Author Topic: AntiVulch Code  (Read 5482 times)

Offline Sandman

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AntiVulch Code
« Reply #15 on: December 20, 2005, 12:30:49 PM »
Quote
Originally posted by Zazen13
You will still be able to vulch, you just won't get any perks, points or recognition for it.

Zazen


True enough, but I'll get more help if we still get points. ;)

There's a simpler way to deny perk points to vulchers... Launch at another field.
sand

Offline Dead Man Flying

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AntiVulch Code
« Reply #16 on: December 20, 2005, 12:43:25 PM »
I'd vulch anyway.  I'm an old meanie.

Just think, in one fell swoop I can annoy the guy trying to get airborn as well as all of my countrymen who want me to let him get airborn so they can kill him in flight.  :aok

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Offline Zazen13

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AntiVulch Code
« Reply #17 on: December 20, 2005, 12:45:06 PM »
Quote
Originally posted by Dead Man Flying
I'd vulch anyway.  I'm an old meanie.

-- Todd/Leviathn


No doubt, but half of the current vulchers would not if there was no reward. They would invest their ammunition in a target that yielded a reward of perks, points and recognition.

Zazen
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Zazen13

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AntiVulch Code
« Reply #18 on: December 20, 2005, 12:49:09 PM »
Quote
Originally posted by Sandman
True enough, but I'll get more help if we still get points. ;)

There's a simpler way to deny perk points to vulchers... Launch at another field.


The point is not to deny vulchers points per se, the point is to make for better, more frequent and persistant  fights. Making vulching non-lucrative from a scoring perspective will make base defense more practical therefore fights rather than vulchfests more frequent. Vulching will still be possible to effect base captures it just won't count on your scoresheet, you won't get your 'name in lights', nor will you get perks. But, you can still do it if you feel you need to. As it is now the basic object of the game is to get a big enough horde together that you can push the enemies' CAP back to their field and set-up for lengthy vulching sessions. The point should be the fight in-between the fields not the vulch-fests over them. But until the fight in-between offers the most reward the point will always be the ultra-lucrative vulchfests.


Zazen
« Last Edit: December 20, 2005, 12:53:01 PM by Zazen13 »
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline EagleDNY

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Vulching / Being Vulched
« Reply #19 on: December 20, 2005, 01:47:16 PM »
I've been on both ends of the equation many times (vulching / being vulched) - the only difference is if you are the one trying desperately to get up to stop the base capture.  

Nobody has to up at a capped field - the vulchers are there to keep the enemy down so that they can get the troops in.  Since the vulchers fought through the defense to put the cap on, they have the advantage and there is no use whining about it.

The vulchees are the ones who are crazy enough to up at a capped field in the desperate hope that they can get up enough speed to avoid being killed and maybe get lucky and wack the inbound troops or get some ord on the offending CV before someone lights their tail on fire.

If I'm crazy / stupid enough to up in those circumstances, I get what I get and I don't whine about it.  If I weren't so desperate to get up and stop the base capture I'd up from another field and fly to the capped base like I should.  If by some miracle I get up and am able to wack the enemy goon or LVT before getting wacked myself, then it was all worthwhile.  

I don't think eliminating kill stats for aircraft still on the ground will make much difference.  Those who are there for the points will just wait until your wheels come off the runway before flaming you.  Those who are there to capture the base will just flame you anyway.  

If you want to eliminate vulching, try intercepting the inbounds before they reach your field.

EagleDNY
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Offline hubsonfire

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AntiVulch Code
« Reply #20 on: December 20, 2005, 02:56:25 PM »
Quote
Originally posted by Zazen13
Well, what those people may or may not do if vulching yeilds no points, perks or recognition is really not relavent. Not fixing something just because they will still try to find another way to be dweebs is kind of dumb. That's like not putting anti-theft protection on the front door of your business because you figure if you do that they will just knock a hole through an exterior wall to get in anyways.


Zazen


Fixing something? What's broken? The only way vulching can happen, period, is if someone keeps upping at a capped field. Considering you don't vulch, and have never been vulched, I really can't figure out how you could possibly be an expert in this matter.

Don't want to get vulched? Don't take off from a CAP'ed field. It really is just that simple.
mook
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Offline CAV

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AntiVulch Code
« Reply #21 on: December 20, 2005, 02:58:09 PM »
Quote
The point should be the fight in-between the fields not the vulch-fests over them. But until the fight in-between offers the most reward the point will always be the ultra-lucrative vulchfests.


Well the furballers will like this... but is this not going to make dropping FH/BH's a ever bigger target now. If you have a sizeable force letting planes in the air so they can score points.... this will force the players trying to take the base just to go ahead and kill all the FH's right from the start of their attacks.... ending the fuballers fun.

CAVALRY
"THE BATTLE BETWEEN DARKNESS AND LIGHT" Scenario - RAF 23 Squadron

Offline Zazen13

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AntiVulch Code
« Reply #22 on: December 20, 2005, 03:20:17 PM »
Quote
Originally posted by hubsonfire
Fixing something? What's broken? The only way vulching can happen, period, is if someone keeps upping at a capped field. Considering you don't vulch, and have never been vulched, I really can't figure out how you could possibly be an expert in this matter.

Don't want to get vulched? Don't take off from a CAP'ed field. It really is just that simple.


You are missing the point as usual. The point isn't that vulching is the devil per se. I am not trying to end vulching. The point is, gang-vulching and the futility of base defense because of vulching marks the end to what was and could be a good fight. Vulching will be no harder, you can still vulch. You just won't get points, perks or kudos for it. The emphasis for those who like points, perks and kudos will return to where it should be, on the fight that was happening before the vulch-gang arrived to farm score, perks and WTG's from vulching. Those that are in it for the base capture not the score, perks, 'name in lights' are still able to vulch away and effect their capture.

Zazen
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Zazen13

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« Reply #23 on: December 20, 2005, 03:22:19 PM »
Quote
Originally posted by CAV
Well the furballers will like this... but is this not going to make dropping FH/BH's a ever bigger target now. If you have a sizeable force letting planes in the air so they can score points.... this will force the players trying to take the base just to go ahead and kill all the FH's right from the start of their attacks.... ending the fuballers fun.

CAVALRY


That happens anyways. It's more humane to have them just drop the FHs if they choose to do so than the current system where the only reason the FHs don't get dropped is because the career vulchers scream bloody murder when their suckling fest on the vulching cow teet is ground to a halt.

Zazen
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Zazen13

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« Reply #24 on: December 20, 2005, 03:29:26 PM »
Obviously base defenders are taking a chance when they up at a CAP'd field they know that, They still will be, they can still get vulched. BUt as Karaya mentioned, they will at least have a chance to get some manuerving speed up and get airborne. Vulching will still exist, defenders will still have a really tough job breaking cap. It just won't be the ludicrous score, perk, cheap farming tool farce it is now.

This system would work especially well on the HUGE maps where the nearest base is relatively far away, too far usually to mount any meaningful counter-attack before capture achieved. The biggest problem with the HUGE maps is the milkrun-hordes can domino thru 1 base at a time at any one of the 255 fields and effect capture before help can arrive from a proximate base.


Zazen
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Zazen13

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AntiVulch Code
« Reply #25 on: December 20, 2005, 03:45:36 PM »
Here's another great furthering of the idea you will all undoubtedly love. If the defender is still on the ground and gets shot, not only will the vulcher not get a kill, perks or points, the defender will not get a death. The defender will get a ditch just like a  gv would if he ended mission on the move on pavement. So, not only would vulching cease to be rewarding but defenders will cease to be punished so severely for trying to effect a vigorous base defense, thereby increasing the number of players likely to mount that kind of base defense. This would further increase the likelihood of numerical parity being achieved and a great fight breaking out from what would otherwise be just another mind-numbing, vulch-o-rama.

This refinement would minimize the griefers that would otherwise continue to pure vulch just to be griefers. If they knew the defender wouldn't een get a death unless they were airborne even the greifers would likely let them get aloft.

Zazen
« Last Edit: December 20, 2005, 04:18:19 PM by Zazen13 »
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Furious

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« Reply #26 on: December 20, 2005, 03:56:17 PM »
this idea would be about as stupid as making HO shots not cause damage.

Offline Zazen13

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« Reply #27 on: December 20, 2005, 04:12:23 PM »
Quote
Originally posted by Furious
this idea would be about as stupid as making HO shots not cause damage.


Why's that? Explain.

The only effect this would have on individuals is they would not get perks, points or their 'name in lights' for simply vulching. Unlike the HO example they can still vulch to keep a base completely suppressed for base capture they just won't get any other reward for doing it.
The only people that won't like this idea are those that rely heavily on vulches to generate the 'appearance' of greatness which is merely an illusion.


Zazen
« Last Edit: December 20, 2005, 04:18:55 PM by Zazen13 »
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Mugzeee

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« Reply #28 on: December 20, 2005, 06:20:25 PM »
Quote
Originally posted by hubsonfire
Fixing something? What's broken?  

Base defense when a particular country is out numbered. (Not enough players to respond to an attack fast enough, due to the lack of bodies to go around.) Its kind of like trying to  play baseball without a Second Baseman, Short Stop or missing an Outfielder. Lets face it, the ENY sanction that HT invented has helped a little. I stress “Little” (for at least the last 4 months the numbers remain lopsided to the tune of 30 to even 50 players at times!) And no. It hasn’t balanced sides by way of making the hoard fly A/C with a higher degree of difficulty. We know this by watching a Map fold to the Hoard in short order no matter which A/C they are forced to fly. Why? Could it be perhaps because the hoard don’t care if they vulch in a Hurricane 2-C or a C205 as apposed to say an LA7 or a 190A8?  I think Zazens idea might even support the ENY sanction system and thereby making the balance HT may be trying to achieve even more attainable.
I admit without shame, this would severely cripple my chances for perk points! :lol
But I think in the big picture it would benefit the whole of the matter.
Guess ill just have to roll up my sleeves and learn to be a better fighter pilot.
Hey….I just spewed some of them (Anti tool shedder) thoughts. Ewww dat feels icky. Peculiar even. :noid
Don’t get yer hopes up. Ill still capture every base I can get my grubby little hands on! Muhahahaha
Heck..i vulch a field just to annoy zazen when i know he is in a field gun. But he manages to get me sooner or later :furious
Zazen for a well explained fresh and new idea.

Offline Zazen13

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« Reply #29 on: December 20, 2005, 06:27:35 PM »
Quote
Originally posted by Mugzeee

Zazen for a well explained fresh and new idea.


Thanks Mugz, I really believe in this idea. I know HiTech has read it. Noone has come up with a flaw in it. The only semi-negative responses are muffled grumbles from a few who are going to miss the vulching gravy train. I'll give this thread until Friday before I go ahead and email it to Pyro for official consideration for implimentation.

As we all know I hold a PhD Anti-Aircraftology. The first Phase to rectify the vulch-pandemic was to tell everyone who cared to know how to be good in an Ostwind/Field Gun. This is Phase 2 of the mission to improve gameplay in the MA, particularly on the HUGE maps where the problem is most pronounced.

Zazen
« Last Edit: December 20, 2005, 06:39:19 PM by Zazen13 »
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc