Two or more D9's working together is one thing.
One can be making a pass and the other can be trailing 2-3k behind the lead plane. When the Spit (or which ever plane you wish to compare) evades the first D9 the second is there.
Thats when the tables can turn very quickly. The odds are already in the favor of the D9's as far as numbers go. And if the D9's are working together as they should, they should make quick work of the con they are after. No matter what it is.
I was comparing the D9 to the Spit14 because Kev wanted to know why the D9 wasnt perked... Or made a comment aluding to such.
The Spit14 is far more capable in areas the D9 is not. And in the areas in which the D9 is better than the a small margine mind you, the Spit14 can still keep pace with the D9.
The D9 is an awsome machine. It is fast, holds E realativly well and has great guns if you know how to use them. It also can remain a stable gun platform at high speeds.
When the D9 gets slow any advantages it had were gone. It doesnt accelerate well, it doesnt turn well and becomes very unstable. Unstable when you try to turn. Sure you can hang there, full flaps, rudder pinned, hopping for an over shot. But there is no chance of out turning anything but another D9 when it gets that slow.
Its only hope against a spit is to BnZ. Once it enters a turn fight and commits to it, its dead.
Edit: I should add that.
In a group, teamwork is essential. The JB's know how to work very well together. The pretty much know what wingman tactics are and use them fairly effectively.
Put 4-5-6 or more players in a plane working very well together against a same number of players who are not working well together and the chances of the poorly organized team's survival is very poor.