"Rude, see the above. I'm indifferent to field spacing. But I don't think you've read all I had to say, in particular what happened after terrain rollover yesterday. Things had been good on Trinity, but as soon as Mindano came up, the Bish began their TYPH missuns. Suiciding and reuppage become so much more feasible when the fields are closer together, as on the children's maps. That's the problem I have with fields being moved closer together ..."
I have always liked AKDESERT, I love Trinity and BigIsles. These small maps SUCK, especially Mindano. Beet1e, you are right when you point out that once we get one of the "childrens" maps up, the gangbang/suicide fest begins. I disagree that the closer fields are the root of this gameplay ... I believe that it is due to the lack of airfields in conjucntion with the size of the fighting fronts .. the fronts are too small for the amount of player that are on during primetime and weekends.
"As for having an early war area within an arena, with an independent reset, and moving fields around as if they were furniture, I don't think some of the guys suggesting these changes have ever done any programming. I have never done any game programming, but I do know that what might seem like a minor change to some could involve a major system rewrite. Map development is a huge enterprise, and as HTC has already told us, the game is not set up to allow for subarena reset. To implement that change could be hugely costly in terms of coding effort and testing... and at the end of the day, people will still be whining about the outcome. So I predict that HTC will do the most sensible thing of all: Nothing."
I do agree that if the foundation for this logic is not already in place, then a significant effort might be needed to pull this off.
I hope that HT DOES SOMETHING however ... maybe after the dust has settled in AHII: TOD.