Author Topic: Time for an RPS.  (Read 6220 times)

Offline vorticon

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« Reply #30 on: March 11, 2003, 01:12:26 PM »
yawn...i still fly a hurri2c...wouldent be caught dead in a 51 (oooh 4 .50cal mgs im scared) or a 190 (oooh a 30MM Cannon that you cant aim...im even MORE scared...) or even a tempest...(ugly plane that relies on its speed and mild cannon power...)

i for one prefer to dogfight rather than run run run auger reupp run run run auger...

Offline SC-Sp00k

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« Reply #31 on: March 11, 2003, 01:30:33 PM »
I think im on track with the topic. Imho, the furballing dweebs spoil the game. 100+ fighers furballing in an area when they could be used helping win the map. Instead they spend 4 hours getting killed over and over and the map gets lost.

However, this is how those people play the game. They do not enjoy the way I play it.  Im one of those D9 dweebs that like hunting the turn and burners playing below.  I dive, shoot em up and run like hell before I climb and do it all again.

My stick and I are suited to the that sort of fighting. Contrary to the opinion of some, I believe that it involves its own level of skill.
Knowing when to pounce, what to pounce and how to get away when it all goes pearshaped.  Sure speed is essential, but its a tool of the fight no different to having the ability to turn like a dog chasing its tail.

Im not dragging my D9 into a turn n Burn just cause someone else decided the Spit or whatever was the plane for them.  I dont argue their right to fly that plane but it wont dictate the plane I fly.

The problem is not the maps. Its how the pilots use them.  It comes down to organisation, whether or not you have a wingman or a Squadron to watch your back. Obviously the lone gun turn n burner is going to spend a lot of time dying in any kind of fight because teamwork is so easily achieved in there with voice comms.

Today I and 2 other Rooks, non of which knew each other defeated 6 Bish.  It was one of those rare moments (and I do mean rare) where the quality of pilot bonded to make an awesome team. Voice became secondary to thought.  Scissors and rolling and drawing in a chaser to another pilot who didnt need to be asked. Just knew when to change direction and latch on to the chaser.

Our 3 aircraft where a mixture of turners n burners and boomers n zoomers (well, 1 Boomer and Zoomer) as was the 6 against us.
The aircraft were flown to their strengths.  Each pilot asked of his aircraft only what it could possibly give.  5 minutes of no mistakes and 3 of us defeated 6 and all came out alive.

Pilots make the game. Not the map, not the planes.  Its the same in any Combat Flight Sim.

Offline Psyco

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« Reply #32 on: March 11, 2003, 01:52:55 PM »
Quote
Originally posted by Curval
When I feel the same way I take up a "white zero" at a base being vulched.  Assuming I can get off the ground I have no problems finding a fight.  Staying alive is a challenge that makes it interesting.


You da man Curval. Nothing I like better than taking off from a field being vulched, in a ZERO, and driving the nme crazy. Sure I die, but I would love to hear them after being taken out by a pesky Zero. My fav is sucking them in on my six after lifting-off and auto S&L down the RW and watching them scream in behind me and then I to flip full aileron and kick in some rudder and get a prox-kill.

Bwahahahahaha:D

Psyco

Offline Reschke

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« Reply #33 on: March 11, 2003, 01:56:42 PM »
Quote
Originally posted by SC-Sp00k
Pilots make the game. Not the map, not the planes.  Its the same in any Combat Flight Sim.


Amen Sp00K!
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Offline Martlet

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« Reply #34 on: March 11, 2003, 02:01:44 PM »
I've never noticed a problem.  If it is late night, and I really have trouble finding a fight, I grab a few guys and go hit a base.

Maybe I just don't understand the original post, but I never have difficulty finding a way to enjoy the game.

Offline lazs2

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« Reply #35 on: March 11, 2003, 02:14:15 PM »
reschke... first off there is nothing wrong with not knowing anyone except... if we want "community"..  HTC believes in community and seperate arenas kill community.   An "area" within the arena permits community and.... allows for seemless jumping from early war fights to late.

sc sp00k... I don't care if you fly dee9's... fly em all you like.   fly em against other dee 9's but... if all you can do is cherry pick people who are busy with real fights then I don't feel sorry for you when you are not allowed to play in their area... you will still have the majority of the arena to play in but you will have to fight more of your ilk... you can also fly in the early war area it's just that.... you will have to do so with a little risk and without the huge advantage that you seem unable to do without now.

pop.... ah...theres the rub... right now it would probly be best to allow up to the spit 5 and maybe use the FM2 as a f4f-3 substitute... even the hellcat wouldn't be too unbalancing..  more of a early/mid war area.   I wouldn't mind dodging hellcats or spit 5's in my p40e.

I don't want the fields uncaptureable... with a 1/4 of the pizza or infinity.... you could have 20 fields... simply have a seperate reset... "the bish have won the late war area"  or  "the nits have won the early war area"   reset only the respective areas.
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Offline lazs2

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« Reply #36 on: March 11, 2003, 02:19:46 PM »
martlet.... what do you "take a few guys and hit a base" with?   If you take high speed high alt cherry pickers then you prove my point.... if you take slow planes then you know that you won't make it back... which, come to think of it... proves my point.   I would love to up from a field that had dots coming in on the dar and notice that.... "my gawd, they are in spit 5's and fm2's!"   I would know that they were either some fun squad or a bunch of dummies... either way... there would be killing.   and... either way all of em would die without making it back.

Look.... we can allways find a way to "live with it"  I can grab a tempest and chase down the wussies.   I have enough perks to fly one for years.   I would rather have good furballs tho.
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Offline Apache

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« Reply #37 on: March 11, 2003, 02:29:46 PM »
Quote
Originally posted by SC-Sp00k
I think im on track with the topic. Imho, the furballing dweebs spoil the game. 100+ fighers furballing in an area when they could be used helping win the map. Instead they spend 4 hours getting killed over and over and the map gets lost.

However, this is how those people play the game. They do not enjoy the way I play it.  Im one of those D9 dweebs that like hunting the turn and burners playing below.  I dive, shoot em up and run like hell before I climb and do it all again.

My stick and I are suited to the that sort of fighting. Contrary to the opinion of some, I believe that it involves its own level of skill.
Knowing when to pounce, what to pounce and how to get away when it all goes pearshaped.  Sure speed is essential, but its a tool of the fight no different to having the ability to turn like a dog chasing its tail.

Im not dragging my D9 into a turn n Burn just cause someone else decided the Spit or whatever was the plane for them.  I dont argue their right to fly that plane but it wont dictate the plane I fly.

The problem is not the maps. Its how the pilots use them.  It comes down to organisation, whether or not you have a wingman or a Squadron to watch your back. Obviously the lone gun turn n burner is going to spend a lot of time dying in any kind of fight because teamwork is so easily achieved in there with voice comms.

Today I and 2 other Rooks, non of which knew each other defeated 6 Bish.  It was one of those rare moments (and I do mean rare) where the quality of pilot bonded to make an awesome team. Voice became secondary to thought.  Scissors and rolling and drawing in a chaser to another pilot who didnt need to be asked. Just knew when to change direction and latch on to the chaser.

Our 3 aircraft where a mixture of turners n burners and boomers n zoomers (well, 1 Boomer and Zoomer) as was the 6 against us.
The aircraft were flown to their strengths.  Each pilot asked of his aircraft only what it could possibly give.  5 minutes of no mistakes and 3 of us defeated 6 and all came out alive.

Pilots make the game. Not the map, not the planes.  Its the same in any Combat Flight Sim.


You're on topic but way off course. I don't include your type in my whine. I could care less what you choose to fly. Fly what you want. Fact is you fly the D9, but you fight in it. You aren't using it as a modified V2. Steve, Midnight, Rude and the like fly P51's, but they fight. Thats what I wish there were more of, like it used to be, fights.

BTW, I don't die over and over.

Offline MrLars

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« Reply #38 on: March 11, 2003, 02:32:29 PM »
Quote
Originally posted by SC-Sp00k
I think im on track with the topic. Imho, the furballing dweebs spoil the game. 100+ fighers furballing in an area when they could be used helping win the map. Instead they spend 4 hours getting killed over and over and the map gets lost.

 


Ummm...if it weren't for the fun of aerocombat the whole aerocombat sim type of online game might never have gotten off the ground back in the 80's.

So, you think the ones who have fun flying for the fights and the use of ACM are ruining 'your' enjoyment of the game? < enter a huge friggin' eyeroll here >

Go find yourself a clue rake and then RTFM before use!

Offline lazs2

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« Reply #39 on: March 11, 2003, 02:44:27 PM »
eewww... that'l leave a nasty welt.
lazs

Offline ergRTC

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« Reply #40 on: March 11, 2003, 03:11:52 PM »
Really dont see why you guys dont try the CT when you get sick of the MA tactics.  Many of us CT goers that lazs never heard of enjoy it quite a bit.  For example we are currently running the a6m2, kate, val, ki67 vs the p40e, f4f, and boston.

The CT also offers a small escape from the 'capture the flag' game play of the MA.  Pretty much just mindless furballing in the CT.

Tuesday and thursday nights are both good times to show up....

Its also a gorgeous map with new base setups, palms, new radar station graphics, coral reefs and everything.

(and lazs, its not like the 30 guys in the ct would add anything to the 600 playing in the MA, so multiple arenas dont seem to be a problem to me.  AW did well with europe, and big pacific)

Offline 2stony

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« Reply #41 on: March 11, 2003, 03:19:24 PM »
In real life, the object was to bomb the enemy and kill the enemy's planes any way possible. To use the strengths of your plane against the weaknesses of the enemy planes. No where in real combat does it say that it's unethical to B&Z or run when it warrants.
     For example, the Flying Tigers had the P-40 against the Zero. The P-40 is no match in a turn fight with a Zero, so they flew it how it would do the most good.  
     The Me-163 only had 8 kills to its credit the entire war, but it has unlimited use in AH.
     The point is, this game is supposed to be as realistic as possible. So, quit your whining and fly your favorite plane. If you get vulched by a B&Zer, too bad. If you're stupid enough to get into a turn fight with a P-47, your mistake. Fly the plane the way it's supposed to be flown, or carry a big hankerchief with you.

:(

Offline Revvin

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« Reply #42 on: March 11, 2003, 03:28:50 PM »
Furballers have enough concessions though it is nice to see them whine :D

Offline Steve

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« Reply #43 on: March 11, 2003, 03:46:38 PM »
We used to have the turnfighter-E fighter debate on the AW boards.  Personally, I think to each his own...I don't think all E plane pilots are "wussies"(credit to Lazs), and I don't hink all turnfiters are dweebs(credit to Apache).  I put a post on the boards then.. it applies now as much as ever:

Oh the folly of SOME turnfiters:

When I first joined the ranks of the AW community, Air Warrior was going strong as a free service on America Online. I had played offline flight sims and enjoyed them very much.  Additionally, I had always been fascinated with the WWII period of history. I thrilled at the idea of actually shooting at live opponents instead of the lame AI planes of Aces over Japan/Europe.  In fact, I was using windows 3.1 at the time and was forced to upgrade to win 95 in order to play AW.  After a tortuous download (my 56k days) and some tertiary perusing of the online flight manuals, I took to the sky in my shiny new P-51 under the CPID Glans.  Well, I didn’t actually take to the sky…I sort of got my wheels rolling only to get vulched well before I could rotate. I tried again and again, each time getting blasted into the asphalt.  I thought to myself, “ Hmm this never happened in aces over Europe, maybe these FR guys are too much for my newbie lack of skills.  I switched to RR3, after wearing out my welcome in the newb or  practice arena, as usual at the time RR2 and RR1 were full. I had already figured out that I’d best not take off under the noses of my enemy(jargon: capped base) so I upped a clear base in my shiny pony and headed off to combat. I don’t remember how many times I got shot down.  I was no prodigy let me tell you.  I’m sure I got blasted dozens of times before I got my first kill.  During these many flights I asked a lot of questions and was instructed to try out the spit 9, the most forgiving and easiest plane to fly, if not excel in.  I was quickly hooked. I flew every night and weekend.  I told one of my friends about the game and he quickly signed up under the cpid Caper.   I latched onto a guy named Rullr. I fought him often and just couldn’t beat him no matter what. I became friendly with Manx and others and I quietly hung around, trying to learn the nuances of being a truly accomplished spit pilot.  It took me a year or so, but I came to be considered a “good” pilot.  It got to be that only Rullr and Manx could regularly beat me in my spitty. Time went by and those were great days to be a turnfighter.  There was the endless fight at the vod; a constant furball of turnfighters fighting until they were shot down, only to up right there on the front line. I don’t remember the airport names any more…I think the vod was 81 and 82…it’s been a while. Then there was the pond, dead center in the map. Anything over 5000 feet was considered ridiculously high. The best turn fighters in the game plied their trade over the icy waters there.  I’d often run into a most feared squad of PJ pilots there, the Widow Makers.  They had some PJ pilots that make the PJ pilots of today who claim to be great look like sheep. Cpid’s like ->Don, ->OD, ->Mar, ->Air, and others.  These guys could beat anyone that came at them.  They were always on top of the kill board.  In those days, finishing on top of the kill board meant something because everyone was in a turnfiter. People debated about who was better by comparing kill ratios and points .  They weren’t dirty words or pointless numbers back then because all of us were more or less doing the same thing.  Anyway, I’d battle these guys over the pond in fierce furballs.  My friend Caper took up the PJ and joined their ranks.  I stayed on the other side and continued to fight the WM’s every chance I got. One day, it got back to me that the WM’s might make a spot for me on their roster even though I didn’t fly a PJ.  They didn’t have a hard fast rule about flying the PJ, it was just that in those days the PJ was the most dangerous plane in the game when flown by the right person.  I joined the squad but stayed loyal to my spit. It was nothing against the PJ or those that flew it, I just loved the elegant simplicity of killing in my spit.  It was easy getting kills in my spit and I was down to having few equals.  I was hesitant to start at the bottom of the learning curve again. I’ll always respect those guys from those days who ruled the skies in their twin boomed fighters.  Things continued blissfully for everyone and the WM’s ruled the kill board whether it was in RR1 or RR2.
Then one day it happened.  I remember the exact moment vividly.  I was furballing on the deck at the pond.  There was an enemy A8 zooming through the fight.  Sure enough, he shot me down, along with several others, then went merrily on his unmolested way.  It was a long time ago but I think it was SONEK. I died a few more times to this new threat, and had no luck chasing these hated “cherry pickers” down.  I came to the sad realization that an era was coming to an end.  It was the end of The Happy Time.  Many people complained bitterly about this new style of flying, this BnZ tactic, but soon BnZ pilots topped the killboards.  Guys like Krieg, SONEK, and later =Bill ruled the scores.    It was Caper, now going under the Cpid  ->SUN who convinced me to try the focke wulf. Like me, ->SUN didn’t want to fly what everyone else was starting to fly so he, then I, took up the FW a4 instead of the a8.  A little lighter and nimbler, but less lethal than the a8, the A4 was a great bird to fly.  Soon I was blazing through furballs, feeding greedily spits, PJ’s, yaks, Hurris, whatever got in my path. BnZ tactics were nothing new, but in the past BnZ’ers were not nearly so prevalent in numbers.  Well the old school turnfighters were incensed. A huge ongoing row commenced.  Many people quit the game because, “It just wasn’t the same anymore.”  Instead of adapt, these people chose to die off.
 Oddly, fantasy mirrors history here. At the onset of WWII planes like the 109, zero, hurricane, and spit were the mainstay of airpower. Quickly pilots and leaders realized that turnfighting lead to death.  Demands were made for faster, more lethal planes.  The Germans developed the Focke wulf line.  The brits countered by loading cannon onto spits, and powering them with bigger engines.  The Americans entered the fray with the P51 Mustang.  Later, Germans developed Kurt Tank’s plane, the D9,  and the Me 262, both in few numbers. The point here is, that as the war developed, fast fighters and interceptors were developed, not tighter turning aircraft. Strategy evolved.
For a classic example of this evolution, look to the jap zero.  At the onset of WWII, the Zeke was the class of fighter planes.   In less than 3 years, American hellcats and corsairs with their huge frames housing staggering horsepower, were shooting down jap Zero’s at amazing clips.  It became quickly apparent that turnfighting was an obsolete way of waging war in the sky.
Well there were those who could not reconcile that the game was changing in a similar fashion so they did one of two things: they quit like those who I mentioned or they stubbornly kept to their turnfighters, declaring that those who flew the fast planes and used BnZ tactics to be unskilled and somehow ignoble.  There was nothing wrong with wanting things to remain as they were but these stubborn people fail to realize one certainty about all things in life: nothing stays the same. Instead of adapting to the changes on the game, these people merely decided that anyone not turnfighting was somehow inferior. In the old days, anyone who finished near the top of the kill board, or with a kill/death ratio of say,  3 to 1 or better, was generally respected for his abilities.  New kill/death ratios climbed over 5 to 1 and better as BnZ tactics were used more and more frequently..  A8 pilots also now topped the kill boards.  Did the turnfighters adapt? Decidedly no.  They merely began to exclaim, and often, that points didn’t matter.  Ratios didn’t matter.  What used to be used as a gauge of ones skill(ratio more than points), were now considered irrelevant because the turnfighters couldn’t keep up.  Today, these same type of antiquated, obsolete whiners still exist.  These people will take off in their PJ’s and spits voluntarily.  While there is certainly nothing wrong with this, it is in this group of people that all the whining is coming from.  Frankly, I fail to see the logic in their crying.  People like VMPR, Donk, Irvn, Brit, Murdr all choose to fly slow planes then cry or call names when they cannot catch the Fw’s and ponies, like their inability to stay with their opponent is anyone’s fault but their own.  I laugh at them to be honest.  I mean, I could understand if these same planes weren’t available to them but we all choose from the same plane set.  What would these guys say if the next time one of them shot me down if I whined like them, “There you go again, turning your plane!”  It’s ok for them to win a turnfight, but if I win a fight using E tactics I am a dweeb.  The truly humorous thing here is that these same people fail to see their own hypocrisy.  They quickly decry their skill if they manage to shoot down someone in an Fw or pony, but when the reverse is true, said fw or pony pilot is a no-skill dweeb. To these guys, using your planes strengths is only ok if you’re in a turnfighter.
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Offline Steve

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« Reply #44 on: March 11, 2003, 03:47:32 PM »
continued:

The general individual goal of the game is to kill as many people as you can each flight. Let’s use a couple examples of the differing styles of fighting and compare.  We’ll use VMPR as the turnfighter. VMPR flies a PJ and loudly proclaims it as the best fighter in the game. VMPR has a web site that instructs PJ pilots and is acknowledged as an accomplished turnfighter.  VMPR, however, is not your typical furballer.  He will leave a furball if he is disadvantaged, assuming he can disengage, and come back with alt.  He is also known to come in high and use E or rope tactics.  These are not bad tactics, merely atypical of a pure turnfighter. In spite of this we will use him as our example of a turnfighter.  For our BnZ guy, let’s use Steve.  Steve is the embodiment of the energy or BnZ fighter. Steve flies a pony and acknowledges that it has certain disadvantages over other Bnz planes: average roll rate, poor lethality.  With the previously stated goal in mind, let’s analyze the stats for the pilots representing our two styles of play, using numbers from the current (October 2001) campaign.  If you look at VMPR’s landed missions only, you will se he has a respectable 2.28 kills per mission.  Steve has a landed kill ratio of 3.83 kills per mission, over a kill and a half better per mission.  If you consider overall kills for all flights, VMPR has kills per mission ratio of 1.64. This means that VMPR gets an average of 1.64 kills for every time he takes off. Steve averages 2.29 kills for every time he presses the “fly” button.  Clearly, Steve has more prolific numbers in both categories.  If you consider what was once the measuring stick of skill but is now deemed irrelevant by the turnfighters, kill/death ratio, you truly begin to see the difference in the two styles of play.  VMPR’s over all kill/death ratio is 3.16 to 1. Remember, VMPR swears that the PJ is the best plane in the game.  So, flying a turnfighter and the best plane in the game, VMPR has a kill ratio of 3.16 to 1.  Steve has a kill/death  ratio of  17.85 to 1 in his mustang, over 5 times better than VMPR’s. Let’s consider these guys head to head.  In the last several campaigns, our two intrepid case studies have met 1v1 on only a handful of occasions.  The results were the same EVERY time but one: stalemate no kill. VMPR didn’t kill Steve 1v1 a single time. The once exception to this was a 1v1 west of THO.  Steve had alt and wore down VMPR’s alt, patience, and options.  Eventually VMPR made a mistake and got shot down.  VMPR will give any number of reasons for his loss, as is typical of these whiny turnfighters, but the fact is he died and Steve didn’t.  In other encounters where VMPR had alt over Steve, VMPR was unable to kill Steve even a single time.  Does this mean that Steve is a better pilot than VMPR?  Absolutely not.  This is in no way a comparison of individual skills, merely one of flying styles.
The point? One point is that all these turnfighters who whine about people flying fast planes are whining about picking their own poison!  Nobody forces them to fly slow planes. Nobody holds a gun to their head and forces them to turnfight. Another point is that if the object is to shoot down as many planes as possible, whether you survive or not, then the plane to fly is a BnZ’er. If the point of the game is to kill as many planes as possible and to survive, the obvious logical choice is to fly a BnZ plane.
It’s time for you cry babies in your turnfighters to shut up. The fact is that like historical air war, the game has evolved and you have not!  You choose the planes you fly, you deliberately put yourselves in disadvantaged planes.  How can you possibly blame anyone but yourselves?  Fly your big fat slow planes if you must, but keep your whining to yourselves, it’s nobody’s fault but your own that you get left eating the dust of the faster planes in the game.  Some of you will foolishly say that anyone could get in a fast plane and kill.  I say, prove it!  I’ve flown turnfighters with success so I’ve been on both sides of the fence.  Realize this absolutely crucial element of the game:  The best skill you can have has nothing to do with the mechanics of the game or the planes. The most important skill to possess is: good decision-making.  A smart pilot will beat or at least survive over a skilled pilot every time.  How?  A smart pilot will avoid getting himself in situation where he will get killed.  Are all turnfighters whiners?  Certainly not! Most of them quietly go about their business of enjoying the game.  But to those who are always heard on channel one whining about getting left behind I say, “ Hey, you chose the plane to fly, obviously, you chose poorly.” Take your medicine, you picked it yourself, not us.
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