HT knows it’s a silly sideshow. None of the "strat" in the current main developed from some master plan. It was pieced together over time. Some aspects added, some dropped and some adjusted. But it has never been more then what it is now.
The difference is at one time nobody cared what the other guy did and no one made it their goal to stop the other side from flying. There was base capture and vulching but there was always a good fight.
I played warbirds as well and there was no way I was going to waste 6 bucks climbing, cruising just to place a bomb on an inanimate object. I went for the fight to get my money's worth.
It is you that needs to read some history if you think anything you see in the main is real. You can stoke yourself off all you want about how real you want it to be but no amount of stroking will make it so. Look at your old stomping ground, isn’t that really "real"? The more real it got the less players it kept.
It's not me that’s confused it's you. You impose yourself into these threads and make assumptions. I know what and whom I am referring to when I say "building battlers". I have made enough replies and you can certainly search and find exactly who and what I am talking about.
As much as you may want to portray the majority of strat types as benevolent "strategy" oriented players it’s just not true. For every one of those there are 15 pork and auger types crying for attention. They cry, "furballing is pointless", as if flying into the ground after riding in a bomb is some sort of grand and noble purpose.
99% of the furball types could careless how you or anyone else plays as long as there is a balance. Making a map where it takes 1 hour of flying about is not fun for quite a few folks. Then add in a half dozen pork and auger types jacking up the fuel, suiciding the cv or the mishion dude squad and their gang planner rampaging against the lowly fighter hanger and there is no "balance".
Fester made a map with close fields. The close fields ensure a big fast paced furballs. If the "strat fellow" doesn’t like it he can fly from a rear base and then fly to an enemy rear base and auger his heart out. Sounds good don’t it? A little for everyone right? Well wrong, because strat boy is ignored and that’s what upsets him. He has no impact and all the little furballers are having a blast and he can’t stand that.
These same people hate the furball because they get killed and they think, "Why I am getting killed for nothing?” Well it is all for nothing. Everyone wins as long as everyone has fun.
Every time you say "DA" to the furballers they can say "offline" to you and the want to be generals. But offline there are no "impact players" and if a building blows up and there is no one there to see it...?
That said you didn’t answer Leitwolf's question:
Can you name things this map took away from strat players?
and
I hope I’m incorrect here but it looks like some of you strat guys have a problem if you can't stop someone else having fun?
And I'll add one of my own,
In the context of the ah main arena what is "strategy?"
Don’t answer with that red herring "buffs destroying strat targets". For one, you don’t see that happen to often in ah. Why? The buff guys will tell you because there is no reason to. Again back to "impact". HT has adjusted the impact of bombers and "strat" targets. And two, go and get you a book and see what it took for strategic bombing to have an impact in the real war.
You can start here,
http://www.anesi.com/ussbs02.htmSo much for realism.