As was said before, and you still don't get Beet, is that closer bases allows a better defense against the hordes.
When you can hit the hordes from multiple fields it breaks them up and splinters the group.
Yes the object of the horde the one base gets pummeled, but with closer bases I can up and get to the horde before they have any chance to totally over take the base.
In your loved maps where the bases are a sector or more apart the horde has free rein to overtake base after base after base because you can not up a plane from another field in a timely manor to do defend.
BTW - what was you point with
And Mars01 enthused thus: "The important thing to remember is the MA will get a new FM engine and much better graphics. Whoooo hooooo!!!!"
This is the important thing to remember. The FM is much better and the graphics increase the immersion factor. Bottom line. If you think that doesn't matter than why would anyone move from the old wire frame crap that we had in Jet, the first MSFS or AOP?
The radish mentality is a result of the community and persons skill level and will to survive. When people don't have a lot of skill they will flock to the hordes and run from fights and always need to fly with an advantage. You can understand that last part.
The strat plays a part in it because if all people had to do was fight that’s all they would do and some would get better. But with the strat all they have to do is bomb tool sheds and take bases. Fighting is an after thought.
The AHII beta started with people that just wanted to fight, now the tool shed heroes have invaded and instead of fights we have chases. Last night the rooks had some well positioned carriers for some good furballs and the knights killed the carriers. Then took a port that had no defense and no airfields close enough to make the flight worth while. Wake me when its over please!!!! If the bases were closer we would have better fights. Fester has made this message clear. Unfortunately it has fallen on def ears and is ignored by the blind.