Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Sloehand on January 23, 2014, 08:38:14 PM
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So I'm back in the game after 3 years away. And generally glad to be back and see old friends. However, there is still one glaring problem that, in only two months of play, occurs more often than I remember, and was one of the reasons the game got stale for me and I left. Extreme imbalance of the sides, with rather lame countering via ENY. Often, people on the low end side just leave the game and come back later, which makes the imbalance even worse. Tonight, I left the game with the Rooks having 157 players to 107 for Bish, and about the same for Knits. And they had a grand ENY of 4.7. Wasn't helping, the imbalance grew even greater before I left. Side leveling is not happen even with ENY and it needs to, for the benefit of all sides and the gameplay.
I have a suggestion that probably doesn't have all the kinks worked out, but maybe the community can refine it. When side imbalance reaches a significant point, temporarily require all incoming, non-squad affiliated players to enter in the country with the lowest numbers? Now my next thought is, to avoid being forced to a certain side, people will start to create their own one or two-man squads to avoid this restriction. However, you could additionally require that to be a viable squad that is exempt from the restriction, it would have to have a minimum of say six or eight members (what's the point of a squad with any less anyway). This might help to level the numbers a bit more. Just an idea for an issue that many seem to be complaining about.
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One of the issues creating the imbalance is the 12 hour side switch rule. There are plenty of people out there that want to switch sides to balance the sides, but they're either still stuck on the other side for 12 hours or they are being discourage to switch because they know of the 12 hour rule.
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Just have AH apply the 12 hr rule only if you are switching to a side w/ more players... if side has less players AH should just let you switch... imho
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Agreed. Adjustment of that, IMO to say 4 hours, might be part of the solution. Thanx Latrobe.
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A lot of just don't want to change countries.
The problem HTC faces is trying to make things work to please as many as they can knowing that all will never be satisfied. We are, by nature, opinionated as are the creators of AH but they have all the trump cards and should have.
The more read of other eny ideas as well as creating my own I am coming to the conclusion there is better answer than what they have.
So what if the Rooks had more players today because tomorrow, it will be the bish or knits. Maybe we make too much out of the imbalance.
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One of the issues creating the imbalance is the 12 hour side switch rule. There are plenty of people out there that want to switch sides to balance the sides, but they're either still stuck on the other side for 12 hours or they are being discourage to switch because they know of the 12 hour rule.
i call bs on this one. 12 hour is not to blame. when we had a 1 hour rule there was an imbalance just like we have now.
semp
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One of the issues creating the imbalance is the 12 hour side switch rule. There are plenty of people out there that want to switch sides to balance the sides, but they're either still stuck on the other side for 12 hours or they are being discourage to switch because they know of the 12 hour rule.
:aok
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:aok
One of the issues creating the imbalance is the 12 hour side switch rule. There are plenty of people out there that want to switch sides to balance the sides, but they're either still stuck on the other side for 12 hours or they are being discourage to switch because they know of the 12 hour rule.
:aok
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One of the issues creating the imbalance is the 12 hour side switch rule. There are plenty of people out there that want to switch sides to balance the sides, but they're either still stuck on the other side for 12 hours or they are being discourage to switch because they know of the 12 hour rule.
:aok
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:aok
:aok
:aok :aok
like i said before, i call bs on this. when we had a 1 hour switch time the sides wasnt balanced.
semp
edit: before you guys call on my mistake. sorry i meant "the sides werent balanced".
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Award the one who switches side to an underpopulated side some perks. Free car for a month and a beautiful secretary.
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Reduce the 12 hour and you get a bunch of tards switching sides to find enemy CVs, and such.
-1
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There seems to be a trend in those who want the one hour rule. For the most part, they are expert pickers, and look for conditions that favor that form of attack. I have picked many times myself so I don't see picking as a negative, just a style of fighting. They have other ACM skills as well for sure but picking seems to be their main stay.
Then there are a few Latrobe types in the one-hour-rule people that just look for any pile of red to jump into the middle of for a good fight.
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One of the issues creating the imbalance is the 12 hour side switch rule. There are plenty of people out there that want to switch sides to balance the sides, but they're either still stuck on the other side for 12 hours or they are being discourage to switch because they know of the 12 hour rule.
:aok
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One of the issues creating the imbalance is the 12 hour side switch rule. There are plenty of people out there that want to switch sides to balance the sides, but they're either still stuck on the other side for 12 hours or they are being discourage to switch because they know of the 12 hour rule.
:aok
hallo, whaambulance? I wanna poop their party, could you help me?
Any more problems, dude?
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i call bs on this one. 12 hour is not to blame. when we had a 1 hour rule there was an imbalance just like we have now.
semp
You failed to understand that a pilot needs targets in this game, the exodus of a lot of the fighter guys is because of the 12 hour rule, I think you greatly underestimated the extent that pilots switch to find targets.
12 hour switch rule has decimated the A2A side of this game imo
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The people that complain about the 12 hour rule ARE the ones who like to move to the lower numbered sides, I see no problem with their logic, from their perspective they are 100% right.
The question I have is that population of players enough to actually balance the sides or not. Being in the AK's we rotate each month, so the 12 hour rule doesn't affect me, but I do wonder why was it moved from 1 to 12 instead of say 4-6. I don't think I understood that fully.
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humm.. even if finding CVs were the point... 1 dead CV or 10 more happy players.. I think htc needs to up their subscription fees for CVs...
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I guess the first time I was to log in and find myself forced to fly Rook/Bish I may stick it out and play for a while till the Usual reasons I hate flying w/ them pops its Ugly head up. The second time, I would probably log right away, and the 3rd time.. why waste the time anymore? Forced sides would be the line for me. Eny sucks but it is what it is. Learn the lower eny Aircraft, Fly the D11 and hunt all those ponies down.. 3 ponies in a Razorback yeilds 15-20 points everytime for future Perk ride fun :t I guess it doesn't affect the way some people play.
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like i said before, i call bs on this. when we had a 1 hour switch time the sides wasnt balanced.
semp
edit: before you guys call on my mistake. sorry i meant "the sides werent balanced".
Me, Bear, and Dolby took a vote and we call bs on your bs.
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Eny sucks but it is what it is. Learn the lower eny Aircraft, Fly the D11 and hunt all those ponies down.. 3 ponies in a Razorback yeilds 15-20 points everytime for future Perk ride fun :t I guess it doesn't affect the way some people play.
It's not about the ENY. About none of the guys I see here asking routinely for lowered switch time has any problems with flying high eny planes. For most of them it is about finding something red to shoot at without having to compete with a dozen green guys.
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It's not about the ENY. About none of the guys I see here asking routinely for lowered switch time has any problems with flying high eny planes. For most of them it is about finding something red to shoot at without having to compete with a dozen green guys.
I fly Knight.. As you know.. very rarely do we come across that problem. Always targets incoming :D
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Reduce the 12 hour and you get a bunch of tards switching sides to find enemy CVs, and such.
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If you think this doesn't happen now even with the 12 hour side switch, then you don't have a clue. Just the other day there were squad members on opposite countries. I'm not questioning their "honor," but because of the 12 hour switch, they were stuck on opposite sides, furthering them the ability to do just as you say. As long as there are cross-country communications, this type of stuff will ALWAYS happen, and I am perfectly okay with that. Why? If CV's are being used and not hidden in the far back corners of maps where they will never be used, then it will be easy to find them without switching countries. I honestly believe that players switching sides for the sole purpose of finding and bombing CV's is a false argument. I just don't see it happening.
All in all, bring back the 1 hour side switch, or if anything reduce it to no more than 3 hours. The maps change well enough in 3 hours to nullify all the spy claims and other BS I see in here.
#S#
Josh
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There seems to be a trend in those who want the one hour rule. For the most part, they are expert pickers, and look for conditions that favor that form of attack.
So flying for the low numbers side leads to massive picking?
But flying for the side where you have to basically race other green guys for the kills, this does not?
:bhead
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:bhead
May I join you? :bhead
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I have never grasped picking as a separate category of misdeed.
If one swoops in and clears a friendly's 12, then that is rather rude because it is a 12 clear, not because it is a "pick".
If one swoops in and clears a friendly's 6, that is generally regarded as what one is supposed to do. The enemy pilot may be miffed, but that is the game.
If one swoops in and kills a guy with 3 friendlies already on him, then isn't the applicable term for the misdeed "ganging" rather picking?
And if one races through a larger number of reds and blasts one or two out of the sky because their SA was non-existent, why then this is the noble deed of thinning the horde.
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Although I am in favor of side switching for numbers, I really do think people who want to do it to find something red to shoot are a tiny, tiny minority. I bet there's not more than a couple or three dozen of us in the game, assuming a few don't come to the forums. Most of us are just extremely vocal about it.
The main cause of unbalanced sides is the country loyalists. People think country X is the bestest ever, and browbeat the crap out of anybody who dares switch sides for any reason, assuming they're spies and only doing it to kill their precious CV/rat out their mission. Having a numbers advantage just means the glorious empire of chesspiece X has an easier time winning, gameplay be damned.
Wiley.
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This has happened to me on several occasions:
Log on at 10 am to home country of Bishland. ENY is over 20. Switch to low number country...usually Rooks. Fly an hour or so and log.
Come back several hours later and Rookland has high ENY. Log off and watch Seinfeld.
TRUE STORY BRUH!! :old:
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Extreme imbalance of the sides
This is a non-issue and almost always has been. The only time it is an issue, is late nights when numbers are below 100 total arena population.
Above 100, even if teams were balanced that doesnt mean opposing forces are; one team could have 50 guys in flight and the other 5, or one team may not choose to oppose an enemy horde even if they have the numbers.
And lastly, I wouldn't want to play if the game was always balanced, it takes a little something away from it.
I agree unchecked hording is a problem to some degree, but it's not team imbalances that's the fault. It's a complete lack of structure in the game and an outdated 20 year old game model.
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The main cause of unbalanced sides is the country loyalists.
I am sure this factors in, but another thing to consider is the desire to stay with your squad. Let's say I switch to the lower side, I am now stuck here till basically tomorrow and if members of my squad log in, they would be required to migrate to my side because I am stuck...
Loyalty or not, who want's to be left without an option for a day?
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One of the issues creating the imbalance is the 12 hour side switch rule. There are plenty of people out there that want to switch sides to balance the sides, but they're either still stuck on the other side for 12 hours or they are being discourage to switch because they know of the 12 hour rule.
(off searching high and low for that incessant whining / beating dead horse graphic.....I last saw it over here..... hmmm)
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There seems to be a trend in those who want the one hour rule. For the most part, they are expert pickers, and look for conditions that favor that form of attack. I have picked many times myself so I don't see picking as a negative, just a style of fighting. They have other ACM skills as well for sure but picking seems to be their main stay.
:rofl
ack-ack
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Round the 24h clock each country goes through it own phase of being undermanned depending on the peak time is what time zone.
I would be surprised if it was an 8 hour cycle... 8 hour rule would be more helpful, that way in the morning I could help the undermanned Rooks and in the evening help the underman knights.
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... However, you could additionally require that to be a viable squad that is exempt from the restriction, it would have to have a minimum of say six or eight members (what's the point of a squad with any less anyway).
1. I disagree what you think is a viable squad and forcing people to switch sides.
2. A squad, according to AH, takes 3 people register statistics together. They can't be punished for being small.
3. I don't support ENY because there's been many situations with the Rooks side where we have the least amount bases but with the most people. Granted most of them are in Tank Town but we can't take off in ME163 to defend our strats and HQ during raids.(I know now it's a different dynamic now since the strats changed ,somewhat but HQ and some strats remain together for the most part.) We just have to bare the horde from both countries.
4. I don't jump countries, I've been a rook since the second day of my subscription in 2002. My first day I was a nit. My take on the 12 Hour rule, is that I am indifferent on the matter. After some thought on it , I understand why is it in place. People in the past abused the hour rule for their benefit. Knowing when a mission was being put together and jumping countries to intercept it. People amazingly knowing where the CV's are , even though they are in the other side of the map away from a country that owns the port. Most people will be logged off before their 12 hour expired and by the time they log on again, it will be a new day.
Finally,
5. How about this solution: People can have the option in the their clipboard or the starting screen, for the system to delegate them to the lowest number to any country before they get log on with the 12 hour rule still in place. Perhaps the starting screen (where you type in your ID and password screen is seen) would be best.
Squads are can be exempt or not. It's up them as a squad if they like to switch. Some already do monthly.
:salute
27th
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I fly Knight.. As you know.. very rarely do we come across that problem. Always targets incoming :D
There you have it!!!! +1,000,000
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You failed to understand that a pilot needs targets in this game, the exodus of a lot of the fighter guys is because of the 12 hour rule, I think you greatly underestimated the extent that pilots switch to find targets.
12 hour switch rule has decimated the A2A side of this game imo
I flew for several hours last night. never had a shortage of red cons around me. actually I cant remember the last time i logged off because there wasnt any fights.
as for this "exodus" of players you are talking about. I dont know if you noticed but the number of players online is increasing. last night there was 375 when I logged in at 6pm pst. from the time I logged in till the time I logged off there was never a shortage of fights.
and considering that most players never switch anyway, I dont understand how the a2a side of the game is "decimated". I have been playing for 7+ years and the way we play today is basically exactly the same way we played back then. a lot of hording from both sides, little fights in the middle. and a few guys whining that the xxx switch time is too long and it is ruining the game. Oh yeah, i remember when it was 1 hour and people would still whine that it was too long and they couldnt find any fights. even if there was a zillion players in the arena.
semp
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(off searching high and low for that incessant whining / beating dead horse graphic.....I last saw it over here..... hmmm)
Who are you? Thats right, no one. Earn your right, but until then, sit back and let then vets discuss the issue.
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I flew for several hours last night. never had a shortage of red cons around me. actually I cant remember the last time i logged off because there wasnt any fights.
Your definition of "a fight" might be completely different from Perv's and mine.
as for this "exodus" of players you are talking about.
Where is RedBull? Grizz? MickyD, pervert, 8spade, Dhyran, Perdweeb, Sukov, Jonah, and many others from their kind? Oh they are only a small minority of the players. But they are those who actually worth something in this game.
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I'd say lowering the side switching time should only be allowed to the low numbered side, otherwise your going to have as many others switching to the high number side to (maybe mistakenly) pile on to get their war win perks.
Frankly I don't care since I don't switch. Some days I find more fights than I can handle, some days not. If not then it's time to find something different to do, either inside or outside of the game.
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Who are you? Thats right, no one. Earn your right, but until then, sit back and let then vets discuss the issue.
His signature says in-game ID is ROX...so I assume he's 68ROX or whatever squad that guy was in.
How are ya Bipolar! It's been a while!
#S#
Josh
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Who are you? Thats right, no one. Earn your right, but until then, sit back and let then vets discuss the issue.
y
Ya, rox has been for a while. Think he took a break though.
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Your definition of "a fight" might be completely different from Perv's and mine.
Where is RedBull? Grizz? MickyD, pervert, 8spade, Dhyran, Perdweeb, Sukov, Jonah, and many others from their kind? Oh they are only a small minority of the players. But they are those who actually worth something in this game.
you are wrong. the game's worth is not due because of a few players. the game's worth is in the new players who are easy bait so some dweeb can claim their "skill" is superior to others.
I dont know who you fly with but last night I some some really good players fighting other good players, just like the night before. and in the middle of it there was a bunch of new guys doing their best to be bait or try to get a kill.
that's what the game is about not some wanna be pilot hero like you who always seems to claim everybody is inferior. either quit or quit wining but you cant do both.
semp
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you are wrong. the game's worth is not due because of a few players. the game's worth is in the new players who are easy bait so some dweeb can claim their "skill" is superior to others.
I like playing with MickyD, for example. I do miss the fun, the ACM practice we did. You miss the lemmings like vdallas, but everyone has his choice after all.
And yes, the 12 hour rule is really encouraging all the players to pay 15$ haha
After all, im the one who is wrong :aok
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I like playing with MickyD, for example. I do miss the fun, the ACM practice we did. You miss the lemmings like vdallas, but everyone has his choice after all.
And yes, the 12 hour rule is really encouraging all the players to pay 15$ haha
After all, im the one who is wrong :aok
no, it's your attitude that is wrong. you mean to tell me that mickyd patented flying and nobody else can do it? I lost a lot of friends due to the economy 3 or 4 years ago. some are coming back, some never will.
but I make new ones every day. I see a lot of players with really good acm skills play for the fun of it. then there's some like you who have skill but also a whining attitude. this does nothing good for the game.
nobody is stopping you from meeting new friends and going to the da to practice. heck perhaps you can even train new ones. the game is about what you make it of, not what others make it for you.
semp
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Reduce the 12 hour and you get a bunch of tards switching sides to find enemy CVs, and such.
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Now that is BS
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like i said before, i call bs on this. when we had a 1 hour switch time the sides wasnt balanced.
semp
edit: before you guys call on my mistake. sorry i meant "the sides werent balanced".
Lol what a shock. If it's the same we might as well go to 1 hour.
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Lol what a shock. If it's the same we might as well go to 1 hour.
why? if the mean reason you guys give is to balance the sides and that isnt true.
semp
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why? if the mean reason you guys give is to balance the sides and that isnt true.
semp
Then please tell me what our "mean reason" is?
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I fly Knight.. As you know.. very rarely do we come across that problem. Always targets incoming :D
I've noticed that Knight seems to either have lower numbers or to at least not be the highest number team when I log on. This is what makes the 12 hour rules such a problem: I don't dare switch from Knights when they temporarily DO have highest numbers or in order to fly with friends because I'll be stuck where ever I switched 'till tomorrow.
So basically the 12 hour rule has made a "Die-hard country loyalist" out of me. Well, not really, but the effect has been the same.
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Then please tell me what our "mean reason" is?
main reason.
semp
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main reason.
semp
Which is?
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One of the issues creating the imbalance is the 12 hour side switch rule. There are plenty of people out there that want to switch sides to balance the sides, but they're either still stuck on the other side for 12 hours or they are being discourage to switch because they know of the 12 hour rule.
I agree. There has been many occasions where none of my squad was online and I would have switched side for awhile to even the numbers. I didn't because I did not want the 12 hour wait to prevent me from flying with my squad when they logged on.
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Finally,
5. How about this solution: People can have the option in the their clipboard or the starting screen, for the system to delegate them to the lowest number to any country before they get log on with the 12 hour rule still in place. Perhaps the starting screen (where you type in your ID and password screen is seen) would be best.
Squads are can be exempt or not. It's up them as a squad if they like to switch. Some already do monthly.
:salute
27th
I like that idea a lot. It would give the 1 hour whiners a better opportunity to find the fight they say they have such a hard time finding, yet keep the folk who want to switch for nefarious reasons from doing so.
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I think an easier ability to switch would be good.
I can't imagine it would matter much to spy on where CV's are. If they are out of the way, who cares if they get sunk, and if they are being used for anything, the location is probably known already anyway. Seems like a minor issue to me, but I don't claim that I don't have any blind spots on this issue.
I do know, however, that a shorter lockout time would help people switch. I don't mind switching at all. But I usually don't do it because which side is overwhelmed can change in a matter of hours or sometimes less. So, you can switch to the underdog and then find 2-3 hours later that you are on the side with overwhelming numbers, and now you can't change back.
I would rather see a 1 hour lockout, but maybe that was tried and had problems I don't know about.
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I can't imagine it would matter much to spy on where CV's are. If they are out of the way, who cares if they get sunk, and if they are being used for anything, the location is probably known already anyway.
Quite right. If they are being used for a fight, their location is known. Then the enema gets to feed off the buffet table that is fighters upping from a CV, up until some Grinch ruins it for them... :devil
Seems like a minor issue to me, but I don't claim that I don't have any blind spots on this issue.
Quite right. I think in reality spies are about as common as sasquatch, and have less real impact on anyone's MA experience.
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I log off quite often when these isn't a decent fight going , usually I cant switch sides , because I have recently , I don't think I'm alone in this. Our squad likes to switch to lower number sides , its difficult to do because of the 12 hour rule.
From what I can understand the only reason the 12 hour rule exists is because people are worried about spies ? Really ? Spies ? Who gives a toss , and if people want to spy they'll find a way anyway , but really , who cares ?
The 12 hour rule is just bad for many people in the game , and good for who ? , people worried about spies ? Seriously , its ridiculous.
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I log off quite often when these isn't a decent fight going , usually I cant switch sides , because I have recently , I don't think I'm alone in this. Our squad likes to switch to lower number sides , its difficult to do because of the 12 hour rule.
From what I can understand the only reason the 12 hour rule exists is because people are worried about spies ? Really ? Spies ? Who gives a toss , and if people want to spy they'll find a way anyway , but really , who cares ?
The 12 hour rule is just bad for many people in the game , and good for who ? , people worried about spies ? Seriously , its ridiculous.
Amen
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no, it's your attitude that is wrong. you mean to tell me that mickyd patented flying and nobody else can do it? I lost a lot of friends due to the economy 3 or 4 years ago. some are coming back, some never will.
but I make new ones every day. I see a lot of players with really good acm skills play for the fun of it. then there's some like you who have skill but also a whining attitude. this does nothing good for the game.
nobody is stopping you from meeting new friends and going to the da to practice. heck perhaps you can even train new ones. the game is about what you make it of, not what others make it for you.
semp
Yes good sir, XY nooby cannot give me the same entertainment as my friends. Otherwise you have just negated yourself, as you have said that the online population is actually increasing...
GL with making friends, especially if you do it in the same way as you behave here.
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12 hours is to keep down the tendency to join the winners and have an easy safe time as a super mega hoard. And the tendency for the best intentions to go by the way side in favor of the garbage friends will eventually do together to others for entertainment. It stops the natural tendency of the sharks creating roving circuses and abusing the general population. 12 hours works as an inhibitor because you don't want to get stuck somewhere if you make a bad choice. 1 hour forgives you many bad choices during the evening.
Please Mr. Hitech give me 1 hour side switching and I cross my heart and promise I won't abuse it. Is as big a lie as the second most pernicious lie after the Lucifer convinced everyone he doesn't exist.
"Sorry, I was only kidding."
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12 hours is to keep down the tendency to join the winners and have an easy safe time as a super mega hoard.
As far as i know, there is a rule that if you join a side and it wins the war in 30 mins, you wont get the perks. Not 100% sure in this though.
But yeah, as you have said, it sucked big time to run 2-3 quick sorties in the morning with a rook friend and and not being able to switch back in the evening to the knit friends when the rook ones werent on.
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12 hours is to keep down the tendency to join the winners and have an easy safe time as a super mega hoard. And the tendency for the best intentions to go by the way side in favor of the garbage friends will eventually do together to others for entertainment. It stops the natural tendency of the sharks creating roving circuses and abusing the general population. 12 hours works as an inhibitor because you don't want to get stuck somewhere if you make a bad choice. 1 hour forgives you many bad choices during the evening.
Please Mr. Hitech give me 1 hour side switching and I cross my heart and promise I won't abuse it. Is as big a lie as the second most pernicious lie after the Lucifer convinced everyone he doesn't exist.
"Sorry, I was only kidding."
To quote from the Website
"Once the conditions for winning the war have been achieved, the arena is reset, a different terrain is rotated in with the country territories randomly set, and a perk point bonus is awarded to players that have been in the winning country for a minimum of 12 hours prior to the end of the war."
Really ? this condition can still be kept to stop the "sharks" lol , you guys are so paranoid it's pretty laughable. That's not even taking into account that most people have more perks than they will ever use anyway. The logic just escapes me - there is a system in place to encourage balancing numbers , but an actual mechanism also in place, to prevent people balancing numbers. Huh ?
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Quite right. I think in reality spies are about as common as sasquatch, and have less real impact on anyone's MA experience.
Then spies may be more common than you think.
(http://ah-freebirds.com/forum/gallery/2_30_10_11_1_50_50.png)
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Side balancing is a good idea for a game, but how to go about it in THIS game is a bit of a problem.
You can't force players to a side. to many players and this includes non squad attached players are too team loyal. HTC has proven time after time that they don't like to "force" anything. They prefer to let the kiddies play.
Side switching I think could be adjusted. I don't know the "why" HTC have kept it at the 12 hour rule. Maybe it's for spies, maybe it's to stop wild swings in ENY, maybe it's curb the jumpers who don't know about win the war requirements. I don't see where a 4 hour rule could hurt, and it certainly would help those that want to jump looking for fights.
ENY, you can't make it act faster or do any other over all adjustments to it because it would effect the whole map. So if it kicked in harder it would be possible for a team to be hording on one front with an ENY restriction, at the same time trying to defend on the other front against a horde with that same ENY restriction. Zone ENY would help with that, but how much trouble would it be to implement? Would it cause the reworking of all the maps? Only HTC knows.
Better organization would help, but it is a game after all and while some players do seem to spend a lot of time playing a "Supreme Command" would have to be on all the time to keep the teams pointed in one direction. While there are a lot of people who couldn't care less about the "war" aspect of the game, those battles are what drives the action the "furballers" look for.
Side balancing is not an easy fix by any means.
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I guess the question boils down to: does the ability to switch sides make balance better or worse? If worse, then 12 or even 24 hours is the way to go. If better, then it should be shorter. (Unless there is a bizarre nonlinearity in the effect, such that 12 hours works toward balance, but shorter time works toward unbalance, which I wouldn't expect to be the case, but until you try it, you don't know for sure.)
A short switch-lockout time and strong enough ENY effects seem like the tools that would work.
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as has been said before, all you have to do is restrict switching earlier-than-normal to a lower # chesspiece. then it cannot unbalance.
what is unbalancing is chess piece loyalty and large squads that promote it.
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as has been said before, all you have to do is restrict switching earlier-than-normal to a lower # chesspiece. then it cannot unbalance.
Good point. I'm for that! :salute
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Who are you? Thats right, no one. Earn your right, but until then, sit back and let then vets discuss the issue.
Sometimes I just have to scratch my head and look at this guys post and realize that he is his town's #1 supplier of stupid.
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Then spies may be more common than you think.
(http://ah-freebirds.com/forum/gallery/2_30_10_11_1_50_50.png)
Tell the truth, you've been waiting for years to use that picture haven't you?
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I flew for several hours last night. never had a shortage of red cons around me. actually I cant remember the last time i logged off because there wasnt any fights.
as for this "exodus" of players you are talking about. I dont know if you noticed but the number of players online is increasing. last night there was 375 when I logged in at 6pm pst. from the time I logged in till the time I logged off there was never a shortage of fights.
and considering that most players never switch anyway, I dont understand how the a2a side of the game is "decimated". I have been playing for 7+ years and the way we play today is basically exactly the same way we played back then. a lot of hording from both sides, little fights in the middle. and a few guys whining that the xxx switch time is too long and it is ruining the game. Oh yeah, i remember when it was 1 hour and people would still whine that it was too long and they couldnt find any fights. even if there was a zillion players in the arena.
semp
You logged in at around peak hours US...wtg whats your point? Thats what 2, 3 am for me in the UK, oh we are looking at the world through semp a vision in your post I forgot. :rolleyes:
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You logged in at around peak hours US...wtg whats your point? Thats what 2, 3 am for me in the UK, oh we are looking at the world through semp a vision in your post I forgot. :rolleyes:
That's sig material for sure. :lol
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You logged in at around peak hours US...wtg whats your point? Thats what 2, 3 am for me in the UK, oh we are looking at the world through semp a vision in your post I forgot. :rolleyes:
what do you want, people to stay up late, so you get your beauty sleep? face it, you are in the part of the world where there's few players on at that time. either get up earlier to play with numbers or keep whining, your call.
semp
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Reduce the 12 hour and you get a bunch of tards switching sides.
-1
Fixed
I think you should have to play on the side you choose for the camp <Month>.
I think if you switch sides your score and perks should reset to 0 every time.
12-15 sideswitchers is not going to take the boring out, or effect the game much.
Most sideswitchers arn't playing to help the low sided team Planes at GV bases will.
And the tendency for the best intentions to go by the way side in favor of the garbage friends will eventually do together to others for entertainment. It stops the natural tendency of the sharks creating roving circuses and abusing the general population. 12 hours works as an inhibitor because you don't want to get stuck somewhere if you make a bad choice. 1 hour forgives you many bad choices during the evening.
Please Mr. Hitech give me 1 hour side switching and I cross my heart and promise I won't abuse it. Is as big a lie as the second most pernicious lie after the Lucifer convinced everyone he doesn't exist.
"Sorry, I was only kidding."
QFT
I have fun influencing Latrobe to change sides.... he does it then 30min later he wants back and can't then :cry and whales about the 12 hour rule :rofl I laugh and say see ya in 12 hours ....sucker :lol
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what do you want, people to stay up late, so you get your beauty sleep? face it, you are in the part of the world where there's few players on at that time. either get up earlier to play with numbers or keep whining, your call.
semp
Yes semp, I'll quit my job to go play Aces High thats a reasonable, well thought out idea you had there. So now its not about a 12 hour switch and the pros and cons of that...the thread is actually now about pervert selfishly wanting everyone to change their log in times to suit him. You really are a turd that won't flush semp :rofl, I wonder why I bother even attempting to have a rational debate with you.
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Fixed
I think you should have to play on the side you choose for the camp <Month>.
I think if you switch sides your score and perks should reset to 0 every time.
12-15 sideswitchers is not going to take the boring out, or effect the game much.
Most sideswitchers arn't playing to help the low sided team Planes at GV bases will.
QFT
I have fun influencing Latrobe to change sides.... he does it then 30min later he wants back and can't then :cry and whales about the 12 hour rule :rofl I laugh and say see ya in 12 hours ....sucker :lol
why?
I could understand if the game was along the lines of WW2 online.....
I would even agree with you then....but due to the sandbox nature of the MA.....To me it seems counter intuitive to limit side switching....the MA part of the game does not in any way replicate WW2....
the MA is for 1 thing....combat.....
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People who play at prime time don't realize that they have no problems. Their complaints (to a starving neighbor) are about how their filet mignon is slightly underseasoned.
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Yes semp, I'll quit my job to go play Aces High thats a reasonable, well thought out idea you had there. So now its not about a 12 hour switch and the pros and cons of that...the thread is actually now about pervert selfishly wanting everyone to change their log in times to suit him. You really are a turd that won't flush semp :rofl, I wonder why I bother even attempting to have a rational debate with you.
dude i work 14 to 16 hours a day 5 or 6 days a week. when I log in, if there's players around i'll play, if there isnt I dont come here whining that I want more. I can play with my squad once every 1 or 2 weeks. as sometimes i work 10 days straight. sometimes i'll go 3 weeks without playing with my squad. sometimes when i log in theres only a few dozen players on.
but I dont beatch and I dont whine. if there's some good fights, i'll take them if there isnt, I hope the next time I log in there is. but I dont whine to hitech to make this game funner for me.
I dont want the world to rotate around me like you do. I play pacific time and sometimes when I log in a lot of the east coast guys have logged off so we have fewer players. and sometimes everybody and their mob has logged off.
that's the way the cookie crumbles.
semp
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Just have AH apply the 12 hr rule only if you are switching to a side w/ more players... if side has less players AH should just let you switch... imho
This is genius and simple
JUGgler
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dude i work 14 to 16 hours a day 5 or 6 days a week. when I log in, if there's players around i'll play, if there isnt I dont come here whining that I want more. I can play with my squad once every 1 or 2 weeks. as sometimes i work 10 days straight. sometimes i'll go 3 weeks without playing with my squad. sometimes when i log in theres only a few dozen players on.
but I dont beatch and I dont whine. if there's some good fights, i'll take them if there isnt, I hope the next time I log in there is. but I dont whine to hitech to make this game funner for me.
I dont want the world to rotate around me like you do. I play pacific time and sometimes when I log in a lot of the east coast guys have logged off so we have fewer players. and sometimes everybody and their mob has logged off.
that's the way the cookie crumbles.
semp
Umm, you have consistently beatched and whined about making the switch times less than 12 hours for years now :aok
Just saying :cry
JUGgler
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Umm, you have consistently beatched and whined about making the switch times less than 12 hours for years now :aok
Just saying :cry
JUGgler
Yup
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Umm, you have consistently beatched and whined about making the switch times less than 12 hours for years now :aok
Just saying :cry
JUGgler
well considering that i have only switched maybe 2 times in 2 years. yes, the 12 hour switch really makes me want to quit the game.
semp
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dude i work 14 to 16 hours a day 5 or 6 days a week. when I log in, if there's players around i'll play, if there isnt I dont come here whining that I want more. I can play with my squad once every 1 or 2 weeks. as sometimes i work 10 days straight. sometimes i'll go 3 weeks without playing with my squad. sometimes when i log in theres only a few dozen players on.
but I dont beatch and I dont whine. if there's some good fights, i'll take them if there isnt, I hope the next time I log in there is. but I dont whine to hitech to make this game funner for me.
I dont want the world to rotate around me like you do. I play pacific time and sometimes when I log in a lot of the east coast guys have logged off so we have fewer players. and sometimes everybody and their mob has logged off.
that's the way the cookie crumbles.
semp
Guide to semping
1. Ignore every reasonable point in the post.
2. Reply by getting across semps point.
3. Become perplexed that posters don't get semps point of view.
4. goto 1
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Good example today. I logged on as a Knight, and I switched over to the bishops because they had low numbers. The rooks won the war and the map reset (while I was on the runway with 4 kills in a 51B :bhead). The rest of the night, the knights had low numbers, but I was stuck in bishland. If the side switch time was 3 hours, I could have fought for the knights again.
#S#
Josh
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Guide to semping
1. Ignore every reasonable point in the post.
2. Reply by getting across semps point.
3. Become perplexed that posters don't get semps point of view.
4. goto 1
him and megaloduck should marry each other.
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Guide to semping
1. Ignore every reasonable point in the post.
2. Reply by getting across semps point.
3. Become perplexed that posters don't get semps point of view.
4. goto 1
Any chance of a loop counter to avoid going around in circles?
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Any chance of a loop counter to avoid going around in circles?
:rock
http://www.youtube.com/watch?v=LDehYXKI31g (http://www.youtube.com/watch?v=LDehYXKI31g) :rofl
:airplane: :airplane: :airplane:
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This is genius and simple
JUGgler
Not precisely. I have seen situations quite often where the lowest number side had nothing but a big green bardar on its fronts. Better than now sure but it isn't a cure all.
Wiley.
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Guide to semping
1. Ignore every reasonable point in the post.
2. Reply by getting across semps point.
3. Become perplexed that posters don't get semps point of view.
4. goto 1
:lol so true.
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One of the issues creating the imbalance is the 12 hour side switch rule. There are plenty of people out there that want to switch sides to balance the sides, but they're either still stuck on the other side for 12 hours or they are being discourage to switch because they know of the 12 hour rule.
This is a case of just about everyone in the AH community hating something and HTC doing nothing about it.
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This is a case of just about everyone in the AH community hating something and HTC doing nothing about it.
No it isn't. The vast, vast majority are country loyal.
Wiley.
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No it isn't. The vast, vast majority are country loyal.
Wiley.
true, and unfortunate.
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I wish I could tell you were I'd like to shove the 12hours rule, but it would be in a place most improper.
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No it isn't. The vast, vast majority are country loyal.
Wiley.
b
Yeah, this is true. But, how does basically forcing me to be country loyal improves the situation?
The Knights are rarely the high number team when I log on. Occasionally they are, but I don't dare switch from them to go to low numbers or fly with friends because I'll be stuck. The 12 hour has forced country loyalty on me.
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b
Yeah, this is true. But, how does basically forcing me to be country loyal improves the situation?
The Knights are rarely the high number team when I log on. Occasionally they are, but I don't dare switch from them to go to low numbers or fly with friends because I'll be stuck. The 12 hour has forced country loyalty on me.
I truly do not understand in any way the 12 hour rule. To me it's completely arbitrary. I've never seen another game in my life that restricted how often you could change sides, if you could change sides at all.
The only word I've seen out of HTC about it was that it was there to prevent major population swings. I'm not quite sure how that's any different from people logging in or out at certain times en masse, but apparently it's somehow different and bad.
In any case if HTC agreed with any of the sentiments against it and had any inclination to change it, I'm sure they'd have done it by now so we're stuck. They changed it if my fuzzy memory serves around 3 years ago and nothing that's been brought up against it has ever been acknowledged that I know of.
Wiley.
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Just have AH apply the 12 hr rule only if you are switching to a side w/ more players... if side has less players AH should just let you switch... imho
THIS!
Genius and simple
Honestly are atlau and I the only ones who see this?
JUGgler
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THIS!
Genius and simple
Honestly are atlau and I the only ones who see this?
JUGgler
As I said earlier Juggler, it's not uncommon at all to be the side with the lower numbers and nothing but green bardar available to you. It's not perfect.
Wiley.
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I truly do not understand in any way the 12 hour rule. To me it's completely arbitrary. I've never seen another game in my life that restricted how often you could change sides, if you could change sides at all.
The only word I've seen out of HTC about it was that it was there to prevent major population swings. I'm not quite sure how that's any different from people logging in or out at certain times en masse, but apparently it's somehow different and bad.
In any case if HTC agreed with any of the sentiments against it and had any inclination to change it, I'm sure they'd have done it by now so we're stuck. They changed it if my fuzzy memory serves around 3 years ago and nothing that's been brought up against it has ever been acknowledged that I know of.
Wiley.
I am curious which other game lets you change sides at will?
semp
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I am curious which other game lets you change sides at will?
semp
A crap load do.
ack-ack
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A crap load do.
ack-ack
which ones?
semp
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As I said earlier Juggler, it's not uncommon at all to be the side with the lower numbers and nothing but green bardar available to you. It's not perfect.
Wiley.
Yeah! That's true, but it might be better than what there is currently. Hell it might also "over time" lead to something better. It seems keeping the 12 hour rule as is, is "less perfect"
:salute
:cheers:
JUGgler