After reviewing 5 snapshot designs, where always one side attacks and the other defends, I'm sure you misunderstood me. I meant that if every side has to defend and attack one objective, which makes 2 objectives per side, is boring. (also adding for me fromt tactical point of view, now
).
If I read you correct, we agree that a certain kind of event design requires a minimum number of players.
Then I would say, that Friday designs (each sides attacking
and defending at the
same time) can not be scaled down for 60 players, if you follow skernsk's numbers of 15-20 per objective.
If you want a minimum of 15 players per objective and 3 objectives per side (1 attack out of 2 and 2 defend, but only 1 will be attacked; you get what I mean? didn't find the right words), so that every side attacks and defends at the same time, you will need a total numbers of 90 players.
Last but not least, I agree with you, that SSO is on the road to recovery.