Author Topic: Time to unperk the Spit 14  (Read 6033 times)

Offline Stang

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Time to unperk the Spit 14
« Reply #210 on: May 10, 2005, 03:20:18 PM »
Quote
Originally posted by Morpheus
The D9 can't out turn a loaded B17.

And when you get it slow in a group you better start praying for a miracle or a way out. Which getting slow enough in the D9 to become vulnerable happens very fast if you dont play like a panzy.


I beg to differ there, Morph.  Most guys only fly it like a panzy though, so no one ever actually sees what a FW can do being flown aggressively.

Offline Morpheus

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Time to unperk the Spit 14
« Reply #211 on: May 10, 2005, 03:31:37 PM »
Can it win a  in turn fight against a spit14?


What happens to the D9 when he gets suckered in to a turn fight?

Or burns enough E trying for a shot on a spit14?

Can he out accelerate?

Can he out turn it?

Even on the deck... The answer will always be No.


No matter how many passes the D9 makes on the Spit14, the spit14 will always be back up to speed in time to evade yet another boring pass. When that pass is done and the D9 is zooming back up to set up for another... The spit14 is rapidly accelerating up to speed again. No matter how many passes the dora makes, if the spit14 is smart enough he will evade them and if he is still using his head he will offer what looks like a shot for the D9... The D9 will go for it... Burn E trying for it... Thats when you set up for an over shot...

If the shot is not made on the over shot the D9's only hope is that he has enough energy left to get out of dodge and zoom back up to a safe alt.

If he is not fast enough to get out to a safe alt...

There is no out climbing a spit14 in a Dora. If the D9 evades he will burn nearly all his energy and all hope for escape.

After that there is no out turning a spit14 in a D9. There is no running away from a spit14 in a D9 once commited to that extent in a turn fight.

You know as well as I do what will happen in a turn fight with any spit and a D9.

Just because the Spit14 is the most powerful spitfire we have doesnt mean it cant still turn fight. And turn fight well. And if the turn fight is not there it can use its rapid acceleration and excellet climb rate to keep pace.
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Offline Stang

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Time to unperk the Spit 14
« Reply #212 on: May 10, 2005, 03:36:28 PM »
I never compared the D9 to the SpitXIV.  I was just making a comment on how the D9 is flown in the MA.

Just to let you know though, in a Friday Squad Ops a couple weeks back I was flying with the JB's (eek  :D )  in D9's and we ran into an equal force of SpitXIV's at 26k.  The spits got annihilated up there by the Dora... now this could have been more a function of the pilots than the planes, who knows, but the engagement was never a contest.

Offline Morpheus

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Time to unperk the Spit 14
« Reply #213 on: May 10, 2005, 03:46:16 PM »
Two or more D9's working together is one thing.

One can be making a pass and the other can be trailing 2-3k behind the lead plane. When the Spit (or which ever plane you wish to compare) evades the first D9 the second is there.

Thats when the tables can turn very quickly. The odds are already in the favor of the D9's as far as numbers go. And if the D9's are working together as they should, they should make quick work of the con they are after. No matter what it is.

I was comparing the D9 to the Spit14 because Kev wanted to know why the D9 wasnt perked... Or made a comment aluding to such.

The Spit14 is far more capable in areas the D9 is not. And in the areas in which the D9 is better than the a small margine mind you, the Spit14 can still keep pace with the D9.

The D9 is an awsome machine. It is fast, holds E realativly well and has great guns if you know how to use them. It also can remain a stable gun platform at high speeds.

When the D9 gets slow any advantages it had were gone. It doesnt accelerate well, it doesnt turn well and becomes very unstable. Unstable when you try to turn. Sure you can hang there, full flaps, rudder pinned, hopping for an over shot. But there is no chance of out turning anything but another D9 when it gets that slow.

Its only hope against a spit is to BnZ. Once it enters a turn fight and commits to it, its dead.

Edit: I should add that.

In a group, teamwork is essential. The JB's know how to work very well together. The pretty much know what wingman tactics are and use them fairly effectively.

Put 4-5-6 or more players in a plane working very well together against a same number of players who are not working well together and the chances of the poorly organized team's survival is very poor.
« Last Edit: May 10, 2005, 03:54:28 PM by Morpheus »
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Offline Guppy35

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Time to unperk the Spit 14
« Reply #214 on: May 10, 2005, 03:52:33 PM »
Quote
Originally posted by Morpheus
Two or more D9's working together is one thing.

One can be making a pass and the other can be trailing 2-3k behind the lead plane. When the Spit (or which ever plane you wish to compare) evades the first D9 the second is there.

Thats when the tables can turn very quickly. The odds are already in the favor of the D9's as far as numbers go. And if the D9's are working together as they should, they should make quick work of the con they are after. No matter what it is.

I was comparing the D9 to the Spit14 because Kev wanted to know why the D9 wasnt perked... Or made a comment aluding to such.

The Spit14 is far more capable in areas the D9 is not. And in the areas in which the D9 is better than the a small margine mind you, the Spit14 can still keep pace with the D9.

The D9 is an awsome machine. It is fast, holds E realativly well and has great guns if you know how to use them. It also can remain a stable gun platform at high speeds.

When the D9 gets slow any advantages it had were gone. It doesnt accelerate well, it doesnt turn well and becomes very unstable. Unstable when you try to turn. Sure you can hang there, full flaps, rudder pinned, hopping for an over shot. But there is no chance of out turning anything but another D9 when it gets that slow.

Its only hope against a spit is to BnZ. Once it enters a turn fight and commits to it, its dea.



Better not say that too loud or the 190 fanatics are going to be screaming loudly about the 190 modeling cause as you know any Luftwaffe plane can outfight an Allied plane :)

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Offline straffo

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Time to unperk the Spit 14
« Reply #215 on: May 10, 2005, 03:57:39 PM »
So Morpheus if I reformulate your post the SpitXIV should be perked because if your suck in a D9 you will end killed ?

:p

Offline Morpheus

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Time to unperk the Spit 14
« Reply #216 on: May 10, 2005, 03:57:51 PM »
Quote
Originally posted by Guppy35
Better not say that too loud or the 190 fanatics are going to be screaming loudly about the 190 modeling cause as you know any Luftwaffe plane can outfight an Allied plane :)

Dan/CorkyJr


Most know it. Thats why you see them at 20k and the rest of the allied planes under them.

I'm not saying the 190s are incapable of winning a dog fight against any given plane. I'm saying the chances of it doing so against a 1v1 in a spit14/D9 fight are not good. Infact I would give the win to the Spit14 hands down every time.
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Offline Morpheus

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Time to unperk the Spit 14
« Reply #217 on: May 10, 2005, 03:58:35 PM »
Quote
Originally posted by straffo
So Morpheus if I reformulate your post the SpitXIV should be perked because if your suck in a D9 you will end killed ?

:p


Want to show me how to out turn a spit14 in a turn fight with a D9?


Edit: Incase you have a hard time reading...

I was telling why a spit14 is perked and whyt he D9 is not.

Read through what I said again please. Come back when you get a clue.
« Last Edit: May 10, 2005, 04:00:55 PM by Morpheus »
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Offline JB73

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Time to unperk the Spit 14
« Reply #218 on: May 10, 2005, 04:09:51 PM »
speaking of 190's low and slow..

; )


lol
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Offline Morpheus

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Time to unperk the Spit 14
« Reply #219 on: May 10, 2005, 04:24:50 PM »
lol 73.

I finished my last final yesterday.

I'm movin back home and should be finished tomorrow.

I shouldnt even be wasting my time posting here and screwing around... I should be back otw back up to campus to finish moving out of my house. But im too lazy and tired to care right now.

I just havent had the energy to do another movie lately. :(
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Offline straffo

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Time to unperk the Spit 14
« Reply #220 on: May 10, 2005, 04:40:02 PM »
Quote
Originally posted by Morpheus
Want to show me how to out turn a spit14 in a turn fight with a D9?


Edit: Incase you have a hard time reading...

I was telling why a spit14 is perked and whyt he D9 is not.

Read through what I said again please. Come back when you get a clue.


You lost your sense of humour somewhere ?


Concerning your question the last time I met a Spit 14 I outurned it with my Dorka so it's possible.

Don't forget the MA is not a 1v1 environement with equal pilots.

Plus I don't think you will find more than 20% of the player base competent enought use the strenght of XIV.


Count the number of 51D,G10 and D9 you see auger or do stupid moves each day, will those players have they survived in a Spit XIV ?
No.

Offline Morpheus

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Time to unperk the Spit 14
« Reply #221 on: May 10, 2005, 04:42:38 PM »
I give up. :)

Un perk it.

I dare you.
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Offline straffo

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Time to unperk the Spit 14
« Reply #222 on: May 10, 2005, 04:45:49 PM »
If you want the real reason the spit is perked I can give you the answer :

read http://www.hitechcreations.com/forums/showthread.php?s=&threadid=110894

and if you're too lazy to read the thread :

Quote
Originally posted by hitech
The different names are there so they can be hunted.

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Offline Kev367th

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Time to unperk the Spit 14
« Reply #223 on: May 10, 2005, 05:09:47 PM »
Quote
Originally posted by straffo
If you want the real reason the spit is perked I can give you the answer :

read http://www.hitechcreations.com/forums/showthread.php?s=&threadid=110894

and if you're too lazy to read the thread :


Well all that explains is why they USED to have the big "please kill me" tag at long ranges.

Woohoo finally got Morph agreeing ;)
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Offline Morpheus

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Time to unperk the Spit 14
« Reply #224 on: May 10, 2005, 05:34:32 PM »
Thats not saying why its perked Straffo.

Hitech was explaining why it used to have a perk tag at long range.

That entire thread wasn't even about the Spit14 and why its perked. (orginally, until it got Hijacked.)

It was about removing perk icon tags from perk planes.

There was a few posts in there saying how the spit14 shouldnt be perked at all... But the ultimate purpose of that thread was to persuade Hitech into removing the Perk tags from icons. Not to remove the Perk price from the plane.


In Hitech's remark, which i think he was being some what sarcastic when he made it, he is telling them why they have the ICONS that they do.

The idea and remarks in that thread made about removing the perk price from the spit14 wasnt made until after Hitech posted there.

So that comment has nothing to do with perk prices and furthermore, why the plane is perked in the first place.


Again... Just another comment which someone made that is taken out of context to suit their needs and or agenda.
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