Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Changeup on January 14, 2014, 08:45:29 PM
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For those of you that play the game, how do each of you define success, personally, while flying aircraft in AH? Kills? Beating your best kill streak? Hitting your exact targets while on a bomb run? A revenge kill? A random, unexpected 1 v 1 that got your heart pounding? Running into superior numbers and making it back? Beating someone that your usually don't beat? A successfully planned and executed mission? Being the air component in a base take?
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I am here to kill you all...... :t
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I am here to kill you all...... :t
So kills is your answer?
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When I'm feeling intelligent, applying good ACM and tactics.
Under that heading, sometimes even a narrow escape from a tight spot is satisfying.
Other times, it is just watching a player-controled machine go boom by whatever means...A2A, vehicle, gun, all good.
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Success for me is winning every fight regardless the situation. The kills are nice and the perk points sure do look pretty when they stack up, but if, for example, I get into a 3v1 and I only get 1 kill and forced the other two to rtb with broken planes then I call that a success.
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Pwn all go home and land my sweet victories... Sadly I go 0 for 2 a lot :(
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For those of you that play the game, how do each of you define success, personally, while flying aircraft in AH? Kills? Beating your best kill streak? Hitting your exact targets while on a bomb run? A revenge kill? A random, unexpected 1 v 1 that got your heart pounding? Running into superior numbers and making it back? Beating someone that your usually don't beat? A successfully planned and executed mission? Being the air component in a base take?
all of those, except the base take, I haven't helped in a base take in many years.
i'll also add, having a good fight with another person, possibly taking damage, and rtb'ing safely.
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The more whines my kills generate on Channel 200, the more successful my flight has been.
ack-ack
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I know it sounds cliched but it's true; if I had fun it was a success.
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The more whines my kills generate on Channel 200, the more successful my flight has been.
ack-ack
HA!!!! I like this one too
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I know it sounds cliched but it's true; if I had fun it was a success.
Nice...ok then, what part is the most fun to you?
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I measure success in experience/understanding. I don't often get kills because I'm still learning how to fly and fight at the same time. Fun and Success are two different things, though both are satisfying... If I get a kill, or even two, I'm stoked. However, if I get shot down and my opponent sends an <S> and/or "GF, you almost had me there." I consider it a success just to learn a little bit more each time. Getting kills is fun, and makes me feel good, but learning to consistently get kills is probably better.
I imagine that if/when I get past the learning curve, I will enjoy killing and talking Sheeeit.
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I measure success in experience/understanding. I don't often get kills because I'm still learning how to fly and fight at the same time. Fun and Success are two different things, though both are satisfying... If I get a kill, or even two, I'm stoked. However, if I get shot down and my opponent sends an <S> and/or "GF, you almost had me there." I consider it a success just to learn a little bit more each time. Getting kills is fun, and makes me feel good, but learning to consistently get kills is probably better.
I imagine that if/when I get past the learning curve, I will enjoy killing and talking Sheeeit.
I would say you're well on your way. Please consider yourself INvited to the next canyon fight night. Great folks and good fun in tight spaces. Afterwords there are generally some 1 v 1s on the private fields for some ACM schooling. It's all in fun and you can truncate your learning curve fighting the folks that know how to fly well. Be great to have you there.
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Win, lose, or draw.....I'm here for the fight.
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Win, lose, or draw.....I'm here for the fight.
^^
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Nice...ok then, what part is the most fun to you?
A challenge. Going into a horde and making them work for the kill, going into a 3-4 on one and emerging victorious, beating a recognized good stick (not based on score or rank), beating a LW monster in a plane that "shouldn't" have a chance, playing to my opponents strengths instead of my own, etc., etc., etc. Doesn't matter if I live or die as long as I challenged myself.
Flying around getting and landing kills? Sure I do that too but it's not as much fun as anything I listed above.
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I fly for the hunt.
That moment where you see a formation, or perhaps just one guy, hunting like yourself..
You see eachother, each one turns to face the other.... Fight on.
THAT. Is what I play this game for.
However it has become a rarity.
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beating a LW monster in a plane that "shouldn't" have a chance, playing to my opponents strengths instead of my own, etc., etc., etc.
This is interesting...
As the war progressed, the general trend was to increase horsepower and firepower, resulting in plane that had more speed, climb, dive, etc, and could kill more easily. But often these increases in performance and lethality inevitably meant increases in wing-loading, resulting poorer-turning aircraft that were arguably worse in the 1v1 dogfight than their earlier counterparts. Of course in real air combat speed+firepower>individual dogfighting attributes like turn rate, we all know this, but still...
A SpitIX is clearly Midwar, a Fw-190 D9 is definitely a late-war monster, yet how easy is it to fight a SpitIX in one, especially co-e?
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Success is a fight worth of making it into a film.
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I played again this weekend for the first time in 2.5 years. I had multiple maneuvering fights, several 1v1 or small fights. Plenty of aggressive pilots out there. IMO, the game is about the same as when I left, about the same as it was when I first started playing in 2006.
Greatest game on Earth. Then, Now, and as long as it lasts :aok
I fly for the hunt.
That moment where you see a formation, or perhaps just one guy, hunting like yourself..
You see eachother, each one turns to face the other.... Fight on.
THAT. Is what I play this game for.
However it has become a rarity.
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I think a few aircraft, such as the Spit 16, K4, Tempest and ALL the F4U series specifically C and 4.
Are the aircraft that have the golden ratio. They have the perfect balance between offensive and defensive capability as well as the right levels of handling, power and firepower.
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Success is a fight worth of making it into a film.
Even if you're the towered or just the ones you won?
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I would say you're well on your way. Please consider yourself INvited to the next canyon fight night. Great folks and good fun in tight spaces. Afterwords there are generally some 1 v 1s on the private fields for some ACM schooling. It's all in fun and you can truncate your learning curve fighting the folks that know how to fly well. Be great to have you there.
I would dig that. I hang out mostly in the DA anyhow. <S>
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Even if you're the towered or just the ones you won?
It wouldn't be much of a film if the hero dies in the first act :/
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Success is a fight worth of making it into a film.
:aok
I think double if you actually go back and watch it.
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It wouldn't be much of a film if the hero dies in the first act :/
Ha! Correct!
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A SpitIX is clearly Midwar, a Fw-190 D9 is definitely a late-war monster, yet how easy is it to fight a SpitIX in one, especially co-e?
How easy is it to fight a Spit, F6F-5 or numerous others in a 190A-8 or a 110G-2? How about a slow turn fight with a Zeke or a Brewster in a Spit? The examples are too numerous to mention.
Even against an inexperienced pilot it's not easy but it makes it more fun for me and more fun for them.
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A random, unexpected 1 v 1 or 2 v 1 that gets my heart pounding.
And yes, I'll be good in this thread and take it seriously. Jeez...
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How easy is it to fight a Spit, F6F-5 or numerous others in a 190A-8 or a 110G-2?
Well that is a case of taking a fighter inferior in both angles AND energy performance into the fight...clearly a different situation than what I was discussing. Hey, I'd love to see the films of your techniques in the A-8 for taking on such birds. :salute
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aerial combat success imo is fighting against the odds win or loose. Learning the specifics of a plane and then appplying that by changing tactis in the game to either gain victory or rtb home (parts may or may not be included :D ) Using heavier or midwar aircraft against ma lw qualifies as against odds i think. Reversing an enemy in a much more capable ride to gift him twin 30's on the overshoot. *warm fuzzies* :P
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A random, unexpected 1 v 1 or 2 v 1 that gets my heart pounding.
And yes, I'll be good in this thread and take it seriously. Jeez...
Ink ate the last of the cookies, sorry.
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How easy is it to fight a Spit, F6F-5 or numerous others in a 190A-8 or a 110G-2? How about a slow turn fight with a Zeke or a Brewster in a Spit? The examples are too numerous to mention.
Even against an inexperienced pilot it's not easy but it makes it more fun for me and more fun for them.
Agreed. I've found fighting in the 110G this month much more fun when coming across a Spit or other superior single-engine fighter. I don't always win, but its always fun.
Best fight I had this month I lost to Tongs in his Ki61. The fact I held my own for a turn or two was a victory to me. Sadly, Tongs got picked before he could kill me....which I immediately apologized to him for when I figured out who had been in the Ki. :frown:
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Ink ate the last of the cookies, sorry.
:bhead
this again.....what the fu#$....... nobody told me they were spoken for...... :old: :old: :old:
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My "success" measure is fairly broad. If I can find a good fight/furball in fairly short order, and can have some fun in it for a while (multiple flights), then I consider it a success and a good night.
Unfortunately on these massive maps built for player volumes over 10 times what we typically have online, the above is the exception rather than the rule.
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When my hands are shaking and I am a lil breathless after a closely matched 1v1. Where the advantage slips back and forth several times ....Oh Yeah !!!!
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For those of you that play the game, how do each of you define success, personally, while flying aircraft in AH? Kills? Beating your best kill streak? Hitting your exact targets while on a bomb run? A revenge kill? A random, unexpected 1 v 1 that got your heart pounding? Running into superior numbers and making it back? Beating someone that your usually don't beat? A successfully planned and executed mission? Being the air component in a base take?
Not worrying about none of it and just having fun
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Not worrying about none of it and just having fun
:aok
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I define success as having fun, no matter what :aok
And no disco.
:cheers: Oz
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When my hands are shaking and I am a lil breathless after a closely matched 1v1. Where the advantage slips back and forth several times ....Oh Yeah !!!!
to me its about the fight not whether i win or lose. its about not ho'ing the guy coming at me, but rather fighting it out and not shooting til you get beyond his 3-9 position. anyone can ho. but can you kill from behind the 3-9 position? thats the challenge! a good fight to me is about getting behind the other guy. thats the fun part, especially if he's good or has a superior plane.
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Success is for me is knowing that I flew the plane to the limits of the circumstances and my ability. Win or lose, I've never been upset if I know that's the case.
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Success is two-fold:
If the red guys stand and fight, then kill them where they stand. If they retreat, then take their land.
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AcesHigh success for me is reaching a position of mutual enjoyment of the game between myself and the enemy no matter the outcome of any given engagement. When a group of players can collectively base their enjoyment on the interactions, rather than the outcome, everybody is winning.
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A theme is emerging with regard to defining success....fun. It's a game obviously so "fun" is the objective. To change the OP just a bit...how could it be MORE "fun" than it is now? I know that's a very subjective question but I'd like to try to do my part to make it more fun for the people I encounter in the game. If it's more "fun" then more people I encounter will feel successful is what I'm getting at, including me. What would be the fun at the top of your list? Can the player base make it more "fun" without infringing on others defined "fun"? I guess that might be impossible or a game culture issue..
There are lots of folks that I see doing this in game and none seem to have more fun than these guys even if it requires them to have lots of beer (Dodger, Lazer, lol).
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A theme is emerging with regard to defining success....fun. It's a game obviously so "fun" is the objective. To change the OP just a bit...how could it be MORE "fun" than it is now? I know that's a very subjective question but I'd like to try to do my part to make it more fun for the people I encounter in the game. If it's more "fun" then more people I encounter will feel successful is what I'm getting at, including me. What would be the fun at the top of your list? Can the player base make it more "fun" without infringing on others defined "fun"? I guess that might be impossible or a game culture issue..
There are lots of folks that I see doing this in game and none seem to have more fun than these guys even if it requires them to have lots of beer (Dodger, Lazer, lol).
For myself, I'd like to see more people defending base take attempts alongside me. Unfortunately defense in this game generally consists of trying to stem the horde against vastly superior numbers. Coupled with that, I'd like to see strategies for base takes consist of more than 'bring everybody and hope an equivalent size force doesn't show up'.
For me, the game is at its best when two large forces clash and are slightly organized. What happens all too often is if a credible defense is mounted, the attackers simply move elsewhere. I wish that wouldn't happen.
Unfortunately, these wishes depend on other players cooperating and playing the way I want them to. It will never happen, but it's what I'd like to see.
Wiley.
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For myself, I'd like to see more people defending base take attempts alongside me. Unfortunately defense in this game generally consists of trying to stem the horde against vastly superior numbers. Coupled with that, I'd like to see strategies for base takes consist of more than 'bring everybody and hope an equivalent size force doesn't show up'.
For me, the game is at its best when two large forces clash and are slightly organized. What happens all too often is if a credible defense is mounted, the attackers simply move elsewhere. I wish that wouldn't happen.
Unfortunately, these wishes depend on other players cooperating and playing the way I want them to. It will never happen, but it's what I'd like to see.
Wiley.
Sounds like much smaller maps might be a good thing in that regard...
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I think it's fun, "To crush your enemies, see them driven before you, and to hear the lamentations of their women!"
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I am with Wiley on the base defense. Lots of satisfaction beating back a massive attack.
I hate getting caught with my pants down. I love it when you have one of those nights when everywhere you turn you have a perfect target. I hate it equally as much when you have one of those nights where everywhere you turn, you make a perfect target for the red guys.
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to me its about the fight not whether i win or lose. its about not ho'ing the guy coming at me, but rather fighting it out and not shooting til you get beyond his 3-9 position. anyone can ho. but can you kill from behind the 3-9 position? thats the challenge! a good fight to me is about getting behind the other guy. thats the fun part, especially if he's good or has a superior plane.
+1 Well said.
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A theme is emerging with regard to defining success....fun. It's a game obviously so "fun" is the objective. To change the OP just a bit...how could it be MORE "fun" than it is now? I know that's a very subjective question but I'd like to try to do my part to make it more fun for the people I encounter in the game. If it's more "fun" then more people I encounter will feel successful is what I'm getting at, including me. What would be the fun at the top of your list? Can the player base make it more "fun" without infringing on others defined "fun"? I guess that might be impossible or a game culture issue..
There are lots of folks that I see doing this in game and none seem to have more fun than these guys even if it requires them to have lots of beer (Dodger, Lazer, lol).
fly nekked like dadkev does. I dont think there isnt anybody that doesnt smile when dadkev is around.
semp
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fly nekked like dadkev does. I dont think there isnt anybody that doesnt smile when dadkev is around.
semp
True!! The nekked wrestler
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AcesHigh success for me is reaching a position of mutual enjoyment of the game between myself and the enemy no matter the outcome of any given engagement. When a group of players can collectively base their enjoyment on the interactions, rather than the outcome, everybody is winning.
Yeah...one can get so competitive in this game if you don't watch yourself. But if you think about, you're playing this game with one of a small minority of other people in love with online ACM...we few, we dweeby few, we band of buggered...
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For those of you that play the game, how do each of you define success, personally, while flying aircraft in AH? Kills? Beating your best kill streak? Hitting your exact targets while on a bomb run? A revenge kill? A random, unexpected 1 v 1 that got your heart pounding? Running into superior numbers and making it back? Beating someone that your usually don't beat? A successfully planned and executed mission? Being the air component in a base take?
success for me is many fold. I like getting a con off of someone to my detriment usually, but if its successful then I'm happy. I feel successful if I can up a plane, fly, engage and Die a glorious death with the never ending bullet hits following me back to the tower. now thats what I call successful. heck I might even fly back and actually land after a sortie with kills. If I don't get any kills and land after a sortie I feel successful. Flying with a group of pilots on a raid and helping in most ways is successful to me. Not chasing a con with more than one guy already on him and being able to move on to a better situation is successful for me as well. Heck Im feeling pretty successful right now. :banana: you asked... peace.
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For me, a successful sortie is one where I get turning hard, maneuvering with an opponent, and the fight ends with one of us killing the other. The rest of the sortie is inconsequential to its success.
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success for me is many fold. I like getting a con off of someone to my detriment usually, but if its successful then I'm happy. I feel successful if I can up a plane, fly, engage and Die a glorious death with the never ending bullet hits following me back to the tower. now thats what I call successful. heck I might even fly back and actually land after a sortie with kills. If I don't get any kills and land after a sortie I feel successful. Flying with a group of pilots on a raid and helping in most ways is successful to me. Not chasing a con with more than one guy already on him and being able to move on to a better situation is successful for me as well. Heck Im feeling pretty successful right now. :banana: you asked... peace.
:aok :salute
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success, personally,
For me, its leaving at the end of the night with joy and fun in my soul and heart.
There are all kinds of things that have caused this.
But in the end as long as i left knowing i had fun, that's success.
At lest in MA.
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I think what I like the most is when I'm trying to help a player out and they all of a sudden get it! It's like a light turned on or a door opens and they understand what I'm trying to teach them.
Then the go off and shoot a few planes down and then take the time to come back and tell me about it. I find this very satisfying! I can no longer do martial arts but I used to teach that and it was something I had a tough time letting go off,but AH has taken it's place and this has been very good for me.
:salute
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success for me is many fold. I like getting a con off of someone to my detriment usually, but if its successful then I'm happy. I feel successful if I can up a plane, fly, engage and Die a glorious death with the never ending bullet hits following me back to the tower. now thats what I call successful. heck I might even fly back and actually land after a sortie with kills. If I don't get any kills and land after a sortie I feel successful. Flying with a group of pilots on a raid and helping in most ways is successful to me. Not chasing a con with more than one guy already on him and being able to move on to a better situation is successful for me as well. Heck Im feeling pretty successful right now. :banana: you asked... peace.
Nice! Are success and max-fun the same for you or is there one thing that is more fun than everything else?
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For me, its leaving at the end of the night with joy and fun in my soul and heart.
There are all kinds of things that have caused this.
But in the end as long as i left knowing i had fun, that's success.
At lest in MA.
Something in game the most fun for you?
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I think what I like the most is when I'm trying to help a player out and they all of a sudden get it! It's like a light turned on or a door opens and they understand what I'm trying to teach them.
Then the go off and shoot a few planes down and then take the time to come back and tell me about it. I find this very satisfying! I can no longer do martial arts but I used to teach that and it was something I had a tough time letting go off,but AH has taken it's place and this has been very good for me.
:salute
That is an awesome perspective and one that most us will never know. What's the most important basic you teach Morf? Any advice for a vet that you see vets doing the least of?
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That is an awesome perspective and one that most us will never know. What's the most important basic you teach Morf? Any advice for a vet that you see vets doing the least of?
I think the most important 1 is the lift vector and keeping it pointed at or better yet behind the enemy! The sooner you get your lift vector on the enemy the sooner you can turn into him.
I like to send players off to barrel roll around the offline drone,using the "look up" view or lift vector and practice keeping the drone in that view.
Once you understand that it's a matter of where the enemy is located on your monitor in that view and you can tell if you are loosing or gaining position on the enemy.
:salute
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I think the most important 1 is the lift vector and keeping it pointed at or better yet behind the enemy! The sooner you get your lift vector on the enemy the sooner you can turn into him.
I like to send players off to barrel roll around the offline drone,using the "look up" view or lift vector and practice keeping the drone in that view.
Once you understand that it's a matter of where the enemy is located on your monitor in that view and you can tell if you are loosing or gaining position on the enemy.
:salute
Niiiiice! Do you have a film??
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Niiiiice! Do you have a film??
That is something I have never done,run film! Wouldnt do me any good as I cant post a picture let alone a film...... :rofl :rofl :rofl
It's way over my pay grade!
:salute
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Record a film and send me the file :D
I don't mind doing the dirty work. <S>
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if i get 1 kill in my plane-and i get shot down-i consider that a success :joystick:
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I think my status says it all for me hehe like 5 or 6 of ya every sortie :t
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I think my status says it all for me hehe like 5 or 6 of ya every sortie :t
Come get some. :lol
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Did I have fun?
Did I make a difference for my team?
Did I hit my target?
Depending on what type of fight I am in, success will usually be one or more of these three.
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A theme is emerging with regard to defining success....fun. It's a game obviously so "fun" is the objective. To change the OP just a bit...how could it be MORE "fun" than it is now?
I have the most fun when I am working with teammates to achieve an objective. Whether it is to capture a base, or defend a base.
Or... when I get in a really good furball, where the teams are evenly matched, and there are planes everywhere. :x
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Come get some. :lol
:rofl
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A theme is emerging with regard to defining success....fun. It's a game obviously so "fun" is the objective. To change the OP just a bit...how could it be MORE "fun" than it is now? I know that's a very subjective question but I'd like to try to do my part to make it more fun for the people I encounter in the game. If it's more "fun" then more people I encounter will feel successful is what I'm getting at, including me. What would be the fun at the top of your list? Can the player base make it more "fun" without infringing on others defined "fun"? I guess that might be impossible or a game culture issue..
There are lots of folks that I see doing this in game and none seem to have more fun than these guys even if it requires them to have lots of beer (Dodger, Lazer, lol).
HT..yes HT making new maps would be more fun
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Success to me is having fun. Now of course, there are lots of ways to have fun, some "funner" than others
Some of the things that peg my fun meter:
- Watching a Pee-51 dive to the deck at first sighting when we are 1v1
- Any fight that lasts more than 30 seconds and you are never really sure who has the advantage till that fatal mistake
- Sending any ch200 hero to the tower regardless of their actual skill
- Performing a well executed reverse. (It's icing on the cake when I also get the kill)
- The anticipation while the troops are running after I landed a C47 next to town right under their noses
- Watching my sqaddie take a base after driving an M3 a sector. (dude, that was epic <S> AkSofty)
The list goes on...
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HT..yes HT making new maps would be more fun
PSSST.. HT doesn't make maps, he leave that up to the player base, it's their game after all...
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Nice! Are success and max-fun the same for you or is there one thing that is more fun than everything else?
success would be letting myself get immersed in the game ( hard for me to do as it is an eater of time) but when I do I am having max fun. If I can finish my sortie in the zone I'm max happy. Other wise I try to pop in when I can and look for that immersion fix. peace. :joystick:
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success would be letting myself get immersed in the game ( hard for me to do as it is an eater of time) but when I do I am having max fun. If I can finish my sortie in the zone I'm max happy. Other wise I try to pop in when I can and look for that immersion fix. peace. :joystick:
Thanks bud!!
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Success to me is having fun. Now of course, there are lots of ways to have fun, some "funner" than others
Some of the things that peg my fun meter:
- Watching a Pee-51 dive to the deck at first sighting when we are 1v1
It's even better watching the ones that compress and lawndart. Saw one do that a few months back and I think I laughed for an hour thinking about it. :rofl
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:rofl
Hey...I'm a giving soul. Whatever I can do to help increase my fellow pilots kill counts. :D
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http://bbs.hitechcreations.com/smf/index.php/topic,358148.0.html ;) :D
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PSSST.. HT doesn't make maps, he leave that up to the player base, it's their game after all...
PSSSST....that's my point, its HIS game He should make maps
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The more whines my kills generate on Channel 200, the more successful my flight has been.
ack-ack
that only happens when you loft over a fight after circling around getting alt and e and then swoop on lesser E aircraft. usually in a pick (they r busy fighting someone else.
To your credit you do hide your e well so you can initiate a rope and most misread that and i watch you hammerhead on them and kill them hanging on the prop.
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that only happens when you loft over a fight after circling around getting alt and e and then swoop on lesser E aircraft. usually in a pick (they r busy fighting someone else.
To your credit you do hide your e well so you can initiate a rope and most misread that and i watch you hammerhead on them and kill them hanging on the prop.
I beg to differ. I was bored and trolling for low-flying RTBers in a zeke one night and a 38 shows up. 38 comes down to the deck and turned and burned with my little bottom-feeder zeke. Best fight I'd had in months....AKAK was the 38
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I have to agree. The times that I've been around AKAK I didn't see picking....I dont recall ever engaging with him but I have watched him fight on film and live and he appears to be a fun fight to me.
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I beg to differ. I was bored and trolling for low-flying RTBers in a zeke one night and a 38 shows up. 38 comes down to the deck and turned and burned with my little bottom-feeder zeke. Best fight I'd had in months....AKAK was the 38
I said that only happens when..... not that is always the case. but as you said, 38 comes down... hence the loft, and I bet the turns were all e based in the verticle, cause it would be pure stupidity to flat turn with a zeke in a heavy 38 more than two or three turns.
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I said that only happens when..... not that is always the case. but as you said, 38 comes down... hence the loft, and I bet the turns were all e based in the verticle, cause it would be pure stupidity to flat turn with a zeke in a heavy 38 more than two or three turns.
He flew it slow masterfully to be quite honest there were two short passes and then his boards came out and he and I turned for 2 mins. It was more than two turns. He doesn't just hide his own E well...he reads others and creates angles doing it.
Fight him 1 v 1 I the deck. He'll pwn u
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PSSSST....that's my point, its HIS game He should make maps
If I had the choice to ask HTC to focus on improving the core game engine or creating new maps....I know which one I would choose. I think it's a plus they are doing so without me having to ask! :D
Don't like the maps? Make one. Don't have the time? HTC doesn't either. Don't lose heart....maybe someone else will soon...community-based games work that way. :aok
:salute
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Successful base defence against overwhelming odds.
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I find success detrimental to fun.
I don't fly Spixteens or K4s/G14s anymore. Purely because you get in them.... kill everyone (including top sticks) and then fly home again.
Its much more fun turn fighting Spits and 109s and even some early war stuff. In an AUSTRALIAN PAINTED - P-51D... on the deck... flaps out... low and slow with throttle control.
Failing that, I up something completely ridiculous with 1sum41 (when he isn't doing US Army things) and augering/dying/e fighting against K4s... etc.
Or sinking a CV with B5N's :rock
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I'd be happy to have a sortie of not one person running away.
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I'd be happy to have a sortie of not one person running away.
that's the curse of skill Jo. You need to stop scaring them so much with your moves. Think of it like fly fishing. Too obvious and the trout swims away. Too subtle and the trout nibbles the bait off the hook before you can strike. Got to fish just right to get your dinner
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Yeah...one can get so competitive in this game if you don't watch yourself. But if you think about, you're playing this game with one of a small minority of other people in love with online ACM...we few, we dweeby few, we band of buggered...
:rofl
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Don't like the maps? Make one. Don't have the time? HTC doesn't either. Don't lose heart....maybe someone else will soon...community-based games work that way. :aok
:salute
(http://image.spreadshirt.com/image-server/v1/designs/10512782,width=178,height=178/SMILEY-FACE-POINTING-UP.png)
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PSSST.. HT doesn't make maps, he leave that up to the player base, it's their game after all...
Perhaps they should.
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that's the curse of skill Jo. You need to stop scaring them so much with your moves. Think of it like fly fishing. Too obvious and the trout swims away. Too subtle and the trout nibbles the bait off the hook before you can strike. Got to fish just right to get your dinner
:lol :aok
I do sometimes let people get really easy angles on me to try and trick them into a fight but it only works sometimes lol
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:lol :aok
I do sometimes let people get really easy angles on me to try and trick them into a fight but it only works sometimes lol
People get easy angles on me without my effort. And it never works out well for me...
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:lol :aok
I do sometimes let people get really easy angles on me to try and trick them into a fight but it only works sometimes lol
I think Aerial Combat is the fun of the fight. Win or lose as long as it was fun I'm good. I have some great fights..... and some really poor showings on my part :P against Jo and Bat and many of the other "good sticks". I rarely win, but they are loads of fun.
The fun disappears for me when the gang shows up. 2 or 3 on me can still be fun as long as they refrain from firing on the head on passes that happen in that type of fight. What people have to remember is that MANY as in MOST as in 85% of the player base do not stand a chance in a 2 on 1 let alone a 3 or more on 1. This is why you see so many runners and HOers and so on.
Learning to be an AVERAGE fighter jock is a lot of work that many players don't want to bother to put the time in to accomplish. To them this is "Call of Duty" for the air. Spawn in run around killing as many as you can until you die and then repeat. In this game it's too much trouble to fight, just run or auger, or make a 50-50 pass on the HO. Get a new plane and go again.
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He flew it slow masterfully to be quite honest there were two short passes and then his boards came out and he and I turned for 2 mins. It was more than two turns. He doesn't just hide his own E well...he reads others and creates angles doing it.
Fight him 1 v 1 I the deck. He'll pwn u
he has fought me 1v1 and he's got his arse handed to him each time, only for him to get on Channel 200 and start to whine and make excuses as to why I beat the crap out of him. In case you didn't know, he's TED. He was talking crap tonight, offered him a challenge to the DA and he made up excuses such as how I fly in F3 mode and other crap like that. Then I offered a 1v1 in the MA and of course he refused with a myriad of excuses which is typical for TED. What he lacks in skill, he makes up with his whines.
ack-ack
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Methinks this thread is nearing it's end....and it will not end well. :bolt:
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Well I will contribute to the greater good of wha the thread is all about...
A few points in here brought back some fun moments and memories for me like the time I got into a fantastic little turn fight going in circles a pony v my 47m (mind you I'm still learning fighters) I had already racked 3 kills and was low fuel oiled but went at it anyway it was a great heart pounder we must have merged and circles for 4-5 mins constantly when he finally stalled and crashed. My engines dies returning I float in land 200yds short and have just enough speed to make the runway landing m first 4 kills sortie.
Another one is as mentioned earlier in thread that moment when you sneak a base with your goon on the ground waiting as your troops run heart pounding as your partner tries to distract the enmy... And bam you get the capture.
I just love flyin with the squad getting a bung of us workin on a base capture or making a long bomb run and everyone returning home the whole time we are all cracking each other up just having fun.
Whenever I can manage to find someone that doesn't blow me out of the water in a fighter and we have a good fight that ends up with us complimenting each other. Having people just be cool if they kill you and try to encourage you even if it's just a salute. The fighter are such a hard curve that getting these kind of acknowledgement a can really help the confidence.
Being a bomber guy I enjoy making it home surviving a long run with tactical targets or tat occasional time when someone might look to you to bomb something showing recognition that you do it well by trusting you to get it done
My main thing is the people you play with that deserve respect for the way they treat everyone, giving salutes or wtg's to countrymen for landing good sorties, i just enjoy seeing that VoX channel full of squadies all wanting to work together having fun or other countrymen wanting to work together but have fun doing it not just all business. After all it's the other people that make it great when they just have fun with it and try to be positive not always just putting everyone down and talking trash on 200 or pm's. Sure some talk is ok if it's in good humor but some just do it to get a rise and put the other person down. Having those people out there that offer to help and teach u something or just spend some 1v1 time in fighters encouraging.
Last thing then I'll shut up sorry for long post... Finding someone that wants help with bombing and being able to teach that person and hearing them have that ah ha moment or even teaching some of the vets a new trick or two.
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Nice^^^^^
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I think a lot of good players confuse aerial combat with areola combat.
semp
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I think a lot of good players confuse aerial combat with areola combat.
semp
So you think they're nipple-fighters? wow. mkay. Is that a sport? Do they give out perky points?
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:lol :aok
I do sometimes let people get really easy angles on me to try and trick them into a fight but it only works sometimes lol
This is essentially my fighting style when im in a deffinsive position. I like to get them to go for a shot while I'm setting up for the reverse maneuver . they fall for it every time.
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Success in AH for me is many things, but easily summed up into: giving or receiving a <S> for the right reasons. Such as being able to live longer than the uber pilot expected, understanding what I did wrong and being able to remember not to do it next time, keeping good SA and seeing the reward of such, and things of the like...
:salute
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So you think they're nipple-fighters? wow. mkay. Is that a sport? Do they give out perky points?
nope no perky points but as you know, they do give you me, me, me points. looking forward to your next thread, may I suggest the title "why is killing a noob different than vulching?" :uhoh
semp
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nope no perky points but as you know, they do give you me, me, me points. looking forward to your next thread, may I suggest the title "why is killing a noob different than vulching?" :uhoh
semp
That's not thread worthy though...being a dying Noob is like being a plebe, everyone goes through it and dies a lot. Vulching is a choice...dying noobs have no choice. End of thread
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Success in AH for me is many things, but easily summed up into: giving or receiving a <S> for the right reasons. Such as being able to live longer than the uber pilot expected, understanding what I did wrong and being able to remember not to do it next time, keeping good SA and seeing the reward of such, and things of the like...
:salute
This is great too...you're having success when you feel like you've learned something or exceeded your own expectations. Nice. That'll make ya damn good real quick.
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This is essentially my fighting style when im in a deffinsive position. I like to get them to go for a shot while I'm setting up for the reverse maneuver . they fall for it every time.
Unless they dont miss.
Ask "HellCry" how that worked out for him the other day in his K4 o' Doom.
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Unless they dont miss.
Ask "HellCry" how that worked out for him the other day in his K4 o' Doom.
I'd say 1 in every 10 actually do get a shot. And then I'll happily applaud them. But its normally a blind faith shot so its extremely difficult to make. It has taken years for me to get it down properly. Although I don't think I have perfected it yet. I'm close though!! :old:
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I'm more of a defensive CounterPunch fighter in slower aircraft. Although I can get away with it in a p47 sometimes.
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It's to not Screw up...
I don't mind getting killed, but I mind missing shots I should make, or misjudging something that leads to my death.
It like playing Tennis. If someone plays better than me, I'm impressed and happy in defeat. If I double fault, and hit every return into the net, I'm all pissed off.
Same goes with flying. :salute
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.
I just love flyin with the squad getting a bung
Ummmmmmmmmmm :O
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It's to not Screw up...
I don't mind getting killed, but I mind missing shots I should make, or misjudging something that leads to my death.
It like playing Tennis. If someone plays better than me, I'm impressed and happy in defeat. If I double fault, and hit every return into the net, I'm all pissed off.
Same goes with flying. :salute
My own experience is that 100% of my "deaths" are due to my own misjudgements, mistakes, inability to take advantage of specific situations or lapses in situational awareness. In my opinion, this game boils down to mistake management i.e. the one who makes the least mistakes wins....period. Even when faced against an opponent with better skills (e.g. E management, gunnery, ACM, etc etc) and/or other tactical advantages (i.e. altitude, relative E states, plane performance, etc) it comes down to who makes the least mistakes.
This is not to say I don't appreciate or discount the skill of my opponent. Someone who has better skills tends to make less mistakes and thus wins more. I personally try to go into every fight thinking I can win and even against a better stick that there is always the chance they will make more mistakes. Sometimes it even turns out that way!
I also personally feel once a person realizes their own mistakes are to blame for losing it improves their attitude. That's not to say I've not sent a nastygram PM or whatnot in the past....I'm human and when emotions run hot they tend to override judgement and logic....but it certainly helps. :)
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:rofl Zoney, I was typing it on my phone and it maid a few spelling errors/ autocorrects that didn't quite get across what I was trying to :bhead :bhead. If you read it though you know what I mean, not bung but bunch :P
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My own experience is that 100% of my "deaths" are due to my own misjudgements, mistakes, inability to take advantage of specific situations or lapses in situational awareness. In my opinion, this game boils down to mistake management i.e. the one who makes the least mistakes wins....period. Even when faced against an opponent with better skills (e.g. E management, gunnery, ACM, etc etc) and/or other tactical advantages (i.e. altitude, relative E states, plane performance, etc) it comes down to who makes the least mistakes.
This is not to say I don't appreciate or discount the skill of my opponent. Someone who has better skills tends to make less mistakes and thus wins more. I personally try to go into every fight thinking I can win and even against a better stick that there is always the chance they will make more mistakes. Sometimes it even turns out that way!
I also personally feel once a person realizes their own mistakes are to blame for losing it improves their attitude. That's not to say I've not sent a nastygram PM or whatnot in the past....I'm human and when emotions run hot they tend to override judgement and logic....but it certainly helps. :)
:rofl
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For those of you that play the game, how do each of you define success, personally, while flying aircraft in AH? Kills? Beating your best kill streak? Hitting your exact targets while on a bomb run? A revenge kill? A random, unexpected 1 v 1 that got your heart pounding? Running into superior numbers and making it back? Beating someone that your usually don't beat? A successfully planned and executed mission? Being the air component in a base take?
some how i think this inocent question^^^^got blown way out of wack--see all 8 pages of response's to see what i mean. :joystick:
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some how i think this innocent question^^^^got blown way out of wack--see all 8 pages of response's to see what i mean. :joystick:
I'm not seeing it. Everyone seemed straight-forth.
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:rofl
Isn't it amazing how the smallest comment can set some off?
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I'm not seeing it. Everyone seemed straight-forth.
QFT
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Isn't it amazing how the smallest comment can set some off?
Dunno, I don't get set off. I just like to laugh at funny people.
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Dunno, I don't get set off. I just like to laugh at funny people.
And I at petty people.
Fulcrum has it right.
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And I at petty people.
Fulcrum has it right.
Then we both have a lot to laugh at in this game :D
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And I at petty people.
Fulcrum has it right.
:aok
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Defending...that is my fun in game..... I like to be as bigger thorn as i can be for the opposition......and if I can get them to give up sweet
Multi con V me engagements...chances are I will die...but to deny an easy kill and gather as many cons as i can is quite fun for me...if I can get one or two kills in the process it is a bonus...and if I get out and land...well....
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For those of you that play the game, how do each of you define success, personally, while flying aircraft in AH? Kills? Beating your best kill streak? Hitting your exact targets while on a bomb run? A revenge kill? A random, unexpected 1 v 1 that got your heart pounding? Running into superior numbers and making it back? Beating someone that your usually don't beat? A successfully planned and executed mission? Being the air component in a base take?
depends on the mood. Some times I like to jump in a ball of read and see how many I can take. Or I'll hunt down red guys one at a time. Other times it's the same in a gv. And then you have doing stupid stuff like mass raids in storches. The ultimate go is the same tho and that is to have fun with others. If your not having fun life sucks. Wether you win or lose, one must always have fun....unless you run. Then you're no fun but a wuss. :)
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See rule # 10