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General Forums => Aces High General Discussion => Topic started by: Randy1 on July 12, 2015, 06:28:38 AM

Title: Why in the world did Fester map reset?
Post by: Randy1 on July 12, 2015, 06:28:38 AM
When the Fester map first came on, I thought it was real fun.  Now with the little %#$@& taking down the city and HQ, this map sucks.  And then when it was near end, it reset.

WHY?

What about changing the city to 5 minutes and hq?

What about increasing winds over twenty thousand feet so much it makes bombing from that alt very hard?
Title: Re: Why in the world did Fester map reset?
Post by: Lusche on July 12, 2015, 06:35:48 AM
Server problems called for a reset.
Unfortunately such a reset also resets the map timer.
Title: Re: Why in the world did Fester map reset?
Post by: Randy1 on July 12, 2015, 06:52:48 AM
It is now the most hated map in the game from all the vox and text buffer traffic.  It is a shame too, with all the work Fester but in the map and the innovation added into the map.
Title: Re: Why in the world did Fester map reset?
Post by: DmonSlyr on July 12, 2015, 07:05:55 AM
Personally, I think it It is the best map in terms of finding combat action and people to fight

On the other hand, I do hate the HQ problem. It really does suck the life away from the map and ruins good fights for a lot of people.
Title: Re: Why in the world did Fester map reset?
Post by: zack1234 on July 12, 2015, 07:15:49 AM
This map is good.

Its not reset for good.
Title: Re: Why in the world did Fester map reset?
Post by: mbailey on July 12, 2015, 07:48:18 AM
Personally, I think it It is the best map in terms of finding combat action and people to fight



+1
Title: Re: Why in the world did Fester map reset?
Post by: Randy1 on July 12, 2015, 08:04:45 AM
Personally, I think it It is the best map in terms of finding combat action and people to fight

On the other hand, I do hate the HQ problem. It really does suck the life away from the map and ruins good fights for a lot of people.

It was one of the better maps in the game . . . but now . . . not so much.

Must be a huge pain in the butt to add a GV spawn to hq and fix the map or HTC would have done it or at lleast,I hope they would.
Title: Re: Why in the world did Fester map reset?
Post by: WEZEL on July 12, 2015, 08:34:40 AM
Ok I have to ask....whats the big deal with the HQ going down? bases still flash and there is a country Chanel to find out whats going on.
Title: Re: Why in the world did Fester map reset?
Post by: Crispy on July 12, 2015, 08:56:16 AM
Ok I have to ask....whats the big deal with the HQ going down? bases still flash and there is a country Chanel to find out whats going on.

My biggest gripe about HQ going down or strats getting hit for that matter is guys putting all most no effort into it and it effects the game so much.  Guys up buff's, put them on auto climb, come back 2 hours latter and flatten strat or HQ.   They need to have it so every 10 min or so plane needs to have JS input or something.  Minimal effort should equal minimal results. but that's just my humble opinion.  It really doesn't bother me much when HQ goes down.  I think its a huge waste of time with minimal benefit.  People do it just because they love the fact it gets people's panties all bunched up.
Title: Re: Why in the world did Fester map reset?
Post by: icepac on July 12, 2015, 08:56:38 AM
I watch dar bars lift deep in enemy territory and slowly ooze toward strats and start the warnings when they are 30 minutes out.........and nobody lifts a finger to defend so it's usually me against the attack.

The whiners don't want to defend any strat because they are usually feeding enemy fighter score at a badly planned "base take" that has no strategic advantage.

The lack of dar makes it hard to find the red dots that will eventually shoot them down.
Title: Re: Why in the world did Fester map reset?
Post by: hgtonyvi on July 12, 2015, 10:24:33 AM
It's not good for new players when the hq is down. Folks that's been here a while knows where the fight will be even tho hq is down. I think it's really frustrating for new players.
Title: Re: Why in the world did Fester map reset?
Post by: pembquist on July 12, 2015, 11:30:48 AM
Call me a whiner but I think there are a lot of us. Its basically that two aspects of the game, (HQ strat killing, resupply,) that are fine as small parts of ordinary gameplay become onerous and dominant like a bunch of 6 year olds screaming in the back seat and ruin the drive for the rest of us.

It has less impact on base taking than simply being organized would, it's a goal to achieve sure, but it's a goal that rewards only one player. We could do a better job of defending HQ but the important word in that sentence is "job."

This discussion has already been around the block several times and it is a recognized problem that is being addressed for the moment by manual intervention when possible. HTC has to balance the game and can't just throw the baby out with the bathwater so they can't do what I would which would be to email the players knocking down HQ and tell them to lay off until the issue is fixed by some game structure update, or else. Invoke rule #999 you have to attack a specific players b17s in a Sopwith Pup as punishment.
Title: Re: Why in the world did Fester map reset?
Post by: Wizz on July 12, 2015, 11:36:24 AM
you guys are so annoying. It truly takes a lot for me to get annoyed but you have accomplished this! Give urself a damn cookie while you are at it
Title: Re: Why in the world did Fester map reset?
Post by: guncrasher on July 12, 2015, 12:41:14 PM
you guys are so annoying. It truly takes a lot for me to get annoyed but you have accomplished this! Give urself a damn cookie while you are at it

feel free to leave the game.  we wont miss you.


semp
Title: Re: Why in the world did Fester map reset?
Post by: DmonSlyr on July 12, 2015, 12:57:42 PM
you guys are so annoying. It truly takes a lot for me to get annoyed but you have accomplished this! Give urself a damn cookie while you are at it

Lol this dude takes advantage of the easiest aspect to AH, has only been here like 2 years and thinks he has a grasp of this game and community. Why don't you learn the game better and be better at more aspects of the game before you talk crap. Don't think you are good just because you can take advantage of the game with hardly any competition. It's so cheesy brah.
Title: Re: Why in the world did Fester map reset?
Post by: Randy1 on July 12, 2015, 01:21:55 PM
Ok I have to ask....whats the big deal with the HQ going down? bases still flash and there is a country Chanel to find out whats going on.

Its information.  It would be like going to a new grocery store looking for a can of soup but there are no signs up so you walk up and down each isle to find soup then swear you will never shop there again.
Title: Re: Why in the world did Fester map reset?
Post by: 68ZooM on July 12, 2015, 01:40:13 PM
Lol this dude takes advantage of the easiest aspect to AH, has only been here like 2 years and thinks he has a grasp of this game and community. Why don't you learn the game better and be better at more aspects of the game before you talk crap. Don't think you are good just because you can take advantage of the game with hardly any competition. It's so cheesy brah.

he sucks in a fighter that's why he flies bombers even though he sucks in those to so when your suckage is  that bad you take the easiest route to greive as many players as you can so take down the HQ and piss off as many people as i can because I suck. and then to consistently thump your chest and how awesome you are
Title: Re: Why in the world did Fester map reset?
Post by: Lusche on July 12, 2015, 01:44:45 PM
Ok I have to ask....whats the big deal with the HQ going down? bases still flash and there is a country Chanel to find out whats going on.


This works very little to none during off hours, when ongoing battles are the exception, not the norm.
Title: Re: Why in the world did Fester map reset?
Post by: Wiley on July 12, 2015, 01:51:15 PM
Ok I have to ask....whats the big deal with the HQ going down? bases still flash and there is a country Chanel to find out whats going on.

Yep.  And if it's primetime and your gameplay consists of hording undefended bases, spawn camping, or upping into the vulch/spawncamp it doesn't impact you much at all.

If however you want to do something like say, defend strats from further attacks, or go after the guys that are porking the front line at high altitude, they become practically invisible.  If it's off peak times where people generally aren't hording, the entire enemy force is invisible until they start flashing a base.  If they're at 25000 feet, it's going to take you about half to 3/4 of an hour to intercept them once you find them and upping from the base they're passing over.

When dar is UP, half the time you can't get people to identify what they're chasing asking them specifically when it's a singleton or twosy in an obscure corner of the map.  That problem is magnified when dar's down because you don't even know who to ask.

The Readers Digest version, HQ being down negates meaningful strat defense and anything other than the most simplistic gameplay, and pretty much kills the entire capability of the side in offpeak hours.

Wiley.
Title: Re: Why in the world did Fester map reset?
Post by: Wizz on July 12, 2015, 03:16:36 PM
Lol this dude takes advantage of the easiest aspect to AH, has only been here like 2 years and thinks he has a grasp of this game and community. Why don't you learn the game better and be better at more aspects of the game before you talk crap. Don't think you are good just because you can take advantage of the game with hardly any competition. It's so cheesy brah.
your information is outdated.

How I play this game and what I have done are on a level much higher than your simple find a fight entertainment. Commanding, executing, and dominating the playing field is my creed. It doesnt always work out the way I want but thats the fun of it.

For 6 years ive played this game. I have evolved past your illusions of how you and others feel the way the game shoukd be played and I will continue for many years to come :neener:
Title: Re: Why in the world did Fester map reset?
Post by: Wizz on July 12, 2015, 03:17:38 PM
feel free to leave the game.  we wont miss you.


semp
u wish old fart :cheers:
Title: Re: Why in the world did Fester map reset?
Post by: Wizz on July 12, 2015, 03:22:24 PM
he sucks in a fighter that's why he flies bombers even though he sucks in those to so when your suckage is  that bad you take the easiest route to greive as many players as you can so take down the HQ and piss off as many people as i can because I suck. and then to consistently thump your chest and how awesome you are
This game is complicated and far from an arcade. Im decent in a fighter. Horrible turn/stall fighter. 100% money Jabo pilot. It takes month to learn a plane in this game. You have to fly something all the time to learn an edge.

My mode for playing the game is always to win the war. I can do more to influence that in buffs. Just like with any plane if you want to get good in it you have to practice. I die a lot because i put myself in situations simulating worse case scenario. It makes me better and I evolve.

I am a great buff pilot. I am not an immortal cartoon!

Title: Re: Why in the world did Fester map reset?
Post by: Wizz on July 12, 2015, 03:25:57 PM
If however you want to do something like say, defend strats from further attacks, or go after the guys that are porking the front line at high altitude, they become practically invisible.  If it's off peak times where people generally aren't hording, the entire enemy force is invisible until they start flashing a base.  If they're at 25000 feet, it's going to take you about half to 3/4 of an hour to intercept them once you find them and upping from the base they're passing over.

When dar is UP, half the time you can't get people to identify what they're chasing asking them specifically when it's a singleton or twosy in an obscure corner of the map.  That problem is magnified when dar's down because you don't even know who to ask.

The Readers Digest version, HQ being down negates meaningful strat defense and anything other than the most simplistic gameplay, and pretty much kills the entire capability of the side in offpeak hours.

Wiley.
LoL

Couldnt say that better myself!!! Such a high profile target and HTC leaves it how it is yet because they wont change it you instead hate the players who capitalize on it :rofl

The sickness within this community is horrifying! The sickness is strong with you
Title: Re: Why in the world did Fester map reset?
Post by: DmonSlyr on July 12, 2015, 03:35:06 PM
your information is outdated.

How I play this game and what I have done are on a level much higher than your simple find a fight entertainment. Commanding, executing, and dominating the playing field is my creed. It doesnt always work out the way I want but thats the fun of it.

For 6 years ive played this game. I have evolved past your illusions of how you and others feel the way the game shoukd be played and I will continue for many years to come :neener:

If you played to win the war, then you obviously have no clue what you are doing. Killing the HQ is not correlated with winning the war, as much as you may think. Hitech simply cannot change the dynamic of the HQ at this time. He is working on the new game. That being said, I know how to fly a lot of planes in this game. I can jabo and bomb and know a lot of strategy in this game. Simply flying to across the whole world to kill the HQ is not strategic what so ever. With all the time it takes, you and bros could have taken 2 bases. This is what you don't understand and this is why people don't really care for you. It doesn't matter that you can bomb, it matters that you are a cheap skate with cheap skate tactics, that ruin the game and do nothing to actually win the war. If you spent your time actually taking bases the players would actually appreciate you a lot more.
Title: Re: Why in the world did Fester map reset?
Post by: The Fugitive on July 12, 2015, 03:40:06 PM
LoL

Couldnt say that better myself!!! Such a high profile target and HTC leaves it how it is yet because they wont change it you instead hate the players who capitalize on it :rofl

The sickness within this community is horrifying! The sickness is strong with you

It's not that they WON'T change it, it's that they cant change it while the new version is in Alpha. Hitech was resetting the timer each morning for a while and it seemed to work well, far fewer complaints. Expect to see a change when the new version comes out.
Title: Re: Why in the world did Fester map reset?
Post by: Wizz on July 12, 2015, 04:56:07 PM
It's not that they WON'T change it, it's that they cant change it while the new version is in Alpha. Hitech was resetting the timer each morning for a while and it seemed to work well, far fewer complaints. Expect to see a change when the new version comes out.
I do expect a change which includes manned guns and a hard HQ :rock manned guns alone would solve the current problem!
Title: Re: Why in the world did Fester map reset?
Post by: Wizz on July 12, 2015, 04:58:27 PM
If you played to win the war, then you obviously have no clue what you are doing. Killing the HQ is not correlated with winning the war, as much as you may think. Hitech simply cannot change the dynamic of the HQ at this time. He is working on the new game. That being said, I know how to fly a lot of planes in this game. I can jabo and bomb and know a lot of strategy in this game. Simply flying to across the whole world to kill the HQ is not strategic what so ever. With all the time it takes, you and bros could have taken 2 bases. This is what you don't understand and this is why people don't really care for you. It doesn't matter that you can bomb, it matters that you are a cheap skate with cheap skate tactics, that ruin the game and do nothing to actually win the war. If you spent your time actually taking bases the players would actually appreciate you a lot more.
I have made dozen HQ runs in the 6 years i have played this game and only once with the 49ers. I have taken or helped take over a thousand bases though. Your opinion of how i played is warped by your problem with HQ and my unwillingness to shut up about it or anything else!

Title: Re: Why in the world did Fester map reset?
Post by: bustr on July 12, 2015, 04:59:04 PM
Last night on Fester it appeared that downing the HQ was planned to allow confusion to reign on the knights side while their bases were taken from them. That was one of the original reasons I think for allowing the HQ to be taken down on maps. Blind a country, then steal bases while they are confused. This Fester map is ideal for that, and we are lucky in some ways Fester didn't introduce this map back in the evil mega hoard days of the mid 2000s.

Game evolution over a decade is now showing us just how much player satisfaction of the larger community depends on global map radar untouched. Bombing the HQ has evolved into one player relieving himself from a tree branch on his neighbor's guests at a backyard BBQ and getting away with it.

Since the community at large is not paying $14.95 to spend their precious few hours stacked up over the HQ every day because one dork wants to whizz on them. Just like Hitech has never coded choke hold strategic objects that would allow a single player to take away all fighters across a country. The HQ has evolved to represent an action similar in it's mass customer dissatisfaction with this product. You do not allow a single customer to whizz on 1\3 of your paying customers every night of the week, multiple times in each night.

Hitech's recent action to shorten the HQ down time supports the over all customer negative experience. We are lucky he didn't make 163 free and available at all of the un-capture able bases near the HQ's. The increase of the 163 perk supported another community at large negative experience with the product.

Large enough negative experiences means canceled subscriptions which the whizzers in similar communities never seem to care about. But, they will have a single voice in forums trying to seem as loud as the larger dissatisfied community. With a single goal to keep the branch from being cut down that they nightly mount to whizz on their neighbor's BBQs.
Title: Re: Why in the world did Fester map reset?
Post by: guncrasher on July 12, 2015, 05:04:42 PM
I have made dozen HQ runs in the 6 years i have played this game and only once with the 49ers. I have taken or helped take over a thousand bases though. Your opinion of how i played is warped by your problem with HQ and my unwillingness to shut up about it or anything else!

lots of us have help or taken 1000's of bases, heck just playing for a year you can help take a couple of hundred.  so 1000 bases in 6 years is kind of on the low side.  heck we used to roll and taking 15 or 20 bases in a couple of hours before.  I remember the time we had buffs go up to 20k and we flew thru 4 bases and we didnt drop as the bases had already been taken, think it was the 6th when we dropped and we were almost out of fuel.

so I am not sure why you bragging about taking 1000 bases.


semp
Title: Re: Why in the world did Fester map reset?
Post by: icepac on July 12, 2015, 05:36:59 PM
Even just 2 years ago, any plane that overflew strats or HQ did not make it home alive.

Now, we have planes making 5 passes on the city at 10k and not enduring any interception.

The "change" is in the player base.

If they want to only furball, I don't see how having hq up or down makes any difference.
Title: Re: Why in the world did Fester map reset?
Post by: Chilli on July 12, 2015, 06:00:21 PM
Even just 2 years ago, any plane that overflew strats or HQ did not make it home alive.

Now, we have planes making 5 passes on the city at 10k and not enduring any interception.

The "change" is in the player base.

If they want to only furball, I don't see how having hq up or down makes any difference.

Furballer is just another red flag.  More than half of those that are referred to as furballing, could be placed into any of a number of categories like: base capturers, base defenders, ground vehicle assaulters, etc.  Neglecting any of these other types of game play could have just as negative impact on a country as losing their HQ. 

It does depend a lot on the size of population as to what any effect of any type of game play has on country spirit.  Before HQ downtimes, participants in Tank Town battles, was a concern.  Seldom, do I see zero effort in defending high value strats unless there are only 4 or 5 players in flight total for a country.  :rolleyes:
Title: Re: Why in the world did Fester map reset?
Post by: bustr on July 12, 2015, 06:41:53 PM
We have been updated by Hitech that he has coded new capture functions into AH3. Capture the flag and steal the sheep. Anyone have their head deep enough in the sand to not think the new code has to tie into an overall rewriting of the strat and capture back ground functions?

Or are you simply defending your favorite whizzing branch on an out of date dead tree?
Title: Re: Why in the world did Fester map reset?
Post by: 715 on July 12, 2015, 07:48:46 PM
I do expect a change which includes manned guns and a hard HQ :rock manned guns alone would solve the current problem!

Huh?  How does a manned gun hit a 38,000 ft set of bombers?  They wouldn't show up from the ground even as an iconless dot at that alt.  Even if they did, the 88 mm would have exactly zero chance of ever hitting them before they dropped.  Is your idea of fair and balanced giving us a defense that has a probability of success that is mathematically identical to zero?
Title: Re: Why in the world did Fester map reset?
Post by: Wizz on July 12, 2015, 09:25:08 PM
lots of us have help or taken 1000's of bases, heck just playing for a year you can help take a couple of hundred.  so 1000 bases in 6 years is kind of on the low side.  heck we used to roll and taking 15 or 20 bases in a couple of hours before.  I remember the time we had buffs go up to 20k and we flew thru 4 bases and we didnt drop as the bases had already been taken, think it was the 6th when we dropped and we were almost out of fuel.

so I am not sure why you bragging about taking 1000 bases.


semp
I have helped take thousands apon thousands apon thousand of base takes.... Is the better

while yall blow each other air im still backing what i say up in game 24/7. or maybe 2-10 hrs a day when i can
Title: Re: Why in the world did Fester map reset?
Post by: Oldman731 on July 12, 2015, 09:29:11 PM
Just thought I might point out that you guys are arguing with a child troll.

Based on the results, I expect that he will be promoted to Troll First Class pretty soon.

- oldman
Title: Re: Why in the world did Fester map reset?
Post by: Wizz on July 12, 2015, 09:39:07 PM
Just thought I might point out that you guys are arguing with a child troll.

Based on the results, I expect that he will be promoted to Troll First Class pretty soon.

- oldman
Troll?? I back up my trollniz with in-game action oldman
Sgt. Troll is more fitting but I appreciate your kindness
Title: Re: Why in the world did Fester map reset?
Post by: DmonSlyr on July 13, 2015, 08:39:43 AM

while yall blow each other air im still backing what i say up in game 24/7. or maybe 2-10 hrs a day when i can


No, you will be in the air wasting your day spending 8 hours flying to a HQ to drop the radar for no strategical reason at all.

Why don't you just play flight simulator or go into offline mode?

No one...I mean NO ONE, thinks you are cool for dropping the HQ all by yourself.


The only thing you are proving is your dweebery. Try going 21 killls 6 sorties and no deaths in the p38 like I am doing this tour.. That is real skill. The difference between you and me is that I can easily play your game but you wouldn't have a chance playing mine.

Title: Re: Why in the world did Fester map reset?
Post by: waystin2 on July 13, 2015, 09:21:34 AM
I have helped take thousands apon thousands apon thousand of base takes.... Is the better

while yall blow each other air im still backing what i say up in game 24/7. or maybe 2-10 hrs a day when i can
(http://www.peopleareidiots.com/wp-content/uploads/2012/04/drugs.jpg)
Title: Re: Why in the world did Fester map reset?
Post by: Vinkman on July 13, 2015, 12:29:49 PM
I Don't like the fester map for air combat because:
1) So many V-bases of close proximity all in a row create a  lot of GV action so pilot count is lowered.
2) Air bases at key points are far apart making for long flights to get the action. partially becuase the action is V-base centric. SO bandits don;t move past the last V-base in the chain that they control.
3) too many enemy planes run to the numberous V-bases for Ack cover.

This map seems designed with GVs in mind, which is fine for GV. I don't do a lot of gv-ing because air combat is better. Unless there isn't any air combat which I find way too often on this map.

That said, the terrain is interesting and Fester did good job on the small details of this map. it's the base layout that doesn;t suit my stile of play.  :salute 

Title: Re: Why in the world did Fester map reset?
Post by: earl1937 on July 13, 2015, 01:41:50 PM
It is now the most hated map in the game from all the vox and text buffer traffic.  It is a shame too, with all the work Fester but in the map and the innovation added into the map.
:airplane: Easiest way to fix the "Fester" map, is to do away with a lot of the bases. But on the other hand if you do, then you have to fly to far to get in a fight, so then you have those people complaining.
Best thing that could happen is take it out of rotation and put back the one they took out, can't remember the name right now, but had a lot of high mountains right in the middle.
Title: Re: Why in the world did Fester map reset?
Post by: Zoney on July 13, 2015, 02:09:20 PM
:airplane: Easiest way to fix the "Fester" map, is to do away with a lot of the bases. But on the other hand if you do, then you have to fly to far to get in a fight, so then you have those people complaining.
Best thing that could happen is take it out of rotation and put back the one they took out, can't remember the name right now, but had a lot of high mountains right in the middle.

Trinity.  I loved that map.  Was my absoluteylest fovoritestest.
Title: Re: Why in the world did Fester map reset?
Post by: Chilli on July 13, 2015, 02:10:07 PM
NEVER take this out of rotation.  Especially not to put Trinity back in.  My Earl, what are you smoking?   :furious

The only current downfalls are the resupply times for a downed HQ, and maybe what Vinkman said about availability of ack guns in the numerous vbases.

Fester did an extremely nice JOB creating this.  If he were to somehow edit the map to fix these flaws, he would only need to:


Those are all things that we can live without, but would only improve the most action packed map that we currently have in rotation.  With the amount of time and effort necessary for such a project, would I do that if I were Fester hearing such harsh criticism?  :rolleyes:

For those of you still holding out for Trinity, maybe in the next generation if there was some MAJOR change in map reset criteria.  The MAJOR problem with Trinity was, we were stuck with it for the entire 7 days and because it was next to impossible to reset, it always seemed to be the map in play, with the odds heavily stacked that it would be (as other maps were rolled in a couple of days - JUST LIKE FESTER WAS YESTERDAY).
Title: Re: Why in the world did Fester map reset?
Post by: Wiley on July 13, 2015, 02:21:45 PM
NEVER take this out of rotation.  Especially not to put Trinity back in.  My Earl, what are you smoking?   :furious

The only current downfalls are the resupply times for a downed HQ, and maybe what Vinkman said about availability of ack guns in the numerous vbases.

Fester did an extremely nice JOB creating this.  If he were to somehow edit the map to fix these flaws, he would only need to:

  • move spawns closer to HQ
  • reduce number of vehicle bases but maintain the close spawn distance between them
  • fix the color dar bar

For those of you still holding out for Trinity, maybe in the next generation if there was some MAJOR change in map reset criteria.  The MAJOR problem with Trinity was, we were stuck with it for the entire 7 days and because it was next to impossible to reset, it always seemed to be the map in play, with the odds heavily stacked that it would be (as other maps were rolled in a couple of days - JUST LIKE FESTER WAS YESTERDAY).
  • improve clipboard map drawing of waterways

Those are all things that we can live without, but would only improve the most action packed map that we currently have in rotation.  With the amount of time and effort necessary for such a project, would I do that if I were Fester hearing such harsh criticism?  :rolleyes:

Oh, he already had his blowup over criticism of the map, within a couple weeks of it being released.  I don't recall 2 being mentioned, but according to him 1 and 3 were by design, and the main reason he was blowing up at people criticizing it.

Wiley.
Title: Re: Why in the world did Fester map reset?
Post by: Nathan60 on July 13, 2015, 02:49:40 PM
Troll?? I back up my trollniz with in-game action oldman
Sgt. Troll is more fitting but I appreciate your kindness
Man he even knows what he is doing is wrong someone please put this kid out of his misery.
Title: Re: Why in the world did Fester map reset?
Post by: Chilli on July 13, 2015, 04:57:47 PM
Oh, he already had his blowup over criticism of the map, within a couple weeks of it being released.  I don't recall 2 being mentioned, but according to him 1 and 3 were by design, and the main reason he was blowing up at people criticizing it.

Wiley.

A few weeks after it arrived, and how many posts were dedicated to removing it from rotation because of 3 (gray dar bars)?  That alone deserved a face palm.  So what, some don't appreciate the color blind moment?  I would have had some pretty snarky things to say after such a long project. 

He may or may not have changed his mind on 1 (HQ resupply spawn) after confirmation by recent changes by HTC, this is not the way to please customers.
Title: Re: Why in the world did Fester map reset?
Post by: Wiley on July 13, 2015, 05:15:14 PM
A few weeks after it arrived, and how many posts were dedicated to removing it from rotation because of 3 (gray dar bars)?  That alone deserved a face palm.  So what, some don't appreciate the color blind moment?  I would have had some pretty snarky things to say after such a long project. 

He may or may not have changed his mind on 1 (HQ resupply spawn) after confirmation by recent changes by HTC, this is not the way to please customers.

The bardar colors, I don't see how it adds anything or takes anything away, but whatever.

I was slightly surprised at how adamant he was about the difficulty of resupply, but it was very intentional.  *shrug*

Wiley.
Title: Re: Why in the world did Fester map reset?
Post by: Grin on July 13, 2015, 07:54:15 PM
I like the map, personally.

Got tired of the Bish doing short-roll HQ hits after they pushed up to it, so I grabbed 4 guys and set up a long-duration CAP. They eventually stopped coming.
Title: Re: Why in the world did Fester map reset?
Post by: Scca on July 14, 2015, 07:54:17 AM
I like the map, personally.

Got tired of the Bish doing short-roll HQ hits after they pushed up to it, so I grabbed 4 guys and set up a long-duration CAP. They eventually stopped coming.
While a good answer to the HQ problem, this type of play isn't for most.  If I wanted to spend what little time I have online to play flying patterns, I can fire up MSFS and do that all day long. 

In the end, the real problem that refuses to be addressed by HTC is the ease of which HQ can be taken down by a single box of lancs. If he would just up the hardness a weeeeeee bit, so it would take at least a lanc and a little more, a single 400 lb adolescent living in his parents basement couldn't take it out, I feel much of the HQ problem would solve itself.   :salute
Title: Re: Why in the world did Fester map reset?
Post by: DmonSlyr on July 14, 2015, 11:53:29 AM
While a good answer to the HQ problem, this type of play isn't for most.  If I wanted to spend what little time I have online to play flying patterns, I can fire up MSFS and do that all day long. 

In the end, the real problem that refuses to be addressed by HTC is the ease of which HQ can be taken down by a single box of lancs. If he would just up the hardness a weeeeeee bit, so it would take at least a lanc and a little more, a single 400 lb adolescent living in his parents basement couldn't take it out, I feel much of the HQ problem would solve itself.   :salute

He has addressed that. It is because it is not as simple as you think and the hardness of objects was built into the current engine model  which is not the top priority for right now. Basically it would take a lot of work and not push the company toward the new enigne and development.
Title: Re: Why in the world did Fester map reset?
Post by: Scca on July 14, 2015, 12:09:52 PM
He has addressed that. It is because it is not as simple as you think and the hardness of objects was built into the current engine model  which is not the top priority for right now. Basically it would take a lot of work and not push the company toward the new enigne and development.
I thought there was an HQ hardness setting in Object Settings.  Will have to check when I get home
Title: Re: Why in the world did Fester map reset?
Post by: The Fugitive on July 14, 2015, 12:15:49 PM
I thought there was an HQ hardness setting in Object Settings.  Will have to check when I get home


There is as well as the time down setting but it needs to be set each day. To make it permanent he would have to update this version of the game and he isn't going to do that while they are running the alpha. Some compatability  issue.

So until we get the new version we will have to hold out. I think it was much better when HTC was setting the down time to 5 minutes each day for a week. There seemed to be a lot less complaining about the HQ issue.
Title: Re: Why in the world did Fester map reset?
Post by: Wiley on July 14, 2015, 12:22:12 PM
There is as well as the time down setting but it needs to be set each day.

To be precise, any time the map resets.  He was checking it daily.

Wiley.
Title: Re: Why in the world did Fester map reset?
Post by: 715 on July 14, 2015, 02:03:49 PM
The HQ hardness is just a setting in the Arena tables and offline you can change it to anything you want.  What HT said is that the default settings for the table are hard coded so if the HQ hardness was changed in the table by HTC it would just reset on the next map reset to the default setting.  In other words the default settings are not kept in a server table, they are hard coded into the program (which is unfortunate).
Title: Re: Why in the world did Fester map reset?
Post by: Interceptor on July 14, 2015, 05:01:33 PM
Yeah, just come try to find a fight at low pop. :mad:


Ok I have to ask....whats the big deal with the HQ going down? bases still flash and there is a country Chanel to find out whats going on.
Title: Re: Why in the world did Fester map reset?
Post by: bustr on July 14, 2015, 06:03:31 PM
It's about being able to see the red dots. Even if it's the red dots a sector over from the field under attack with it's radar down. If our game was totally about finding the most bad guys to up into and fight, we would not need to see the red dots. The biggest red darbar would suffice, and off you go like a samurai deciding today is a good day to die. Which the majority would die due to how so many from experience use the locations of the red dots to adjust their entry strategies to the combat zone. In FSO everyone is equally blind.

Most of you poopooing this want to force those who complain that having no red dots, are cowards. So you can  humiliate them in public for not nutting up and take being blind while you kick them in their nads until the HQ comes up.
 
So who is stupider in a dark ally? The guy with night goggles and a baseball bat hiding in the shadows. Or the guy without who knows you are there, knows he will never see you, and decides to wait for the sun to come up before going down that ally? So why do you need all those advantages to succeed in smashing the blind guy's head in? A nutting up problem maybe.......

FSO has no radar, just a lot of mutual nutting up to equal adversity. But the MA, blinding a whole country just to humiliate them with blindness seems like a lack of nutting up and taking the cheap way out.
Title: Re: Why in the world did Fester map reset?
Post by: Scca on July 15, 2015, 10:05:45 AM
There is as well as the time down setting but it needs to be set each day. To make it permanent he would have to update this version of the game and he isn't going to do that while they are running the alpha. Some compatability  issue.

So until we get the new version we will have to hold out. I think it was much better when HTC was setting the down time to 5 minutes each day for a week. There seemed to be a lot less complaining about the HQ issue.
:aok gotcha