Author Topic: Penalty For Bomb And Bail  (Read 6719 times)

Offline Zygote404

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Re: Penalty For Bomb And Bail
« Reply #105 on: July 15, 2017, 09:42:23 PM »
If the guy bails and you're within icon range you should get proxies. 

That puts a condition on each pilot. 

Fighter - get in and stay in range before bail. 

Bomber - if you bail when a fighter is in icon range its because you're a massive girl and the fear of combat is too much for you. 

Offline Zener

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Re: Penalty For Bomb And Bail
« Reply #106 on: July 16, 2017, 07:02:56 AM »
Or you're out of ammo/guns.  :(


Offline Petey

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Re: Penalty For Bomb And Bail
« Reply #107 on: July 16, 2017, 01:47:34 PM »
how bout this.

You bomb, you bail with no damage to you aircraft = ground damage sticks with very reduced downtime you get no bomber score no perks and does not show as a successful sortie. simply just another death as if you augered on take off.

but, if you have taken damage and forced to bail then score/kills/perks stick.

should be the same for fighters too.

and double bomber perks for the guys who fly in the goons!  with credit for a base capture noted in their score. (these guys are team players and deserve to be recognized)

just a thought.



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Offline Zygote404

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Re: Penalty For Bomb And Bail
« Reply #108 on: July 16, 2017, 07:33:48 PM »
Or you're out of ammo/guns.  :(
There's always ramming!! :)

Offline haggerty

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Re: Penalty For Bomb And Bail
« Reply #109 on: August 21, 2017, 04:14:33 AM »
HiTech's post about his suggested change years ago: 
http://bbs.hitechcreations.com/smf/index.php/topic,71494.msg673964.html#msg673964

Looks to be more addressing suicide bombers, I don't think it would help at all for bailers out of proxy range.
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Offline Mister Fork

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Re: Penalty For Bomb And Bail
« Reply #110 on: August 21, 2017, 08:27:51 AM »
It would be far easier to perk bombs and leave it at that. Would eliminate any issues about bomb-n-bail forever.
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Offline haggerty

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Re: Penalty For Bomb And Bail
« Reply #111 on: August 21, 2017, 08:45:27 AM »
It would be far easier to perk bombs and leave it at that. Would eliminate any issues about bomb-n-bail forever.

So you have to gun targets down in a bomber to afford your first bombs?  Perking drones was another idea tossed around, but that also penalizes new players.  The least intrusive (and easiest to code) would be to count a bail with enemies around as a "shot down".
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Offline Mister Fork

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Re: Penalty For Bomb And Bail
« Reply #112 on: August 21, 2017, 10:24:13 AM »
People bomb and bail in JUGS, P-51's, Corsairs, and P-38's - not just bombers.  Last night I was chasing a P-51 who went after ordinance at our field - and he immediately lawndarted after dropping his bombs. If his bombs were perked, I'd think he would think twice before ditching.

So you have to gun targets down in a bomber to afford your first bombs?  Perking drones was another idea tossed around, but that also penalizes new players.  The least intrusive (and easiest to code) would be to count a bail with enemies around as a "shot down".

To resolve that issue - just merge all perk points into one.
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Offline haggerty

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Re: Penalty For Bomb And Bail
« Reply #113 on: August 21, 2017, 10:42:23 AM »
Perking ordnance is a bad idea, it only hurts new players and it would discourage jettison ords when you are in trouble.  You are talking about suicide bombers, HiTech's fix for that would work.  In the case of suiciders you still get a kill as you are typically within 2.5k.  I think the proxy range should be increased though.
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Offline bozon

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Re: Penalty For Bomb And Bail
« Reply #114 on: August 21, 2017, 10:51:16 AM »
Perking bomber drones for a very low value does not penalize new players. The lead is free and just one successful drop will allow taking drones again. We played this game for many years before drones were introduced. They are not a requirement.
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Offline haggerty

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Re: Penalty For Bomb And Bail
« Reply #115 on: August 21, 2017, 11:13:17 AM »
im ok with drone perks
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Offline StokesAk

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Re: Penalty For Bomb And Bail
« Reply #116 on: August 22, 2017, 04:46:26 PM »
Another popular ww2 aviation game has a mechanic where you need to hold a key for a duration to bail out, and can only do so if your plane has suffered massive damage.

I dont see a problem adapting this to AH3. Fighters rarely bail out meaningfully and bombers abuse the bail mechanic to waste peoples time.

Thoughts? This may be extra work for HTC but it could solve the problem.
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Offline Wiley

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Re: Penalty For Bomb And Bail
« Reply #117 on: August 22, 2017, 05:26:44 PM »
Another popular ww2 aviation game has a mechanic where you need to hold a key for a duration to bail out, and can only do so if your plane has suffered massive damage.

I dont see a problem adapting this to AH3. Fighters rarely bail out meaningfully and bombers abuse the bail mechanic to waste peoples time.

Thoughts? This may be extra work for HTC but it could solve the problem.

So they point the nose down until they meet Earth Mother's warm embrace instead.

Wiley.
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Offline wil3ur

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Re: Penalty For Bomb And Bail
« Reply #118 on: August 22, 2017, 05:47:52 PM »
So they point the nose down until they meet Earth Mother's warm embrace instead.

Wiley.

Normally a fighter can dive faster than a bomber, it'd still give the interceptor a chance to engage...
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Offline EagleDNY

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Re: Penalty For Bomb And Bail
« Reply #119 on: August 22, 2017, 06:58:00 PM »
Normally a fighter can dive faster than a bomber, it'd still give the interceptor a chance to engage...

Maybe but I can rip a bombers wings off and crash it pretty easily if I am of a mind to.