Author Topic: Two reasons AH2 doesn't work  (Read 2952 times)

Offline Killjoy2

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Two reasons AH2 doesn't work
« on: September 20, 2004, 03:59:44 PM »
1)  Bomber formations at 1000 feet. ( And these are the buff alt monkeys.)  I'm just tired of this tactic.  It's not historical, (other than Poleski)  It tears up the game play.  AH2 is not a historical sim, its a flight sim, but using b17s to dive bomb the cv and flight after flight of extreme low level bombers is not fun either.  Is there anyone who enjoys this tactic and thinks it should continue?

2) ENY as currently set up.  Here's the problem.  Bish=90 bases Nits=90 bases Rooks=20 bases.  But Rooks are ENY limited because there are too few Bish.  So Bish and Nits hammer on the last 20 Rook bases and Rooks can't get the more effective planes.  It Stinks.  


I fly Rooks and its been a long while since we were underdogs.  I don't mind being backed into a corner and hammered, but I want to be able to use the whole planeset to fight back.

Again is there anyone who will defend flight after flight of buffs below 1000 feet as a valid flight sim tactic?

Offline rabbidrabbit

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Two reasons AH2 doesn't work
« Reply #1 on: September 20, 2004, 04:07:41 PM »
I'll bet there is a long list of folks who think the ENY limiter is a major problem.  It by no way takes into account many other conditions beyond the instantaneous number count and punishes folks for things beyond their control.

Offline kj714

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Two reasons AH2 doesn't work
« Reply #2 on: September 20, 2004, 04:12:26 PM »
It's not exactly historical to have dozens of enemy bases so close together either.

Offline BlueJ1

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Two reasons AH2 doesn't work
« Reply #3 on: September 20, 2004, 04:26:02 PM »
I dont remember many la7s shooting down p-51s. Or P51s shooting down B17s on purpose.So there goes even more historical effect. Get over it.
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Offline Arlo

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Two reasons AH2 doesn't work
« Reply #4 on: September 20, 2004, 04:31:11 PM »
Quote
Originally posted by rabbidrabbit
I'll bet there is a long list of folks who think the ENY limiter is a major problem.


I bet there's a long list who don't. And a long list who don't give a damn. And a long list that drink Budweiser. And a long list that drink wine coolers. And a long list that ......

Offline DoKGonZo

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Two reasons AH2 doesn't work
« Reply #5 on: September 20, 2004, 05:02:04 PM »
Quote
Originally posted by kj714
It's not exactly historical to have dozens of enemy bases so close together either.


Amen to that.


And maybe just perk a B17 formation 27 points - one for every life you'd lose using 'em as NOE Jabo raiders.
« Last Edit: September 20, 2004, 05:05:58 PM by DoKGonZo »

Offline RTSigma

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Two reasons AH2 doesn't work
« Reply #6 on: September 20, 2004, 05:31:36 PM »
He said AH2 wasn't a historical sim, but a flight sim.

But there is truth that heavy bombers that dive-bomb does ruin the effect.

Sigma of VF-17 JOLLY ROGERS

Offline bustr

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Two reasons AH2 doesn't work
« Reply #7 on: September 20, 2004, 05:37:54 PM »
Dok,

You got em talking about something usefull for the game. A few weeks more of constructive posts and you'll have them out of dumps that took over. Be fun to see you and some of the legends do a flying circus rotation of the countries for a tour showing us how to really do it.:)
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline ALF

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Two reasons AH2 doesn't work
« Reply #8 on: September 20, 2004, 05:40:38 PM »
There is nothing that is wrong or historically innacurate with low level heavy bombers.  Bombers were used that way, and would have been used even more that way had the situation called for it.  The MA is its own world...and there are NUMEROUS tactics used that were never (hardly ever) used in RL.  This is a NON ISSUE, it makes little sense to complain that a bomber didnt climb high enough for your tastes.  Should we also require that  B17s only fly in groups of 100's....because thats the way they were used most in WWII?

Dive bombing heavy bombers is somthing I find silly, but keep in mind I only would like to see an end to negative G releases and force the bombers to actually have the bombs fall from the bay.

Offline ghi

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Bombers too low at 1000fts?? check this
« Reply #9 on: September 20, 2004, 06:15:58 PM »
At first light on August 1, 1943 a force of 178 B-24 Liberator bombers lifted off dusty airstrips in the Libyan desert. They were to fly a 2000 mile round-trip deep into enemy territory, bomb a heavily defended target, and return to their North African base - without fighter escort. So began one of the bloodiest and heroic missions in the annals of aerial warfare. The target - the oil refineries at Ploesti.

One third of Germany's petroleum products were supplied from Ploesti, situated deep in Rumania and well beyond the range of Allied bombers based in England. Deprived of this vital supply of fuel, Germany's mighty war machine would grind to a halt. The high command were aware of this and the installations at Ploesti were defended accordingly. To attack such a heavily defended target with the required degree of accuracy it was necessary to bomb from a perilously low level, a task for which the B-24 was notoriously unsuited. The mission called for inspired leadership, cool determination and courage beyond the call of duty - and all of these were given in plenty.

As the first wave of bombers roared into the target, some as low as 50 feet, the German defenses opened up with a barrage of fire. Within moments the entire area erupted with exploding bombs, bursting shells, gushing flames and billowing palls of smoke. One by one the gallant crews took their aircraft through the intense wall of Ack-Ack and 88mm ground fire, and into the burning inferno to deliver their deadly cargo.

Of the 178 B-24s dispatched, 52 were lost and all but 35 aircraft suffered damage, one limping home after 14 hours and holed in 365 places. Ploesti witnessed countless acts of heroism, for which the crews received more decorations for bravery than any other mission of the war.

Offline Tilt

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Two reasons AH2 doesn't work
« Reply #10 on: September 20, 2004, 07:12:30 PM »
Other than a useless P38 raid and the misdirected B24 raid above Ploesti was raided several times from altitude (circa 20K)by massed B24's based (latterly) in Italy.

Infact Ploesti continued to produce oil/petroleum for the Whermacht until the Russians threatened to over run Rumania.

Ploesti was further the second most highly defended (AA wise) facility in Hitlers 3rd riech after Berlin.
Ludere Vincere

Offline Killjoy2

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Two reasons AH2 doesn't work
« Reply #11 on: September 20, 2004, 07:24:14 PM »
You might notice, I cited Polesti.  But it was the exception and a disaster at that.

Nobody has mentioned anything about a country down to 20 bases, getting beaten on by both countries and STILL unable to get a full planeset because they have a few more numbers than the lowest country?

In WB's we ridiculed the "Death Star" B-17s that sat on the runway and used their guns.  Or how about the B-17s that would sit on the runway and drop their ord, killing a vulching enemy or two?  Both of these stupid tactics were programed out.  

Now lets fix the ground hugging ack platforms.

Offline GODO

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Re: Two reasons AH2 doesn't work
« Reply #12 on: September 20, 2004, 07:35:21 PM »
Quote
Originally posted by Killjoy2
2) ENY as currently set up.  


Any set of restrictions or advantages for a team based on number of players will work ONLY in at two teams arena.

Offline BlueJ1

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Two reasons AH2 doesn't work
« Reply #13 on: September 20, 2004, 07:36:59 PM »
In the Aluetian theater in WWII. Many raids on Kiska were under 5k.
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Offline Roscoroo

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Two reasons AH2 doesn't work
« Reply #14 on: September 20, 2004, 07:49:11 PM »
Perking the buff formations will stop alot of the suicide buff jabo's going on ..
Roscoroo ,
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