Author Topic: Two reasons AH2 doesn't work  (Read 3011 times)

Offline BlueJ1

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Two reasons AH2 doesn't work
« Reply #15 on: September 20, 2004, 07:51:40 PM »
I wouldnt mind perking bombers. I got plenty of perks to spare after 3 years of collecting and burning em on useless 234s. But I imagine it would kill an already endangered skill of bombing above 10k.
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Offline DoKGonZo

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Two reasons AH2 doesn't work
« Reply #16 on: September 20, 2004, 07:59:51 PM »
Just perk the formations. If you still wanna Jabo a B17 or Lanc, you only get one ship for free.
« Last Edit: September 20, 2004, 08:04:40 PM by DoKGonZo »

Offline kj714

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Two reasons AH2 doesn't work
« Reply #17 on: September 20, 2004, 08:03:10 PM »
Quote
Originally posted by DoKGonZo
Just perk the formations. If you still wanna Jabo a B17 or Lanc, you only get once ship for free.


got my vote too.

Offline kj714

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Two reasons AH2 doesn't work
« Reply #18 on: September 20, 2004, 08:05:51 PM »
Quote
Originally posted by Roscoroo
Perking the buff formations will stop alot of the suicide buff jabo's going on ..


It will take awhile to get to that point, considering all the bomber perks many, many people have.

How about this: a window of time to convert bomber perks to fighter perks to a certain level, say down to 200 bomber perks, then go for it.

Offline Jackal1

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Re: Two reasons AH2 doesn't work
« Reply #19 on: September 20, 2004, 08:27:41 PM »
Quote
Originally posted by Killjoy2
1)  Bomber formations at 1000 feet. ( And these are the buff alt monkeys.)  I'm just tired of this tactic.  It's not historical, (other than Poleski)  It tears up the game play.  AH2 is not a historical sim, its a flight sim, but using b17s to dive bomb the cv and flight after flight of extreme low level bombers is not fun either.  Is there anyone who enjoys this tactic and thinks it should continue?

2) ENY as currently set up.  Here's the problem.  Bish=90 bases Nits=90 bases Rooks=20 bases.  But Rooks are ENY limited because there are too few Bish.  So Bish and Nits hammer on the last 20 Rook bases and Rooks can't get the more effective planes.  It Stinks.  


I fly Rooks and its been a long while since we were underdogs.  I don't mind being backed into a corner and hammered, but I want to be able to use the whole planeset to fight back.

Again is there anyone who will defend flight after flight of buffs below 1000 feet as a valid flight sim tactic?


1. Yes
 2. That`s a real knee slapper.
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Offline GuyNoir

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Two reasons AH2 doesn't work
« Reply #20 on: September 20, 2004, 09:17:39 PM »
You could always give bombers the old bombsight.  That'd push em back up to 20k and over.  :D

Offline RTSigma

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Two reasons AH2 doesn't work
« Reply #21 on: September 20, 2004, 11:30:31 PM »
perk the loads too

The lowest amount and lb of ordance possible is non-perked, then from there up it up. It would be pointless to not only A.) Dive bomb with a low amount of ordance due to the fact you can do it with a fighter better and fight your way out, and also B.) Using all the bombs in a stupid way that would miss and you get nothing but lost points.

People may say that it'd be a big hurt for those that are trying to learn...but then again, you can fly offline.

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Offline Ack-Ack

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Two reasons AH2 doesn't work
« Reply #22 on: September 21, 2004, 12:22:16 AM »
Quote
Originally posted by DoKGonZo
Amen to that.


And maybe just perk a B17 formation 27 points - one for every life you'd lose using 'em as NOE Jabo raiders.




That's a really good idea as well as eagl's suggestions about the angle the bomber is at when dropping bombs.



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Offline Kweassa

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Two reasons AH2 doesn't work
« Reply #23 on: September 21, 2004, 12:41:37 AM »
Or, let's implement flak batteries.

 Around important places, such as a circle of flak batteries around a town, or in important approach channels.

 About 30 fully destroyable flak cannons hidden amist woodland spaces, circling the field, and the player in control would slave all the 88mm flak and direct it to a general direction. It would work in a simular manner to the 5" guns.

 And then, let's talk about the realism of low level deck buffs.

  Admit it dudes. Buffs are being abused.

 It's tough. It's well armed. And it will do the cluster bomb gig. People are too lazy to fly them to alt and learn how to bomb properly. At least lazy kamikaze fighter-bombers lob only one~two bombs. These lazy kamikze deck run buffers spray 42 thousand pounds of bombs over 4~5 football field's length of area.

 They make fools and mockery out of decent people who actually take the time and risk to fly a buff high in the air. Plan stuff out, calibrate sights, and etc.

 They gotta go.

Offline Sergi

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Two reasons AH2 doesn't work
« Reply #24 on: September 21, 2004, 12:53:36 AM »
I think the best part of bombing is making the trek to 20+k alt.  Heck even 15k or 18k is too low for me.

Offline DoKGonZo

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Two reasons AH2 doesn't work
« Reply #25 on: September 21, 2004, 01:55:53 AM »
There've been some really well run B17 missions of late. 3 or 4 flights of 17's at 30K is not something fun to encounter.

But a lone B17 on the deck is a very different thing - and a lone Lanc is more or less target practice. Just perk flights of bombers and that'll make people keep 'em high out of trouble. If you really know of no other way to drop ord than on the deck, well, you takes your chances.

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Offline rpm

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Re: Two reasons AH2 doesn't work
« Reply #26 on: September 21, 2004, 02:24:55 AM »
Quote
Originally posted by Killjoy2
Again is there anyone who will defend flight after flight of buffs below 1000 feet as a valid flight sim tactic?
General Curtis LeMay. He made B-29's attack at 5k instead of 30K.LINK

This was not a 1 time thing, they flew many, many low level missions. Oh yeah, he stripped every gun except the tail in the B-29's. Low level, no guns...that had to be fun. :(

Quote
Concerned about the relative failure of the B-29 offensive to deal any crippling blows to Japan, General LeMay issued a new directive on February 19. LeMay had concluded that the effects of the jet stream, cloud cover, and high operating altitudes were to blame for the failure of the B-29 raids to do any significant damage to the Japanese war industry. The initial raids against Japan had taken place at high-altitudes in order to stay above anti-aircraft fire and the effective altitude of defending fighters. LeMay suggested that high-altitude, daylight attacks be phased out and replaced by low-altitude, high-intensity incendiary raids at nighttime. The aircraft would attack individually, which meant that no assembly over the base at the start of the mission or along the way would be needed. Consequently, aircraft could go directly from the base to the target and return, maximizing the bomb load and saving substantially on fuel. He ordered that all the B-29s be stripped of their General Electric defensive gun systems, leaving only the tail gun. The weight of extra crew members, armament, and ammunition would go into bombs, each B-29 being loaded down with six to eight tons of M69 incendiary bombs. These bombs would be dropped from altitudes of only 5 to 6 thousand feet. This strategy would enable the B-29s to escape the effects of the jet stream and would get the bombers below most of the cloud cover. In addition, the B-29s would no longer have to struggle up to 30,000 feet and this would save on fuel and on wear and tear to the engines. It was believed that Japanese night fighter forces were relatively weak, but flak losses were expected to be substantial.

 The first raid to use these new techniques was on the night of March 9/10 against Tokyo. Another wing -- the 314th Bombardment Wing (19th, 29th, 39th, and 330th BG) commanded by Brig. Gen. Thomas S. Power -- had arrived in the Marianas and was stationed at North Field on Guam. A total of 302 B-29s participated in the raid, with 279 arriving over the target. The raid was led by special pathfinder crews who marked central aiming points. It lasted for two hours. The raid was a success beyond General LeMay's wildest expectations. The individual fires caused by the bombs joined to create a general conflagration known as a firestorm. When it was over, sixteen square miles of the center of Tokyo had gone up in flames and nearly 84,000 people had been killed. Fourteen B-29s were lost. The B-29 was finally beginning to have an effect.
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Offline Kev367th

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Two reasons AH2 doesn't work
« Reply #27 on: September 21, 2004, 02:46:49 AM »
Perk B17's, yeah right. While Ponys, LALAs go unperked.
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Offline wipass

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Two reasons AH2 doesn't work
« Reply #28 on: September 21, 2004, 02:50:23 AM »
Quote
Originally posted by GuyNoir
You could always give bombers the old bombsight.  That'd push em back up to 20k and over.  :D



That is the only way, great suggestion

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Offline Ack-Ack

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Re: Re: Two reasons AH2 doesn't work
« Reply #29 on: September 21, 2004, 03:37:43 AM »
Quote
Originally posted by rpm371
General Curtis LeMay. He made B-29's attack at 5k instead of 30K.LINK

This was not a 1 time thing, they flew many, many low level missions. Oh yeah, he stripped every gun except the tail in the B-29's. Low level, no guns...that had to be fun. :(



I think that was a result though of the Gulf Stream, which at the time was a very little understood thing.  By going lower, the bombs or the planes wouldn't drift so far off target from the effects of the Gulf Stream.

The stripping down was just to get more ordnance onboard to deliver to target.



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