Author Topic: REQUEST - Make troop porking tougher  (Read 1806 times)

Offline TalonX

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REQUEST - Make troop porking tougher
« on: December 20, 2004, 09:58:06 AM »
Even if this has been discussed before, Iwant to bring it up again now, since I feel there is a swing in how the game is going, versus where it should be.  

The fine art of porking troops has taken on new meaning.   As a Rook, we don't do a lot of that.   Last night, the Knits were doing it three bases back from the front lines.  

A single fighter plane, ON WHAT IS OFTEN A SUICIDE RUN, can pork troops at a given field, and isn't going to be stopped.  (Please, no bs about capping your field, intercepting them, etc.  No one is going to sit at 20K looking for a porker, and they shouldn't have to)
Frankly, it models nothing real...and should be made far harder.    A single fighter strike shouldn't devastate a fields ability to attack and capture.  

I would like to see troops un-porkable, unless the grunt training facility is down.   That would require some strategic bombing, as well as the tactical of hitting the base to pork troops there. Also, I'd like to see at least 4 barracks at each field, if not more.

Please consider this toughening.  The game has morphed to where the porking of troops has become unrealistic.

Thanks.
-TalonX

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Offline Kev367th

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REQUEST - Make troop porking tougher
« Reply #1 on: December 20, 2004, 10:39:15 AM »
You may find the reason the Knits were doing it was because you had 220+ players on.
Porking troops/ord has become the way to slow down the hoard.

Quote
I would like to see troops un-porkable, unless the grunt training facility is down

Well geez we have almost constant DAR, minimum of 75% fuel how much 'easier' does this game need to get for people? Next it will troops/ord can't be porked, fields 25YRDS apart all at 20k so you don't have to bother to climb.

WHERE DOES IT END?

Quote
As a Rook, we don't do a lot of that

Maybe you don't, but strange how Bish troops always end up porked on the Rook front.
« Last Edit: December 20, 2004, 10:44:46 AM by Kev367th »
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Offline TequilaChaser

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Re: REQUEST - Make troop porking tougher
« Reply #2 on: December 20, 2004, 10:42:50 AM »
Quote
Originally posted by TalonX
Even if this has been discussed before, Iwant to bring it up again now, since I feel there is a swing in how the game is going, versus where it should be.  

The fine art of porking troops has taken on new meaning.   As a Rook, we don't do a lot of that.   Last night, the Knits were doing it three bases back from the front lines.  

A single fighter plane, ON WHAT IS OFTEN A SUICIDE RUN, can pork troops at a given field, and isn't going to be stopped.  (Please, no bs about capping your field, intercepting them, etc.  No one is going to sit at 20K looking for a porker, and they shouldn't have to)
Frankly, it models nothing real...and should be made far harder.    A single fighter strike shouldn't devastate a fields ability to attack and capture.  

I would like to see troops un-porkable, unless the grunt training facility is down.   That would require some strategic bombing, as well as the tactical of hitting the base to pork troops there. Also, I'd like to see at least 4 barracks at each field, if not more.

Please consider this toughening.  The game has morphed to where the porking of troops has become unrealistic.

Thanks.


maybe not as hard as you have described but they do need to be toughened up some, just last week Knits was down to 9 to 12 fields and was almost out of troops and or supplys for long periods of time, with maybe 1 or 2 fields  having capabilitys ( Trinity Map) and it was coming from both directions Bish and Rooks...........

everyone knows, you take out Troops/Supplys/Ord/Gvs  it will be a long battle for the underdog! even then the underdog ( field wise ) gets stuck with the most  people and can't fly particular planes.......

someone come up with one of them excellent ideas that HTC likes and maybe some of this will change.........

or better yet, can always go to the CT ;)
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline Scaevola

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Re: REQUEST - Make troop porking tougher
« Reply #3 on: December 20, 2004, 10:44:03 AM »
Quote

The fine art of porking troops has taken on new meaning.   As a Rook, we don't do a lot of that.   Last night, the Knits were doing it three bases back from the front lines.  



Last night the Rooks were porking troops at
12,19,20,21,22,64,66,67,68,79,80,81,240

of course "we" don't do it, it wasn't me it was them.

I grant that some of those are "frontline" but some aren't considering the front line at that time was (in that particular corner of Trinity) 77,61,52,43


I'm not saying that these single suicide raids aren't a pain but ALL countries do it so I reckon things are even.

Maybe reduced barracks down time to say 45-60 mins with a full training facility with additional time added for the damage to the zone grunt training, although I'm sure that's been aired as a possible solution.

I know we can't go on about capping but what about re-supply :P
« Last Edit: December 20, 2004, 10:51:57 AM by Scaevola »

Offline detch01

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REQUEST - Make troop porking tougher
« Reply #4 on: December 20, 2004, 11:31:17 AM »
If porking troops was made more difficult, last night we'd have seen Knights get completely overrun in fairly short order and the night's battles wouldn't have been nearly as much fun as they were.

BTW - Knights - was one helluva good fight last night :D

Cheers,
asw
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Offline Kev367th

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REQUEST - Make troop porking tougher
« Reply #5 on: December 20, 2004, 11:47:36 AM »
I think as it stands the more damage to the sectors city/troop training facility the longer troops stay down at fields.
I could be wrong though.
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Offline TalonX

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REQUEST - Make troop porking tougher
« Reply #6 on: December 20, 2004, 12:39:52 PM »
For what it's worth......

We (Rooks) certainly concentrated last night in the 42, 52, 51, 61, 63, 77, 78, 65, etc corner..... we were running ops......   I am not talking about front line bases getting porked (of course, as Rooks, we can't help ourselves but pork troops at the very base we are taking).   I was more talking about deeper into the lines.

Anyway, it's a discussion point.  I am not looking for the game to be easier, but by the same token, I am not really in the Air Force in WWII so my time isn't unlimited....

-TalonX

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Offline DoKGonZo

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REQUEST - Make troop porking tougher
« Reply #7 on: December 20, 2004, 01:15:53 PM »
I suggested the same thing a few months ago and was accused of "wanted to take all the strat out of the game."

Porking barracks can either slow down the horde or make it impossible for the underdog to retake their bases. It cuts both ways and favors no one.

It also makes the game stagnate and promotes the worst kind of flying - right on par with B17 flights at 100 feet.

The rationalization I was handed a few months ago by the "experts" here was that it should be easy to shoot up a tent or hut or whatever that thing is. Well ... duh ... yeah. But what if the paratroopers - operating in an area with a lot of enemy air activity - built, like, slit trenches and bunkers so that they wouldn't be shredded by the first passing fighter as they sat around playing poker.

Offline Kev367th

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REQUEST - Make troop porking tougher
« Reply #8 on: December 20, 2004, 01:36:57 PM »
Dok I agree up to a certain point -
Maybe not make them harder but make it they can only be affected by rockets or eggs, NOT strafing.
IMO the same should also be applied to CV groups.
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Offline DoKGonZo

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REQUEST - Make troop porking tougher
« Reply #9 on: December 20, 2004, 01:47:06 PM »
Barracks, radar masts, hangars, large city buildings, and capital ships should all be immune to small calibre gunfire.

This won't, of course, stop the tactic. It'll just make it a little more difficult. Expect to see a rise in the number of lawn-dart incidents. Ho ho ho.

Offline Urchin

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REQUEST - Make troop porking tougher
« Reply #10 on: December 20, 2004, 02:18:17 PM »
I actually don't agree with taking out the porking of troops.  It doesn't really affect "my game" either way, since I rarely participate in the land grab.  

However, I think porking troops removes the "offensive" capability from a team, but not the defensive ability.  Porking ammo is the same way.  Porking fuel inhibits the teams ability to defend itself, so I think stopping fuel porkage at 75% is reasonable.  

I think a team should always be able to defend what it already holds, but not nescesarily have a free pass to expand at will.  If a team wants to take bases, they need people willing to defend those assests, or fly supply goons to get them back up.

Offline DoKGonZo

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REQUEST - Make troop porking tougher
« Reply #11 on: December 20, 2004, 02:37:50 PM »
This is a problem that has gone on for 15 years. It started with the old "Radar Runners" in AW. One person could lawn dart himself and nuke radar at a field - and radar was a lot more important in AW back then.

It was almost unstoppable. And many a night that's all you saw. You'd take off - radar runner coming in - nail him as he tried to get away - then another - then re-arm - then another. It was soooo boring.


Same here in AH. A Tiffy at 15K is pretty impossible to stop unless you're at 20K and see him coming in soon enough. And even if you do, odds are he'll die in the AAA or auger or something else stoopidly. So why chase him? And why burn the altitude you just spent time grabbing on a target that's gonna get swarmed by people just taking off anyway?

As long as one person with minimal skill is provided with an opportunity to disrupt the play of many other people - you can bet they'll take it every damn night.

Offline Raider179

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REQUEST - Make troop porking tougher
« Reply #12 on: December 20, 2004, 03:20:06 PM »
Would it be possible to make disabling troops in a certain area be directly related to the troop factory? Troop factory destroyed = troops destroyed(for that area).

This might increase large scale bombing raids to disable the factories.

Offline detch01

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REQUEST - Make troop porking tougher
« Reply #13 on: December 20, 2004, 03:49:49 PM »
Quote
Originally posted by DoKGonZo
As long as one person with minimal skill is provided with an opportunity to disrupt the play of many other people - you can bet they'll take it every damn night.

Pretty much agree with you here DoK, but if any part of the strat system is made tougher, it should all be made tougher. Had Knights not been able to disable troops (or Rooks not done it for them :D ) they'd have been walked over last night.  Of course if killing field strat targets and towns was tougher to accomplish, it would have slowed down the Rook offensive quite a bit and the high intensity of fighting would have lasted longer and likely been more fun for everyone. Though it was still a good time (at least for me).

Cheers,
asw
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Offline bozon

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REQUEST - Make troop porking tougher
« Reply #14 on: December 21, 2004, 01:51:27 AM »
the bases layouts need some refinement that might solve this problem and few others.

1. put more barracks on the fields. Something like 1-2-3 barracks (small-medium-large).

2. spread out the FH so they can't all be hit in one bombing run.

3. for cod sake, put the lavatory on the OTHER side of the rearm pad, away from the runway side...
I know we all have to go wee while the crew refuels the plane, but it can be done with our backs to the runway.

Bozon
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