Author Topic: Repair Hangar  (Read 4638 times)

Offline LYNX

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« Reply #15 on: December 10, 2006, 08:38:45 AM »
This topic has been done to death.  I even suggested it somw time back.  HTC said go to tower.  Have a quick cuppa tea then take up your brand new plane.

Offline oboe

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« Reply #16 on: December 10, 2006, 10:13:41 AM »
Quote
Originally posted by Arlo
I just find the discussion fascinating. I want to hear more. :D


:p  Gotta agree with you on that, Arlo.  Still, its interesting to note whether its the same set of people asking for it or if new guys are thinking of it independently.

I think the concept of whats "gamey" to players and what's not is interesting, and that topic always seems central to the repair hangar suggestion.    Popping out to the tower and immediately spawning into a brand new plane at the end of the runway strikes me as much gamier than taxiing to a hangar or rearm pad and waiting around while your plane is repaired/refueled/rearmed, but that appears to be a minority view.

Offline B3YT

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« Reply #17 on: December 11, 2006, 04:29:54 PM »
seeing that the AH clock runs quite fast then i can't see a problem with a Repair hanger that you have to taxi too.
and krusty just because your a YANK bastrd then don't dis the RAF cos you think your top . As i stated after flight a proper fix was made after major fighting for the day. i also never mentioned engines or radiators thats diffrent. but wing tips tail sections ect were very easy to replace.



 just last week a nirod was repaird in flight with a tea pot



http://news.bbc.co.uk/1/hi/scotland/north_east/6206738.stm



so bollocks to you tosser
As the cleaners say :"once more unto the bleach"

Offline Arlo

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« Reply #18 on: December 11, 2006, 05:18:42 PM »
Quote
Originally posted by oboe
Popping out to the tower and immediately spawning into a brand new plane at the end of the runway strikes me as much gamier than taxiing to a hangar or rearm pad and waiting around while your plane is repaired/refueled/rearmed, but that appears to be a minority view.


I'm easy. Those who remember fighting me will attest. I don't mind either. I just wanna come back and play. :)

Offline Krusty

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« Reply #19 on: December 11, 2006, 10:17:37 PM »
Hey, b3yt, an internal hatch cover is one thing. Replacing wingtips and flight controls is another. My "dis" isn't to the RAF in general, it's to any anecdote (from ANY nation) that says major flight surfaces were replaced instantly in 10 minutes by ground crew. We're not talking bullet holes and tiny things that don't affect the plane much, we're talking the things that keep said plane in the air.

As a tangent, okay you never mentioned engines, and radiators. Others have. So what if we just limitd it to the minor stuff that COULD be fixed in 10 minutes? Well.... that would be almost nothing. If you come in to land with bullet holes in your wing, you lose no performance. It's your call to reup or rearm. Same for a crack in your windsheild. Same for a broken radio mast. Know what? None of these affect how you fly in the least way, in aces high. So when you get to the things that DO affect how you fly, then we're talking the major stuff, the stuff that takes a concentrated effort and a lot of time by ground crew to fix.

So if you say "fix it all" the answer should be "no"

If you say "just fix the small stuff" the answer is "why, you don't feel it anyways?"

(*shrug*)

Offline nickf620

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« Reply #20 on: December 13, 2006, 03:04:34 AM »
all i want is a little guy hanging off my wing with a pack of gum
for those pesky fuel leaks
Since tour 75

Offline garethadr

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« Reply #21 on: December 15, 2006, 03:05:18 PM »
I like the rearm pad and I like the idea of a repair hanger. yes there is the repair time where it is a problem compared to real war. This a game though. I think it would add to the playability to real war. How many times have you chased an aircraft in, ready to pummel them with bullets just to have them disappear just before your eyes. Maybe we all should be required to taxi our airplanes to a hangar, choose repair or choose tower. The taxi-ing could be automatic since i know there is a lot of people that choose automatic take off( I never use it) So you could land your aircraft and hit the clipboard and choose repair or tower, both ways it would taxi you over to the hanger or you could drive it into the hanger yourself. So if you choose repair, since it is going to take longer than a fuel or rearm, you sit there for a minute, all the while if planes are flying over head, they can pepper your bellybutton with bullets while you choose repair. But wouldn't it be great to fly into a friendly airfield, get your plane repaired and fly back up so you can add to your kills?

PS I am Britsh, but been living over here for 33 years

Offline nickf620

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« Reply #22 on: December 15, 2006, 04:29:06 PM »
repair hanger is one thing but when you get to having to taxi to a hanger to end flight

i doubt you would feel good about your suggestion when you find out that you have to taxi to this hanger during a huge furball and all you want to do is get to the safe tower
Since tour 75

Offline garethadr

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Thats part of the fun
« Reply #23 on: December 15, 2006, 05:48:35 PM »
Do you decide to fly to another airfield to get your kills, or attempt to land and get to a hangar, I rarely make it to the airstrip anyways during a huge furball.

Offline Laurie

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« Reply #24 on: December 18, 2006, 08:46:04 AM »
Quote
Originally posted by Krusty
I'm sorry I'm going to have to call "bullsh**" on that until you prove it.

Hell it would take 10 minutes to patch up some HOLES, maybe just holes. Cannon hits, no. MG hits, maybe. That's not counting having to get INSIDE the panel and pounding the dents smooth, and that's not to mention the patches on top would add a lot of drag on that particular part. I know the Brits had a "make do" attitude. They were desperate. If a plane had some holes they'd send it back up if a raid was inbound. If it was worse than that they'd spend a hell of a lot more time making sure it was functioning and flightworthy, otherwise they'd lose a pilot next flight. They had plenty of planes, they were short on pilots. I know for a fact they cared about the people more than the machines, and that means they took repairs seriously.

But people who have a couple of HOLES in their wings in AH don't need repairs. They can still fly. I do it all the time. These folks want entire ailerons, flaps, oil coolers, ENGINES, you name it, to be repaired instantly in under 60 seconds. That's BS any way you look at it.


there was no health and safety and not many planes krusty, we were resourceful, they had spare parts from old planes, they salvaged everything, and a lot of improvisation was encouraged. they had ground crews who were rapid at repairing aircraft. most repair took no less than four hours, if it took anylonger they tended to send the plane further inland for major reapirs, not many planes without half a wing made oit home, so mot repairs did occour on the fields.

Offline llama

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« Reply #25 on: December 18, 2006, 01:12:10 PM »
Though I generally agree with HT's sentiment of "Hey, just get to the tower and replane," I  must say that ENY changes things a bit.

When your side's ENY goes up, and you're now flying a slightly damaged plane that you can no-longer re-up with, getting some *minor* damage replaired seems like a non-bad idea.

I would even venture some ground-rules to make it easy to impliment:

1. Keep using the Re-Arm pad.

2. Repairs take place after the initial 30 seconds elapse for fuel and ammo.

3. ONE control surface (aileron, elevator, flap, or rudder) takes one minute to repair.

4. ONE gun takes one minute to repair.

5. Maximum of two repairs allowed. This means you might be sitting on the rearm pad to 2.5 minutes.

6. Repairs not allowed: engine oil or cooling system, fuel leaks, landing gear, pilot wound, wing replacement, tail surfaces.

7. You are still fully vulnerable sitting on the rearm pad.

And before anyone starts screaming about how unrealistic this is, let's not forget that it takes more than 30 seconds to refuel and rearm a plane in real life, but we already have this feature now and we're all cool with it.

When the ENY goes up and you're landing a nice plane, I suspect this feature would be widely utilized.

-Llama

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Offline JB88

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« Reply #26 on: December 18, 2006, 02:01:45 PM »
Quote
Originally posted by Krusty
It's not going to happen. HTC has said "no" to instant repairs before, and I think for good reason.

If your plane is damaged, get a new one. They can't just come out with a new aileron and stick it on. The real process involves days of hard work, removing major parts of the wing to check for other damage, or even replacing the entire wing if the damage was extensive enough.

Keep it simple. Just tower out and get a new ride. It's less gamey, and it's already in the game!


yep.  cuz everybody knows that they had unlimited supplies of new planes that you could jump into every time you got shot down and die and then miraculously reappear again in the cockpit of another plane, engine running on the runway having been able to avoid the hanger (and the inconvenient finality of death) altogether.


:D
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Offline Platano

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« Reply #27 on: December 18, 2006, 03:05:26 PM »
Too gamey if you ask me..
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Offline cav58d

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« Reply #28 on: December 18, 2006, 11:07:57 PM »
Quote
Originally posted by Krusty
It's not going to happen. HTC has said "no" to instant repairs before, and I think for good reason.

If your plane is damaged, get a new one. They can't just come out with a new aileron and stick it on. The real process involves days of hard work, removing major parts of the wing to check for other damage, or even replacing the entire wing if the damage was extensive enough.

Keep it simple. Just tower out and get a new ride. It's less gamey, and it's already in the game!


So why is it NO to this, but yes for the GV's????  Whats the difference?????
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Offline JB88

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« Reply #29 on: December 19, 2006, 02:40:05 AM »
:huh ...

:confused:

good question.




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