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General Forums => Aces High General Discussion => Topic started by: Traveler on April 26, 2016, 08:17:47 AM

Title: AH3 Vs AH2
Post by: Traveler on April 26, 2016, 08:17:47 AM
Saturday night during prime time,  I joined up with my squad only to discover that the LWA was far from it's normal numbers for prime time on a Saturday night.  During the evening I noticed text messages from CM's running an event in AH3 drawing even more people away from AH2.  That left the subscriber base still in AH2 at a lose for numbers.   At one point less than 150 players and of course on a large map.  My squad logged early that night.  I got e-mails from more squad members that they will not be flying any more, our squad numbers have declined from a high of 20 to a new low of 3.
Title: Re: AH3 Vs AH2
Post by: GhostCDB on April 26, 2016, 08:22:50 AM
 :eek:
Title: Re: AH3 Vs AH2
Post by: puller on April 26, 2016, 09:03:22 AM
So instead of going to the AH3 event they quit.... :rofl
Title: Re: AH3 Vs AH2
Post by: The Fugitive on April 26, 2016, 09:10:25 AM
Seeing as it was the fester map I can see those numbers even without something going on in AH3.

I agree we need to remove the large maps for now to concentrate the numbers we do have. Once AH3 is launched the numbers should be up to what we have been running for the past few months anyway.

Why you squad is leaving is because they are bored. A lot of the game play has changed  and most of it not for the better. Hopefully when AH3 comes out HTC will have made some tweaks to adjust game play some what.
Title: Re: AH3 Vs AH2
Post by: Wiley on April 26, 2016, 09:33:30 AM
Saturday night during prime time,  I joined up with my squad only to discover that the LWA was far from it's normal numbers for prime time on a Saturday night.  During the evening I noticed text messages from CM's running an event in AH3 drawing even more people away from AH2.  That left the subscriber base still in AH2 at a lose for numbers.

Yeah.  Those twelve guys in there really would've made a huge difference in the MA.

But don't let the facts get in the way of a good doomsaying screed.  :aok

Wiley.
Title: Re: AH3 Vs AH2
Post by: puller on April 26, 2016, 09:42:18 AM
Yeah.  Those twelve guys in there really would've made a huge difference in the MA.

But don't let the facts get in the way of a good doomsaying screed.  :aok

Wiley.

 :aok

From another thread....
It was raining yesterday...I logged on there was 48 people on...I tanked for awhile...was tons of fun, though I died many many times...

I upped a fighter flew to a base with no dar bar...was met by 5 guys...I killed 2 and summarily died...was great fun...
Upped another fighter, flew back to the same base with a single con dar bar showing...met 4 guys...killed 1, ran out of ammo trying to kill another and died...was great fun....

THERE WERE LESS THAN 50 PLAYERS ON...I HAD TONS OF FUN!!!!!
Title: Re: AH3 Vs AH2
Post by: puller on April 26, 2016, 09:45:07 AM
When there is 150 ppl on you have to really hide not to get into a fight...would have put this in last post but the BBS doesn't like my phone... :noid
Title: Re: AH3 Vs AH2
Post by: Wiley on April 26, 2016, 09:53:01 AM
Honestly, non primetime air to air play is less than stellar lately.  The last few weekends when I logged in during the afternoon, both nit fronts generally had around 4 to 6 enemy aircraft on them with around 80-90 people on.  Occasionally there would be a flareup and there'd be a base take attempt, but it seems a lot rarer lately.

I hope AH3 will bring in more aircraft centric players.  Only time will tell.

Wiley.
Title: Re: AH3 Vs AH2
Post by: Hajo on April 26, 2016, 11:05:06 AM
Honestly, non primetime air to air play is less than stellar lately.  The last few weekends when I logged in during the afternoon, both nit fronts generally had around 4 to 6 enemy aircraft on them with around 80-90 people on.  Occasionally there would be a flareup and there'd be a base take attempt, but it seems a lot rarer lately.

I hope AH3 will bring in more aircraft centric players.  Only time will tell.

Wiley.

I haven't been in the MA but for maybe an hour at most this month.  Since the Beta is out there is nothing quite frankly in the MA that intrigues me.

There are a few things in Beta that need some minor work.  Other then that I consider AHII a dead horse.  Nothing to see or do in AHII that I haven't seen or done before.

I do wish that more were in Beta on a consistent basis.  When there are 20 there fighting it is fun.  When less it can be boring.
Title: Re: AH3 Vs AH2
Post by: Delirium on April 26, 2016, 11:10:43 AM
I had a very hard time finding a fight last night. It is frustrating to have your free time eaten up just flying around, I literally burned over 2,000lbs of fuel and found two aircraft.

As disappointed as I was, I stayed online and made it abundantly clear that I was willing to be ganged, picked, and I would not fly over 3k. Guess what? I had a blast! I want to do this every night and I am eagerly looking forward to playing tonight.

Traveler, I think your biggest problem is the fact your squad likes to dominate a base by killing hangers in preparation for capture. The current numbers just don't support that style of gameplay, you need to adapt to the changes. Try taking a field with the hangers up, or explore other dimensions of the game.
Title: Re: AH3 Vs AH2
Post by: bustr on April 26, 2016, 12:19:46 PM
At least lets hope that Traveler or his squad mates will be able to join us in AH3 when it goes live and AH2 is retired.

After alpha testing and now the beta, sometimes I get mental terrain monotony and boredom from AH2 flying for any long period of time to get some place. The best way to compare it would be AW3 versus AH2. Or Aw for DOS versus Aw3. The saving grace in AH has always been the detail of the rides and the action when you get to your destination. But, now with AH3, it is both the detail of the terrain and the rides along with the sun and stars and the action.

Because of the trees in the beta, the new spotting plane will be a lanc with 14 1000lb bombs. Lining up shots with the tank attacker rides now feeds you directly into the tank commander's gun because of those trees. Only a really new noob GV driver will move in the open now.

If players are choosing to migrate to the beta for events, that is a good thing. They are voting confidence in AH3 by enjoying the beta in the face of any current issues and known bugs.
Title: Re: AH3 Vs AH2
Post by: ImADot on April 26, 2016, 12:24:26 PM
It's difficult to test the new special events arena without running a couple of events in it...
Title: Re: AH3 Vs AH2
Post by: DmonSlyr on April 26, 2016, 12:26:30 PM
I've said before that this game is a blast with only 8 players on. It's all about the type of game play you are looking for and the types of aircraft you are fighting agaisnt.

Want to fly P51Ds and 190Ds at 30k and then run from any site of loss advantage, you will be bored, and so will the players you come across. You want to destroy CVs and Fighter hangers every time someone rolls, you will make the game boring.

I'm not saying that it's not part of the game, but when you realize that you are practically creating an environment where no enemies can take off, you thus create a smaller fight, and thus make it boring. When people don't want to roll or can't roll, they will find something else to do.


If you want action you simply cannot fly timidly or fly the easiest planes at the highest alts. You have fly low and play defensively (pretty much like delirium said). You have to fly planes that can create a good fight. Fly planes that are challenging. The harder slower planes really make the game a lot more exciting for everyone. If you fly low and aggressive the game really is exciting.

The only other incentive I can say to have better fights, and I've said before, is for the new map makers of Beta to make the bases closer together. Try 18 miles instead of 25. I think it would make a huge difference in the excitement of fights, the maps should be a bit smaller also.


Also, I really think the Radars need to be harder to kill. New players just do not understand the Dar Bars. They don't know where to go to find people to fight. I think if Dot dars stayed up people would be able to find action much easier. At least making the Dar harder to kill would allow players to find the action rather than sitting in the tower contemplating wether to roll or not.

Title: Re: AH3 Vs AH2
Post by: Randy1 on April 26, 2016, 12:33:17 PM
I would like to see Beta night once a week say Wednesday.  That is one night when all arenas are closed except for Beta.  Each week would get a different map.  No scoring if that makes it easier for HTC.
Title: Re: AH3 Vs AH2
Post by: Copprhed on April 26, 2016, 12:36:14 PM
It's a good thing this isn't realistic war, because nobody would play. The bases are too far apart, people kill hangars and radar, people resupply fields, or don't. Nobody mentions a damned positive thing about this game, like how you can talk to people from all over the world and make friends, or what a challenge it is to learn all the planes and fly them well. No one mentions the honor some players exhibit, such as...out of gas? go home we'll fight another time. This has happened to me on both ends more than once. Or how about the guys that will go into the DA with you and kill you a million times until you learn how to fight. Thanks to Dolby, Latrobe, Barkhorn, RedBull, Mechanic, Simon...hell the list is endless. It's sickening to me that there are so many people in this forum who do nothing but complain and try to make other people play the way they want them too, or that they can't fly their low ENY planes, or yada yada yada. Appreciate what you have, encourage new players, and QUIT FREAKING COMPLAINING!!!!!
Title: Re: AH3 Vs AH2
Post by: zack1234 on April 26, 2016, 12:38:41 PM
What is he complaining about?

People were in the Beta?

That where we are all going to be :old:

Title: Re: AH3 Vs AH2
Post by: Nefarious on April 26, 2016, 12:42:10 PM
Another BETA event this Friday.  Come join us for COMBAT CHALLENGE

10PM EDT

Title: Re: AH3 Vs AH2
Post by: bustr on April 26, 2016, 12:46:09 PM
Hey Traveler, are you going to be able to migrate with us to AH3?
Title: Re: AH3 Vs AH2
Post by: Kanth on April 26, 2016, 12:51:40 PM


Maybe try Monday Night Madness, not high numbers like 6 per side or more but constant fighting, no ho's or vulching, no excessive alt. Just fighting + check AH3 they are starting to have some fun in there too.

I had a very hard time finding a fight last night. It is frustrating to have your free time eaten up just flying around, I literally burned over 2,000lbs of fuel and found two aircraft.
Title: Re: AH3 Vs AH2
Post by: MADe on April 26, 2016, 01:27:49 PM
Saturday night during prime time,  I joined up with my squad only to discover that the LWA was far from it's normal numbers for prime time on a Saturday night.  During the evening I noticed text messages from CM's running an event in AH3 drawing even more people away from AH2.  That left the subscriber base still in AH2 at a lose for numbers.   At one point less than 150 players and of course on a large map.  My squad logged early that night.  I got e-mails from more squad members that they will not be flying any more, our squad numbers have declined from a high of 20 to a new low of 3.

prolly fair to say that AH3 beta is pulling some peeps but times are a changing and if you spend the time you have beta testing, you ain't flying AH2. But the numbers in game have been dwindling down even in my AH time.
There are just way to many ways to get into a squad activity. To just up an leave because you have decided you cannot play a specific way is just ......................
hopefully AH3 will draw some new players, bring back some old, its up to the community and the players to keep them interested and having fun.

 :salute
Title: Re: AH3 Vs AH2
Post by: Traveler on April 26, 2016, 01:40:00 PM
So instead of going to the AH3 event they quit.... :rofl

Not everyone can play in the AH3 arena.
Title: Re: AH3 Vs AH2
Post by: Ack-Ack on April 26, 2016, 01:45:00 PM
Not everyone can play in the AH3 arena.

They're going to have to since AH2 will be going bye-bye when AH3 is out of beta.  Or do you expect HTC to keep a AH2 server just for you and your squadron?
Title: Re: AH3 Vs AH2
Post by: Traveler on April 26, 2016, 01:46:52 PM

Traveler, I think your biggest problem is the fact your squad likes to dominate a base by killing hangers in preparation for capture. The current numbers just don't support that style of gameplay, you need to adapt to the changes. Try taking a field with the hangers up, or explore other dimensions of the game.

Delirium, which bases did you capture with all the hangers up?
Title: Re: AH3 Vs AH2
Post by: Delirium on April 26, 2016, 01:52:26 PM
I remember taking bases with Morpheus some time ago. We left all the hangers up versus a lot more opposition than is even available in game now.



Sent from my SM-N920V using Tapatalk

Title: Re: AH3 Vs AH2
Post by: 1stpar3 on April 26, 2016, 01:57:08 PM
Yup,its done every day! Some bases just the VH goes down, with auto guns in town and a White flag....base taken :neener: Its been done with 2 people, did it yesterday in fact. V bases and ports are easy with small numbers. Kill auto ack on V base, leave even radar up, and run the troops. Happens all the time! Cant find a fight, go pick one.
Title: Re: AH3 Vs AH2
Post by: bustr on April 26, 2016, 02:09:45 PM
They're going to have to since AH2 will be going bye-bye when AH3 is out of beta.  Or do you expect HTC to keep a AH2 server just for you and your squadron?

Ack Ack,

At this point there is not a fight here anyone can justify anymore other than Traveler himself. It's understandable not having the hardware to play AH3 could end his squad and everything that means to him. Some may still make the transition. His opening post is kind of Traveler as usual upset at Hitech and blaming him indirectly for taking away something he enjoys. If we take him at his word, come AH3, his squad and everything they enjoyed together in AH2 is gone due to hardware.

This long running fight between Traveler and the Hitech windmill will be over with AH3. Do we really want to rub salt in his wounds here near the end?
Title: Re: AH3 Vs AH2
Post by: BowHTR on April 26, 2016, 02:36:14 PM
Way I see it, we have know about AH3 for quite some time now (almost 2 years?). If someone hasn't taken the initiative to test it for themselves to see if they are going to need new hardware, that's on them. Anyone can easily pick up a GTX 750 and be able to play AH3.
Title: Re: AH3 Vs AH2
Post by: Tumor on April 26, 2016, 02:57:21 PM
They're going to have to...

No, they're not.
Title: Re: AH3 Vs AH2
Post by: flatiron1 on April 26, 2016, 03:08:49 PM
I would like to see Beta night once a week say Wednesday.  That is one night when all arenas are closed except for Beta.  Each week would get a different map.  No scoring if that makes it easier for HTC.

you would have a lot of folks that would not be able to play on Wednesday.
Title: Re: AH3 Vs AH2
Post by: Shuffler on April 26, 2016, 04:03:14 PM
I can't wait for AH III to go live  :x
Title: Re: AH3 Vs AH2
Post by: SIK1 on April 26, 2016, 04:37:26 PM
The cold hard truth is if people are unwilling, or unable to upgrade to play AH3 they will have to leave. AH2's days are numbered, when AH3 goes live AH2 will cease to exist. http://bbs.hitechcreations.com/smf/index.php/topic,378826.0.html

Instead of threatening to leave maybe they should be working on how they can stay. You don't need a bleeding edge machine to play AH3, and it may not be that expensive for them to upgrade. I'm running an E8400, 4GB ram, GTX480 1.5GB vid card, win7 64, and I get playable frame rates.

 :salute
Sik
Title: Re: AH3 Vs AH2
Post by: DmonSlyr on April 26, 2016, 04:46:41 PM
Delirium, which bases did you capture with all the hangers up?

No one ever reads my post, which is too bad, because all the information is pertinent to being successful in AH. I'll go ahead and tell you the secret strategy of base taking anyway.

1. Get 5-6 people. Go NOE. That's all you really need. More the marrier.
2. 5 people get heavy 110s, 1 person gets the M3 or C47
3. 1 person immediatly kills the VH. Another person kills the radar. These 2 then proceed to kill the AAA on the base. These 2 also cap the base from any uppers. Yayaua easy kills.
4. The 3 others attack the town. 3 people should be able to kill it quickly. Have 1 go for AAA, the other 2 bomb and shoot buildings.
5. You have a white flag, no VH, No AAA, and a cap over the base.
6.  Send in the C47 or M3. Easy capture.
7. Profit.
Title: Re: AH3 Vs AH2
Post by: 1stpar3 on April 26, 2016, 05:34:47 PM
Exactly!!! They figure it out too late? They been VIOLATED!!!lol
Title: Re: AH3 Vs AH2
Post by: The Fugitive on April 26, 2016, 06:44:18 PM
It's a good thing this isn't realistic war, because nobody would play. The bases are too far apart, people kill hangars and radar, people resupply fields, or don't. Nobody mentions a damned positive thing about this game, like how you can talk to people from all over the world and make friends, or what a challenge it is to learn all the planes and fly them well. No one mentions the honor some players exhibit, such as...out of gas? go home we'll fight another time. This has happened to me on both ends more than once. Or how about the guys that will go into the DA with you and kill you a million times until you learn how to fight. Thanks to Dolby, Latrobe, Barkhorn, RedBull, Mechanic, Simon...hell the list is endless. It's sickening to me that there are so many people in this forum who do nothing but complain and try to make other people play the way they want them too, or that they can't fly their low ENY planes, or yada yada yada. Appreciate what you have, encourage new players, and QUIT FREAKING COMPLAINING!!!!!

So what your saying is all of us should be happy playing the game YOUR way right?   :rolleyes:

You may enjoy playing the game a certain way and for you all is good. However many of us have seen the type of play we like disappear. Dolby and Snuggie have far fewer fight than they have before, heck even Bruv only lands 2 or 3 kills now adays.

Travelers and his crew use to attack a base in heavy 38s making the bombing and rocket runs the priority. Then came the fighting. I don't remember them flying goons but they did work with others for captures, but I don't think that was ever their point of the mission. I think they enjoyed upping as a group using typical radio chatter that fit the mission. Made there attack runs and try to cover their wingmen as they fought there way out trying to RTB all aircraft.

Now nobody defends so whats the point? Their missions get easy and boring. The only "team work" you see any more is a horde. Large maps make it worst, most players feel the only way to get anything done is build a horde.

5-6 people for a mission is great, but whats the point of hiding in an NOE? For me the mission is to use different tactics and routes to confuse the enemy as to what our plan is, then attack and fight it out. Taking the base is secondary, fighting for it is the main purpose. Running NOE, or not running into defenders just makes it another "porking" run, wheres the fun in that?

I hope when AH3 goes live that there will be other changes that will tweak game play. Running in the Beta I can see GVin is going to be a bit different. I also think we may see a lot more running on the deck/NOE crap as those trees make it hard to spot low targets, but we will see.
Title: Re: AH3 Vs AH2
Post by: JimmyD3 on April 26, 2016, 07:30:24 PM
No one ever reads my post, which is too bad, because all the information is pertinent to being successful in AH. I'll go ahead and tell you the secret strategy of base taking anyway.

1. Get 5-6 people. Go NOE. That's all you really need. More the marrier.
2. 5 people get heavy 110s, 1 person gets the M3 or C47
3. 1 person immediatly kills the VH. Another person kills the radar. These 2 then proceed to kill the AAA on the base. These 2 also cap the base from any uppers. Yayaua easy kills.
4. The 3 others attack the town. 3 people should be able to kill it quickly. Have 1 go for AAA, the other 2 bomb and shoot buildings.
5. You have a white flag, no VH, No AAA, and a cap over the base.
6.  Send in the C47 or M3. Easy capture.
7. Profit.

Well said Violator. :aok
Title: Re: AH3 Vs AH2
Post by: wil3ur on April 26, 2016, 08:11:34 PM
I was consistently landing 4-7 kills the other day just putzing around in a 262 killing buffs on single fuel/ammo loads.  Got 8 the other day in a Ki61 (though 3 were proxy), 4 in a G14 with only 65 rounds of ammo... all sorts of good stuff.

Are there less people? Yes.  Are the fights more sporadic?  Yes.  Is there a lack of things to kill?  No.

A lot of it comes down to anticipating where an attack is going to be.  Gone are the days of good furballs, for even if one appears there are fun police there to shut it down immediately from one side or another, mostly because people are furballing and not 'helping win the war'.

My searching for kills basically comes down to this -- Check the front, find out where they are attacking... look for something away from where they're attacking with an ord up base in range...  assume they're going to attack the undefended base because there are dar bars in the sector they just attacked...  fly in at low altitude and patrol the route between those bases.  There's a lot of times that you end up with nothing, or maybe 1 guy upping because he saw a dar bar...  but more often than not you run into a horde of low skill players willing to sacrifice themselves upon the altar of the Gods of the Tater...  and the Gods do smell the sacrifice and sup upon it's wretched fragrance of blood, steel and oil... and it is good.
Title: Re: AH3 Vs AH2
Post by: Zacherof on April 26, 2016, 10:15:31 PM
Nvm.
Title: Re: AH3 Vs AH2
Post by: JunkyII on April 26, 2016, 11:18:36 PM
Wilbur, I'll agree that when a fight does start up there is plenty of people to kill....but I'm not waiting 2 hours in a tower to find that fight. I've resorted to posting my location and plane and letting enemy planes get more alt then me before moving to engage them...just to get a fight...

Have had some fun fights though lately...but it seems every time something fun like that starts up everyone leaves to go get M3s tell resupply, they sit in man guns or they go to the other front to hit amother area without any red guys.

Oh and the Yak 3s have truly started to invest the arena...I might actually say that the Yak 3 is easier to use in MA then the Spit 16 or LA7...

Oh and the HOs have spiked a lot...probably because of "big name" n1k pilots doing it makes everyone think it's the way it should be....which IMO is lame and requires 0 talent.

To be honest....it takes work to find fun in AH2, I hope AH3 brings more willingness to learn to fight instead of the case right now where a lot of people avoid combat at all costs for the war.....
Title: Re: AH3 Vs AH2
Post by: zack1234 on April 27, 2016, 12:10:56 AM
I will never play AHIIII :old:
Title: Re: AH3 Vs AH2
Post by: Randy1 on April 27, 2016, 05:44:41 AM


. . . dominate a base by killing hangers in preparation for capture. The current numbers just don't support that style of gameplay, you need to adapt to the changes. Try taking a field with the hangers up, or explore other dimensions of the game.

Not sure what time you play but base take by hanger destruction is live and well.  Do you ever do base defense?

Are you saying dive bombing is dead?  What about bombers. 

Your vulch method of base take is good for fighter scores.  Not much else.
Title: Re: AH3 Vs AH2
Post by: DmonSlyr on April 27, 2016, 06:21:22 AM
Not sure what time you play but base take by hanger destruction is live and well.  Do you ever do base defense?

Are you saying dive bombing is dead?  What about bombers. 

Your vulch method of base take is good for fighter scores.  Not much else.

What's more fun... Rolling with infinite lives off a base that is being capped in order to fight the hoard, oooor, not rolling at all and sitting in the tower watching your base get demolished. Does it suck to be at a huge disadvantage, and potentially be an easy kill? Sure... But if you just focus on having a good time and trying to fight back, that's fun and challenging. It also helps you get better with your SA skills and your defense skills. If you can get 4 or 5 guys to roll with you at the same time, you might prevent the cap.

I know it's tough in those situations, but I'm just saying. People need to not be so affraid of a death.
Title: Re: AH3 Vs AH2
Post by: JunkyII on April 27, 2016, 07:04:05 AM
See rule #4
Title: Re: AH3 Vs AH2
Post by: Randy1 on April 27, 2016, 07:20:33 AM
See rule #4
Title: Re: AH3 Vs AH2
Post by: Delirium on April 27, 2016, 07:58:58 AM
Not sure what time you play but base take by hanger destruction is live and well.  Do you ever do base defense?.

A lot. I have noticed that many don't like to engage unless they have some kind of advantage. It is one of the reasons I try and fly lower and act like easy meat.

Opposition isn't something to be avoided! Worse yet, using 2500 lbs of ord on each fighter hanger at an airbase for a brief 15 minute window is a poor use of resources, unless the plan is to push the enemy back to his own field from your own.

As much as I don't enjoy it, I would be willing to be part of a team to show how it can be done if anyone is interested.
Title: Re: AH3 Vs AH2
Post by: Lazerr on April 27, 2016, 08:17:06 AM
Not sure what time you play but base take by hanger destruction is live and well.  Do you ever do base defense?

Are you saying dive bombing is dead?  What about bombers. 

Your vulch method of base take is good for fighter scores.  Not much else.

I am starting to think Randy1 accuses anyone decent at this game of vulching,  only to make himself feel better about being terrible at it.



Title: Re: AH3 Vs AH2
Post by: JunkyII on April 27, 2016, 09:04:03 AM
A lot. I have noticed that many don't like to engage unless they have some kind of advantage. It is one of the reasons I try and fly lower and act like easy meat.

Opposition isn't something to be avoided! Worse yet, using 2500 lbs of ord on each fighter hanger at an airbase for a brief 15 minute window is a poor use of resources, unless the plan is to push the enemy back to his own field from your own.

As much as I don't enjoy it, I would be willing to be part of a team to show how it can be done if anyone is interested.
Next time I see you on I'll group up with you...heck I'll even bring the troops. A lot forget that a lot of the so called "furballers" actually have done the land grab game...we just found more challenge in the ACM portion of the game.
Title: Re: AH3 Vs AH2
Post by: Delirium on April 27, 2016, 09:04:45 AM
Randy, jf you're interested I would be willing to work with you if you would like to hone your P38 skills. In the past you have attended one or two of my P38 clinics, and I hope they helped.  While. I may not be a Trainer anymore due to time constraints, I am more than willing to help you out.
Title: Re: AH3 Vs AH2
Post by: DmonSlyr on April 27, 2016, 11:55:23 AM
Randy, you were doing a pretty good job defending the base last night. You were in a tough spot obviously, and your team wasn't doing much to fight the hoard from a base 13 miles away. But, you can either be apart of it like your were, or sit in the tower. Which is more fun? Just because you get jumped, think of all the skills you are working on having to avoid 20 planes shooting at you.
Title: Re: AH3 Vs AH2
Post by: Delirium on April 27, 2016, 11:58:34 AM
think of all the skills you are working on having to avoid 20 planes shooting at you.

Also known as the 'Latrobe Effect', I really miss that guy.
Title: Re: AH3 Vs AH2
Post by: Randy1 on April 27, 2016, 12:26:37 PM
I am starting to think Randy1 accuses anyone decent at this game of vulching,  only to make himself feel better about being terrible at it.

To take a base without taking down the hangers you have to kill all uppers on the runway or very soon after lifting off the runway.  Most consider that vulching. Is that a wrong definition as commonly used in AH?

A successful vulch cap can lead to a base capture although I would say 50% of caped, deack'ed runways, are score oriented often leaving the town untouched.
Title: Re: AH3 Vs AH2
Post by: JunkyII on April 27, 2016, 01:03:16 PM
See rule #4
Title: Re: AH3 Vs AH2
Post by: bustr on April 27, 2016, 02:34:15 PM
I've watched and been part of knights vulching one field to have their home field or a nearby field taken by one guy in bombers and a few in M3. Or we knights happily keep upping to defend a field as long as the fighter hangers or VH is up to loose it because we get ADHD over the micro fight furball in progress. We almost never launch a rescue mission from a close by airfield to CAP out the attackers and kill the bombers. We might run in with tanks and maybe some M3 with supplies.

But, when the moon is blue and enough none furball guys suddenly realize they have deacked and gotten control of an enemy field. More often we circle around until we give the field back, visa the rebuild timer, or M3 energizer bunnys running unopposed to the town and field, single finger saluting the knights. Knights loose more guys to the ack vulching than they would by killing the ack. Everyone wants to save their ammo for the single upper while a rescue force with alt is dropping down on them pushing them into the ack. And then we are stuck running in the grass back to safer territory just to turn around to try and furball in the grass again.<<<---definition of insanity.......

And the lord forbid the knight who drops the field and town thinking the knights will logically take the base. He might as well be a bish or rook based on the things yelled at him on range.

If the bish and rook furballed at low alt like the knights no matter what kind of field the knights try to take, the knights will usually mop them up and maybe take the field. And if the bish and rook didn't come back with rescue forces at alt and furballed in the grass with the knights, they would get mopped up. The knights are stuck in a rut of doing everything as a low alt furball. So it's easy for the bish and rooks to beat the knights by taking their fields instead of furballing with them. And the bish and rook learned they can stay alive by coming in high, "HO and running", to fight another day while our bases are captured behind us.

Makes me wonder if the babyboomers are mostly knights, with millennial's and genxers distributed across the bish and rooks.
Title: Re: AH3 Vs AH2
Post by: Randy1 on April 27, 2016, 02:47:22 PM
Randy, you were doing a pretty good job defending the base last night. You were in a tough spot obviously, and your team wasn't doing much to fight the hoard from a base 13 miles away. But, you can either be apart of it like your were, or sit in the tower. Which is more fun? Just because you get jumped, think of all the skills you are working on having to avoid 20 planes shooting at you.

I appreciate your kind words.  That was a tough one for sure.
Title: Re: AH3 Vs AH2
Post by: JOACH1M on April 27, 2016, 03:22:56 PM
75% of the time I have to basically give someone my six o'clock to get them to fight! EVEN then sometimes they will still end up running away! It is mind blowing to me.
Title: Re: AH3 Vs AH2
Post by: Traveler on April 27, 2016, 03:27:27 PM
Hey Traveler, are you going to be able to migrate with us to AH3?
Yes, I tried the Bata for a few hours, when they asked everyone to a few weeks ago.  I ran it with everything turned up full blase and it ran fine.  I uninstalled it and will wait for the actual go live of AH III to run it again.  Not sure that what's left of my squad will be as lucky, however, they have the resources to upgrade if they so chose.  We been flying together since AW, came over to AH when AW went belly up.  I and several members of my squad think the graphic's of AH2 are just fine and wish that more would be done to improve the game.  Would love to see Engineer troops added to the mix for the town and base rebuilding,  Would love to see realistic road system and river system with bridges that could be used as choke points to slow enemy advance.  Destroy a bridge and have to bring in troops to recapture the bridge and hold so engineer troops can be brought in with supplies to rebuild the bridge.
Title: Re: AH3 Vs AH2
Post by: Bear76 on April 27, 2016, 03:42:45 PM
Yes, I tried the Bata for a few hours, when they asked everyone to a few weeks ago.  I ran it with everything turned up full blase and it ran fine.  I uninstalled it and will wait for the actual go live of AH III to run it again.  Not sure that what's left of my squad will be as lucky, however, they have the resources to upgrade if they so chose.  We been flying together since AW, came over to AH when AW went belly up.  I and several members of my squad think the graphic's of AH2 are just fine and wish that more would be done to improve the game.  Would love to see Engineer troops added to the mix for the town and base rebuilding,  Would love to see realistic road system and river system with bridges that could be used as choke points to slow enemy advance.  Destroy a bridge and have to bring in troops to recapture the bridge and hold so engineer troops can be brought in with supplies to rebuild the bridge.

This isn't the America's Army forum, this is Aces High.
Title: Re: AH3 Vs AH2
Post by: Traveler on April 27, 2016, 03:46:52 PM
They're going to have to since AH2 will be going bye-bye when AH3 is out of beta.  Or do you expect HTC to keep a AH2 server just for you and your squadron?
No, they may not be able to afford to upgrade.  I don't expect HTC to do anything for his customers that can't make the transaction to AH3, whenever it is that  AH3 goes live.
Title: Re: AH3 Vs AH2
Post by: GhostCDB on April 27, 2016, 03:51:37 PM
This isn't the America's Army forum, this is Aces High.

 :rofl
Title: Re: AH3 Vs AH2
Post by: Traveler on April 27, 2016, 04:14:40 PM
This isn't the America's Army forum, this is Aces High.

Didn't say it was, but providing more elements to fight over can only improve the game play and perhaps attract more players.  With AH2's fantastic flight models that no other flight sim can hold a candle to, one has to wonder how is it that the customer base continues to decline, It's the best WWII flight model out there, right,  perhaps more people would like more than just furballing or capture the flag. 
Title: Re: AH3 Vs AH2
Post by: Arlo on April 27, 2016, 04:45:43 PM
I ran it with everything turned up full blase and it ran fine. I uninstalled it and will wait for the actual go live of AH III to run it again.  Not sure that what's left of my squad will be as lucky, however, they have the resources to upgrade if they so chose. We been flying together since AW, came over to AH when AW went belly up.  I and several members of my squad think the graphic's of AH2 are just fine and wish that more would be done to improve the game.

I was never on the 'improved graphics will save the game' bandwagon, either ... but I had to upgrade when coming over from AW. I noticed you ran AHIII with all its bells and whistles. It can be run with reduced settings and still be quite enjoyable (it's what I gotta do right now). Eventually, I'll upgrade ... but until then, the system I have will do. Perhaps the same holds for your squadies. If they can hold 60 fps in AHII I'll wager they can hold 30 or more in AHIII with the right settings. I'm just saying this because I want all of you to make the transition (which is inevitable).
Title: Re: AH3 Vs AH2
Post by: bustr on April 27, 2016, 05:19:28 PM
Traveler,

If you go live with AHIII, that is probably the most you can do to help your hold outs to decide on migrating. We still need your cranky arse along with theirs to shoot at. And at least for the first 3 months of AH3, your observations or complaints will be in good company with the rest of ours.

Most of these guys fighting with you in this post, would probably rather fight with you in the MA instead of banging keys with no kill landed message for their efforts.
Title: Re: AH3 Vs AH2
Post by: BiPoLaR on April 28, 2016, 10:08:29 PM
I want to log into the forums one day and not see one negative post. That would be a good thing.
Title: Re: AH3 Vs AH2
Post by: guncrasher on April 28, 2016, 10:54:49 PM
I want to log into the forums one day and not see one negative post. That would be a good thing.

I would love to see one negative post that is not based on a lie.


semp
Title: Re: AH3 Vs AH2
Post by: zack1234 on April 29, 2016, 04:44:29 AM
I want to log into the forums one day and not see one negative post. That would be a good thing.

I love you in a manly way only  :old:
Title: Re: AH3 Vs AH2
Post by: Traveler on April 29, 2016, 08:17:08 AM
I want to log into the forums one day and not see one negative post. That would be a good thing.
I would love to see one negative post that is not based on a lie.
semp
First  and foremost please re-read my original post.   It wasn’t a whine and definitely not a lie gunchrasher. 

Saturday night during prime time,  I joined up with my squad only to discover that the LWA was far from it's normal numbers for prime time on a Saturday night.  During the evening I noticed text messages from CM's running an event in AH3 drawing even more people away from AH2.  That left the subscriber base still in AH2 at a lose for numbers.   At one point less than 150 players and of course on a large map.  My squad logged early that night.  I got e-mails from more squad members that they will not be flying any more, our squad numbers have declined from a high of 20 to a new low of 3.
I made an observation of what actually was taking place.  With such low numbers in the LWA I didn’t think it was a good idea for the CM’s from AH3 to be drawing more people away from the game play in AH2.   I’d expect HTC to try to provide an enjoyable environment of game play for the paying customers until such time as AH3 becomes the revenue source. 
Title: Re: AH3 Vs AH2
Post by: LCADolby on April 29, 2016, 08:33:19 AM

You may enjoy playing the game a certain way and for you all is good. However many of us have seen the type of play we like disappear. Dolby and Snuggie have far fewer fight than they have before, heck even Bruv only lands 2 or 3 kills now adays.
:cry
Title: Re: AH3 Vs AH2
Post by: Delirium on April 29, 2016, 09:23:22 AM
With such low numbers in the LWA I didn’t think it was a good idea for the CM’s from AH3 to be drawing more people away from the game play in AH2.   

With all due respect, with that logic you might as well say, "Since the MA is what draws in the consistent numbers, there should be no scenario or FSO events to potentially decrease those numbers."

Title: Re: AH3 Vs AH2
Post by: -ammo- on April 29, 2016, 10:41:11 AM
Yeah.  Those twelve guys in there really would've made a huge difference in the MA.

But don't let the facts get in the way of a good doomsaying screed.  :aok

Wiley.

Perfect response, even with a bit of sarcasm.  If you haven't tried AH3 - you should.  It's an awesome product. 
Title: Re: AH3 Vs AH2
Post by: Bizman on April 29, 2016, 11:01:51 AM
That's so Deja Vu. Meanwhile, back in 2003: AH1 vs. AH2 (http://bbs.hitechcreations.com/smf/index.php?action=search2;params=eJwtjksOwjAMRK-C2LCZRZ3G-ZymSlNLBZUGhQJC6uFxUHfjN2OP0_ROa5Zpv-zdft7H2hQRnAF1oB4UGRGuN-BIYBtAHiZ4WAsKYHLwHl6toGEDR7Cdg23brAcs2LRDavYM18H4oCHdZ62I2mLhrDYwa_9zLp8hl_tjkU30k4Ze403yNpR1-R6k1E1VlUX-zx9omK5V8STP3Iikmmed02xOaaYfomBDxQ..)
Title: Re: AH3 Vs AH2
Post by: Lusche on April 29, 2016, 11:35:45 AM
"Since the MA is what draws in the consistent numbers, there should be no scenario or FSO events to potentially decrease those numbers."

Splendid idea  :old:
Title: Re: AH3 Vs AH2
Post by: bustr on April 29, 2016, 11:51:25 AM
First  and foremost please re-read my original post.   It wasn’t a whine and definitely not a lie gunchrasher. 
I made an observation of what actually was taking place.  With such low numbers in the LWA I didn’t think it was a good idea for the CM’s from AH3 to be drawing more people away from the game play in AH2.   I’d expect HTC to try to provide an enjoyable environment of game play for the paying customers until such time as AH3 becomes the revenue source.

Traveler this is a Catch22 that the CM's probably are not looking at from your perspective. You want those 12 or so players back in the AH2 MA to fulfill your expectations, and they are helping Hitech per his request of everyone who wants to test the beta for bugs. And a large organized regular evening in the beta arenas is going to find bugs faster than players by themselves alone during the day not really knowing what to do or wanting to stay in there very long alone.

If you want to rake someone over the coals, Hitech asked "all of us" to test the beta arenas for "him" to help get AH3 live sooner than later. So who do you want to start with:

Hitech
Skuzzy
bustr
Chalenge
GMAN
Condor
Junky
CM Staff
AvA Staff
About 30 other players names I cannot remember helping report bugs while GVing and furballing ........

Is it still OK with you that we have all of the other weekly AH2 events that steal up to 100 AH2 MA players away on some nights? And what about all those guys who no longer up planes and just GV. AH3 live we will never see them again because of the trees and how good AH3 looks from those trees.

Instead of starting this post why didn't you just wishlist this?

Dear Hitech,

I wish you would stop using paying customers as bug testers for your new product and hire professional testers. You are impacting my limited game play time as a paying customer with them not in the AH2 arenas for me to shoot at.
Title: Re: AH3 Vs AH2
Post by: Traveler on April 29, 2016, 12:50:26 PM
With all due respect, with that logic you might as well say, "Since the MA is what draws in the consistent numbers, there should be no scenario or FSO events to potentially decrease those numbers."

No those are both revenue producing arenas and FSO as I remember takes place after prime time on the east cost and is a Friday night event.  What I said was that I didn't think it was a good idea on Saturday Evening Prime time to be drawing numbers away from the LWA / MA when the numbers are already very low to support an event in AH3. Please don't attribute your words or logic as mine.
Title: Re: AH3 Vs AH2
Post by: MADe on April 29, 2016, 01:32:35 PM
I perused a couple of pages........

Sorry to see so many thinking that 3 is gonna strain there pc's to the point of death. I do not see it this way folks. Money's always tight, but stuff is cheaper than ever.
Video card with 2GB of vram will do the job, make no mistakes. Not a major wallet breaker.

As far as game play whines, complaints, observations.
War, real war, you are going to
VULCH
HORDE
SNEAK
SPY
WAIT for ADVANTAGE
CHUTE Shoot
Do whatever it takes to win and stay alive.

This is war, why would anyone expect it to be different in a WAR Simulator.

I would suggest that time would be better spent grabbing up your relatives, your friends, your work mates and forming a squad than trying to convince already paying customers how to spend their dimes.

Its a shame Traveler could lose some of his joy but I fear peeps are making decisions based on incomplete info. If you want the shift to be a true obstacle, it will be. Wait for the path to become clear and who knows, where theres a will.......................
 :salute
Title: Re: AH3 Vs AH2
Post by: Traveler on April 29, 2016, 02:05:27 PM
Traveler this is a Catch22 that the CM's probably are not looking at from your perspective. You want those 12 or so players back in the AH2 MA to fulfill your expectations, and they are helping Hitech per his request of everyone who wants to test the beta for bugs. And a large organized regular evening in the beta arenas is going to find bugs faster than players by themselves alone during the day not really knowing what to do or wanting to stay in there very long alone.

If you want to rake someone over the coals, Hitech asked "all of us" to test the beta arenas for "him" to help get AH3 live sooner than later. So who do you want to start with:

Hitech
Skuzzy
bustr
Chalenge
GMAN
Condor
Junky
CM Staff
AvA Staff
About 30 other players names I cannot remember helping report bugs while GVing and furballing ........

Is it still OK with you that we have all of the other weekly AH2 events that steal up to 100 AH2 MA players away on some nights? And what about all those guys who no longer up planes and just GV. AH3 live we will never see them again because of the trees and how good AH3 looks from those trees.

Instead of starting this post why didn't you just wishlist this?

Dear Hitech,

I wish you would stop using paying customers as bug testers for your new product and hire professional testers. You are impacting my limited game play time as a paying customer with them not in the AH2 arenas for me to shoot at.

Again don't put words in my mouth, if that is your wish, well that's between you and HTC.   Again for those that can't or won't read what was my original post,  I thought it was a poor idea during prime time when numbers are supper low to try to draw even more people away for the LWA on a Saturday night during prime time when faced with a large map and numbers very very low. 
Title: Re: AH3 Vs AH2
Post by: Bear76 on April 29, 2016, 02:42:59 PM
That's so Deja Vu. Meanwhile, back in 2003: AH1 vs. AH2 (http://bbs.hitechcreations.com/smf/index.php?action=search2;params=eJwtjksOwjAMRK-C2LCZRZ3G-ZymSlNLBZUGhQJC6uFxUHfjN2OP0_ROa5Zpv-zdft7H2hQRnAF1oB4UGRGuN-BIYBtAHiZ4WAsKYHLwHl6toGEDR7Cdg23brAcs2LRDavYM18H4oCHdZ62I2mLhrDYwa_9zLp8hl_tjkU30k4Ze403yNpR1-R6k1E1VlUX-zx9omK5V8STP3Iikmmed02xOaaYfomBDxQ..)

lol I remember all the doomsayers back then,
Title: Re: AH3 Vs AH2
Post by: Zoney on April 29, 2016, 02:55:57 PM
Traveler, they are testing.  It is a task that must be performed.  As you know this is a community of people that support the game and even though Dale owns the game, I'm pretty sure he needs our help.  Without this testing the complaints form the bugs that were not found would be overwhelming.

Do you have a solution for the problem you perceive?
Title: Re: AH3 Vs AH2
Post by: Traveler on April 29, 2016, 03:18:54 PM
Traveler, they are testing.  It is a task that must be performed.  As you know this is a community of people that support the game and even though Dale owns the game, I'm pretty sure he needs our help.  Without this testing the complaints form the bugs that were not found would be overwhelming.

Do you have a solution for the problem you perceive?

Yes, don't use large maps, HTC does not have the customer base in AH2 to justify large maps .   Don't test during Prime time on a Saturday night .  If HTC needs the numbers to test in AH3,  he could ask everyone, via a mass email to test AH3 on a given day at a given hour ,  shut down AH2 and force everyone into AH3 for that one mass test.  Do it on a Sunday afternoon. Thank his customer base by awarding randomly picked customers with a free month of AH3. 
Title: Re: AH3 Vs AH2
Post by: Bizman on April 29, 2016, 03:36:21 PM
---Do it on a Sunday afternoon.---

Just out of curiosity: which time zone?
Title: Re: AH3 Vs AH2
Post by: Nefarious on April 29, 2016, 03:50:12 PM
Beta Combat Challenge tonight... BETA SEA. 10PM EDT. Best fights in Aces High, straight up dogfight furballs.

Time to put up 30-40+ in BETA Sea. :)
Title: Re: AH3 Vs AH2
Post by: Wiley on April 29, 2016, 04:13:31 PM
If HTC needs the numbers to test in AH3,  he could ask everyone, via a mass email to test AH3 on a given day at a given hour ,  shut down AH2 and force everyone into AH3 for that one mass test.  Do it on a Sunday afternoon. Thank his customer base by awarding randomly picked customers with a free month of AH3.

If you can't see everything that's wrong with that statement, I am truly glad you don't run this game.

Just flat out terrible idea.

Wiley.
Title: Re: AH3 Vs AH2
Post by: bustr on April 29, 2016, 05:17:17 PM
Traveler,

Your responses are getting as absurd as if the real reason for your anger at Hitech to start with, is he didn't pay to ship you to Ft Worth to have a private high level meeting towards getting your personal buy in to allow him to move Aces High forward to AH3. You are beginning to sound like a tenured political science professor at a whacked out liberal arts college angry that the administration chose Coke over Pepsi because of apartheid.
Title: Re: AH3 Vs AH2
Post by: Zoney on April 29, 2016, 05:43:06 PM
I had no idea.






I'm never going to drink another Pepsi for as long as I live.  I wonder if Pepsi has a message board........................
Title: Re: AH3 Vs AH2
Post by: Traveler on April 30, 2016, 08:22:59 AM
Traveler,

Your responses are getting as absurd as if the real reason for your anger at Hitech to start with, is he didn't pay to ship you to Ft Worth to have a private high level meeting towards getting your personal buy in to allow him to move Aces High forward to AH3. You are beginning to sound like a tenured political science professor at a whacked out liberal arts college angry that the administration chose Coke over Pepsi because of apartheid.

Just which of my responses are absurd?  You should also re-read your responses above.  Now that's an absurd response.  I have neither love or hate for HTC.  It's a service that I pay to use.  Please try to remember what this post is about and stop going off in tangents.  I just commented that I didn't think it was a great idea with very low numbers in the LWA of AH2 for the CM's to be trying to draw away even more members into AH3.  Leaving the AH2 players faced with a large map and very low numbers for prime time to play.
Title: Re: AH3 Vs AH2
Post by: Copprhed on April 30, 2016, 09:28:48 AM
Well, Traveler, you posted your thoughts, which are complaints that AH3 is being tested and that it's drawing people away from what YOU want them to do. They are misguided, at least. AH3 is coming, soon, and AH2 will go away, gladly. Accept the facts or move on. Those are your options, as your complaints will go unheeded by HTC, since they are counter-productive to the progress of the game.
Title: Re: AH3 Vs AH2
Post by: Traveler on April 30, 2016, 09:58:06 AM
Well, Traveler, you posted your thoughts, which are complaints that AH3 is being tested and that it's drawing people away from what YOU want them to do. They are misguided, at least. AH3 is coming, soon, and AH2 will go away, gladly. Accept the facts or move on. Those are your options, as your complaints will go unheeded by HTC, since they are counter-productive to the progress of the game.

You got it wrong.
Title: Re: AH3 Vs AH2
Post by: LCADolby on April 30, 2016, 12:18:46 PM
Don't stand in the way of progress  :old:
Title: Re: AH3 Vs AH2
Post by: DmonSlyr on April 30, 2016, 01:04:10 PM
Just which of my responses are absurd?  You should also re-read your responses above.  Now that's an absurd response.  I have neither love or hate for HTC.  It's a service that I pay to use.  Please try to remember what this post is about and stop going off in tangents.  I just commented that I didn't think it was a great idea with very low numbers in the LWA of AH2 for the CM's to be trying to draw away even more members into AH3.  Leaving the AH2 players faced with a large map and very low numbers for prime time to play.

Look Traveler, I see your point. I will try to argue why I think it might be a bad idea, and then you can think about it.

1. Shifting everyone to one map, when perhaps the majoirty of people who already are playing AH2 aren't prepared, would limit more people from playing the game, thus creating smaller fights anyway.

2. I actually think this way is the best way, so far. Here are the reasons. The fights in the MA during primetime are still pretty large. There aren't enough people in the Beta to really cause that much difference in the #s. This also gives people the opportunity to check out the beta whenever they have a chance. Having smaller #s in the Beta is better than a huge shift of players, because you'd have a larger # of people logging due to bugs that are still being pressed out. If they couldn't go back to AH2 than they would be even more dissappinted.

3. Most of the attention is going toward the new Beta, whether you like it or not. I too, wish we could have smaller maps, but it's not that simple for the moment. The best we can hope for is for map makers and Hitech to approve of maps where the action might be a little bit quicker in terms of base length, in AH3. I have found that the bases feel a little closer in the Beta map right now, so I'm happy with it so far.

4. Use this time to become better at the game. A lot of times it's about strategy and finding enemies. You can really rack up a lot of kills if you know how to find them and be aggressive in the fights. This can allow you to get more kills and enjoy the game better. Work on your kills per time. It helps you to be in the action. I am not critizing your flying by any means. But becoming better at finding the fights and generating more kills will help you to have more fun.



Title: Re: AH3 Vs AH2
Post by: Traveler on April 30, 2016, 02:10:27 PM
Look Traveler, I see your point. I will try to argue why I think it might be a bad idea, and then you can think about it.

1. Shifting everyone to one map, when perhaps the majoirty of people who already are playing AH2 aren't prepared, would limit more people from playing the game, thus creating smaller fights anyway.

2. I actually think this way is the best way, so far. Here are the reasons. The fights in the MA during primetime are still pretty large. There aren't enough people in the Beta to really cause that much difference in the #s. This also gives people the opportunity to check out the beta whenever they have a chance. Having smaller #s in the Beta is better than a huge shift of players, because you'd have a larger # of people logging due to bugs that are still being pressed out. If they couldn't go back to AH2 than they would be even more dissappinted.

3. Most of the attention is going toward the new Beta, whether you like it or not. I too, wish we could have smaller maps, but it's not that simple for the moment. The best we can hope for is for map makers and Hitech to approve of maps where the action might be a little bit quicker in terms of base length, in AH3. I have found that the bases feel a little closer in the Beta map right now, so I'm happy with it so far.

4. Use this time to become better at the game. A lot of times it's about strategy and finding enemies. You can really rack up a lot of kills if you know how to find them and be aggressive in the fights. This can allow you to get more kills and enjoy the game better. Work on your kills per time. It helps you to be in the action. I am not critizing your flying by any means. But becoming better at finding the fights and generating more kills will help you to have more fun.
Not really sure where you are going with all this, I was responding to a direct question and perhaps I didn’t organize my answer very well, so let me do it here in hind sight.
The question was this:
Traveler, they are testing.  It is a task that must be performed.  As you know this is a community of people that support the game and even though Dale owns the game, I'm pretty sure he needs our help.  Without this testing the complaints form the bugs that were not found would be overwhelming.

Do you have a solution for the problem you perceive?

My response was poorly organized and I hope it’s better here:
1.   Yes, don't use large maps, HTC does not have the customer base in AH2 to justify large maps .   Don't test during Prime time on a Saturday night .
2.    If HTC needs  numbers to test in AH3,  he could ask everyone, via a mass email to test AH3 on a given day at a given hour. 
3.   IF HTC thought it would help he could   shut down AH2 and force everyone into AH3 for that one mass test.
4.    Do it on a Sunday afternoon, or at a time that would provide HTC with the best test results.
5.    Thank his tester base by awarding randomly picked customers with a free month of AH3.
Title: Re: AH3 Vs AH2
Post by: DmonSlyr on April 30, 2016, 02:20:19 PM
Not really sure where you are going with all this, I was responding to a direct question and perhaps I didn’t organize my answer very well, so let me do it here in hind sight.
The question was this:
My response was poorly organized and I hope it’s better here:
1.   Yes, don't use large maps, HTC does not have the customer base in AH2 to justify large maps .   Don't test during Prime time on a Saturday night .
2.    If HTC needs  numbers to test in AH3,  he could ask everyone, via a mass email to test AH3 on a given day at a given hour. 
3.   IF HTC thought it would help he could   shut down AH2 and force everyone into AH3 for that one mass test.
4.    Do it on a Sunday afternoon, or at a time that would provide HTC with the best test results.
5.    Thank his tester base by awarding randomly picked customers with a free month of AH3.

I answered all of that, but apparently you didn't read it.
Title: Re: AH3 Vs AH2
Post by: guncrasher on April 30, 2016, 04:30:11 PM
the irony is that traveler doesnt understand that only 12 people went to the beta arena. while about 150 were in the MA.  I had a lot of fun that day.  not sure why traveler wasnt able to have fun.  sounds like a personal problem to me.


semp
Title: Re: AH3 Vs AH2
Post by: lunatic1 on April 30, 2016, 05:13:24 PM
 :x
Well, Traveler, you posted your thoughts, which are complaints that AH3 is being tested and that it's drawing people away from what YOU want them to do. They are misguided, at least. AH3 is coming, soon, and AH2 will go away, gladly. Accept the facts or move on. Those are your options, as your complaints will go unheeded by HTC, since they are counter-productive to the progress of the game.
^^^         ^^^ ^^^  ^^^^
or how you can let 1 guy chase you off a map  :bhead                                   :joystick:
Title: Re: AH3 Vs AH2
Post by: Lazerr on April 30, 2016, 07:17:40 PM
I guess the special event was going to happen either way, ah2 or ah3.

Do you guys not see the only remaining problem here is the large maps?
 
E
Duh!

Unless the plan is AH3 gains 300 new players during US Primetime.. you better bail these junk maps.  How hard is it to pull them rotation and add them again when it makes more sense.
Yet they remain in rotation.

You are chasing away the current playerbase.

I see yucca in tanks now... that says enough.

Title: Re: AH3 Vs AH2
Post by: pipz on April 30, 2016, 07:29:29 PM
I believe there was a "vote" on whether large maps should be pulled not long ago.
Title: Re: AH3 Vs AH2
Post by: Traveler on April 30, 2016, 07:40:21 PM
the irony is that traveler doesnt understand that only 12 people went to the beta arena. while about 150 were in the MA.  I had a lot of fun that day.  not sure why traveler wasnt able to have fun.  sounds like a personal problem to me.


semp

 That night, Knights had 46 of that 150, of which 7 were tower bound that's leaves 39 on a large map with CM stealing away a percentage of that.  While HTC can't help the numbers, they can control the maps.  If as you say only 12 people went into beta, what is the quality of any testing performed in beta?
Title: Re: AH3 Vs AH2
Post by: Lazerr on April 30, 2016, 07:59:46 PM
I believe there was a "vote" on whether large maps should be pulled not long ago.

The majority of the furballing community has either left, or rarely played, now and during when that vote took place.


The majority of the participants in that vote were the very small remaining population of what used to be great.  Many of which probably registered their vote from a camped spawn or field gun.

I doubt that pole was up more than a week.

Similar to the reminder that the free beta is going on now.

Guess if you dont catch them in a weeks time.. just throw in the towel, eh?
Title: Re: AH3 Vs AH2
Post by: Randy1 on April 30, 2016, 09:18:33 PM


Do you guys not see the only remaining problem here is the large maps?
 
E
Duh!


So when are you going to design a new small map and submit it to HTC?
Title: Re: AH3 Vs AH2
Post by: guncrasher on April 30, 2016, 09:49:36 PM
That night, Knights had 46 of that 150, of which 7 were tower bound that's leaves 39 on a large map with CM stealing away a percentage of that.  While HTC can't help the numbers, they can control the maps.  If as you say only 12 people went into beta, what is the quality of any testing performed in beta?

so the knights had 1/3 of all the players.  i was there, there was a lot of furballs at this or that base.  if you didnt have fun that night you got nobody but yourself to blame.

semp
Title: Re: AH3 Vs AH2
Post by: Traveler on April 30, 2016, 09:54:24 PM
so the knights had 1/3 of all the players.  i was there, there was a lot of furballs at this or that base.  if you didnt have fun that night you got nobody but yourself to blame.

semp

I didn't say I didn't have fun, what I said was " I didn't think it was a good idea for the CM to be drawing players away from AH2 when we were faced with very low numbers on a large map.  That is all I said.
Title: Re: AH3 Vs AH2
Post by: guncrasher on April 30, 2016, 10:07:23 PM
I didn't say I didn't have fun, what I said was " I didn't think it was a good idea for the CM to be drawing players away from AH2 when we were faced with very low numbers on a large map.  That is all I said.

you made it sound like you werent having fun.  I'll quote your original message in case you forgot.


Saturday night during prime time,  I joined up with my squad only to discover that the LWA was far from it's normal numbers for prime time on a Saturday night.  During the evening I noticed text messages from CM's running an event in AH3 drawing even more people away from AH2.  That left the subscriber base still in AH2 at a lose for numbers.   At one point less than 150 players and of course on a large map.  My squad logged early that night.  I got e-mails from more squad members that they will not be flying any more, our squad numbers have declined from a high of 20 to a new low of 3.


semp
Title: Re: AH3 Vs AH2
Post by: Oldman731 on April 30, 2016, 10:48:20 PM
I didn't say I didn't have fun, what I said was " I didn't think it was a good idea for the CM to be drawing players away from AH2 when we were faced with very low numbers on a large map.  That is all I said.


True.  And there's a certain logic to that.  But it probably doesn't account for people like me (...well...sort of like me, didn't mean to offend anyone...) who really don't enjoy the MA as much as a smaller-numbers arena.  My guess is that we're the ones most likely to be siphoned off to test Beta, or fly in AvA or DA.  It's nice to have those choices.

- oldman
Title: Re: AH3 Vs AH2
Post by: Lazerr on May 01, 2016, 03:26:50 AM
So when are you going to design a new small map and submit it to HTC?

We have several.

I pay to play the game.  While i enjoy the work other players have put in,  you will never see that from me.

I actually really enjoy a few of the large maps...  again when there is a minimum of 500 during US prime.

Title: Re: AH3 Vs AH2
Post by: zack1234 on May 01, 2016, 05:08:16 AM
It's on the beta forum :old:

There is only going to be one map in AIII because you all moan about maps :old:
Title: Re: AH3 Vs AH2
Post by: pipz on May 01, 2016, 07:01:01 AM
It's on the beta forum :old:

There is only going to be one map in AIII because you all moan about maps :old:

We need bigger mapz!  :old:  :joystick:
Title: Re: AH3 Vs AH2
Post by: zack1234 on May 01, 2016, 07:48:12 AM
Yes :old:

And more complaints about hoeing 262s in the Beta in a Yak9T
Title: Re: AH3 Vs AH2
Post by: Traveler on May 01, 2016, 09:03:02 AM
you made it sound like you werent having fun.  I'll quote your original message in case you forgot.
semp
Yes, please do, please show me in my original quote where I said I was not having fun.

Saturday night during prime time,  I joined up with my squad only to discover that the LWA was far from it's normal numbers for prime time on a Saturday night.  During the evening I noticed text messages from CM's running an event in AH3 drawing even more people away from AH2.  That left the subscriber base still in AH2 at a lose for numbers.   At one point less than 150 players and of course on a large map.  My squad logged early that night.  I got e-mails from more squad members that they will not be flying any more, our squad numbers have declined from a high of 20 to a new low of 3.

Please stop reading into what I said your own likes, dislikes or wants or wishes.  Read what was actual written.  I have never said anything about “fun”.  Please guncrasher, please show me the quote.
Title: Re: AH3 Vs AH2
Post by: zack1234 on May 01, 2016, 09:20:18 AM
What did mean?
Title: Re: AH3 Vs AH2
Post by: bustr on May 01, 2016, 03:37:10 PM
Does anyone know anyone who has been asked by Hitech to convert MA maps for AH3? Or is that another area Hitech has asked those players to not communicate about the work in progress?

So far we all know a whole lot about nothing when it comes to the AH3 go live and what the whole beast will look like. As is, you gents are projecting personal frustrations about AH2 onto AH3. None of us know squat what day 1 live AH3 will look like.

Does anyone remember an Iowa class battleship was tested back around the late alpha 80's patches? Anyone have a clue how it will be introduced as a combat resource? I still have it as part of my task groups in my offline gunnery terrain. Instead of the 6-8 salvos from the cruiser 8inch guns to drop the CV. It takes 3 salvos from the battleship to sink the CV with a reload time 2x that of the cruiser guns. The battleship also candles exactly like the CV to let you see the task force from a distance after combat with it starts.

Hitech to this day has told no one at any stage of testing since 2014 what AH3 will look like or play like.

Everyone has always been free to build their dream terrains as long as they follow the requirements for use in the MA. Fester is about the only furballer who ever got off his thoockus and created terrains instead of whining about them in the forums. It's a tad lame to whine about other's ideas of a good MA terrain when you can throw your own out there to be attacked by the community to your face if your ideas suck.
Title: Re: AH3 Vs AH2
Post by: The Fugitive on May 01, 2016, 04:00:10 PM
bustr, get off the high horse!

All the OP asked, or pointed out are the issues with AH2 and the lack of numbers and the relationship with the AH3. HTC COULD help things out by removing the large terrains for now. Nothing permanent, but until the numbers start to climb again.....hopefully.

The CM decision to run something in the beta, whether it was for testing or just to try something for themselves, on a weekend may not have been a good time for it, but I can see it may be the only time they could get a better turn out for themselves.

The point is many are just barely hanging on right now and what many believe could be little, easy changes, could help ease the issues.

Your tooting your horn and calling out others that complain doesn't help any. Basically your saying suck it up and enjoy it or leave. As I said there are many that are just hanging on waiting to see what AH3 will bring. Adding in the frustrations that many believe could be tweaked so easily and your looking at a good size group that may choose to just call it quits BEFORE AH3 goes live.

These broads are for people to voice opinions..... even you. There really isn't any need to jump down anyone's throat.     
Title: Re: AH3 Vs AH2
Post by: JunkyII on May 01, 2016, 06:32:07 PM
Does anyone know anyone who has been asked by Hitech to convert MA maps for AH3? Or is that another area Hitech has asked those players to not communicate about the work in progress?

So far we all know a whole lot about nothing when it comes to the AH3 go live and what the whole beast will look like. As is, you gents are projecting personal frustrations about AH2 onto AH3. None of us know squat what day 1 live AH3 will look like.

Does anyone remember an Iowa class battleship was tested back around the late alpha 80's patches? Anyone have a clue how it will be introduced as a combat resource? I still have it as part of my task groups in my offline gunnery terrain. Instead of the 6-8 salvos from the cruiser 8inch guns to drop the CV. It takes 3 salvos from the battleship to sink the CV with a reload time 2x that of the cruiser guns. The battleship also candles exactly like the CV to let you see the task force from a distance after combat with it starts.

Hitech to this day has told no one at any stage of testing since 2014 what AH3 will look like or play like.

Everyone has always been free to build their dream terrains as long as they follow the requirements for use in the MA. Fester is about the only furballer who ever got off his thoockus and created terrains instead of whining about them in the forums. It's a tad lame to whine about other's ideas of a good MA terrain when you can throw your own out there to be attacked by the community to your face if your ideas suck.
I shouldn't have to build terrains for $15 a month....that's a fact for any other game in the world, difference here we got a bit of a tighter community.

Does HTC give any incentive to submit an MA Terrain? Perks, a few free months play??? I've never heard of anything but if they did I'm sure you would see more Terrains being built.

Also with the current state can we submit MA terrains for AH3??? Like you said we dont know what we are going to see....maybe they drop the third country, can't build a AH3 terrain without knowing A LOT of questions
Title: Re: AH3 Vs AH2
Post by: Arlo on May 01, 2016, 07:38:58 PM
The three country format is going to be retained from the looks of the beta forum and current beta play in the crater MA. I don't see why HT would wander from the basic format since it's proved a success thus far (though I did recommend, at one tome, a four country format based on card suits).

 :cheers:
Title: Re: AH3 Vs AH2
Post by: bustr on May 01, 2016, 07:58:46 PM
Contact Greebo and Easycor if you want to get started with an AH3 terrain for the AH3 MA. There are field spacing requirements that skuzzy will not budge on as far as I know. Both of the players names I've given can help you with the nuances of how to setup types of fields and placement patterns to achieve predictable outcomes toward funneling combat for different purposes.

The vast majority of our current maps were made to control the pre 2009 hoards. Lack of player numbers was not on anyone's mind back then.

HTC has never stated as long as I can remember that they were responsible for creating content. They just provide the sand box and we provide the imagination. That is at the heart of this game's success for so long.

The terrain editor is not very complicated, making a terrain is a time consuming labor of love. HTC will answer question about the editor if you find problems with it or advanced technical issue with terrains if the resident terrain builders are busy or stumped. Greebo, Easycor and the AvA and SEA terrain teams can answer all of the micro and macro questions of the first time terrain creator. Everything else is your creative abilities.

You could always wish list that HTC hire a content team for terrains.
Title: Re: AH3 Vs AH2
Post by: Scca on May 02, 2016, 09:56:45 AM
the irony is that traveler doesnt understand that only 12 people went to the beta arena. while about 150 were in the MA.  I had a lot of fun that day.  not sure why traveler wasnt able to have fun.  sounds like a personal problem to me.


semp
Youre wasting your time with this one
(http://2.bp.blogspot.com/-Nb0IvgvopDo/T_DyX9MnV3I/AAAAAAAAAMQ/Zo_KQILWUN0/s320/225px-Internet_argument.png)

Just leave it.  Apparently 12 people missing DOES break AH2
Title: Re: AH3 Vs AH2
Post by: Nefarious on May 02, 2016, 10:43:44 AM
We had 30 people in BETA Sea last Friday night. I will continue to run events on Saturday Night in BETA until the game is released.
Title: Re: AH3 Vs AH2
Post by: guncrasher on May 02, 2016, 11:06:06 AM
We had 30 people in BETA Sea last Friday night. I will continue to run events on Saturday Night in BETA until the game is released.

you gonna give somebody a heart atack  :rofl :rofl :rofl :rofl


semp
Title: Re: AH3 Vs AH2
Post by: captain1ma on May 02, 2016, 11:11:02 AM
I will continue to do tank nights in AH3 AVA also! I had 12 guys in there the other night!!
Title: Re: AH3 Vs AH2
Post by: Wiley on May 02, 2016, 11:19:12 AM
Please stop reading into what I said your own likes, dislikes or wants or wishes.  Read what was actual written.  I have never said anything about “fun”.  Please guncrasher, please show me the quote.

I'm not semp, but

Quote
My squad logged early that night.  I got e-mails from more squad members that they will not be flying any more, our squad numbers have declined from a high of 20 to a new low of 3.

is a pretty strong insinuation of "lack of fun".  Or were they logging and quitting because they're enjoying themselves too much?

Wiley.
Title: Re: AH3 Vs AH2
Post by: The Fugitive on May 02, 2016, 03:58:49 PM
I'm not semp, but

is a pretty strong insinuation of "lack of fun".  Or were they logging and quitting because they're enjoying themselves too much?

Wiley.

He said...."Please stop reading into what I said your own likes, dislikes or wants or wishes.  Read what was actual written.  I have never said anything about “fun”.  Please guncrasher, please show me the quote."

"My squad logged early that night.  I got e-mails from more squad members that they will not be flying any more, our squad numbers have declined from a high of 20 to a new low of 3."

The FACTS are ...

1, his squad logged early
2, he has received emails stating that "more squad members will not be flying any more"
3, his squad member have gone from a high of 20 to a low now of 3.

Anything other than this is ALL insinuation, speculation and so on and isn't open to the conversation. Read what he type, and accept what he type as what he wanted to say. IF he wanted to say more, then Im sure he would have.
Title: Re: AH3 Vs AH2
Post by: Wiley on May 02, 2016, 04:36:33 PM
All I'm saying is, it's a pretty logical conclusion to come to based on the OP.

Wiley.
Title: Re: AH3 Vs AH2
Post by: NikonGuy on May 02, 2016, 05:46:35 PM
I have been flying in AH3 this last week and am having a absolute blast ..

I'll tell you why ... its the die hards that are there.  The people that appreciate good flying, tactics and will salute you whether they win or lose.  The AH3 arena at the moment anyway is like a massive DA to me. 

Great fun and a big salute to all who enjoy the game for the flying and not just base take at all cost type's.

NG

Title: Re: AH3 Vs AH2
Post by: Nefarious on May 02, 2016, 06:00:01 PM
All I'm saying is, it's a pretty logical conclusion to come to based on the OP.

Wiley.

That's how I read it too.
Title: Re: AH3 Vs AH2
Post by: LCADolby on May 02, 2016, 07:08:41 PM

"My squad logged early that night.  I got e-mails from more squad members that they will not be flying any more, our squad numbers have declined from a high of 20 to a new low of 3."


I have never ever seen more than 4 Lucky Strikes online in the last 8 years. :old: