Deliberate obtuseness be damned.
Here's the situation. Try reading it slowly and aloud to yourself; if you get lost, start over from the top:
- Chog immensely popular. (Being flown very often.)
- More often used, lowers the ENY value.
- Value drops significantly lower than its performance-twin, the Dhog.
- Chog gets 20% of kills in Tour 12.
Here's the (obviously) confusing part-
Rather than lowering the ENY value even LOWER (and making people who kill Chog's run away with perk points, while depriving chog pilots of perk points) you perk the Chog.RESULT-Pilots who've favored Chogs must fly other craft to gain perks, to get their favorite plane.
PLEASE NOTE this doesn't mean they must fly only ONE other craft. The HTC are betting that, chances are, they'll spread into the top 6-7 favorite planes of the arena, raising the % of kills for those 6-7 others, and stalling the chog kills until (note, UNTIL) Chog pilots get enough perks to start their cursed ways once more. Then they'll be in their glee, able to fly their security blanket once more, and the kills scored will represent a more balances, variable arena.
Baha! You're wrong you newby anti-american (insert further slurs and invective here) jerk! Get over your own wussiness and take me HO in my Chog while I get the chance! We both know pilots will switch to the next unperked uberplane!Bull. Market dynamics like supply and demand (let alone evolution theory) will show that's badly thought out, and relies more on scare tactics than truth, time and time again. Lowering the relative value of the Chog didn't work, so they're raising the COST of it. The people who're forced out of the chog won't permanently relocate to a new plane, they'll do what it takes to get their plane back, which means either taking their chances with higher value planes (which will yeild higher points to get their chog) or lower value planes (which will perform marginally better in specialized ways, but will not score as many points per kill).
Here's my two projections-
(1) the chog pilots with skill will go for the higher value planes b/c they know they'll do fine in them, and will be able to get their chog faster. Kills for these planes rise sharply.
(2) those less-able chog pilots will go for the so-called uberplanes and be sorely surprised when they don't perform so uberly (i.e. they'll be killed in a lot of HO's, they'll miss a lot of 20 mm single-shots, and there'll be much whining). Kills for these planes rise, but only very marginally.
NET RESULT?
Planes at the low end of the kill % spectrum (with the higher value, i.e. ENY rating) will be far closer to the 8-9% that the higher-performance/low value planes are, esp. when they start reaping up the abundant kills to be had from low-skill "uber-"pilots. The graph generally balances out more to reflect a higher variety of A/c type being flown, and as Chogs become available, they'll gradually rise to between 13-16% of kills by the end of the tour.
This whole scenario depends on the motivation of the Chog pilot- either they're hot to get back in their plane, or they're going for easy kills and looking for the path of least resistance,
"And following the path of least resistance is what makes a river crooked!" -Utah Philips.
Basically, if all chog pilots are wusses, THEN you'll see the uber-plane cycle start up. If not (and for the record, I'm betting they're not), you'll see a more balanced arena. Now, if the chog pilot's wanna prove my bet wrong, go right ahead.
If a newbie can understand it, I dunno how you old hands can't see the wisdom.
WTG Pyro, ingenious solution.
Jay. (AKA JayNewf)
PS> mayhem, check your stats and ideas on Me-262 performance. Its not such an uberplane: Chuck Yeagar certainly formed an opinion on their performance. Level flight, gunning the jumo's will be its greatest strength: lets see how it handles turns and climbs, perticularly on takeoff.
[This message has been edited by Jay_76 (edited 01-12-2001).]