Author Topic: rook gameplay ruining beta fun..  (Read 3234 times)

Offline nopoop

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rook gameplay ruining beta fun..
« Reply #60 on: June 03, 2004, 09:32:56 PM »
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Originally posted by Redd
Take your favourite plane , and launch in to furballs/situations  against planes you would perhaps normally avoid , and try your best to kill people and survive

Redd


And you die. That's what the problem is, you die. BUT, without scores....NO ONE ELSE WILL KNOW !!

A PERFECT OPPORTUNITY !!

Get in over your head, way too deep and work it. It's a great opportunity in beta for those that are "concerned" about scores to expand their experience in air to air combat.

Go by the tried and true axiom. "Bite off more than you can chew"

What I find flabergasting is that with the lack of "score" old habits do not change.

I had a Spit 14 and a Spit come over me high, whilst I be cruisin along by myself the other night in beta. They both made passes and the Spit 14 wanted to play and I killed him.

..the other hung around for awhile and made timid passes ..above..during the fight..and then LEFT..

WHY ???

Have a fight, take a chance, have some fun, learn something, kill my soggy butt, most do, but for the love of Cod PLAY for cripes sakes.

There's NO score !! WHERE FLYING AIRCRAFT WITH GUNS HERE !!

What did he save from "extending" ??  What fun did he have "extending" ??  What did he learn by "extending" ??

Did he land the sortie and write home to his sweetheart.  "One mission today my love.  I flew around, saw a fight..but..I couldn't...I landed."

Beet I know you agree with me here on this particular point "bro"..

( African American derived slang meaning "bud" "homey" "friend" "compadre")
nopoop

It's ALL about the fight..

Offline DipStick

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rook gameplay ruining beta fun..
« Reply #61 on: June 03, 2004, 10:55:35 PM »
Amen! Preach it brother nopoop.

Offline Lazer

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rook gameplay ruining beta fun..
« Reply #62 on: June 03, 2004, 11:06:26 PM »
ahhh... AH going right where I thought it would... :D

Offline beet1e

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rook gameplay ruining beta fun..
« Reply #63 on: June 04, 2004, 06:48:18 AM »
Mars01!
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You make it sound like if I upped in time I could meed the horde head on and then all would be fine. Yeah you meet the horde head on kill a few then die in an 8 on 1. By the time you make it back to the tower the horde is on your base. Now what smart guy? So all your BS watching darbars etc is bullocks. Like you are the only one who is smart enuff to figure this out. What a joke.  
No, I didn't say go against the horde singlehanded. You're in an active squad. Get together with some mates and go together. You might have to fly above 2K though, and I can see how that might stick in the craw. ;):lol
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Uhh then it wasn't a horde. You see that's what I mean you can't tell a horde from a furball
At least I know the difference between 8K and 20K. :lol The point was not the size of the incoming force, but how we defended against it, which was by upping off the base under attack. No time to defend by taking off from one base further back. I fought back with the other guys - killed a few, died a few, but we DID succeed in thwarting the capture.
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As for checking my hours on line, ( thats what I mean by you have no life lolh )
Oh sure, took me all of 5 minutes. I realise that if YOU had a spare 5 minutes, you might spend it upping an LA7, seeking out a couple of defenceless goons, and RTBing to land your kills.
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And as usual you did not answer one of my questions...

1) Please describe what you would accept as the perfect MA game play.

2) Please respond with the kind of base defense you prefer, in context with my other post please.
The only reason you want me to say what gameplay I like is so you can rubbish it. I have already made suggestions. With the AH customer base as big as it is now, I'd say we don't need bardar and Missun Editor. I'd like to see stealth attacks made possible. Fly under 500ft without activating bardar or flashing map. Right now, that kind of attack is not possible, so the issue is decided by NUMBERS.

I like gameplay/combat which has a purpose. I'm not interested in duelling - there's a separate arena for that. OK, capture the flag isn't much but it's all we've got for now. Maybe that will change with TOD.

Above all, I like gameplay to be a team effort. I remember one particular sortie in which the knits were pushing to our base on the pizza map - lots of incoming buffs. I got up in a 109G2 and was killing buff formations, died a few times, but we pushed back the attack to the area between the bases, and then all the way back to the knit base. As I recall, the numbers were balanced with about 10 on each side at the knit base. So, by your own definition, this does not constitute a horde. So please tell me what YOU would have done in that situation: Would you have upped a fighter to repel the incoming attack? Just curious.

You're still my favourite maroon. ;)

Offline mars01

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rook gameplay ruining beta fun..
« Reply #64 on: June 04, 2004, 07:59:22 AM »
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No, I didn't say go against the horde single handed.
When your the only guy on in the sqd at the time, and most of your country is not going to sacrifice their score for multiple trips into seemingly insurmountable odds, you are going against the hordes relatively single handedly.  You can keep dreaming that you can recruit but its not really the way it happens.  Next time tho I'll definitely check to see if your on and see how quick you are to jump in.;)
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At least I know the difference between 8K and 20K.
You should you spend most of your time up there.:lol

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You might have to fly above 2K though, and I can see how that might stick in the craw.
Aint that the truth.  I love the guys that climb to 15k or better and at the first sign of a fight dive to the deck.  What’s the point lolh.:lol
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The point was not the size of the incoming force, but how we defended against it, which was by upping off the base under attack. No time to defend by taking off from one base further back.
Exactly a perfect bad example, off topic, out of context as usual.  The context and topic was smash down/steamroller/horde "The suicide smashdown/steamroller/horde culture was already firmly established by then. I had no need to comment on AH2 Classic because I knew it would be exactly the same as AH1." so why in gods name would you mention some normal game play defense shifty?  "No time to defend by taking off from one base further back"  Exactly cause its pizza and the fields are too far apart.

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The only reason you want me to say what game play I like is so you can rubbish it.
Since when are you afraid of being rubbished?  But no, you state how "That style of defence has always made me cringe."  What, upping from another base?  I can understand why you would cringe, on your beloved maps because the bases are too far apart.  If the fields were closer together upping from another field would not be so bad.  As it is on maps like pizza upping from another base to defend a different one does suck!

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Above all, I like game play to be a team effort. I remember one particular sortie in which the knits were pushing to our base on the pizza map - lots of incoming buffs. I got up in a 109G2 and was killing buff formations, died a few times, but we pushed back the attack to the area between the bases, and then all the way back to the knit base. As I recall, the numbers were balanced with about 10 on each side at the knit base. So, by your own definition, this does not constitute a horde. So please tell me what YOU would have done in that situation: Would you have upped a fighter to repel the incoming attack? Just curious.
 
"lots of incoming buffs. I got up in a 109G2 and was killing buff formations, died a few times," Sounds like your analogy for Quake with wings.  Hmmm maybe that analogy is stupid.  Sounds like some decent action to me.  Is the 109G2 not a fighter?  Depends on my mood what I would up.  I can kill buffs with anything, personally the bigger the guns the faster the ride the better so either a 190 or chog.  I also like the challenge killing buffs with a 51.
« Last Edit: June 04, 2004, 08:03:56 AM by mars01 »

Offline lazs2

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rook gameplay ruining beta fun..
« Reply #65 on: June 04, 2004, 08:04:42 AM »
well... nothing is absolute.. found a quiet little corner far enough from rooks and had a good night of bish vs night mid war plane fights with math karnak and co.

hard to believe tho... a few rooks cam in high in perk planes (big surprise eh?) but died real easy when two planes went after em and they foolishly decided to fight.

What is needed is closer fields and the late war planes out of the arena or in a seperate area.   That is probly the only way to get good gameplay.

lazs

Offline lazs2

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rook gameplay ruining beta fun..
« Reply #66 on: June 04, 2004, 08:11:18 AM »
beetle... you are not the only one to not be surprised by that....How could the gameplay be different?

You are the one who said the gameplay would be different with the new gunnery and FM..

I knew the gameplay would be the same when it was RELEASED to the unwashed masses but...

What surprised most of us was that BETA gameplay is the way it is... people usually have fun in a beta.

lazs

Offline beet1e

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rook gameplay ruining beta fun..
« Reply #67 on: June 04, 2004, 11:24:38 AM »
Mars01
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When your the only guy on in the sqd at the time, and most of your country is not going to sacrifice their score for multiple trips into seemingly insurmountable odds, you are going against the hordes relatively single handedly. You can keep dreaming that you can recruit but its not really the way it happens. Next time tho I'll definitely check to see if your on and see how quick you are to jump in.
If you ARE the only one, then how is having another base close by going to help you?

I have always thought that if base A is under attack from base B, that it's a cop-out to mount the defence from base C. Still some folks just have to fly with an advantage. I can see why you like the fields nice and close. :lol I *LIKE* pizza because it does away with all that nonsense. You can push back an advance, but you have to do it from the base under attack. But by the same token, the opposition cannot sneak in from a third base somewhere - a popular option with the L-Gay boys who have just been killed. We're going to have to agree to disagree on this one, Mars. You have your preference and I have mine. But mine is closer to the way it was in WW2.
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"lots of incoming buffs. I got up in a 109G2 and was killing buff formations, died a few times," Sounds like your analogy for Quake with wings. Hmmm maybe that analogy is stupid. Sounds like some decent action to me. Is the 109G2 not a fighter? Depends on my mood what I would up. I can kill buffs with anything, personally the bigger the guns the faster the ride the better so either a 190 or chog. I also like the challenge killing buffs with a 51.
Well the P51 would be a good buff killer, but I don't fly the EasyMode™ übertrio subset, so it's not an option for me. The F4U couldn't climb as quickly as I needed, so I used a 109G2. The difficulty there is that you have to get very close - well within buff ack range, and deflection shots are not much of an option.

OK, so we stopped the knit advance and pushed it back. If you had been a knit at that time, with even rook/knit numbers at your base, on the pizza map, what would you have done to repel the rook advance?

Lazs said "You are the one who said the gameplay would be different with the new gunnery and FM.. " This is the second time you've misquoted me on this. I said no such thing. I said the gameplay pattern might be different, now that some of the old AH1 gamey tricks are not going to work. But it's still going to be the same old suicide pork 'n' auger...

Offline beet1e

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« Reply #68 on: June 04, 2004, 11:37:18 AM »
Footnote - if the Beta36 change to alter fuel porkability such that it can never be porked below 75%, the pork 'n' auger guys might have to rethink their tactics, and exploit some other game feature.

Offline lazs2

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« Reply #69 on: June 04, 2004, 11:41:52 AM »
beetle... if I am misquoting you then you must admit that you are misquoting allmost everyone else... You claim that you were the only one to see that the gameplay would be the same...

This is far from true.   No one that I am aware of felt that the gameplay in the released AH2 MA would be any different..

What people are surprised at is the fact that gameplay is so bad in a BETA.

lazs

Offline mars01

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rook gameplay ruining beta fun..
« Reply #70 on: June 04, 2004, 11:57:57 AM »
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If you ARE the only one, then how is having another base close by going to help you?
Talkin to the Rock again.   If bases are close together it allows more people shorter flights to the horde from different points.  I noticed that when there is only one base and the next closest is a sector or more away, less people opt to up, plain and simple.
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I have always thought that if base A is under attack from base B, that it's a cop-out to mount the defense from base C
That is crazy, so what now every base is supposedly an island of its own.  So why don't we just have one field for each country. :rolleyes:
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But mine is closer to the way it was in WW2.
Yeah because we all know that in WWII there were no fields that supported each other and that planes never took off to defend another field.  Do you even listen to yourself.
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Still some folks just have to fly with an advantage.
How is upping from another base giving some great advantage.  The attackers are most times always higher.  What a joke.  It allows people to up period, when the horde reaches the base there is no upping.  That is the point we are discussing.

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Well the P51 would be a good buff killer, but I don't fly the EasyMode™ übertrio subset
You are such a weenie, with your self back patting and down grading of planes that you deem un worthy.  Keep that crap to yourself, no one cares.  Like your 109G2 takes any more skill to fly than a 51.  Quit deluding yourself.

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OK, so we stopped the knit advance and pushed it back. If you had been a knit at that time, with even rook/knit numbers at your base, on the pizza map, what would you have done to repel the rook advance?
What are you asking?  I wouldn't be doing anything, bomber support is boring at best, I'm looking for fights.  As for killing bombers, I don't climb to god awful heights, if they aren't under 10k I don't go after them.

Offline Furious

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rook gameplay ruining beta fun..
« Reply #71 on: June 04, 2004, 12:03:05 PM »
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Originally posted by beet1e
...I have always thought that if base A is under attack from base B, that it's a cop-out to mount the defence from base C...

what???

That's about dumb.

Offline kj714

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rook gameplay ruining beta fun..
« Reply #72 on: June 04, 2004, 12:10:43 PM »
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Originally posted by beet1e
Yes, and so far, my crystal ball has served me well! :p OK, the last part was tongue in cheek. ;)


I sort of agree with beetle, the missun doodz like to roll missunz in full view of everybody. It's an MA thing for sure. What fun would it be to roll missunz in an area with people flying missions?

I think one of the big attractions of missunz is if you place yourself in the crowd in the right place you get a few E mode vulch kills with little chance of being shot down yourself. The TOD won't really have this aspect? But, I'm not a missun dood, so it's mostly conjecture on my part.

"What people are surprised at is the fact that gameplay is so bad in a BETA. "

lazs

checked out AH2 last night <> warboid, booga, etc..

COULD NOT believe someone downed the FH's at 22? when everybody was flying out of there to meet nme coming from 25!

That kinda killed the whole deal for a while. :mad:

Offline mars01

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rook gameplay ruining beta fun..
« Reply #73 on: June 04, 2004, 12:17:45 PM »
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COULD NOT believe someone downed the FH's at 22? when everybody was flying out of there to meet nme coming from 25!
Yep it's that kind of weenery that has reuined the beta arena.

Thank God it's going live next week,   (Fingers Crossed!!!!)

Offline Mathman

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« Reply #74 on: June 04, 2004, 12:37:07 PM »
Yeah, the bombing of the FH at 22 rather ended what had been a fun fight.  Oh well, life goes on.