Author Topic: 30 on 5 -The Horde Mentality  (Read 10922 times)

Offline anton

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30 on 5 -The Horde Mentality
« on: November 29, 2003, 08:55:03 PM »
Just logged off infinty map.  On the west we had bout 30 knits fighting about 5 rooks.  On the east we had about 30 rooks fighting about 5 Bish. As usual for my flight time the Knit/Bish front appeared very small in comparison. Just Dar Sect counters mind you, plenty GV action that can't be counted from map view.

It would appear to me that I have becomea minority in that I get very bored with horde circumstances. IMO 30 on 5 sux whether yer the 30 or the 5. Am I alone in this thought?  

After repeated failed attempts to draw the green HORDE over to fight the red HORDE, I logged in sorrow at this sad state of affairs. Missing the action that comes from a good even numbered  battle.

Will the Horde get Bored? Doesn't seem likely. The bases go back & forth, depending on the hordes fickle flow. Maybe when AH2 comes out  things will change. I for 1 am hopeful.



Anton

Offline bockko

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30 on 5 -The Horde Mentality
« Reply #1 on: November 29, 2003, 09:15:56 PM »
Anton, I hear you. I checked the map and found mostly huge dar bars beating up small dar bars. Out of frustration I flew 2 sorties into the gv crater; not much action there, but at least I saw new terrain. It is hard to find a fight in which you can actually fight without getting run down by a 51 or lala, errr several 51's and lala's. In fact, if you want to be able to get out alive, you almost HAVE to fly a really fast plane and never let your speed down. Boring. I hope the hordes get bored but not likely.

Offline Happy1

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30 on 5 -The Horde Mentality
« Reply #2 on: November 29, 2003, 09:58:50 PM »
I concur with u on everything written so far as I watched in utter
amazement as plane #1 was chased by plane # 2, who in turn was chased by plane # 3, who was chased by plane #4 who in
turn was chased by plane  #5 with each 1 shooting the former down, with me shooting dwn plane #5 & then my plane was shot dwn  ;)   Did I enjoy that scenario?  The answer is a fervent NO as I couldn't learn anything from any1 & aerial gangbangs avail
no satisfaction to me  :)

Btw, this event transpired in H2H arena.

Happy1  :D

Offline Dead Man Flying

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30 on 5 -The Horde Mentality
« Reply #3 on: November 29, 2003, 10:25:52 PM »
I make every attempt to end the Locomotive o' Lame by killing the poor schmo at the front of it as quickly as possible when I witness such sad behavior.  Then I'll typically strafe his chute.

-- Todd/Leviathn

Offline Virage

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30 on 5 -The Horde Mentality
« Reply #4 on: November 29, 2003, 11:51:56 PM »
Your not alone Anton.  

How to fix?
Htc's fault or players fault?
JG11

Vater

Offline Cobra412

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30 on 5 -The Horde Mentality
« Reply #5 on: November 30, 2003, 01:25:44 AM »
Nothing against AH but it's an induced thing with having a 3 sided war.  It's also the individuals fault to an extent.  Some fail to just give up a base when it's well beyond saving.  But with how the 3 sided war thing goes it's bound to happen.  

I'd honestly like to see a 2 sided war with a bit more complexed base placements.  I think all in all it'd make for some great fighting.  I think a 2 sided war would make a more realistic arena.  Fighter scrambles, strategic targets, ect... The only thing folks do to strats (cities, factories,ect..) is pork them for there score.  The factories should have a larger affect on the whole output of the game.

But with something such as this folks will whine about lengths of flights and driving.  And you'll get the normal complaint about stalemate and such. I still think you'd see alot of the larger buff missions/escort and larger ground/air support missions coming about. Right now it just seems as a cluster of chaos constantly.

But the question is who goes where when that happens.  I think that would be the hardest thing to change overall.

Offline moot

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30 on 5 -The Horde Mentality
« Reply #6 on: November 30, 2003, 02:21:31 AM »
hit sprites.
Hello ant
running very fast
I squish you

Offline beet1e

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30 on 5 -The Horde Mentality
« Reply #7 on: November 30, 2003, 03:41:24 AM »
I agree with you, Anton, and I would have logged as well. It seems to happen when the fields are too close together such that one side can maintain a conveyor belt effect. You can never get anywhere even if you kill the first 4-5 cons coming in because by the time you've killed the fifth, #1 is right back at you and may have replaced his former ride with a higher performance plane and is in for the grudge match - and wants your arse.

The whole problem has its roots in the payment plan for AH. With a flat rate game working out at only 50 cents a day, it's going to attract all the gamey tardz who have no interest in WW2, but instead want nothing more than to pummel a fire button and watch stuff go BOOM every 5 seconds. Some even measure their "skill" on that basis. :lol

With adequate spacing of fields, the tardz quickly get bored of having to fly for more than 5 minutes to get back to where they were right before their last suicide, and either log off themselves, or go to the BBS to whine about the map, or go to the DA which is where they belong in the first place.

Offline SlapShot

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30 on 5 -The Horde Mentality
« Reply #8 on: November 30, 2003, 09:16:21 AM »
Quote
Originally posted by beet1e
I agree with you, Anton, and I would have logged as well. It seems to happen when the fields are too close together such that one side can maintain a conveyor belt effect. You can never get anywhere even if you kill the first 4-5 cons coming in because by the time you've killed the fifth, #1 is right back at you and may have replaced his former ride with a higher performance plane and is in for the grudge match - and wants your arse.

The whole problem has its roots in the payment plan for AH. With a flat rate game working out at only 50 cents a day, it's going to attract all the gamey tardz who have no interest in WW2, but instead want nothing more than to pummel a fire button and watch stuff go BOOM every 5 seconds. Some even measure their "skill" on that basis. :lol

With adequate spacing of fields, the tardz quickly get bored of having to fly for more than 5 minutes to get back to where they were right before their last suicide, and either log off themselves, or go to the BBS to whine about the map, or go to the DA which is where they belong in the first place.


Beet ... you thread hijackin' bastage.  :D

He is talking about the INFINITY MAP !!!

The fields are NOT spaced close together on this map so your post is "muut".
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline beet1e

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30 on 5 -The Horde Mentality
« Reply #9 on: November 30, 2003, 09:28:01 AM »
Quote
Originally posted by SlapShot
Beet ... you thread hijackin' bastage.  :D

He is talking about the INFINITY MAP !!!

The fields are NOT spaced close together on this map so your post is "muut".
I don't agree. If the numbers are such that it's 30 v 5, then even the Infinity map field spacing is not going to be enough to prevent conveyor belting. Anton was talking about a particular instance on Infinity. Does that mean that I too was talking about a particular map? I don't think I mentioned a map. I was talking about the Quake style play. And that is not limited to any particular map, but becomes less likely as field spacing is increased and/or the aircraft concentration between two points is decreased. In fact Anton himself didn't mention a map, except in passing to say he'd logged off from Infinity. But the scenario he described could just as easily have applied to QWW or Children's.

Offline SlapShot

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30 on 5 -The Horde Mentality
« Reply #10 on: November 30, 2003, 09:43:49 AM »
Quote
Originally posted by beet1e
I don't agree. If the numbers are such that it's 30 v 5, then even the Infinity map field spacing is not going to be enough to prevent conveyor belting. Anton was talking about a particular instance on Infinity. Does that mean that I too was talking about a particular map? I don't think I mentioned a map. I was talking about the Quake style play. And that is not limited to any particular map, but becomes less likely as field spacing is increased and/or the aircraft concentration between two points is decreased. In fact Anton himself didn't mention a map, except in passing to say he'd logged off from Infinity. But the scenario he described could just as easily have applied to QWW or Children's.


Nice try Beet !!!

Fields ... smeilds ... I think what he is pointing out is the ever growing timidity of gameplay in the MA. Can't go anywhere without a group for fear of dying.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline lazs2

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30 on 5 -The Horde Mentality
« Reply #11 on: November 30, 2003, 09:49:46 AM »
this is allways the case on the big maps with the fields too far apart.. everyone is afraid to get too far from home so they go in mobs.   close fields prevent this.
lazs

Offline DREDIOCK

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30 on 5 -The Horde Mentality
« Reply #12 on: November 30, 2003, 10:39:35 AM »
Todd, you the Same Todd that used to fly in AW when it was on AOHELL under the same handle with   Douce101, Wrace, Rawhide, 6guns,Ken1 and a host of others and the old *Iron Dogs*?

If so Dunno if youremember me but I'm qg123/raptor


Quote
Originally posted by Dead Man Flying
I make every attempt to end the Locomotive o' Lame by killing the poor schmo at the front of it as quickly as possible when I witness such sad behavior.  Then I'll typically strafe his chute.

-- Todd/Leviathn
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty

Offline bj229r

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30 on 5 -The Horde Mentality
« Reply #13 on: November 30, 2003, 10:51:24 AM »
This crap will always happen because sad fact is, ya tend to live longer and get more kills when ya fly with a buncha buddies. Then THAT friendly blob gets bigger and bigger, to the extent there are 5guys fitin over an La7 as it raises gear, while far side map ya got noble defenders getting jumped by dweeb planes like cat tossed over fence into dog pound. Few folks WANT a challenge. (I dont often try to fight them, as i suck in fighter, but i DO try strat their bases;)
Never underestimate the power of stupid people in large numbers

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Offline DREDIOCK

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Giving the steamroll a flat tire
« Reply #14 on: November 30, 2003, 11:07:41 AM »
Seems to me the best way to stop the steamroll is to go to offending bases and taking out the barracks. then flyhing back in the direction of your own base goonhunting along the way for any goons that may have upped already.
I know I by myself have managed to stop several offencives in this way. Or have at least slowed them down enough for help to arrive.
 Destroy trooping ability and you  stop. or at least slowdown the steamroll effect. Next in priority would be fuel. then ammo.

Often the best way to do this is not with a great horde of planes but with 1 lone aircraft sneaking in and popping the barracks.
great hordes pof planes tend to attract alot of attention where as with one lone planeisnt viewed as being ad much of a threat till its too late where one of two things tend to happen. either 1
All 30 planes upping chase the one lone plane attacking (something I have always found to be humorous especially when there are a horde of high incomming planes less then half a sector away)
or 2 two eveyone ignores him thinging someone else will get him.
Either way it usually doesnt matter unless someone with a brain sets up a high cap over his own base waiting for folks like myself to do exactly what I am discribing which is usually the exeption rather then the norm.
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty