Author Topic: Beta 13 Released: Issues/Bug Reports  (Read 5224 times)

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12398
      • http://www.hitechcreations.com
Re: Beta 13 Released: Issues/Bug Reports
« Reply #30 on: March 19, 2016, 08:36:20 PM »
Remove Icons from drones.

Offline 715

  • Silver Member
  • ****
  • Posts: 1835
Re: Beta 13 Released: Issues/Bug Reports
« Reply #31 on: March 19, 2016, 09:23:05 PM »
External (other peoples) mg sound doesn't appear to have any direction information; always seems to come from front left.

Other peoples tank icon on the CBM doesn't point in the direction they are going, or direction the hull is pointing, or direction the turret is pointing.

Offline Nefarious

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15858
Re: Beta 13 Released: Issues/Bug Reports
« Reply #32 on: March 19, 2016, 09:49:51 PM »
First off, it seems my Clipboard map Text has changed and has some display errors...



Next up... Aurora Borealis. These color anomolys always seemed to happen opposite of the Sun. This was on both CraterMA and Europe2015



Blood Red Sky opposite of the Sunrise.



Blue Lights.





Sun seemed to be fine.






There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline FLS

  • AH Training Corps
  • Plutonium Member
  • *******
  • Posts: 11617
      • Trainer's Website
Re: Beta 13 Released: Issues/Bug Reports
« Reply #33 on: March 19, 2016, 09:52:27 PM »
2 Engine sound... I move throttle up and down, Engine sound volume Up and down but not change frequency (sound pitch) up and down.

This is a new feature. Sound pitch varies with RPM change not throttle change. 

Offline JB11

  • Copper Member
  • **
  • Posts: 248
AH III Beta
« Reply #34 on: March 19, 2016, 11:01:50 PM »
The slip indicator is missing from the Fw-190F8 and Fw-190D9.  Other than that, everything is beautiful and I love it!! Great job guys!

 :salute 11
Never abandon the possibility of attack. Attack even from a position of inferiority, to disrupt the enemy's plans. This often results in improving one's own position. - General Adolf Galland, Luftwaffe
Proverbs 3:5,6

Offline Easyscor

  • Plutonium Member
  • *******
  • Posts: 10899
Re: Beta 13 Released: Issues/Bug Reports
« Reply #35 on: March 19, 2016, 11:51:30 PM »
Object Editor's Convert ac file issue is back.
When converting the first .ac file, all is good but when trying to convert the second one, the OE crashes. Both objects are built and usable.
In the old AH2 editor, I often build dozens at a go and the second object build wouldn't complain but it wouldn't build either. In the AH2 OE, it would crash after the forth object build but you'd get objects 1, 3 and 4 built, so I'd usually build 1, 2, 2 again, and then 3 as a work-around. I'd like to build a couple dozen at a go with the new one.
 :pray
Easy in-game again.
Since Tour 19 - 2001

Offline Blade

  • Nickel Member
  • ***
  • Posts: 528
      • Battoutai
Re: Beta 13 Released: Issues/Bug Reports
« Reply #36 on: March 20, 2016, 12:03:44 AM »

V148 and click H...


-39,11,-9,0.0,-15.2,-69.1
craterma
FOV = 73.5



---------------------------
Who Dares Wins
---------------------------
抜刀隊Blog http://battoutai.blogspot.com
Aces High Wiki Plus! http://www43.atwiki.jp/aceshigh/

Offline Greebo

  • Skinner Team
  • Platinum Member
  • ******
  • Posts: 7009
Re: Beta 13 Released: Issues/Bug Reports
« Reply #37 on: March 20, 2016, 02:32:15 AM »
V148 and click H...

-39,11,-9,0.0,-15.2,-69.1
craterma
FOV = 73.5

Must be a game glitch rather than a terrain bug as I clicked H at 148 both offline and online and spawned at the base normally.

Offline Hajo

  • Platinum Member
  • ******
  • Posts: 6034
Re: Beta 13 Released: Issues/Bug Reports
« Reply #38 on: March 20, 2016, 08:15:31 AM »
I used a hvy Jug to Jabo a CV.  I took out at least 12 guns on the CV and there was no fire.  No optical proof on the CV itself other then the list of destroyed guns and how long they will be down in the text buffer.
- The Flying Circus -

Offline KillerPops

  • Zinc Member
  • *
  • Posts: 44
Re: Beta 13 Released: Issues/Bug Reports
« Reply #39 on: March 20, 2016, 09:47:12 AM »
Ending up in the middle of the lake with the Ostwind.

When trying to spawn at the "H" at V148 in the crater world, I end up stuck in the middle of the crater lake. See attached pictures. The TigerII worked fine.

Offline KillerPops

  • Zinc Member
  • *
  • Posts: 44
Re: Beta 13 Released: Issues/Bug Reports
« Reply #40 on: March 20, 2016, 10:14:09 AM »
Seems to me the tanks get stuck even in small bushes? What's up with this?

Offline LCADolby

  • Platinum Member
  • ******
  • Posts: 7314
Re: Beta 13 Released: Issues/Bug Reports
« Reply #41 on: March 20, 2016, 10:29:14 AM »
Cloud ground shadows are very very dark.

Pulling Gs the blackout doesn't fade in it pops

In AHFilm, gun an flap sounds do not play.
« Last Edit: March 20, 2016, 11:07:42 AM by LCADolby »
JG5 "Eismeer"
YouTube+Twitch - 20Dolby10


"BE a man and shoot me in the back" - pez

Offline Greebo

  • Skinner Team
  • Platinum Member
  • ******
  • Posts: 7009
Re: Beta 13 Released: Issues/Bug Reports
« Reply #42 on: March 20, 2016, 11:09:28 AM »
Vehicles spawning into the lake seems to be a bug specific to certain types of vehicles using the H spawn at any of the new mini V fields, remote spawns at these bases are unaffected. On CraterMA these fields are V136, 137, 138, 139, 140, 141, 148, 149 and 150. The following types of vehicles will spawn into the lake when you use the H spawn at any of these bases: Hetzer, M16, M18, M3, M4A3(75), M8, Panther, Panzer IV F, Panzer IV H,  Sd Kfz 251, T34/76, T34/85, Ostwind and Wirbelwind.

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: Beta 13 Released: Issues/Bug Reports
« Reply #43 on: March 20, 2016, 11:38:42 AM »
I used a hvy Jug to Jabo a CV.  I took out at least 12 guns on the CV and there was no fire.  No optical proof on the CV itself other then the list of destroyed guns and how long they will be down in the text buffer.

The fire only occurs when the radar on the CV is destroyed.  The large guns should look damaged when destroyed.  I don't know for sure, but I suspect that the smaller arms' guns simply go away like they do in gun pits at land bases.  So, unless you have a screenshot and can confirm which guns are destroyed, this is simply the game as it always has been rendered.

This does bring up the question, of how accurate is the listing of guns displayed in the hangar.  I will try and take a look to see how many auto ack exist that are not listed in the hangar.  Anyone in the know feel free to help me out there.

Offline LCADolby

  • Platinum Member
  • ******
  • Posts: 7314
Re: Beta 13 Released: Issues/Bug Reports
« Reply #44 on: March 20, 2016, 12:00:04 PM »
The sea and water from above at altitude look like a plain blue with no breakers, froth or light changes
JG5 "Eismeer"
YouTube+Twitch - 20Dolby10


"BE a man and shoot me in the back" - pez