Originally posted by lazs2
I don't really want to fight your typhoon with my FM2... it is possible in the game but I would rather not... pinging you as you make a clumsy pass and run away is not that fun... even if you die it is not as fun as the spit I just FOUGHT... If I die because you vultched me on the runway or when I was trying to keep track of 5 or 10 planes all in the fight and you dove in and ran...that is inconvienient...
You have this notion that good fighters/pilots must TnB. The fact is, and I know this may shock you, a good pilot is one who flies whichever plane he is in as close to its maximum potential as his talent, skill, abilities and tactical context allow. Every plane has it's strengths and weaknesses. It is rediculous to say a Fw190 must fly the same way as a Hurricane, they are suited to very different forms of fighter combat. Obviously, in your FM2, you would want to get in as tight as you can and have the time necessary without interference to hammer away at the guy in the saddle with your 4 X50cals. However, if you are in a Jug, Typhoon or Fw190, that is not the best way to fight against most of the plane-set, instead you would want to use your superior speed and firepower to 'slash' the enemy down.
The problem lies in the fact that you are as one dimensional as you claim I am. You fly only one plane in only one way tactical situation be damned. I'll fly any of several planes any of a variety of ways as the tactical situation prudentally allows. Saying someone is only good if they get in a Yank n' bank job and stall-fight no matter what the tactical climate is kind of rediculous and the source of your frustrations with those who wisely choose not to in the MA most of the time for tactical reasons.
Obviously, everyone has their notion of what 'good' is. But, good to me is someone who flies whatever plane they choose to be in to maximum effect. The plane attributes are bits of computer programming they are not negotiable they contrain and to an extent dictate possibilities. Every plane is not suited to get in tight and turn-fight every other plane. That is one of the appeals of AH, the plane-set is so diverse everytime you encounter an aircraft type during a flight there are certain advantages you have to use against him and certain advantages of his you must negate. This is what makes AH so enthralling.
I have spent literally years and years turnfighting and stallfighting. In the early days of AW I did nothing but that in a Spit or 109. Like yourself I would get cherried, Bnz, and ganged while engaged. My SA got great but I would still get cherried, ganged and BnZ'd a fair amount. A point came where I realized it was not their fault, they were in the correct plane to do that to me, and I put myself in a situation that made me vulnerable to that form of attack. I decided to become pro-active and I went up there in a plane suited to that environment to kill them, it worked and now I occupy and hunt in that very same niche, and it's alot of fun, moreso than being on the bottom of the food chain low n' slow (which I was/am still quite good at when I'm in the mood or the tactical situation dictates).
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Zazen