I've been playing combat sims since 1998. Every game has had side imbalance it's nothing new. Even the time of day and what part of the world your in factors into side balance.
AOL Fighter Op.
Warbirds Fighter Ops.
Warbirds II
Aces High I
Aces High II (III / IV, as I affectionately refer to resent changes)
None of these games had
forced side balancing. I don't believe it to be the way to go. Firstly it would make the "Squads" redundant fracturing the AH communities (friendships). Secondly, I believe it would promote "lone wolf" mentality. Everyone doing their own thing when ever and all over. Thirdly and most importantly for the game, I don't believe it favours customer retention.
HTC probably has stacks of short term 2 weekers as it is. He's about to have a load more over the CHRISTMAS season however, I can't see forced repatriation
retaining new players. The guy that gives the newbies hints and tips one day, if at all, is shooting their arses off the next. No stability.
The 2 ideas I suggested were only 1 Late war arena or no Late War arena switching for 1 hour to curtail PASSIVE imbalances. I also like this 1 (copied it from VIRAGE below).
Maintain current log in system. i.e. If you were last ROOK you log in as ROOK. Change the 'change country' system. When 'changing countries': Highest team is locked. Middle team is open. Lowest team is open with a PERK award. Seems an even handed fair balance to the situation and I commend the motion to the house.
I could really get into a few things as to how the game has changed but I'll wait for the appropriate thread.