Originally posted by Toad
A few points here:
You didn't comment on stopping the higher jabo diving through your alt with much more E. You agree, I take it?
20k is normaly enough, unless your fighting rooks, who are normaly about 40k

Originally posted by Toad
Do you play consistently in US primetime? I think pretty much everyone agrees it's quite a different game between Europe PT and US PT due to the far greater numbers in US PT.
for 6-8 months i used to play 10-5am UK time, thats US (east) prime time the numbers start going down around 4:30am ive noticed. I used to play 10ish hours a day...
now, i cant, i have full time hours for xmas, so im having to get up in the mornings

Which means im playing about 8-10am or 11pm till 2am at most....Im getting like only 2hours a day now.

Originally posted by Toad
The 7 number comes from actual experimentation on Trinity a while back.
As to your complaint, you merely highlight what anyone that steps back and looks at the problem already knows. AH strat is pretty much meaningless and totally imbalanced with no relation whatsoever to reality.
I take it you reference killing dar. It takes you an hour to do it and they repair it in ten minutes. Maybe, I don't know because dar is meaningless to me, so I never bother to bomb HQ.
I assume you're using apples to apples for this. It takes one player one hour to kill the dar. OK, now how many player minutes does it take to restore it? One player flying 6 ten minute sorties? Or six players flying 1 ten minute sortie each?
Assuming you have made a fair comparison, if it takes one player 1 hour to kill dar but only one player to fix it in ten minutes then we have another example of the imbalance in AH strat, don't we?
Except THIS time, the imbalance is the OTHER way. It's far easier to fix the dar than kill the dar whereas it's far easier to kill the fuel than fix the fuel.
Again this highlights just how porked the entire strat system is in AH.
So, I'd guess you'd agree the whole thing needs a serious review and overhaul, right?
yes, the whole strat thing is messed up... IE resupplying, How comes if i knock the HQ totaly down, its repairable with "7" resupplys, yet if i mess up and
MISS it and only take out one or two parts, its impossible to resupply? Thats another stupid thing.
Strat does need a rework, i agree, but theres no way you need to punish bombers even more. "Normal" players that are not suicide jabos, and should not be punished for a few Japs errrr Suicide people

I think maybe that idea (forgot whos it was) where theres a Big town (say 10miles X 10miles) this, is the "zone" field which has fuel/ammo/aaa/radar/troops strat. This is then coverd in ACK, and impossible to Jabo. These strats will be 2-3times bigger than the current strat factories. When these are down say 50% all the bases in the zone are down 50%. The City that is spread around the factories fixes them automaticaly, no resupplys needed. But if the City its self is down it all takes longer to repair (like now)
But Each base in this zone has its own supply that lasts 30-60minutes on its own.
Troops/Radar/Ord should be totaly local though, if the fields supply dies it dies for the 30minutes
I dunno...
Yes i agree it needs reworking. It needs reworking to make it more defendable, for fighters. While also more realistic or fun for bombers.