Author Topic: This is The End  (Read 3380 times)

Offline opus

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« Reply #60 on: September 21, 2004, 12:49:02 AM »
>>I sort of figured out that as soon as my enjoyment is determined by other people doing things that I approve of I don't have fun. Because they don't.
<<

I'd go a step further. As soon as my enjoyment depends on another's actions, I've given them WAY too much control over me.
If someone has to act a certain way for my world to be good, it aint my world - its theirs.

And CT aint much different than MA - just a smaller scale. Come up with alt agianst another high flyer - after a few cursory passes a fw of his countrymen come higher. Egress and try to lure the first one away, but he sticks close to the team mate to make sure it stays 2 vs 1. Air advantage is hard to get away from no matter what arena. But it still was fun, even eaiting the tree :D
« Last Edit: September 21, 2004, 12:54:54 AM by opus »

Offline rpm

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« Reply #61 on: September 21, 2004, 01:37:38 AM »
As I suspected Dok, you are just mad that the Rooks can no longer run wild thru the arena and are forced to have the odds evened and you want to whine about it.

You completely ignore the factual numbers Zanth posted showing the kills are evenly distributed among the countries. Face it, you don't have free rein of the arena anymore and can't handle the truth. You should have tried to fly Bish or Knight for the last 6 months, then you might have some perspective.

BTW, it was great so see some teamwork from the Bish for a change. Seeing all the Rook whines on 200 as we rolled thru the Ruk ghetto was priceless.
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Offline DoKGonZo

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« Reply #62 on: September 21, 2004, 02:05:55 AM »
Quote
Originally posted by rpm371
As I suspected Dok, you are just mad that the Rooks can no longer run wild thru the arena and are forced to have the odds evened and you want to whine about it.

You completely ignore the factual numbers Zanth posted showing the kills are evenly distributed among the countries. Face it, you don't have free rein of the arena anymore and can't handle the truth. You should have tried to fly Bish or Knight for the last 6 months, then you might have some perspective.

BTW, it was great so see some teamwork from the Bish for a change. Seeing all the Rook whines on 200 as we rolled thru the Ruk ghetto was priceless.


You really aren't even worthy of a reply except that your response illustrates just so well the rotten, selfish, and narrow-minded attitude in the MA.

You lie about what I say (I didn't ignore anything Zanth said, I just don't agree with his analysis). You lie about my motives. And you compound all this with hopeless, veiled insults.

And you like rolling through ghetto's killing folks - great imagery - you must be a fan of the pogroms too, huh?

Thank you for making my point for me.

    -DoK

Offline Misfit

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« Reply #63 on: September 21, 2004, 04:02:14 AM »
Ya know DOK,
I dont agree with most of the MA's attitude 99% of the time. This thread is no different. I am confused though what you were expecting as a response from the MA with this thread. I mean you should know better then anyone else that it was gonna be these kind of responses. I mean after all the majority of what the MA does is just repeat performances of things you did (Which you have no problem pointing out who did them first) back in the day.

Anyways im burnt myself on the MA, but posting why will not change it. <>

Offline Max

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« Reply #64 on: September 21, 2004, 09:16:36 AM »
So Dok, if HTC handed ya over the keys, what would you do to fix it?

DmdMax

Offline DoKGonZo

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« Reply #65 on: September 21, 2004, 09:35:52 AM »
Quote
Originally posted by Misfit
...

Anyways im burnt myself on the MA, but posting why will not change it. <>


Just call me DoK Quixote, I guess.

Offline oboe

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« Reply #66 on: September 21, 2004, 09:40:43 AM »
Quote
Originally posted by DMax
So Dok, if HTC handed ya over the keys, what would you do to fix it?

DmdMax


I'm curious too.   Not from the standpoint of trying to find fault with whatever your suggestions are, either.  Just interested in what a real vet's idea of what the MA could/should be like.     So go ahead, here's your canvas, Dok - paint us a picture of an MA that would rock!

Offline DoKGonZo

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« Reply #67 on: September 21, 2004, 10:11:27 AM »
Quote
Originally posted by DMax
So Dok, if HTC handed ya over the keys, what would you do to fix it?

...


A bunch of relatively easy things that myself and others have posted recently ...

- Implement a revised capture system along the lines Kweassa has suggested whereby the number of bases is reduced and cities are moved away from bases and must be captured first - by land, sea, or air - before a base capture is possible. Move the furball a sector or so away from over the airfeild, but still no further than a sector or so from any airfield. You can still get to a fight quick, it just won't be right overhead when you take off all the time. (i.e. you must capture C23 before you can catpure A23 ... so the first stage of the battle happens over and around the city with tanks, tank busters, tac bombers, jabos, ... everything.)

- Reduce the fuel mult to 1.5 since there will now be longer transit times to enemy bases.

- Bring back the night - even if it only lasts 20 minutes - especially if there will be some lasting land battles for cities ... allows for troops to be snuck in under cover of darkness. (This is probably the hardest item as it may require FE changes.) Keep things challenging.

- Field and city captures require 2 loads of troops. Anyone who contributed troops to the capture gets a percentage share of a larger perk award.

- Barracks are hardened targets (like ord ... assume the troops at least dug slit trenches) and require a large bomb to destroy or soften. Pork-based tactics are incredibly damaging to overall gameplay.

- City buildings are immune to small-calibre gunfire - you must bomb/rocket them down - or blast them down with panzers.

- Perk bomber formations. If you wanna Jabo a B17, you only get one life for free.

- Implement the ENY extension I suggested the first week it went in whereby it only affects captured fields. As long as you're flying from home turf (bases you owned when the map reset) you never get an ENY penalty.

- Change the "kills landed" messages to only state the squadron affiliation. You don't get your name in lights anymore, only your squad does. Also announce assists landed.

- CV's and CA's require at least one torpedo hit to allow them to be sunk. Maybe enable a perk award just for landing the torpedo on target - regardless if the ship sinks from it or not.

- Once a month have a "1942 week" where only pre-43 planes are available. Just to (a) let people explore the whole plane set, (b) let people learn more, and (c) keep the MA from getting to stale.

- Increase the chance of pilot wounds for Osties and M16's - these are, afterall, open-topped vehicles.

- Bring back accountability. Stuff like fleet hiding and off-map HQ raiders detract from the MA. These should be reportable offenses.


No one of these changes will affect the course of the MA. But taken together, they reduce pork-based tactics, reduce some of the idiotic crap that goes on, provide better battles with less vultching, increase the value and visibility of teamwork, and open up the tactical bombing game in many ways.

These are merely adjustments or extensions to what we have now to deal with the things that are hurting gameplay. I really don't think a complete re-write or re-structuring is needed. But the MA needs to be redirected. Getting things done should require skills and specialization and cooperation. Lawn-darting a barracks or B17-kamikaziing a CV doesn't fall into any of those categories. Grabbing territory is a good metaphor, but with the current arrangement and reward system, it slides very quickly to vultching instead of air assault tactics (i.e. CAP, screens, escort, tac bombing, torp boming, etc.).

     -DoK
« Last Edit: September 21, 2004, 11:16:28 AM by DoKGonZo »

Offline Max

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« Reply #68 on: September 21, 2004, 10:18:04 AM »
Seems well thought out and reasonable enough. Thanks for the input. Perhaps your ideas can gain some traction at the Con.

DmdMax

Offline Misfit

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« Reply #69 on: September 21, 2004, 12:25:09 PM »
Quixote - an enthusiastic but impractical and idealistic person.

I am also a "Quixote" . Just seems to be getting harder and harder to stay enthusiastic bud.

One thing though, you atleast give something back to the community (IE Rangoon, etc), i cant say ive ever given anything, except i do believe i was the 1st in AWer to give the "" salute.:D

Offline DoKGonZo

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« Reply #70 on: September 21, 2004, 01:09:18 PM »
Quote
Originally posted by Misfit
Quixote - an enthusiastic but impractical and idealistic person.

I am also a "Quixote" . Just seems to be getting harder and harder to stay enthusiastic bud.

...


Heh ... thanks ... I've more or less spent a carreer in technology doing stuff others said was "impossible" or "wouldn't work." And as it usually turns out I may not always be right but I'm seldom wrong. :D

     -DoK

Offline oboe

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« Reply #71 on: September 21, 2004, 01:46:29 PM »
Somebody print out Dok's suggestion and corner Hitech and Pyro at the Con.    Be prepared to buy expensive Scotch, though....

Offline bustr

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« Reply #72 on: September 21, 2004, 01:48:51 PM »
DoK,

1. I forget what number of feilds are the reset number to loose the war. Take that number + 2, harden them with flack rings of 88's out to 3-5 miles from the feild. Say 30 or 40 88's.

2. In dot dar for enime dar, give enime bombers a different color from fighters. You will find out what someones priorities are rather quickly. Do I save my hangers or chase fighters.
bustr - POTW 1st Wing


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Offline Blammo

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« Reply #73 on: September 21, 2004, 02:13:53 PM »
Quote
Originally posted by bustr
DoK,

1. I forget what number of feilds are the reset number to loose the war. Take that number + 2, harden them with flack rings of 88's out to 3-5 miles from the feild. Say 30 or 40 88's.

2. In dot dar for enime dar, give enime bombers a different color from fighters. You will find out what someones priorities are rather quickly. Do I save my hangers or chase fighters.


bustr:
I like the first suggestion.  Would make it much more interesting and (heres the word) realistic to say, have the five fields closest to HQ the most heavily defended.

The second suggestions I don't like.  Dar is already to wonderful as it is.  The idea that I can see what the enemy is doing 100 miles away (or more) from a friendly base is silly, or that I can distinguish friendly from enemies beyond some sort of visual range, or that my radar can peek over the rim of a canyon and around a mountain to see enemy aircraft.  I understand there are certain limitations and trade offs to get the game in a workable model, but let's not look to more silliness.  What you would end up creating, in addition to dweebs, HOers, gang-bangers, goon hunters, would be buff hunters.  It would be the guys that say "to heck" with dogfighting, let me dive in a kill a set of buffs"...woo hoo.  This is not to say that I think killing buffs is easy (in some instances, it definitely is not), just that it would give a level of tactical knowledge that is ludicrous.

Again, I really like the first idea.  Would have a real serious  and positive effect on gameplay.  The enemy would have to make a determined assault to push the war over the top, not just luck into it.
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Offline rpm

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« Reply #74 on: September 21, 2004, 02:26:57 PM »
Dok, I don't see anything about preventing a side imbalance. That was the whole point of HT implementing the ENY adjustment. How would you prevent 1 side from continually running roughshod thru the arena simply by using overwhelming numbers? You know, the problem AH suffered for more than 6 months on a daily basis (not just Sunday nights as Rooks like to claim).
My mind is a raging torrent, flooded with rivulets of thought cascading into a waterfall of creative alternatives.
Stay thirsty my friends.