Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Tazz69 on June 05, 2015, 11:16:20 AM
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I know people have posted this before, and have a million opinions on the matter, but the no HQ radar BS has got to stop!
I'm tired of logging in to play and seeing that the HQ radar is down yet again because some turd wants to grief a side by dropping HQ. And for what? The guys doing it want to sneak some bases without a fight while the other side is trying to run around and defend confused as to where the strike is. I'm not apposed to having an HQ that can be destroyed, HTC needs to set the hardness of HQ higher or have multiple HQ's that would all have to be dropped for radar to go down. Britian had the chain-low-home radars that were a string of radars along the coast, I suggest that we have the same thing. If 1 radar is dropped,it only affects the closest bases to that radar that can be connected to it. As it stands now, me and many of the guys i know and fly with will just log out if HQ is dropped because its a waste of time for us to fly around trying to fight a fight. I don't log into Aces to fly goons to resupply a HQ that will be destroyed again within the hour, I log on to fly a fighter or tank against other guys in a fight. City, Ammo, AAA strats, etc. to me are valid targets because they affect both the furballing and base taking aspect of the game. The HQ just blinds that country to the point where guys are just tired of putting up with it and logging out. how does that help the game play of this game? I'm sure everyone has an excuse or an opinion on the matter and we're all going to hear them. I'm just stating the fact that it seems a lot of players are tired of this and want a new or different set up on the HQ than the current one.
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(http://i1301.photobucket.com/albums/ag120/cjnfl1979/Mobile%20Uploads/image_zps3levy1wy.jpg) (http://s1301.photobucket.com/user/cjnfl1979/media/Mobile%20Uploads/image_zps3levy1wy.jpg.html)
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Just because some people don't like a VALID part of gameplay doesn't mean that there is anything wrong or broken. it means that they have a problem accepting life as it is. Nothing needs to be changed. Get your friends/squadmates and resupply the danged HQ. It's kind of like in REAL war, bombing factories hurt the whole war effort, and taking down HQ is a VALID way of doing that.
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I never understood the hatred towards dar droppers. All you have to do is communicate on where the action is and leave it at that. If you rely on dar 24/7, then you are doing it wrong.
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I never understood the hatred towards dar droppers. All you have to do is communicate on where the action is and leave it at that. If you rely on dar 24/7, then you are doing it wrong.
I'd say that applies if the extent of your gameplay is 'Whar furball?', 'Whar undefended basetake?', or 'Whar campfest?'
If you're doing other things, extended lack of dar and in particular bardar can put a serious crimp in your style.
It's a moot point in any case, I think there may have been enough threads on this subject that they are aware of it. If they were going to change it before AH3, I think they would've by now.
Wiley.
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Just because some people don't like a VALID part of gameplay doesn't mean that there is anything wrong or broken. it means that they have a problem accepting life as it is. Nothing needs to be changed. Get your friends/squadmates and resupply the danged HQ. It's kind of like in REAL war, bombing factories hurt the whole war effort, and taking down HQ is a VALID way of doing that.
On a huge map like tagma, with much less than 20 active players per side and no real battles to speak of, no DAR has a massive impact on gameplay. Just like yesterday when I hopped between three flashing bases but never could find out what actually made them flash. Later I noticed one of our factories going down, but then there was no way I could have upped and found the bombers before that. I spend a 30 minute sortie looking for enemies that could not be found. And when there are no battles to speak of, just a single con here and there, theres not much knowledge to gain by asking "where's the fight".
And on HQ resupply... Rook HQ went down earlier today for 105 mins. Each drop takes off 4 minutes of that, flight time to HQ on that map is about 8 minutes. And good luck finding more HQ resuppers with a player count that low.
HQ once was a valid part of the gameplay.
But with both changed settings and a different combat environment, it indeed is broken.
I expect some changes with the next version, but HT already stated not much can be done at the moment.
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I never understood the hatred towards dar droppers. All you have to do is communicate on where the action is and leave it at that. If you rely on dar 24/7, then you are doing it wrong.
The cries about taking down the HQ remind me of the whines from AW when the Spitfire factory would be taken down and players couldn't take off in their beloved Spitfire IX.
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I am currently experiencing Deja vu.
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The cries about taking down the HQ remind me of the whines from AW when the Spitfire factory would be taken down and players couldn't take off in their beloved Spitfire IX.
And how many players are still playing AW?
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Just because some people don't like a VALID part of gameplay doesn't mean that there is anything wrong or broken.
I dont mind logging in and not knowing where any ACM is. I pay $ to look at the pretty maps and play offline anyway.
Plus, in RL one set of Lancs would routinely shutdown an entire countries command and control.
I cant understand why you guys have a problem with all dar for a country being down especially if you have limited to to play?
It would cramp my VALID base taking options. I'd have to actually take bases and have resistance.
Whiners!
:bolt:
EDIT: The above style of communications is known as sarcasm.
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And how many players are still playing AW?
Taking out the Spitfire factory in AW was not the reason why the game was eventually shut down by EA, nor did it cause players to close their accounts.
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(http://i1301.photobucket.com/albums/ag120/cjnfl1979/Mobile%20Uploads/image_zps3levy1wy.jpg) (http://s1301.photobucket.com/user/cjnfl1979/media/Mobile%20Uploads/image_zps3levy1wy.jpg.html)
lol
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Taking out the Spitfire factory in AW was not the reason why the game was eventually shut down by EA, nor did it cause players to close their accounts.
But HQ might
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This is a valid complaint, Hi-Tek has acknowledged the problem and I belive it will be fixed in the new release.
I don't remember his exact words, and I don't feel like going and looking for them right now. But many players were saying what an easy fix it would be, and Dale responed with something like "If it was an easy fix, I would have fixed it already" there was also mention that it was due to a Default setting, and would have to be changed everytime the Map reset.
I forget the entire conversation, but it was enough of an explanation to make me stop squeaking about it and wait for the update.
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Problem isnt HQ feature btw, its few retarded players griefing others gameplay : when u got less than 50 ppl ingame(all sides included), most players will refrain from blowing HQ because they respect the players, they want to fight the others to take a field, thus have fun (whats the point capping a field without fighting? If u like that kind of gameplay, then u dont need to pay for a multiplayer game, u idi*ts ! The problem is that 2-3 individuals just want to f*ck others fun, then brag on 200"hey Rook, your HQ is daoooooown"(hey TKO!)...Completely immature and wasting others gameplay...i only had 30 min to play today, it screwed my daily game fun (dont say "just resup it", because i DID!: with 15 players on Rooks side, it took lotta more time than at US primetime ofc...)... :mad:
Just add realism in this simulation : If HQ down , then Radar is down for the big picture, but when u fly in a square, u should get access to its local radar infos : thats damn obvious and far more realistic than the stupid "Lights ON, light OFF" switch... :mad:
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This is a valid complaint, Hi-Tek has acknowledged the problem and I belive it will be fixed in the new release.
I don't remember his exact words, and I don't feel like going and looking for them right now. But many players were saying what an easy fix it would be, and Dale responed with something like "If it was an easy fix, I would have fixed it already" there was also mention that it was due to a Default setting, and would have to be changed everytime the Map reset.
I forget the entire conversation, but it was enough of an explanation to make me stop squeaking about it and wait for the update.
If I remember correctly, Bustr said that all the strat down times are tied together. So if he dropped the dt/hardness for the HQ, it would change the dt for all the other factories as well. The reason it isn't fixed is because there is a fatal flaw in the programming....
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If I remember correctly, Bustr said that all the strat down times are tied together. So if he dropped the dt/hardness for the HQ, it would change the dt for all the other factories as well.
The HQ is a separate object with separate hardness & downtime settings. Changing the hardness or the basic downtime of the HQ doesn't affect any other object.
What factories and the HQ do have in common is the influence of the City, which can add up to two hours of downtime to all of them.
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I log in to combat other players.. not resupply a HQ. The only thing dumber is having guys opt out of defending a base, only because they know they can swarm it with m3s to resupply. The only thing dumber than both of these above mentioned tactics, is the fact latewar run monster planes fly around unperked. Talk about promoting combat!! :headscratch:
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I'm lucky if I get 10 to 15 hours a month to play usually every other weekend or I just get to be able to play one weekend a month and the last thing I want to do when I log in is spend the next half hour or hour resupplying if it wasn't for my squadmates I wouldn't even be playing at all i'd just uninstall the game and cancel my account just that quick
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Tazz, HiTech explained why he hasn't done anything. It is not out of indifference but the difficulty with the game as it is. I would imagine with all the whining (myself included) it will be gone with the new release.
As for why people keep doing it in the early AM, I guess its because they don't think of how lame it is for others or they don't care. Its a target that probably grows in appeal when very few people are online. All you can do is ignore it and if your country does it just tell them its lame, not argue with them just tell them its lame and leave it at that.
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But HQ might
:aok
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The only thing dumber than both of these above mentioned tactics, is the fact latewar run monster planes fly around unperked. Talk about promoting combat!! :headscratch:
That's... why it's called the Late War Main Arena. They have other arenas available that have no LW planes available, should you want to limit all players' from flying them.
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That's... why it's called the Late War Main Arena. They have other arenas available that have no LW planes available, should you want to limit all players' from flying them.
I believe when these arenas were split is when numbers started dropping from 700 in the MA, to 300.
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Just because some people don't like a VALID part of gameplay doesn't mean that there is anything wrong or broken. it means that they have a problem accepting life as it is. Nothing needs to be changed. Get your friends/squadmates and resupply the danged HQ. It's kind of like in REAL war, bombing factories hurt the whole war effort, and taking down HQ is a VALID way of doing that.
If one guy can knock it out then one guys should be able to resupply it. Or if it takes 5 guys 20 minutes to repair it then it should take 5 guys to take it out.
I'm sorry, but we don't want to play your way any more, we'd like it to be just a bit more fair/even.
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I never understood the hatred towards dar droppers. All you have to do is communicate on where the action is and leave it at that. If you rely on dar 24/7, then you are doing it wrong.
I care less about radar. I see people going in full smash just to pork the most worthless strat on a base and auger and laugh and laugh and laugh.
HQ Droppers: For the most part all you are doing is chasing away new players. Keep in mind you are showing recent subscribers to the door by dropping HQ because (and look at the top of the roster sometime and just take a peek at how few new members we keep as regular subscribers) they aren't staying.
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Taking out the Spitfire factory in AW was not the reason why the game was eventually shut down by EA, nor did it cause players to close their accounts.
Amen AKAK! The problem is not with the game. I wish there were a way I could cut and paste this so I wouldn't have to explain this
to the Teeny Boppers as much as I have. It is the way the game is played. The players effect and make the game play not the game itself.
There are many options in the game in which you can choose to play. As stated a billion times before it is your dime, play as you wish.
The players have the responsibility, it is not the game design. If the dar is down do what the WWII combatants did, fight anyway. No dar in their aircraft
unless in a late war night fighter or pathfinder bombers. Suck it up and fight your way out of the hole!
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Just because some people don't like a VALID part of gameplay doesn't mean that there is anything wrong or broken. it means that they have a problem accepting life as it is. Nothing needs to be changed. Get your friends/squadmates and resupply the danged HQ. It's kind of like in REAL war, bombing factories hurt the whole war effort, and taking down HQ is a VALID way of doing that.
It may vey well be a "VALID" part of gameplay. but it has reached the point where that "VALID" game play is detrimental to the game as a whole.
People. Myself included have complained about various changes to gameplay that werent liked. What people do not realise is as often as not it is the players themselves who forced a good deal of changes because of abuse of "VALID" gameplay.
Example of something that I was a part of.
Ever wonder why you can only reduce ful to 75%?
I'll tell you exactly why
Many years ago myself and the squad I was in used to go around porking fuel back in the days what you could pork fuel down to 25%.
Now this was a great and very effective "VALID" tactic for stopping a horde. But used to abuse it was detrimental to gameplay. As often as not wherever we saw enemy upping from. We porked fuel. Sometimes we'd make a point of porking fuel at all the front line bases. Why? because we at that time felt it was a good way of giving our side the advantage no matter if it was a needed (or wanted) one or not.
We took just as the Radar deal is now. What was a "VALID" tactic and abused it to the point where HTC was forced to make the change for the greater good of the game.
I cant read the mind of HT or HTC. but I wouldnt at all be surprised to see major changes to the HQ situation. Changes you probably wont like. Because it has become a detriment to the game And just like use with the fuel. You will only have yourself to blame. Because just because you can do something. Doesnt always mean you should.
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On a huge map like tagma, with much less than 20 active players per side and no real battles to speak of, no DAR has a massive impact on gameplay. Just like yesterday when I hopped between three flashing bases but never could find out what actually made them flash.
This very same thing happened to me the other night.
I just said the hell with it and logged off
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I look at it this way, bombing factory targets and headquarters, is there is there to simulate strategic warfare. In aceshigh you bomb factories to disrupt the ability to rebuild key infrastructures such as ordnance, towns, AAA guns and fuel. Headquarters are a command-and-control facility, as part of strategic warfare in the real world you bomb them to disrupt the ability of your opposition to command-and-control his forces. Here in aces high we simulate this by removing the radar. Without radar you can't see forces is coming at you and it disrupts your ability to react to them. For the most part the system works, if the strategic warfare part of this game is disrupting your ability to engage in combat that's what it's supposed to do. Personally I'd love to see a more detailed strategic warfare in the upcoming updates. But what we have suffices.
The biggest problem we run into with Aceshigh is trying to mix win the war type players with furballer. I think the two sides would get along a lot better if shooting down a plane had an effect on the war. I say this because, about the only planes worth shooting down to the war type is one's carrying bombs.... bombs have an effect on the war. Shooting down planes... very little. Why?......... because airbases and tank bases never run out of equipment. No matter how many of them you shoot down or bomb. No matter how many tons of bombs you put on a base it's always going to have equipment. Killing fighters is almost meaningless. We can stop them from taking off, but for only 15 minutes. Of all the things that I hope are going to be fixed with the next version of aces high, this is very high on my list. But I'm pretty sure I'm in a very small minority to think this part of the game is truly the most broken part of it.
CAVALRY
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The cries about taking down the HQ remind me of the whines from AW when the Spitfire factory would be taken down and players couldn't take off in their beloved Spitfire IX.
Very major difference. Taking spit factory down only effected spit drivers. Not every players was a spit driver.
HQ effects an entire side.
Also even with low numbers. No spit factory run was ever a milkrun. The maps were small enough that they always got noticed well in advance. Here with the huge maps. All one has to do is skirt the action by a couple of secotors and they never get noticed untill it is too late to do much about them
I personally would love to see a return to plane/GV specific destroyable factories
I also think that HQ should require nothing short of a large mission with multiple targets that need to be taken down to completely destroy
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I look at it this way, bombing factory targets and headquarters, is there is there to simulate strategic warfare. In aceshigh you bomb factories to disrupt the ability to rebuild key infrastructures such as ordnance, towns, AAA guns and fuel. Headquarters are a command-and-control facility, as part of strategic warfare in the real world you bomb them to disrupt the ability of your opposition to command-and-control his forces. Here in aces high we simulate this by removing the radar. Without radar you can't see forces is coming at you and it disrupts your ability to react to them. For the most part the system works, if the strategic warfare part of this game is disrupting your ability to engage in combat that's what it's supposed to do. Personally I'd love to see a more detailed strategic warfare in the upcoming updates. But what we have suffices.
The biggest problem we run into with Aceshigh is trying to mix win the war type players with furballer. I think the two sides would get along a lot better if shooting down a plane had an effect on the war. I say this because, about the only planes worth shooting down to the war type is one's carrying bombs.... bombs have an effect on the war. Shooting down planes... very little. Why?......... because airbases and tank bases never run out of equipment. No matter how many of them you shoot down or bomb. No matter how many tons of bombs you put on a base it's always going to have equipment. Killing fighters is almost meaningless. We can stop them from taking off, but for only 15 minutes. Of all the things that I hope are going to be fixed with the next version of aces high, this is very high on my list. But I'm pretty sure I'm in a very small minority to think this part of the game is truly the most broken part of it.
CAVALRY
If we had the numbers we used to have. Or got rid of the large maps to better represent the numbers we currently have HQ wouldsnt be an issue because it would be
a- much harder to sneak in unopposed
B- because fo A would be more likely to be responded to
Fact of the matter is the maps are simply too big now for the player base we currently have. You dont see the dar going down nearly as often on the smaller maps. Because they are harder to sneak to unopposed or unnoticed.
Also while I agree with your point of simulating strategic warfare. Raids on major targets were typically done not by 2 or 3 planes. But by hundreds. In no way shape or form should a target as important as national radar(HQ) be something that could be destroyed by only a couple of planes
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Keep in mind I LOVED the big maps over the smaller ones
When we had the numbers to justify having such large maps.
This is no longer the case
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I look at it this way, bombing factory targets and headquarters, is there is there to simulate strategic warfare. In aceshigh you bomb factories to disrupt the ability to rebuild key infrastructures such as ordnance, towns, AAA guns and fuel. Headquarters are a command-and-control facility, as part of strategic warfare in the real world you bomb them to disrupt the ability of your opposition to command-and-control his forces. Here in aces high we simulate this by removing the radar. Without radar you can't see forces is coming at you and it disrupts your ability to react to them. For the most part the system works, if the strategic warfare part of this game is disrupting your ability to engage in combat that's what it's supposed to do. Personally I'd love to see a more detailed strategic warfare in the upcoming updates. But what we have suffices.
The biggest problem we run into with Aceshigh is trying to mix win the war type players with furballer. I think the two sides would get along a lot better if shooting down a plane had an effect on the war. I say this because, about the only planes worth shooting down to the war type is one's carrying bombs.... bombs have an effect on the war. Shooting down planes... very little. Why?......... because airbases and tank bases never run out of equipment. No matter how many of them you shoot down or bomb. No matter how many tons of bombs you put on a base it's always going to have equipment. Killing fighters is almost meaningless. We can stop them from taking off, but for only 15 minutes. Of all the things that I hope are going to be fixed with the next version of aces high, this is very high on my list. But I'm pretty sure I'm in a very small minority to think this part of the game is truly the most broken part of it.
CAVALRY
To my knowledge nobody has ever denied the validity of the HQ as a strategic target. What is debated is the ease at which it can be destroyed by a single player. How that single player can easily influence everybody elses game play, and the realism of HQ being down also affecting local radar.
In anycase, as I stated before, Dale has already commented on this situation, and I believe it will be history with the new update
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I log in to combat other players.. not resupply a HQ. The only thing dumber is having guys opt out of defending a base, only because they know they can swarm it with m3s to resupply. The only thing dumber than both of these above mentioned tactics, is the fact latewar run monster planes fly around unperked. Talk about promoting combat!! :headscratch:
Sometimes resupping a base is the best and only way to defend it when the option is either that. Or become the mole in a game of whack a mole.
M3 runners can be just as important to saving a base as getting fighter cover there which often has to come from another base as well and often arrives in forces too small to make a difference
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I see hq being down as an opportunity to either hunt tanks at hq or attack buffs who think that dar being down makes them invisible.
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(http://i1197.photobucket.com/albums/aa433/arloguh03/lancaster_crosshairs_zpsjmtnj52g.png~original)
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Sometimes resupping a base is the best and only way to defend it when the option is either that. Or become the mole in a game of whack a mole.
M3 runners can be just as important to saving a base as getting fighter cover there which often has to come from another base as well and often arrives in forces too small to make a difference
Putting variables into the game that dont promote combat, especially with these low numbers creates a lack of interest for many. It takes away from the addictive aspect of the game, which is combat, which will in turn hook new players, and help keep the old ones.
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Putting variables into the game that dont promote combat, especially with these low numbers creates a lack of interest for many. It takes away from the addictive aspect of the game, which is combat, which will in turn hook new players, and help keep the old ones.
On the other hand. Being on the receiving end of a vulchfest also takes away from that addictive aspect.
M3s can bring ack and other things up that cause the vulchers to back off the field enough so people can actually engage in combat
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If one guy can knock it out then one guys should be able to resupply it. Or if it takes 5 guys 20 minutes to repair it then it should take 5 guys to take it out.
I'm sorry, but we don't want to play your way any more, we'd like it to be just a bit more fair/even.
I know a few other's have suggested the increase to it's toughness, but I personally call for a minimum of 4 set's of lancs to take it out. On top of that, double-quadruple the amount of auto-puffy and auto-ack as well as add manned guns and manned flak batteries for added defense.
A few questions are; What is this HQ building based off of? Is there a historic backing to it, or is it just a building? What are examples of an HQ complex that could be used vs ours? I am thinking the HQ could be "spread out" over a larger complex to help in it's defense.
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I never understood the hatred towards dar droppers. All you have to do is communicate on where the action is and leave it at that. If you rely on dar 24/7, then you are doing it wrong.
Thats cause you'll never understand. Your mind will always take the debate side even in the face of common sense & pure logic. You were trained to think opposite of majority.
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Yesterday evening, around 6Pm The rooks took our(knights) dar down. We were low man on the totem pole . We had dar back up quickly, and there wasn't ONE single complaint. This whine is old and irrelevant. The only problem is that people just want to have it their way. DON'T INCONVENIENCE ME! PLAY the way I want you to! Time to quit complaining, folks.
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I see hq being down as an opportunity to either hunt tanks at hq or attack buffs who think that dar being down makes them invisible.
Or M3s with howitzers and supps. which drops a bunch of HQs.
I see the problem and I agree with the smaller maps it would help ease the HQ problem and it would provide more fighting. Im usually on in the AM (0700-1100 CST) and during the week its slow and finding fights is more difficult (not hard). I usually grab a wingman and take rkts to a base pork dar and do some deacking then furball (people) rely on AAA too much.
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Problem isnt HQ feature btw, its few retarded players griefing others gameplay
This is the essence of the problem.
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Maybe the easy fix is to disable the bomber "Formation" button.
Signed on last night and HQ was down. Just jumped in a c47.
My guess these players are frustrated fighter or gv players that could never win a fight. Sad, but probably true.
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This is the essence of the problem.
(http://i1197.photobucket.com/albums/aa433/arloguh03/legrief_zps2jbwvljp.png~original)
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I know a few other's have suggested the increase to it's toughness, but I personally call for a minimum of 4 set's of lancs to take it out. On top of that, double-quadruple the amount of auto-puffy and auto-ack as well as add manned guns and manned flak batteries for added defense.
increasing the hardness would be a significant temporary improvement , until a better HQ came along!
The argument that HQ destruction is just another tactic or tool to fight the war with is correct, take down my HQ and you win, I log off and you win, but how does that help the game?
Being alone in an arena isn't winning!
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When the rook HQ died yesterday evening CET, 2 out of 4 logged off from my squad, not instantly, but when we exhausted our fuel.
Yes, it is good strategy if you want to capture, and opponent's player numbers decrease you win, but is it any fun ??
If you close all front bases from fighter and GV operations it's even easier, why would you ever want a challenge when you can win without a fight.
And how the %¤&&/ :furious can Ammo Strat be closer to enemy airfields than to your own airfields ????
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(http://i1197.photobucket.com/albums/aa433/arloguh03/legrief_zps2jbwvljp.png~original)
Arlo, you're my hero! whiners gonna whine!
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increasing the hardness would be a significant temporary improvement , until a better HQ came along!
The argument that HQ destruction is just another tactic or tool to fight the war with is correct, take down my HQ and you win, I log off and you win, but how does that help the game?
Being alone in an arena isn't winning!
The answer to the problem is DON'T LOG OFF! Resupply your HQ. This happens to knights all the danged time. We don't log, we RESUP! Why on earth can't people stop whining and just do what is needed. Not only are you abandoning your fellow team mates, you're abandoning your squadmates that have the boys to keep playing. GROW A SET!
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The answer to the problem is DON'T LOG OFF! Resupply your HQ. This happens to knights all the danged time. We don't log, we RESUP! Why on earth can't people stop whining and just do what is needed. Not only are you abandoning your fellow team mates, you're abandoning your squadmates that have the boys to keep playing. GROW A SET!
We don't do what is needed because this is not our job. It is recreational time and given the choice, I'd choose to read a book over resupplying HQ.
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The answer to the problem is DON'T LOG OFF! Resupply your HQ. This happens to knights all the danged time. We don't log, we RESUP! Why on earth can't people stop whining and just do what is needed. Not only are you abandoning your fellow team mates, you're abandoning your squadmates that have the boys to keep playing. GROW A SET!
I don't pay $15 a month to fly a goon.... tho I have spent much more time in it recently. I pay to fly planes that have guns that can shoot down goons :devil I don't mind the run now and then, but when your spending more than half your time flying a goon it is a waste of money. As bozon said, I can buy two paper backs and read for the same money.
If it was used as a tactic it would also soften the blow a bit but it is being use as a griefing tool to do nothing but "being a dick" which I thought was against the main rule of this game. If it was being used as a tactic you would see at least 3-4 bases being captured along the front while those with out dar spend their defensive time resuppling HQ. But you don't.
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Increase HQ hardness 10X. Quadruple auto ack. Create 6-8 manable 88 batteries, 4 guns per battery, around HQ. HQ should also be a complex of buildings, not just one target. And FFS, if HQ controls the availability of dar, HQ should HAVE ITS OWN DAR circle.
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The answer to the problem is DON'T LOG OFF! Resupply your HQ. This happens to knights all the danged time. We don't log, we RESUP! Why on earth can't people stop whining and just do what is needed. Not only are you abandoning your fellow team mates, you're abandoning your squadmates that have the boys to keep playing. GROW A SET!
if there were close spawns or bases to accommodate re supply in a short period of time I would, but I'm not here to haul freight, I'm here to fly fighters and drive tanks , fun stuff!
If I wanted to play a game about delivering freight ( supplies), I'd play Ace Trucking or Fed Ex for gamers!
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Mannable 88s and 37s would really be sweet.
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But HQ might
Yeah.. HQ might make players leave aw. :aok
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If it was used as a tactic it would also soften the blow a bit but it is being use as a griefing tool to do nothing but "being a dick" which I thought was against the main rule of this game.
I thought it was the main point of a pvp fighting game.
(https://s-media-cache-ak0.pinimg.com/736x/bf/7f/eb/bf7feba5a47b9b0ec74ce34b93a9ae57.jpg)
OH! TOTAL DICK MOVE!!
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When during WW2 did a single formation of bombers wipe out the entire German or Allied radar net? Just curious.
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When during WW2 did a single formation of bombers wipe out the entire German or Allied radar net? Just curious.
When during WW2 did they have the precise data of an ENTIRE theater in 30 second(?) increments, friendly AND enemy? Just curious. :)
Don't get me wrong, I agree that the HQ is just too damn squishy right now and should be beefed up, as well as it's defenses. :aok
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To Bozon and Fugi....I understand, in a way, but the game is the game. You either play the game the way it's intended, or go to the DA if all you want to do is a limited part of the game. There's a whole strategic idea to the MA, and while there are many aspects to it, the game(MA) isn't LIMITED to just what you want to do, and frankly, the number of players who want to do the WHOLE thing is far greater than the few who want to do just one or two of them. Frankly, I say play or quit. The game will go on.
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Something as important to the game as HQ is it should have radar larger than what we have at the airfield and vehicle bases. It makes no sense to have the capital of your country unprotected with no radar and very minimal flak batteries some player controlled ones would be nice for the NOE and gv crowd, better yet have a VH at the HQ
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Man killing the HQ really does no justice for anyone. Notice how last night they killed the knights HQ and literally the knights took like 3 bases and not a single team was able to stop us or capture any of our bases.
I agree that on big maps with limited players, the HQ being down stunts growth of the players online and really adds nothing to game. It makes it incredibly difficult for new players to understand where the action is. While it could be used for strategy purposes, I never actually witness it working for any team, and it simply takes the fun out of the game for many players causing the numbers to drop almost instantly.
My 2 cents after 10 years of playing.
Would be great to make it a lot more difficult to shut down, as it is very important to keeping the numbers climbing, rather than shun everyone away from boredem.
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To Bozon and Fugi....I understand, in a way, but the game is the game. You either play the game the way it's intended, or go to the DA if all you want to do is a limited part of the game. There's a whole strategic idea to the MA, and while there are many aspects to it, the game(MA) isn't LIMITED to just what you want to do, and frankly, the number of players who want to do the WHOLE thing is far greater than the few who want to do just one or two of them. Frankly, I say play or quit. The game will go on.
Are you Hitech's shade? How would you know "how the game play was intended"?
Years ago a battle for a base was nothing more than a place for a furball/ground attack to happen. Some would last all night with 30--40 players per side, maybe this is what was "intended" and the latest crop of players have now warped what WAS intended into what we have today.
No, the game is a great big sand box where everyone is allowed to play his/her way. If an element in the game has be twisted to upset that balance it should be fixed. Players have every right to complain that their type of play has been remove/curtailed. Nobody is saying that you shouldn't be able to knock out HQ, but a single player shouldn't be able to get in with out warning enough to up a defense.
At this point it is causing players to log off. How much longer until they just stop their subscriptions because they are no longer playing?
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Are you Hitech's shade? How would you know "how the game play was intended"?
Years ago a battle for a base was nothing more than a place for a furball/ground attack to happen. Some would last all night with 30--40 players per side, maybe this is what was "intended" and the latest crop of players have now warped what WAS intended into what we have today.
No, the game is a great big sand box where everyone is allowed to play his/her way. If an element in the game has be twisted to upset that balance it should be fixed. Players have every right to complain that their type of play has been remove/curtailed. Nobody is saying that you shouldn't be able to knock out HQ, but a single player shouldn't be able to get in with out warning enough to up a defense.
At this point it is causing players to log off. How much longer until they just stop their subscriptions because they are no longer playing?
If the MA was intended as a "big furball" then there wouldn't be bombers, bases to take, GVs, HQs, or myriad other aspects to the game. If they would rather quit because PEOPLE WON'T PLAY THE WAY THEY INSIST, LET THEM GO! This continual "play the way I want you to" is getting boring, and it's MORE DETRIMENTAL to the game and getting new players than the downing of HQ.
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Just so the current mechanics are known in this thread (strictly for reference):
(http://i1197.photobucket.com/albums/aa433/arloguh03/AHHQstats_zpsrqtdsivh.png~original)
How about formations for goons? :)
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If the MA was intended as a "big furball" then there wouldn't be bombers, bases to take, GVs, HQs, or myriad other aspects to the game. If they would rather quit because PEOPLE WON'T PLAY THE WAY THEY INSIST, LET THEM GO! This continual "play the way I want you to" is getting boring, and it's MORE DETRIMENTAL to the game and getting new players than the downing of HQ.
When a single player can affect the gameplay (read fun) of an entire faction for time spans as long as a typical playing session, I'd say that he is enforcing the others to "play the way I want you to". No one here or on the other threads says that strategic aspect of the game should be forbiden. A lot of players say that a single dick should not be able to have such an impact all by his annoying self.
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When a single player can affect the gameplay (read fun) of an entire faction for time spans as long as a typical playing session, I'd say that he is enforcing the others to "play the way I want you to". No one here or on the other threads says that strategic aspect of the game should be forbiden. A lot of players say that a single dick should not be able to have such an impact all by his annoying self.
Indeed :old:
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Just so the current mechanics are known in this thread (strictly for reference):
(http://i1197.photobucket.com/albums/aa433/arloguh03/AHHQstats_zpsrqtdsivh.png~original)
How about formations for goons? :)
Arlo, I dont think that this is up to date.
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There's been a change? Huh.
http://trainers.hitechcreations.com/strategy/stratguide.htm#ss
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Just so the current mechanics are known in this thread (strictly for reference):
(http://i1197.photobucket.com/albums/aa433/arloguh03/AHHQstats_zpsrqtdsivh.png~original)
These are not the current mechanics at all.
- HQ is a single object that's either up or down. There are incremental steps resulting from a damage level. The incremental damage levels had been removed more than 10 years ago.
- HQ downtime is 45 minutes basic, + up to two additional hours depending on City status, for a maximum total of 165 minutes (destruction of supply trains can add to that, see below)
- Supply trains don't drop anything and their arrival has no actual effect on a strat per se. Only when a train car (or convoy truck) gets destroyed, 0.8 minutes of downtime are added to any object connected to it.
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So, it's not as bad then. How can a single formation of bombers take out the HQ and the city? :D Wait .... 29s!
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So, it's not as bad then. :D
Its actually worse than it used to be.
- The old 2h downtime had been the maximum downtime which was only achieved if the enemy killed every incoming supply train. The actual HQ downtime much shorter.
- Player resupply was much more efficient back then, today it's only 4 minutes per drop.
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4 minutes!!!!! :confused:
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4 minutes!!!!! :confused:
That's why 'resupp it' is often simply no option at off times. You log in, see the HQ down at 105 minutes and there are only like 10 players active on your side at all. Most likely you would be the only one available for goon driving... :bhead
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4 minutes!!!!! :confused:
You haven't dropped a supply crate at HQ in the past several years have you? It says so in the system message when the crates land.
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You haven't dropped a supply crate at HQ in the past several years have you? It says so in the system message when the crates land.
Players want to combat, not ferry supply crates. That's why the whole concept is porked. A single troll on the opposing side can make ONE sortie to drop the HQ in order to spoil the gaming experience of the whole enemy country for hours - or force them to do extremely boring supply run for dozens of times which also will take a lot of time.
The game mechanic allows a single idiot to spoil the fun of many and that's not very good design.
Perhaps HTC was thinking that HQ would be a 'high value asset' that would be ferociously defended against attacks but the reality is that people are engaged in their own fun little fights while a single player spends an hour or more climbing to stratosphere or trying to sneak in NOE. The end result is that by the time someone notices HQ is under threat, someone must either spend perks to a Comet or start a very boring climb for an interception that will probably fail at those altitudes due to bombers unrealistic performance and gunnery power.
For example myself, who has played AH since beta, lack perk points to spend them on a Comet run. Once upon a time I lost THOUSANDS of perks because I didn't know that a simple act of changing your in-game callsign (using the same account) would permanently erase your perks. After that happened I never gained a significant amount of perks back, partly because I was playing on and off for years.
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Think of the plus side, no shade can track you when HQ is down :aok
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Exactly, so when numbers are very low and only 2-3 can resupply, its simply a boring neverending task. :angry:
Its actually worse than it used to be.
- Player resupply was much more efficient back then, today it's only 4 minutes per drop.
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Thats cause you'll never understand. Your mind will always take the debate side even in the face of common sense & pure logic. You were trained to think opposite of majority.
I am not a lemming, is the main reason. I am able to think for myself and not run to daddy every time a "they have to play my way" idea arrives. When you do, it is called whining.
What you and the OP fail to realize is that:
1.) Your mind should be able to remember where the fronts were, prior to HQ going down. But why? When you can be lazy and eliminate cognitive thought processes.
2.) By committing some to the HQ raids, they forgo that many players which could be better served attacking or defending a base/CV. So take advantage and attack a field.
3.) Your post and the OP defies common sense and pure logic.
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Think of the plus side, no shade can track you when HQ is down :aok
:rofl
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Lol, I joined the Bish last night just to put down that lousy Pizza map that set up the Rooks to lose due to the proximity of High alt Bish bases to the strats/HQ. So the new map is up, some monster map I dont even know what its called, and the first thing one of the Bish call for "with about 40 players in the game" was to attack the Rook HQ.
This game is going to die. No doubt about it. Its actually quite dead already.
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I am not a lemming, is the main reason. I am able to think for myself and not run to daddy every time a "they have to play my way" idea arrives. When you do, it is called whining.
What you and the OP fail to realize is that:
1.) Your mind should be able to remember where the fronts were, prior to HQ going down. But why? When you can be lazy and eliminate cognitive thought processes.
2.) By committing some to the HQ raids, they forgo that many players which could be better served attacking or defending a base/CV. So take advantage and attack a field.
3.) Your post and the OP defies common sense and pure logic.
2.) The current problem with these "HQ raids" are, it's just one guy a huge majority of the time. So it is just ONE player that isn't attacking/defending.
It's a balancing act. Right now, it's too easy. But if HTC makes it too hard, then you will very rarely see anyone hitting something that required time and money to implement into the game, and gives little reward to the players. 3-4 lanc requirement to bring down, 2x auto-ack/puffy, 2-4 manned guns, 2-4 manned flak batteries. I think this would be a step in the right direction.
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I am not a lemming, is the main reason. I am able to think for myself and not run to daddy every time a "they have to play my way" idea arrives. When you do, it is called whining.
What you and the OP fail to realize is that:
1.) Your mind should be able to remember where the fronts were, prior to HQ going down. But why? When you can be lazy and eliminate cognitive thought processes.
I don't know if your playing these days K, but it isn't that simple. Large maps with fewer players means what little attacking is going on is spread out and very fluid. If the attack is spotted and fails they don't continue to attack, they bail/auger and up some place else to try for a quick grab there. It isn't about fighting, it's about a quick smash and grab now. With HQ being down 15 minutes to an hour these days a lot of bouncing around can happen. Picture playing "wack a mole blind folded.
2.) By committing some to the HQ raids, they forgo that many players which could be better served attacking or defending a base/CV. So take advantage and attack a field.
HQ attacks are more often than not a single player (which is the biggest problem with how HQ works right now), also if the single player is careful they can get to most HQs with out setting off a base flash and only flashing the HQ on their run. We have no plane that is fast enough to up and get to HQ to defend it if the player does this, so there is no defense.
3.) Your post and the OP defies common sense and pure logic.
Not at all. A single player shouldn't be able to effect how everyone has to play. Just because some bozo want's to piss off Rooks and drop our HQ (and this is the biggest reason it is done), we now have to play wack a mole blind folded or spend 30-60 minutes flying supplies to HQ to get it back up. Neither thing is something I like spending $15 a month to do.
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Some people speak about the HQ as if we had the same HQ settings, effects, player numbers and resulting impact as we had 10 years ago. On top of that, many are judging from their comfy US primetime chair "just ask there the battle is" ... "just resupply it" ...
But in the end, it doesn't matter. Many things are going to get changed next version, and nothing until that :old:
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Its just a couple players for some reason take great joy in killing the radar with virtually no way to stop them, almost like it's some big momentous accomplishment knowing it just pisses a bunch of people off.
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Not all Bish, only the few same individuals who also say "Scr*w those low numbers, we need population to grow, HTC !" and f*ck others fun with HQ feature when numbers are the lowest(on purpose,thats the most pathetic part of the story),thus make new ppl+some others leave..., the same few hypocrits with a negative I.Q. :huh
Lol, I joined the Bish last night just to put down that lousy Pizza map that set up the Rooks to lose due to the proximity of High alt Bish bases to the strats/HQ. So the new map is up, some monster map I dont even know what its called, and the first thing one of the Bish call for "with about 40 players in the game" was to attack the Rook HQ.
This game is going to die. No doubt about it. Its actually quite dead already.
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Yes. One of them talks about himself performing this great feat in the third person.
Instead of playing for another hour as planned, I logged off last night when HQ went down.
I quit resupplying objects in AH. It's boring.
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But in the end, it doesn't matter. Many things are going to get changed next version, and nothing until that :old:
(http://thebulletwire.com/wp-content/uploads/2013/08/you-are-correct-sir.jpg)
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Its an issue. Doesn't matter if players should accept and adapt or if they are valid in their squeaking. If its an aspect that causes this much whining and causes folks to log off, its an issue.
The choices are:
1) Live with its effect on game play and the whining.
2) Change the game code.
3) Change how humans are coded so they accept it better.
We are doing #1, #2 is likely in the works and #3 is one of the top suggestions, but I have bad news for those suggesting it.
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True, humans do seem hard-wired to whine (some anyway). ;)
(It takes something more significant to drive me to log. Usually it involves food or sex.) :D
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True, humans do seem hard-wired to whine (some anyway). ;)
(It takes something more significant to drive me to log. Usually it involves food or sex.) :D
:aok :rock :banana: :cheers:
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I quit resupplying objects in AH. It's boring.
Not nearly enough value in it either! Re supply perks should be huge! Or at least,, More than they are now!
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Not nearly enough value in it either! Re supply perks should be huge! Or at least,, More than they are now!
For the time invested, they actually are. Most players can make more perks in the same time by resupply than by combat. (Average perk gain per hour in GV or bombers is much lower than commonly believed, for "I got 40 perks in a single sortie" stories are an exception, not the rule).
Also it might turn out very bad for a combat game when reparing stuff is going to be that much more rewarding than defending it.
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Also it might turn out very bad for a combat game when reparing stuff is going to be that much more rewarding than defending it.
Not as bad as when you're forced to choose between being blindfolded or having to ferry crates for the next hour. Turn it or twist it, dropping HQ sucks royally when numbers are low.
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Not as bad as when you're forced to choose between being blindfolded or having to ferry crates for the next hour. Turn it or twist it, dropping HQ sucks royally when numbers are low.
My comment had nothing to do with the HQ issue directly.
It's a warning about removing too many players from the frotn by making non combat activities more rewarding. The fundamental issue of the HQ is not being solved by getting everybody into a goon (Which may not even be available in the first place during off hours)
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(It takes something more significant to drive me to log. Usually it involves food or sex.) :D
I hear next version HT is going to include a Piza Pie Factory and a Brothel in the strat system.
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I still fail to understand why HTC can't take 5mins to change the hq hardiness....Is watching a game die fun?
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HT explained a few days ago, maybe a week, that it is not as simple as everyone thinks or he would have done it.
From May 28, 2015:
"I would have made changes long ago but The code was frozen long ago current AH release. And hence what would be a simple change under normal conditions now is not doable.
HiTech"
Page 2 on this thread: http://bbs.hitechcreations.com/smf/index.php/topic,372493.0.html
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I still fail to understand why HTC can't take 5mins to change the hq hardiness....Is watching a game die fun?
About as much fun as the constant whine threads.
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I hear next version HT is going to include a Piza Pie Factory and a Brothel in the strat system.
Well, that'll make logging off practically impossible. :D
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I frankly dont blame HiTech. He has never lied to us and I think he's an honest man. And I think AH is an honest company. I think the game itself has attracted to many griefers. It isnt just one player hitting these HQs to "grief" others ; Its a larger percentage of the player base then we've ever had before doing it.
There are limits to adjusting code on the fly, most of all with such an old write. And to do so while trying to get a new version out?? Does it make sense on his end?
Boy that Bishwit calling out for others to bomb an HQ 1 min into a new map last night?? When we had about 40 total drowned in that humongous map? Pathetic! Had I to do it over again I would have joined him and called out plane info and Alts on 200 just to ruin his grief mission.
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Excellent post, Rich.
(http://1.bp.blogspot.com/-xcJfT6qT73A/T75MYPiKFFI/AAAAAAAAARI/7gnnHJYkrNA/s1600/dansoncheers.jpg)
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About as much fun as the constant whine threads.
Shouldn't you be resupplying your HQ? 47 runs left, it HAS to be done soldier!!!
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HT explained a few days ago, maybe a week, that it is not as simple as everyone thinks or he would have done it.
From May 28, 2015:
"I would have made changes long ago but The code was frozen long ago current AH release. And hence what would be a simple change under normal conditions now is not doable.
HiTech"
Page 2 on this thread: http://bbs.hitechcreations.com/smf/index.php/topic,372493.0.html
Thanks for the info I was not aware of that, It should be a sticky.
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You are f*cling right !
I frankly dont blame HiTech. He has never lied to us and I think he's an honest man. And I think AH is an honest company. I think the game itself has attracted to many griefers. It isnt just one player hitting these HQs to "grief" others ; Its a larger percentage of the player base then we've ever had before doing it.
There are limits to adjusting code on the fly, most of all with such an old write. And to do so while trying to get a new version out?? Does it make sense on his end?
Boy that Bishwit calling out for others to bomb an HQ 1 min into a new map last night?? When we had about 40 total drowned in that humongous map? Pathetic! Had I to do it over again I would have joined him and called out plane info and Alts on 200 just to ruin his grief mission.
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I still fail to understand why HTC can't take 5mins to change the hq hardiness....Is watching a game die fun?
I'm with you, Nuke. I'm at a total loss as to why the HQ problem (and it IS a big one)
based on what I see both in the forums and in the text buffer in-game. The level of player
dissatisfaction with it is huge.
These days I often see something like the following in the text buffer:
"Hi guys, just loggin' in, where's the fight at?" followed soon after by.... "Well, I see HQ is
down again, I'm loggin' off".
There's a reason that the MA used to be packed so heavily and why these days it's not.
It is player/subscriber attrition which is not being offset sufficiently by newer players/subscribers.
The reason(s) for that attrition? Well, I'll take a wild guess here and say it is stale gameplay
and a lack of a feeling of "having fun".
It is my hope that with the new AH engine comes a better and more fun operational
and strategic part of the game.
The majority of the old squads in AH blew up or disbanded in most cases due to HTC
implementing the "split arenas"; effectively disallowing those squads to have a
formal "squad night" which was a big draw for a lot of "pilots" who could only fly
one night per week. Those squads were a very big reason subscriptions climbed back
then. But, they got killed off with the split arenas.
Now, it seems as if the folly continues, but is this time directed at individual pilots
as opposed to squads.
Why? Chirp.......chirp.......chirp ....
Regards, Odd
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We kill your HQ constantly because you park your shade on our squad channel :rock
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I'm very excited about the new game,
I have no idea what parts of the game play are going to change but it is beautiful to look at!
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I care less about radar. I see people going in full smash just to pork the most worthless strat on a base and auger and laugh and laugh and laugh.
HQ Droppers: For the most part all you are doing is chasing away new players. Keep in mind you are showing recent subscribers to the door by dropping HQ because (and look at the top of the roster sometime and just take a peek at how few new members we keep as regular subscribers) they aren't staying.
You are right the magical "new" players that are flocking to the game are addicted to the radar bars, not seeing them and leaving. :ahand
War is hell, you old farts and the 'respect' the other countries wishs for a dar bar (aka your enemy) BS is getting old and chasing off all our new players... that don't exist
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You are right the magical "new" players that are flocking to the game are addicted to the radar bars, not seeing them and leaving. :ahand
War is hell, you old farts and the 'respect' the other countries wishs for a dar bar (aka your enemy) BS is getting old and chasing off all our new players... that don't exist
Aces High General Discussion / Re: They did it again!
« on: April 03, 2015, 02:46:26 AM »
vHACKv
Took artillery to HQ... Killed it. Don't see that as gaming the game. Had fun zeroing out three strats last night with two guys too. The tears fuel my T34 now.
Now your tears will fuel my 152. It's ok, you will find some new way to grief the game soon
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Grief the game... hehehe
They are strat targets, maybe we should have a furball arena for you because a strategic war might be a little too much for you to handle. :ahand
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Grief the game... hehehe
They are strat targets, maybe we should have a furball arena for you because a strategic war might be a little too much for you to handle. :ahand
Now HQ will be down for 5-125 minutes. If you want the HQ to be down for more than 5 minutes, you have to coordinate the attack with attacks on the city.
But maybe that's just too much "strategy" for you
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Maybe, if you were paying attention you might know why it was changed, by the guy that designed and owns the game. You might even notice that it is only you that seems to disagree with the change, but, I'm sure you will convince yourself that everyone else is wrong. Have a pleasant day sir.
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We will be stratting our butts off. :rock
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There is not a bus short enough for that fella... :rolleyes:
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Trash talk is lost on you guys isn't it? You take this way to personally. There is no honor in cartoon war, just a video game.
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Trash talk is lost on you guys isn't it? You take this way to personally. There is no honor in cartoon war, just a video game.
And there is nothing worthwhile about trash talk...even in a video game.
- oldman
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Aces High General Discussion / Re: They did it again!
« on: April 03, 2015, 02:46:26 AM »
vHACKv
Took artillery to HQ... Killed it. Don't see that as gaming the game. Had fun zeroing out three strats last night with two guys too. The tears fuel my T34 now.
Now your tears will fuel my 152. It's ok, you will find some new way to grief the game soon
Please do you had NO kills in it last tour :cry
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Hitech is going to try and keep it a bit more manageable.
http://bbs.hitechcreations.com/smf/index.php/topic,372772.0.html
Thank you sir ! :salute
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Kidz......................... .don't ya just Lub'em? :D
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Kidz..........................don't ya just Lub'em? :D
Love it! Its cute with the 'Z' like you are texting. I am going to kill your HQ now.
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Hitech is going to try and keep it a bit more manageable.
http://bbs.hitechcreations.com/smf/index.php/topic,372772.0.html
Thank you sir ! :salute
That certainly is a personal touch. Appreciation worthy.
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Hitech is going to try and keep it a bit more manageable.
http://bbs.hitechcreations.com/smf/index.php/topic,372772.0.html
Thank you sir ! :salute
awesome!
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We kill your HQ constantly because you park your shade on our squad channel :rock
So whoever this shade is and I don't know what squadron he is in or you are in But I don't know why don't you email skuzzy and tell him what the problem is and I bet you he will fix the problem. But instead of doing that you're going to grieve one countries HQ because of one shade that's sitting on your channel. Interesting philosophy and attitude you have there.
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I think he's joshin'. Who invites a shade into their squadron to share their channel? :lol
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See Rules #4, #6
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I think he's joshin'. Who invites a shade into their squadron to share their channel? :lol
you don't have to be invited to find someones channel we had one guy used to tune into our channel every now and then he would never say anything and never fly with us, could he have been a spy? who cares hopefully he was and he was bringing us targets to kill lol
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Our squad channel is known to dern near everyone and he wasnt invited but he constantly follows us and skuzzy wont do anything unless one is cheating the game its self. they wont do anything about spies. Several of us and others have spoke to him on the phone about it.
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Change your channel!
Use squad red channel and only squad members can hear, or just go to another numbered channel!
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Our squad channel is known to dern near everyone and he wasnt invited but he constantly follows us and skuzzy wont do anything unless one is cheating the game its self. they wont do anything about spies. Several of us and others have spoke to him on the phone about it.
If you are using a public channel, then you are using it at your own risk. If you want privacy, then use the "Squad" channel provided in the game. If you insist on using a public channel, then it would be appropriate to cycle channels and not stay on one public channel.
Anyone can access a public channel. No squad can claim any of the public channels as private.