Originally posted by MwRod
This would make CAP's a much needed tatic. instead of 7 guys uping over and over to defend against 7 guys attacking. should be if 7 guys attack base kill all 7 men at airfield should be there base. but in here 7 guys defending can turn into those 7 guys respawning 30 40 times at same field.
This is one of the most annoying features of the game. A small tactical strike unit can attack field, and unless they destroy all the hangers, they end up facing a defending force of 20, 30 even 40 enemy, even though there may be only 5 or 6 guys actually running the defense.
Rebuild times of structures just about preclude running squad missions to destroy fields, if the objective is to cause the enemy any real problems.
The 412th was running missions last night, where we would go up, fly to an enemy field, bomb all the FHs, shoot down the defenses and then go back to re-arm. Our goal was to move to the next field back on the next mission, but by the time we RTBd, re-armed and re-fueled, re-regrouped, took off and flew back, the FHs were already back up at the first field we had attacked. We ended up bombing the same FHs 4 or 5 times at the same field.
IMO,
Hanger down time should be extended to 30 minutes.
Players should get a fixed amount of lives per hour. Once you use all of your lives for the hour, you can only get gunner positions, or M3s/C47s/LVTs with supplies.
Supplies should be limited and be used and regenerated as in other 'strategy' games.
People will say they don't like the idea, but just image how many supply vehicles you would see out there lugging supplies to pass time.