Author Topic: Big Maps, what a joke  (Read 3460 times)

Offline SlapShot

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Big Maps, what a joke
« Reply #45 on: August 05, 2004, 10:51:34 AM »
WE MADE THE FIGHT! = "Pissin' in their cereal" ... WTG JBz !!!
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline beet1e

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Big Maps, what a joke
« Reply #46 on: August 05, 2004, 11:18:09 AM »
Quote
Originally posted by Tabasco


So I prefer the big maps.  However, I understand how they can be a drag to players who aren't on during U.S. primetime and log in to find a vast and sparsely populated arena.
I agree with your whole post. Indeed, the pizza map can be fun when there are as few as 61 online, so I don't think you need have qualified your post with that last sentence.

I think the small maps are for those who like the fast-paced skirmishes. Quite what those prove I don't know. Why folks can't just go to the DA if that's all they want is an even deeper mystery.

Big maps cater to a thinking man's game. Just by looking at the map, you KNOW where the enemy is going to be. One hardly needs radar/bardar. If you have an isolated base with enemy bases on three sides of it, you know that the enemy is going to be trying for it. And while Mars01-style LA7 backup field defence might accurately be described as lame, I see nothing wrong with taking off from any field, and heading to an area which the enemy might want to traverse to get to your field. Many of those enemies will be heavy, and your attack will come as a surprise.

The people who complain about big maps are the ladies who don't know how to read them, and are capable only of being drawn to a big green blob. Still, you know what they say - Men can't listen, and women can't read maps. ;)

Offline Mugzeee

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Big Maps, what a joke
« Reply #47 on: August 05, 2004, 11:31:42 AM »
Map size doesn’t matter when the Hoard Minded MA is in action. Which is about 18 outa 24 hours in the day.
HT will soon put an end to this nonsense too. Just be patient and you will see these Country jumping clowns strapped in and the MA will be back normal.
Oh take my word for it. IT IS COMING!
Which methode is employed remains to be seen but there will be some effort in this area.
60 to 70+ player advantages will be ended.
It must. If there is a "Game Play" issue that needs addressed...it is this one. And HT will address it. So Buck Up Boyz......and get ready to accept "Change" After all...we shouldn’t mind change should we? :D
Good Day

Offline B17Skull12

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Big Maps, what a joke
« Reply #48 on: August 05, 2004, 12:10:34 PM »
big maps=teh r0xx0r.

get the picture mars?  maybe you should try a one on one.  You will have fun.
II/JG3 DGS II

Offline mars01

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Big Maps, what a joke
« Reply #49 on: August 05, 2004, 12:10:51 PM »
I wish you were on last night slap.  There were a few decent fights but then someone killed the carriers.  Now that all the carriers were back at port we had to look at least a sector or more for the fights.  ZZZZZZZZZZ

SLAP it was so bad that we actually saddled up heavy 51s flew the sector and a half to attack a base.

Finaly the fights were so spread out  and so lacking that most lost interest and logged.

Yeah I agree that at times you can create a fight, but the long boring flights in between get worse and worse then it's time to log.


Beetle as for you, climb back up on your perch and go back to sleep.:aok  Anyone that has run into me knows better and anyone that wants to find out knows where to find me.  :rolleyes:
« Last Edit: August 05, 2004, 12:13:00 PM by mars01 »

Offline mars01

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Big Maps, what a joke
« Reply #50 on: August 05, 2004, 12:14:38 PM »
Any time you want to go to the DA Skull just ask:aok

Offline Grimm

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Big Maps, what a joke
« Reply #51 on: August 05, 2004, 12:22:51 PM »
I would agree with a few things said here.

There is room for improved gameplay,  Its not entirely the maps that are responsible for the tatics employed.   Each map has its strengths and weaknesses.  

I am thinking on how to address gameplay,  with solutions in mind.   Maybe some of you can help that process along.

First thought that comes to mind is objectives set in the game.   It seems that indiviual objectives include things like,  Air to Air Kills,  Other kills,  Bombing targets, Survival and becoming proficent in all areas of game play to recieve a rank.    Perhaps if we think about how some of those objectives could be modified to encourage good game play we might find some answers.  

Present rewards seem to be Getting your name in lights for kills.  Succesful landings for the above and for greater perks.   Pilot Ranking for doing well in all catigorys of the game.

Next Im thinking about country wide objectives.   That would be things like base captures,  strat targets,  and map resets.   Again perhaps if the objectives and/or rewards were modified it might encourage better game play.  

I need to spend more thought on this,  but Id like to hear others Ideas on it as well.

Offline B17Skull12

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Big Maps, what a joke
« Reply #52 on: August 05, 2004, 12:34:56 PM »
Quote
Originally posted by mars01
Any time you want to go to the DA Skull just ask:aok
Then please tell me why you don't like big maps.  that is almost the exact same thing as 1on1 imo.  Ohh you don't like the 'Long' Flights.:rolleyes:   Maybe get a book out and read while fling, or troll on channel 1 and see how many fish you catch.:)
II/JG3 DGS II

Offline beet1e

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Big Maps, what a joke
« Reply #53 on: August 05, 2004, 12:39:13 PM »
Grimm,

I know you don't like pizza, and I agree with you - the maps are only part of the equation. I personally feel that the attitudes of some of the players make for lousy gameplay, none more so than the "it's MY $14.95" mantra.

But HTC can't change the attitudes of the players. Things are bound to be worse with a flat rate pricing plan - because any old tard can afford 50 cents a day to play.

The big maps do give the game a different twist. Hording is not impossibile, but more difficult - primarily because the dorks can't agree which base to attack and from where. On the small maps, that decision is made for them. Follow the green blob - durrrh... :rolleyes:

But if they horde, it means that another area of the map might be left undefended, and open to attack - so up go their cries of "waaaah, girly milkmaids attacking undefended bases!!!" - only undefended because the dorks can't read the map and/or because their horde is somewhere else.

Mars01 - you're still my favourite maroon. :D

Offline mars01

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Big Maps, what a joke
« Reply #54 on: August 05, 2004, 12:39:17 PM »
Grimm I think the one main problem and disconnect is that there are two objectives.

1) To find a fight and hope it keeps on going.
2) To kill as much strat as you can to reduce the fight and capture a field.

Unfortunately these two objectives are complete opposites and when the two clash there is no resolution.

Personally I like it when a base capture is hard and two sides have to battle it out for hours.  Others don't they want to kill strat stop the fight ASAP and quickly take the base.

Offline mars01

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Big Maps, what a joke
« Reply #55 on: August 05, 2004, 12:43:32 PM »
Skull I love a good 1 v 1.  Had a few last night.  I like a good 1 v 2 or 3.  Then the skills really gotta shine and if they don't they get better by getting my arse handed to me.

As for the your suggestions, thanks for caring, but if I want to read a book I'll read a book, if I want to play chatty Cathy in  forum I'll do that, but when I want to dog fight I'd like to spend more time dog fighting than aimlessly flying around.  If I got my kicks that way I would just fire up FS04.

Offline mars01

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Big Maps, what a joke
« Reply #56 on: August 05, 2004, 12:44:42 PM »
Beetle for the last time I don't swing that way, your not getting a date.:aok :D

Offline FBRaptor

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Big Maps, what a joke
« Reply #57 on: August 05, 2004, 12:57:53 PM »
LOL, this is all just too funny and too common. It just goes to show the old addage of "you can please some people some of the time, but you can never please all the people anytime" is true true true.

No matter what map or what candidate or what brand of clothing, this will never change. There will always be someone complaining about something.

Personaly I like the big maps the best because it leaves options open for any type of gameplay you want. If you want to gv you can. If you want to vulch, you can. If you want to do an under dar mission, you can. If you want to furball, you can. If you want a great gv battle, you can. And so on and on.

With the small maps, you are very often limited to just defending against the rook horde :D , or attacking. And very often lately on small maps because of the numbers scew, you are limited only to defending. Big maps give a big front in wich to choose your game play of liking even if the rooks have 2-1 numbers.

Too many people here (and everywhere else in the world) think that everyone else who doesnt see thing the way that they see it, must be wrong or just stupid. To me it,s the closed minded people who never see anything but what they want and feel who are, well, stupid :p    Just my 2 or well 50 cents worth.

Offline B17Skull12

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Big Maps, what a joke
« Reply #58 on: August 05, 2004, 01:00:55 PM »
well then mars use it as a grab a beer time.:aok
II/JG3 DGS II

Offline mars01

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Big Maps, what a joke
« Reply #59 on: August 05, 2004, 01:03:01 PM »
Quote
Personaly I like the big maps the best because it leaves options open for any type of gameplay you want. If you want to gv you can. If you want to vulch, you can. If you want to do an under dar mission, you can. If you want to furball, you can. If you want a great gv battle, you can. And so on and on.


I do disagree, I must be wrong or stupid:D .  If they moved half the bases clsoer together then and only then would the large maps be good for furballing.  Fester proved this and the other maps should be updated as such.  Then you would be correct all options would be open.  Furballing on the big maps (Festers not included) are non existent unless a CV is sitting off the coast of an enemy base and even then some maroon kills the CV within 5 mins and the furball is dead.

Big maps ( Festers not included ) do not foster furballing.