It sux. However, we need to keep it. An HQ (radar) strike is the ~ONLY~ strategic endeavour with immediate (enough) result to keep the attention of the average gamer. The strat system as is, is completely workable for those who have a bit of patience and understands the importance of reducing strategic targets. Patience however is something a great many (likely the majority) do not have, or want. I have hard time convincing anyone to fly more than 2 sectors to a fight (or target). HTC needs the players, and strat minded players need the strat in all its forms.
Defend your assets
or
Don't
The cost of cartoon warfare is pretty cheap either way.
Tumor
The strat system is complex as it is written. It's hard for a new player, heck one thats been here awhile to understand how it works. Todays players like the quick reward for what they do. In the case of strat and HQ, if they were taken down to 75% then ALL fields should lose that option. Fuel depot to 75% ALL fields now only have 50% fuel, same with ammo, troops, and radar. HQ down gives the same as it does now.
The only difference is it MUST take more than a single buff to hit that total! Harden them to take 12 buffs with a 80% hit rate. This way you have at least 4 players having to group up for a mission to do any good. This way you end up with BATTLES instead of some dweeb sneaking in and tweaking everyone nose after he killed dar all by him self.
I don't think ANYONE would have a problem with dar going down if there was a reasonable chance to defend it. As it is now unless you have someone on duty circling HQ you don't stand a chance at stopping them.