We have the new strats for a month now. And they work, having a big impact on downtimes of field objects and, most importantly, towns. Having enemy towns down for 2h and more instead of only 30 minutes offers a huge advantage especially in the light of the new ability to resupply them.
Similar with ords, maybe THE single key asset in both defense as well as on the offense.
But is it being utilized? In my experience, not really.
Yes, we see a much increased number of strat runs, but that's almost always by enterprising lone buff pilots. There is the occasional buff mission, but usually only for 'fun' (no, that's not a bad thing, but that isn't my point) and often quite ineffective. In both cases, there is a lack of follow up porking runs.
In that context it strikes me that the often called for „organisation“ is almost exclusively used in strictly tactical, base grabbing context. „Let's organise“ simply means: Get as many players as possible and roll some bases. There are some large squads which do only have that as a purpose.
And this is the point that makes me wonder: A relatively small number of players could now really make an impact. Coordinated strikes at key strategic targets combined with some porkage could quite effectively strangle the enemies ability to wage war on a specific front. With comparatively little effort. But it seems to me that it's not even being taken into consideration by the big generals of AH land.
Don't get me wrong – it's not about those who don't care for country and war anyway, of course they don't do that stuff, and I'm absolutely not saying they should. Actually I'm not even saying anybody should.
I'm simply wondering why those speaking about organisation, teamwork and „the war“ all the time just do not use the big opportunities? Instead, everyone of them seems to embrace BFI – brute force and ignorance. Towns only down for 30 minutes and resupplyable? Get more people in your mission!!!! They speak of teamwork and doing it for your „country“, but totally ignore every action that could give your side a long term advantage but doesn't result in an immediate base capture.
And while I'm at it, that covers the defense as well. Several times I encountered players begging for help in resupplying the strats, calling out not joining as „no team players“ - But the same players never upped to defend the strats in the first place, even when the approaching enemy was called out early enough. Instead, the asked for even more help in resupplying. If you compare the effort necessary to undo damage to a factory with that of stopping a set of Lancs incoming at 13k, one can only shake his head in disbelief...
So why is organisation understood in only such a limited way?
Habit? Strat system still too complex? Not enough „WTFG A95!“?
Or is there actually a body of people out there which IS using the opportunities to fight for „their country“ with cold, analytical efficiency above and beyond the smash&grab?