Batz! You sound just like Toad.

Right down to your black or white assessment of every issue of this game.

Of course the MA is not real. Even the scenario arenas can't be real. I said what I thought the strat game equated to in my Chess analogy - my first post in this thread. Note that was an
analogy, not a
comparison - seems some folks don't understand the difference.
The difference is at one time nobody cared what the other guy did and no one made it their goal to stop the other side from flying.
I thought stopping the enemy from flying was what this game was all about. We cap bases - to stop them from flying. We get on their sixes and shoot them down - to stop them from flying. And we can bomb fighter hangars - to stop them from flying - what's the difference? It's a perfectly legitimate tactic. Fuel porkage is the act of a cad, and is as ungentlemanly as vulching. Let he who has never vulched cast the first stone.
In black and white terms, we have AH gameplay and real WW2 as black and white. But there are shades of grey in between! Actual missions with actual goals... working with who happens to be available instead of with a bunch of hand picked mates like Lazs last night. Working with the available aircraft instead of being able to fly your favourite uberplane, or the best plane for the job. OK, it's still not REAL, but would be a lot more real than the AirQuake we have now.
OK, so you're a furballer. Do not make the false assumption that every non-furballer is therefore a strat player. Again, there is more to it than black and white. Suicide Fuel Porker is not a strat player, but a tard with no interest in WW2. But even if your field does get fuel porked back to 25%, on this map, with the fields close together, you could up a 109 with 25%, fly 2 minutes to the nearest field, get a few kills and RTB. I did it yesterday. OK, I had 50% fuel to begin with, but 25% remaining at the end. Alternatively, you could act upon your own advice, and take off from one field further back. You do
remember suggesting that, don't you?
I don't see why I'm being called upon to say what is not available to the strat player on Fester's map which is available on other maps. I have made observations about the
gameplay that I first saw on this map - walls of LA7s, Aerial Quake... if you can find a thread where I have said that this map compromises the strat game, ask me in that thread, and I'll do my best to reply. I think that's fair enough, because right now I do not know what charges I'm answering to.
I will say that the close fields means greater likelihood of interception by interlopers. They come from nowhere. I keep the warning sounds turned on when this map is up. Joann has got me out of a few potential scrapes!
