Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: JOACH1M on December 20, 2013, 01:03:39 AM

Title: Lack of fights.
Post by: JOACH1M on December 20, 2013, 01:03:39 AM
Sorry but the lack of "real fights" is really bothering me. I log on see two big dars, one green and one red only to get in a furball and get shot down. Then I'm welcomed to a "fh down" this annoys me more than anything in the entire game.

Why do people want to kill the fight?  Is that what this game is about? To fight to the death and re-up to seek revenge!?
Title: Re: Lack of fights.
Post by: guncrasher on December 20, 2013, 01:19:42 AM
there are no "real" fights in a cartoon game.  only "real" egos.


semp
Title: Re: Lack of fights.
Post by: zack1234 on December 20, 2013, 02:06:28 AM
If you log on more it will solve your problem :old:
Title: Re: Lack of fights.
Post by: Traveler on December 20, 2013, 02:48:22 AM
Sorry but the lack of "real fights" is really bothering me. I log on see two big dars, one green and one red only to get in a furball and get shot down. Then I'm welcomed to a "fh down" this annoys me more than anything in the entire game.

Why do people want to kill the fight?  Is that what this game is about? To fight to the death and re-up to seek revenge!?

This may help, this is from the official HighTech web site:

Aces High Help - Gameplay
_____________________________ ___________
Capturing territory through the use of air, land and sea power is the team objective in Aces High.   The arena terrain is divided into three countries (Bishop, Knight, and Rook), with each country starting with an equal number of fields, towns, cities, task groups, and a single headquarters for each country.  All countries have an equal amount of territory at the beginning of a war.

People shutting down an airfield or Vehicle Base / Port, are doing so to capture territory.  That is the official purpose of the game. 
 

Title: Re: Lack of fights.
Post by: RotBaron on December 20, 2013, 02:55:11 AM
If you log on more it will solve your problem :old:

How are you still here, you post up an intentional political post get it locked with rules violations and you don't get the 2 week disco???

I put up a post about an air show cancellation and failed to identify some of the political issues noted in it and poof gone. 
Title: Re: Lack of fights.
Post by: John Galt on December 20, 2013, 03:12:59 AM
 Complain there is no fight but complain about getting shot down. I think if you have gotten shot down that means there was a fight, that you lost.
Title: Re: Lack of fights.
Post by: ReVo on December 20, 2013, 03:14:51 AM
This may help, this is from the official HighTech web site:

Aces High Help - Gameplay
_____________________________ ___________
Capturing territory through the use of air, land and sea power is the team objective in Aces High.   The arena terrain is divided into three countries (Bishop, Knight, and Rook), with each country starting with an equal number of fields, towns, cities, task groups, and a single headquarters for each country.  All countries have an equal amount of territory at the beginning of a war.

People shutting down an airfield or Vehicle Base / Port, are doing so to capture territory.  That is the official purpose of the game. 
 



And when you poor misguided horders have run off the last few real pilots you can all pile on one side and take bases unopposed all day long, until the servers get shut down.  :)
Title: Re: Lack of fights.
Post by: guncrasher on December 20, 2013, 03:18:02 AM
How are you still here, you post up an intentional political post get it locked with rules violations and you don't get the 2 week disco???

I put up a post about an air show cancellation and failed to identify some of the political issues noted in it and poof gone. 

same reason why joachim didnt get suspended for two weeks for his political thread.  it was even the same day.


semp
Title: Re: Lack of fights.
Post by: guncrasher on December 20, 2013, 03:19:23 AM
And when you poor misguided horders have run off the last few real pilots you can all pile on one side and take bases unopposed all day long, until the servers get shut down.  :)

holly crap.  we have real pilots in here.  how in the heck can you get a real pilot in a toon game?


semp
Title: Re: Lack of fights.
Post by: ink on December 20, 2013, 03:20:20 AM
This may help, this is from the official HighTech web site:

Aces High Help - Gameplay
_____________________________ ___________
Capturing territory through the use of air, land and sea power is the team objective in Aces High.   The arena terrain is divided into three countries (Bishop, Knight, and Rook), with each country starting with an equal number of fields, towns, cities, task groups, and a single headquarters for each country.  All countries have an equal amount of territory at the beginning of a war.

People shutting down an airfield or Vehicle Base / Port, are doing so to capture territory.  That is the official purpose of the game.  
 


no...the purpose of the Game is virtual combat....


web site first thing you read


Get started with the best COMBAT flight simulator
engage in land sea or air COMBAT
 "welcome to the best WW2 and WW1 Combat experience online"

Aces High takes the art and science of vintage WW1 and WW2 air COMBAT and sets it in a high intensity online multiplayer environment.  Hundreds of players simultaneously BATTLE it out against each other in massive aerial dogfights and bomber raids. "



not until the second paragraph halfway down the page does it mention the "war"


Title: Re: Lack of fights.
Post by: Debrody on December 20, 2013, 03:26:16 AM
Complain there is no fight but complain about getting shot down. I think if you have gotten shot down that means there was a fight, that you lost.

Sir, seems like you dont know watermelon either about Jo or his goals.
Sarcasm - youre doing it wrong.
Title: Re: Lack of fights.
Post by: John Galt on December 20, 2013, 03:35:54 AM
Debrody sir, will you please enlighten me?
Title: Re: Lack of fights.
Post by: guncrasher on December 20, 2013, 03:48:17 AM
Debrody sir, will you please enlighten me?


you wouldnt understand, it's an ego thing.


semp
Title: Re: Lack of fights.
Post by: Lusche on December 20, 2013, 04:03:52 AM
web site first thing you read


Get started with the best COMBAT flight simulator
engage in land sea or air COMBAT
 "welcome to the best WW2 and WW1 Combat experience online"

Aces High takes the art and science of vintage WW1 and WW2 air COMBAT and sets it in a high intensity online multiplayer environment.  Hundreds of players simultaneously BATTLE it out against each other in massive aerial dogfights and bomber raids. "


And as soon as a BATTLE starts, players will complain about it because a BATTLE is not a duel, and someone bombed the factories, the hangars or captured a base.
(I wonder why HTC made hangars destructible in the first place... must be a bug)

:)
Title: Re: Lack of fights.
Post by: FLOOB on December 20, 2013, 04:11:29 AM
I usually play when there are only about 50 or fewer players in the arena. At that time fights are very small and rare. Many times I've logged out because there is literally no air to air action going on anywhere on the map. And it's not because of the terrain size. Most of the players online at that time are in GVs, guns, or delivering bombs, something about that time of day makes players really hate buildings.
Title: Re: Lack of fights.
Post by: Lusche on December 20, 2013, 04:19:45 AM
I usually play when there are only about 50 or fewer players in the arena. At that time fights are very small and rare. Many times I've logged out because there is literally no air to air action going on anywhere on the map. And it's not because of the terrain size.


Terrain size has a actually lot to do with that. More concentrated activity invariably leads to more air to air activity. Players spread out all over the map results in less players flying fighters... it's a kind of vicious circle if you want. For example when there is no true battle is to be found; I usually hop in a bomber to do some strat runs, which in turn reduces the chance of a battle for a base again ... (kinda like the small arena's "I would go there if someone was there" problem")

At offpeak times with numbers as low as 50 or less, it makes a huge difference whether there is Ozkansas up or Mindanao (just to give two examples).
Title: Re: Lack of fights.
Post by: Randy1 on December 20, 2013, 05:41:28 AM
What is"fh down"?

Last night for the Rooks was a boring night with no dar information for most of the night.  Some of us thought about changing sides to end the map mercifully.

I dislike the dar down feature of the game the most.  It is much worse with the large maps.
Title: Re: Lack of fights.
Post by: ink on December 20, 2013, 05:46:44 AM

And as soon as a BATTLE starts, players will complain about it because a BATTLE is not a duel, and someone bombed the factories, the hangars or captured a base.
(I wonder why HTC made hangars destructible in the first place... must be a bug)

:)

cant argue with that....no matter what is done someone will complain...

the only thing HTC has done that I really dislike is the12 hr rule....especially late night eastern...

I have playing this game a very long time (to me 7 years is a very long time) I got on the other night and there was literally less then 30 people on :O  I knew then why some say the numbers are dropping...ive never seen it that lo in numbers

the map was huge....which made it really annoying :bhead :bhead :bhead
Title: Re: Lack of fights.
Post by: Traveler on December 20, 2013, 06:04:01 AM
And when you poor misguided horders have run off the last few real pilots you can all pile on one side and take bases unopposed all day long, until the servers get shut down.  :)

 Complain to HiTech.  It's his official rules and game, not mine. Oh and by the way I flew for a airline (Eastern) and have been a professional flight instructor for the last 35 years, I think I am a real pilot.
Title: Re: Lack of fights.
Post by: Shifty on December 20, 2013, 07:14:36 AM
Oh and by the way I flew for a airline (Eastern) and have been a professional flight instructor for the last 35 years, I think I am a real pilot.

 :lol

 :aok
Title: Re: Lack of fights.
Post by: SirNuke on December 20, 2013, 07:24:20 AM
less than 30 on a large map? damn...and here I was considering getting an account...I guess I'll hold until HTC gives a damn about the lack of action.
Title: Re: Lack of fights.
Post by: Fulcrum on December 20, 2013, 07:31:23 AM
Oh and by the way I flew for a airline (Eastern) and have been a professional flight instructor for the last 35 years, I think I am a real pilot.

Well hello Mr. Fancy Pants! 

I am a real cartoon pilot!  I have my ACME Official Pilots License card to prove it too!  ;)

 :D
Title: Re: Lack of fights.
Post by: ReVo on December 20, 2013, 07:45:30 AM
Complain to HiTech.  It's his official rules and game, not mine. Oh and by the way I flew for a airline (Eastern) and have been a professional flight instructor for the last 35 years, I think I am a real pilot.

Any comments I make in game/on the forum unless specified otherwise are meant only to criticize your in-game actions.



Unless you're Zack, I don't like that guy and his silly pies.  :old:
Title: Re: Lack of fights.
Post by: GhostCDB on December 20, 2013, 07:52:23 AM
Complain there is no fight but complain about getting shot down. I think if you have gotten shot down that means there was a fight, that you lost.


Jo would probably beat you flying with his toes.  :old:
Title: Re: Lack of fights.
Post by: Fulcrum on December 20, 2013, 07:53:53 AM
Jo would probably beat you flying with his toes.  :old:

...which is kinda gross when you think about it.
Title: Re: Lack of fights.
Post by: Lusche on December 20, 2013, 08:12:06 AM
less than 30 on a large map?


Not really. That only happens when there has been a recent reset.
Title: Re: Lack of fights.
Post by: GhostCDB on December 20, 2013, 08:12:32 AM
...which is kinda gross when you think about it.

Don't ask don't tell.

Fulcrum is awesome.
Zack likes pie.
JOACHIM is poo.

 :banana:
Title: Re: Lack of fights.
Post by: GhostCDB on December 20, 2013, 08:13:29 AM

Not really. That only happens when there has been a recent reset.

You don't play around 4am-5am EST then cause I have logged in when there are only 28 people on a large map. I just log right back off
Title: Re: Lack of fights.
Post by: Lusche on December 20, 2013, 08:17:19 AM
You don't play around 4am-5am EST then cause I have logged in when there are only 28 people on a large map. I just log right back off

I do. Almost every day. That's around the first time I log in during a day.

Standard 'low tide' is usually around 45-65 players, with occasionally dipping just below 40 people around 12:00 CET.
Of course, on a large map it's bad enough anyway ;)


At this very moment (15:16 CET) it's 103
Title: Re: Lack of fights.
Post by: Delirium on December 20, 2013, 08:58:09 AM
I agree with Joachim on this one, but from I see it the problem is the level bombers having pinpoint accuracy at ridiculous altitudes. Most of the time you can see the horde coming and up to intercept them. Most of those 'Hello Kitty' mission oriented types don't have a clue what to do if it doesn't involve dive bombing anyway. It does get irritating when the horde moves around, it is akin to playing 'whack a mole'.

(http://i242.photobucket.com/albums/ff14/DeliriumP38/AcesHigh-1.jpg)

Even more comical is the fact that it is always the other side that hordes. Look at this picture from a well known 'strike leader'.

(http://i242.photobucket.com/albums/ff14/DeliriumP38/ohboy_zpsa87cccb2.jpg)

While I'm in the mood to post pictures, here is one of my favorites. It occurred when the mission as a whole decided to auger instead of let interceptors engage them.

(http://i242.photobucket.com/albums/ff14/DeliriumP38/vlemmings.jpg)

Same old Aces High, different day.


Title: Re: Lack of fights.
Post by: Traveler on December 20, 2013, 08:59:47 AM
What is"fh down"?  fh = Fighter Hanger

Last night for the Rooks was a boring night with no dar information for most of the night.  Some of us thought about changing sides to end the map mercifully.  Did the thought ever cross your mind to resupply the HQ or strats

I dislike the dar down feature of the game the most.  It is much worse with the large maps.  Why do you fly in the MA?  Why do you not restrict your flying to the DA?  That would appear to be the type of gaming that you are looking for
Title: Re: Lack of fights.
Post by: Latrobe on December 20, 2013, 09:05:00 AM
I agree with Joachim on this one, but from I see it the problem is the level bombers having pinpoint accuracy at ridiculous altitudes. Most of the time you can see the horde coming and up to intercept them. Most of those 'Hello Kitty' mission oriented types don't have a clue what to do if it doesn't involve dive bombing anyway. It does get irritating when the horde moves around, it is akin to playing 'whack a mole'.

(http://i242.photobucket.com/albums/ff14/DeliriumP38/AcesHigh-1.jpg)

Even more comical is the fact that it is always the other side that hordes. Look at this picture from a well known 'strike leader'.

(http://i242.photobucket.com/albums/ff14/DeliriumP38/ohboy_zpsa87cccb2.jpg)

While I'm in the mood to post pictures, here is one of my favorites. It occurred when the mission as a whole decided to auger instead of let interceptors engage them.

(http://i242.photobucket.com/albums/ff14/DeliriumP38/vlemmings.jpg)

Same old Aces High, different day.





 :rofl It's not hording unless the other team does it! It's not ganging unless the other team does it. Everything is ok as long as you are the one doing it, if anyone else does it then it's wrong!  :lol

I should try and do more missions. I've done a few Jug raids where we all dropped on town and left the field untouched. We've taken the base on all accounts except one where the town popped because some bomber guy dropped 1 egg on the center of town beforehand to pad his bomber score.
Title: Re: Lack of fights.
Post by: GhostCDB on December 20, 2013, 09:07:50 AM

 :rofl It's not hording unless the other team does it! It's not ganging unless the other team does it. Everything is ok as long as you are the one doing it, if anyone else does it then it's wrong!  :lol

I should try and do more missions. I've done a few Jug raids where we all dropped on town and left the field untouched. We've taken the base on all accounts except one where the town popped because some bomber guy dropped 1 egg on the center of town beforehand to pad his bomber score.

Sorry  :P
Title: Re: Lack of fights.
Post by: Traveler on December 20, 2013, 09:11:24 AM
no...the purpose of the Game is virtual combat....


web site first thing you read


Get started with the best COMBAT flight simulator
engage in land sea or air COMBAT
 "welcome to the best WW2 and WW1 Combat experience online"

Aces High takes the art and science of vintage WW1 and WW2 air COMBAT and sets it in a high intensity online multiplayer environment.  Hundreds of players simultaneously BATTLE it out against each other in massive aerial dogfights and bomber raids. "



not until the second paragraph halfway down the page does it mention the "war"


Take it up with HiTech, the purpose of the game as stated by HighTech Creations is as I stated. In the MA It's a land capture game , HiTech lets you capture the land either by direct confrontation or by NOE or by Mission.  How one group captures the land is up to them.  But at least for the MA, as stated by HTC the winner is the side that captures the required number of fields as defined by HTC.
Title: Re: Lack of fights.
Post by: McShark on December 20, 2013, 09:15:54 AM
I agree with Joachim on this one, but from I see it the problem is the level bombers having pinpoint accuracy at ridiculous altitudes. Most of the time you can see the horde coming and up to intercept them. Most of those 'Hello Kitty' mission oriented types don't have a clue what to do if it doesn't involve dive bombing anyway. It does get irritating when the horde moves around, it is akin to playing 'whack a mole'.

(http://i242.photobucket.com/albums/ff14/DeliriumP38/AcesHigh-1.jpg)

Even more comical is the fact that it is always the other side that hordes. Look at this picture from a well known 'strike leader'.

(http://i242.photobucket.com/albums/ff14/DeliriumP38/ohboy_zpsa87cccb2.jpg)

While I'm in the mood to post pictures, here is one of my favorites. It occurred when the mission as a whole decided to auger instead of let interceptors engage them.

(http://i242.photobucket.com/albums/ff14/DeliriumP38/vlemmings.jpg)

Same old Aces High, different day.




 :rofl  :aok
Title: Re: Lack of fights.
Post by: DmonSlyr on December 20, 2013, 09:21:03 AM
Sorry but the lack of "real fights" is really bothering me. I log on see two big dars, one green and one red only to get in a furball and get shot down. Then I'm welcomed to a "fh down" this annoys me more than anything in the entire game.

Why do people want to kill the fight?  Is that what this game is about? To fight to the death and re-up to seek revenge!?

Yeah the good ole Bomber vs fighter annoyance. I know what you mean Joach1m. Its like there are 90 other bases to attack, bomb, and take and they just have to go to the furball base and kill the FHS, which about 70% of the time ends up killing the fight and they don't even proceed to take the base.

That is one thing that irritates me too, I know it is part of the game and all, but those darn bomber tards grrr!!!!
Title: Re: Lack of fights.
Post by: Toad on December 20, 2013, 09:21:26 AM
If you look, you can find this quote by Pyro:

Quote
Originally posted by Pyro

09-18-1999 02:10 AM


The game is about aerial combat and that takes precedence to everything else. There will be tanks and such in the game but they won't ever be the main focus.

Vehicles will be useful for harrassing the enemy and capturing bases. There will be a lot more vehicle bases scattered around the terrain than airfields, so the travel distances won't be a huge factor.

But the gist of the message is that yes, we'll be putting more into this game than airplanes but our focus of the game is still aerial combat.

In the General Discussion Forum, Thread "The Flawed Updated AH", November 28, 2006, 12:21:10 PM, Post #26, HiTech replied to a poster that posted this:

Quote
Some play the game to fulfill the actual parameters that it was designed for, which is to overcome and conquer bases, and eventually the country, thus winning the war/game.

HiTech's reply was:

Quote
This is a false assumption.


The game was designed to have fun at different types of combat. Conquering bases is just a means to promote combat and hence fun. But by no means is it more or less justified than going out and just mixing it up.


HiTech

Seems like the game's owner and designer here clearly states that capturing bases is no more or no less a point of the game than "going out and just mixing it up" which pretty well describes fighting for the sake of the fight alone. They are equally valid but more importantly it needs to be re-emphasized that capturing bases/war winning isn't any more valid than furballing. Just go have fun.

Glad I could shed a little light on this issue. ;)
Title: Re: Lack of fights.
Post by: GhostCDB on December 20, 2013, 09:21:42 AM
I have come to the conclusion Traveler takes this game a little serious. After reading his Squad Wiki Page, I can't stop laughing of the amount of seriousness he has put into a cartoon game.

 :lol
Title: Re: Lack of fights.
Post by: Traveler on December 20, 2013, 09:40:23 AM
They are equally valid but more importantly it needs to be re-emphasized that capturing bases/war winning isn't any more valid than furballing. Just go have fun.



Have to disagree with you, the war is won by capturing land , No side wins the war based on number of kills or enemy aircraft destroyed.  If the purpose of the computer game was not to capture the flag I'm sure that in the last 14 years HighTech Creations would have corrected that pronouncement in the Getting Started web pages and the game dynamics would have been altered so that number of enemy aircraft destroyed would determine the winner of the war.
Title: Re: Lack of fights.
Post by: GhostCDB on December 20, 2013, 09:45:00 AM
Have to disagree with you, the war is won by capturing land , No side wins the war based on number of kills or enemy aircraft destroyed.  If the purpose of the computer game was not to capture the flag I'm sure that in the last 14 years HighTech Creations would have corrected that pronouncement in the Getting Started web pages and the game dynamics would have been altered so that number of enemy aircraft destroyed would determine the winner of the war.

There hasn't always been a flag.
Also, there are a few things on the webpage that hasn't been updated in awhile.

 :old:
Title: Re: Lack of fights.
Post by: JunkyII on December 20, 2013, 09:52:20 AM
FHs should not be disabled unless VH is down...hate when your at a fur ball and get back to tower only to see the toolsheds have come back.
Title: Re: Lack of fights.
Post by: Traveler on December 20, 2013, 09:56:30 AM
There hasn't always been a flag.
Also, there are a few things on the webpage that hasn't been updated in awhile.

 :old:

No but there has always been a map room and lets face it,  it's "capture the flag" type of game play.  As to whether the data on the page is updated or out of date, that's HTC responsibility, I'm just the customer and have to assume that their web site that they point customers to for information is the most current up to day information they are offering their customer.   The object of the game, for a team/country, is to win the war, we do that not by destroying aircraft or enemy equipment but by capturing land, that's by design and HTC designed the game.
Title: Re: Lack of fights.
Post by: Toad on December 20, 2013, 09:57:34 AM
Well…once again, here is the owner/designers comment on the purpose of base capture/war winning:

Quote
This is a false assumption.


The game was designed to have fun at different types of combat. Conquering bases is just a means to promote combat and hence fun. But by no means is it more or less justified than going out and just mixing it up.


HiTech

Clearly the > point < is not "winning the war". The point of this game, according to its owner and designer, is to have fun at different types of combat.

Further, "Conquering bases is just a means to promote combat" . Obviously, "conquering bases" equates to "war winning".

So if you view Pyro's comment that I posted and you view this comment by HT that I posted, you will see there is no mention of "capture the flag".

Additionally, in the beginning back in 1999, the web page did not have the pronouncement you are basing your argument upon. It had a statement basically aligned with Pyro's comment that the game was about air combat.


Once again, quite simply and using Pyro and HT as sources, the game is mainly about aerial combat and it's purpose is to have fun at different types of combat. The whole base capture/war winning aspect is there as "a means to promote combat and hence fun".

  
Title: Re: Lack of fights.
Post by: Toad on December 20, 2013, 10:01:39 AM
No but there has always been a map room

Actually, in the beginning, there was no map room. If you successfully landed on an enemy runway and successfully ended your flight, your team captured the field. It made for fast and furious gameplay. It was a ton 'o fun.

Quote
  The object of the game, for a team/country, is to win the war, we do that not by destroying aircraft or enemy equipment but by capturing land, that's by design and HTC designed the game.

As you have seen from HT's quote, capturing bases is just a means to promote combat. The object of this game, any game really, is for the players to have fun…just as HT said.

Now, how you find you fun in HTs sandbox is sorta up to you. Just recall his words about base capture/war winning. Base capture is

Quote
by no means is it more or less justified than going out and just mixing it up
Title: Re: Lack of fights.
Post by: Traveler on December 20, 2013, 10:14:17 AM
Well…once again, here is the owner/designers comment on the purpose of base capture/war winning:

Clearly the > point < is not "winning the war". The point of this game, according to its owner and designer, is to have fun at different types of combat.

Further, "Conquering bases is just a means to promote combat" . Obviously, "conquering bases" equates to "war winning".

So if you view Pyro's comment that I posted and you view this comment by HT that I posted, you will see there is no mention of "capture the flag".

Additionally, in the beginning back in 1999, the web page did not have the pronouncement you are basing your argument upon. It had a statement basically aligned with Pyro's comment that the game was about air combat.


Once again, quite simply and using Pyro and HT as sources, the game is mainly about aerial combat and it's purpose is to have fun at different types of combat. The whole base capture/war winning aspect is there as "a means to promote combat and hence fun".


Well gee, I guess every customer needs to first read every post on the BBS to try and determine if what they read on the official help pages and getting started pages really describes the purpose of the game. What I read was the purpose of the game was for a country to win the war by capturing bases.   I haven't seen hitech change that pronouncement in the web/help pages since I've been here (14 years).  I don't see where it reads that the war is won by destroying more enemy equipment then either competing side.

I agree that attempting to capture a bases is a means to promote combat, but only capturing a field helps a side win the war and that purpose as stated  in the getting started pages  by hitech creations is to win the war.  If that's an error you would think that they would have corrected it in 14years.
Title: Re: Lack of fights.
Post by: DmonSlyr on December 20, 2013, 10:17:15 AM
Some people fly to furball, some people fly to attack and bomb bases, some people get tanks for destruction and battles, some just want to deplete furballs by killing the FHs so the other team will get pisses. My job and goal is to shoot all of them down.
Title: Re: Lack of fights.
Post by: Toad on December 20, 2013, 10:24:15 AM
Gee, I was just trying to help you out. You can't expect the website to delineate every idea or purpose of the designer. That's why we have the BBS…to flesh out the barebones outlines.

Here is where I think you have your blinders on:

Quote
I agree that attempting to capture a bases is a means to promote combat, but only capturing a field helps a side win the war and that purpose as stated  in the getting started pages  by hitech creations is to win the war.

HT has CLEARLY stated that capturing fields is just a means to promote combat.

He has also stated that war winning is by no means any more or less justified than going out and just mixing it up.

So again: HT build a big old sandbox for us to play in.

YOU (and others) may choose to prosecute the war vigorously, capturing bases and winning the glorious war. Have fun; enjoy.

Just recall that YOUR purpose for playing is not any more or less justified than the purpose of the folks that come here just for air combat, just for the furball.

Both purposes are equal in the eyes of the designer/owner of the game. The true goal being just for folks to have fun here.
Title: Re: Lack of fights.
Post by: ink on December 20, 2013, 10:27:33 AM
Gee, I was just trying to help you out. You can't expect the website to delineate every idea or purpose of the designer. That's why we have the BBS…to flesh out the barebones outlines.

Here is where I think you have your blinders on:

HT has CLEARLY stated that capturing fields is just a means to promote combat.

He has also stated that war winning is by no means any more or less justified than going out and just mixing it up.

So again: HT build a big old sandbox for us to play in.

YOU (and others) may choose to prosecute the war vigorously, capturing bases and winning the glorious war. Have fun; enjoy.

Just recall that YOUR purpose for playing is not any more or less justified than the purpose of the folks that come here just for air combat, just for the furball.

Both purposes are equal in the eyes of the designer/owner of the game. The true goal being just for folks to have fun here.

quoted so he can read it again ;)

maybe just maybe it'll sink in. :headscratch:
Title: Re: Lack of fights.
Post by: mechanic on December 20, 2013, 10:54:31 AM
If you are the type of person that needs to be told how to play a game, then by all means take the game description word for word. However if you have any creative ability what-so-ever it might be more fun to decide how you play yourself.

Traveller you seem to be justifying your gameplay choices by suggesting that you have been told to play this way by some text somewhere on the interweb. This is foolish. Just admit that you are a toolshedder because you enjoy some moderate success in this pursuit unlike pure dogfighting. Don't expect anyone to believe that the way you play the game is out of your hands because game description act 269 article 46b demands compliance.
Title: Re: Lack of fights.
Post by: MrGeezer on December 20, 2013, 11:03:36 AM
(Comes into thread...looks around.....now is searching for my tiny violin)
Title: Re: Lack of fights.
Post by: Fulcrum on December 20, 2013, 11:25:11 AM
I agree with Joachim on this one, but from I see it the problem is the level bombers having pinpoint accuracy at ridiculous altitudes. Most of the time you can see the horde coming and up to intercept them. Most of those 'Hello Kitty' mission oriented types don't have a clue what to do if it doesn't involve dive bombing anyway. It does get irritating when the horde moves around, it is akin to playing 'whack a mole'.

(http://i242.photobucket.com/albums/ff14/DeliriumP38/AcesHigh-1.jpg)

Even more comical is the fact that it is always the other side that hordes. Look at this picture from a well known 'strike leader'.

(http://i242.photobucket.com/albums/ff14/DeliriumP38/ohboy_zpsa87cccb2.jpg)

While I'm in the mood to post pictures, here is one of my favorites. It occurred when the mission as a whole decided to auger instead of let interceptors engage them.

(http://i242.photobucket.com/albums/ff14/DeliriumP38/vlemmings.jpg)

Same old Aces High, different day.





 :rofl :aok

The Whack-a-horde and vLemmings pictures made me laugh harder than I have in a while. 

If only what they make fun of were not true...  :frown:
Title: Re: Lack of fights.
Post by: Traveler on December 20, 2013, 11:38:38 AM
Gee, I was just trying to help you out. You can't expect the website to delineate every idea or purpose of the designer. That's why we have the BBS…to flesh out the barebones outlines.

Here is where I think you have your blinders on:

HT has CLEARLY stated that capturing fields is just a means to promote combat.

He has also stated that war winning is by no means any more or less justified than going out and just mixing it up.


I played the game for a few years and never came into the bbs.  I visited the getting started pages and that is where Hitech creations states the purpose of the game as being a win the war, capture fields type of "capture the flag " game.   All the new players will find information there, on the getting started pages, long before doin a search for an obscure Post by HT in the BBS.   If it was important to the game, you would think that the purpose as stated in the getting started section of the web page would have been corrected.    it's been 14 years  but they never did change that statement.  Makes you wonder.  As I stated, wining the war is the only way to end the game, no amount of aircombat can achieve that without capturing land.
Title: Re: Lack of fights.
Post by: ink on December 20, 2013, 11:49:50 AM
I played the game for a few years and never came into the bbs.  I visited the getting started pages and that is where Hitech creations states the purpose of the game as being a win the war, capture fields type of "capture the flag " game.   All the new players will find information there, on the getting started pages, long before doin a search for an obscure Post by HT in the BBS.   If it was important to the game, you would think that the purpose as stated in the getting started section of the web page would have been corrected.    it's been 14 years  but they never did change that statement.  Makes you wonder.  As I stated, wining the war is the only way to end the game, no amount of aircombat can achieve that without capturing land.


 :rofl :rofl :rofl

damn dude you are quite ummm...stubborn.....

when exactly does the game "end"

once the "war" is won the map resets and the "war" continues....to provide the players with a sandbox for combat using WW2 equipment....AH does not recreate the war...its not a war game....


wait a minute.....

you said you played the game for 14 years.....

has AH even been in business 14 years :headscratch:

I am curious what is your ingame name?
Title: Re: Lack of fights.
Post by: zack1234 on December 20, 2013, 12:06:43 PM
How are you still here, you post up an intentional political post get it locked with rules violations and you don't get the 2 week disco???

I put up a post about an air show cancellation and failed to identify some of the political issues noted in it and poof gone. 

Because you dont make the rules and everyone in game  know i talk gibberish :)
Title: Re: Lack of fights.
Post by: Max on December 20, 2013, 12:12:39 PM
Certs is a breath mint

Certs is a candy mint

 :bolt:
Title: Re: Lack of fights.
Post by: ink on December 20, 2013, 12:16:11 PM
also Traveler I am real interested in seeing exactly what you are talking about.... can you post a link to the exact "getting started/help page" that you speak of?
Title: Re: Lack of fights.
Post by: Toad on December 20, 2013, 12:17:23 PM
Maybe you didn't come to the BBS. You have now and I have shown you the quotes from the designer/owner. Now you know.

Also, I don't think it said what it says now 14 years ago in 1999. I doubt anyone has the various statements made on the splash pages from day 1 but they have changed it a few times over the years. Maybe HTC but I doubt even they have those. Anyway, my recollection does not match yours. In the early days, IIRC, it said mostly this was the premier game for air combat.

But we digress. Let's see what the Home Page does say now.

Quote
Aces High takes the art and science of vintage WW1 and WW2 air combat and sets it in a high intensity online multiplayer environment.  Hundreds of players simultaneously battle it out against each other in massive aerial dogfights and bomber raids.  

High fidelity flight simulation is the heart of Aces High but it doesn't end there.  A war rages on the ground and at sea.  Engage enemy armor in tank combat.  Protect your fleet as a gunner or make a torpedo run in a PT boat.  Lead an assault in an amphibious vehicle.  With over 100 warbirds, vehicles, and boats available, you have access to a vast virtual arsenal.

Take part in special events such as historical scenarios where famous battles are recreated and reimagined or try your hand at air racing at tree top level against skilled competitors.

In the air, on land, and at sea, the battle rages 24 hours a day with participants from around the world.  Take our free two week trial and find out why Aces High is the online game for you.

Could you highlight for me the part where it says "the purpose of the game as being a win the war, capture fields type of "capture the flag " game."?

I don't see it there.

To clarify, this is where I take issue with you: You seem to think that the ONLY legitimate way for a player to play is to unite in purpose with his country mates with the goal of capturing bases and winning the war (which never stays won and immediately begins anew as the home pages points out, 24 hours a day).

HT himself has clearly said…you are incorrect if that's what you think.  Base Capture/War Winning is by no means any more or less justified than going out and just mixing it up (furballing).

The point of the GAME is for the players to have FUN. How they achieve that personal goal is not dictated by anyone other than themselves. It's a big sandbox.

Play the way YOU like. Like the way YOU play. Don't worry about how the other guy plays.

It's such a simple concept yet the realization eludes so many.
Title: Re: Lack of fights.
Post by: guncrasher on December 20, 2013, 01:07:42 PM
Maybe you didn't come to the BBS. You have now and I have shown you the quotes from the designer/owner. Now you know.

Also, I don't think it said what it says now 14 years ago in 1999. I doubt anyone has the various statements made on the splash pages from day 1 but they have changed it a few times over the years. Maybe HTC but I doubt even they have those. Anyway, my recollection does not match yours. In the early days, IIRC, it said mostly this was the premier game for air combat.

But we digress. Let's see what the Home Page does say now.

Could you highlight for me the part where it says "the purpose of the game as being a win the war, capture fields type of "capture the flag " game."?

I don't see it there.

To clarify, this is where I take issue with you: You seem to think that the ONLY legitimate way for a player to play is to unite in purpose with his country mates with the goal of capturing bases and winning the war (which never stays won and immediately begins anew as the home pages points out, 24 hours a day).

HT himself has clearly said…you are incorrect if that's what you think.  Base Capture/War Winning is by no means any more or less justified than going out and just mixing it up (furballing).

The point of the GAME is for the players to have FUN. How they achieve that personal goal is not dictated by anyone other than themselves. It's a big sandbox.

Play the way YOU like. Like the way YOU play. Don't worry about how the other guy plays.


It's such a simple concept yet the realization eludes so many.

so fricking true.  lot's of player's cartoon egos gets way above their heads.   I laugh at people who who complain about the lack of "quality fights".  if there's 2 people who want "quality fights" it it isnt too hard for them to set up a time and go for it.  that way us "inferior players" can go on to having fun without whining that "look ma that guy wont let me have fun" attitude.


semp
Title: Re: Lack of fights.
Post by: BluBerry on December 20, 2013, 01:14:06 PM
Some people fly to furball, some people fly to attack and bomb bases, some people get tanks for destruction and battles, some just want to deplete furballs by killing the FHs so the other team will get pisses. My job and goal is to shoot all of them down.

oorah  :salute
Title: Re: Lack of fights.
Post by: Canspec on December 20, 2013, 01:14:27 PM
How are you still here, you post up an intentional political post get it locked with rules violations and you don't get the 2 week disco???

I put up a post about an air show cancellation and failed to identify some of the political issues noted in it and poof gone. 

Its because Zack is truly awesome...... :old:
Title: Re: Lack of fights.
Post by: Wiley on December 20, 2013, 01:23:27 PM
The point of the GAME is for the players to have FUN. How they achieve that personal goal is not dictated by anyone other than themselves. It's a big sandbox.

Play the way YOU like. Like the way YOU play. Don't worry about how the other guy plays.

It's such a simple concept yet the realization eludes so many.

The problem a lot of people have is their fun depends on a cooperative opponent.

They're flying along and see an enemy plane.  What they want is for that plane (and only that plane) to engage them in some kind of committed fight.  If their enemy keeps his E and never engages them so they can fight back, or retreats to friendlies or ack when he loses the advantage, that's "ruining their fun" because he didn't give them the engagement they want.

I just go looking for enemies to kill.  If they want to run to their ack or friendlies that's fine.  It's up to me to catch them and not get killed in the process if I can.

Wiley.
Title: Re: Lack of fights.
Post by: The Fugitive on December 20, 2013, 04:02:42 PM

 :rofl :rofl :rofl

damn dude you are quite ummm...stubborn.....

when exactly does the game "end"

once the "war" is won the map resets and the "war" continues....to provide the players with a sandbox for combat using WW2 equipment....AH does not recreate the war...its not a war game....


wait a minute.....

you said you played the game for 14 years.....

has AH even been in business 14 years :headscratch:

I am curious what is your ingame name?

His ingame name is Traveler.

Wining the war isn't the only "win" in the game. There are many others. There is the win in a dogfight, the win in a GV battle, the win in a capture of a base, a win in porking ords with a wingman and getting back to your base safely. There are many. the problem is however horde take away many of the "wins". They don't fight, they win by attrition rolling over base after base like locust, leaving nothing behind.

I can't fight 1 vs 5 all night and call it a fun night, nor can I find any fun hiding in a horde trying to beat 5 guys to a kill. Defending a base? Love to, but again, whats the point if it's only a few of us against ALL of them? Look for small fights? I spend most of my time flying doing just that. Find them here and there. Remember a few where it was 3-4 of us against the 113th, but those type of fights are becoming to few and far between.

Players continue to leave and you can't blame it all on the economy. 
Title: Re: Lack of fights.
Post by: LCADolby on December 20, 2013, 04:33:52 PM
It's rather becoming a long running joke between those guys who actually fight..

I guess the guys who don't understand what a fight is don't realise they are apart of that joke.
Title: Re: Lack of fights.
Post by: bustr on December 20, 2013, 04:42:06 PM
so fricking true.  lot's of player's cartoon egos gets way above their heads.   I laugh at people who who complain about the lack of "quality fights".  if there's 2 people who want "quality fights" it it isnt too hard for them to set up a time and go for it.  that way us "inferior players" can go on to having fun without whining that "look ma that guy wont let me have fun" attitude.


semp

semp,

That's why Hitech gave them the DA. In the real world it's no fun in the school yard meeting after school with no witnesses to ooh and aww and hump your ego after the fight. What was the point to the fight then? Why come in here and keep up the effort of reminding the community you exist?

All of the uber sticks complaining about the lack of fights are just as free to look in the roster, identify another uber stick, and invite him to the DA. Or, meet un disturbed at 20k off in no mans land in the MA and have at it uber swinging lollypop to uber swinging lollypop. They avoid that for the most part in the MA when the PM function is so simple.

The MA is all about showing the school yard how special you are and getting your ego rubbed by knowing you are terrorizing a furball of numpties who can't find their south end with both hands. Running into another vet doing the same to your numpties is the spice in their S&M fantasy. Grousing in here is just after glow play to keep each other interested.

Now land grabbers and GVers are simply goal oriented process people. Not a lot of high dramatic emoting and complex posturing to killing each other in the MA. Drop a bomb, camp a spawn, push a button, and someone is dead. Unless you are 999000.
Title: Re: Lack of fights.
Post by: ink on December 20, 2013, 04:48:19 PM
semp,

That's why Hitech gave them the DA. In the real world it's no fun in the school yard meeting after school with no witnesses to ooh and aww and hump your ego after the fight. What was the point to the fight then? Why come in here and keep up the effort of reminding the community you exist?

All of the uber sticks complaining about the lack of fights are just as free to look in the roster, identify another uber stick, and invite him to the DA. Or, meet un disturbed at 20k off in no mans land in the MA and have at it uber swinging lollypop to uber swinging lollypop. They avoid that for the most part in the MA when the PM function is so simple.

The MA is all about showing the school yard how special you are and getting your ego rubbed by knowing you are terrorizing a furball of numpties who can't find their south end with both hands. Running into another vet doing the same to your numpties is the spice in their S&M fantasy. Grousing in here is just after glow play to keep each other interested.

Now land grabbers and GVers are simply goal oriented process people. Not a lot of high dramatic emoting and complex posturing to killing each other in the MA. Drop a bomb, camp a spawn, push a button, and someone is dead. Unless you are 999000.

 :rofl :rofl :rofl

Title: Re: Lack of fights.
Post by: kvuo75 on December 20, 2013, 04:49:31 PM
The object of the game, for a team/country, is to win the war, we do that not by destroying aircraft or enemy equipment but by capturing land, that's by design and HTC designed the game.

so you would have just as much fun with all the people on one side and just roll the other two countries with 0 players each?

you certainly would win the war and if that truly is the objective, it is the most logical way to win.

 :huh
Title: Re: Lack of fights.
Post by: Randy1 on December 20, 2013, 04:53:52 PM
It does look like the size of the maps and three countries is root of a lot of complaints.

Maybe a single objective on the map that required wins by Planes, GVs and Boats to win the map.
Title: Re: Lack of fights.
Post by: Wiley on December 20, 2013, 05:09:20 PM
The MA is all about showing the school yard how special you are and getting your ego rubbed by knowing you are terrorizing a furball of numpties who can't find their south end with both hands. Running into another vet doing the same to your numpties is the spice in their S&M fantasy. Grousing in here is just after glow play to keep each other interested.

I'm not much about the ego, but the bolded part may be the most succinct summary of my playstyle I've ever read.  My S&M fantasies are a bit different and involve fewer airplanes though...

Wiley.
Title: Re: Lack of fights.
Post by: Zoney on December 20, 2013, 05:19:08 PM
I'm not much about the ego, but the bolded part may be the most succinct summary of my playstyle I've ever read.  My S&M fantasies are a bit different and involve fewer airplanes though...

Wiley.

I would hope I am not in those fantasies, but would certainly like to be in your memories.

I miss flying with ya Wiley and thumpin' numpties.  :cheers:

Merry Christmas bud.
Title: Re: Lack of fights.
Post by: waystin2 on December 20, 2013, 05:30:18 PM
There are no lack of fights, only those who fail to promote combat with the multitude of tools that have been provided by Aces High. :aok
Title: Re: Lack of fights.
Post by: BluBerry on December 20, 2013, 05:30:26 PM
semp,

Why come in here and keep up the effort of reminding the community you exist?



(http://i.imgur.com/YiYtOtl.jpg)
Title: Re: Lack of fights.
Post by: The Fugitive on December 20, 2013, 06:03:45 PM
semp,

That's why Hitech gave them the DA. In the real world it's no fun in the school yard meeting after school with no witnesses to ooh and aww and hump your ego after the fight. What was the point to the fight then? Why come in here and keep up the effort of reminding the community you exist?

All of the uber sticks complaining about the lack of fights are just as free to look in the roster, identify another uber stick, and invite him to the DA. Or, meet un disturbed at 20k off in no mans land in the MA and have at it uber swinging lollypop to uber swinging lollypop. They avoid that for the most part in the MA when the PM function is so simple.

The MA is all about showing the school yard how special you are and getting your ego rubbed by knowing you are terrorizing a furball of numpties who can't find their south end with both hands. Running into another vet doing the same to your numpties is the spice in their S&M fantasy. Grousing in here is just after glow play to keep each other interested.

Now land grabbers and GVers are simply goal oriented process people. Not a lot of high dramatic emoting and complex posturing to killing each other in the MA. Drop a bomb, camp a spawn, push a button, and someone is dead. Unless you are 999000.

I am farrrrrrr from uber in any sense of the word. I love playing in the sandbox but if your not part of the horde your being crushed by the horde. Nor do I have 60+ hours a month to devote to "finding" a fight in a game that use to have an abundance of them. Pointing out that these fights are drying up and disappearing is a symptom of an issue with the game.

To many of us it is becoming a BIG issue were it use to be only an inconvenience. Maybe HTC has decide that it is time to dumb down the game play to just this horde mentality, to race to capture more bases and hold them long enough to win the war. Maybe they have decided that the large learning curve to truly learn how to play this game is what is holding back the increase in subscriptions they are looking for. Personally I think they are far more intelligent than that, but have no answer to the issues of hording that won't hurt the bottom line.

Only time will tell.   
Title: Re: Lack of fights.
Post by: guncrasher on December 20, 2013, 06:21:37 PM
I am farrrrrrr from uber in any sense of the word. I love playing in the sandbox but if your not part of the horde your being crushed by the horde. Nor do I have 60+ hours a month to devote to "finding" a fight in a game that use to have an abundance of them. Pointing out that these fights are drying up and disappearing is a symptom of an issue with the game.

To many of us it is becoming a BIG issue were it use to be only an inconvenience. Maybe HTC has decide that it is time to dumb down the game play to just this horde mentality, to race to capture more bases and hold them long enough to win the war. Maybe they have decided that the large learning curve to truly learn how to play this game is what is holding back the increase in subscriptions they are looking for. Personally I think they are far more intelligent than that, but have no answer to the issues of hording that won't hurt the bottom line.

Only time will tell.   

doesn't fighting against a horde gives you more red cons to kill?  by that I mean you dont have to up from a capped field but if you up from a field 1 or two sectors behind you will always find a con anywhere from 20k to the deck willing to die for your?  I dont think I am the only one that decides upping a sector or 2 away.

you seem to be stuck in the mentally that it was "honorable" to fight 1v1 in ww1 and ww2 when that acutely rarely happened.   all kills where picks and vulches, 1v1 was the exception and not the norm.

may I point to the first rule of Dicta_Boelcke.

"Try to secure advantages before attacking. If possible keep the sun behind you."

it doesnt indicate that you will have a "quality fight" but more along the lines "I will pick you as often as I can".

second rule is:

"Height - From the advantage of flying above his opponent, a pilot had more control over how and where the fight takes place. He could dive upon his opponent, gaining a sizable speed advantage for a hit and run attack. Or, if the enemy had too many advantages, numbers for instance, a pilot fly away with a good head start. On average, WWI aircraft climbed slowly. Altitude was a hard earned 'potential energy' store not to be given away capriciously."

but if you insist in this "quality fights" thing, please point out to the ww1 or ww2 "rules" of fighter combat.  I am pretty sure you will have plenty of pilots who wanted "quality fights".


semp
Title: Re: Lack of fights.
Post by: DmonSlyr on December 20, 2013, 06:23:48 PM
Hoarding Will always be a part of the game, especially in a world map. It even happens in real war. You can't really stop it. Just because you don't think its fair that you are dying so much from multiple con's teaming up to capture a base, while your country isn't working together to stop it, doesn't mean there is a problem with the game.
Title: Re: Lack of fights.
Post by: ink on December 20, 2013, 06:28:10 PM
doesn't fighting against a horde gives you more red cons to kill?  by that I mean you dont have to up from a capped field but if you up from a field 1 or two sectors behind you will always find a con anywhere from 20k to the deck willing to die for your?  I dont think I am the only one that decides upping a sector or 2 away.

you seem to be stuck in the mentally that it was "honorable" to fight 1v1 in ww1 and ww2 when that acutely rarely happened.   all kills where picks and vulches, 1v1 was the exception and not the norm.

may I point to the first rule of Dicta_Boelcke.

"Try to secure advantages before attacking. If possible keep the sun behind you."

it doesnt indicate that you will have a "quality fight" but more along the lines "I will pick you as often as I can".

second rule is:

"Height - From the advantage of flying above his opponent, a pilot had more control over how and where the fight takes place. He could dive upon his opponent, gaining a sizable speed advantage for a hit and run attack. Or, if the enemy had too many advantages, numbers for instance, a pilot fly away with a good head start. On average, WWI aircraft climbed slowly. Altitude was a hard earned 'potential energy' store not to be given away capriciously."

but if you insist in this "quality fights" thing, please point out to the ww1 or ww2 "rules" of fighter combat.  I am pretty sure you will have plenty of pilots who wanted "quality fights".


semp

first I am pretty sure..this is a combat game and does not in anyway reflect or try to recreate WW2... :P

and no where did he say he wanted 1vs1s...or "honorable" fights....
semp...bud.....

you are reading too much into what he is saying and taking it beyond what he means.


Title: Re: Lack of fights.
Post by: iKo on December 20, 2013, 06:34:11 PM
You want to fight, "COME TO THE DARK SIDE IN DA LAND" that's what its for.
Title: Re: Lack of fights.
Post by: Fulcrum on December 20, 2013, 06:42:21 PM
You want to fight, "COME TO THE DARK SIDE IN DA LAND" that's what its for.

^ this.
Title: Re: Lack of fights.
Post by: The Fugitive on December 20, 2013, 08:27:32 PM
doesn't fighting against a horde gives you more red cons to kill?  by that I mean you dont have to up from a capped field but if you up from a field 1 or two sectors behind you will always find a con anywhere from 20k to the deck willing to die for your?  I dont think I am the only one that decides upping a sector or 2 away.

Again, you either can't understand what I type, or you just don't read it. Diving into a horde of red guys isn't fighting, it's picking and it takes very little skill. While racking up a bunch of kills "looks" cool, fighting for those kills it what gets the adrenalin flowing. Even out numbered 2 to 1, or 3 to 1 fighting back an attack is exciting and fun. Trying to fight back an attack when it's 5 to1 and you really don't have a chnace isn't fun. It get tiring and frustrating.

Quote
you seem to be stuck in the mentally that it was "honorable" to fight 1v1 in ww1 and ww2 when that acutely rarely happened.   all kills where picks and vulches, 1v1 was the exception and not the norm.

may I point to the first rule of Dicta_Boelcke.

"Try to secure advantages before attacking. If possible keep the sun behind you."

it doesnt indicate that you will have a "quality fight" but more along the lines "I will pick you as often as I can".

second rule is:

"Height - From the advantage of flying above his opponent, a pilot had more control over how and where the fight takes place. He could dive upon his opponent, gaining a sizable speed advantage for a hit and run attack. Or, if the enemy had too many advantages, numbers for instance, a pilot fly away with a good head start. On average, WWI aircraft climbed slowly. Altitude was a hard earned 'potential energy' store not to be given away capriciously."

but if you insist in this "quality fights" thing, please point out to the ww1 or ww2 "rules" of fighter combat.  I am pretty sure you will have plenty of pilots who wanted "quality fights".


semp

Like INK said, THIS IS NOT WAR, it's a GAME and so should be fun for everyone who is PAYING to play it. I don't mind FIGHTING for a base, or just fighting for air superiority, but diving in and picking some heavy lemming that can't get out of his own way isn't fighting.
Title: Re: Lack of fights.
Post by: guncrasher on December 20, 2013, 09:22:59 PM
Again, you either can't understand what I type, or you just don't read it. Diving into a horde of red guys isn't fighting, it's picking and it takes very little skill. While racking up a bunch of kills "looks" cool, fighting for those kills it what gets the adrenalin flowing. Even out numbered 2 to 1, or 3 to 1 fighting back an attack is exciting and fun. Trying to fight back an attack when it's 5 to1 and you really don't have a chnace isn't fun. It get tiring and frustrating.

Like INK said, THIS IS NOT WAR, it's a GAME and so should be fun for everyone who is PAYING to play it. I don't mind FIGHTING for a base, or just fighting for air superiority, but diving in and picking some heavy lemming that can't get out of his own way isn't fighting.

so you are going against the number 1 rule of dicta boelcke

1. Try to secure the upper hand before attacking. If possible, keep the sun behind you

this is not war, but then again are you so naive to expect every fight to be an equal plane/skill/energy  fight?


semp

Title: Re: Lack of fights.
Post by: LCADolby on December 20, 2013, 10:53:49 PM
What a load of Dicta Bollocks.
Title: Re: Lack of fights.
Post by: Vortex on December 20, 2013, 11:14:39 PM
I've always thought each map should have a little 3-airbase area, one base for each country, off out of the way in the corner of the map or some such. Nothing capturable, no VH, no radar, nothing can be destroyed. Just a place for folks to find a furball.

...rest of the map can be as it is so folks can do the strat thing and run vehicles. Everyone wins.
Title: Re: Lack of fights.
Post by: madrid311 on December 20, 2013, 11:18:02 PM
The problem a lot of people have is their fun depends on a cooperative opponent.

They're flying along and see an enemy plane.  What they want is for that plane (and only that plane) to engage them in some kind of committed fight.  If their enemy keeps his E and never engages them so they can fight back, or retreats to friendlies or ack when he loses the advantage, that's "ruining their fun" because he didn't give them the engagement they want.

I just go looking for enemies to kill.  If they want to run to their ack or friendlies that's fine.  It's up to me to catch them and not get killed in the process if I can.

Wiley.
 
                                    +1    :aok
Title: Re: Lack of fights.
Post by: Tinkles on December 20, 2013, 11:49:50 PM
The problem a lot of people have is their fun depends on a cooperative opponent.

They're flying along and see an enemy plane.  What they want is for that plane (and only that plane) to engage them in some kind of committed fight.  If their enemy keeps his E and never engages them so they can fight back, or retreats to friendlies or ack when he loses the advantage, that's "ruining their fun" because he didn't give them the engagement they want.

I just go looking for enemies to kill.  If they want to run to their ack or friendlies that's fine.  It's up to me to catch them and not get killed in the process if I can.

Wiley.

Well said.

Honestly, I don't know what the hype is for this.  Arguing what 'philosophy' aces high follows is rather trivial and overall a waste of time and effort. If you believe it's for dogfights, then go for the dogfights. IF you think it's to win the war, then do everything in your power to win the war.  If you just play and 'go with the flow' then flow!

If you need a reason to play the game, you need initiative- your own reason -, so follow that reason.

While I understand that this is a multiplayer game, and that you need 2 to have a true 'experience' of aces high, it also takes personal will to play it.  There are many things that happen in multi-player games that others don't like. That are cheap, annoying or otherwise 'ruin the experience' for those who encounter it.  But if you truly 'love' the game, then you will endure it. You will see the flaws of the game or it's community, but still cling onto the things that are good, that make you come back for more.   

To me, debating about things like "what Aces High's true purpose/goal/intent was is this.." really have no meaning, no purpose. Why?  They are opinions, based on an individuals' perspective, that may or may not be the creators actual intended purpose or meaning of their creation.

:sigh:

SO all in all, play the game your way. But as long as you are having fun, isn't that what counts? 

(And you can have fun in these situations, I had fun with 12 fps, so you all can have fun too!)

 :cheers:

Title: Re: Lack of fights.
Post by: Nath[BDP] on December 20, 2013, 11:50:33 PM
Been reluctant to log on because of the lack of decent A2A engagements lately.  Even more disturbing is the disinterest in even addressing the issue which is being brought up by many people.
Title: Re: Lack of fights.
Post by: JOACH1M on December 20, 2013, 11:52:16 PM
Just irritating, and when in the rare occasion there is a furball I die in a acceptable fashion to only to want to re-up for some more acting and the whole field is down.  :rolleyes:
Title: Re: Lack of fights.
Post by: Tinkles on December 21, 2013, 12:12:41 AM
Been reluctant to log on because of the lack of decent A2A engagements lately.  Even more disturbing is the disinterest in even addressing the issue which is being brought up by many people.

How would you exactly fix an issue that starts and ends with a player? 

Unless you are talking about something else entirely.
Title: Re: Lack of fights.
Post by: Nath[BDP] on December 21, 2013, 12:17:23 AM
How would you exactly fix an issue that starts and ends with a player? 

Unless you are talking about something else entirely.

Reexamine the gameplay model.
Title: Re: Lack of fights.
Post by: nrshida on December 21, 2013, 02:17:35 AM
getting your ego rubbed by knowing you are terrorizing a furball of numpties who can't find their south end with both hands. Running into another vet doing the same to your numpties is the spice in their S&M fantasy. Grousing in here is just after glow play to keep each other interested.

Bustr, you sure have some weird and perverse opinions about a small faction that you don't actually seem to have associated with or understand at all. I've been lucky to participate in some massive dueling sessions with said sticks and in my experience it is one of the most fun and mutually respectful activities in Aces High. This is regardless of skill level, the respect is there because you try.

What the 'them' faction you refer to do not like is the non-them faction using the MA to supply for their deficiencies in ACM to get a 'win' and then try to assert this is equivalent to the hard work in training and the challenging activity of fighting from a disadvantage with skill and courage.

For instance, in my opinion using your ack to solve the ACM problem of having a bandit on your six is completely ghey and weak in an air combat game regardless of what you would have done in the war. And this is done to preserve your score? So who's egotistical now?

I'm not suggesting either side will ever agree or get along, but if you're going to go about the place suggesting those who work tirelessly and die repeatedly while developing their technique are somehow perverted in an air combat game then you can expect a retort.









Title: Re: Lack of fights.
Post by: BluBerry on December 21, 2013, 03:17:55 AM
Please stand by while Bustr writes his 300 word reply.
Title: Re: Lack of fights.
Post by: FLOOB on December 21, 2013, 05:32:56 AM
The DA is usually empty, like it is right now.
Title: Re: Lack of fights.
Post by: nrshida on December 21, 2013, 05:43:07 AM
The DA is usually empty, like it is right now.

The DA suffers as the MA does in off-peak times.

Title: Re: Lack of fights.
Post by: asterix on December 21, 2013, 05:58:52 AM
Sorry but the lack of "real fights" is really bothering me. I log on see two big dars, one green and one red only to get in a furball and get shot down. Then I'm welcomed to a "fh down" this annoys me more than anything in the entire game.

Why do people want to kill the fight?  Is that what this game is about? To fight to the death and re-up to seek revenge!?
People who kill the hangars are actually good players- they protect you from being vulched. ;)
What stops you from taking off from another field nearby? Seems like a pseudo problem for me. Finding a fight in the game is not a problem for me 99% of the time, my definition of a fight could be different though. There are usually over 120 players when I log, maybe that is why. Isn`t dueling arena for "real" 1v1 fights?
Title: Re: Lack of fights.
Post by: SirNuke on December 21, 2013, 06:11:34 AM
People who kill the hangars are actually good players

 :rofl
Title: Re: Lack of fights.
Post by: Volron on December 21, 2013, 06:38:31 AM
I...guess it's a change from the horde thread? :headscratch:
Title: Re: Lack of fights.
Post by: FLOOB on December 21, 2013, 06:55:52 AM
The DA suffers as the MA does in off-peak times.


I know, I was responding to this.

Quote
You want to fight, "COME TO THE DARK SIDE IN DA LAND" that's what its for.
Title: Re: Lack of fights.
Post by: DREDIOCK on December 21, 2013, 07:11:05 AM
Again, you either can't understand what I type, or you just don't read it. Diving into a horde of red guys isn't fighting, it's picking and it takes very little skill. While racking up a bunch of kills "looks" cool, fighting for those kills it what gets the adrenalin flowing. Even out numbered 2 to 1, or 3 to 1 fighting back an attack is exciting and fun. Trying to fight back an attack when it's 5 to1 and you really don't have a chnace isn't fun. It get tiring and frustrating.

Like INK said, THIS IS NOT WAR, it's a GAME and so should be fun for everyone who is PAYING to play it. I don't mind FIGHTING for a base, or just fighting for air superiority, but diving in and picking some heavy lemming that can't get out of his own way isn't fighting.

You obviously do not dive into hordes that much. You may get to pick a couple. But it is only a matter of time before someone with just as much alt or e advantage comes along and drives you from that perch. And you may call it picking. but it is one of the most effective ways to counter the horde when you dont have a horde of your own to counter with. For all the flak I get for doing it. People dont seem to realise what it is Im doing. I'm holding you up. Delaying you. If I can get 4,6,8 players to follow me around like some sort of Benny hill skit. That is that many less that are hording my guys.
that gives my side enough time to either gather enough players to counter. or recover and get some more alt and E to be able to fight back

And I dont care how good you are. You arent going to be able to have an effective fight when being vulched or gangbanged by a full darbar  of people
Being swarmed or vulched by 6,8,10 players at a time isnt always that much fun either.

And what you are describing is little different then what we see commonly today  on larger scales. Entire large groups hanging out high waiting for a friendly to act as bait then dragging everyone under a high cap where they get swooped on and picked. Personally. I'd much rather pick at the horde then be picked by them.

Title: Re: Lack of fights.
Post by: DREDIOCK on December 21, 2013, 07:59:38 AM
People who kill the hangars are actually good players- they protect you from being vulched. ;)
What stops you from taking off from another field nearby? Seems like a pseudo problem for me. Finding a fight in the game is not a problem for me 99% of the time, my definition of a fight could be different though. There are usually over 120 players when I log, maybe that is why. Isn`t dueling arena for "real" 1v1 fights?

The problem with those that kill the hangars is they typically come in two flavors.

You have the ones that come in and kill a fight where nobody has any real interest in a base capture.

Or.

they avoid any base that shows even one or two planes are upping from and they kill the hangars where nobody is defending at all thus disallowing any fight even if people were so inclined.


Lemme tall ya. There is no great skill in gathering a darbar full of players and killing the field and capturing an undefended base. No great showing of leadership. and certainly no showing of being a master at strategy regardless of those who chest thump to the contrary
Title: Re: Lack of fights.
Post by: asterix on December 21, 2013, 08:07:18 AM
also Traveler I am real interested in seeing exactly what you are talking about.... can you post a link to the exact "getting started/help page" that you speak of?
Maybe he was referring to this page: http://www.hitechcreations.com/aircraft-preflight/aces-high-objectives (http://www.hitechcreations.com/aircraft-preflight/aces-high-objectives)
Traveler has a point in describing the newcomer`s attitude towards the game imho. Among the new players on country channel many post enthusiastic text messages offering help in base capture. When told to up a fighter and just kill the red guys some say no, they want to help in base capture. At least one player changed to bishop as soon as he realised that knights did not feel like making any missions. Bishops had their gang together and were rolling bases at the same time.

People who kill the hangars are actually good players- they protect you from being vulched. ;)
This was meant as a joke.
Title: Re: Lack of fights.
Post by: McShark on December 21, 2013, 08:44:24 AM
doesn't fighting against a horde gives you more red cons to kill?  by that I mean you dont have to up from a capped field but if you up from a field 1 or two sectors behind you will always find a con anywhere from 20k to the deck willing to die for your?  I dont think I am the only one that decides upping a sector or 2 away.

you seem to be stuck in the mentally that it was "honorable" to fight 1v1 in ww1 and ww2 when that acutely rarely happened.   all kills where picks and vulches, 1v1 was the exception and not the norm.

may I point to the first rule of Dicta_Boelcke.

"Try to secure advantages before attacking. If possible keep the sun behind you."

it doesnt indicate that you will have a "quality fight" but more along the lines "I will pick you as often as I can".

second rule is:

"Height - From the advantage of flying above his opponent, a pilot had more control over how and where the fight takes place. He could dive upon his opponent, gaining a sizable speed advantage for a hit and run attack. Or, if the enemy had too many advantages, numbers for instance, a pilot fly away with a good head start. On average, WWI aircraft climbed slowly. Altitude was a hard earned 'potential energy' store not to be given away capriciously."

but if you insist in this "quality fights" thing, please point out to the ww1 or ww2 "rules" of fighter combat.  I am pretty sure you will have plenty of pilots who wanted "quality fights".


semp

I would love to fly Dicta Boelcke in here.
The issue with that is that a 6.0 k icon combined with an AWACS style radar in my clipboard kills any chance to exploit these advantages.
All of us, one way or another, indulge in WWII style of combat but we have options on our hands they did not have in those days. This is the combination that enables hordes to spot the dead side of the map, warns possible interceptors of the size of the horde, denies true surprises due AWACS in the lap.

The game is fine as it is IMHO, BUT, it is out of tune.

Reduce radar capabilities, icon range and even icon text size ( It's bigger than the actual plane if you want!!! )
Deny tuning down graphics to an minimum level to exploit big blob pixels.
Bring clouds, wind and weather. Contrails on high bombers! Gunners that take 10 seconds at least to change position.

If Aces High wants to be a Combat Simulation stop throwing in too much second millennium gimmicks ( and leaving away the simple but truly helpful ones) and the thing will settle itself. There still will be hordes capturing bases, rolling maps, but you also will have the single fighter engaging 7 escorts on his own taking 2 bombers and an escort down and get away with it. Now that would be a blast.

All most of us look for is WWII combat in it's essence and at the end of the day we all don't like to be shot down.
Just bring the level of technology back to where it was those days.
65 radar limit? 12 miles dot radar range? 6000 yards icons? No clouds? No wind? The world would speak GERMAN if that bloke with the ugly beard had all of that. We do appreciate a little help here  and there as we don't have the time to spend days and weeks in game but the way it is now is overkill with a dying game in result.

At the end of the day we self decide which terms of engagement we accept. Here Dicta Boelcke is the basics of all aircombat and if you fail to live by it you will be shot down. Most of the rules got tweaked away tho.

Just my 2 cents, carry on.

Edit:

Simulating only the flght model is not enough. The WWII environment needs a lot of attention, too.
Title: Re: Lack of fights.
Post by: RotBaron on December 21, 2013, 08:51:15 AM
same reason why joachim didnt get suspended for two weeks for his political thread.  it was even the same day.


semp

And what reason is that?
Title: Re: Lack of fights.
Post by: kvuo75 on December 21, 2013, 08:57:44 AM
but you also will have the single fighter engaging 7 escorts on his own taking 2 bombers and an escort down and get away with it. Now that would be a blast.


we already have that.

you need to be good.


Title: Re: Lack of fights.
Post by: McShark on December 21, 2013, 09:12:18 AM
we already have that.

you need to be good.




We do, but most of the times these kind of engagements end up in a post over being gang banged or being horded on the BBS.

Also, I refrain to an earlier post in Lusche's Megathread, it's only about 5 % of the pilots which count for roughly 95 % of the kills. Average Joe in here might have a hard time to accept that.
Title: Re: Lack of fights.
Post by: gpwurzel on December 21, 2013, 09:21:11 AM
Why is it that every time this type of thread comes up, everyone seems to assume that the "fight" is about having a 1 v 1? Pretty much if your looking for 1 v 1's in the MA, either your sa is toast, or you've set one up with someone, and its going to be interrupted by somone coming to help one or the other. The fight (purely my opinion) can be equal/unequal numbers duking it out.

For the win the war types (sorry, not trying to sound disparaging - its early and not enough coffee) - why take 30/40 people to a single base? Would it not make more sense to attack 3 or 4 bases at the same time - bear with me before flaming please - trying to take 3 or 4 bases at the same time does a couple of things - it gives those who choose to defend more chance at having fun, at the same time as making the defenders have to work to determine which is a full on attack, which is a feint etc. This would probably help resolve the obvious issue being argued about - we all pay to have fun - fun being determined by each individual player. Wanna fly to take bases - awesome - bring us a fight. Wanna fly to dogfight - awesome, bring us a fight.

I dont fly at all at the moment (making it real nice and clear) - work, band and trying to find a house now my father in law has passed and his place being waaay underwater preclude that - but I will be back, providing easy kills in the MA at some stage (hopefully sooner rather than later)

Wurz
Title: Re: Lack of fights.
Post by: The Fugitive on December 21, 2013, 09:31:29 AM
so you are going against the number 1 rule of dicta boelcke

1. Try to secure the upper hand before attacking. If possible, keep the sun behind you

this is not war, but then again are you so naive to expect every fight to be an equal plane/skill/energy  fight?


semp



It also says not to attack unless you have all the advantages. Wouldn't that be a fun game..... everyone flying around in big circles trying to get above the other guy while still keeping the sun to his back.  :rolleyes: Grow up, this is a GAME real life rules don't apply.

I've always thought each map should have a little 3-airbase area, one base for each country, off out of the way in the corner of the map or some such. Nothing capturable, no VH, no radar, nothing can be destroyed. Just a place for folks to find a furball.

...rest of the map can be as it is so folks can do the strat thing and run vehicles. Everyone wins.

This issue while on the surface looks like a good idea, but the other hand it brings to mind WWI arena. Furballing is along the lines of picking a horde. While it may be fun for a bit it soon gets boring as there really isn't much in the way of a challenge. You blow in and out as many times as you can getting as many kills as you can until some one shows up with more E and slips past your SA and picks you. Rinse and repeat.

I'm more after all around better game play. I like the "war" aspect of the game but as it sits now the only way to defend is to spend the night flying around porking ord, or trying to fight 5 to 1 odds. I'd rather see 20-30 guys fighting over a base, while a sector or two away another 20-30 guys are fighting over another base, while on the other front the same thing is happening. Thats 180 guys in the arena with each team having the option of 4 different fights to join. More people, more fights. Doesn't that sound like more fun from both the attack AND defend point of view?

The problem a lot of people have is their fun depends on a cooperative opponent.

They're flying along and see an enemy plane.  What they want is for that plane (and only that plane) to engage them in some kind of committed fight.  If their enemy keeps his E and never engages them so they can fight back, or retreats to friendlies or ack when he loses the advantage, that's "ruining their fun" because he didn't give them the engagement they want.

I just go looking for enemies to kill.  If they want to run to their ack or friendlies that's fine.  It's up to me to catch them and not get killed in the process if I can.

Wiley.

The only cooperation I need from other players is that they ENGAGE! bailing and running to ack is getting old.

People who kill the hangars are actually good players- they protect you from being vulched. ;)
What stops you from taking off from another field nearby? Seems like a pseudo problem for me. Finding a fight in the game is not a problem for me 99% of the time, my definition of a fight could be different though. There are usually over 120 players when I log, maybe that is why. Isn`t dueling arena for "real" 1v1 fights?


Taking off from a near by field doesn't often work. First flight is to intercept and kill a few before the gang gets you, you up your second flight from a near by field and by the time you get back they have captured the base, landed.... those few that survive, and disappear to pop-up some place else.

You obviously do not dive into hordes that much. You may get to pick a couple. But it is only a matter of time before someone with just as much alt or e advantage comes along and drives you from that perch. And you may call it picking. but it is one of the most effective ways to counter the horde when you dont have a horde of your own to counter with. For all the flak I get for doing it. People dont seem to realise what it is Im doing. I'm holding you up. Delaying you. If I can get 4,6,8 players to follow me around like some sort of Benny hill skit. That is that many less that are hording my guys.
that gives my side enough time to either gather enough players to counter. or recover and get some more alt and E to be able to fight back

And I dont care how good you are. You arent going to be able to have an effective fight when being vulched or gangbanged by a full darbar  of people
Being swarmed or vulched by 6,8,10 players at a time isnt always that much fun either.

And what you are describing is little different then what we see commonly today  on larger scales. Entire large groups hanging out high waiting for a friendly to act as bait then dragging everyone under a high cap where they get swooped on and picked. Personally. I'd much rather pick at the horde then be picked by them.



I agree, but for those of us who are much less skilled than you are we don't last so long to be that effective a delaying mechanism. Also draggin a bunch of lemmings while helpful really isn't fighting.

Why is it that every time this type of thread comes up, everyone seems to assume that the "fight" is about having a 1 v 1? Pretty much if your looking for 1 v 1's in the MA, either your sa is toast, or you've set one up with someone, and its going to be interrupted by somone coming to help one or the other. The fight (purely my opinion) can be equal/unequal numbers duking it out.

For the win the war types (sorry, not trying to sound disparaging - its early and not enough coffee) - why take 30/40 people to a single base? Would it not make more sense to attack 3 or 4 bases at the same time - bear with me before flaming please - trying to take 3 or 4 bases at the same time does a couple of things - it gives those who choose to defend more chance at having fun, at the same time as making the defenders have to work to determine which is a full on attack, which is a feint etc. This would probably help resolve the obvious issue being argued about - we all pay to have fun - fun being determined by each individual player. Wanna fly to take bases - awesome - bring us a fight. Wanna fly to dogfight - awesome, bring us a fight.

I dont fly at all at the moment (making it real nice and clear) - work, band and trying to find a house now my father in law has passed and his place being waaay underwater preclude that - but I will be back, providing easy kills in the MA at some stage (hopefully sooner rather than later)

Wurz

Agreed 100%  :aok
Title: Re: Lack of fights.
Post by: McShark on December 21, 2013, 09:55:21 AM
Why is it that every time this type of thread comes up, everyone seems to assume that the "fight" is about having a 1 v 1? Pretty much if your looking for 1 v 1's in the MA, either your sa is toast, or you've set one up with someone, and its going to be interrupted by somone coming to help one or the other. The fight (purely my opinion) can be equal/unequal numbers duking it out.

For the win the war types (sorry, not trying to sound disparaging - its early and not enough coffee) - why take 30/40 people to a single base? Would it not make more sense to attack 3 or 4 bases at the same time - bear with me before flaming please - trying to take 3 or 4 bases at the same time does a couple of things - it gives those who choose to defend more chance at having fun, at the same time as making the defenders have to work to determine which is a full on attack, which is a feint etc. This would probably help resolve the obvious issue being argued about - we all pay to have fun - fun being determined by each individual player. Wanna fly to take bases - awesome - bring us a fight. Wanna fly to dogfight - awesome, bring us a fight.

I dont fly at all at the moment (making it real nice and clear) - work, band and trying to find a house now my father in law has passed and his place being waaay underwater preclude that - but I will be back, providing easy kills in the MA at some stage (hopefully sooner rather than later)

Wurz


I love a 1 v 1.Most of the times go to DA,you can have one in MA off hours as well. MA 1 v 1 are so tempting as you usually have no clue who it is. am I able to outfly / outsmart him? Having a 1 v 1 aside of a furball, scissors off tree tops,push your knowledge and capabilities to the limit just puts a smile on my face. I don't even bother if I win or lose. I accept 2 or 3 on ones but 6 - 7 - 8 on 1? That's the usual result as hordes show up, not fun.

Your idea goes the right direction regarding a horde vs 3 /4 bases but unlimited numbers of planes and ords will make this a no go. Dicta Boelcke also states if you have no other advantages, use numbers......
Title: Re: Lack of fights.
Post by: Latrobe on December 21, 2013, 10:06:36 AM
I don't even bother if I win or lose. I accept 2 or 3 on ones but 6 - 7 - 8 on 1? That's the usual result as hordes show up, not fun.


But! 6-8v1's is when things start getting really fun! Dodging a shot and forcing an overshoot every 2 seconds, watching those 2 or 3 guys pull to hard trying to end the fight and auger into the ground, putting rounds into every single one of them while they desperately try to kill you... it's by far one of the most exciting kind of fights I ever get into! I don't find 1v1's all that exciting anymore. They're fun to have but it's a much bigger adrenaline rush (for me) to be twisting and turning in the middle of several enemy cons, shooting at everyone who overshoots, making them all miss, and killing as many as I can.

 :devil
Title: Re: Lack of fights.
Post by: gpwurzel on December 21, 2013, 10:14:11 AM
Dont get me wrong, if I find a 1 v 1 in the MA, that works for me, heck, 2, 3, 4 v 1 works for me. I pretty much expect to die every time I up, the occasional successful sortie where I actually land is always a nice surprise.
The reliance on Dikta Boelcke as justification for a horde makes a certain amount of sense - that said, I disagree with it - based on this being a game and no real death being the outcome.
Agree with the unlimited planes/ord comment - with that said, that is how the game is set up - and that is what eny attempts to address (not saying anything further on eny)

The biggest barrier to replacing the "Horde" is, in my limited experience (not a psychologist or anything, I'm a computer nerd by trade) is human behavior - there is safety in a large group of players, and yes, given the learning curve for this game - makes sense people choose to fly in it.

Apologies if this sounds like I"m being elitist or whatever you wish to describe me as - its not meant to, and me being elitist is about the furthest thing from the truth there is, my signature details what I think about my skillset ingame.

Wurz
Title: Re: Lack of fights.
Post by: Zed on December 21, 2013, 10:26:16 AM

I don't know what all the complaining is for.  I never have trouble finding a dog-fight.  There again, I tend to fly towards enemy bases alone.  It's bad for your score but fun.   Occasionally, I live through it, too...
Title: Re: Lack of fights.
Post by: LCADolby on December 21, 2013, 11:02:37 AM
Rooks and Bish were hogging all the darbar yesterday. It forced me to and a few others to swap sides to get some action.
It's such a shame that AcesHigh contains scumbags like DESO that have to hurl abuse to players that switch to find some fun.
Title: Re: Lack of fights.
Post by: Latrobe on December 21, 2013, 12:04:46 PM
I've never caught any flak for switching sides except maybe once when I first started doing it more frequently. I'm mostly greeted with a "Hello! Welcome back to the dark side!"  :) I think everyone pretty much expects me to switch sides by now.
Title: Re: Lack of fights.
Post by: GhostCDB on December 21, 2013, 12:18:32 PM
I like women.  :cheers:
Title: Re: Lack of fights.
Post by: LCADolby on December 21, 2013, 12:24:05 PM
I like women.  :cheers:

If you have to remind people... well, y'know

(http://b.vimeocdn.com/ts/302/388/302388829_640.jpg)
Title: Re: Lack of fights.
Post by: GhostCDB on December 21, 2013, 12:38:50 PM
If you have to remind people... well, y'know

(http://b.vimeocdn.com/ts/302/388/302388829_640.jpg)

You hear Phil Robinson, I agree 100% with him.  :old:
Title: Re: Lack of fights.
Post by: jeep00 on December 21, 2013, 12:39:16 PM
But! 6-8v1's is when things start getting really fun! Dodging a shot and forcing an overshoot every 2 seconds, watching those 2 or 3 guys pull to hard trying to end the fight and auger into the ground, putting rounds into every single one of them while they desperately try to kill you... it's by far one of the most exciting kind of fights I ever get into! I don't find 1v1's all that exciting anymore. They're fun to have but it's a much bigger adrenaline rush (for me) to be twisting and turning in the middle of several enemy cons, shooting at everyone who overshoots, making them all miss, and killing as many as I can.

 :devil
This
 :aok
Title: Re: Lack of fights.
Post by: JOACH1M on December 21, 2013, 01:16:50 PM
People who kill the hangars are actually good players- they protect you from being vulched. ;)
What stops you from taking off from another field nearby? Seems like a pseudo problem for me. Finding a fight in the game is not a problem for me 99% of the time, my definition of a fight could be different though. There are usually over 120 players when I log, maybe that is why. Isn`t dueling arena for "real" 1v1 fights?

yeah doesn really work on big maps. And the point to fly 20 minutes to just either watch the fight die because they want to go capture a different base or to just get abosolutly picked to death.
Title: Re: Lack of fights.
Post by: Vortex on December 21, 2013, 01:26:48 PM

This issue while on the surface looks like a good idea, but the other hand it brings to mind WWI arena. Furballing is along the lines of picking a horde. While it may be fun for a bit it soon gets boring as there really isn't much in the way of a challenge. You blow in and out as many times as you can getting as many kills as you can until some one shows up with more E and slips past your SA and picks you. Rinse and repeat.

I'm more after all around better game play. I like the "war" aspect of the game but as it sits now the only way to defend is to spend the night flying around porking ord, or trying to fight 5 to 1 odds. I'd rather see 20-30 guys fighting over a base, while a sector or two away another 20-30 guys are fighting over another base, while on the other front the same thing is happening. Thats 180 guys in the arena with each team having the option of 4 different fights to join. More people, more fights. Doesn't that sound like more fun from both the attack AND defend point of view?



I certainly wouldn't suggest to hinder your fun Fugitive...or anyone's for that matter. But that's somewhat at the root of what I was suggesting. What you suggest is your idea of "fun", and although I am not adverse to it at all, I'm a tad dubious that it is obtainable. But I certainly do not want to hinder folks trying to get there.

In the end though, I like to furball, that's it. I'm not a fan of strat, buffing, GV's, taking bases, losing bases, winning wars, losing wars, etc. I just want to log in and get in some air combat, that's all. I'm not sure how many folks are of similar mindset, but I would think that some are, at the very least, of that mindset sometimes. And that's all that is needed.

Now what is rather ironic is that AH, a game built originally as an air combat sim, has evolved in such a way as to have that air combat aspect of its gameplay to be rather more elusive than the other aspects of its gameplay that have evolved since its inception (GV's, Strat, Buffing). GV'rs can always find GV stuff, buffers can always milk run or do strat stuff, but those looking for a simple furball and air combat can have a tougher time finding that.

Hence my original suggestion. A simple, small, 3-base area setup in the MA, on each map, that is furball friendly. No VH (or way for GV's to get there), no ord, not capturable, etc. Tuck it out of the way too so as not to interfere with the grander plans that you and others are talking about here. If I'm wrong, and it never gets used, it hurts nothing.

Title: Re: Lack of fights.
Post by: McShark on December 21, 2013, 02:40:29 PM
But! 6-8v1's is when things start getting really fun! Dodging a shot and forcing an overshoot every 2 seconds, watching those 2 or 3 guys pull to hard trying to end the fight and auger into the ground, putting rounds into every single one of them while they desperately try to kill you... it's by far one of the most exciting kind of fights I ever get into! I don't find 1v1's all that exciting anymore. They're fun to have but it's a much bigger adrenaline rush (for me) to be twisting and turning in the middle of several enemy cons, shooting at everyone who overshoots, making them all miss, and killing as many as I can.

 :devil

Might be time to enlighten us of your blessings  :D   :joystick:

As much as I understand the fun to be capable to knock anyone at any odds out of the sky, I seriously doubt that more than 5 % of the active pilots are capable of doing so. Otherwise I do not understand the growing numbers of threads of this kind.

To be honest, landing with  you, 2 k out of an enemy base, on the beach, to wait for any uppers and when they show to shoot them down was the best fun I had in a while, Latrobe. It also is completely insane and maybe thats the only way to look at this game.  :aok  :cheers:


Title: Re: Lack of fights.
Post by: Latrobe on December 21, 2013, 03:23:34 PM
Might be time to enlighten us of your blessings  :D   :joystick:

As much as I understand the fun to be capable to knock anyone at any odds out of the sky, I seriously doubt that more than 5 % of the active pilots are capable of doing so. Otherwise I do not understand the growing numbers of threads of this kind.

To be honest, landing with  you, 2 k out of an enemy base, on the beach, to wait for any uppers and when they show to shoot them down was the best fun I had in a while, Latrobe. It also is completely insane and maybe thats the only way to look at this game.  :aok  :cheers:




Anyone can accomplish anything, you just have to want it enough and put forth the effort. You can't accomplish the hard things by putting forth minimum effort. The hard things are hard to accomplish (I know, that logic is baffling!  :headscratch: ), but with enough practice and wanting it badly enough anyone can accomplish it. People who think that winning a 3v1 fight is impossible will never win a 3v1 fight no matter how hard they try because they've already gotten a mindset that they will lose. When I go into a fight, be it 1v1, 3v1, or 5v1 I don't think "How can I escape this?" I think of ways to kill them all!  :devil I'm not joking when I tell people that every fight is winnable, EVERY FIGHT! When I joined this game I set a goal that I would reach a skill level that would allow me to win any fight regardless of the odds or situation (I know, I set the bar wickedly high for myself  :D ). That goal most people would say is impossible. In fact some people HAVE told me that. I don't care, I'm still going to achieve it. It's a very difficult goal to achieve and will take me many years to achieve but I always liked to test my limits and push beyond them. I've been playing for over 7 years now and I've gone from a 2 week noob to an average pilot. If I can make this kind of progress then anyone else can too. They just have to want it badly enough and put forth the time to practice and get to that level.


And landing off their base wasn't COMPLETELY insane, we saved on some gas!  :D
Title: Re: Lack of fights.
Post by: Squire on December 21, 2013, 03:44:22 PM
Its simply a matter of timing. In a come as you are arena game you can't expect to find the perfect balance at any particular time. Just have some patience and the fights will come as they always do.
Title: Re: Lack of fights.
Post by: bustr on December 21, 2013, 04:44:17 PM
If Hitech had bit the bullet years ago and created a forum called "Furballers Corner". We would have stopped having these chest thumping, angst ridden, insult slopping, I'm better than you are by insinuation because I is a "flitter pioleet" posts. The general forum and others would have been feature wishes, Q&A, game information, game strategy, and historical anecdotal forums.

But, then eventually Skuzzy would have had to evict all of you like he had to evict the old timers from the O'Club forum to start their own vulgar loose lips forum at Flame Warriors.

You gents only have this game to tell everyone how wonderful you are, if the 80-90% who can't acm, won't fight, or only want to GV, tool shed, hoard, or HO and run away, keep paying the bills so you can insult them. If they all left, there are not enough of you to keep the doors open. That means you are also insulting Hitech because his business strategy allows those "you" deem unworthy to play in "your" game. What game does that really sell to new customers who the majority will be casual players?

This is the best game of it's kind and "ALL Are Welcome".

Or

This is our game and you aren't welcome because you drool by OUR standards!!

Hitech, please create a "Furballers Corner" forum so these questionable gentlemen can insult the paying customers off in their own tiny corner, and Skuzzy has some place to evict their insult fests to out of the General forum. Then the casual observer thinking about trying the game will get a better perspective about the game's demographics.

I have run into people on the internet who didn't try our game after first reading our forums. The rule of mouth for spreading good and negative PR works very well visa the Telephone Game Effect. Bad stories get worse the father they travel from the origin.

•Almost half of shoppers say they avoid a particular store because of someone else's negative experience.
•31% of customers tell one or more friends about a problem they experienced with a store. But on average, shoppers tell four people about their negative shopping experience.
•Negative word of mouth influences future patronage up to five times more than the person who experienced the problem first-hand due to the Telephone Game Effect, meaning that the original problem description is continually embellished as it passes from person to person.

If HTC is using these forums as a Marketing tool. You gentlemen are slowly strangling the goose with your insulting chest thumping towards the 80-90% of regular players you accuse of killing the game because they won't play it the way you want them to.
Title: Re: Lack of fights.
Post by: nrshida on December 21, 2013, 05:02:03 PM
If Hitech had bit the bullet years ago and created a forum called "Furballers Corner". We would have stopped having these chest thumping, angst ridden, insult slopping, I'm better than you are by insinuation because I is a "flitter pioleet" posts.

Wow. Such extreme bitterness.


You gentlemen are slowly strangling the goose with your insulting chest thumping towards the 80-90% of regular players you accuse of killing the game because they won't play it the way you want them to.

Nice try, but by your own admission those gentlemen are the minority. In my opinion huge hordes of players looking for short cuts to getting kills / wins by employing prison gang mentality, HOing once before diving to the deck, score whoring, running to ack and all the other crap are causing far more damage to the AIR COMBAT GAME.

But by all means do not be swayed by anything. You've made your mind up about the despicable ACM faction long ago and selectively filter for the evidence you want to see. Probably never occurred to you that mental rigidity might in itself be a barrier to self-improvement.



Title: Re: Lack of fights.
Post by: BluBerry on December 21, 2013, 05:02:41 PM
Please stand by while Bustr writes his 300 word reply.

If Hitech had bit the bullet years ago and created a forum called "Furballers Corner". We would have stopped having these chest thumping, angst ridden, insult slopping, I'm better than you are by insinuation because I is a "flitter pioleet" posts. The general forum and others would have been feature wishes, Q&A, game information, game strategy, and historical anecdotal forums.

But, then eventually Skuzzy would have had to evict all of you like he had to evict the old timers from the O'Club forum to start their own vulgar loose lips forum at Flame Warriors.

You gents only have this game to tell everyone how wonderful you are, if the 80-90% who can't acm, won't fight, or only want to GV, tool shed, hoard, or HO and run away, keep paying the bills so you can insult them. If they all left, there are not enough of you to keep the doors open. That means you are also insulting Hitech because his business strategy allows those "you" deem unworthy to play in "your" game. What game does that really sell to new customers who the majority will be casual players?

This is the best game of it's kind and "ALL Are Welcome".

Or

This is our game and you aren't welcome because you drool by OUR standards!!

Hitech, please create a "Furballers Corner" forum so these questionable gentlemen can insult the paying customers off in their own tiny corner, and Skuzzy has some place to evict their insult fests to out of the General forum. Then the casual observer thinking about trying the game will get a better perspective about the game's demographics.

I have run into people on the internet who didn't try our game after first reading our forums. The rule of mouth for spreading good and negative PR works very well visa the Telephone Game Effect. Bad stories get worse the father they travel from the origin.

•Almost half of shoppers say they avoid a particular store because of someone else's negative experience.
•31% of customers tell one or more friends about a problem they experienced with a store. But on average, shoppers tell four people about their negative shopping experience.
•Negative word of mouth influences future patronage up to five times more than the person who experienced the problem first-hand due to the Telephone Game Effect, meaning that the original problem description is continually embellished as it passes from person to person.

If HTC is using these forums as a Marketing tool. You gentlemen are slowly strangling the goose with your insulting chest thumping towards the 80-90% of regular players you accuse of killing the game because they won't play it the way you want them to.

152 words over. A+
Title: Re: Lack of fights.
Post by: LCADolby on December 21, 2013, 07:18:39 PM
Please stand by while Bustr writes his 300 word reply.

You called it, we were all waiting  :D

Probably never occurred to you that mental rigidity might in itself be a barrier to self-improvement.

SHAZAM!
Title: Re: Lack of fights.
Post by: Toad on December 21, 2013, 07:25:38 PM
Shucks…300 words ain't much.


But, then eventually Skuzzy would have had to evict all of you like he had to evict the old timers from the O'Club forum to start their own vulgar loose lips forum at Flame Warriors.
 

Allow me to digress a bit and then follow the digression back to this topic.

First, Skuzzy didn't "evict" anyone. When the decision was made by HTC to end political discussion in the O'Club a few people got banned and some got suspended. People still get banned here individually but no group here was ever "evicted" AFAIK.

One person started the Flamewarriors BBS as a place where any topic could be discussed. Quite a few people signed up and remained members here as well. So..no "eviction".

Secondly, it is true that it can be vulgar. There are essentially no rules. The only one I can think of is that if you post pron, post it in the pron forum, otherwise it gets moved there. It's essentially an unmoderated board. It's liberty. You get the good with the bad. Some people can't handle that kind of freedom and find it offensive. That's fine, in fact that's the essence of it. They can do as they choose; free to stay, free to go, free to use ignore. It's all about freedom of choice.

Which leads me back to this topic. As I said up thread, HTC made the sandbox and populated it with simulated WW2 toys for us to play with. HTC set a very loose gameplay system in place, one which allows players the freedom of choice to do the things that interest them.

Now in this very thread you see the results of that freedom of choice.

There's quite a few posts by people that just do what they want to do and are satisfied with what the game gives them. There are others that want to pursue a certain form of play and appear unhappy when the game tilts away from their particular desire; there's too much freedom for the other guy to suit them. A couple of possible examples here: the guy that wants the good 1 v 1 fight seems as unhappy as the war-winner that can't get enough guys to join his mission.

So like that other BBS, some are comfortable with the freedom and take the good with the bad. Others are outraged at what people are doing/not doing.

I tend to be comfortable with the freedom; the more the better. I am a Libertarian at heart. It's a big sandbox. I've been away for a while so I have a lot of things to relearn and re-eperience. I spent some time in Early War today and a bit in Late War; it's nice to have choices. I am fortunate that I understand that others like the freedom to make choices I would not make. I just roam around the sandbox until I find something that holds my interest.

Now, I have a question or two for all in the thread. Rather than just beech, beech, beech at each other, why not propose something that YOU think would improve the game and let a *polite* discussion ensue on the various merits of few of the ideas that pop up.

For example, I personally don't think the "horde" is an asset to the gameplay. I think it grew out of making base capture increasingly harder over the years but that's just my opinion. I base it on the common sense idea that if you make a nut harder to crack, people will look for a bigger hammer. I could be wrong.

So, one of my thoughts for improving gameplay would be to decrease the difficulty of capture. Sure, the horde might roll right on even faster but small groups of insurgents could then slip in behind the lines and capture bases in the rear. It could possibly generate a larger number of smaller fights.

I might be way off base but it's an idea for improvement rather than a lament that all is lost.

Cheers!
Title: Re: Lack of fights.
Post by: Toad on December 21, 2013, 07:29:26 PM
.
Title: Re: Lack of fights.
Post by: Fulcrum on December 21, 2013, 07:55:49 PM
152 words over. A+

Sorry.  B-.  You should have known it would go well beyond 300 words.  :devil
Title: Re: Lack of fights.
Post by: BluBerry on December 21, 2013, 07:56:53 PM
Sorry.  B-.  You should have known it would go well beyond 300 words.  :devil
:lol
Title: Re: Lack of fights.
Post by: ReVo on December 21, 2013, 10:27:38 PM
Seems there are a few people here besides Semp with their heads in the sand. Numbers decline and all they have to say is "Game is fine the way it is, we're all still having fun."
Title: Re: Lack of fights.
Post by: zack1234 on December 22, 2013, 03:50:49 AM
we already have that.

you need to be good.




HAPPY CHRISTMAS!!
Title: Re: Lack of fights.
Post by: kvuo75 on December 22, 2013, 04:19:45 AM
HAPPY CHRISTMAS!!



festivus!


Title: Re: Lack of fights.
Post by: Max on December 22, 2013, 07:33:24 AM
(http://img208.imageshack.us/img208/3074/quyg.png) (http://imageshack.us/photo/my-images/208/quyg.png/)

Title: Re: Lack of fights.
Post by: killnu on December 22, 2013, 11:59:04 AM
Think I have read this before…
This game is meant to fun and exciting….War is not either of those….
Title: Re: Lack of fights.
Post by: Bear76 on December 22, 2013, 12:28:19 PM
Think I have read this before…
This game is meant to fun and exciting….War is not either of those….

Blasphemer!  :lol
Title: Re: Lack of fights.
Post by: Brooke on December 22, 2013, 12:44:26 PM
It's such a shame that AcesHigh contains scumbags like DESO that have to hurl abuse to players that switch to find some fun.

I don't know DESO, but I happened to be on at that time and noticed the whole conversation.  He wasn't complaining about side switchers in general -- he didn't like one specific person switching to his side.  ;)
Title: Re: Lack of fights.
Post by: LCADolby on December 22, 2013, 12:49:58 PM
I don't know DESO, but I happened to be on at that time and noticed the whole conversation.  He wasn't complaining about side switchers in general -- he didn't like one specific person switching to his side.  ;)
What a puff
Title: Re: Lack of fights.
Post by: Gemini on December 22, 2013, 01:28:14 PM
same thread

same people arguing the same things

the same amount of change will occur (none)

people will continue to leave the game

 :salute
Title: Re: Lack of fights.
Post by: Fulcrum on December 22, 2013, 02:50:58 PM
same thread

same people arguing the same things

the same amount of change will occur (none)

people will continue to leave the game

 :salute

And here I thought people were leaving because of your fearsome profile pic.   :lol

Title: Re: Lack of fights.
Post by: HawkerMKII on December 22, 2013, 05:15:36 PM
Seems there are a few people here besides Semp with their heads in the sand. Numbers decline and all they have to say is "Game is fine the way it is, we're all still having fun."

Don't know where you get all your info about people leaving, seeing how you have only been here a year. I guess your the expert and one else knows anything. Game is fine the way it is and I for one am having fun. I guess your one of them think that we all want 1vs1 combat. If that's what your looking for guess it's time for you to be part of the "decline in numbers". The door is way open, cya have fun playing Xbox :P
Title: Re: Lack of fights.
Post by: SirNuke on December 22, 2013, 06:10:15 PM
Don't know where you get all your info about people leaving, seeing how you have only been here a year.

simple info, available to anyone but still probably out of your capacities: the total # of ranked players used to be over 5000, last tour it was 1900. I guess playing alone doesn't matter much when your goal is to destroy inanimated objects.
Title: Re: Lack of fights.
Post by: Lusche on December 22, 2013, 06:17:14 PM
simple info, available to anyone but still probably out of your capacities: the total # of ranked players used to be over 5000, last tour it was 1900


Small correction: It was higher than 1900. Just for example see my (and everybody else) "captures in attack mode" rank which shows #2292 (and there is quite a sizeable number of players which didn't fly attack mode at all - it's the least used of all modes as well).
Of course that unfortunately doesn't change the fact of a considerable reduction of player numbers over the past ~6 years.

 :old:
Title: Re: Lack of fights.
Post by: bustr on December 22, 2013, 07:30:10 PM
The world economy reduced many peoples disposable income starting about 6 years ago. It will get better, or Hitech wouldn't be bothering with the new terrain engine. As a business owner he is vested in knowing something about future trends in the economy. His continued development of his game shows he is positive about the future and willing to invest in it.

I've noticed over the years many gamers are of a personality type that feeds on emotions out of context to reality. Or they wouldn't be addicted to the feedback from risking their ego against live players shooting back.

Right now there is a premium on enough players to feed their addiction, ergo, the sky must be falling. Then the emotional agreement from other gamers like themselves becomes their fix. Doom on you, Doom on you!! Even if it's all negative emotional feedback, their fix is being filled by the mutual doom fest.

Personally I've invested in this game's future today. My 10 year old TrackIR 3D Pro died yesterday. I just spent $144.00 and ordered a TrackIR 5 Pro.

 
Title: Re: Lack of fights.
Post by: guncrasher on December 22, 2013, 07:41:15 PM
The world economy reduced many peoples disposable income starting about 6 years ago. It will get better, or Hitech wouldn't be bothering with the new terrain engine. As a business owner he is vested in knowing something about future trends in the economy. His continued development of his game shows he is positive about the future and willing to invest in it.

I've noticed over the years many gamers are of a personality type that feeds on emotions out of context to reality. Or they wouldn't be addicted to the feedback from risking their ego against live players shooting back.

Right now there is a premium on enough players to feed their addiction, ergo, the sky must be falling. Then the emotional agreement from other gamers like themselves becomes their fix. Doom on you, Doom on you!! Even if it's all negative emotional feedback, their fix is being filled by the mutual doom fest.

Personally I've invested in this game's future today. My 10 year old TrackIR 3D Pro died yesterday. I just spent $144.00 and ordered a TrackIR 5 Pro.

 

just spent 1k dollars on a new monitor and video card.  and revo thinks I want the game to fail  :rolleyes:..     I have been around for over 7 years and nobody has gotten tired of whining how the game has gone to crap and it's on it's way out.

semp
Title: Re: Lack of fights.
Post by: The Fugitive on December 22, 2013, 09:09:57 PM
The world economy reduced many peoples disposable income starting about 6 years ago. It will get better, or Hitech wouldn't be bothering with the new terrain engine. As a business owner he is vested in knowing something about future trends in the economy. His continued development of his game shows he is positive about the future and willing to invest in it.

I've noticed over the years many gamers are of a personality type that feeds on emotions out of context to reality. Or they wouldn't be addicted to the feedback from risking their ego against live players shooting back.

Right now there is a premium on enough players to feed their addiction, ergo, the sky must be falling. Then the emotional agreement from other gamers like themselves becomes their fix. Doom on you, Doom on you!! Even if it's all negative emotional feedback, their fix is being filled by the mutual doom fest.

Personally I've invested in this game's future today. My 10 year old TrackIR 3D Pro died yesterday. I just spent $144.00 and ordered a TrackIR 5 Pro.

 

Either that or he's a stubborn SOB and doesn't want to give up on his game that he has built 3 times.

just spent 1k dollars on a new monitor and video card.  and revo thinks I want the game to fail  :rolleyes:..     I have been around for over 7 years and nobody has gotten tired of whining how the game has gone to crap and it's on it's way out.

semp

I don't think anyone wants the game to fail. The trends just seem to be pointing in that direction. They are so many things pointing declining numbers. Show me one thing that points to the game on the rise.
Title: Re: Lack of fights.
Post by: Lusche on December 22, 2013, 09:20:55 PM
Show me one thing that points to the game on the rise.


Percentage of ground kills  :P
Title: Re: Lack of fights.
Post by: guncrasher on December 22, 2013, 09:32:48 PM


I don't think anyone wants the game to fail. The trends just seem to be pointing in that direction. They are so many things pointing declining numbers. Show me one thing that points to the game on the rise.

I just spent 1k on a new monitor and video card.  you thnk I would have spent that much money If i thought the game was on it's way out?  you on the other hand, have been saying for years that the game is on it's way out.  should ask revo for some hand cream coupons.


semp
Title: Re: Lack of fights.
Post by: The Fugitive on December 22, 2013, 09:42:24 PM

Percentage of ground kills  :P

to the sacrifice of of air kills. :p

I just spent 1k on a new monitor and video card.  you thnk I would have spent that much money If i thought the game was on it's way out?  you on the other hand, have been saying for years that the game is on it's way out.  should ask revo for some hand cream coupons.


semp

I bought a car, it doesn't mean I have faith in the auto industry, it just means I need a car.

In the last 6 months I bought a 39 inch 1080p tv as a monitor and built a new computer that I put $1200 into, and this is the only game I play. I have "hope" that this game will continue and I "hope" this game will increase it's player base. I have built training tutorials to help new players learn about different things in this game that are posted on the trainers page. If I had the time I would build skins and maps for this game.

Does any of this sound like a guy who doesn't care about how this game does?
Title: Re: Lack of fights.
Post by: GhostCDB on December 22, 2013, 09:50:49 PM
Blah I have read maybe three replies in this thread, I just like replying to threads to get more stars.  :joystick:
Title: Re: Lack of fights.
Post by: guncrasher on December 22, 2013, 10:48:07 PM


I bought a car, it doesn't mean I have faith in the auto industry, it just means I need a car.

In the last 6 months I bought a 39 inch 1080p tv as a monitor and built a new computer that I put $1200 into, and this is the only game I play. I have "hope" that this game will continue and I "hope" this game will increase it's player base. I have built training tutorials to help new players learn about different things in this game that are posted on the trainers page. If I had the time I would build skins and maps for this game.

Does any of this sound like a guy who doesn't care about how this game does?

nope, i didnt need the 600 dollar monitor to replace 3 23inch monitors.  nor did I need a 400 video card to replace a couple of good vc's that max the game almost to the limit.  I spent the money because I trust that hitech is doing the right thing and this game isnt going away anytime soon. 

you dont sound like a guy who desnt care, but more like a guy who wants to continuously whine about the game.


semp
Title: Re: Lack of fights.
Post by: ReVo on December 22, 2013, 10:55:07 PM
So maybe this is semp, instead of the ostrich.

(http://troglopundit.files.wordpress.com/2012/06/automotivator_remain-calm.jpg)

http://www.youtube.com/watch?v=zDAmPIq29ro (http://www.youtube.com/watch?v=zDAmPIq29ro)
Title: Re: Lack of fights.
Post by: guncrasher on December 22, 2013, 11:54:44 PM
So maybe this is semp, instead of the ostrich.

(http://troglopundit.files.wordpress.com/2012/06/automotivator_remain-calm.jpg)

http://www.youtube.com/watch?v=zDAmPIq29ro (http://www.youtube.com/watch?v=zDAmPIq29ro)

please do tell how much experience you have managing a video game company.  or actually managing any company at all.  you have been here for a year, some of us have been here for years.  I have more respect for fugitive that you as for one thing, he actually believes that he's doing the right thing, even though I may not agree with him.  you revo, just want to annoy.

semp
Title: Re: Lack of fights.
Post by: ReVo on December 23, 2013, 12:10:21 AM
please do tell how much experience you have managing a video game company.  or actually managing any company at all.  you have been here for a year, some of us have been here for years.  I have more respect for fugitive that you as for one thing, he actually believes that he's doing the right thing, even though I may not agree with him.  you revo, just want to annoy.

semp

Your goal seems to be the same anytime somebody makes a suggestion.
Title: Re: Lack of fights.
Post by: guncrasher on December 23, 2013, 12:16:54 AM
Your goal seems to be the same anytime somebody makes a suggestion.


I have no goals.  but if I see a suggestion that is flawed then I question it not to shoot it down but to either to make it better.  for example your agreeing about to add custom personal art.  can you say "heil hitler".  would you agree to that?



semp

edit:  another suggestion was that ah "graphics sucks", which you went with it.  but with my system while not being the greatest is a bit better than yours.  while not being perfect  taking into account the visual range, i say "heck they are looking better" than what you think.   if I disagree with you then  you make it personal "semp has his head in the sand", while I see is "upgrade your system" and perhaps you will see what i see.
Title: Re: Lack of fights.
Post by: ReVo on December 23, 2013, 01:45:37 AM
I have no goals.  but if I see a suggestion that is flawed then I question it not to shoot it down but to either to make it better.  for example your agreeing about to add custom personal art.  can you say "heil hitler".  would you agree to that?



semp

edit:  another suggestion was that ah "graphics sucks", which you went with it.  but with my system while not being the greatest is a bit better than yours.  while not being perfect  taking into account the visual range, i say "heck they are looking better" than what you think.   if I disagree with you then  you make it personal "semp has his head in the sand", while I see is "upgrade your system" and perhaps you will see what i see.

You should go back and re-read my comments in that thread. I wasn't really supporting the idea, simply commenting that the game should not be held back because of a few people playing on horribly outdated machines. As for mine being outdated or "worse" then yours true it's not a brand new rig but it's still enough machine to easily run AH at 60FPS with maxed out graphics and what I see is a game that is fun, but looks a bit dated.
Title: Re: Lack of fights.
Post by: zack1234 on December 23, 2013, 05:37:24 AM
What a puff

 :rofl
Title: Re: Lack of fights.
Post by: 68Raptor on December 23, 2013, 06:44:31 AM
For example, I personally don't think the "horde" is an asset to the gameplay. I think it grew out of making base capture increasingly harder over the years but that's just my opinion. I base it on the common sense idea that if you make a nut harder to crack, people will look for a bigger hammer. I could be wrong.

So, one of my thoughts for improving gameplay would be to decrease the difficulty of capture. Sure, the horde might roll right on even faster but small groups of insurgents could then slip in behind the lines and capture bases in the rear. It could possibly generate a larger number of smaller fights.

I might be way off base but it's an idea for improvement rather than a lament that all is lost.

Cheers!

+1 on this. Back when there was a much larger group in the main arena(s), towns where much smaller and radar alt was much higher. Now we have a smaller player base, the towns are much larger and the radar alt is much lower and towns can be resupplied.

The concept of the town resupply does help prevent a capture but at this point I don't think it promotes combat as may have been intended. The most common use now seems to be to up M3s and drop supplies to bring ack back up to prevent the capture. It forces the attackers to shoot more objects not more guys. I know, I know.. just go shoot the M3s.. keep in mind that the ability to see the GVs has also been reduced, making them even more difficult to see. Add in their ability to drop and resupply a base from far away.

All of these changes almost require a dominating force to capture a field that is even lightly defended now.   

My suggestion is to require supplies to be put out on concrete as might have been required at one point (before my time), lower the town down for capture variable to maybe 25 or 35% and raise the dot dar up to 100' instead of 65'. At first the hordes will have an easier time. They will diminish again though once people figure out that 40-50 lawn darts are not needed for a capture. It might also allow for some attempts at base captures during the off peak times. Those generally lead to a fight unless they go unnoticed.
Title: Re: Lack of fights.
Post by: lunatic1 on December 27, 2013, 03:00:05 PM
i know this is a late post,but i thought i would respond to this,people say they have a hard finding a good air to air fight--so how come when i fly to an ene air field, all kinds  planes come up after me.to me thats called looking for a fight. 1v1  3v1 etc. if your looking for a fight.go to your nearest ene airfield,you will find your fight. :airplane: