At the risk of sounding like a cheerleader, allow me to correct a wrong assumption. MrRipley, you ever drive a tracked vehicle? I have. It's quite possible to flip them, and was a constant concern (especially in an M113 with the high COG). Put anything on a steep enough incline and it will flip. The COG was pretty high on those 1940 tanks - especially the Char.
You have to get on a steep angle to flip one. Overall, it's really not bad. I think it could use a little more tweaking to make it a bit harder to flip, but it's certainly not gonna flip from a traffic sign or wind. I will say, the collider model is not final, and traffic signs/trees are made of titanium, which is a big buzz-killer. But, I can live with it for now. Just don't hit road signs or trees.
You might want to try the game yourself. There's a lot of people out there giving pretty bogus reviews - the kind of people who expected this to be Quake with WW2 vehicles. Not a slam - just a point of fact. When they find out it's a simulation like AH that has a pretty steep larning curve and requires patience and practice, they balk.
As far as flying tanks - other players see you drift up if your connect goes tango uniform. Simple as that. Annoying, yes, but floating people are rare and they are no threat. Just means they're about to disco. In fact, I like it better - I don't waste ammo on someone about to disco. Hardly something to scream over in my view, given the MUCH more important issues that need fixing like frame rate and getting more servers online.
[ 06-11-2001: Message edited by: Spitboy ]