Low bombing is just another tactic.
No. It's the
ONLY tactic that exists in the MA. Otherwise people wouldn't be offended by it in the first place.
AH began out from a small game with a small experienced community whose personal
way of flight did not contradict the
overall realism of the game.
Realistic environment, which makes the aircombat experience so immersive and thrilling, is what makes AH a great WW2-based air combat sim.
However, as AH grew in numbers the
way of flight has been influenced by the
principles of efficiency in a massive team-game environment, which due to the limitations of AH as a game, contradicts with overall reality directly.
In other words, some actions are more effective than the realistic way - hence, people will not self-regulate their own actions to not hurt the realism. They will do whatever is necessary and most effective, to win the game.
At this point the "freedom to fly one's own way", drifts into dweebery, system abuse, and exploit. ....
In reality, the "real way" was the "most efficient way" as well, because variety of factors existing.
Daylight, low-alt bombing raids were drastically dangerous, so they massed groups of bombers at high alts to up the rate of survival and to make up for the loss of accuracy by numbers of bombs dropped. Either that, or they chose to fly small scale night raids.
In the MA, nobody fears death. They don't care if they die or not, as long as they arrive at the target and just spew bombs whatever way they can.
People expect certain standards and images of the game resembling at least certain bits of reality to the real thing to find 'fun' in it. That's the heart of the simulation game. If things(the things related directly to aircombat itself) go out of hand and start to become fantasy, it starts to suck.
The MA bombing runs suck. It makes a mockery out of people who practice to perfect the bombing system as it was intended to be. People who learn the way the system was implemented, practice making flight plans and approach paths, tinkering with the Norden-ish bombsight.
A band of suicidal fools at 1k can NOE a base and kill all the FHs by spraying their payload and just getting shot down.... while people who want to do it right must suffer the burden of flight time, dar exposure, flightpath planning, and calibration accuracy.
We take careful steps and hope our bomb run was precise enough to do the job, hope no enemy interceptors bounce us on the bomb run or on our way back, and hope our drop was good enough to help our own team... while these suicidal fools just up formations at 1k and fly at max speeds, squirming and wiggling, and do that same shi* over and over and over again until all the FHs are busted from the lame-prettythang deck run kamikazes.
It's a matter of balancing the risk-effect factor. One side risks so much to do the right thing, and yet gets so little, while the other side don't care about risks in the first place, flies recklessly, and still almost always gets what they want.