Even if this has been discussed before, Iwant to bring it up again now, since I feel there is a swing in how the game is going, versus where it should be.
The fine art of porking troops has taken on new meaning. As a Rook, we don't do a lot of that. Last night, the Knits were doing it three bases back from the front lines.
A single fighter plane, ON WHAT IS OFTEN A SUICIDE RUN, can pork troops at a given field, and isn't going to be stopped. (Please, no bs about capping your field, intercepting them, etc. No one is going to sit at 20K looking for a porker, and they shouldn't have to)
Frankly, it models nothing real...and should be made far harder. A single fighter strike shouldn't devastate a fields ability to attack and capture.
I would like to see troops un-porkable, unless the grunt training facility is down. That would require some strategic bombing, as well as the tactical of hitting the base to pork troops there. Also, I'd like to see at least 4 barracks at each field, if not more.
Please consider this toughening. The game has morphed to where the porking of troops has become unrealistic.
Thanks.