molybdenum on June 20, 2013, 09:11:50 AM

Ah, the Ki-67 ace!  :salute

 :salute  to the ace in virtually everything!

Haven't seen you in flight recently, hope that's a temporary thing. Lol, not that I survive many of my encounters with you!
Title: Re: side-switching abuse
Post by: Lusche on June 20, 2013, 09:29:52 AM
Lol, not that I survive many of my encounters with you!

I can assure you survived alot more encounters than most bomber pilots. ;)

In fact, ended up becoming very cautious at approaching strat running Ki-67 when I knew you were in the arena  :old:
Title: Re: side-switching abuse
Post by: texasfighter on June 26, 2013, 12:49:42 AM
Havermyr, I have a great deal of respect for your ability with bombers. You are deadly in the guns. And you always fly alone. No escort or other bombers nearby. I would like to learn how to gun like you do.

Perhaps you don't understand the irony that we see if your complaint. The Bish win maps, what, 80% of the time? Using Horde behavior that we absolutely hate. How many Bish have hundreds of perk points from map wins and far fewer from kills? And the other Bish behavior that you don't see. A set of lancs flys to the strats. I intercept after a long climb. Just as I get within about 3k, he bails. Never saw a Knight do that or heard of one doing that. Saw a Rook do that once. My thought at the time was.. gee must have been a Bish before he became a Rook. Shooting your buddy on another side for perk points: usually a Bish. So in my one year of experience in this game, unethical behavior = Bish.

Tex78
Title: Re: side-switching abuse
Post by: zack1234 on June 26, 2013, 01:34:17 AM
Why is all the Spying conspiracies always made by US players?

Pervert is defo a spy!
Title: Re: side-switching abuse
Post by: Tinkles on June 26, 2013, 01:46:21 AM
Havermyr, I have a great deal of respect for your ability with bombers. You are deadly in the guns. And you always fly alone. No escort or other bombers nearby. I would like to learn how to gun like you do.

Perhaps you don't understand the irony that we see if your complaint. The Bish win maps, what, 80% of the time? Using Horde behavior that we absolutely hate. How many Bish have hundreds of perk points from map wins and far fewer from kills? And the other Bish behavior that you don't see. A set of lancs flys to the strats. I intercept after a long climb. Just as I get within about 3k, he bails. Never saw a Knight do that or heard of one doing that. Saw a Rook do that once. My thought at the time was.. gee must have been a Bish before he became a Rook. Shooting your buddy on another side for perk points: usually a Bish. So in my one year of experience in this game, unethical behavior = Bish.

Tex78

If you want to get extremely technical, all players have been bishop. That is the default side that you 'spawn in as' when you first make your account.

Furthermore, saying that ONLY bishops use "unethical behavior".. well, you just made yourself look like a fool saying that.

I have seen ALL sides horde at one point or another, I have seen all do a lot of things.. here is a list.

Horde
Become Astronauts
HO
Run
Slander and insult via 200 or PM
bomb****   (Apologize for the expletive)   :neener:  My, it actually blocked it.. Um.. :uhoh  B O M B T A R D << there  :rofl
Camp
Run-to-ack

List goes on and on..

But again, to say that only one side does it, that is ignorance there.

We all have done the above all some point or another, and if you by some miracle or reason have not.  Then we shall throw a private party in your honor, pat yourself on the back.  But if you are like all the other players and have, then you can't cast the first stone. So have fun waiting in line.

<<S>>

Tinkles

 :salute

Title: Re: side-switching abuse
Post by: zack1234 on June 26, 2013, 01:50:15 AM
That hording scene :rofl

Its fun trying to stop it :)

Especially when you shoot Joker down :)

Title: Re: side-switching abuse
Post by: kvuo75 on June 26, 2013, 02:12:12 AM
I gave away all the CV positions on Mesa View earlier.


 :cool:


zack is Bernie ecclestone


Title: Re: side-switching abuse
Post by: Bruv119 on June 26, 2013, 04:25:56 AM
I gave away all the CV positions on Mesa View earlier.


 :cool:


zack is Bernie ecclestone




if he is can he lend me a tenner?   
Title: Re: side-switching abuse
Post by: Scca on June 26, 2013, 04:44:01 AM
If you want to get extremely technical, all players have been bishop. That is the default side that you 'spawn in as' when you first make your account.

Furthermore, saying that ONLY bishops use "unethical behavior".. well, you just made yourself look like a fool saying that.

I have seen ALL sides horde at one point or another, I have seen all do a lot of things.. here is a list.

Horde
Become Astronauts
HO
Run
Slander and insult via 200 or PM
bomb****   (Apologize for the expletive)   :neener:  My, it actually blocked it.. Um.. :uhoh  B O M B T A R D << there  :rofl
Camp
Run-to-ack

List goes on and on..

But again, to say that only one side does it, that is ignorance there.

We all have done the above all some point or another, and if you by some miracle or reason have not.  Then we shall throw a private party in your honor, pat yourself on the back.  But if you are like all the other players and have, then you can't cast the first stone. So have fun waiting in line.

<<S>>

Tinkles

 :salute


I agree with everything but the comment on "default" side. My first country was nit.

The AK's rotate every month and ALL sides complain about the same thing about the other sides.

Guess what, all 3 countries are the same.  Really...

Title: Re: side-switching abuse
Post by: icepac on June 26, 2013, 10:19:59 AM
My first country was knight.
Title: Re: side-switching abuse
Post by: Megalodon on June 26, 2013, 11:26:43 AM
I was on at the time as described above and was one that was sending messages to the low life. Amazingly he has a ranking right at the top. If he so blatantly “gamed the system” in this fashion, makes one wonder about his ranking, hmmm.

Lusche is right about the strat retreat concept, but that is not the only problem here. How about those that jump just to spy and create havoc, dropping smoke on friendlies, or locate CV task groups, etc.

So from my $15 perspective, here are some recommendations for HTC to help alleviate this blatant “gaming of the system” problem:
1.   Can only change countries once per week.
2.   Loses 50% of all existing perk points. Regained 100% if stays a month.
3.   Earns only 50% value in perk points during week, Gains 100% if stays a month.
4.   The individual is subject to fragging for first 48 hours.
5.   The individuals vehicle and plane skins adorned in bright pink, with clown face. Icon in bright pink. (Applies to first week).
6.   Once each hour, in color specific text, announcement of all individuals who have jumped in the previous 24 hours.
7.   Possible test option to try, choice of changing for a month at jump time, none of the above apply.
8.   Also, kiddies on the “2 week free play” should be subject to fragging.
9.     No Xcountry Comms for the 1st week.

Option 4 above would be a quick and simple defensive tool. And how could anyone that plays the game straight up, not want loop holes closed? For those that want to “game the system”, who really cares what they think.

Ok, camp fire is lit, lawn chairs out, and weenies over the fire, beer in the cooler.

  :rofl :rofl  Got any Margaritas in there, mind if I bring some steaks and fresh corn?  :rofl :rofl :rofl

Best post yet on the sideswitchin griefers. I added 1  :aok

+100
Title: Re: side-switching abuse
Post by: titanic3 on June 26, 2013, 11:28:09 AM
I change sides almost everyday  :lol. Believe it or not, some people actually want to dogfight.  ;)
Title: Re: side-switching abuse
Post by: ink on June 26, 2013, 11:36:20 AM
I change sides almost everyday  :lol. Believe it or not, some people actually want to dogfight.  ;)

ditto :aok


those that don't like switching sides...don't have to.....


I find most of the guys who don't like the side switching are not fighters, they are loyal to 1 chess piece and fly in the gang.

most of the real fighters don't care about the chess piece and only want a good fight.....




what I find funny is the ones that call themselves "fighters" but hide in the gang...call shade whines and cheat whines regularly....they don't like cross coms and want it so guys in the same squad cant talk to each other if they are on different countries...... I realize now its because they run their mouths and don't like it when they have to back it up.
Title: Re: side-switching abuse
Post by: Zacherof on June 26, 2013, 11:46:29 AM
Ink is a spy :old:
And a no good, rotten warmonger :old:

wait that's what an AH bad arse is :cheers:


I to have realized the enjoyment of switching sides for kills. But that blasted 12 rule can just shrivel up and whither away
Title: Re: side-switching abuse
Post by: ink on June 26, 2013, 12:08:26 PM
Ink is a spy :old:
And a no good, rotten warmonger :old:

wait that's what an AH bad arse is :cheers:


I to have realized the enjoyment of switching sides for kills. But that blasted 12 rule can just shrivel up and whither away


 :D :cheers:
Title: Re: side-switching abuse
Post by: bustr on June 26, 2013, 12:21:33 PM
With the prevalence of cross country comm and external VOX programs. Hitech should just turn the MA into one giant King of the Hill frag fest.

But, leave every one alone to create any mutual support agreements of the moment or persistent over time they choose. Like roving gangs of lawyers, thugs, bikers, and gang bangers. Then INK can just log in and frag everyone starting in the tower and on out into the single giant country with no discrimination for, or hindrance by, others equally valid approaches to survival in a frag fest. I suspect under that kind of extreme order less chaotic system, the weaker individual would become fodder to the stronger mutually supportive gangs out to consume the weaker individuals before having to engage larger gangs.

At least then the construct of groups would have a practical meaning to survival in the MA.

For those who want more realism in the MA, this would be as real as it gets. To win a map you first have to inspire the largest number of individual players to follow your command as an ongoing adjunct to fighting off attacks and winning territory. Think of the love fest here in the forum with posts about traitors, back shooting, spying, too powerful gangs that always win the map. The only loyalty would either be to a leader, or to the urge to frag people in the back. Not to some useless chess piece country.
Title: Re: side-switching abuse
Post by: ink on June 26, 2013, 12:45:37 PM
With the prevalence of cross country comm and external VOX programs. Hitech should just turn the MA into one giant King of the Hill frag fest.

But, leave every one alone to create any mutual support agreements of the moment or persistent over time they choose. Like roving gangs of lawyers, thugs, bikers, and gang bangers. Then INK can just log in and frag everyone starting in the tower and on out into the single giant country with no discrimination for, or hindrance by, others equally valid approaches to survival in a frag fest. I suspect under that kind of extreme order less chaotic system, the weaker individual would become fodder to the stronger mutually supportive gangs out to consume the weaker individuals before having to engage larger gangs.

At least then the construct of groups would have a practical meaning to survival in the MA.

For those who want more realism in the MA, this would be as real as it gets. To win a map you first have to inspire the largest number of individual players to follow your command as an ongoing adjunct to fighting off attacks and winning territory. Think of the love fest here in the forum with posts about traitors, back shooting, spying, too powerful gangs that always win the map. The only loyalty would either be to a leader, or to the urge to frag people in the back. Not to some useless chess piece country.

 :huh


the MA has nothing to do with the real war......the "war" that takes place in the MA is and was implemented to promote COMBAT........the war being secondary, Combat being Primary.

this is fact........... no matter what anyone says or how hard they try to make the MA like WW2 online.

seeings how HTC himself said almost the exact same thing.....

the only thing you have ever seen me complain about is individuals that avoid combat....

and the 12 hr rule.....I hate that rule.



people complaining about those that switch sides are forgetting this is a game about Combat.
Title: Re: side-switching abuse
Post by: Wiley on June 26, 2013, 12:46:51 PM
While I agree gameplay as described by the OP is wrong, and that's an issue with the factory retreat system, the attitude shown in Hondo's post is one I really disagree with.

I don't like spying, I think it sucks.  Y'know what sucks more?  Logging in to find either no air fights at all on either front or a green horde rolling bases with no resistance.  Y'know what else sucks?  Switching sides to find a fight because there are no fights on your current country's fronts, only to find you've guessed wrong on who was outnumbered and you're now stuck with a green horde being the only option available other than the occasional red onesy-twosy bardar.  For the next 12 hours.

Other than the obvious issue with the OP, what are all the things a spy can accomplish?

Your carrier gets hit.  Perhaps defense might be a good idea.

Your mission meets resistance.  Does your entire gameplan hinge on complete lack of defense?  Do I really need to point out the flaw there?

Seriously, is there anything else they can do?

Seems to me a pretty small issue compared to people logging in, finding a complete lack of gameplay on their side, and logging out.

Wiley.
Title: Re: side-switching abuse
Post by: Zacherof on June 26, 2013, 09:40:30 PM
If your bored take up a set of bostons and bomb a town, land get 10 perks repeat :old:

Bostons are also rather fast  :rofl :airplane:


Or go around and dogfight spits in a tbm, or c202 :banana:
Title: Re: side-switching abuse
Post by: SPKmes on June 26, 2013, 10:07:57 PM
I like defending ... side switching for me is to fight big red dars and save fields while the big green dar tries to gain land..(cry and whinge a little about it from time to time  :D)... 12 hrs especially NZ Prime can be horrible...For me though it is about fighting/defending for the side I am on...I don't care what the other side is doing as long as they give me my game to play.... But, this is me and I have restraint..
I don't need to destroy all opposing forces through cheating just like most other switchers...I don't need to be stroked to feel achievement... 
Don't blame side switchers for cheating/spying....Greed is to blame .... get as much as you can for as little as possible and step on who ever you have to, to do it..as long as they don't know it is you that is, and if they do be a good talker and blame someone else...never take the blame...that is the way I see it hahaha..it is unfortunately the horrid cycle humanity is in at present,

Short version:
 anonymity is destroying humanity.

Title: Re: side-switching abuse
Post by: Debrody on June 27, 2013, 02:24:00 AM
I was a real fin Slimebag Spy. I am still.

Come on, ladies.
Title: Re: side-switching abuse
Post by: RotBaron on June 27, 2013, 03:44:08 AM
Not sure how one gets loyal to a chess piece, have I become this  :noid? Rather, possibly you have overlooked the possibility that they have become loyal to the friends and squad they have made on one country. Furthermore, ahhhem, maybe they may not have enjoyed their time spent on the other country, ahhhem? Maybe they ran into a bunch of brag-abouts or ummm jerks in a circle and preferred not to indulge either.

I don't know about you, but I must be pretty special in my ability to find a fight. I fly over to a pink or brown base and fly around, somebody will up with near certainty for me 90% of the time, hmmmm :noid

If I can't find anyone to up against me, I start de-acking, trust me if you can't find a fight, you're not going looking for one.


 :salute
Title: Re: side-switching abuse
Post by: Shifty on June 27, 2013, 06:10:24 AM
Furthermore, ahhhem, maybe they may not have enjoyed their time spent on the other country, ahhhem? Maybe they ran into a bunch of brag-abouts or ummm jerks in a circle and preferred not to indulge either.


Ahhem even more reason to ahhem be able to switch countries quicker ahhem. Maybe ahhem when they switched ahhem sides ahhem they ran into ahhem cyber ahhem Napoleons ahhem that were childish enough ahhem to accuse them ahhem of being a ahhem spy ahhem.  :rolleyes:
Title: Re: side-switching abuse
Post by: FLOOB on June 27, 2013, 07:34:06 AM
I switched countries for the last time a long time ago because, well, bros before hos.  :cheers:
Title: Re: side-switching abuse
Post by: Zacherof on June 27, 2013, 05:19:37 PM
I switched countries for the last time a long time ago because, well, bros before hos.  :cheers:
unless the ho's are actually virgins, then they require your immidait attention of porking :old:
Title: Re: side-switching abuse
Post by: RotBaron on June 28, 2013, 09:58:33 AM
Ahhem even more reason to ahhem be able to switch countries quicker ahhem. Maybe ahhem when they switched ahhem sides ahhem they ran into ahhem cyber ahhem Napoleons ahhem that were childish enough ahhem to accuse them ahhem of being a ahhem spy ahhem.  :rolleyes:


Your attempt at satire takes everything away from your argument. What is it again you're trying to say, ahhem?

 :rolleyes:
Title: Re: side-switching abuse
Post by: texasfighter on June 28, 2013, 02:27:31 PM
Rot:

You have no idea how bad Shifty's attempts at humor are! He's actually rumored to be a nice guy. Just incoherent most of the time...

Now I'll be looking over my shoulder for Rook bullets tearing my plane up.   :bolt:
Title: Re: side-switching abuse
Post by: Shifty on June 28, 2013, 04:18:58 PM
Rot:

You have no idea how bad Shifty's attempts at humor are! He's actually rumored to be a nice guy. Just incoherent most of the time...

Now I'll be looking over my shoulder for Rook bullets tearing my plane up.   :bolt:

You flying again? For the longest time I only saw you in GVs.. :)



Your attempt at satire takes everything away from your argument. What is it again you're trying to say, ahhem?

 :rolleyes:

My point is people should be allowed to switch freely, its only a game.. Ahhem.. :P
Title: Re: side-switching abuse
Post by: whiteman on June 28, 2013, 05:00:50 PM
You flying again? For the longest time I only saw you in GVs.. :)


My point is people should be allowed to switch freely, its only a game.. Ahhem.. :P

need a ricola?
Title: Re: side-switching abuse
Post by: Ardy123 on June 28, 2013, 05:03:15 PM
switching sides is fun...  :banana: :banana: :banana:
... here is a banana kid... sit in the corner and eat!
(http://images2.wikia.nocookie.net/__cb20080329191652/uncyclopedia/images/3/31/Dancing_Banana.gif)
Title: Re: side-switching abuse
Post by: Shifty on June 28, 2013, 05:09:19 PM
need a ricola?

Nah but I could use some leederhosen.  :aok
Title: Re: side-switching abuse
Post by: uptown on June 28, 2013, 06:31:32 PM
I don't personally switch sides but don't care if others do. When I start paying their monthly subscription then I'll care.  :salute
Title: Re: side-switching abuse
Post by: bustr on June 28, 2013, 06:58:59 PM
This might work out better if Hitech took away the war win, reset maps on auto every 24 hours, and allowed side switching at will. In the AvA players forget to switch sides in the heat of the action especially if they are winning. Or like being in the hoard dumping on the few willing to face them. Or don't want to leave their squad or friends. Or only feel they do well in one of the matchup rides of that night. When the CM leaves things can take a human centric dump. I've even watched squads punish players by choosing the opposite side and dumping on that individual or two for sadistic fun until they leave the arena. Side switching at will with real numbers would be very human centric in a dump kinda way.

Or change the game to 2 countries and never switch maps until one side beats the other based on preset rules of winning. Between wars you can jump sides. But, at the beginning of each war round you get stuck to a side until the defeat or win while numbers are auto balanced to force players out of hoarding together during the reset intermission. Then your country assignment is forced on you each time you try to login or if the numbers are even or uneven you have to wait around for a slot to open up. A poor mans FSO with all rides available to both side equally for free or perk price.

Or we keep it as it is so we don't get bored to death by automation, or late nights unsuspecting people get punished for grins and giggles by bored gangs.
Title: Re: side-switching abuse
Post by: Ardy123 on June 28, 2013, 07:31:41 PM
There is too much 'care' about winning.... Think of it as a friendly game at the park, as people join, people switch teams to balance, as people leave, people switch teams to balance it. In the end of the day, all that matters is that you have FUN!
Title: Re: side-switching abuse
Post by: Slash27 on June 29, 2013, 12:07:07 AM
There is too much 'care' about winning.... Think of it as a friendly game at the park, as people join, people switch teams to balance, as people leave, people switch teams to balance it. In the end of the day, all that matters is that you have FUN!

hippy
Title: Re: side-switching abuse
Post by: Ardy123 on June 29, 2013, 02:27:12 AM
hippy
:rofl
Title: Re: side-switching abuse
Post by: JimmyC on June 29, 2013, 04:44:01 PM
I never bat for the other side...
Title: Re: side-switching abuse
Post by: RotBaron on June 30, 2013, 12:56:27 PM
You flying again? For the longest time I only saw you in GVs.. :)


My point is people should be allowed to switch freely, its only a game.. Ahhem.. :P


LOL better, too many ahhems, :)

I do see your point, I guess personally it just doesn't fit/work for me, maybe my take/pov on this will change as time goes on. That happened for me when I first began. I wanted to be involved in winning the map every time I logged in. Although, my first country was Bish  :noid


Anyways at some, maybe I'll also understand someone saying the following paraphrase (which grammatically shouldn't be in quotes-I know) "freakin so & so's, complain so much, not like we have it camped/hoarding/vulching them that bad, what whiners/babies/losers," etc.  I have seen/heard this many times, only to get shot down by that same guy the next day.

Oh well, wang-chung.

 :salute
Title: Re: side-switching abuse
Post by: DREDIOCK on June 30, 2013, 02:04:16 PM
The basic problem is the flawed strats retreat concept.

Agreed. I much preferred the old zone based strat system over the current setup.

A nice compromise might be to have local zone strats mixed throughout a country with the main national strats  moved way back like HQ currently is. Make the national strats have greater effect,stay down longer and take more trips to resupply to make the trip worth it. With local zone strats staying down shorter and easier to resupply unless the national strats are down
Title: Re: side-switching abuse
Post by: Tordon22 on July 01, 2013, 11:05:22 AM
A side swap time under a decade is unacceptable.

Learn some loyalty, you pukes.

Title: Re: side-switching abuse
Post by: Arlo on July 01, 2013, 11:37:09 AM
 :rofl
:rofl
A side swap time under a decade is unacceptable. :rofl

Learn some loyalty, you pukes. :rofl


:rofl

(http://imageshack.us/a/img16/8493/f756.png)