Author Topic: the new map from a strat runner's perspective  (Read 5473 times)

Offline molybdenum

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the new map from a strat runner's perspective
« on: March 28, 2017, 04:06:01 PM »
(As an intro, I really do appreciate all the effort undertaken in giving the Aces High community a new map. Thank you for your hard work bustr. The terrain looks wonderful and the base layout looks well done and well thought out. But...)

There isn't much you could have done to make strat runs less doable, except make the cloud layers denser--which, if I remember correctly, was your original intention (something about having clouds obscure the target 80% of the time, an idea which HT apparently nixed). 4 of the 7 strat targets are ~10 sectors from the nearest enemy base and protected by flak bases and 163s--who is going to fly hours to try to reach these targets under those circumstances? HQ, city, radar, and troop factories might as well not even exist from a strategic standpoint (more on that later).

Of the remaining 3 strats--AAA, ammo, and fuel-- 2 are at what I consider a reasonable distance from enemy bases, but one of them (fuel) has virtually no strategic significance. The ammo strat at least is closer to enemy lines than the previous 4 I mentioned, but I and I assume many others will never go there unless we take a lot of territory in that direction--simply not worth the time. So for people like me who want to bomb strats to help my side take bases--which is the great majority of strat runners, it's why we take an hour out of our lives and limited game time to try to reach a target--we have only 2 targets: ammo and AAA, with ammo being awfully iffy.

So that leaves AAA strat as the obvious target. Everyone who cares about strats will know that and will have every opportunity to grab whatever alt they want to have and wait for you as you slowly traverse active overlapping dar rings (because the radar strat, being essentially unreachable, will be 100%, so 30min downtimes on radars) en route to target. Not at all a happy thing for people who fly unescorted buffs deep into enemy territory.

In addition, I ran sups to both AAA and radar strats this morning to see how quickly it could be done.

Offline molybdenum

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Re: the new map from a strat runner's perspective
« Reply #1 on: March 28, 2017, 04:14:17 PM »
Oops, didn't mean to send that, all well, to continue...
I ran sups to both AAA and radar strat this morning to see how quickly it could be done. I dropped sups at those strats from the moment I spawned in IN LESS THAN 3 MINUTES. That's an incredibly quick and easy trip, further negating what we strat runners try to do to help our team.

Is this map a work in progress? Will the status quo remain? With strats unreachable and resuppable, base taking will be much more difficult, and given the size of this map, it will be very hard to win.
If so, ah well, it's spring, when this map's up I'll just go on walks and enjoy the scenery.
« Last Edit: March 28, 2017, 04:33:23 PM by molybdenum »

Offline Devil 505

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Re: the new map from a strat runner's perspective
« Reply #2 on: March 28, 2017, 04:19:33 PM »
I haven't played the new map yet, but I like it already.  :devil
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Offline Shuffler

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Re: the new map from a strat runner's perspective
« Reply #3 on: March 28, 2017, 05:33:23 PM »
How about fighting and leave the strats as they are. :)
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Offline Wiley

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Re: the new map from a strat runner's perspective
« Reply #4 on: March 28, 2017, 05:53:50 PM »
So... to hit strategic targets it will be tough if they're just a single milk running set of bombers with a lot of time on their hands?

 :aok I'm ok with this.

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Offline horble

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Re: the new map from a strat runner's perspective
« Reply #5 on: March 28, 2017, 06:00:32 PM »
Grab some friends in other buffs, a couple escorts, and you've got the blueprint for a fun and satisfying engagement.
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Offline Vraciu

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Re: the new map from a strat runner's perspective
« Reply #6 on: March 28, 2017, 06:10:34 PM »
I haven't played the new map yet, but I like it already.  :devil


I see what you did there.    :noid

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Offline lunatic1

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Re: the new map from a strat runner's perspective
« Reply #7 on: March 28, 2017, 07:05:08 PM »
it didn't take long for the crying to start.
there's more to this game than strat bombing.
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Offline molybdenum

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Re: the new map from a strat runner's perspective
« Reply #8 on: March 28, 2017, 08:03:00 PM »
it didn't take long for the crying to start.
there's more to this game than strat bombing.

To me and people like me, whatever we do in the game has to be meaningful to be enjoyable. Killing a bad guy just to kill a bad guy has no value unless it furthers a purpose that benefits the team. Similarly, taking down a strat has no meaning if the strat can be supped up before you can land to make use of the damage you've inflicted on it; or if you can't get to it in the 1st place because it's an obvious target and fighters are waiting for you at 30k before you get there.

Time is a commodity. Everyone decides in this game (and in life!) how much of this precious commodity they are willing to spend to attempt to achieve a desired goal. The way the strats are currently arranged on the new map, fewer and fewer people will bother to hit them, and that subset of the AH community to which strat runs are important will be less inclined to play. Given the declining numbers in AH3 is this a desirable outcome?

Oh, and as a minor side point, the map creator recently suggested in a BB post that towns be made to be white flagged more easily, to encourage base taking, enthusiasm, and a more dynamic game play atmosphere. Making the strats reasonably accessible would have the same effect. So why stick the strats way in the back? I don't get it.

Offline Oldman731

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Re: the new map from a strat runner's perspective
« Reply #9 on: March 28, 2017, 08:06:32 PM »
it didn't take long for the crying to start.
there's more to this game than strat bombing.


The man posted a polite and well-considered opinion.  There's more to this game than furballing.

- oldman (a dedicated 1v1 person, who hasn't the faintest idea how to calibrate the current bomb sight)

Offline bustr

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Re: the new map from a strat runner's perspective
« Reply #10 on: March 29, 2017, 12:25:56 AM »
Well, this terrain cannot be changed now that it is in rotation, it is what it is. See if you can get whom ever is working on the next one to stand up and identify himself. Then see if he will change his work in progress to fill your needs. He may well be a fellow traveler to how you view the game and is building a stratastical masterpiece of strategical wonder because he is a kindred spirit.

It appears that a number of players started talking to the terrain builders in the terrain editor forum after I began posting screen shots of my work. I was hoping the posts would show players that building a terrain is not very complicated, just demanding of your time. And from that, possibly one of them or even our established terrain builders would be inspired to produce new MA terrains.

If I can build an MA terrain, any one of this game's community can to, including yourself molybdenum. Our terrains are almost exclusively created by players on their own time.
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Offline Max

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Re: the new map from a strat runner's perspective
« Reply #11 on: March 29, 2017, 06:34:45 AM »
Another well known strat milkrunner was complaining quite vociferously yesterday. I enjoy tears. :neener:

Offline JunkyII

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Re: the new map from a strat runner's perspective
« Reply #12 on: March 29, 2017, 08:23:08 AM »
I think the way the strats are setup actually give someone the chance to defend them unlike other maps so I respectfully disagree.

It was great seeing a mass of whirbs on a field and a ton of aircraft coming in from the next base when POTW upped in mass....instead of seeing Man Guns and M3s....I think the map has a lot to do with it.
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Offline lunatic1

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Re: the new map from a strat runner's perspective
« Reply #13 on: March 29, 2017, 09:08:56 AM »
To me and people like me, whatever we do in the game has to be meaningful to be enjoyable. Killing a bad guy just to kill a bad guy has no value unless it furthers a purpose that benefits the team. Similarly, taking down a strat has no meaning if the strat can be supped up before you can land to make use of the damage you've inflicted on it; or if you can't get to it in the 1st place because it's an obvious target and fighters are waiting for you at 30k before you get there.

Time is a commodity. Everyone decides in this game (and in life!) how much of this precious commodity they are willing to spend to attempt to achieve a desired goal. The way the strats are currently arranged on the new map, fewer and fewer people will bother to hit them, and that subset of the AH community to which strat runs are important will be less inclined to play. Given the declining numbers in AH3 is this a desirable outcome?

Oh, and as a minor side point, the map creator recently suggested in a BB post that towns be made to be white flagged more easily, to encourage base taking, enthusiasm, and a more dynamic game play atmosphere. Making the strats reasonably accessible would have the same effect. So why stick the strats way in the back? I don't get it.

so bomb all the airfields all the gv bases. it's the only map like this, other maps will come up,to fill your blood thirsty strat attacks
C.O. of the 173rd Guardian Angels---Don't fire until you can see the whites of their eyes...Major devereux(The Battle Of Wake Island-1941.
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Offline lunatic1

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Re: the new map from a strat runner's perspective
« Reply #14 on: March 29, 2017, 09:13:09 AM »

The man posted a polite and well-considered opinion.  There's more to this game than furballing.

- oldman (a dedicated 1v1 person, who hasn't the faintest idea how to calibrate the current bomb sight)

yeah there's bombing gv'ing dogfighting fleet battles.
just because it's a long flight to bomb strats doesent mean it can't or shouldn't be done.
just saying strats are not the only thing to bomb

I know they are going to say -but it's the most inportant
C.O. of the 173rd Guardian Angels---Don't fire until you can see the whites of their eyes...Major devereux(The Battle Of Wake Island-1941.
R.I.P.49GRIN/GRIN-R.I.P. WWHISKEY R.I.P WIZZY R.I.P.