Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: JunkyII on April 13, 2016, 07:34:08 AM
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The quote from 200 last night during primetime.
POTW upped a raid last night...climbed for a sector....didn't hide the fact we were hitting the field. 2 planes upped to defend. By the time I dropped my bomb on dar and started decking town there was already M3s rolling to town....
You can't tell me that the system isn't broke, if it is easier to save a field by Resupping it then upping planes or tanks to kill the enemy attackers....something is wrong.
I suggest dropping the time a supply box cuts off by half or more for town buildings and ack.
Oh and before the "just wait for AH3" people get here I don't care...I believe most of the major problems getting brought up in AH2 will follow us over....and until HTC days something...going to keep bringing it up.
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Yup... total combat killer
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Yup... total combat killer
But M3's go boom so easy and can hardly defend themselves. Send a plane or two to the spawn and get some easy kills.
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But M3's go boom so easy and can hardly defend themselves. Send a plane or two to the spawn and get some easy kills.
Our squad has a dedicated M3 killer in its ranks when we are attacking bases...works great :aok
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You can also send a jabo or two to kill the supporting fields' vh (or barracks).
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You can't tell me that the system isn't broke, if it is easier to save a field by Resupping it then upping planes or tanks to kill the enemy attackers....something is wrong.
I suggest dropping the time a supply box cuts off by half or more for town buildings and ack.
I've got a better idea. Triple the number of auto ack guns on airfields (only) and double their range. Town ack stays the same. Move the towns out of field ack range as necessary.
Part of the reason people up M3s and wirbels instead of fighters is that by the time they rally to defend it's already impossible to get wheels up without being vulched and the base will be taken before they can fly in from another field. Fifteen guys deacking a small field in 20 seconds and vulching anything that moves is not a fight.
(And while we're at it, double the closest distance you can get CVs to land and increase LVT spawn range accordingly, and don't allow CV ack of any kind to fire over land - if the shell crosses a coast it disappears.)
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Totally disagree, The "supply line" was a fact of life during WWII or any war or military operation of any size. You could have eliminated the problem fist with a preliminary strike on supporting fields supply systems, killing barracks, stops the resupply, killing the VH stops the reinforcements. A well planned mission would have thought of that and by doing so, ensured that their only defense would be to up to meet the enemy. But you would rather whine about it here because you were to lazy to assign a few assets to hit and kill the supply line.
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I guess if you think popping 5 guys in m3s is more fun than a fight. 5 guys that never once attempted to up a plane to defend the base. Over 50% of the player base has died off. I find myself to be logging in to large maps, and garbage gameplay of the m3 resupply, and quickly log off. Hell, I have free time to be playing right now, but it just isnt what it used to be.
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Totally disagree, The "supply line" was a fact of life during WWII or any war or military operation of any size. You could have eliminated the problem fist with a preliminary strike on supporting fields supply systems, killing barracks, stops the resupply, killing the VH stops the reinforcements. A well planned mission would have thought of that and by doing so, ensured that their only defense would be to up to meet the enemy. But you would rather whine about here because you were to lazy to assign a few assets to hit and kill the supply line.
Spend 10 minutes of actionless flight to dive into ack and bomb a building that stays down for 15 minutes? That type of gameplay sounds great.
I've got a better idea. Triple the number of auto ack guns on airfields (only) and double their range. Town ack stays the same. Move the towns out of field ack range as necessary.
Part of the reason people up M3s and wirbels instead of fighters is that by the time they rally to defend it's already impossible to get wheels up without being vulched and the base will be taken before they can fly in from another field. Fifteen guys deacking a small field in 20 seconds and vulching anything that moves is not a fight.
(And while we're at it, double the closest distance you can get CVs to land and increase LVT spawn range accordingly, and don't allow CV ack of any kind to fire over land - if the shell crosses a coast it disappears.)
It doesnt take 15 people, it takes two. It is to the point where manned guns and m3s are the go to defensive choice.
Wouldnt you much rather have 5 high guys come from the next base back rather than sitting in manned ack and m3s?
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I guess if you think popping 5 guys in m3s is more fun than a fight. 5 guys that never once attempted to up a plane to defend the base. Over 50% of the player base has died off. I find myself to be logging in to large maps, and garbage gameplay of the m3 resupply, and quickly log off. Hell, I have free time to be playing right now, but it just isnt what it used to be.
Whether you chose to play or not is up to you. I happen to think that the resupply effort pretty much matches the resupply effort of WWII pretty well. You could kill the M3's or C47's or take out Barracks and or VH at the fields resupplying. That action might force uppers for other defending fields. But you would rather pick a slow moving aircraft just upping from the field you are attacking. Makes you a great stick.
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Spend 10 minutes of actionless flight to dive into ack and bomb a building that stays down for 15 minutes? That type of gameplay sounds great.
It doesnt take 15 people, it takes two. It is to the point where manned guns and m3s are the go to defensive choice.
Wouldnt you much rather have 5 high guys come from the next base back rather than sitting in manned ack and m3s?
Who said they don't up to defend their supply line. I've run into fighters with established BARCAPS to protect their Ords, radar and Troops. Sounds like you would be a lot happier in the dueling map over furball lake. Very surprised you ever fly in the MA.
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It's entirely possible to increase your fun factor by preparing your battlefield. While declaring your intent to the enemy and screaming "full frontal assault" like Nolte in "The Thin Red Line" makes for awesome stories, it isn't exactly conducive to success. Understandably, it would be nice if your squad's badassery was enough for the big win, but obviously it's not. So you want to change the game? C'mon! Do the math. You absolutely have ALL the tools necessary to clear a path to sweeping success. A little bit of patience, a little bit of work and you'll find you already have what it takes to do the job. :airplane:
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Trav, you make some great points and I stand with you. I've been told my diplomatic/political side can be rather crass, at times. Don't be like me. :cheers:
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It's entirely possible to increase your fun factor by preparing your battlefield. While declaring your intent to the enemy and screaming "full frontal assault" like Nolte in "The Thin Red Line" makes for awesome stories, it isn't exactly conducive to success. Understandably, it would be nice if your squad's badassery was enough for the big win, but obviously it's not. So you want to change the game? C'mon! Do the math. You absolutely have ALL the tools necessary to clear a path to sweeping success. A little bit of patience, a little bit of work and you'll find you already have what it takes to do the job. :airplane:
^This. :aok :cheers:
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But M3's go boom so easy and can hardly defend themselves. Send a plane or two to the spawn and get some easy kills.
:x
Stop moaning and suck it up
It's not broke it only that it did turn out how you wanted to be :)
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Who said I was shooting low slow targets traveler? The reason I am posting in here is due to a lack of fights, not the lack of vulches.
If you are so obsessed with m3s and being important in a historical aspect, maybe we should only get one cartoon life per month? I dont think you know much about how I play, or for what reasons. I come on and inmediately look for the largest enemy dar bar. If there is none, i will switch countries. To have fun in a cartoon game, not fly through manned guns to blow up a hut.
You will see that when new guys return to try AH3, they will quickly leave again if the gameplay stays stale and hasnt changed.
Pretty graphics is a bandaid on a broken bone.
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:x
Stop moaning and suck it up
It's not broke it only that it did turn out how you wanted to be :)
:huh
Did you quote the wrong post?
What I think we have here is a case of "lazer" focusing on one little problem because someone is choosing to not play the way someone else thinks they should, so a game change MUST be needed.
The resupply addition caused the players to change their behavior, and it's clear some weren't happy with that because they wanted things to stay the way the always were. It's a matter of perspective.
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Who said I was shooting low slow targets traveler? The reason I am posting in here is due to a lack of fights
A question arises, then: Why bomb the radar?
- oldman
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:huh
Did you quote the wrong post?
What I think we have here is a case of "lazer" focusing on one little problem because someone is choosing to not play the way someone else thinks they should, so a game change MUST be needed.
The resupply addition caused the players to change their behavior, and it's clear some weren't happy with that because they wanted things to stay the way the always were. It's a matter of perspective.
You've played awhile, if you can say you enjoy the game more now than 10 years ago, you would.be lieing.
Garbage gameplay & large maps are two of the biggest causes of the lost population.
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Pretty graphics is a bandaid on a broken bone.
Alas, I was (and still am) one of the players that never thought the graphics were bad. I'm all about stuff like adding battleships and torpedoes on destroyers. There's still a dozen or so planes I'd like to see added (adding a bomber and tank for the Italians wouldn't be a bad thing). The AHIII graphic update has been a long and grueling process for HiTech and company and I appreciate all their hard work but I anticipated the squeaky wheels that asked for it not having the patience for the undertaking. Having said all of that, it's the players that make the sandbox what it is in the end.
This was merely a case of players using the toys as they were designed and no amount of coding can completely force behavior one way or another (killshooter being perhaps the only example of success). If a side grows to overwhelming horde strength and ENY impacts their plane selection do you see players switching sides to balance? No, they'll come to the forum and complain that the ENY system is totally unfair (usually because they claim there are too many tower sitters ... which doesn't affect their ability to switch). Oh but there's the 12 hr rule! Not that anyone on the horde squads have switched sides in over a year.
So, how do you force air to air fights? You don't. You might be able to arrange them, however. It might take more than advertising a strike and hoping the players on the other side care. Sell it. Contact actual squadrons and arrange some MA melees. It especially takes on some immersive fun factor (to me) if the squads prefer rides that rivaled each other in WWII. Granted, it's hard for VF-17 to arrange such, there being no IJ squads flying in the MA. We might be tempted to take on different personas (from either side).
Take charge of the fun and spread it around. :cheers:
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:huh
Did you quote the wrong post?
What I think we have here is a case of "lazer" focusing on one little problem because someone is choosing to not play the way someone else thinks they should, so a game change MUST be needed.
The resupply addition caused the players to change their behavior, and it's clear some weren't happy with that because they wanted things to stay the way the always were. It's a matter of perspective.
:)
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Alas, I was (and still am) one of the players that never thought the graphics were bad. I'm all about stuff like adding battleships and torpedoes on destroyers. There's still a dozen or so planes I'd like to see added (adding a bomber and tank for the Italians wouldn't be a bad thing). The AHIII graphic update has been a long and grueling process for HiTech and company and I appreciate all their hard work but I anticipated the squeaky wheels that asked for it not having the patience for the undertaking. Having said all of that, it's the players that make the sandbox what it is in the end.
This was merely a case of players using the toys as they were designed and no amount of coding can completely force behavior one way or another (killshooter being perhaps the only example of success). If a side grows to overwhelming horde strength and ENY impacts their plane selection do you see players switching sides to balance? No, they'll come to the forum and complain that the ENY system is totally unfair (usually because they claim there are too many tower sitters ... which doesn't affect their ability to switch). Oh but there's the 12 hr rule! Not that anyone on the horde squads have switched sides in over a year.
So, how do you force air to air fights? You don't. You might be able to arrange them, however. It might take more than advertising a strike and hoping the players on the other side care. Sell it. Contact actual squadrons and arrange some MA melees. It especially takes on some immersive fun factor (to me) if the squads prefer rides that rivaled each other in WWII. Granted, it's hard for VF-17 to arrange such, there being no IJ squads flying in the MA. We might be tempted to take on different personas (from either side).
Take charge of the fun and spread it around. :cheers:
Exactly and well put Arlo. Lazer is good people and lives for the fight, but does not come here with conflicting posts like you had said. (I know you were not implicating Lazer, but the rest of the community which is so true.)
Excellent posts from the both of you to be honest. They are at least constructive criticisms of the current state of the game.
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OMG can't resist....A whine thread has been recorded! :ahand
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You've played awhile, if you can say you enjoy the game more now than 10 years ago, you would.be lieing.
Garbage gameplay & large maps are two of the biggest causes of the lost population.
I'm not sure how you propose to know how much I enjoy the game. I fly with the AK's, the best group of guys anyone could be associated with. Every time I log in, I have a blast!
My advise to you is get out of the perk rides, challenge yourself and stop worrying about stuff others enjoy and find your own enjoyment. If you can't do that, talk to HTC directly. He may enlighten you to things you aren't thinking of. Coming here with your myopic view makes you look bitter.
YMMV :cheers:
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Yak9T
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OMG can't resist....A whine thread has been recorded! :ahand
YES!!!! :aok
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As long as others are willing to make boring object resupply runs, I'm all for it. More targets for me.
I play this game for fun. That said, I don't run object supply runs because I don't find it fun.
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Outside totally objective point of view, I play purely for fun as well, my time is limited, take one look at my stats and you can confirm that, ugghhh.
Things blowing up, bases being taken and bases being saved. Its all good fun and its what keeps me coming back. The one thing in these debates that I personally would like to see are smaller maps. The fights are there but the numbers are smaller and the fights are smaller sometimes. Concentrate the fight even if just a bit, make it more challenging to take those bases more defenders more attackers in one area.
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Whether you chose to play or not is up to you. I happen to think that the resupply effort pretty much matches the resupply effort of WWII pretty well. You could kill the M3's or C47's or take out Barracks and or VH at the fields resupplying. That action might force uppers for other defending fields. But you would rather pick a slow moving aircraft just upping from the field you are attacking. Makes you a great stick.
You sir are totally off base here, Lazer is a long standing player and is always fighting the good fight.
Why should a squad or team spend hours flying extra long distances just to pork a field (which is incredibly mind numbing, yet easy task) just so that some dweeb can't resupply his town. I have to wholeheartedly agree with Junky and Lazer on this matter, it is killing combat 24/7 and even moreso off hours. How can 2-3 guys go and pork as you suggest when they already have to bomb a town with <30 minute DT's, kill guns and cover defensive planes and gvs. Before you say hit the strat that is another 90minute flight!!!
It is a simple fix really just remove the ability to magically resupply town buildings only. That way you preserve the supply line aspect and remove what I find to be an un-realistic gimmick. You didn't see Coventry or Dresden rebuilt in 10 minutes!
I have been in the situation many times and covered the spawn, the dweeb gives up after 1 or 2 tries and then grabs a bloody wirble to sit there and still not save his base and avoid upping an aircraft at all costs!
Most of us haven't got the luxury to sit and play all day anymore and I believe this to be the biggest downfall AH has to overcome. It needs to deliver action quicker and more consistently.
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It needs to deliver action quicker and more consistently.
Maybe I am wrong, but doesn't AH 3 have this accommodation?
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Maybe I am wrong, but doesn't AH 3 have this accommodation?
With the new TE It should be easier to churn out some more maps with closer fields and sensible spawns. I like the Fighter/Bomber icons for enemy contacts so that you can react quicker from the tower rather than waiting for a visual and then being to late for intercept and crying about it.
For example a Bish horde Mission enters your dar and you see 2x sets of buffs and fighters you know they mean business and react accordingly. Whereas the normal would be ALERT base XXX do nothing or grab an m3 / bury head in sand.
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I don't come here to whine, quite honestly that would be a waste of time. I have friends that play this game, and have had some really good times over the years. I find lateley that myself and others are simply logging off due to a lack of action. I am just simply putting so information out there because I care about the well being of the game. I KNOW for a fact that I have went heavy to a base with a country mate or squad mate almost daily. I KNOW that nobody ups to defend the base, they sit in manned guns or run resup m3s. I KNOW this lack of combat causes me to log, as well as others. I feel like I have a pretty good grasp on what goes on in this game, playing for 16 years. Back when i first started, I was probably playing a bit tooo much! :D
Bruv makes a good point, maybe limiting the how much a single m3 can supply would be a good start? Maybe it will just push more guys into M3's because one guy can do it alone anymore? Who knows. Hopefully we give it a shot in AH3.
Maybe large maps need to be pulled from rotation until the population increases again?
Maybe manned guns should count as GV kills?
Changes like this would have only bring a positive change to the game, unless you are a dedicated supply driver.
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I don't come here to whine, quite honestly that would be a waste of time. I have friends that play this game, and have had some really good times over the years. I find lateley that myself and others are simply logging off due to a lack of action. I am just simply putting so information out there because I care about the well being of the game. I KNOW for a fact that I have went heavy to a base with a country mate or squad mate almost daily. I KNOW that nobody ups to defend the base, they sit in manned guns or run resup m3s. I KNOW this lack of combat causes me to log, as well as others. I feel like I have a pretty good grasp on what goes on in this game, playing for 16 years. Back when i first started, I was probably playing a bit tooo much! :D
Bruv makes a good point, maybe limiting the how much a single m3 can supply would be a good start? Maybe it will just push more guys into M3's because one guy can do it alone anymore? Who knows. Hopefully we give it a shot in AH3.
Maybe large maps need to be pulled from rotation until the population increases again?
Maybe manned guns should count as GV kills?
Changes like this would have only bring a positive change to the game, unless you are a dedicated supply driver.
Maybe just reach out to other players and squads to log on and fight an air war with all the toys and settings as they are (emails, forum posts, etc.). Others have done it with a fair amount of success. The mind reading feature never worked and it takes more than just logging on now, it seems. :cheers:
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It's entirely possible to increase your fun factor by preparing your battlefield. While declaring your intent to the enemy and screaming "full frontal assault" like Nolte in "The Thin Red Line" makes for awesome stories, it isn't exactly conducive to success. Understandably, it would be nice if your squad's badassery was enough for the big win, but obviously it's not. So you want to change the game? C'mon! Do the math. You absolutely have ALL the tools necessary to clear a path to sweeping success. A little bit of patience, a little bit of work and you'll find you already have what it takes to do the job. :airplane:
You misunderstand, us upping and going to a field isn't about winning or losing...it's to engage the red guys. The resupply function gives an out so they can hide from an engagement but still keep the field for a time being.
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I'm not going to play the game your way, I'm going to play it my way and if the two meet great.
Ive heard this somewhere before
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It's entirely possible to increase your fun factor by preparing your battlefield. While declaring your intent to the enemy and screaming "full frontal assault" like Nolte in "The Thin Red Line" makes for awesome stories, it isn't exactly conducive to success. Understandably, it would be nice if your squad's badassery was enough for the big win, but obviously it's not. So you want to change the game? C'mon! Do the math. You absolutely have ALL the tools necessary to clear a path to sweeping success. A little bit of patience, a little bit of work and you'll find you already have what it takes to do the job. :airplane:
Yep. Done right, you run only a very slight risk of having to engage an enemy aircraft and will be able to take bases nearly at will by debilitating the enemy to the point where they can't resist effectively.
Now that's fun gameplay. :aok
Wiley.
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You misunderstand, us upping and going to a field isn't about winning or losing...it's to engage the red guys.
Should read, "You misunderstand, us upping and going to a field isn't about winning or losing...it's to vulch the red guys.
You and lazer kin? :rofl
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You misunderstand, us upping and going to a field isn't about winning or losing...it's to engage the red guys. The resupply function gives an out so they can hide from an engagement but still keep the field for a time being.
You seem to be projecting intent. While what you say is possible, it's just as possible that the players resupping the base tried to get others to help defend it but when they couldn't, rather than sacrifice themselves when outnumbered, they chose the option of devoting themselves to a rebuild.
You really can't climb into other player's minds. Which brings me back to how cross country telepathy fails. I know the intent to hit the field was broadcast on 200 (in hopes of stirring up a defense). It wouldn't have been the first time a ruse was used, in some players minds. Arrange your fun more in advance. Contact potential foes. Do it kinda like an event. 'We're gonna log on at XX:XX am/pm (east coast/central etc.) and meet you on the front lines where our two countries meet. If you wanna defend, pick a base or if you wanna invade, pick one of ours. Wanna fly historic? Pick some planes, we'll accommodate you and pick their historic counterparts.' I would be willing to bet a dollar that the only reason anyone logs then would be any reason OTHER than there not being a good fight.
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Please stop comparing M3 resupply ops in game to Sustainment operations in WW2 :rofl :rofl :rofl :rofl
I'm laughing too hard at your ignorance on military Sustainment operations.
I'm honestly trying to get my head around why Bruv, Lazer and I think the same on this and everyone else is all for it and such. Honestly the only 2 things in my mind is people think the overall war is more important then the actual combat spawned from that war....or the others haven't played in awhile and have not experienced this defense tactic yet and are just posting to post.
Say what you want but the one thing for sure about Bruv, Lazer and I is that we all are looking for a fight....and this feature takes away from that....in a Combat simulator, something that takes away from combat is a bug right?
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You seem to be projecting intent. While what you say is possible, it's just as possible that the players resupping the base tried to get others to help defend it but when they couldn't, rather than sacrifice themselves when outnumbered, they chose the option of devoting themselves to a rebuild.
You really can't climb into other player's minds. Which brings me back to how cross country telepathy fails. I know the intent to hit the field was broadcast on 200 (in hopes of stirring up a defense). It wouldn't have been the first time a ruse was used, in some players minds. Arrange your fun more in advance. Contact potential foes. Do it kinda like an event. 'We're gonna log on at XX:XX am/pm (east coast/central etc.) and meet you on the front lines where our two countries meet. If you wanna defend, pick a base or if you wanna invade, pick one of ours. Wanna fly historic? Pick some planes, we'll accommodate you and pick their historic counterparts.' I would be willing to bet a dollar that the only reason anyone logs then would be any reason OTHER than there not being a good fight.
I agree there is a different mindset but I don't understand why you would pay $15 a month for that :aok
Should read, "You misunderstand, us upping and going to a field isn't about winning or losing...it's to vulch the red guys.
You and lazer kin? :rofl
Randy actually did up at this base last night good for him, he did get wrecked though and don't try to say I was vulching I was deacking and you came toward me so I sat you down fast.
Randy1 you remember that 2v1 You and that other guy against me had the other day??? The one I have a video of??? You know the one where you get wrecked with all the advantages on your side???? You got to remember the one I'm talking about???
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Please stop comparing M3 resupply ops in game to Sustainment operations in WW2 :rofl :rofl :rofl :rofl
I'm laughing too hard at your ignorance on military Sustainment operations.
I'm honestly trying to get my head around why Bruv, Lazer and I think the same on this and everyone else is all for it and such. Honestly the only 2 things in my mind is people think the overall war is more important then the actual combat spawned from that war....or the others haven't played in awhile and have not experienced this defense tactic yet and are just posting to post.
Say what you want but the one thing for sure about Bruv, Lazer and I is that we all are looking for a fight....and this feature takes away from that....in a Combat simulator, something that takes away from combat is a bug right?
If you're posting at me, you're still projecting. I gave you the best advice I could, you're not forced to take it anymore than you could force other players to play the way you wanted them to. Calling game design a bug was weird. I wish you the best. Good luck. I really want you to have fun and not post to the rest of us how much fun you're not having and it's all because the game is coded so badly.
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Randy actually did up at this base last night good for him, he did get wrecked though and don't try to say I was vulching I was deacking and you came toward me so I sat you down fast.
Randy1 you remember that 2v1 You and that other guy against me had the other day??? The one I have a video of??? You know the one where you get wrecked with all the advantages on your side???? You got to remember the one I'm talking about???
Seriously? Randy1 ups disadvantaged and does what you wanted and in the middle of a thread which you started that was designed to complain about the lack of such you do this? :headscratch: C'mon!
I'm not getting sucked into this type of foolishness. Again, good luck.
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You sir are totally off base here, Lazer is a long standing player and is always fighting the good fight.
Why should a squad or team spend hours flying extra long distances just to pork a field (which is incredibly mind numbing, yet easy task) just so that some dweeb can't resupply his town. I have to wholeheartedly agree with Junky and Lazer on this matter, it is killing combat 24/7 and even moreso off hours. How can 2-3 guys go and pork as you suggest when they already have to bomb a town with <30 minute DT's, kill guns and cover defensive planes and gvs. Before you say hit the strat that is another 90minute flight!!!
It is a simple fix really just remove the ability to magically resupply town buildings only. That way you preserve the supply line aspect and remove what I find to be an un-realistic gimmick. You didn't see Coventry or Dresden rebuilt in 10 minutes!
I have been in the situation many times and covered the spawn, the dweeb gives up after 1 or 2 tries and then grabs a bloody wirble to sit there and still not save his base and avoid upping an aircraft at all costs!
Most of us haven't got the luxury to sit and play all day anymore and I believe this to be the biggest downfall AH has to overcome. It needs to deliver action quicker and more consistently.
I don’t feel that I’m off base at all. The OP and Lazer are upset with the way enemy forces have chosen to play the game. They want to change the game rules because they want everyone to play the game the way that they feel it should be played, even though the game rules have been this way for a long time now. The dueling arena was built for those that don’t have the time and want to jump right in for instant action. Yet I’ve seldom seen more than 30 or so people using that arena ever. Even less now with the numbers down.
I only play AH once a week, seldom do I venture on other than on my squad night and only during prime time. I know that from time to time I’ve seen Lazer flying as a Knight on some of those Saturday evenings during Prime time. I’ve never in the last 20 years been on and not found a fight. That is just my experience and I realize that it is not everyone’s experience.
I think the OP and his buddies tried to capture a base and got bested by an enemy country that organized a defense to shut down the attack, good for them. To come here and whine about and demand that the rules have to change is well, childish.
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you nailed the main problem in your last sentence. An "organised defence" in the past involved getting multiple planes or gvs out and shooting the opposition down and fighting over the territory, not rolling the M3 in the back and using it to magically rebuild an entire town with one or two boxes of building materials that required a good team effort or a Lanc pilot to get it white.
I don't think lazer or junky care whether they win or lose a battle it is what goes into it that matters and at the moment it isn't great. Path of least resistance and all that.
I think alot of base taking has gone to ground and I don't have a problem with that because in most cases it is quicker for all involved but IMO AH is primarily a flying game.
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I don’t feel that I’m off base at all. The OP and Lazer are upset with the way enemy forces have chosen to play the game. They want to change the game rules because they want everyone to play the game the way that they feel it should be played, even though the game rules have been this way for a long time now. The dueling arena was built for those that don’t have the time and want to jump right in for instant action. Yet I’ve seldom seen more than 30 or so people using that arena ever. Even less now with the numbers down.
I only play AH once a week, seldom do I venture on other than on my squad night and only during prime time. I know that from time to time I’ve seen Lazer flying as a Knight on some of those Saturday evenings during Prime time. I’ve never in the last 20 years been on and not found a fight. That is just my experience and I realize that it is not everyone’s experience.
I think the OP and his buddies tried to capture a base and got bested by an enemy country that organized a defense to shut down the attack, good for them. To come here and whine about and demand that the rules have to change is well, childish.
So you feel "virtual truck driver" being the best way to hold off a base take is a good idea for gameplay? That's my main issue with it.
Wiley.
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Should read, "You misunderstand, us upping and going to a field isn't about winning or losing...it's to vulch the red guys.
You and lazer kin? :rofl
Randy do you have a crush on me because I kill your cartoon plane so easily or what? When you first started the game, your comments would be "Great Fight" or "How did you do that"... I remember you actually asking me for help after walking you like a dog. If it makes you feel any better, i fly with a mouse and keyboard. Now you really should be upset.
If you see me at an enemy base vulching, its because A) Nobody upped to defend it and fight it out, or B), the defense on top of being in M3's and manned guns, sit in their ack and fly in circles. You can ask current and former squad mates of mine, I'd rather be at the bottom of a furball than the top of a vulch. I am just taking what the game is giving me.
I would venture to guess that if I killed your hangars in a bomber you would have something to say about that too.
Sorry I will never please you pal. For that, I will continue to rip your cartoon planes apart. :D
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This thread now has no point but strut and crow. 'We want red guys to shoot .... but if we shoot red guys they suck.'
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This thread now has no point but strut and crow. 'We want red guys to shoot .... but if we shoot red guys they suck.'
Sorry, had to respond to the guy poking with the stick contributing no useful thoughts on the thread.
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im reading this and just cant believe what im reading. the people who dont like the resupply are the same people who hang at the end of the runway vulching for kills. and the same people who will jump into an already lopsided fight to pick the 1 guy fighting 4 guys. you complain about fights yet you are the very first guys to jump into a gang to fight the one and only plane willing to up. when that upper complains, you say, dont lift from a vulched field, when he doesnt up, ( because he doesnt want to fly 10 mins for bullsh either, just like you hypocrits dont!)you then cry about that. all you guys are griping about is that people are tired of you donks killing the game. youre doing more than anyone to stifle fighting, you! not the guys who say eff it, im not flying all day to get ganged and im not lifting here just to get vulched by the cool guy FPH's. its you, youre the game killer.
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He did have a useful thought. Basically, if it's all about air engagements, just flash the field then back off and have a furball. He may have added some unneeded snark. You replied with excuses about vulching ... and your own unneeded snark (and I noticed useful contribution became optional on your part, as well). Just sayin'. Now, my contention is that the game ain't broke. You just may have to resort to doing what some other players have discovered works for them. I want everyone to have fun. My suggestions almost always involve how PLAYERS can accomplish this. Blaming game design is lazy.
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im reading this and just cant believe what im reading. the people who dont like the resupply are the same people who hang at the end of the runway vulching for kills. and the same people who will jump into an already lopsided fight to pick the 1 guy fighting 4 guys. you complain about fights yet you are the very first guys to jump into a gang to fight the one and only plane willing to up. when that upper complains, you say, dont lift from a vulched field, when he doesnt up, ( because he doesnt want to fly 10 mins for bullsh either, just like you hypocrits dont!)you then cry about that. all you guys are griping about is that people are tired of you donks killing the game. youre doing more than anyone to stifle fighting, you! not the guys who say eff it, im not flying all day to get ganged and im not lifting here just to get vulched by the cool guy FPH's. its you, youre the game killer.
Lazer doesn't need vulching to land 6 kills. You are delusional in your pontification and show your lack of knowing quality game play.
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I want a Virtual tractor, some seed, a harvester, a few cattle, so I could drive around and farm while you guys are busy flying, because flying is hard and I wouldn't want to do anything too difficult.
Then I want a virtual bus that I could pick up pilots and at one field with, and drive them to the one they want to fly out of. No more just clicking on the map to change bases, you got to get in my bus.
I want to be a doctor in a hospital and you guys that make it home with pilot wounds could be picked up by the virtual ambulance driver and driven to the hospital where your wounds would be healed. After your convalescence the bus driver will come by the hospital pick you up and take you to your base. Don't forget to stop by my farmers market on the way because if you don't get food you will pass out while flying, or driving your truck or tank or bus or ambulance or while working in the hospital.
I want a virtual trawler. There's alot of water out there and I could make a killing fishing.
I'd also like to own a "House of ill repute", but I can't tell you why.
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Lazer doesn't need vulching.
'Pontification' or not, there's a point in this point.
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I want a Virtual tractor, some seed, a harvester, a few cattle, so I could drive around and farm while you guys are busy flying, because flying is hard and I wouldn't want to do anything too difficult.
Then I want a virtual bus that I could pick up pilots and at one field with, and drive them to the one they want to fly out of. No more just clicking on the map to change bases, you got to get in my bus.
I want to be a doctor in a hospital and you guys that make it home with pilot wounds could be picked up by the virtual ambulance driver and driven to the hospital where your wounds would be healed. After your convalescence the bus driver will come by the hospital pick you up and take you to your base. Don't forget to stop by my farmers market on the way because if you don't get food you will pass out while flying, or driving your truck or tank or bus or ambulance or while working in the hospital.
I want a virtual trawler. There's alot of water out there and I could make a killing fishing.
I'd also like to own a "House of ill repute", but I can't tell you why.
All that still involves unnecessary coding, sarcasm included. I want players to grow up. Just as likely. :D
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You seem to be projecting intent. While what you say is possible, it's just as possible that the players resupping the base tried to get others to help defend it but when they couldn't, rather than sacrifice themselves when outnumbered, they chose the option of devoting themselves to a rebuild.
You really can't climb into other player's minds. Which brings me back to how cross country telepathy fails. I know the intent to hit the field was broadcast on 200 (in hopes of stirring up a defense). It wouldn't have been the first time a ruse was used, in some players minds. Arrange your fun more in advance. Contact potential foes. Do it kinda like an event. 'We're gonna log on at XX:XX am/pm (east coast/central etc.) and meet you on the front lines where our two countries meet. If you wanna defend, pick a base or if you wanna invade, pick one of ours. Wanna fly historic? Pick some planes, we'll accommodate you and pick their historic counterparts.' I would be willing to bet a dollar that the only reason anyone logs then would be any reason OTHER than there not being a good fight.
that doesnt work. remember the 49ers did that last month and POTW made it a point to do their best to kill any fun before it started. they flew alll the way to the back of our territory to vulch the fun run before it could even get going. and even you made a point to vulch one of them on landing out of pure spite just to ruin someones fun. so, we cant have nice things here and the game takes the hit because of the players. the players are killing this game because they want easy and dont want to earn crap.
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Lazer doesn't need vulching to land 6 kills. You are delusional in your pontification and show your lack of knowing quality game play.
i know the game as well as anyone. sorry you feel the need to insult me.
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that doesnt work. remember the 49ers did that last month and POTW made it a point to do their best to kill any fun before it started. they flew alll the way to the back of our territory to vulch the fun run before it could even get going. and even you made a point to vulch one of them on landing out of pure spite just to ruin someones fun. so, we cant have nice things here and the game takes the hit because of the players. the players are killing this game because they want easy and dont want to earn crap.
I think you have me confused with another player. Sounds like a rather unusual situation. I've seen the opposite proven for many years in this game and stand by it as a good answer to this thread complaint. Squads need enemies in this game more than friends or should I say 'frenemies.' If the JRs were as large as the Claim jumpers I'd suggest breaking them up amongst MA chess pieces and fighting each other all the time. As is, I'm all for having some 'dedicated enemies' flying on the other side that want as much fun .... the same type of fun .... as we do. Yes, it IS an answer. :)
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I think you have me confused with another player. Sounds like a rather unusual situation. I've seen the opposite proven for many years in this game and stand by it as a good answer to this thread complaint. Squads need enemies in this game more than friends or should I say 'frenemies.' If the JRs were as large as the Claim jumpers I'd suggest breaking them up amongst MA chess pieces and fighting each other all the time. As is, I'm all for having some 'dedicated enemies' flying on the other side that want as much fun .... the same type of fun .... as we do. Yes, it IS an answer. :)
arent you HotdgMtn in game?
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The biggest problem facing AH right now is lack of players. Worse yet, the ones that would fight more frequently are the ones that left.
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arent you HotdgMtn in game?
I don't even know who that is.
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I think you have me confused with another player. Sounds like a rather unusual situation. I've seen the opposite proven for many years in this game and stand by it as a good answer to this thread complaint. Squads need enemies in this game more than friends or should I say 'frenemies.' If the JRs were as large as the Claim jumpers I'd suggest breaking them up amongst MA chess pieces and fighting each other all the time. As is, I'm all for having some 'dedicated enemies' flying on the other side that want as much fun .... the same type of fun .... as we do. Yes, it IS an answer. :)
The problem is, the majority looks for the most effective way to accomplish something. The best ways to accomplish a lot of things in the game are not by fighting other players.
By far, the best way to win a map is to horde roll undefended bases. If defense appears, you're way more efficient to move on to another undefended base and take it instead of fighting it out.
By far, the best way to hold a base is to resupply it rather than upping into the vulch or coming from another base.
Why does that not seem problematic to you guys?
Wiley.
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I don't even know who that is.
ohh ok, my mistake amigo. ohhh wait, are you the guy who has to turn down all the supermodels? kicked cindy crawford to the curb?
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i know the game as well as anyone. sorry you feel the need to insult me.
You obviously do not know the game as well as you claim. Because Lazer doesn't "hang at the end of the runway" (i.e. Vulching). I have flown with him as a wingman since about 2003. So there is no insult, if you feel that you were, it may be because you are claiming to know Lazer's flying habits. There is not a single person in this thread that would correlate that with your statement.
The point of this whole thread are those who are flippant, will cry whiner. They force themselves to believe that the gameplay is fantastic. Then the rest are the realists. They see who has left over time and know why they left. It is not because of fantastic gameplay.
Btw, HotDogMn is RPM on this BBS. You're welcome.
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You obviously do not know the game as well as you claim. Because Lazer doesn't "hang at the end of the runway" (i.e. Vulching). I have flown with him as a wingman since about 2003. So there is no insult, if you feel that you were, it may be because you are claiming to know Lazer's flying habits. There is not a single person in this thread that would correlate that with your statement.
The point of this whole thread are those who are flippant, will cry whiner. They force themselves to believe that the gameplay is fantastic. Then the rest are the realists. They see who has left over time and know why they left. It is not because of fantastic gameplay.
Btw, HotDogMn is RPM on this BBS. You're welcome.
i know where to find Lazer every single day without fail. go to the biggest knit dar, look for the one green guy with 4 on him, shoot the 38 and there youve found Lazer. or, get on, look for biggest knit dar at rook base. get a plane and up it, watch for a 38. youve then found Lazer. its practically a guarantee that he is there right in the middle of the vulch. and that goes for most of the old players here. you guys have staled the game. you no more want a fight than the man on the moon. you want kills and nothing more. all the claims of "we want fights" is all just bullsh talk.
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You last post resonates on the attitudes of some who have clue on how to create a positive dynamic within the game. They won't train, they won't listen to reason or will they ever unplug their ears and open their eyes.
Blaming dogfighting on a game called Aces High is laughable.
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ohh ok, my mistake amigo. ohhh wait, are you the guy who has to turn down all the supermodels? kicked cindy crawford to the curb?
There must be something on my forum profile I don't see. Feel free to click the itty bitty link on my profile.
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after reading ...welll....some of this thread I have one question...... are you coming back Karaya.....haven't seen you so active for some time
Bring back the old school :D
Hmmmm....or are you back..... -? :noid
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Maybe I am wrong, but doesn't AH 3 have this accommodation?
AH2 already has a dueling arena... No body flies in there anymore.
Last night me and ToneyJoey were dueling and we were the only 2 in there for almost 2 hours. 5 Years ago there was 60+ people every night.
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a respawn timer would fix all of this, 5 minutes between deaths or captures, 1 for ditches, none for landing safely.
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a respawn timer would fix all of this, 5 minutes between deaths or captures, 1 for ditches, none for landing safely.
F THAT. Base defense would be way more difficult.
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F THAT. Base defense would be way more difficult.
:rock
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You last post resonates on the attitudes of some who have clue on how to create a positive dynamic within the game. They won't train, they won't listen to reason or will they ever unplug their ears and open their eyes.
Blaming dogfighting on a game called Aces High is laughable.
blaming dogfighting? who did that? wasnt me. because everything i described is exact opposite of dogfighting. theres a lot of dogging, but no fighting. yet these guys claim to want fights. im saying they do not want fights and never have. they want kills and thats it. nothing else. as far as training, more people need to train and im always up for showing what i know. i train at least once a week or so. as far as knowing this game. i like that you doubt it. thats good for me.
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AH2 already has a dueling arena... No body flies in there anymore.
Last night me and ToneyJoey were dueling and we were the only 2 in there for almost 2 hours. 5 Years ago there was 60+ people every night.
Well, that's a duel. Who decided it required an orgy? ;)
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F THAT. Base defense would be way more difficult.
notice the ditching/bailing is only one minute, but being in enemy territory and getting captured or dying in general, will net you a 5 minute wait.
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notice the ditching/bailing is only one minute, but being in enemy territory and getting captured or dying in general, will net you a 5 minute wait.
i always thought a respawn timer was needed for the suicide defenders.
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You obviously do not know the game as well as you claim. Because Lazer doesn't "hang at the end of the runway" (i.e. Vulching). . . .
Okay lets say it is not vulching. Let say it is waiting at the end of the runway to take advantage of the poor E state of the base defender. Now i call that vulching but you can call it anything you want.
Why else would just a few players have called for reduced ack at airfields? If you are not within easy kill of an 88, which is close to a field, why would you care?
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blaming dogfighting? who did that? wasnt me. because everything i described is exact opposite of dogfighting. theres a lot of dogging, but no fighting. yet these guys claim to want fights. im saying they do not want fights and never have. they want kills and thats it. nothing else. as far as training, more people need to train and im always up for showing what i know. i train at least once a week or so. as far as knowing this game. i like that you doubt it. thats good for me.
I agree that there are many who double talk in game and on here. I am merely dealing with the accusations against a longtime friend in this game. One night? I would actually log onto Channel 6 every night and help anyone with questions. Most often, it would result in me augering and heading to the DA.
But again, lumping Lazer in with the double talkers is a deflection and not pertinent to this thread.
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Okay lets say it is not vulching. Let say it is waiting at the end of the runway to take advantage of the poor E state of the base defender. Now i call that vulching but you can all it anything you want.
Lazer does not do this. Anyone in here who has played long enough, knows this to be an absolute fact.
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I agree that there are many who double talk in game and on here. I am merely dealing with the accusations against a longtime friend in this game. One night? I would actually log onto Channel 6 every night and help anyone with questions. Most often, it would result in me augering and heading to the DA.
But again, lumping Lazer in with the double talkers is a deflection and not pertinent to this thread.
i have nothing against him. but i can tell you that this is where i see him everytime i see him. its never different. if they wanted fights, they would back off the runway and give the red guy a chance to compete. but they dont want fights and never have. its never changed in my 4 yrs of playing and its been the same exact people the whole time. they only want kills and dont care how they get them. just ask them if a kill is a kill is a kill.
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i always thought a respawn timer was needed for the suicide defenders.
When you are trying to take a base, shutting down the FH/VH/etc should be priority, and force any would be defenders to up from surrounding bases.
if you don't then the base will keep operating
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If you're posting at me, you're still projecting. I gave you the best advice I could, you're not forced to take it anymore than you could force other players to play the way you wanted them to. Calling game design a bug was weird. I wish you the best. Good luck. I really want you to have fun and not post to the rest of us how much fun you're not having and it's all because the game is coded so badly.
That was post was not at you top half of the one that you seemed to read the bottom half of.
Randy1 thinks Lazer and I come here with these complaints because we want to vulch more...he Spits lies and such so I feel ok jabbing at him.
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i have nothing against him. but i can tell you that this is where i see him everytime i see him. its never different. if they wanted fights, they would back off the runway and give the red guy a chance to compete. but they dont want fights and never have. its never changed in my 4 yrs of playing and its been the same exact people the whole time. they only want kills and dont care how they get them. just ask them if a kill is a kill is a kill.
if people were smart they would up from a surrounding base to defend instead of upping while begging to be free kills.
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i have nothing against him. but i can tell you that this is where i see him everytime i see him. its never different. . . .
Same here.
Now back to the subject.
I resupplied last night and died several times trying to takeoff. My resupply effort did much more than letting the knits shot me on the runway or just after taking off.
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The problem is, the majority looks for the most effective way to accomplish something. The best ways to accomplish a lot of things in the game are not by fighting other players.
By far, the best way to win a map is to horde roll undefended bases. If defense appears, you're way more efficient to move on to another undefended base and take it instead of fighting it out.
By far, the best way to hold a base is to resupply it rather than upping into the vulch or coming from another base.
Why does that not seem problematic to you guys?
Wiley.
so, what would you have them do? up from that capped field and hope that the gangers kill shoot themselves? or should i fly 10 mins so that you guys can gang the sht out of me? or should i use common sense and resup the town/base and throw your timing off? i dont understand how you guys dont get it that people dont want to be your fodder. why be mad that people dont just stand in line to be ganged or vulched?
for me, i up from a different base and come in with alt and E to fight the ganger hordes. it never fails, i get ganged and dead. and its generally the same FPH's who are right in the middle of the gang. and there are several of these FPH's who will cuss you up and down because you came into their gang and killed them. youre now the bad guy because you played smart. kill Dolby and see if he doesnt go off his rocker. see if LilMak doesnt gripe about gangers and then 2 mins later there he is 4th or 5th in. yet, there they are griping about no fights. you cant do anything right in their eyes unless they kill you, then all is right and sunflowers everywhere.
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i have nothing against him. but i can tell you that this is where i see him everytime i see him. its never different. if they wanted fights, they would back off the runway and give the red guy a chance to compete. but they dont want fights and never have. its never changed in my 4 yrs of playing and its been the same exact people the whole time. they only want kills and dont care how they get them. just ask them if a kill is a kill is a kill.
What game has this dude been playing????
Same here.
Now back to the subject.
I resupplied last night and died several times trying to takeoff. My resupply effort did much more than letting the knits shot me on the runway or just after taking off.
They absolutely did have more effect...the problem is back in the day people would up to defend...because the resupply wasn't as effective. It wasn't the path of least resistance it was a let's run some supplies after the base was taken or we beat them back a bit let's run some supps in while we have the chance....not base under attack...run supps.
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so, what would you have them do? up from that capped field and hope that the gangers kill shoot themselves? or should i fly 10 mins so that you guys can gang the sht out of me? or should i use common sense and resup the town/base and throw your timing off? i dont understand how you guys dont get it that people dont want to be your fodder. why be mad that people dont just stand in line to be ganged or vulched?
for me, i up from a different base and come in with alt and E to fight the ganger hordes. it never fails, i get ganged and dead. and its generally the same FPH's who are right in the middle of the gang. and there are several of these FPH's who will cuss you up and down because you came into their gang and killed them. youre now the bad guy because you played smart. kill Dolby and see if he doesnt go off his rocker. see if LilMak doesnt gripe about gangers and then 2 mins later there he is 4th or 5th in. yet, there they are griping about no fights. you cant do anything right in their eyes unless they kill you, then all is right and sunflowers everywhere.
The field wasn't capped at first...they didn't up at all instead they went straight for M3s... THAT IS THE ISSUE...instead of upping an interceptor and having the advantage over heavy planes coming in...they jump in M3s.
I used to love jumping into a LA7 when an NOE or something came in.
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What game has this dude been playing????
They absolutely did have more effect...the problem is back in the day people would up to defend...because the resupply wasn't as effective. It wasn't the path of least resistance it was a let's run some supplies after the base was taken or we beat them back a bit let's run some supps in while we have the chance....not base under attack...run supps.
guess i dont understand your question to me. but as far as your reply to randy. once the attack is happening, its already too late to up in defense.
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Forget about the chest thumping and who does what. Just look at it objectively.
for me, i up from a different base and come in with alt and E to fight the ganger hordes.
That's a pretty good place to start. If it were more relatively effective than resupplying the field, more people might be inclined to do it. If you've got the same number of buddies as the bandits have, it's not a "ganging" situation anymore. Two hordes fighting over a field sounds an awful lot like gameplay to me. The problem is, a town can generally be taken before defenders can get there from the next base over.
The speed with which town captures work and the resupplying mechanic funnels players into GVs running human waves of resupply boxes into the town because it works better than combat does. To me, that seems like a broken mechanic.
Wiley.
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This game has changed to the point that very few want to fight. Too many hordes used to grab bases, too many NOE to avoid detection, and too many times when a defense shows up, the attack disappears only to hit some other "easier target".
On the other side of that coin you have far to many players that look to "ATTACK" a base but far too few that look to defend a base. You always hear "start a fight" and most times this is accomplished by attacking a base. Very few players look at the map and try to up to defend a base, in most cases finding a spot to defend is difficult... NOEs and and looking at a horde moving across the map and saying.... "whats the point of defending against that!". So defenders, looking to avoid multiple deaths and frustration trying to up from a capped field resort to running supplies.
It has become the way to play the game. :(
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Forget about the chest thumping and who does what. Just look at it objectively.
That's a pretty good place to start. If it were more relatively effective than resupplying the field, more people might be inclined to do it. If you've got the same number of buddies as the bandits have, it's not a "ganging" situation anymore. Two hordes fighting over a field sounds an awful lot like gameplay to me. The problem is, a town can generally be taken before defenders can get there from the next base over.
The speed with which town captures work and the resupplying mechanic funnels players into GVs running human waves of resupply boxes into the town because it works better than combat does. To me, that seems like a broken mechanic.
Wiley.
i think its more effective to up from a next door base. you can up 1 time and have more affect on the battle than the guys who are getting capped repeatedly. i can at least have a chance to strafe their troops or maybe just get people to deviate from their attack plans a bit. ive found that most of the times i can get there before they get the town down or any of that. this is bc people do stupid crap when attacking. for instance, youll see 4 guys chasing a red, meanwhile 3 other reds are upping on the other side of the ack and getting E and eventually killing your goon or m3. i can generally count on the enemies greed to help my battle go well.
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Forget about the chest thumping and who does what. Just look at it objectively.
That's a pretty good place to start. If it were more relatively effective than resupplying the field, more people might be inclined to do it. If you've got the same number of buddies as the bandits have, it's not a "ganging" situation anymore. Two hordes fighting over a field sounds an awful lot like gameplay to me. The problem is, a town can generally be taken before defenders can get there from the next base over.
The speed with which town captures work and the resupplying mechanic funnels players into GVs running human waves of resupply boxes into the town because it works better than combat does. To me, that seems like a broken mechanic.
Wiley.
The smart Coyote, as usual, hit the nail on the head.
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if people were smart they would up from a surrounding base to defend instead of upping while begging to be free kills.
That's what I do almost every sortie. Trouble is, that by the time I get there, the base is usually capped and in deep trouble. Most people want quick action and can't be bothered to spend ten minutes to come with alt from a rear base. The path of least resistance, just like attackers who only find the balls to do so with a big green glob around them.
To the people claiming lack of fights, de-acking airfields and having a bunch of guys in vulching range is not going to promote a fight. Most players aren't "aces" and never will be, so expecting them to fight the good fight from extreme disadvantage, ie: "let us kill you a few dozen times, so you'll learn stuff" - yeah ok.
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As someone else mentioned a few pages ago (and many times before in the wishlist), move the towns farther from the fields and make the field ack certain death for low flying planes.
This gives defenders a chance to get airborne, but they have to go to the town to hold it. They can hang in their ack but can't keep the base that way. The attackers can't suppress the field with fighters, but can cap the town more easily. They will also have a better chance to protect their goons from La-7s and such sprinting from the field.
Also, remove all town ack. The fight would be in an ack-free and vulch-free zone. Base takers and furballers, living in harmony. :aok
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This game has changed to the point that very few want to fight. Too many hordes used to grab bases, too many NOE to avoid detection, and too many times when a defense shows up, the attack disappears only to hit some other "easier target".
On the other side of that coin you have far to many players that look to "ATTACK" a base but far too few that look to defend a base. You always hear "start a fight" and most times this is accomplished by attacking a base. Very few players look at the map and try to up to defend a base, in most cases finding a spot to defend is difficult... NOEs and and looking at a horde moving across the map and saying.... "whats the point of defending against that!". So defenders, looking to avoid multiple deaths and frustration trying to up from a capped field resort to running supplies.
It has become the way to play the game. :(
Large maps make this worse
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a respawn timer would fix all of this, 5 minutes between deaths or captures, 1 for ditches, none for landing safely.
No it wouldn't. All that a respawn timer would do in the MA is cause players to log off instead of being forced to wait for the timer to run down in the tower. Respawn timer isn't conducive for game play in an open world, sand box game like AH.
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so, what would you have them do? up from that capped field and hope that the gangers kill shoot themselves? or should i fly 10 mins so that you guys can gang the sht out of me? or should i use common sense and resup the town/base and throw your timing off? i dont understand how you guys dont get it that people dont want to be your fodder. why be mad that people dont just stand in line to be ganged or vulched?
for me, i up from a different base and come in with alt and E to fight the ganger hordes. it never fails, i get ganged and dead. and its generally the same FPH's who are right in the middle of the gang. and there are several of these FPH's who will cuss you up and down because you came into their gang and killed them. youre now the bad guy because you played smart. kill Dolby and see if he doesnt go off his rocker. see if LilMak doesnt gripe about gangers and then 2 mins later there he is 4th or 5th in. yet, there they are griping about no fights. you cant do anything right in their eyes unless they kill you, then all is right and sunflowers everywhere.
dolby and lilmak are not one of Midway's original 8 I'm afraid. I wouldn't accept imposters if I were you because a Fighter Pilot Hero has no need to cuss anyone out, they let cannon speak their thoughts and their enemies only have the tower to look forward to. :D
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i think its more effective to up from a next door base. you can up 1 time and have more affect on the battle than the guys who are getting capped repeatedly. i can at least have a chance to strafe their troops or maybe just get people to deviate from their attack plans a bit. ive found that most of the times i can get there before they get the town down or any of that. this is bc people do stupid crap when attacking. for instance, youll see 4 guys chasing a red, meanwhile 3 other reds are upping on the other side of the ack and getting E and eventually killing your goon or m3. i can generally count on the enemies greed to help my battle go well.
Defending can work, if you happen to be ready to go quickly when the attack commences and the defenders up in half decent numbers. My point is that you can be a lot later to the defense in an M3 with field sups and have a much greater impact on the defense than you could if you upped at the next field over or into the vulch.
This causes more people to opt to resupply rather than try to win by killing the enemy.
This has me wondering how elements of the base taking mechanics in Planetside 2's might work in this game...
Wiley.
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dolby and lilmak are not one of Midway's original 8 I'm afraid. I wouldn't accept imposters if I were you because a Fighter Pilot Hero has no need to cuss anyone out, they let cannon speak their thoughts and their enemies only have the tower to look forward to. :D
OG 8, Bruv, Kazaa, Grizz, Yenny, Krupnski, MickyD, Pervert, ?????
I don't know the 8th :/
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I believe Levi.
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so, what would you have them do? up from that capped field and hope that the gangers kill shoot themselves? or should i fly 10 mins so that you guys can gang the sht out of me? or should i use common sense and resup the town/base and throw your timing off? i dont understand how you guys dont get it that people dont want to be your fodder. why be mad that people dont just stand in line to be ganged or vulched?
for me, i up from a different base and come in with alt and E to fight the ganger hordes. it never fails, i get ganged and dead. and its generally the same FPH's who are right in the middle of the gang. and there are several of these FPH's who will cuss you up and down because you came into their gang and killed them. youre now the bad guy because you played smart. kill Dolby and see if he doesnt go off his rocker. see if LilMak doesnt gripe about gangers and then 2 mins later there he is 4th or 5th in. yet, there they are griping about no fights. you cant do anything right in their eyes unless they kill you, then all is right and sunflowers everywhere.
Vee, you're the guy that complains about fighting all the time, BBS, game there is bile everywhere. The sad thing is, everytime I see you you are the guy 10k over a 5k furball, dive in for one kill and climb out again for 15miles and repeat the process. I have to smile, I had to chase you last night for 10 miles just to get you to consider putting up a fight. You want to pick with every advantage, so please stop pretending you are about a fight because you are not and have never been. I don't fly for kills, I fly for gameplay. You need to be taught a few lessons about a fight in the Duelling arena, by the people you're poking in your posts.
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Nothing is more fun than rolling from a back field and pouncing on a group of hoarders vulching a base.
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It doesnt take 15 people, it takes two. It is to the point where manned guns and m3s are the go to defensive choice.
It only takes two skilled people, but 15 marginally skilled ones is what often shows up instead.
Anyway I'm not convinced that resup with M3s is an effective defense by itself. At a bare minimum it takes 3 runs to resup the town, more if the strat is porked at all. With no opposition it takes two passes from one Lanc formation or one pass by two B-24s to WF the town while one or two fighters clean up the town ack and then one M3 with troops which will have spawned before the defenders spawned their M3s. The resup usually doesn't get rolling until the town is flagged, or at least until after the first bombing run, so it's pretty easy for the attackers to take the base first if all of the defenders are just resupping. Those same three potential defenders stand a decent chance of killing the troops if they up fighters IF it's only a few attackers like we're describing. If they're afraid to do so because they're terminally allergic to A2A combat, nerfing the resup won't change that, they'll just sit on the field in wirbs or manned acks, equally ineffective.
So as I see it the problem isn't that resup is too effective as a defense, it's that some defenders are afraid to up fighters even if that's their best chance. Eliminating or nerfing the resup mechanic won't fix the latter problem.
What makes effective resup so important is the strat system. If the city and ack strat are porked the town and guns will be down for two hours or more. It isn't practical or desirable to baby-sit towns for two hours after the attackers move on to somewhere else - that's as much of a fight-killer as resup. So one guy baby-sits the flag while a few others resup for a few runs and then they can go somewhere else to fight without leaving the base totally open to a sneak. If you nerf the resup you have to nerf strat raids so it isn't possible to drop a town for 2 hours. This is especially true for small maps and off-peak hours where defending the strats becomes impractical.
But where I see the resup defense as being both more common and more effective is against horde attacks. Half the time the horders just want to vulch and are too lazy to look for resup M3.
Why should a squad or team spend hours flying extra long distances just to pork a field (which is incredibly mind numbing, yet easy task) just so that some dweeb can't resupply his town.
Most of the time it's not a team, not an extra long distance, and no more mind-numbing than bombing the town. Unless the defenders have multiple spawns it's one guy flying one sector to drop one VH. He can then rejoin the attack or have fun trying to solo kill the defenders who want to fly back from that base (a lot more fun and challenge than multiple guys vulching a deacked field!) Or one or two guys blasting the M3s, which does get a bit boring but no more than vulching does.
It is a simple fix really just remove the ability to magically resupply town buildings only. That way you preserve the supply line aspect and remove what I find to be an un-realistic gimmick. You didn't see Coventry or Dresden rebuilt in 10 minutes!
The town/field capture is so abstracted that I don't think any comparisons to reality are warranted, but if you must, I'd say you're not actually rebuilding the city - after all, Cassino and Caen proved that rubble is even more defensible than intact buildings. The down time is the time it takes for the surviving defenders to recover their senses after being carpet-bombed and take up new firing positions. You can think of the resup M3s as reinforcements, medics, and so forth. It might look a little more realistic to have them bring friendly troops rather than field supps to get the town back up, but the effect on the game would be identical.
I have been in the situation many times and covered the spawn, the dweeb gives up after 1 or 2 tries and then grabs a bloody wirble to sit there and still not save his base and avoid upping an aircraft at all costs!
Exactly! This illustrates two points I'm trying to make. One, it's not that effective or that hard to stop. Two, much though you might like, you can't force good game play. If they're determine to avoid upping an aircraft at all costs it's probably for one of two reasons: either the defenders have been vulched repeatedly before their wheels were up, or the defenders are allergic to combat. In the first instance the bad gameplay is equally on the part of the attackers. In the second, there's nothing you can do to change that. You cannot force good game play.
In sum, I'm not trying to argue that players ought to resup more and fly less, rather that eliminating or nerfing the resup mechanic won't do much to change the bad game play you're (justifiably) decrying but will have unintended negative consequences in other situations.
I think the unintended consequences are what makes many of us disagree with you two, JunkyII, Masherbrum, et al on this. We think the actual consequences of the change will be different from what you want. Unintended consequences are a [bear]. As an example:
To the people claiming lack of fights, de-acking airfields and having a bunch of guys in vulching range is not going to promote a fight.
That's exactly what I'm trying to show.
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Nothing is more fun than rolling from a back field and pouncing on a group of hoarders vulching a base.
:aok
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Nothing is more fun than rolling from a back field and pouncing on a group of hoarders vulching a base.
Wrong.. upping from the vulched base and killing them all.. Much more fun. :D
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I believe Levi.
yep! That's who it was l
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I like turtles :noid
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I got a Rock :noid
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I have a pair of brown shoes
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running sups is way more effective then up tanks or planes, thats why you gotta do your homework before you ever start trying to take a base, you have a few options
1. pork the AAA and city down to 20% or under, that way when you drop a town and deack it is down for hours that means 20 M3s or more thats alot if you choose not to pork first then you are gonna be very unhappy because unless you got an overwhelming fight killing force you aint taking a base,
option 2. pork the troops factory and up and pork the troops and supplies several bases deep this is not the best option.
Strats are in the game for a reason and if you do the homework it makes taking bases much easier , most people dont wanna go hit strats and if thats the case then attacking is pointless. the game is very boring the fights are not what they used to be and i dont log on unless there is squaddies on for entertainment, sure miss the good furballing days alot but these days world of tanks and world of warcraft is where most of my game time goes
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Vee, you're the guy that complains about fighting all the time, BBS, game there is bile everywhere. The sad thing is, everytime I see you you are the guy 10k over a 5k furball, dive in for one kill and climb out again for 15miles and repeat the process. I have to smile, I had to chase you last night for 10 miles just to get you to consider putting up a fight. You want to pick with every advantage, so please stop pretending you are about a fight because you are not and have never been. I don't fly for kills, I fly for gameplay. You need to be taught a few lessons about a fight in the Duelling arena, by the people you're poking in your posts.
hypocrisy and complete lies, every thing you wrote here. wow you dont expect a person to just make things up like this. i never ran, you dont run from corsairs in a niki, i extended for 30 secs or less from you and your ganger/vulcher buddies at my base. you were the 4th guy to make angles on me, they didnt have good angles though, but you did, and you were willing to take advantage of the angles those guys made for you. i was the only green there and extended just long enough to get a 1v1. i got you fair and square and immediately youre on 200 ripping me. 2 mins later i lift from that field, and guess which cool guy wannabe is there to vulch me at least twice? proving that you dont want a fight, you want kills. you could care less about gameplay. and people in this thread wonder why people resup first. after i got you, i look at town and its untouched, but the base is fully deacked. yet you claim to be about gameplay. pffft this is a good example of why we need m3 resups.
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My opinion on the subject:
- Saving a base by resupping it works if strats are at 100% so strat runs is a vital part of base taking.
- M3:s are faster than tanks so its better to run in a M3 than roll a tank and see the enemy take the base when you are halfway from the spawn, a tank is also an easy target for jabo:s and the risk is that you die as soon as you approach the town.
- Flying in a fighter from a nearby field is also time consuming and it can be hard to protect the base from capture, especially if the enemy has a Gv-spawn and running troops w M3:s.
- People are generally not upping when the odds are overwhelming, if you complain about people not upping from a vulched field then you dont want a fight but just easy kills. (and in the event of a base take, primary objective is to take the base, not to have fair fights)
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I'm still wondering why you'd bomb the radar, if you want to encourage fights....
- oldman
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...you would rather pick a slow moving aircraft just upping from the field you are attacking. Makes you a great stick.
Actually that shows really bad SA if one ups from a field with numerous red cons over head. In some cases though some find that really fun - kudos to them.
If one of our bases have significant red guys above it I simply up from the closest friendly base. No big whoop. No whining too cuz I got vulched (in a scenario that near guarantees getting vulched).
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I don't know about y'all, but I dislike immensely the reds taking one of my bases. For that reason, I will up a fighter, an A20, a tank, get in an 88 or resup. What ever it takes.
To have base taken by a sneak attack, hurts more but you have to respect the players that took a long shot and played it for the base take during prime time.
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Wrong.. upping from the vulched base and killing them all.. Much more fun. :D
agree
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hypocrisy and complete lies, every thing you wrote here. wow you dont expect a person to just make things up like this.
This is exactly how Lazer and I are looking at your posts...only difference is Dolby Lazer and I would all beat you silly in the DA. Look at your own posts before trying to call out Dolby.
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Resupply shouldn't be the first thing on anyone's mind when it comes to an attack or a defense....in real life or in here.
Guess I'm just going to join a lot of others who log in...find NO FIGHTS....and log out.
Oh and to the happy go lucky guy who is going to "you have to sometimes build fights" yep well tried that....they ran M3s and jumped in man guns.
SMH
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Biggamer, sorry i dont have the time to go bomb a factory just to get a decent furball. Many others dont either, hence the cancellation of their account.
Im done posting here now, I made my point. Enjoy the game the way you play it. Soon you will be driving m3s and manning guns offline because that is what will be available to you.
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Most of us haven't got the luxury to sit and play all day anymore and I believe this to be the biggest downfall AH has to overcome. It needs to deliver action quicker and more consistently.
^THIS!!! Unfortunately, the player base in this community isn't getting any younger. AND I've alluded to this before, my generation and younger are so caught up in the instant-gratification age that to spend 20 minutes flying TO A TARGET, just isn't feasible anymore. I don't like it, just observed it.
I'm conflicted as I enjoy the WWII combat flight simulator aspect, and REALLY enjoy flying cartoon planes against other PEOPLE; Yet as Bruvv119 states, my time is fleeting and valuable, I just can't invest the time into a game which the game design requires to "participate, and make an impact".
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I have played the game for almost a year. Yes, I'm a noob. But I like the game the way it is. I have had to learn many skills since starting all this that I never anticipated coming from a long line of flight simulators. GV's (I suck) carrier ops, base defense, bombers, and fighters. I AM getting better. Once in a great while I will land a three kill sortie or live through a bombing run with a couple of kills. I find that exhilarating!
HiTech... I say keep the game as it is and we'll see how AHIII goes.
I have noticed that most players stay away from the contentiousness on the BBS. I don't blame 'em. Mostly i see a lot of constructive stuff here, but the whining about gameplay styles just amuses me no end.
You will NEVER see me whine about getting killed or whine about the way the game is structured or call someone a cheater when I get creamed. And someone actually finally accused me of cheating the other day so I must be getting better!
I'm a chess-player so I'm used to getting schooled by better players.
Seems like the better sticks (score-wise anyway) do most of the whining around here.
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This is exactly how Lazer and I are looking at your posts...only difference is Dolby Lazer and I would all beat you silly in the DA. Look at your own posts before trying to call out Dolby.
so, what hypocricy or lies am i guilty of? thats cool that you think you can beat me easily cool guy. good for me.
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:rofl :rofl :rofl :rofl :rofl :rofl :rofl
Wow
It was raining yesterday...I logged on there was 48 people on...I tanked for awhile...was tons of fun, though I died many many times...
I upped a fighter flew to a base with no dar bar...was met by 5 guys...I killed 2 and summarily died...was great fun...
Upped another fighter, flew back to the same base with a single con dar bar showing...met 4 guys...killed 1, ran out of ammo trying to kill another and died...was great fun....
THERE WERE LESS THAN 50 PLAYERS ON...I HAD TONS OF FUN!!!!!
Logged on during primetime last night...we attacked bases for 3 hours, killing defending planes and gvs...and defending our own bases...
As a squad we always have fun because we are together...mostly cause we sit and BS with eachother and make fun of eachother...because we are friends...we talk about life, and various other stupid stuff...and we kill...we do whatever it takes to have fun in the limited time we each have to play...
Log out...cancel your accounts...just shut the hell up about not being able to find the fights you want...
Maybe instead of crying you can find a squad that you really fit in with and who has sense enough to be able to start a fight that you actually want to participate in...
Maybe you could change your style of play and be like Randy...who does what it takes to defend bases...TO HAVE FUN!!!
Or maybe you can come to the boards and tell the world the game is dying so any SOB off the street that wants to check the game out and comes to the boards first reads your whine threads and doesn't even start his 2 week account because of what you are saying...
Rant over...
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hypocrisy and complete lies, every thing you wrote here. wow you dont expect a person to just make things up like this. i never ran, you dont run from corsairs in a niki, i extended for 30 secs or less from you and your ganger/vulcher buddies at my base. you were the 4th guy to make angles on me, they didnt have good angles though, but you did, and you were willing to take advantage of the angles those guys made for you. i was the only green there and extended just long enough to get a 1v1. i got you fair and square and immediately youre on 200 ripping me. 2 mins later i lift from that field, and guess which cool guy wannabe is there to vulch me at least twice? proving that you dont want a fight, you want kills. you could care less about gameplay. and people in this thread wonder why people resup first. after i got you, i look at town and its untouched, but the base is fully deacked. yet you claim to be about gameplay. pffft this is a good example of why we need m3 resups.
I streamed my entire gameplay and I can categorically refute the claim that I was there and vulched you. I didn't, because if I did my stream would have included a laughter track. You are most welcome sit through hours of gameplay to prove yourself wrong if you like. As a film maker and streamer it would be utterly stupid and not in my best interests to lie and play the hypocrite here or even in game. I myself have loved the leverage it has given me in every little complaint about me. I wont refute that I did go out and fly like you in a F4U1, landed 7 kills and even told bricker that "was flying like a dick like the other guys" not once being pleased with myself enough to accept a "wtg".
Vee you and I have a best of 5 set for the DA, loser is the liar and the hypocrite. I don't usually back myself for the win, but this time I might.
<S>
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that doesnt work. remember the 49ers did that last month and POTW made it a point to do their best to kill any fun before it started. they flew alll the way to the back of our territory to vulch the fun run before it could even get going. and even you made a point to vulch one of them on landing out of pure spite just to ruin someones fun. so, we cant have nice things here and the game takes the hit because of the players. the players are killing this game because they want easy and dont want to earn crap.
10k isn't exactly vulching. and the 49ths issued a challenge to the pigs. we accepted. and it wasn't the other side of the map. it was 5 sectors we flew.
semp
semp
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only difference is Dolby Lazer and I would all beat you silly in the DA.
What difference does this make in an allegedly adult conversation about the future of the game, this is were you and others lose it
If I recall you hated Skyrr for the very same thing
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Vee you and I have a best of 5 set for the DA, loser is the liar and the hypocrite. I don't usually back myself for the win, but this time I might.
<S>
Liar and a hypocrite for the love of Mike cant you guys leave this stuff out just once
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Liar and a hypocrite for the love of Mike cant you guys leave this stuff out just once
Well, honestly, having the typical DA gauntlet thrown down with the unrealistic goal of it determining who's the bigger jackflap is kind of a step up from a whine thread demanding that HT interrupt AHIII development to dumb down AHII.
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10k isn't exactly vulching. and the 49ths issued a challenge to the pigs. we accepted. and it wasn't the other side of the map. it was 5 sectors we flew.
semp
I was part of that mission, can confirm we invited bad guys. We only asked that we not be vulched on take-off which was respected. That mission flew off the map during initial climb-out. It wasn't done to avoid combat, in fact alot of buffs wasted ammo off the map not knowing bullets don't work out there whilst the attackers patiently followed us...
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You misunderstand, us upping and going to a field isn't about winning or losing...it's to engage the red guys. The resupply function gives an out so they can hide from an engagement but still keep the field for a time being.
Now wait... You are DEFINING the "Horde" mentality as though it's proven good for the game. If you (as a squad) up and head to a field to engage the red guys, how is resupply even a factor, beyond having to face ack? And if the ability to resup ack (OR TOWN) is limited, what in the world makes you think it will cause MORE people to join the fun in getting vulched/picked/ganged by a red horde? The fact is, this AH has an aspect in which the overall win is based on base capture, it's just a fact of life. If you are hording a field, people are going to respond with the tools they have that WORK in THEIR favor. Resup is a perfectly balanced response to your so-called "fight". Lets be honest, watching you guys operate as a squad lots and lots of times, what I'm getting from your statement above is you want easy targets, and suggesting resup be limited is rather confirming of my theory. I've seen it countless times, a POTW led red horde showing up at a field and completely shutting down the fight, or the potential FOR a "FIGHT". You have plenty of guys who come in and engage at low level, but always have 1 or 2 Ho'ing jets around to protect the flanks, a few at very high alt protecting you up there, while the rest of you LITERALLY Horde-down any chance of the enemy actually "fighting", from that base... and now you whine because they fight back the only way they can "effectively", rather than getting shot up by a horde.
You know, I'm beginning to think HTC might be wise to implement a special achievement for playing stupid and getting killed a lot... call it the "King of Suicidal Moron's" Achievement. Seem's to be what everyone expects anyway.
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Well, honestly, having the typical DA gauntlet thrown down with the unrealistic goal of it determining who's the bigger jackflap is kind of a step up from a whine thread demanding that HT interrupt AHIII development to dumb down AHII.
Oh my... :x
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You know, I'm beginning to think HTC might be wise to implement a special achievement for playing stupid and getting killed a lot... call it the "King of Suicidal Moron's" Achievement.
Dibs.
- oldman
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Well, honestly, having the typical DA gauntlet thrown down with the unrealistic goal of it determining who's the bigger jackflap is kind of a step up from a whine thread demanding that HT interrupt AHIII development to dumb down AHII.
I do it for the lolz
:neener:
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Do it in opposing rides for the upcoming scenario so it'll at least serve a practical porpoise. :cool:
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I will need several alcoholic beverages to fully simulate a scenario flight... therefore, I approve of this scientific practical purposeful and wondrous event. :aok
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Now wait... You are DEFINING the "Horde" mentality as though it's proven good for the game. If you (as a squad) up and head to a field to engage the red guys, how is resupply even a factor, beyond having to face ack? And if the ability to resup ack (OR TOWN) is limited, what in the world makes you think it will cause MORE people to join the fun in getting vulched/picked/ganged by a red horde? The fact is, this AH has an aspect in which the overall win is based on base capture, it's just a fact of life. If you are hording a field, people are going to respond with the tools they have that WORK in THEIR favor. Resup is a perfectly balanced response to your so-called "fight". Lets be honest, watching you guys operate as a squad lots and lots of times, what I'm getting from your statement above is you want easy targets, and suggesting resup be limited is rather confirming of my theory. I've seen it countless times, a POTW led red horde showing up at a field and completely shutting down the fight, or the potential FOR a "FIGHT". You have plenty of guys who come in and engage at low level, but always have 1 or 2 Ho'ing jets around to protect the flanks, a few at very high alt protecting you up there, while the rest of you LITERALLY Horde-down any chance of the enemy actually "fighting", from that base... and now you whine because they fight back the only way they can "effectively", rather than getting shot up by a horde.
You know, I'm beginning to think HTC might be wise to implement a special achievement for playing stupid and getting killed a lot... call it the "King of Suicidal Moron's" Achievement. Seem's to be what everyone expects anyway.
What an insignifigant board troll. POTW led Horde? Really? :rolleyes: We avoid other friendly pilots like a plague when possible. You are shoveling off crap almost as fast as you make it. Truth-o-meter is somewhere on zero for this post. :aok
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Ruffled feathers and hurt feelings aside, how do WE, the players, encourage more air combat without it involving flying over resupping M3s one hopes will up while the airfield is being de-acked? Surely, as in 'ancient' times, arrangements can lead to a furball in the MA.
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What an insignifigant board troll. POTW led Horde? Really? :rolleyes: We avoid other friendly pilots like a plague when possible. You are shoveling off crap almost as fast as you make it. Truth-o-meter is somewhere on zero for this post. :aok
Pig poot Waystin. :rofl
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(http://www.truceinc.com/blog/wp-content/uploads/2014/05/Time-Out-truce-copy.jpg)
Truce. As weak as the thread complaint is on the surface, it obviously means a great deal to Junky, Dolby, Guncrasher and Lazer (and I bear no malice toward the pigs). Why don't we either logically pick the original argument apart and re-piece it or let it go.
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Pig poot Waystin. :rofl
:aok :rofl
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cant you guys leave this stuff out just once
Me and Vee had our fight in the DA, and we had fun. :D
If I left that stuff out, would we have had fights and fun, I doubt it :neener:
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(http://www.truceinc.com/blog/wp-content/uploads/2014/05/Time-Out-truce-copy.jpg)
Truce. As weak as the thread complaint is on the surface, it obviously means a great deal to Junky, Dolby, Guncrasher and Lazer (and I bear no malice toward the pigs). Why don't we either logically pick the original argument apart and re-piece it or let it go.
There are multitude of interests in this game for each player-some fighter only, some bombers only, some GV only, some do it all, some only part. Furball, base takers, spawn campers, etc. Most can do defense some can do offense, some sneak, some tell you they are coming but one thing I think holds true for most of us. We come here to interact with other human players in a World War II combat setting. If that does not occur then a lot of us lose interest. I know I do.
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Ruffled feathers and hurt feelings aside, how do WE, the players, encourage more air combat without it involving flying over resupping M3s one hopes will up while the airfield is being de-acked? Surely, as in 'ancient' times, arrangements can lead to a furball in the MA.
Or HTC makes the effect of supps less and we will be fine....literally back to where we were 2 years ago except the strats will still control the overall down time...which is fine.
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Kill the VH at the field the M3s would come from. Also kill strats so things stay down longer and require more M3s. Kill troops and supplies at the fields nearby.
It is just an extra step in the attack process and is actually a strategy one should use if the intention is to take the field.
1. Kill their ability to resupply
2. Drop the field
3. Clean up
4. Take the field
5. Resupply the new field / town
IMHO
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There are multitude of interests in this game for each player-some fighter only, some bombers only, some GV only, some do it all, some only part. Furball, base takers, spawn campers, etc. Most can do defense some can do offense, some sneak, some tell you they are coming but one thing I think holds true for most of us. We come here to interact with other human players in a World War II combat setting. If that does not occur then a lot of us lose interest. I know I do.
That's certainly a rephrasing of the complaint in a logical and mature manner without suggestion of extreme measure. My original suggestion stands. Arrange the fun well in advance. Do it over and over. Eventually it may just become habit without this 'extra effort.' :salute :cheers:
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Or HTC makes the effect of supps less and we will be fine....literally back to where we were 2 years ago except the strats will still control the overall down time...which is fine.
Leave Hitech out of this. It's not a practical method to go running to him every time one or some of us have a bad night and we're not willing to own up to our part in such. The game ain't broke. Players just seem to be forgetting how to manage their fun better.
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Kill the VH at the field the M3s would come from. Also kill strats so things stay down longer and require more M3s. Kill troops and supplies at the fields nearby.
It is just an extra step in the attack process and is actually a strategy one should use if the intention is to take the field.
1. Kill their ability to resupply
2. Drop the field
3. Clean up
4. Take the field
5. Resupply the new field / town
IMHO
I want something set straight. Is this thread about efficient field capture or is it about encouraging other players to engage in air combat? :airplane:
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Kill the VH at the field the M3s would come from. Also kill strats so things stay down longer and require more M3s. Kill troops and supplies at the fields nearby.
It is just an extra step in the attack process and is actually a strategy one should use if the intention is to take the field.
1. Kill their ability to resupply
2. Drop the field
3. Clean up
4. Take the field
5. Resupply the new field / town
IMHO
Sounds like shooting a lot of things that sit still to me.....and this is the root of the problem.
I'm not going to log in for 2 hours and spend 3/4 of the time porking fields only to HOPE that there is a chance a fight will get spawned...
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Sounds like shooting a lot of things that sit still to me.....and this is the root of the problem.
The problem isn't the game then, the problem is you. The game provides sufficient tools to enable you and others to stop the other side from resupplying their town and field. That you and others refuse to use these provided tools isn't HiTech's or the games fault or any short comings from either, it's yours.
Also, running M3s to resupply the town and field doesn't kill the fight, you can actually prolong the battle (and hence the fight) that otherwise would have ended when the horde swarmed and captured the base. For example, last night there was a Knight base with an enemy CV parked off shore, the battle had already been going on for about an hour with the enemy starting to get the slight upper hand with numbers and got the town white flagged with multiple LVTs inbound. Myself and another player then started to run supplies to the town while other Knights started to up fighters to defend the town and M3s. With our running supplies, we managed to keep the field open and town blue flagged which then prolonged the fight for at least a couple of hours longer than it would have if supplies weren't run to town and field.
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Leave Hitech out of this. It's not a practical method to go running to him every time one or some of us have a bad night and we're not willing to own up to our part in such. The game ain't broke. Players just seem to be forgetting how to manage their fun better.
First Arlo....don't know what your name is in game....so I find myself not able to take you serious.
Second, "a bad night"....that would mean a single bad night....look up how many threads have this in them...been going on about this for close to a year now....you think it's only "a bad night"??? I log off before having a complete sortie in because of this issue quite often.
Third, It's HTCs game and I'm a customer...so yea I will look for their opinion on matters about the game whenever I want.
Finally, "manage their fun better" been playing this game for around 10 years....have always found ways to entertain myself for more hours then I care to admit....I don't see where your going with "manage our fun"...If there is no fight, I log off...I think dropping the field supply time down (or the amount of objects it can resupply) will make it so less people resupply a field in defense of it and more people will up a GV or plane to defend it because upping a tank or plane is a better way to dend it. As the game is now....you can almost hold an entire front of a map by having a few guys just resupply towns....How does that make this game fun or realistic? Please answer that question...no fights spawn from a bunch of M3s spawning to resupply a field...either the field gets resupply or the planes kill a lot of M3s (which isn't fun, it is pretty much fish in a cup)....What you get the satisfaction of taking or saving a field??? They don't matter in the end only the fight for them truly matters...Resupply was important in WW2...yea it was but the initial portion is the crap you read about because it is hard and exciting...you don't read about the supply clerk on Normandy 48 hours after the invasion pushing supps to the frontline...he was doing a very important job but that job sucked because 1. No action and 2. Boring...the same thing over and over again.
Ranting because I can
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The problem isn't the game then, the problem is you. The game provides sufficient tools to enable you and others to stop the other side from resupplying their town and field. That you and others refuse to use these provided tools isn't HiTech's or the games fault or any short comings from either, it's yours.
Also, running M3s to resupply the town and field doesn't kill the fight, you can actually prolong the battle (and hence the fight) that otherwise would have ended when the horde swarmed and captured the base. For example, last night there was a Knight base with an enemy CV parked off shore, the battle had already been going on for about an hour with the enemy starting to get the slight upper hand with numbers and got the town white flagged with multiple LVTs inbound. Myself and another player then started to run supplies to the town while other Knights started to up fighters to defend the town and M3s. With our running supplies, we managed to keep the field open and town blue flagged which then prolonged the fight for at least a couple of hours longer than it would have if supplies weren't run to town and field.
I'd be cool with it if this is the scenario it was used in...but it's used instead of upping fighters at all, when has it been the thing to do when you see Alert Axx on country channel to up M3s with supps instead of upping an LA or Spit or whirb??? It started happening not too long ago but the problem has stayed and if anything happens more often now with the lower numbers. I never had this problem before this was added to game...now it does...yep my fault your right.
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Kill the VH at the field the M3s would come from. Also kill strats so things stay down longer and require more M3s. Kill troops and supplies at the fields nearby.
It is just an extra step in the attack process and is actually a strategy one should use if the intention is to take the field.
1. Kill their ability to resupply
2. Drop the field
3. Clean up
4. Take the field
5. Resupply the new field / town
IMHO
I spent most of my gaming time yesterday killing troops and vh. they would be up in 30 minutes. I gave up.
semp
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Or HTC makes the effect of supps less and we will be fine....literally back to where we were 2 years ago except the strats will still control the overall down time...which is fine.
I have tried to explain to you why that is a bad idea and will not achieve the effect you want.
Towns down for 2 hours or more with no effective resup will neither promote fights nor be good for the game. It will promote base sneaks and horde attacks, that is all. Attackers will level multiple towns, leave, and spend the next two hours trying to sneak lone M3s in undetected. People who are afraid to up a plane to defend will continue to be afraid to up a plane to defend.
We will not be back to where we were two years ago because two years ago you couldn't pork the city and have towns stay down for up to 150 minutes.
Again: unintended consequences are a bear. Look at the 12-hour side switch - that wasn't intended to cause high ENYs and make side balancing impossible, but that's what it did, because the people who asked for it didn't consider the possible unintended consequences.
I spent most of my gaming time yesterday killing troops and vh. they would be up in 30 minutes. I gave up.
30 minutes is more than enough time to take a base. If the base isn't taken by then it's because the defenders have put up a good fight, and that's what you want, isn't it?
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crash orange. the switch time was never meant to balance countries. it didnt work when it was 1 hour. countries have been unbalanced for as long as i started playing.
and what makes most players resuply is not to defend a base. it's the 3 to 4 perks you get for resupplying. you get more perks in a lot less time than if you up a gv with the intention of killing other gv's or airplanes.
semp
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What an insignifigant board troll. POTW led Horde? Really? :rolleyes: We avoid other friendly pilots like a plague when possible. You are shoveling off crap almost as fast as you make it. Truth-o-meter is somewhere on zero for this post. :aok
Ya sure. Ok fine, maybe it's THEM that follow you guys around because they know what's going down. Either way, it's not uncommon.
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I'm not going to log in for 2 hours and spend 3/4 of the time porking fields only to HOPE that there is a chance a fight will get spawned...
Then why don't you fly your POTW horde, directly at whatever other country's horde is biggest? Just a thought.
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tumor we always do. we get all the guys and head towards the biggest red darbar we see. sometimes we'll up 262's and fly 4 or 5 sectors just to kill both bishops and rooks when they're fighting each other.
semp
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Then why don't you fly your POTW horde, directly at whatever other country's horde is biggest? Just a thought.
They do each and every time. They always fly to the biggest red blob they can find and hope they are outnumbered 2 to 1. I know this, I'm not guessing, I've been there 10,000 times.
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and what makes most players resuply is not to defend a base. it's the 3 to 4 perks you get for resupplying. you get more perks in a lot less time than if you up a gv with the intention of killing other gv's or airplanes.
semp
Maybe that's your motivation for supplying a town/field, it's not mine.
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Maybe that's your motivation for supplying a town/field, it's not mine.
I dont resupply except to bring ords back up. but for town I always bring a fighter.
semp
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crash orange. the switch time was never meant to balance countries. it didnt work when it was 1 hour. countries have been unbalanced for as long as i started playing.
No, it was meant, IIRC, to discourage spying, which I think is much less common than a lot of people seem to think. The effect on side balancing was one that was regrettably not considered. That's what I'm saying here - the actual effect of the change you propose will not be what you want it to be.
Are you a Game of Thrones fan at all? Cirsei Lannister is pretty much a walking, talking exemplar of the dangers of foolishly refusing to contemplate unintended consequences.
and what makes most players resuply is not to defend a base. it's the 3 to 4 perks you get for resupplying.
They're just GV perks. Anyway I've said many times before I'd be happy to see the whole perk system go (and all the perked planes and uberpanzers with it), it encourages bad game play and gives veterans an extra advantage they don't need against noobs.
The larger point is that if those players are unwilling to risk a fight you can't make them do it. There will always be somewhere else for them to go and something else for them to do.
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really crash orange the switch time has never been about spying. and the only game I play is ah. as for game of thrones i have no idea. never seen it.
as for most vets, well we cant seem to fly perk planes for crap. the proof is that you hardly see them. but I think since they added up the achievements i have seen more m3's resupplying than before. same for players in the man guns
semp
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Here is the real reason for the 12 hour.... and now 6 hour side switch time strait from the horses....... mouth :devil
http://bbs.hitechcreations.com/smf/index.php/topic,361462.msg4811379.html#msg4811379
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The train has derailed. Adios on this one.
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tumor we always do. we get all the guys and head towards the biggest red darbar we see. sometimes we'll up 262's and fly 4 or 5 sectors just to kill both bishops and rooks when they're fighting each other.
semp
Except for those times you up as a squad and attack a base from which only 2 defenders up and an M3 is already rolling when you arrive? Hey, JunkyII said it, not me. Now, what I explained earlier is perfectly great as base capture approaches go... unless you aren't looking to capture, and if not, then why is resup a problem? If you do what you say you do, as a squad, (upping as a squad and heading to the biggest horde you can find), then again... how is resup a problem? JunkyII's initial post leaves little to the imagination... a squad heads to a base to capture it and it didn't work out, and JunkyII wants to make it easier. I could be wrong <shrug>
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really crash orange
Call me Loki. (I've had no success asking them to change my BBS ID.)
the switch time has never been about spying
Fair enough, but that was just an example, you keep ignoring my main point, which is, to reiterate yet again, that the change you ask for will not have the effect you want (because you cannot force people to play the way you think they should no matter how right you might be about that being the way they ought to play) but will have other results which are bad for the game and which you have repeatedly failed to address (that is, it will make it easier to sneak bases an hour after the initial attempt to take it failed and the attackers and defenders went someplace else).
but I think since they added up the achievements i have seen more m3's resupplying than before. same for players in the man guns
This is the third different reason you've said players do it. If it's to get perks or achievements, there is zero reason to think they'll stop doing it if you make it less effective at saving the base, since, as you say, that's not why they're doing it. And in case you hadn't noticed, there are a lot more achievements for shooting down enemy planes than for resupping towns.
However, as I've said before and many others have agreed, I think the real problem here isn't that you want a fair fight and no one will oblige you, it's that you want a fight on terms that are extremely advantageous to you - people trying to take off from a deacked and capped field while you and ten other pilots repeatedly vulch them before their wheels are up - and they don't want to give you the easy kills.
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Call me Loki. (I've had no success asking them to change my BBS ID.)
Fair enough, but that was just an example, you keep ignoring my main point, which is, to reiterate yet again, that the change you ask for will not have the effect you want (because you cannot force people to play the way you think they should no matter how right you might be about that being the way they ought to play) but will have other results which are bad for the game and which you have repeatedly failed to address (that is, it will make it easier to sneak bases an hour after the initial attempt to take it failed and the attackers and defenders went someplace else).
This is the third different reason you've said players do it. If it's to get perks or achievements, there is zero reason to think they'll stop doing it if you make it less effective at saving the base, since, as you say, that's not why they're doing it. And in case you hadn't noticed, there are a lot more achievements for shooting down enemy planes than for resupping towns.
However, as I've said before and many others have agreed, I think the real problem here isn't that you want a fair fight and no one will oblige you, it's that you want a fight on terms that are extremely advantageous to you - people trying to take off from a deacked and capped field while you and ten other pilots repeatedly vulch them before their wheels are up - and they don't want to give you the easy kills.
Not really... just looking for a fight
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Except for those times you up as a squad and attack a base from which only 2 defenders up and an M3 is already rolling when you arrive? Hey, JunkyII said it, not me. Now, what I explained earlier is perfectly great as base capture approaches go... unless you aren't looking to capture, and if not, then why is resup a problem? If you do what you say you do, as a squad, (upping as a squad and heading to the biggest horde you can find), then again... how is resup a problem? JunkyII's initial post leaves little to the imagination... a squad heads to a base to capture it and it didn't work out, and JunkyII wants to make it easier. I could be wrong <shrug>
I DON"T CARE ABOUT THE FIELD....I'm here for the fights that are spawned from the "war" not the war itself....the M3 resupply makes it so they don't have to actually engage enemies in order to keep fields...they are more interested in the war then the fights spawned from the war....which is the wrong mindset because to my understanding this game is a combat simulator and the war is just part of it to spawn combat....(And please don't say M3 resupply is combat..because sorry it's not....a whirb fighting it's way into town, killing trrops and locking down a map room....THAT's combat.
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I have tried to explain to you why that is a bad idea and will not achieve the effect you want.
You can't tell this just like I can't tell if changing those times would make for better fights....so I will say your entitled to that opinion...I disagree....I think there is a middle ground where a field can be resupped after taking it or after a horde left that won't take too long but also wont be too fast that makes people more inclined to re supply a field to defend instead of upping fighters or tanks to engage in actual combat.
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The train has derailed. Adios on this one.
I'll just start a new one in the wishlist section :devil
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I've got a better idea. Triple the number of auto ack guns on airfields (only) and double their range. Town ack stays the same. Move the towns out of field ack range as necessary.
No. That is how we ended up with people who attack you from alt and speed advantage, and when they miss, they then dive on down daring you to follow them to their ack so they can circle around and collect the proxie
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. . .If you do what you say you do, as a squad, (upping as a squad and heading to the biggest horde you can find), then again... how is resup a problem? JunkyII's initial post leaves little to the imagination... a squad heads to a base to capture it and it didn't work out, and JunkyII wants to make it easier. I could be wrong <shrug>
Tumor you are not wrong. It is so interesting the supporter's of this pant load are so similar players.
Semp the resupply perks are nice for sure but they are not motivational during a base attack yet they are for upping a town after a base capture.
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I'm in full agreement with Junky on the current state of "gameplay" in the LWA.
As I see it, the fact that currently more than half of AH's play base thinks hiding in field and/or town ack,
dragging low flying enemy fighters over wirbelwinds, and racing M3s to a town or field to get the
auto-ack and/or buildings back up constitutes a "defense". Sadly, given the current dynamics of the
game and the ridiculous lethality of wirbels, this actually works.
It also works as a great "fun suck" to pilots looking to have some fun with a coordinated attack
or just plain furballing.
It may merely be my perception, but I feel that a good number of the changes that those of us
who've been around for a long while have seen are to the detriment of "fighter" action.
I've seen the numbers of ack increased at airfields. I've seen their height raised. I've seen the
introduction of "88s". I've seen the M16s supplanted by wirbelwinds. I've seen downed ack
almost instantaneously brought back into action with a cadre of M3 "pilots" resupplying a field
or town.
People will -always- "game the game", there's no getting around that. However, there are
a number of things which could be done to bring back "the good old days". And yes, they
really were "good".
Some minor tinkering makes a HUGE difference in gameplay. Hell, the "flag" implementation
in towns was pure genius and afforded pilots involved in coordinated attacks on fields
a much greater feel for their impact/contributions toward a base capture.
One single, minor change and look at how much excitement it generated (and continues to do so).
"White Flag!" gets screamed out on local constantly these days. It's an adrenaline rush at times.
Anyway, bottom line is I personally would like to see some "tinkering" down. If a change doesn't
"work", then fine, revert to the original and try something else.
Odd
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I DON"T CARE ABOUT THE FIELD....I'm here for the fights that are spawned from the "war" not the war itself....the M3 resupply makes it so they don't have to actually engage enemies in order to keep fields...they are more interested in the war then the fights spawned from the war....which is the wrong mindset because to my understanding this game is a combat simulator and the war is just part of it to spawn combat....(And please don't say M3 resupply is combat..because sorry it's not....a whirb fighting it's way into town, killing trrops and locking down a map room....THAT's combat.
Ok look dude, I'm not being sarcastic or trying to insult you or anyone else, but you just defined your own dilema. The war itself IS the GAME, which is considered a "combined arms" combat simulation GAME. You are doing what people have been doing since the beginning of AH Time, and that is to change the game to better fit your personal liking. Hey, I would just love it if HiTech would make pilots heads snap off, like they should, when they pull some of the ridiculous maneuvers we see as standard flight in Aces High. ~I~ think it would make the GAME a whole hell of a lot more like a WW2 combat simulation... but it ain't gonna happen, too many people would whine and leave. ~I~ think suicide-tards & bomb-n-bailers SHOULD have SOME kind of penalty for... heck what, acting like petulant children? Ain't gonna happen... they need their game too, and HTC needs their subscription.
And I would add Randy1 or whoever... semp is not a "pant load" and neither is JunkyII. Most of the REST of the POTW pretty much are but not these guys.
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I'm in full agreement with Junky on the current state of "gameplay" in the LWA.
As I see it, the fact that currently more than half of AH's play base thinks hiding in field and/or town ack,
dragging low flying enemy fighters over wirbelwinds, and racing M3s to a town or field to get the
auto-ack and/or buildings back up constitutes a "defense". Sadly, given the current dynamics of the
game and the ridiculous lethality of wirbels, this actually works.
It also works as a great "fun suck" to pilots looking to have some fun with a coordinated attack
or just plain furballing.
It may merely be my perception, but I feel that a good number of the changes that those of us
who've been around for a long while have seen are to the detriment of "fighter" action.
I've seen the numbers of ack increased at airfields. I've seen their height raised. I've seen the
introduction of "88s". I've seen the M16s supplanted by wirbelwinds. I've seen downed ack
almost instantaneously brought back into action with a cadre of M3 "pilots" resupplying a field
or town.
People will -always- "game the game", there's no getting around that. However, there are
a number of things which could be done to bring back "the good old days". And yes, they
really were "good".
Some minor tinkering makes a HUGE difference in gameplay. Hell, the "flag" implementation
in towns was pure genius and afforded pilots involved in coordinated attacks on fields
a much greater feel for their impact/contributions toward a base capture.
One single, minor change and look at how much excitement it generated (and continues to do so).
"White Flag!" gets screamed out on local constantly these days. It's an adrenaline rush at times.
Anyway, bottom line is I personally would like to see some "tinkering" down. If a change doesn't
"work", then fine, revert to the original and try something else.
Odd
I agree with your overall assessment Odd, but.... the simple answer to JunkyII's position is to take out the VH's or supplies. It's not hard and dumbing down the game (more) isn't going to help. Although, yes... The Wirble, that old failure that was replaced by the Ostwind for lack of effectiveness in real life... is beyond ridiculous.
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If you roll 6-7 people at one time from a base they can't vulch you all. That's how you beat the hoard off the ground. It takes a small team effort. The other best way to kill a hoard is to bring your temp or 262 from another base. It kills me on some maps when the closest base around is 40 miles away and there is nothing you can do to combat the hoard from a back base. This is how you get kills! And have a lot of fun.
When you capture a base, simply kill the VH, the ack at the field and get 2 Lancaster's to kill the town, finish it with your 110s. Sneak the M3/C47 in. If you cant keep a cap on the base you won't take it. There is no need to kill the entire field. Then you can resup the base after you take it.
It's unfortunate that so many players have to hide in tanks in this game, but most are just too affraid of dying and actually getting better. I personally just think it's a cop out. You don't really need tanks to be successful in this game, but I guess some people enjoy being parked under a tree for 2 hours pushing a trigger.
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This one is cooked.
Wish NOT granted.
HiTech