Actually, Westy, it's really not that unorganized. And I am pretty suprised, since the mission system is very rough and leaves a lot to be desired.
I just came off a 3 hour battle in Carnigan, it was a constant back-and-forth battle at the outskirts of town as the Axis attacked. We'd get pushed back into town, they'd flank and gain a toehold, we'd flank back and root them out. Neither side could get the advantage and break out. Lots of close combat, and lots of maneuver. There were maybe 25-30 guys on each side, and only a few were from the closed beta. Most were new players. There were no Little Napoleans, and very little telling folks what to do.
Amazingly - it just kind of fell together. I was on RW with my one squaddie, but I would look around from time to time and see other tanks and grunts taking up great positions alongside each other to support, without anyone telling folks what to do. Covering each other while we moved, etc. Without even talking about it much, just pointing out targets and watching the situation develop. Kind of shocking. I really hope it stays that way.
I think the radio system has a lot to do with it. Since you only talk with the people immediately around you, it's pretty clear what needs to be done. You don't hear folks screaming across the world to COME DEFEND MY TOWN!, etc. Everyone is focused on what's needed in your litle corner.
Of course, there are a lot of new people unfamiliar with the map and mission system who ARE wandering around aimlessly. I saw a whole convoy heading off to nowhere while I was flying my Spit the other day <G>.
But by and large, if you have a clue, you can find the fight pretty easily by picking an area attack or area defense mission.
Spitboy -SW-