Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: hitech on July 14, 2015, 11:58:08 AM

Title: For Ack Ack
Post by: hitech on July 14, 2015, 11:58:08 AM
Since he loves P38's.

The new lighting of the current alpha with a cruise through ndisles. And showing other components of the alpha.

P38 Lighting (http://www.hitechcreations.com/images/stories/videos/alpha64_720p.mp4)

Note Only a few gauges have been modified in the 38 vs the current AH version.

HiTech
Title: Re: For Ack Ack
Post by: FBKampfer on July 14, 2015, 12:01:57 PM
This is exquisite!!!


Also.... First!
Title: Re: For Ack Ack
Post by: Tracerfi on July 14, 2015, 12:10:01 PM
Well Hitech this looks very very good!!!! But its still alpha not beta so it will change more  :cheers: keep it up
Title: Re: For Ack Ack
Post by: Scca on July 14, 2015, 12:12:16 PM
Is that a HUD?
Title: Re: For Ack Ack
Post by: DmonSlyr on July 14, 2015, 12:15:36 PM
Looks very green! love the contrast. Ditching will be very hard and trees will now be the new #1 killer rather than AAA hehehe.  :airplane:


I really like how you incorporated more ground structures and buildings. 


Wish you would have sat back more in the cockpit. ohwell.

I'm excited for the new terrain. It looks like Jurassic Park!

P.S Violator > Ackack in the p38  :neener:





Title: Re: For Ack Ack
Post by: ImADot on July 14, 2015, 12:25:54 PM
Is that a HUD?

Yep, and did you notice he used a command to insta-climb to 9000'? I'd like to play in "debug" mode.  :D
Title: Re: For Ack Ack
Post by: Kazaa on July 14, 2015, 12:35:32 PM
See rule #4
Title: Re: For Ack Ack
Post by: Skyyr on July 14, 2015, 12:36:33 PM
My skepticism is gone. This looks amazing!

Noticing the flyby of Rosie and Waffle, does this mean we'll have nametags enabled?!?!?!  :x  :x  :x
Title: Re: For Ack Ack
Post by: Zoney on July 14, 2015, 12:42:11 PM
Oh my!  There are cracks in the tarmac.  The flaws in the Canopy show when you look sunward.  the trees are lit on one side and shadows on the other.

There    is    so    much   more.

All you previous players / lurkers, fire up your accounts, get some stick time and and get ready for some fun!
Title: Re: For Ack Ack
Post by: DEECONX on July 14, 2015, 12:42:17 PM
This is beautiful! 2 weeks?!?!  :x
Title: Re: For Ack Ack
Post by: DmonSlyr on July 14, 2015, 12:45:37 PM


Noticing the flyby of Rosie and Waffle, does this mean we'll have nametags enabled?!?!?!  :x  :x  :x

Ehhh. I hope not! The runners will never fight if they already know who is fighting. The level of surprise is the best part in this game as to who you think you are fighting. Plus noobs will be easier kills because you will be able to target them over and over again.

Just my opinion on the subject.
Title: Re: For Ack Ack
Post by: puller on July 14, 2015, 12:47:27 PM
Looks great  :aok
Title: Re: For Ack Ack
Post by: SysError on July 14, 2015, 12:48:16 PM
Yep, and did you notice he used a command to insta-climb to 9000'? I'd like to play in "debug" mode.  :D

Whole thing looks great.

I did notice a number of items that I wondered about: A development tool feature or a new game feature? 
Title: Re: For Ack Ack
Post by: hitech on July 14, 2015, 12:55:41 PM

Noticing the flyby of Rosie and Waffle, does this mean we'll have nametags enabled?!?!?!  :x  :x  :x
No that is simply a debug build option.

HiTech
Title: Re: For Ack Ack
Post by: ink on July 14, 2015, 12:57:55 PM
that is a very highly polished P38 :eek:
Title: Re: For Ack Ack
Post by: popeye on July 14, 2015, 01:00:02 PM
Cool stuff.  Glad to see it is getting closer.

I notice the icons were ticking off single yards.  Wonder if that is a new thing or if the current 100 yard resolution is an arena setting.


(kong)
Title: Re: For Ack Ack
Post by: SlipKnt on July 14, 2015, 01:03:49 PM
Amazing!!!  I'd make that my Wishlist Wish...   To roll the update out!!! 

I have a new system to rock the graphics.  Can't wait!

 :rock
Title: Re: For Ack Ack
Post by: nooby52 on July 14, 2015, 01:16:36 PM
 :aok
Title: Re: For Ack Ack
Post by: DubiousKB on July 14, 2015, 01:19:35 PM
Holy Incredible Detail Batman!   :aok
Title: Re: For Ack Ack
Post by: Reaper90 on July 14, 2015, 01:21:40 PM
Oh my!  There are cracks in the tarmac.  The flaws in the Canopy show when you look sunward.  the trees are lit on one side and shadows on the other.

There    is    so    much   more.

All you previous players / lurkers, fire up your accounts, get some stick time and and get ready for some fun!

This, This, and All THIS again!  :aok

The scratches in the canopy glass, and the reflections off the glass instrument faces.... the first things I noticed.

LOVE it.

I'm not the type to normally give a rat's arse about "eye candy" but I know it's so important with the kids these days, the "world" that AH has always been, and the gameplay experience, have always been the hook for me..... but I do have to say:

"Dang! That's PURTY!"

 :cheers:
Title: Re: For Ack Ack
Post by: Karnak on July 14, 2015, 01:24:08 PM
A lot of things look very good.  The detail level is much nicer. the canopy flaws when looking into the sun, the lighting effects.  That said, I noticed this as well:
that is a very highly polished P38 :eek:

That is an airshow polished P-38.  A bit too polished, in my opinion.
Title: Re: For Ack Ack
Post by: ink on July 14, 2015, 01:57:51 PM
A lot of things look very good.  The detail level is much nicer. the canopy flaws when looking into the sun, the lighting effects.  That said, I noticed this as well:
That is an airshow polished P-38.  A bit too polished, in my opinion.


 :aok


I am lovin the new canopy details....  :joystick:


I admit the new version even on lowest settings....looks WAY better then the current one. 
Title: Re: For Ack Ack
Post by: 100Coogn on July 14, 2015, 01:58:39 PM
Looking good.   :aok  I really like the detailed runway and the scratched up glass in the cockpit.

Coogan
Title: Re: For Ack Ack
Post by: tmetal on July 14, 2015, 03:21:46 PM
absolutely loved the lighting effects of the HE rounds hitting the ground at night
Title: Re: For Ack Ack
Post by: Max on July 14, 2015, 03:57:32 PM
Hitech -

There was some "scuttlebutt" on ch 200 this afternoon along the lines of, "well, I guess HTC expects us all to buy new systems."  Care to enlighten the masses?

The Vid looks terrific!
Title: Re: For Ack Ack
Post by: hitech on July 14, 2015, 03:59:29 PM
Hitech -

There was some "scuttlebutt" on ch 200 this afternoon along the lines of, "well, I guess HTC expects us all to buy new systems."  Care to enlighten the masses?

It should run on almost all computers now playing AH. It also is very scalable with many options to turn off.

HiTech
Title: Re: For Ack Ack
Post by: MajWoody on July 14, 2015, 04:07:47 PM
It should run on almost all computers now playing AH. It also is very scalable with many options to turn off.

HiTech
What video card are you using in that film, and at what settings?
Title: Re: For Ack Ack
Post by: BowHTR on July 14, 2015, 04:14:58 PM
What video card are you using in that film, and at what settings?

from what Skuzzy said in-game, It was running off an old intel E8400 CPU with a Nivida 660GTX video card.
Title: Re: For Ack Ack
Post by: hitech on July 14, 2015, 04:15:38 PM
What video card are you using in that film, and at what settings?

GeForce GTX 660. Default settings.

In AH I turned up the tree detail distance.

HiTech
Title: Re: For Ack Ack
Post by: Max on July 14, 2015, 04:25:19 PM
Thanks for the reply  :aok
Title: Re: For Ack Ack
Post by: jeep00 on July 14, 2015, 04:27:00 PM
Absolutely stunning. Looks great. I would like to ask-are you going to incorporate any of the amazing soundpacks out there or are there (likely) financial implications in doing this? Secondarily, will all of the work done on those prior packs have to be redone, or will they be able to be adapted fairly easily?

I ask because I do love Twinbooms soundpack. No offense intended.  :salute
I also apologize if this has already been asked and or answered.
Title: Re: For Ack Ack
Post by: hitech on July 14, 2015, 04:45:11 PM
Absolutely stunning. Looks great. I would like to ask-are you going to incorporate any of the amazing soundpacks out there or are there (likely) financial implications in doing this? Secondarily, will all of the work done on those prior packs have to be redone, or will they be able to be adapted fairly easily?

I ask because I do love Twinbooms soundpack. No offense intended.  :salute
I also apologize if this has already been asked and or answered.
We  can not incorporate user sound packs do to Copy Right issues.
No changes have been implemented to the sound system I.E. all the current sound packs work, but I have been working on the event & fmod driven system for  release post beta.

HiTech
Title: Re: For Ack Ack
Post by: ink on July 14, 2015, 04:59:27 PM
It should run on almost all computers now playing AH. It also is very scalable with many options to turn off.

HiTech

do you care if I post a pic of what it looks like on my dinosaur?

I bet it will ease a few minds.
Title: Re: For Ack Ack
Post by: BowHTR on July 14, 2015, 05:00:52 PM
do you care if I post a pic of what it looks like on my dinosaur?

I bet it will ease a few minds.

Can you define what your dinosaur is, please?
Title: Re: For Ack Ack
Post by: 49Dallas on July 14, 2015, 05:04:09 PM
Can you define what your dinosaur is, please?

Guessing his computer.

New video looks great, I can't wait for it. Will the HUD stay in the final version?
Title: Re: For Ack Ack
Post by: ink on July 14, 2015, 05:05:25 PM
Can you define what your dinosaur is, please?

AMD Athlon 64X2...5600 2.9 GHz (Duel core)

4830 MSI 1 gig

OS xp..sp3....

running at 1920-1080
Title: Re: For Ack Ack
Post by: BowHTR on July 14, 2015, 05:05:46 PM
Guessing his computer.

New video looks great, I can't wait for it. Will the HUD stay in the final version?

Define, as in, tell us what his comp specs are.
Title: Re: For Ack Ack
Post by: Guppy35 on July 14, 2015, 05:08:00 PM
That's not a 38G :)

And the crew chief needs to get a softer rag for cleaning the cockpit glass.  Too many scratches.

Looks nice otherwise :aok
Title: Re: For Ack Ack
Post by: hgtonyvi on July 14, 2015, 05:31:54 PM
Looks like the skin is to polished. The graphics looks really tempting. I can't wait to see how it will look when all the different planes furbal. I can't wait to see the new damage model and how the planes will fall apart.
Title: Re: For Ack Ack
Post by: WEZEL on July 14, 2015, 05:50:58 PM
I hope the HUD does not make it into the game otherwise Looks good keep up the hard work.  :salute
Title: Re: For Ack Ack
Post by: toddbobe on July 14, 2015, 06:30:24 PM
HiTech:

While I love all the work on the new graphics package... I beg... Beg you to please devote some resources to getting some new players. Often we have more bases not flashing than players logged on. It has gotten to the point that I can nearly tell the player by the way he flies.
Can you let us masses know your plans in this area?
Todd
Title: Re: For Ack Ack
Post by: pipz on July 14, 2015, 06:35:22 PM
Looks good! I noticed the dirty and scratched up canopy! Huzzah!  :aok  :aok  :banana:  :rock
Title: Re: For Ack Ack
Post by: DEECONX on July 14, 2015, 06:43:42 PM
HiTech:

While I love all the work on the new graphics package... I beg... Beg you to please devote some resources to getting some new players. Often we have more bases not flashing than players logged on. It has gotten to the point that I can nearly tell the player by the way he flies.
Can you let us masses know your plans in this area?
Todd


Here's to hoping for new commercials with the new release. That's what got me hooked many moons ago watching top ten or something on the military channel
Title: Re: For Ack Ack
Post by: DREDIOCK on July 14, 2015, 07:58:41 PM
Looks great.

But am I the only one this video isnt running smoothly for?
Title: Re: For Ack Ack
Post by: Max on July 14, 2015, 08:10:45 PM
I had buffering delays on my iPad & desktop.
Title: Re: For Ack Ack
Post by: Volron on July 14, 2015, 08:13:59 PM
Surprised no one noticed the IAS/Altitude display in the Top L, and the flashes on the ground the guns made when he strafed the ground. :)

Was that just the 20mm, or were the .50's doing it as well?  I just want to make sure I wasn't seeing things. :D
Title: Re: For Ack Ack
Post by: MrKrabs on July 14, 2015, 08:22:28 PM
This video makes me sad  :uhoh
Title: Re: For Ack Ack
Post by: BowHTR on July 14, 2015, 08:37:35 PM
Surprised no one noticed the IAS/Altitude display in the Top L, and the flashes on the ground the guns made when he strafed the ground. :)

Was that just the 20mm, or were the .50's doing it as well?  I just want to make sure I wasn't seeing things. :D

The info in the top left was noticed in the update before this one. Same as the pitch indication.

Heres the link in case you missed it. Lots of good stuff popping up!  :aok  :joystick:

http://bbs.hitechcreations.com/smf/index.php/topic,373429.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,373429.0.html)
Title: Re: For Ack Ack
Post by: Volron on July 14, 2015, 08:53:10 PM
The info in the top left was noticed in the update before this one. Same as the pitch indication.

Heres the link in case you missed it. Lots of good stuff popping up!  :aok  :joystick:

http://bbs.hitechcreations.com/smf/index.php/topic,373429.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,373429.0.html)

Ah.  I noticed the pitch indicator, but missed the other one. :o
Title: Re: For Ack Ack
Post by: GhostCDB on July 15, 2015, 02:06:22 AM
 :aok
Title: Re: For Ack Ack
Post by: Chilli on July 15, 2015, 04:01:54 AM
As for all of the "too polished" comments; skinners are welcome to dirty them up a bit. 

For now, the polished look and effects that reflect from it, add to the feel of looking at a "real" airplane.  So, the challenge is out!  Skinners, do you have the time for some sandpaper in JUST the right  places on those shiny aluminum skins?

If I recall correctly, there is a mask layer just for the degree of shiny effects.  Come on, I don't think you really want such a great graphic update in lighting, but still stick with white and gray paint substituting for aluminum skins. 

I can imagine a ton of new detail wear effects, but to begin with, nothing wrong with showing off that brand new, fresh from the factory 'diamond'.

(http://i152.photobucket.com/albums/s199/guppy35/602%20Squadron/MattsMustang_zpsbfci8zou.jpg)

Thank you Guppy, I bet the little one could give us all, a lesson or two about imagination.  This photo is priceless, you can see the wheels turning in his head as he studies his reflection on the surface.
Title: Re: For Ack Ack
Post by: Bruv119 on July 15, 2015, 04:43:40 AM
For those worrying about pc specs I have an old dualcore e6600 with an ati 5850.  This version is more gpu dependant and I can get 60fps with most details on.  It is so much smoother than the current version.   How it runs in a busy furball will dictate whether I will upgrade, however all the scalable options remain and htc have gathered alot of hardware comparisons amongst the alpha group.

Title: Re: For Ack Ack
Post by: Schwalbee on July 15, 2015, 06:05:28 AM
I begin by saying that i an really excited after watching this video for the new update. But Hi-tech,if you don't mind me giving some advice, coming from a long time ww2 flight simmer who has played all the new and old sims in the genre, but am fairly new to AH, there are some things that could use some work. To begin with, Advertisement and being professional and structured. I'm not talking about commercials lol. For example, the title of this thread, "For Ack Ack" no new player or person new to AH on the forums would know what this thread is about, yet this thread is of real importance and holds value for new interested players. OK, I know it's the forum and new players won't wander  here, but there isn't even a update blog on the main website for this video. There has to be a step up in showcasing these new updates honestly. A weekly devblog maybe or some form of constant weeky or semi weekly updates to keep the community involved and interest at its peak. People don't like being in the dark and when they don't here words of anything for months at a time they feel their investment is wasted. These I feel are little things which will add up and keep old players staying and maybe new ones to come aboard. Thank you, I hope I didn't overstep my position on these forums but I am just giving my 2 cents because I want AH to continue and grow. <S>

Sent from my SM-N910T using Tapatalk

Title: Re: For Ack Ack
Post by: BuckShot on July 15, 2015, 06:57:27 AM
Awesome! Now the polished mirrored sections on the inboard sides of the 38 engine cowlings can be used to watch the nose gear retract, just like the real thing.

Maybe this means we'll get rear view mirror now.

Please make the HUD an option that can be turned on/off.

Keep it up! ~S~
Title: Re: For Ack Ack
Post by: Randy1 on July 15, 2015, 07:14:57 AM
There was a study done to evaluate a polished finish on the P-51 if I remember right and made a notable difference.  From what I have read the P-38L was unpainted but not polished from the factory.
Title: Re: For Ack Ack
Post by: Traveler on July 15, 2015, 08:49:31 AM
Is that a HUD?

Noticed that also , didn't see a direct answer to your question.  I hope it's just a debug tool.  I know the English had something in their night fighters, however, until around 1955 or so, only 375 units were produced.  It didn't exist in the American P38 during the war, not as production item.
Title: Re: For Ack Ack
Post by: ImADot on July 15, 2015, 09:03:01 AM
Noticed that also , didn't see a direct answer to your question.  I hope it's just a debug tool.  I know the English had something in their night fighters, however, until around 1955 or so, only 375 units were produced.  It didn't exist in the American P38 during the war, not as production item.

Yes, HT is using a debug build. You will not see a HUD, or digital readouts in the corner, or commands to insta-climb to altitude, etc., etc.
Title: Re: For Ack Ack
Post by: FLOOB on July 15, 2015, 09:17:06 AM
I liked the sepia tones and the scratched plexiglass.
Title: Re: For Ack Ack
Post by: hitech on July 15, 2015, 09:44:06 AM
Yes, HT is using a debug build. You will not see a HUD, or digital readouts in the corner, or commands to insta-climb to altitude, etc., etc.

The hud ,IAS and Alt will be in the new version. The icon and alt are debug stuff.

HiTech
Title: Re: For Ack Ack
Post by: ImADot on July 15, 2015, 09:48:11 AM
The hud ,IAS and Alt will be in the new version. The icon and alt are debug stuff.

HiTech

Oh. Does that mean we will now be able to see what altitude we're at while in CM Eye mode?  :x
Title: Re: For Ack Ack
Post by: puller on July 15, 2015, 10:32:55 AM
Will we be able to toggle the hud on/off....and especially off for special events and stuff

I like the look of the hud and the concept...just don't think I'm gonna use it...
Title: Re: For Ack Ack
Post by: Hetzer7 on July 15, 2015, 10:37:36 AM
Looks fantastic HTC, cant wait! <S>
Title: Re: For Ack Ack
Post by: hitech on July 15, 2015, 11:07:31 AM
Will we be able to toggle the hud on/off....and especially off for special events and stuff

I like the look of the hud and the concept...just don't think I'm gonna use it...

You can turn it off for yourself, I doubt that I will make it a host config.

HiTech
Title: Re: For Ack Ack
Post by: FLOOB on July 15, 2015, 11:09:59 AM
Heads up display in a world war two aeroplane? Have you struck your head old boy?
Title: Re: For Ack Ack
Post by: mbailey on July 15, 2015, 11:10:09 AM
Has anyone noticed Ack hasn't answered yet, I'm a bit concerned he watched the vid and may have fainted...... :eek:
Title: Re: For Ack Ack
Post by: hitech on July 15, 2015, 11:33:14 AM
Heads up display in a world war two aeroplane? Have you struck your head old boy?

People didn't get to fly again after death in WWII either. (I.E. Your simply playing the selective realism game)

The pitch ladder and the IAS & Alt are  no different then how our stall horn works. Some things simply are more difficult on a computer screen then in the real thing. Knowing your attitude and speed are much more difficult on a computer screen then in real life, especially when flying in the vertical. Hence the addition is simply a substation for the information (i.E. Feel and peripheral vision) that you would have in real life.

Doing accurate & realistic simulation is not simply a matter of it was xxx way in real life hence it must be xxx way on the sim. Some things simply can not be a direct substitution for real life because of the lack of feed back a 2 d monitor and a spring loaded joystick give you.

HiTech
Title: Re: For Ack Ack
Post by: SilverZ06 on July 15, 2015, 11:38:22 AM
See rule #6
Title: Re: For Ack Ack
Post by: Reaper90 on July 15, 2015, 11:41:35 AM
 :rofl :rofl :rofl
Title: Re: For Ack Ack
Post by: Wiley on July 15, 2015, 11:43:46 AM
People didn't get to fly again after death in WWII either. (I.E. Your simply playing the selective realism game)

The pitch ladder and the IAS & Alt are  no different then how our stall horn works. Some things simply are more difficult on a computer screen then in the real thing. Knowing your attitude and speed are much more difficult on a computer screen then in real life, especially when flying in the vertical. Hence the addition is simply a substation for the information (i.E. Feel and peripheral vision) that you would have in real life.

Doing accurate & realistic simulation is not simply a matter of it was xxx way in real life hence it must be xxx way on the sim. Some things simply can not be a direct substitution for real life because of the lack of feed back a 2 d monitor and a spring loaded joystick give you.

HiTech

Having never flown aerobatically, I can't say, but while looking out the top of your canopy or backwards in the vertical, can you actually judge your IAS and alt down to the mph and foot on a clear day?  Even within 10?  I'm not talking when you're getting close to stall, you can obviously see and feel that.

Wiley.
Title: Re: For Ack Ack
Post by: hitech on July 15, 2015, 11:50:51 AM
Having never flown aerobatically, I can't say, but while looking out the top of your canopy or backwards in the vertical, can you actually judge your IAS and alt down to the mph and foot on a clear day?  Even within 10?  I'm not talking when you're getting close to stall, you can obviously see and feel that.

Wiley.

No, but the glance at the air speed is so much easier in a real plane,  it is almost equivalent to having to glance up to the corner of your screen in most cases. Hence why it is not in the center of the screen near your pitch ladder.

HiTech
Title: Re: For Ack Ack
Post by: FBKampfer on July 15, 2015, 11:57:56 AM
HiTech, will you marry me?
Title: Re: For Ack Ack
Post by: Wiley on July 15, 2015, 12:28:51 PM
No, but the glance at the air speed is so much easier in a real plane,  it is almost equivalent to having to glance up to the corner of your screen in most cases. Hence why it is not in the center of the screen near your pitch ladder.

HiTech

Fair enough.  My quibble with it is mainly looking up or looking dead six, which is already different from RL anyways to account for peripheral vision/stereo vision.  Couple that with the view abilities that let us stick our POV up looking dead 180 from atop the gunsight, the HUD isn't that much of a stretch I guess.

Wiley.
Title: Re: For Ack Ack
Post by: caldera on July 15, 2015, 12:39:07 PM
Guessing that it would be much more work involved than the hud, but it would be nice if each plane had a full screen "gauge view", that shows a closeup of all the gauges, minus any obstructions.  Currently, I use the "look front" hat switch view for this but all gauges are not easily visible on every plane.
Title: Re: For Ack Ack
Post by: hitech on July 15, 2015, 12:45:26 PM
Guessing that it would be much more work involved than the hud, but it would be nice if each plane had a full screen "gauge view", that shows a closeup of all the gauges, minus any obstructions.  Currently, I use the "look front" hat switch view for this but all gauges are not easily visible on every plane.

With the new version in the default forward view, you can F8 tilt head down, and then save the tilt along with head postion of the default forward view.

HiTech
Title: Re: For Ack Ack
Post by: Aspen on July 15, 2015, 12:47:21 PM
Looks great.

But am I the only one this video isnt running smoothly for?

I gave up trying on my MAC at work. Saw a few seconds here and there.  Looks good but had a very green hue on everything with a harsh contrast and sort of looked like a heavy bleach bypass effect on it.  Looking forward to playing the finished product!
Title: Re: For Ack Ack
Post by: hitech on July 15, 2015, 01:09:39 PM
I gave up trying on my MAC at work. Saw a few seconds here and there.  Looks good but had a very green hue on everything with a harsh contrast and sort of looked like a heavy bleach bypass effect on it.  Looking forward to playing the finished product!
Aspen here is the you tube video, is lower quality.



HiTech
Title: Re: For Ack Ack
Post by: Aspen on July 15, 2015, 01:28:44 PM
That played great!
Title: Re: For Ack Ack
Post by: Traveler on July 15, 2015, 05:10:13 PM
The hud ,IAS and Alt will be in the new version. The icon and alt are debug stuff.

HiTech

I thought HTC liked to keep things historically accurate? While the Brits did develop an early version for use in one of their night fighters, production was limited to 375 total units through 1955. 
Title: Re: For Ack Ack
Post by: bustr on July 15, 2015, 05:35:38 PM
Get your scourges and cat-O-9tails right here. Cheap scourges and the cheapest 9tails, scourges and 9tails..... :t

I've got pitch forks, torches and ropes by the truck load at a good deal....... :O

Now I've got a friend who can get me inquisition robes with BIGGG hoods. The pendulum is still at the shop getting sharpened.
Title: Re: For Ack Ack
Post by: The Fugitive on July 15, 2015, 06:14:14 PM
I thought HTC liked to keep things historically accurate? While the Brits did develop an early version for use in one of their night fighters, production was limited to 375 total units through 1955.

It sounds to me that he is adding this feature to accommodate game style changes. Much like the loss of the standard transmission in the GVs. It makes it easier for new players/incoming players to get the hang of the game a bit quicker, straitening out that learning curve a bit. 
Title: Re: For Ack Ack
Post by: BuckShot on July 15, 2015, 07:21:35 PM
I'm really glad to hear that the HUD can be turned off.
Title: Re: For Ack Ack
Post by: Ack-Ack on July 15, 2015, 07:24:30 PM
Since he loves P38's.

The new lighting of the current alpha with a cruise through ndisles. And showing other components of the alpha.

P38 Lighting (http://www.hitechcreations.com/images/stories/videos/alpha64_720p.mp4)

Note Only a few gauges have been modified in the 38 vs the current AH version.

HiTech

Oh man, just got a chubbie looking at the P-38.  I really like how the cockpit is coming along with the light reflection of the glass dials and the lighting over all.
Title: Re: For Ack Ack
Post by: Wizz on July 15, 2015, 08:29:39 PM
Oh man, just got a chubbie looking at the P-38.  I really like how the cockpit is coming along with the light reflection of the glass dials and the lighting over all.
Everything reflects! I noticed how the ground was reflected off of the engine nicely when the angle was right. Im planning on buying a monster system for long term. will be nice to crank it up on this one. The new system wont just be for AH :rock
Title: Re: For Ack Ack
Post by: HL117 on July 15, 2015, 09:14:56 PM
People didn't get to fly again after death in WWII either. (I.E. Your simply playing the selective realism game)

The pitch ladder and the IAS & Alt are  no different then how our stall horn works. Some things simply are more difficult on a computer screen then in the real thing. Knowing your attitude and speed are much more difficult on a computer screen then in real life, especially when flying in the vertical. Hence the addition is simply a substation for the information (i.E. Feel and peripheral vision) that you would have in real life.

Doing accurate & realistic simulation is not simply a matter of it was xxx way in real life hence it must be xxx way on the sim. Some things simply can not be a direct substitution for real life because of the lack of feed back a 2 d monitor and a spring loaded joystick give you.

HiTech



Ahhhh   ...So what your saying is we get a rear view mirror now ??...  Outstanding I knew we would get one sooner than later     :D

Title: Re: For Ack Ack
Post by: hgtonyvi on July 15, 2015, 09:17:07 PM
Wait who is Ack Ack?
Title: Re: For Ack Ack
Post by: Traveler on July 15, 2015, 09:32:08 PM
It sounds to me that he is adding this feature to accommodate game style changes. Much like the loss of the standard transmission in the GVs. It makes it easier for new players/incoming players to get the hang of the game a bit quicker, straitening out that learning curve a bit.

Yet skins submitted must still meet the Historical accurate  requirement?????   They just can't be a skin that a squad wants to use?
Title: Re: For Ack Ack
Post by: Mitsu on July 16, 2015, 03:26:22 AM
Cool stuff, HT. <S>

I really can't wait for beta!
I can't play the game deeply now though...
Title: Re: For Ack Ack
Post by: Chilli on July 16, 2015, 03:37:13 AM
Yet skins submitted must still meet the Historical accurate  requirement?????   They just can't be a skin that a squad wants to use?

Yeeeeesssssssssssss.......... unless you want to skin the shark with friggen laser beams on his head or Santa's sled.  I would say that is the appropriate  place to draw the line.  Nice try, but no correlation between the two. 

I assume that you haven't read HiTech's replies.  To sum it up, the HUD provides the same information that actual pilots would be able to gain at a glance, and should aid in the areas of flight that  simply cannot be experienced in the cartoon virtual pilot seat.
Title: Re: For Ack Ack
Post by: artik on July 16, 2015, 04:06:05 AM
No, but the glance at the air speed is so much easier in a real plane,  it is almost equivalent to having to glance up to the corner of your screen in most cases. Hence why it is not in the center of the screen near your pitch ladder.

HiTech

One thing I concern about is pitch ladder - it may allow much higher accuracy in dive bombing as it would be much easier to keep the pitch steady on a predefined angle - which isn't that easy. Even Ju-87 had a special "instrument" (on a side of the cockpit) to keep the pitch withing the range.
Title: Re: For Ack Ack
Post by: Interceptor on July 16, 2015, 06:19:28 AM
Look at tower control panel in video : Oh no..."HQ" ultra-realistic-awesome feature still scheduled for the new version?....Plz no.  :uhoh

Since he loves P38's.

The new lighting of the current alpha with a cruise through ndisles. And showing other components of the alpha.

P38 Lighting (http://www.hitechcreations.com/images/stories/videos/alpha64_720p.mp4)

Note Only a few gauges have been modified in the 38 vs the current AH version.

HiTech
Title: Re: For Ack Ack
Post by: Scca on July 16, 2015, 07:18:37 AM
Yeeeeesssssssssssss.......... unless you want to skin the shark with friggen laser beams on his head or Santa's sled.  I would say that is the appropriate  place to draw the line.  Nice try, but no correlation between the two. 

I assume that you haven't read HiTech's replies.  To sum it up, the HUD provides the same information that actual pilots would be able to gain at a glance, and should aid in the areas of flight that  simply cannot be experienced in the cartoon virtual pilot seat.
Yes, I agree.  the HUD is a concession to better simulate the amount of information (i.e. feedback) you would have when flying a real plane.  You can't "feel" banking and G force in a PC simulation so to get that, some thing can be added to compensate for this loss. 

I don't see it as a bad thing.  Historically accurate, no, but a single lanc couldn't destroy HQ in real life either  :D
Title: Re: For Ack Ack
Post by: SirNuke on July 16, 2015, 01:11:09 PM
One thing I concern about is pitch ladder - it may allow much higher accuracy in dive bombing as it would be much easier to keep the pitch steady on a predefined angle - which isn't that easy. Even Ju-87 had a special "instrument" (on a side of the cockpit) to keep the pitch withing the range.

He has a point, the GV's better get ready  :devil

That said in aces high its easy to get fooled by the polygons on your screen and forget where the actual upside is, while I guess it is instinctive in real life...
Title: Re: For Ack Ack
Post by: Pawz on July 19, 2015, 01:57:09 PM
that is a very highly polished P38 :eek:

Hands off suckas that's mine! :banana:
Title: Re: For Ack Ack
Post by: Dichotomy on July 19, 2015, 06:29:27 PM
that is a very highly polished P38 :eek:

It won't be when you get finished with it. 
Title: Re: For Ack Ack
Post by: USRanger on July 19, 2015, 07:05:13 PM
Heeheehee
Title: Re: For Ack Ack
Post by: scott66 on July 19, 2015, 07:13:30 PM
ALL HAIL Hitech!!! :salute well Done...btw we need to talk about making me a plane skin that will make  AKAK's 38 explode if his rounds hit my plane ..Thank you :aok :devil jk of course..his plane doesn't need to explode..Just electrify his chair or undies!  ... A 3 second burst for every round that hits me should do it.
Title: Re: For Ack Ack
Post by: hitech on July 19, 2015, 11:10:01 PM
... A 3 second burst for every round that hits me should do it.
That can be arranged for a price.

HiTech
Title: Re: For Ack Ack
Post by: scott66 on July 20, 2015, 02:22:26 AM
That can be arranged for a price.

HiTech
I'll email you my first offer.. :aok :devil
Title: Re: For Ack Ack
Post by: MrKrabs on July 21, 2015, 02:54:03 AM
I'll email you my first offer.. :aok :devil

I'll match it if you throw in a pair of AH nipple clamps  :old:
Title: Re: For Ack Ack
Post by: mikev on July 21, 2015, 03:22:56 AM
That can be arranged for a price.

HiTech

whooooaaaa  a price , how about if anybodys bullets hit my plane , price no problem....
$$$$$$$$$$$$$$$.
and you all wonder why i say "1 of these days you will all regret shooting me down"
Title: Re: For Ack Ack
Post by: hitech on July 21, 2015, 01:04:10 PM
whooooaaaa  a price , how about if anybodys bullets hit my plane , price no problem....
$$$$$$$$$$$$$$$.
and you all wonder why i say "1 of these days you will all regret shooting me down"

A long time ago, in a world far away an employ of mine announced a mission we were running to the opposing. The next day when he was flying a very strange bug happen to appear in the game, I have NOOOO idea how it got there. The bug was any damage he did was applied to him instead. He just couldn't figure out how he was getting shot down every time when he was about to kill someone.

HiTech
Title: Re: For Ack Ack
Post by: BoilerDown on July 21, 2015, 01:15:30 PM
Mistakes were made....
Title: Re: For Ack Ack
Post by: guncrasher on July 21, 2015, 01:21:21 PM
A long time ago, in a world far away an employ of mine announced a mission we were running to the opposing. The next day when he was flying a very strange bug happen to appear in the game, I have NOOOO idea how it got there. The bug was any damage he did was applied to him instead. He just couldn't figure out how he was getting shot down every time when he was about to kill someone.

HiTech


 :rofl :rofl :rofl :rofl


semp
Title: Re: For Ack Ack
Post by: mikev on July 21, 2015, 02:02:56 PM
A long time ago, in a world far away an employ of mine announced a mission we were running to the opposing. The next day when he was flying a very strange bug happen to appear in the game, I have NOOOO idea how it got there. The bug was any damage he did was applied to him instead. He just couldn't figure out how he was getting shot down every time when he was about to kill someone.

HiTech
  hehehehe ok then sounds like business as normal then. most of the time i cant hit anything anyways so i wont worry . but 1 24 hour period of invincibility would sure be fun flying into the horde alone .
Title: Re: For Ack Ack
Post by: Mano on July 21, 2015, 04:27:34 PM
Will the new flight sim engine allow the GV'ers to set the Ground Clutter to as far as they can see?
The current terrain only shows ground clutter close to the gv with a range that appears to be roughly 100 feet.
I am just curious.

 :salute
Title: Re: For Ack Ack
Post by: hitech on July 21, 2015, 04:35:08 PM
Will the new flight sim engine allow the GV'ers to set the Ground Clutter to as far as they can see?
The current terrain only shows ground clutter close to the gv with a range that appears to be roughly 100 feet.
I am just curious.

 :salute

Ground clutter objects are about 10 x 10 cells I.E. 100 sq ft. You can See approximately 18  miles each way. Or 36 billion square feet.
36 Billion / 100 = 3.6 billion objects.

So your answer is no.

HiTech

HiTech
Title: Re: For Ack Ack
Post by: 100Coogn on July 21, 2015, 04:43:52 PM
I would think that would completely squash frame rates.

Coogan
Title: Re: For Ack Ack
Post by: FBKampfer on July 22, 2015, 11:39:12 AM
Any chance we'll get better sized trees? A Hetzer isn't much taller than a man, and branches can still obscure your view from commanders position, which shouldn't be much more than 10 ft agl.
Title: Re: For Ack Ack
Post by: hitech on July 22, 2015, 11:57:49 AM
Any chance we'll get better sized trees?

What to you mean by "Better Sized"?

HiTech
Title: Re: For Ack Ack
Post by: bustr on July 22, 2015, 02:47:06 PM
Guess his tweezers are 100ft long. I'd hate to be shot by his 1000ft tall hetzer.
Title: Re: For Ack Ack
Post by: FLS on July 22, 2015, 03:09:43 PM

36 Billion / 100 = 3.6 billion objects.

HiTech



I think I see the problem.   :D
Title: Re: For Ack Ack
Post by: Karnak on July 22, 2015, 03:50:36 PM
Any chance we'll get better sized trees? A Hetzer isn't much taller than a man, and branches can still obscure your view from commanders position, which shouldn't be much more than 10 ft agl.
Can't speak to Europe, but in California, Texas and India (three places I've spent significant time) the branch density in forests would very much obscure any visibility at 10f AGL.  Once you do actually get below the tree branch level, well, then the bushes obscure vision.  Nature abhorring a vacuum and all.  :p
Title: Re: For Ack Ack
Post by: JimmyC on July 23, 2015, 01:36:20 AM
Sheep reach to the height specified to graze low branches..
Sheep are coming back   I surmise  :x
Title: Re: For Ack Ack
Post by: Mongoose on July 23, 2015, 07:17:56 AM
A long time ago, in a world far away an employ of mine announced a mission we were running to the opposing. The next day when he was flying a very strange bug happen to appear in the game, I have NOOOO idea how it got there. The bug was any damage he did was applied to him instead. He just couldn't figure out how he was getting shot down every time when he was about to kill someone.

HiTech

Which brings up a question that has bugged me for some time:  How often do you get to play Aces High? 

As much as you obviously love airplanes, and as much as you obviously love this game, it would make me very sad to find out that you don't get to play the game yourself.

I know that you would not play under the "Hitech" call sign, and I wouldn't want to know what call sign you use.  I just want the satisfaction of knowing that you get to enjoy the fruits of your own labor.
Title: Re: For Ack Ack
Post by: puller on July 23, 2015, 09:31:32 AM
Which brings up a question that has bugged me for some time:  How often do you get to play Aces High? 

As much as you obviously love airplanes, and as much as you obviously love this game, it would make me very sad to find out that you don't get to play the game yourself.

I know that you would not play under the "Hitech" call sign, and I wouldn't want to know what call sign you use.  I just want the satisfaction of knowing that you get to enjoy the fruits of your own labor.

Hitech = Jayro

 :rofl :rofl :rofl
Title: Re: For Ack Ack
Post by: hitech on July 23, 2015, 11:32:34 AM
Which brings up a question that has bugged me for some time:  How often do you get to play Aces High? 


It is very difficult to enjoy your own game. I stair at the game for work all day long. So when I play the game it is almost impossible to become immersed because I am seeing all the things I want to change or the things I am not satisfied with.

HiTech
Title: Re: For Ack Ack
Post by: Pongo on July 23, 2015, 12:02:10 PM
HT,
Great looking lighting and lightning.
I think your concession to the HUD is good and for a very rational reason.
And I think, and have always thought since it was introduced that the way that icons disappear behind canopy struts and then return should be rethought for the same reason. Its exaggerating a limitation of the computer screen vs reality much more then it is reflecting reality. In a deflection shot the pilots eyes are focused so far beyond the canopy frame that he would barely see it.

If a way could be thought of to impose the frame work as a liability in spotting but not in shooting, that would be ideal IMHO.

Looking forward to seeing this new version.
Title: Re: For Ack Ack
Post by: Mano on July 24, 2015, 11:32:58 PM
Me again. Sorry if I seem like a pest. The current ground clutter goes out about 100 feet. I understand greater distances would cause problems with fps and overtax the typical video card used for AH. Would it be possible to add a second layer of ground clutter with less detail under the current clutter, and go out about 1000 feet ? At that distance it would blend in better with the terrain. The ground clutter does add allot of realism to the WW2 sim.


 :salute
Title: Re: For Ack Ack
Post by: mikev on July 24, 2015, 11:51:27 PM
It is very difficult to enjoy your own game. I stair at the game for work all day long. So when I play the game it is almost impossible to become immersed because I am seeing all the things I want to change or the things I am not satisfied with.

HiTech

been there done that. dont think any of us would like to go home from work and do the same thing they just spent 8 hours doing.  but i promise you some day you will come home and say look at what i did today and smile. retirement does that.